Time Nick Message 00:58 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Don't print locale directory error message when GetText is disabled 13a44393e https://git.io/v2U1M (152016-02-19T19:56:34-05:00) 01:11 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Fix jumping at node edge 1360dc01d https://git.io/v2UMS (152016-02-19T20:05:58-05:00) 02:55 jordan4ibanez Can I rotate an entity using it's definition? 06:22 pgimeno hi, I have installed a map, but how do I use it? 06:27 sofar pgimeno: put it in the "worlds" folder, then start a singleplayer game with it? 06:30 pgimeno sofar: that worked for games but I tried with a map and it's not working 06:30 pgimeno maybe it's faulty? 06:41 pgimeno hm, tried with another, same problem 06:45 pgimeno I have a list of games on the bottom. Currently 5 games. When I select each, it displays the worlds that I created with them. 06:46 pgimeno I didn't create the newly installed world, obviously. When I try to create a world with that name, it says it already exists (which is logical), but it's not in any list that I can pick. 06:48 pgimeno May that be because I'm using current head instead of a stable version? 06:55 pgimeno ahh, got some success by not replacing world.mt so apparently that's the reason, an incompatibility 06:57 sofar could be 'gameid' 06:57 sofar maybe it requires a subgame you don't have? 06:58 pgimeno it's possible, I haven't installed many (I have "Minetest Game" most notably) 06:58 sofar what does gameid say in world.mt ? 06:58 sofar for the downloaded map? 06:58 pgimeno gameid = minetest 06:58 pgimeno ah, got it 06:59 pgimeno in the newly created one it's called minetest_game-master 06:59 pgimeno thank you! 06:59 sofar rename the minetest_game-master folder to 'minetest' 06:59 sofar that should make it a lot easier 07:00 pgimeno yeah 07:00 pgimeno thanks :) problem solved 07:01 pgimeno and fixed the worlds I had already created that referenced it 07:35 afflatus yes? 08:21 edakiri For the circular map in the upper right, there was a view which showed color coded blobs 08:22 edakiri They appeared to be types of ores. How do I view that again? 08:22 edakiri and what was it? 08:33 sofar colored circles? 08:35 edakiri i think they were squares on the map. 08:36 edakiri in the circular map 08:36 sofar the map currently just shows the map, nothing more, nothing less. No special treatment for ore nodes 08:49 RealBadAngel actually minimap now shows positions of other players 08:51 RealBadAngel but as sofar said, ores or anything else is not highlighted 08:53 LazyJ Is there a way to turn off the player positions in the minimap? 09:19 CWz hello LazyJ 09:19 RealBadAngel LazyJ, there will be 09:19 LazyJ Howdy, CWz ;) 09:20 LazyJ Thanks, RealBadAngel. I had/have concerns about too many dots cluttering up the small space of the minimap. 09:21 LazyJ And curious if the extra info adds to server or client lag? 09:21 RealBadAngel no 09:22 LazyJ Great! 09:22 RealBadAngel this is only client side feature 09:23 RealBadAngel client have already players (and their names loaded), it doesnt add any extra traffic 09:23 RealBadAngel in the future minimap will also show active waypoints and mobs 09:24 LazyJ Hmm... When waypoints were an active part of Unified Inventory, they would cause corrupted player files which in turn would crash the server when the player logged in. 09:25 LazyJ Can servers disable the minimap info going to the clients? For example, on a hard-core server, the minimap may be a cheat. 09:27 LazyJ Hmm,... probably not if minimap is client-side. 09:28 CWz yes. 09:29 CWz there is a config or mod that disables the minimap somewhere 09:30 melzua emable_minimap = true|false 09:30 CWz i think that client side only 09:30 RealBadAngel LazyJ, https://github.com/minetest/minetest/pull/3747 09:30 LazyJ I think I read, somewhere on GitHub or the forums, that the waypoints corrupted the player files when the player started to setup a waypoint but then logged-out or timed-out before completing the waypoint process. 09:31 LazyJ Ok, thanks, RealBadAngel. Reading now... 09:31 RealBadAngel LazyJ, i dont remember any reports on such issues 09:32 RealBadAngel i will check that out 09:32 LazyJ I had UI's waypoints enabled on my server about a year ago. After a couple corrupted-player file caused crashes, I removed the waypoints. 09:33 RealBadAngel you should report the issue then 09:33 RealBadAngel if i knew about it, it would be already fixed 09:34 LazyJ Here's an old post: 09:34 LazyJ https://forum.minetest.net/viewtopic.php?p=146950&sid=6273133c4ffe5161f6f668f053d31cc7#p146950 09:36 LazyJ 09:36 LazyJ https://github.com/minetest-technic/unified_inventory/issues/14 09:36 LazyJ 09:41 LazyJ In this commit's title, VanessaE doesn't sound 100% sure that the fix works: 09:41 LazyJ https://github.com/minetest-technic/unified_inventory/commit/8338b406d3e142d0163c95fa9b7dd6e14f5ccec9 09:41 LazyJ 09:44 * VanessaE looks at LazyJ 09:45 * LazyJ shrinks and dashes back under his rock. 09:45 VanessaE that commit message was the result of guessing at the cause of the crash 09:45 RealBadAngel i will fix that today 09:46 VanessaE sorry if my attempt didn't help, it was a hack after all. 09:46 VanessaE no one else was helping at the time :-/ 09:47 LazyJ I disabled waypoints back then and haven't tried since. 09:47 LazyJ But I remember seeing something about it recently and then when RBA mentioned that waypoints might become part of the minimap, the old concern came back. 09:48 VanessaE well to be fair, the minimap is a better place for it than UI :P 09:49 LazyJ I can see usefulness in having both. 09:50 LazyJ Taking it a step further, having the ability for admins to set waypoints that all players could toggle on and off in addition to the individual player's waypoints. 09:51 VanessaE might be useful. 09:52 LazyJ For example, the admins could set server-wide waypoints for spawn, travelent hubs, supply chests, points of tourist interest, historic builds of the server, major landmarks for reference on overview maps. 09:53 LazyJ Then, if the waypoints could be triggered one-by-one by an action, like pressing a Mesecon button, they might have a useful in adventure/story-line maps. 09:53 LazyJ Reach this destination, push the button to reveal the next waypoint. 09:55 LazyJ Now if I could only find a waypoint to a good BLT and a bowl of chili... 09:55 CWz VanessaE, hey 09:55 * LazyJ is hungry again. 09:55 VanessaE hi 09:57 * CWz devours LazyJ 09:57 CWz Yum 09:57 LazyJ Heh. Crusty with age and extra salty with experience. 09:58 CWz i wonder if tt-surivial is declining now 09:58 LazyJ CWz, don't focus on quantity. 09:59 LazyJ Good folk are better than lots of drama-queen players. 10:01 CWz LazyJ, you mean the turd herd 10:01 LazyJ Heh. 10:03 LazyJ Server hopping players have very short attention spans and are usually more interested in the social aspect, hence they follow the herd where ever it goes. 10:03 LazyJ No chance of long-term commitment from that lot. 10:05 LazyJ Every server goes through peaks and lows in player traffic; always have, always will. You just have to be the steady rock of the server and cultivate the community over time. 10:07 LazyJ 10:42 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Little collision.cpp cleanups 13c6d7d20 https://git.io/v2Ttt (152016-02-20T09:44:22+01:00) 11:12 Megaf meh, will UK leave EU or not 11:12 Megaf I'm not sure 11:12 Megaf http://news.sky.com/watch-live 15:07 Megaf I'm blue da ba dee da ba die 15:07 Megaf http://www.azlyrics.com/lyrics/eiffel65/bluedabade.html 15:07 Megaf best mix on spotify so far https://play.spotify.com/user/spotify_uk_/playlist/5UYhZCbxqlZ0CtWJDjW3e7 15:49 Obani Megaf, you shouldn't sing that devil song here 15:52 Megaf devil song, lol 15:54 Obani Yes, it cannOT GO OUT OF MY HEAD AAAAAAAAAAAAAAAAAAAAAAAAAAAH 15:55 Megaf :) 15:56 Megaf Obani, I have the cure. https://play.spotify.com/album/45uNWPJUtdxscj6QxOizZN 15:56 Megaf meh, 530 tracking/add/spy stuff blocked on Spotify by adblock plus and 8 by ghostery 16:08 gamemanj Obani: I'm pretty sure you would be against arbitrarily calling out stuff as devilish... :) 16:08 gamemanj Unless I'm getting names confused. 16:41 Obani gamemanj, excepted if it's for trolling and for awful songs :) 16:56 CWz seem that setting alpha to 0 for the player name tag once again is broken. 16:56 CWz in latest dev 17:06 STHGOM would a server config setting that turns the tags off be possible? 17:09 STHGOM also I was wondering how to use this: "Added get_player_velocity() method. Fixes #1176 (Elia Argentieri)" 17:15 ElectronLibre To use that you would need to patch your game's sources and recompile. 17:16 ElectronLibre I could help you through it but you'll need some few tools like git, make and cmake (if you have already compiled MT on your server you must have them). 17:19 gamemanj It could probably all be done on the server if nametags are implemented as an attribute of objects, or in some other way that allows two players to exist with an empty nametag :) 17:21 STHGOM I have those tools 17:28 gamemanj possible config option insertion point, though debatable if "server disabling name tags" is at all a good idea, here's where it could be done: https://github.com/minetest/minetest/blob/master/src/content_sao.cpp#L851 17:34 STHGOM cool! :D 17:38 RealBadAngel CWz why would you set to 0? 17:38 CWz for invisibility mod 17:39 RealBadAngel read, for cheating? 17:40 CWz no moderation 17:40 RealBadAngel anyway, nametags are done now totally different way 17:41 RealBadAngel im not even sure if theres possible to draw text with alpha 17:42 RealBadAngel you can open issue with request for it, i will check if thats possible 17:43 Obani ...within a year ;p 17:43 Obani /troll 17:48 ElectronLibre STHGOM, go in the directory containing the compiled sources of the game. 17:48 STHGOM k 17:48 ElectronLibre You should then download the patch file from the pull-request (just add .diff at the end of the PR's URL) and apply it in the cloned git repository with git am . 19:07 CWz " BOXY BUYER is now an official store . See our website Boxy Buyer.com to look at our huge range of items.If ordered before 12am free delievery the next day." in game minetest spam 19:07 CWz it starts 19:07 * CWz runs away 19:08 * CWz the monemnt when he relised that character was "roleplaying" 19:08 CWz not may day 19:08 CWz *my 19:09 gamemanj still 19:09 gamemanj minetest join spam 19:09 gamemanj wow 19:09 gamemanj I'm guessing this was on a "hunger games" server :) 19:15 ElectronLibre (once the game is patched STHGOM don't forget to recompile, just in case you didn't think of it) 19:18 STHGOM yea sorry some things are keeping me busy 19:45 STHGOM ElectronLibre, what am I downloading? 19:46 ElectronLibre A file that represents the modifications made in the pull request. 19:46 ElectronLibre To get it, add .diff or .patch at the end of the pull request's URL. 19:53 sofar RealBadAngel: is the technic chainsaw broken? I can't cut any tree with it atm. 19:57 jn__ sofar: did you charge it? 19:58 sofar oh of course, even in creative it doesn't charge 20:02 sofar doesn't work on a pine tree, but apple tree works now 20:02 RealBadAngel shall be added to defs propably 20:03 sofar ["default:pinetree"] = true, 20:03 sofar old name 20:16 Megaf how is the chainsaw different from a regular axe? 20:17 gamemanj presumably it's cooler 20:18 Megaf we have Leprechaun axe in my server, how can anything be any cooler than a leprechaun tool!? 20:19 Megaf just kidding... Now, so the chainsaw works as an axe right? 20:19 Megaf or does it take the whole tree at once 20:20 Samson1 Could Minetest run on a Windows XP ? 20:20 ElectronLibre There's one easy way to check. 20:21 gamemanj Megaf: seems it does cut down the whole tree 20:21 gamemanj at least, if I'm reading this correctly... 20:22 RealBadAngel Megaf, it never breaks, just need to recharge it. also cuts more at once 20:23 RealBadAngel http://imgur.com/a/Bc6jf 20:23 Samson1 Calinou, Do you know if MT would run on Windows XP ? 20:23 RealBadAngel how do you like halo with highlighting selected face? 20:24 Obani Samson1, try ^^ 20:24 Samson1 Obani, I would love to but I don't have one :\ 20:25 Samson1 Obani, I was just trying to find out for a friend :) 20:25 Obani Samson1, ask him to try :p 20:25 Obani RealBadAngel, should be lighter IMO, and more obvious 20:25 Samson1 Obani, I am going to ask her to try now :) 20:25 Dragonop Samson1: Yes, it works 20:25 Obani her* ok 20:26 Samson1 Dragonop, Okay:0 20:26 Samson1 :) 20:26 Obani RealBadAngel, also I can't really see it one img1 20:26 Samson1 Dragonop, Windows 98 ? 20:26 Dragonop Samson1: She will probably have to install openAL and OpenGL 20:26 Obani Dragonop, DOS ? 20:26 Dragonop Hahaha lol 20:26 Samson1 That's my favourite Windows operating system :P 20:26 Samson1 Okay :) 20:26 Dragonop not sure about Win98 20:27 afflatus I almost liked win98 20:27 Obani I think if you have Win98, it shall not work 20:27 Obani Not because of the OS but mostly because of the computer :p 20:27 Dragonop Wouldn't running minetest.exe in compatibility mode work if you want to check that? 20:27 afflatus It was XP that moved me to Linux 20:27 gamemanj Dragonop: Compatibility mode does more or less nothing when it comes to that kind of testing 20:27 gamemanj s/when it comes to that kind of testing// 20:28 gamemanj Dragonop: someone start an issue to get minetest compiling on OpenWatcom, if at all possible 20:28 Dragonop gamemanj, thanks, it's good to know that 20:29 gamemanj Dragonop: ofc Irrlicht would also have to be tested 20:30 Dragonop gamemanj: Ah, that's true, I don't know if Irrlitch would work with an old OS 20:30 gamemanj Dragonop: Irrlicht has a software renderer I think, but... 20:31 gamemanj Dragonop: Really, the difficult bit would be finding a compiler that meets two requirements 20:31 gamemanj 1. The compiler's output will run on Win98 20:31 gamemanj 2. The compiler accepts Irrlicht and Minetest's sources with a sensibly low amount of modification 20:33 Dragonop I see. I'm reading a little bit and apparently OpenAL won't work in Win98 20:33 MyTeke_ChrisWMas does Minetest use SRV DNS Zones to query Servers. Example.. 20:33 MyTeke_ChrisWMas _http._tcp.www 600 IN SRV 10 50 80 servernet1 20:33 MyTeke_ChrisWMas _http._tcp.www 600 IN SRV 10 50 80 ds2 20:33 MyTeke_ChrisWMas _http._tcp.www 600 IN SRV 10 60 80 ds3 20:33 MyTeke_ChrisWMas _30000._udp 600 IN SRV 10 50 39000 servernet1 20:33 MyTeke_ChrisWMas _30000._udp 600 IN SRV 10 50 39000 ds2 20:34 MyTeke_ChrisWMas Thanks. In Advance. 20:36 gamemanj SRV DNS Zones for querying servers??? Is that for listing servers, or getting their names? 20:37 Calinou Minetest works on Windosw XP, Samson1 20:37 Calinou the core developers aren't too keen on dropping support 20:37 Calinou thanks to Krock I guess 20:37 Samson1 Calinou, Okay :) 20:37 Krock ^^ 20:37 Samson1 Krock does help a lot 20:37 Samson1 Krock, And deals with some good mod as well 20:38 gamemanj MyTeke_ChrisWMas: Because I'm pretty sure they just use a master server :) 20:38 Samson1 Krock, I can't keep that one a secret 20:42 MyTeke_ChrisWMas changing Website Names into ports while using SRV Zones for Load balancing by sending players to an active server if a specific server gets overloaded or restarts for 10-30-120 seconds 20:51 STHGOM ElectronLibre, the patch url would look like "https://github.com/minetest/minetest.git.diff/" ? 20:52 ElectronLibre No, something like https://github.com/minetest/minetest/pull/.patch 20:53 gamemanj MyTeke_ChrisWMas: Oh, you mean for the website, not the actual game itself. In which case, I have no idea ^.^; 20:55 STHGOM hm, i don think its working ElectronLibre. besides, I dont think I need to patch. ""Added get_player_velocity() method." is in the 0.4.12 > 0.4.13 changelog. so it should be in the github normally 20:56 ElectronLibre Oh if the pull was merged then yes. 20:56 ElectronLibre s/pull/pull request 20:59 Samson1 Calinou, do you know if there is a way to add links into signs instead of having the hole address? 21:01 MyTeke_ChrisWMas The Game.. 21:02 MyTeke_ChrisWMas Yeah.. gamemanj I would not really worry, until Minetest is Ready for High End Servers. 21:02 Samson1 MattJ, Oh 21:03 Samson1 MattJ, Hello MJ4000 :) 21:08 kaeza o/ 21:08 Out`Of`Control \o 21:20 Fixer every time I join Red Crab, i'm always in awesome mood 21:20 kaadmy heh 21:21 Fixer one big awesome country 21:28 kaadmy hi Samson1 21:34 Calinou Samson1, no 21:36 kaadmy Calinou: what 21:37 Calinou there is no way to make clickable links in Minetest 21:40 sofar and you can't copy+paste text, either 21:41 Fixer https://i.imgur.com/qZ3m6R7.png 21:42 kaadmy sofar: i think copy/paste works on windows, sdl problem 21:42 Calinou Irrlicht does not use SDL 21:44 est31 copy paste problem is upstream bug and I fixed it 21:45 est31 just need to wait for new irrlicht release 21:45 est31 both 1.8 and 1.9 branches are fixed 21:50 Dragonop sofar: kaadmy is right, copy paste works perfectly on windoes. 21:50 Dragonop windows* 21:52 Obani est31, do you still work on https://github.com/minetest/minetest/pull/2885 ? 21:53 est31 Obani, theoretically I want to get it merged yes 21:53 est31 but in a perfect world I would hear about users that experience wstring problems 21:54 est31 because that would help me find out that its a real world issue I am fixing 21:54 est31 you know I dont want to have such a basic change done completely on some theory I have 21:56 sfan5 MyTeke_ChrisWMas: minetest does not care about your SRV records 22:08 * afflatus Ctrl+V's a new Irrlicht release into existence 22:08 Obani WE FUCKING NEED THIS https://github.com/minetest/minetest/pull/2445 22:09 est31 "I'll fix (rebase) this if people want the feature" 22:09 est31 said zeno 22:09 nrzkt est31, a real chat to replace this ugly minetest shit could be good 22:10 kaadmy +1 to everything ^ 22:10 nrzkt but maybe for next release, maybe having a 0.4.14 is required before 22:10 Obani nrzkt, You mean like in MineClone ? 22:11 Obani :) 22:11 est31 i plan to have at least moddable minimap in 0.4.14 22:11 nrzkt Obani, MineClone ? 22:11 Obani Linking it to you 22:11 Obani nrzkt, https://forum.minetest.net/viewtopic.php?f=50&t=11467 22:12 Obani If you hide chat, it as a minecraft-like chat 22:12 Obani has* 22:17 YuGiOhJCJ hello, my mod writes a content to a file when a command is typed. If two players type this command at the same time, is there a risk that the file does not contain the two contents? 22:17 nrzkt it's sequential 22:17 YuGiOhJCJ sure? 22:18 est31 yes 22:19 YuGiOhJCJ ok good I prefer that :p 22:25 MyTeke_ChrisWMas (16:49:11) sfan5, Yes.. I know.. This is why the main developers didn't careless to build the "MODERN" DNS SRV standards into minetest. Now i wonder why Minetest has been split into FreeMiner.. 22:25 sfan5 nice way of being butthurt 22:25 sfan5 it's just a missing feature 22:25 sfan5 it has not been deemed important probably 22:26 sfan5 and imo it's not really that important really 22:27 est31 we use this libc function 22:27 est31 infamous getaddrinfo 22:27 sfan5 i don't think getaddrinfo does SRV stuff 22:27 MyTeke_ChrisWMas Thank You sfan5.. 22:30 MyTeke_ChrisWMas sfan5, It is oka, I have found a way to succeed by using the A/AAAA Zones to balance the DNS Buffer problems with Minetest.. 22:30 sfan5 dns buffer problems? 22:32 afflatus The weirdest thing - I've got an orange tree spawned at 0,0,0 22:33 afflatus I dug it out yesterday and now it's respawned 22:33 afflatus This is 17m undergroubd btw 22:34 afflatus WTAF? 22:34 kaeza orange trees? isn't that in food mod or something? 22:34 afflatus No I made it 22:34 kaeza ah 22:35 afflatus Because oranges grow on trees, not tiny shrubs 22:35 afflatus Or so I'm told anyway 22:36 afflatus One of the players has a tendency to mis-spawn 22:36 afflatus That's how we found it 22:36 MyTeke_ChrisWMas Minetest clash with DNS due to DNS not registering Minetest server/client as a DBUS service for use with Red Hat Server Clusters. 22:37 Fixer o_0 22:52 Samson1 Calinou, Okay :\ 22:52 Samson1 I will have to find an alternative 22:52 Samson1 Samson1 signing off 23:24 Pulec when you take a lots of photos of one item with same camera location and then play those photos in few seconds, how do you call it? 23:27 Out`Of`Control time laps? 23:38 Fixer Out`Of`Control, btw, have you noticed some glass turning to transperent from big distance on your server? i mean this https://github.com/minetest-mods/moreblocks/issues/33 23:40 Out`Of`Control Fixer: yeah have seen it 23:40 Fixer Out`Of`Control, o_0 23:40 Out`Of`Control Fixer: i have one more bug, need update my client 23:40 Fixer Out`Of`Control, funny thing is that we can't reproduce it on singleplayer %) 23:40 Out`Of`Control Fixer: i did change a bit moreblocks mod, maybe i cause it? 23:41 Fixer hard to tell 23:41 Out`Of`Control i only add some alias 23:41 Fixer Out`Of`Control, make copy of the server, run it locally with clean moreblocks, observer if bug 23:42 Fixer observe* 23:42 Out`Of`Control https://gitlab.com/00C/moreblocks/commit/2269524ed0b8b6f5aea963948969351f12b78a9b 23:43 Out`Of`Control ok 23:43 Out`Of`Control Fixer: will do it 23:43 Fixer Out`Of`Control, looks good, maybe it is because of old minetest_game 23:43 Out`Of`Control Fixer: i have update it too 23:44 Fixer Out`Of`Control, you running 0.4.13 stable? 23:44 Fixer or -dev? 23:44 Out`Of`Control dev 23:45 Fixer weird bug, i don't see it in singleplayer on newest everything 23:45 Fixer Out`Of`Control, some xpanes also have this problem, not sure really wht 23:46 Out`Of`Control i use xpanes 23:46 Out`Of`Control not sure if i update that mod 23:50 Fixer Out`Of`Control, really weird bug, don't ask why it bugs like that, in singleplayer/local server with everything recent it is good 23:50 Fixer Out`Of`Control, anyway maybe it is not worth the trouble 23:50 Fixer Out`Of`Control, just for liberty land 23:50 Fixer Out`Of`Control, maybe nobody uses mipmapping anyway (it is off by default) 23:51 Fixer except me, it reduces moire 23:54 Out`Of`Control Fixer: ok 23:58 kaeza blah https://gist.github.com/kaeza/1a970dec497ffd2e453a