Time |
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Message |
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00:27 |
Hijiri |
what is the best way to draw a line between two points on a formspec, which you don't know beforehand (e.g. when you are making the line texture) |
00:27 |
Hijiri |
currently what I am trying is to stretch a line image between the two points, with special cases for vertical or horizontal |
00:27 |
Hijiri |
but the problem I can see happening is the thickness of the line will change if the points are farther apart |
00:27 |
Hijiri |
another option might be to generate an image using some image lib |
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00:47 |
Hijiri |
this has been painful, but hopefully it will look ok |
00:47 |
Hijiri |
when I get home to check |
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Hijiri |
how precise are the width/height/x/y parameters in image and image_button? |
02:10 |
Hijiri |
I can't get things to line up nicely |
02:11 |
Hijiri |
actually no, I think I see what I did wrong |
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Hijiri |
actually I don't |
02:12 |
Hijiri |
maybe I'll print things |
02:16 |
Hijiri |
in image and image_button, x,y denotes the top left corner, right? |
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02:17 |
Lugal |
hy guys |
02:18 |
Lugal |
how can I register an object for my mod which is just a sprite located on a block, pls give me script line |
02:52 |
Hijiri |
here are more details about my formspec troubles: https://forum.minetest.net/viewtopic.php?f=47&t=14077 |
03:11 |
kaadmy |
Hijiri: https://github.com/minetest/minetest/blob/master/src/guiFormSpecMenu.cpp#L2005 |
03:19 |
Hijiri |
kaadmy: thank you |
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kaadmy |
yw |
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04:30 |
jordan4ibanez |
can place_on for decorations be a table with multiple nodes? |
04:33 |
jordan4ibanez |
Also any way to make the decoration overwrite existing nodes? |
04:34 |
sofar |
all possible and documented |
04:34 |
sofar |
best to look at: |
04:34 |
sofar |
https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua |
04:35 |
sofar |
e.g. line 944 has a table of place_on nodes |
04:36 |
jordan4ibanez |
sofar, any example of overwriting other nodes? |
04:36 |
jordan4ibanez |
I'm trying to get my deco to spawn in water |
04:37 |
jordan4ibanez |
I'm seeing something about the flags using the schematic flags |
04:37 |
sofar |
look at the water lily |
04:38 |
sofar |
https://github.com/minetest/minetest_game/blob/master/mods/flowers/mapgen.lua#L125 |
04:42 |
jordan4ibanez |
sofar, I'm trying to spawn a node at the bottom of the ocean essentially, like in the water |
04:42 |
jordan4ibanez |
I'm seeing flags, but there are no documents on it |
04:42 |
jordan4ibanez |
flags = "force_placement", is the closest I've got, but that doesn't do anything |
04:43 |
jordan4ibanez |
Wait |
04:43 |
jordan4ibanez |
hold on, I think this might be my mistak |
04:43 |
jordan4ibanez |
mistake* |
04:45 |
jordan4ibanez |
sofar, http://i.imgur.com/50srxBi.jpg This is what's happening |
04:45 |
jordan4ibanez |
I' |
04:45 |
jordan4ibanez |
I'm trying to get the nodes to spawn in the water |
04:46 |
sofar |
can I see your decoration code ? gist.github.com? |
04:47 |
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04:47 |
jordan4ibanez |
http://pastie.org/pastes/10725088/text |
04:47 |
jordan4ibanez |
sofar, it's just a basic deco |
04:48 |
sofar |
so use y_min = -3000 and y_max = -5 |
04:48 |
sofar |
so use y_min = -30000 and y_max = -5 |
04:48 |
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04:48 |
sofar |
remove spawn_by |
04:48 |
sofar |
and num_spawn_by |
04:55 |
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04:56 |
jordan4ibanez |
sofar, it seems like the only time a decoration can spawn underwater is when there's an air node above it when generating |
04:58 |
kaadmy |
iirc decos can't spawn underwater |
04:59 |
jordan4ibanez |
kaadmy, anything like decos that can? |
05:01 |
sofar |
ahh yes |
05:01 |
sofar |
the 'sea' mod has underwater decos |
05:03 |
jordan4ibanez |
Oh I see, thank you |
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paramat |
!tell jordan4ibanez simple decos can't be force-placed in order to replace water, it has to be a schematic with the 'force-place' flag |
08:26 |
MinetestBot |
paramat: yeah, yeah |
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JamesTait |
Good morning all! Happy Wednesday, and happy World Human Spirit Day! 😃 |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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13:41 |
Megaf |
Hello everyone. |
13:41 |
Samson1 |
VanessaE, Erm, could you right or eddit MoreTrees mod for me please? I know this is asking a lot as you are busy |
13:41 |
Samson1 |
Hello Megaf |
13:41 |
Samson1 |
:) |
13:41 |
Megaf |
minetest/MegafServer/worlds/world/map.sqlite |
13:41 |
Megaf |
1,526,724,760 34% 49.56MB/s 0:00:56 |
13:41 |
Samson1 |
Or some one else could help :) |
13:41 |
Megaf |
Backing up my world over 3G |
13:42 |
Megaf |
ssh compression magic + rsync magic |
13:42 |
Megaf |
Samson1, how can I help you? |
13:43 |
Samson1 |
Megaf, well, I want my MInetest server to be as much like MC as possible, |
13:44 |
Megaf |
hm, why Minetest then? |
13:44 |
Samson1 |
Megaf, In MoreTrees there should be a file some where, I want to change the tree structure to a Minecraft tree, (Witch I can build) |
13:45 |
Megaf |
I see |
13:45 |
Megaf |
Samson1, well, just pay attention to file names in the mod |
13:45 |
Megaf |
it shouldn't be too diffcult to find the right files |
13:45 |
Samson1 |
Megaf, because there are one or two things you can't do in Minecraft and I only know one person who plays it:\ |
13:46 |
Samson1 |
Okay:) |
13:46 |
Megaf |
I have to go already, will change the kernel, brb |
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13:58 |
Megaf |
# uname -a |
13:58 |
Megaf |
Linux ToshSam 4.4-1.dmz.2-liquorix-amd64 #1 ZEN SMP PREEMPT Debian 4.4-7 (2016-02-17) x86_64 GNU/Linux |
13:58 |
Megaf |
:) |
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14:17 |
Megaf |
Hi? |
14:24 |
giho |
Hi? |
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14:41 |
Samson1 |
Megaf, Hello :) |
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14:42 |
Samson1 |
kaadmy, Hello:) |
14:44 |
kaadmy |
hey Samson1 :) |
14:45 |
ElectronLibre |
Guessing the format of Minetest's schematics doesn't seem that complicated. But thankfully I have found this : https://github.com/minetest/minetest/blob/master/src/mg_schematic.cpp#L339 |
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15:14 |
VanessaE |
Samson1: what you want requires new tree models. |
15:14 |
VanessaE |
moretrees uses the L-system code in the engine, so you will have to learn that |
15:14 |
VanessaE |
I have no interest in making it MC-like. |
15:17 |
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15:34 |
Megaf |
giho, my XEN Xeon core is much much much faster/powerful than my laptop's dual core CPU |
15:34 |
Megaf |
I downloaded my server and ran it on this laptop, completely sluggish |
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15:42 |
Samson1 |
VanessaE, Thank you:) |
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15:43 |
Samson1 |
VanessaE, The only reason why I want to make my server as much like Minecraft as poss is because I don't really know anyone who is willing to play MC, or has MC on there machine |
15:45 |
kaadmy |
Samson1: pixture is similar to MC in survival, but sucks at creative :D |
15:46 |
kaadmy |
Samson1: btw latest git version of pixture nos has a "creative" tool, which allows anybody with the /giveme priv to dig at creative speeds in survival |
15:52 |
Samson1 |
kaadmy, Oh |
15:52 |
Samson1 |
kaadmy, I will take a look |
15:53 |
Samson1 |
kaadmy, in fact I am using a few of your mods for my server ;) |
15:53 |
Samson1 |
I was going to ask you but after I found out you were IsTank I forgot about it |
15:53 |
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15:58 |
kaadmy |
hehe |
15:59 |
kaadmy |
in case you haven't found out, any of pixture's mods that utilize formspecs will completely break with vanilla |
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16:32 |
sloantothebone |
Hi |
16:32 |
sloantothebone |
Click and dragging items in minetest sucks |
16:33 |
kaadmy |
afaik it doesn't work |
16:34 |
lambda-11235 |
kaadmy: How do you use the crafting area? |
16:35 |
lambda-11235 |
If not by clicking and dragging? |
16:35 |
sloantothebone |
kaadmy: it works, but only on every other click |
16:35 |
sloantothebone |
lambda-11235: by plain clicking? |
16:37 |
lambda-11235 |
sloantothebone: Oh, right. I forgot you don't have to keep your finger down. |
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16:39 |
sloantothebone |
lambda-11235: what do you mean? I clicked once and dragged and nothing happened. This is in version 0.4.13 |
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16:42 |
sloantothebone |
2964 |
16:42 |
sloantothebone |
~2964 |
16:42 |
sloantothebone |
!help |
16:42 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
16:42 |
sloantothebone |
!2964 |
16:43 |
sloantothebone |
@help |
16:43 |
sloantothebone |
~help |
16:43 |
ShadowBot |
sloantothebone: help [<plugin>] [<command>] |
16:45 |
sloantothebone |
Well anyway, https://github.com/minetest/minetest/issues/2964 |
16:45 |
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16:49 |
sloantothebone |
Also, the android version sucks |
16:51 |
lambda-11235 |
sloantothebone: I must be on a different build of 0.4.13 or something, or just not understanding the problem. Is this only an issue on Android? |
16:52 |
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16:58 |
ElectronLibre |
Just tried to import a handmade schematic -> crashed the server after throwing a std::bad_alloc |
16:59 |
sloantothebone |
lambda-11235: Android is worse than just the click & drag issue. You can walk on top of blocks without jumping???? Why isn't there a menu to choose my subgame? And it could use some extra experimental control schemes |
16:59 |
ElectronLibre |
sloantothebone, it's android. |
17:00 |
ElectronLibre |
And it runs on a phone. Just running minetest on Android drains the battery at full speed, you cannot expect a phone to render the same gameplay as a computer, especially for such a game as Minetest. |
17:00 |
ElectronLibre |
(nor can you expect the same performances) |
17:01 |
sloantothebone |
I know: add some buttons to turn left and right |
17:01 |
sloantothebone |
Idk, performance seems fine even on my $50 tablet, it' |
17:01 |
sloantothebone |
it's just the controls and the not needing to jump thing |
17:02 |
ElectronLibre |
I think the choice to not jump is deliberate. The jump button is quite hard to use and constantly pressing it would be a pain. |
17:02 |
ElectronLibre |
The controls I agree. However, just looking at the GUI, you can see there isn't much space left for button.. |
17:03 |
ElectronLibre |
s/button/buttons |
17:03 |
sloantothebone |
Well put it in as a check box in the setting, I don't mind jumping. |
17:03 |
ElectronLibre |
That could be coded yes. |
17:03 |
Obani |
That would be a good idea, and easy to include |
17:04 |
ElectronLibre |
Now just submit a request and wait until someone is interested in doing it. There are not many people working especially on the android version. |
17:04 |
sloantothebone |
What's the github for minetest android? |
17:05 |
kaadmy |
sloantothebone: the same repo afaik |
17:05 |
sofar |
there is no separate git for android |
17:05 |
Obani |
As there are not many changes between both versions |
17:06 |
Obani |
Excepted the use of packs/base/ textures |
17:06 |
Obani |
ElectronLibre, did you except an answer ? |
17:07 |
ElectronLibre |
I was lagging, sorry. |
17:07 |
ElectronLibre |
My PC couldn't stand MT and froze for a minute or so. |
17:08 |
ElectronLibre |
I wasn't expecting anything in particular. |
17:09 |
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17:14 |
ElectronLibre |
Well, that is strange. My schematic keeps crashing the server even though it doesn't contain loads of unknown nodes. That sounds like bad news.. |
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17:26 |
ElectronLibre |
Could anybody tell me if I failed somewhere and didn't see it, please? http://zerobin.qbuissondebon.info/?f68cc40819e0a9ed#8qN9HJUt/Bb3FAbbV7LItsnyt0yoSUotFHKVoK+ZQ9g= |
17:28 |
ElectronLibre |
It seems to fail regardless of the schematic and the input parameters, always with a bad allocation error. |
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17:38 |
sofar |
ElectronLibre: does the print(dump(k)) return OK? |
17:38 |
ElectronLibre |
It returns <userdata> |
17:38 |
ElectronLibre |
So I assume it means OK. |
17:38 |
sofar |
you could check err |
17:38 |
sofar |
irregardless, have you tried an actually working schematic? |
17:38 |
ElectronLibre |
I tried with my handmade schematic file, one from saveschem, and one from default. |
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ElectronLibre |
All three crashed, same error : std::bad_alloc. |
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17:39 |
ElectronLibre |
I tried in dev version (compiled about 40min ago) and 0.4.13-stable, same error everywhere. |
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19:14 |
kaeza |
o/ |
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Krock |
o/ |
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Out`Of`Control |
0/ |
19:57 |
lambda-11235 |
o\ |
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20:23 |
Hijiri |
Is there a function taking a tool capabilities and a group table, and returning a boolean saying whether it can dig |
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20:36 |
yasdefk |
Hello, i saw on github that you want to make an insta run version for linux?!?! |
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20:41 |
RealBadAngel |
yasdefk, what? |
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20:48 |
yasdefk |
an no install minetest |
20:52 |
sofar |
appimage |
20:56 |
Hijiri |
A mod providing a global(server-wide) item exchange would be pretty cool |
20:56 |
Hijiri |
and it would be a chance to experiment with using sqlite in mods |
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20:59 |
Hijiri |
At some point I should rewrite monoidal_effects to use sqlite instead of hacky in-memory relational structure |
20:59 |
Hijiri |
well it could have been less hacky |
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23:15 |
Fixer |
o_0 |
23:15 |
Fixer |
0_o |
23:16 |
sofar |
O_O |
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23:27 |
iio7 |
Does anyone know whether the mod "pipeworks" creates a lot of lag? |
23:29 |
Out`Of`Control |
i think it does |
23:32 |
sofar |
yes, pipeworks causes lots of block updates |
23:42 |
iio7 |
Thanks! |
23:45 |
Fixer |
3361 |
23:46 |
Fixer |
RBA has unfinished patch for fixing those kind of issues |
23:48 |
iio7 |
Is it better to run with 0.4.13 or with the latest dev version? |
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23:53 |
sofar |
depends, latest dev may not be stable |