Time |
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Message |
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03:21 |
RealBadAngel |
http://i.imgur.com/UlOOAvW.png |
03:36 |
kaadmy |
^ ? |
03:40 |
nm0i |
^.^ |
03:49 |
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03:51 |
sofar |
colored chat |
03:51 |
kaadmy |
sofar: that's a mod |
03:51 |
kaadmy |
chat2 |
03:51 |
sofar |
ah |
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04:54 |
sofar |
RealBadAngel: can I get an entity with a wieldmesh? |
04:54 |
sofar |
RealBadAngel: or otherwise make one in lua? |
05:48 |
Hijiri |
for food animation? |
05:49 |
sofar |
yeah, I can do a texture, but then I'm always stuck with the same texture |
06:27 |
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06:27 |
Hijiri |
do people write sql queries with caps lock on? |
06:30 |
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06:30 |
sofar |
no, but it's easier to read later on as queries get more complex |
06:31 |
sofar |
especially when you INNER JOIN stuff |
07:29 |
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09:59 |
JamesTait |
Good morning all! Happy Thursday, and happy Battery Day! 😃 |
10:04 |
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11:11 |
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11:12 |
paramat |
but JamesTait, is it included? |
11:13 |
paramat |
we might need to go and buy a battery for Thursday |
11:13 |
* JamesTait |
throws in a battery for good measure. |
11:36 |
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11:46 |
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11:52 |
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11:52 |
Samson1 |
Erm, |
11:54 |
Samson1 |
VanessaE, you know on your basic-plus server you have to change people's skins via a mod or something? |
11:55 |
Samson1 |
Erm, how do you do that? |
12:04 |
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12:08 |
Calinou |
Samson1, player_textures mod by PilzAdam I guess |
12:30 |
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12:38 |
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12:41 |
* CWz |
hates it when idiot players try to get away with griefing by claiming it's trolling. thanks ZexyZek |
12:42 |
est31 |
what the |
12:42 |
est31 |
trolling is same as griefing |
12:42 |
est31 |
ban both, or allow both |
12:43 |
est31 |
of course griefing of public stuff is always bad |
12:48 |
CWz |
yeah |
12:50 |
est31 |
but yeah will be fun time for griefers if water floods away flowers and grass etc |
12:50 |
est31 |
really fun time |
12:57 |
troller |
true griefing: http://freeminer.setun.net/ss/screenshot_3130396065.png |
12:57 |
troller |
it was big building |
13:04 |
RealBadAngel |
troller, ouch ;) |
13:10 |
CWz |
i don't under stand what going on on this thread "https://forum.minetest.net/viewtopic.php?t=14057&p=207802#p207802" the engrish panes I'm |
13:11 |
CWz |
I think some DMCA's someone and something related to buying negative and positive ratings |
13:13 |
CWz |
^ the engrish virus has spread to me |
13:14 |
troller |
"my designer" lol |
13:14 |
troller |
its not me! |
13:16 |
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13:18 |
Dragonop |
Well, I don't know what you are expecting from someone that said in it's Minetest-based game that he coded the entire thing |
13:18 |
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13:20 |
RealBadAngel |
im lookin at his repo now, apart from another subgame, another gfx, all his commits about android performance are changing the same compiler settings all over again |
13:21 |
Dragonop |
lol |
13:21 |
RealBadAngel |
maybe im missing something but thats really looks like so |
13:23 |
Dragonop |
That's really weird |
13:24 |
troller |
he dosnt know - release build already with -03 |
13:25 |
troller |
he sell minetest for money about 2 years (0.5$-1$) on market |
13:26 |
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13:26 |
troller |
now he earns money on ads |
13:26 |
Dragonop |
he's allowed to do that, afaik, as long as he gives credit |
13:27 |
troller |
credit was not always |
13:29 |
troller |
first time he hides source and changes credits |
13:46 |
Dragonop |
Yes, I saw that, why would you hide the original authors? that's lame |
13:50 |
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13:56 |
CWz |
okay i think i understand what going on in that thread now. person A is Acusing person B of paying someone to give negative rating to freeminer while paying Person B to give Person B's project positive one |
13:57 |
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13:59 |
troller |
yes |
14:01 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Doors: Allow arbitrary recipe to be passed, even nil 363b95c https://git.io/vghIO (2016-02-18T13:57:09Z) |
14:01 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Fix character.b3d animation issues. 8422f2e https://git.io/vghI3 (2016-02-18T13:57:04Z) |
14:01 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: added timer to tnt:tnt_burning for explosions 36d18cb https://git.io/vghIs (2016-02-18T13:56:57Z) |
14:01 |
MinetestBot |
[git] davisonio -> minetest/minetest_game: Remove log_mods from TNT b47a556 https://git.io/vghIG (2016-02-18T13:56:50Z) |
14:04 |
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14:08 |
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14:16 |
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14:23 |
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14:27 |
Fixer |
there is "city block" mod that avoids liquid griefs in a important places |
14:28 |
Fixer |
but recipe is very costly |
14:35 |
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14:55 |
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15:04 |
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15:14 |
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15:34 |
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15:40 |
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16:01 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Move object nametags to camera c3b2797 https://git.io/vghiF (2016-02-18T16:43:29+01:00) |
16:05 |
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16:08 |
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17:09 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: HOTFIX: fix too agressive block culling 1ec1a60 https://git.io/vgjvK (2016-02-18T18:07:28+01:00) |
17:35 |
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17:38 |
kaadmy |
Samson1: hello :D |
17:38 |
Samson1 |
Hello:D |
17:39 |
Samson1 |
kaadmy, I am just adding you as a builder :) |
17:40 |
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17:41 |
Samson1 |
kaadmy, Done:) |
17:47 |
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18:06 |
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18:08 |
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18:16 |
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18:18 |
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18:21 |
Lugal |
Hello |
18:22 |
Lugal |
how do I make decoration objects for my mod, which are simple sprites being able to be put on a node |
18:22 |
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18:22 |
Lugal |
? |
18:27 |
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who_da_fly joined #minetest |
18:35 |
sofar |
Lugal: minetest.register_entity() ? |
18:42 |
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c55 joined #minetest |
18:42 |
c55 |
hi |
18:44 |
kaadmy |
hi |
18:45 |
kaadmy |
c55: did you have to use the name c55 as a troll ^.^ |
18:45 |
c55 |
No. |
18:45 |
c55 |
i'm not a troll |
18:45 |
c55 |
there's a reason |
18:47 |
kaadmy |
why |
18:47 |
Lugal |
sofar, can u give me more code? |
18:47 |
c55 |
simply because c55 is the same nick that i use on the multiplayer server |
18:48 |
c55 |
servers* |
18:48 |
Lugal |
for some basic properties for it? |
18:48 |
Lugal |
and for appearence: drawtype or type? ..? |
18:50 |
c55 |
bye |
18:50 |
|
c55 left #minetest |
18:51 |
sofar |
Lugal: sorry, I'm not going to write your code. There's plenty of mods that do similar things, try and find those. |
18:51 |
Calinou |
// Here have code |
18:51 |
Calinou |
// My hands are typing words |
18:51 |
Calinou |
// Haaaaaaands |
18:52 |
Lugal |
lol |
18:52 |
kaadmy |
huh c55 didn't mention why he uses c55 in the first place.. |
18:53 |
ElectronLibre |
Lugal: Register nodes with signlike drawtype and make them wallmounted. |
18:54 |
ElectronLibre |
Similar to the old sprite signs you will be able to place them on walls/floors/ceilings and the sprite will be the node's texture. |
18:56 |
Lugal |
thanks guys |
19:00 |
H-H-H |
<<c55>> simply because c55 is the same nick that i use on the multiplayer server |
19:00 |
H-H-H |
<<c55>> servers* |
19:04 |
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proller joined #minetest |
19:04 |
Dragonop |
H-H-H, well, that still doesn't explains it |
19:05 |
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19:11 |
Krock |
Calinou, please add the xkcd URL: https://xkcd.com/1296/ |
19:11 |
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19:27 |
Fixer |
Online multiplayer on both Sony’s PlayStation 4 and Xbox One requires a paid subscription, so you’ll need to shell out an extra $50 or $60 per year for that. |
19:27 |
Fixer |
lol, really? |
19:27 |
Fixer |
and i was thinking apple is anal |
19:35 |
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19:37 |
gamemanj |
Fixer: Well, we can't have a world where people can: 1. Write their own stuff 2. Have fun 3. Communicate (etcetcetc)... unless the companies can milk as much money as possible from it! After all, that would be Bad because of Reasons! |
19:38 |
gamemanj |
Krock: Is "Aspen" a verb, and if so, what does it mean... |
19:38 |
gamemanj |
...and what would it have to do with trees? |
19:38 |
Krock |
In english? |
19:38 |
gamemanj |
Yes, in english. |
19:38 |
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19:39 |
Krock |
Seems to be a small town in Colorado.. no idea if it has any other meaning |
19:39 |
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19:39 |
Krock |
From google translator: "a poplar tree with rounded, long-stalked, and typically coarsely toothed leaves that tremble in even a slight breeze." |
19:39 |
gamemanj |
Krock: Welp, this is one for XKCD 1296... ok, TBH it's apparently meant as a noun referring to a type of tree, but... https://github.com/minetest/minetest_game/commit/6267f26027350f0b80d091044ddfc1177aa6fa47 |
19:40 |
RobbieF |
Hello |
19:40 |
Krock |
gamemanj, https://en.wikipedia.org/wiki/Aspen It's just an alternative to the birch tree |
19:41 |
est31 |
ahh thats where Calinou got his // comment reference for... |
19:42 |
sofar |
gamemanj: I chose "Aspen" as the name since there are several mods out there already that add "Birch" trees, and so that would create confusion and possibly conflicts |
19:42 |
Krock |
// HAAAAANDS |
19:43 |
gamemanj |
sofar: If the amount of mods that add birch trees is above 1, then I think there's already confusion and conflicts... |
19:44 |
sofar |
Krock: the Colorado town is named after the trees, they're extremely common in that part of the US |
19:44 |
sofar |
gamemanj: hence a different name would not increase it |
19:44 |
RobbieF |
Have you all seen the skin converter we launched over at https://minetest.tv ? It automatically updates our gaming servers with the skins too and if others want to use it, we could set it up to centralize skin management. |
19:44 |
Krock |
sofar, ah okay. Here it would sound strange if there was a town called "Apfelbaum" (apple tree) |
19:45 |
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19:45 |
est31 |
https://www.openstreetmap.org/node/583597904 |
19:45 |
gamemanj |
centralized skin management sounds nice, but if all skins are downloaded to all servers, then you now have a scalability problem |
19:46 |
est31 |
and the next village is called birnbaum |
19:46 |
sofar |
lol |
19:46 |
RobbieF |
gamemanj no... our system checks to see if the player is registered on the running server before syncing the skin. |
19:46 |
gamemanj |
In which case everything's fine :) |
19:46 |
RobbieF |
;) |
19:47 |
RobbieF |
it also watches the server to wait until there are no players online and then runs the tasks (which requires a quick minetestserver restart) |
19:47 |
RobbieF |
won't restart if players are online |
19:47 |
est31 |
quite funny some people add single trees to OSM https://www.openstreetmap.org/node/2478890601 |
19:47 |
gamemanj |
est31: ...what, are these especially old trees, or...? |
19:47 |
est31 |
https://www.openstreetmap.org/search?query=apfelbaum |
19:48 |
est31 |
gamemanj, idk, perhaps. if they are "notable" they probably get added |
19:48 |
est31 |
not an OSM contributor, but probably they do have rules regarding that |
19:48 |
gamemanj |
well, it's not like they've gone about adding every single tree in the entire universe |
19:48 |
est31 |
"don't add every tree to OSM" |
19:48 |
gamemanj |
else there'd be a lot more trees there |
19:49 |
gamemanj |
simply on the basis that last I checked single standing trees aren't a thing I've seen anywhere |
19:49 |
Krock |
est31, that's not a town :P |
19:50 |
* gamemanj |
looks out of his window |
19:50 |
* Krock |
looks at gamemanj frmo outside |
19:50 |
gamemanj |
correction, single standing trees are something I've seen, nvm, perfectly possible |
19:50 |
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19:52 |
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20:03 |
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20:11 |
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20:11 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
20:12 |
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20:15 |
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20:25 |
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20:25 |
m8-1 |
hey |
20:29 |
m8-1 |
Im so GLaD that minetest will be optimized for easy install.... I cant get MT 0.4.13 for ubuntu |
20:30 |
est31 |
m8-1, I think upcoming 16.04 will have it |
20:30 |
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20:30 |
m8-1 |
i know... but it will be realeased in 63 days |
20:31 |
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20:31 |
m8-1 |
THE NOT SO SIMPLE MOBS MOD IS AWESOME #CAPS |
20:37 |
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20:40 |
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20:41 |
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20:41 |
paxcoder |
Calinou: hey, it's your messe hunting buddy form like 10 years ago |
20:42 |
Calinou |
hi |
20:42 |
paxcoder |
I just passed I just passed "Minilens". |
20:42 |
paxcoder |
Imagine my surprise when I saw your name in the credits. |
20:43 |
paxcoder |
What's that about? |
20:44 |
paxcoder |
Are you the president of a secret free software gaming development society which I am not a part of because I don't develop games? |
20:44 |
Calinou |
yes |
20:44 |
Calinou |
#kobuge |
20:44 |
est31 |
lol |
20:45 |
paxcoder |
oh hi est31 |
20:45 |
est31 |
hello paxcoder |
20:52 |
m8-1 |
just looked into the source... menu music? |
20:56 |
* gamemanj |
gets out a drone army, and tells it to hover into #kobuge to look at stuff |
20:57 |
gamemanj |
the drones are returning data now... they're using some sort of scripting language... |
20:57 |
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20:58 |
Calinou |
m8-1, it's supported but not used |
20:59 |
m8-1 |
Is it planned to use? |
20:59 |
est31 |
haha |
21:00 |
est31 |
not right now. |
21:00 |
m8-1 |
Well... have to go ... bye |
21:00 |
paxcoder |
bye m8-1 |
21:01 |
gamemanj |
interesting... KOBUGE has a lot of projects, but at what stage are they... |
21:01 |
Calinou |
https://lut.im/BUviMf47Cm/LvcGfrWltTDbpZjY.jpg |
21:01 |
Calinou |
fanmail |
21:02 |
est31 |
hah |
21:02 |
* gamemanj |
goes to minetest.net and finds the site is not at all messed up |
21:02 |
* gamemanj |
has a hunch, and wonders if he should disable Javascript to see things in ATL-vision |
21:04 |
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21:08 |
RobbieF |
Hi all. Is anyone able to assist me with the IRC mod? |
21:12 |
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21:13 |
Fixer |
no MT 0.4.13 in ubuntu? |
21:14 |
est31 |
Fixer, no unfortunately |
21:14 |
paxcoder |
Is any voxel game using terrain calculation and writing down only diffs? |
21:15 |
est31 |
paxcoder, not that I know |
21:15 |
Fixer |
i thought ubuntu is way newer than debian |
21:15 |
est31 |
no Fixer in fact ubuntu takes from debian |
21:15 |
est31 |
they just say "okay we take this package too" |
21:15 |
Fixer |
debian unstable? |
21:15 |
est31 |
thats all of the work they do |
21:15 |
Fixer |
they take from sid? |
21:15 |
Obani |
RobbieF, find mods creator and try to reach him ^^ (or wait for someone to see your message that can help you :p) |
21:15 |
est31 |
idk |
21:16 |
est31 |
the one thats rolling release |
21:16 |
est31 |
not the testing one |
21:16 |
Fixer |
oh, well, year_of_the_linux_desktop.png |
21:16 |
Calinou |
year_of_the_windows_desktop.bmp |
21:16 |
est31 |
paxcoder, writing down diffs only is quite a good concept, but it requires terrain generation to be 100% deterministic |
21:17 |
gamemanj |
"Year of the linux desktop"... first we need "Year Schools Actually Care About OS Diversity" |
21:17 |
Fixer |
it is bizarre that you can't install new software in debian or ubuntu easily |
21:17 |
paxcoder |
est31: sure |
21:17 |
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21:17 |
Fixer |
need to compile or look for repos |
21:17 |
RobbieF |
yeah... sad that the one guy who shared the exact same problem as me in the forum then simply said "nevermind - got it working" but didn't say how :( |
21:18 |
gamemanj |
RobbieF: Maybe describe your problem, also, URL of the mod? |
21:18 |
RobbieF |
Sure gamemanj. |
21:19 |
RobbieF |
Mod is https://github.com/kaeza/minetest-irc.git |
21:19 |
RobbieF |
I finally got it so my server will at least load... |
21:19 |
RobbieF |
but it never does connect |
21:19 |
RobbieF |
ERROR[Server]: IRC: Connection error: irc.freenode.net: /home/robbie/.minetest/mods/irc/irc/init.lua:99: Operation already in progress -- Reconnecting in ten minutes... |
21:20 |
RobbieF |
I have two servers running on the same box... |
21:20 |
Fixer |
even fedora has 0.4.12 |
21:20 |
gamemanj |
"Operation already in progress?" |
21:20 |
RobbieF |
so the "operation already in progress" could theoretically be the other server... but that other one doesn't connect either |
21:20 |
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21:20 |
RobbieF |
but both servers say this error |
21:20 |
RobbieF |
and never connect |
21:20 |
gamemanj |
and apparently this is on line 99 of init.lua, except... |
21:21 |
Fixer |
lol https://github.com/minetest/minetest/issues/3737 |
21:21 |
Fixer |
talking about obsession with water |
21:21 |
RobbieF |
Line 99: assert(s:connect(host, port)) |
21:21 |
gamemanj |
We're looking at different scripts... |
21:21 |
RobbieF |
bahah |
21:22 |
RobbieF |
whoops |
21:22 |
gamemanj |
Oh, apparently irc/irc |
21:22 |
gamemanj |
not just irc/ |
21:22 |
RobbieF |
correct |
21:22 |
RobbieF |
it's recursive |
21:22 |
gamemanj |
That makes perfect sense! Not. |
21:22 |
RobbieF |
irc is the mod, irc/irc is the lua irc socket |
21:23 |
afflatus |
I just crashed on an Emerge-0 error. Could someone explain emerging to me? |
21:24 |
gamemanj |
RobbieF: "operation already in progress" is apparently something to do with the socket being non-blocking. Now, why it's nonblocking... |
21:24 |
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21:24 |
RobbieF |
I hope YOU know what that means - lol |
21:25 |
gamemanj |
I know what it means, but it shouldn't apply in this situation since the socket's only just been created, no time to set the non-blocking option. |
21:25 |
gamemanj |
Just does a settimeout and then connects |
21:26 |
RobbieF |
this doesn't have anything to do with it, does it? secure.trusted_mods = irc |
21:26 |
RobbieF |
"You will also need to add IRC to your trusted mods if you haven't disabled mod security." |
21:26 |
RobbieF |
i have that line in my minetest.conf |
21:26 |
gamemanj |
Ok, so that shouldn't be a problem then... |
21:26 |
gamemanj |
Besides, that would likely be a different error |
21:29 |
gamemanj |
RobbieF: What's the timeout set to? |
21:30 |
RobbieF |
whatever the default is... |
21:30 |
gamemanj |
You know what, this is probably a terrible idea, but just comment line 98 of irc/irc/init.lua |
21:30 |
RobbieF |
lol |
21:31 |
RobbieF |
I'm thinking first, maybe try irc.debug |
21:31 |
RobbieF |
I just HATE kicking my players every time I have to restart |
21:32 |
afflatus |
emerge.cpp:2d4: virtual void* EmergeThread::run(): A fatal error occured: Invalid range (max < min) |
21:33 |
afflatus |
^ Means absolutely nothing to me ^ |
21:34 |
Dragonop |
afflatus, doesn't that means that max is less than min? That's all I understand from that |
21:35 |
afflatus |
Right. I assume it's something to do with mapgen |
21:35 |
gamemanj |
RobbieF: If LuaSocket is setting the socket to non-blocking, and then isn't handling the resulting response properly... |
21:35 |
afflatus |
Or at least the appearance of blocks in the world |
21:37 |
Dragonop |
I guess. But I probably know as much as you do, so I can't help, let's wait for an answer |
21:37 |
gamemanj |
afflatus: Which mods are you using? I did a quick search and the message is in noise.cpp (though why it wouldn't come out as a Lua error...) |
21:37 |
paxcoder |
est31: see OpenSimplex and if you're mathemtaically inclined (or just want an overview of alternatives): https://www-sop.inria.fr/reves/Basilic/2010/LLCDDELPZ10/LLCDDELPZ10STARPNF.pdf |
21:38 |
RobbieF |
not sure how to tell that gamemanj |
21:38 |
gamemanj |
RobbieF: I'm also not sure, it's mostly a guess |
21:38 |
RobbieF |
debug tells me nothing more |
21:39 |
gamemanj |
Figured as such. Again, try commenting line 98. And make sure whatever IRC server you're connecting to is online before starting your server, since this probably won't go well if it isn't... |
21:40 |
gamemanj |
(the timeout is there for good reason, but if it's causing problems like this... what to do?) |
21:40 |
afflatus |
gamemanj: thanks for looking that up |
21:40 |
RobbieF |
okay will try that |
21:41 |
RobbieF |
is # comment in lua? |
21:41 |
afflatus |
The whole game is a mod |
21:41 |
gamemanj |
no, -- |
21:41 |
RobbieF |
thanks |
21:41 |
afflatus |
And I think this is more to do with my mapgen than anything else |
21:42 |
RobbieF |
trying without 98 |
21:42 |
gamemanj |
... |
21:42 |
gamemanj |
afflatus: Aaand now your problem becomes crystal clear |
21:42 |
gamemanj |
afflatus: Presumably you wrote your mapgen in C++? |
21:43 |
afflatus |
No |
21:44 |
gamemanj |
in which case, I have something I need to test... |
21:44 |
afflatus |
I'm guessing one of the ore defs has backwards y limits |
21:45 |
afflatus |
(Player was mining at the time |
21:48 |
RobbieF |
no change gamemanj |
21:48 |
RobbieF |
well... it didn't give me the error obviously |
21:48 |
gamemanj |
RobbieF: In which case I have no idea... |
21:48 |
RobbieF |
but it didn't connect |
21:48 |
RobbieF |
lol |
21:48 |
RobbieF |
thanks for trying :) |
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22:13 |
H-H-H |
i use the irc mod on my server and only had to instal luasocket5.1 for it to work and am scratching my head as to why your having issues |
22:19 |
Hijiri |
It would probably be nice if minetest provided more convenience functions for generating formspec elements |
22:20 |
Hijiri |
If you want to do "image[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. minetest.formspec_escape ... etc etc you will probably want to define your own function anyway after a few times |
22:20 |
Hijiri |
or maybe before the first time, if you predict the need |
22:21 |
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22:21 |
Hijiri |
so probably it would make sense to have some standard functions e.g. call minetest.fs.image(x,y,w,h,texture_name) to generate the formspec string for that image |
22:22 |
Hijiri |
otherwise people will end up redefining them for every mod that needs it anyway |
22:22 |
Hijiri |
I guess w * 5/4 and h * 15/13 if you want it to match up with non-image elements... |
22:23 |
Hijiri |
why are images scaled differently in the first place? |
22:24 |
RobbieF |
H-H-H yeah I installed luasocket5.1 and everything else... |
22:24 |
RobbieF |
OHMIGOSH |
22:24 |
RobbieF |
It JUST hit me! After all this struggling |
22:24 |
RobbieF |
your comment made me think "you make it sound so simple" |
22:24 |
RobbieF |
FACE PALM |
22:24 |
RobbieF |
csf/lfd... |
22:24 |
RobbieF |
6667 won't be open! |
22:24 |
RobbieF |
DUH! |
22:27 |
RobbieF |
YES! That was it. DOUBLE FACE PALM |
22:27 |
RobbieF |
thanks for being a sounding board, and for attempting to help me... |
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22:34 |
H-H-H |
lol glad you got it working although word of warning , if you havent noticed allready if irc server,nick and something else is missing from minetest.conf and the mod is enabled it will crash on game start |
22:35 |
RobbieF |
thanks :) |
22:35 |
RobbieF |
it was strictly my firewall... I had it setup correctly all this time. |
22:35 |
H-H-H |
o crap you just reminded me lol ive left one of my servers in the dmz in my router lol i must move it back |
22:36 |
RobbieF |
there, we helped eachother :) |
22:36 |
RobbieF |
haha |
22:36 |
H-H-H |
yep lol |
22:36 |
RobbieF |
have a nice night. |
22:46 |
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22:48 |
ShadowNinja |
Want to try Mumble? : https://github.com/minetest/minetest/pull/3739 |
22:50 |
Hijiri |
+1 |
22:51 |
est31 |
cool idea |
22:54 |
Out`Of`Control |
wow |
22:55 |
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23:16 |
Fixer |
now people can talk with each other |
23:19 |
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23:27 |
afflatus |
ShadowNinja: yes :-) Nice one |
23:32 |
afflatus |
It will probably be at least a week before I can think about deploying it though. |
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23:44 |
kaeza_ |
o/ |
23:44 |
giho |
Mew |
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