Time |
Nick |
Message |
00:00 |
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kaeza joined #minetest |
00:01 |
kaeza |
o/ |
00:01 |
Hijiri |
hi |
00:11 |
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00:11 |
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00:19 |
paramat |
heh Fixer Duane added them i designed them |
00:20 |
Fixer |
paramat, i was talking about actual tunnel digged by some crazy guys |
00:21 |
paramat |
oh thought you meant the caverns in mgvalleys |
00:21 |
Fixer |
paramat, i will look at them now |
00:22 |
Fixer |
paramat, underwater start |
00:22 |
paramat |
huge caves below y = -256 |
00:22 |
paramat |
in river or ocean? |
00:23 |
Fixer |
lake at 44 1 20 |
00:23 |
Fixer |
-3 depth or so |
00:23 |
paramat |
aha, interesting.. |
00:23 |
paramat |
shouldn't happen |
00:23 |
paramat |
what seed? |
00:24 |
Fixer |
hold on |
00:24 |
Hijiri |
am I allowed to ask people to look at the mod release topic move thread in here |
00:24 |
Fixer |
14537341440987907078 |
00:24 |
Hijiri |
(I guess I just did) |
00:24 |
Fixer |
14537341440987907078 |
00:24 |
Fixer |
this one for sure |
00:25 |
Fixer |
with tone mapping caves are trully black |
00:26 |
paramat |
ok |
00:26 |
Fixer |
paramat, btw, founrains in large caves, lava or water, is it intended as fountain? o.O |
00:26 |
Fixer |
lava fountain is good |
00:27 |
paramat |
yes the topic move thread can lag a bit |
00:27 |
kaeza |
Hijiri, topic moved |
00:27 |
Fixer |
paramat, nevermind |
00:27 |
Hijiri |
kaeza: thanks! |
00:29 |
paramat |
erm i think duane made the liquids appear on the tunnel floor |
00:29 |
kaeza |
<paramat> yes the topic move thread can lag a bit |
00:29 |
kaeza |
because there are maybe 2 moderators "active" :/ |
00:29 |
kaeza |
reports go unanswered for months sometimes |
00:29 |
paramat |
yep |
00:30 |
Fixer |
paramat, it is not duans thing, it is your large water/lava in large cave %) |
00:31 |
paramat |
aha |
00:32 |
paramat |
in the mid-size caves lava does often spawn in a fountain shape, due to how cavegen works |
00:35 |
Fixer |
paramat, artesian like water fountains, nice enough |
00:40 |
Fixer |
paramat, found something funny, hold on |
00:41 |
Fixer |
paramat, https://i.imgur.com/S3Toxfh.jpg |
00:49 |
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00:53 |
Fritigern |
Fixer: paramat I like this mod (which still works in 0.4.13!) for use with caves. It saves so many torches! https://forum.minetest.net/viewtopic.php?t=2621 |
00:54 |
Fritigern |
It's prolly not good idea to use that mod on a server, but for singleplayer, I find it nearly indispensible |
00:55 |
Fritigern |
Fixer: I too have found those underwater walls in the Valleys mapgen. It looks cool, but I have a feeling like it is an unintentional side effect of some change. |
00:56 |
Fixer |
could be |
01:01 |
Fixer |
paramat, you can see that underwater walls on that seed btw, lots of them |
01:01 |
Fixer |
paramat, i don't remember that earlier |
01:02 |
Fixer |
paramat, some kind of wrong noise, that should be fixed |
01:08 |
paramat |
Fixer yeah there's a PR to fix those, will merge it tonight |
01:08 |
Fixer |
paramat, oh, do i need to remove comment about that? |
01:10 |
paramat |
https://github.com/minetest/minetest/pull/3635 |
01:11 |
Fixer |
yeah, that one |
01:11 |
Fixer |
edited my comment |
01:18 |
paramat |
red-001 see https://github.com/minetest/minetest_game/pull/799#issuecomment-178292343 |
01:18 |
Fixer |
paramat, set node liquid source will set it without actual flow activation? |
01:19 |
paramat |
correct, only 'place node' activates it |
01:19 |
Fixer |
paramat, oh ok, i will look at it |
01:19 |
Fixer |
i was more interested in flowing kind |
01:19 |
Fixer |
maybe it is working on sources |
01:23 |
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01:47 |
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01:59 |
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01:59 |
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02:01 |
DoyleChris |
im having problems getting rubber tree saplings to grow |
02:02 |
DoyleChris |
i started a new world and planted a rubber tree and its not growing but on other worlds it did. |
02:03 |
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02:17 |
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04:05 |
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04:06 |
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04:08 |
diemartin_ |
1, 2, 3, testing... |
04:40 |
Fritigern |
ooooh, interesting mod!!! https://forum.minetest.net/viewtopic.php?f=9&t=13972 |
04:44 |
kaadmy |
huh |
04:45 |
kaadmy |
does it really work? |
04:48 |
Fritigern |
Dunno. I never had the OOM issue happen to me. But assuming that it works, then this will become a must-have for many people. |
04:54 |
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05:02 |
kaeza |
hmm, somebody should try it on memory hog mods. I'd say that `collectgarbage` call may have some sizable performance penalty |
05:03 |
kaeza |
too lazy right now for benchmarks |
05:03 |
kaeza |
still, nice idea |
05:05 |
kaeza |
hurr, need more coffee |
05:14 |
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05:23 |
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05:24 |
MrIbby |
Is this the place to request for a wiki account? |
05:32 |
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05:36 |
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05:38 |
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05:43 |
MrIbby |
I'll try next time. Good night. |
05:46 |
swift110 |
hello guys |
06:05 |
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06:33 |
Hijiri |
are all player inventories persisted? |
06:41 |
MinetestBot |
[git] duane-r -> minetest/minetest: Mgvalleys: fix riverbeds below sea level 99c905c https://git.io/vgUQn (2016-02-02T06:37:22Z) |
06:41 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves 0a8af88 https://git.io/vgUQc (2016-02-02T06:37:01Z) |
07:23 |
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09:44 |
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09:45 |
JamesTait |
Good morning all! Happy Tuesday, and happy Hedgehog Day! 😃 |
09:52 |
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10:06 |
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10:07 |
fling |
happy hgh day! |
10:10 |
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10:29 |
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11:03 |
rf_ |
happy hgh day! |
11:06 |
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11:17 |
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11:20 |
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11:21 |
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11:21 |
glocke_ |
hi, are mod-related questions allowed, here? |
11:22 |
sofar |
Yes |
11:22 |
glocke_ |
I'm using PilzAdam's throwing mod (latest git version) with Minetest (latest windows version). I cannot shoot using bow |
11:23 |
glocke_ |
all i can do is to melee-attack with arrows (as they were swords) |
11:23 |
glocke_ |
what am I doing wrong? :) |
11:25 |
glocke_ |
lol, suddently it started to work oO |
11:28 |
glocke_ |
gonna leave now xD |
11:34 |
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11:36 |
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11:53 |
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11:54 |
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11:55 |
kaeza |
Mornings |
11:55 |
kaeza |
I just love this: https://github.com/minetest/minetest/issues/3596#issuecomment-176599246 |
12:10 |
RealBadAngel |
i just dont get it, i always compile with -DRUN_IN_PLACE=1 |
12:10 |
RealBadAngel |
actually never built system wide one |
12:14 |
RealBadAngel |
why just dont grab all the deps we need, bundle them and build packages for all the platforms we need? |
12:14 |
RealBadAngel |
such thing can be automated easily |
12:15 |
Samson1 |
Hello:) |
12:15 |
Samson1 |
Erm |
12:15 |
Samson1 |
Oh, sorry, did I come in at the wrong time? |
12:15 |
kaeza |
because "portable package", and "installing shortcuts in Start Menu" are really 100% compatible requirements |
12:16 |
kaeza |
Samson1, all time is wrong time somewhere! |
12:16 |
kaeza |
why can't we all agree to use UTC everywhere? |
12:17 |
RealBadAngel |
for being portable you need all the libs, right? |
12:17 |
Samson1 |
kaeza, You bet XD |
12:17 |
RealBadAngel |
irrlicht, sound, etc |
12:17 |
kaeza |
RealBadAngel, yep, basically everything not bundled by default by the OS (libgcc, etc), I guess |
12:18 |
RealBadAngel |
we do that with windows already (by providing precompiled dlls) |
12:18 |
RealBadAngel |
lets just bundle any piece we need |
12:19 |
RealBadAngel |
many games do that |
12:21 |
Samson1 |
Could some one help me find a mod that makes the players head and limbs move like Minecraft's that is not the ( Animated player mod) ? |
12:21 |
kaeza |
RealBadAngel, if you want, I have a fresh SliTaz install for testing ;) |
12:22 |
Samson1 |
Any mod that is not this one ( https://forum.minetest.net/viewtopic.php?f=11&t=10349&hilit=animated+player ) |
12:22 |
Samson1 |
reply when ever :) |
12:22 |
RealBadAngel |
Samson1, im afraid theres no mod that can reliable do that |
12:23 |
kaeza |
there's this: http://www.youtube.com/watch?v=edzDAH6-WQU |
12:24 |
kaeza |
I'm sure there's a more recent fork of that code, but can't remember who made it |
12:25 |
kaeza |
ah. here: https://forum.minetest.net/viewtopic.php?p=203463 |
12:30 |
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13:02 |
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13:25 |
Fixer |
crap, compiled new version and falsely deleted it right away :/ |
13:46 |
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15:37 |
Fixer |
o.O |
15:37 |
RealBadAngel |
O.o |
15:38 |
Fixer |
try to make super simple mod, made init.lua with minetest.chat_send_all("text") or print or whatever, placed it in folder in mods, no fucking effect |
15:38 |
Fixer |
trying* |
15:38 |
Fixer |
em i missing something? |
15:38 |
RealBadAngel |
youre missing "when" |
15:39 |
Fixer |
condition to run? |
15:39 |
Fixer |
is not it reads it and executes right away? |
15:39 |
RealBadAngel |
when do you want to send all the players such text |
15:39 |
RealBadAngel |
when they join? |
15:39 |
Fixer |
lets talk about simple print("lololo") |
15:40 |
Fixer |
it does not print it anywhere |
15:40 |
Fixer |
in debug |
15:40 |
RealBadAngel |
ok, when u start that on the server it will be executed just once |
15:40 |
RealBadAngel |
on server start |
15:40 |
Fixer |
yes |
15:40 |
RealBadAngel |
without players |
15:40 |
Fixer |
i start it in singleplayer |
15:40 |
RealBadAngel |
you propably want some trigger to let it happen |
15:41 |
RealBadAngel |
ie player join |
15:41 |
Fixer |
or minetest.after(30, function() blabla... |
15:41 |
RealBadAngel |
but if you will be fast enough to connect to server before that 30s |
15:41 |
Fixer |
of course |
15:42 |
RealBadAngel |
put that into one node on punch for example |
15:43 |
RealBadAngel |
if anybody will punch it it will work |
15:43 |
RealBadAngel |
otherwise it will be executed just once on startup and forgotten |
15:44 |
RealBadAngel |
prolly without any players to see it ;) |
15:44 |
Fixer |
hold on found smth better |
15:45 |
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15:45 |
Fixer |
minetest.register_globalstep(function(dtime)) this should help |
15:47 |
RealBadAngel |
bad idea |
15:47 |
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15:47 |
RealBadAngel |
use callbacks |
15:48 |
RealBadAngel |
putting code on dtime is makin server slow |
15:48 |
RealBadAngel |
because its gonna be executed each tick |
15:51 |
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16:01 |
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16:03 |
RealBadAngel |
http://i.imgur.com/ddaR89K.png |
16:03 |
RealBadAngel |
imho it starts to look real cute :) |
16:03 |
Fixer |
RealBadAngel, don't worry it is for test purposes I need just to -ing execute my function at all cost %) |
16:04 |
RealBadAngel |
hehe ok |
16:04 |
Fixer |
RealBadAngel, nice, need less blur to make more realistic |
16:04 |
RealBadAngel |
blur is with DoF |
16:05 |
RealBadAngel |
it depends on what you are lookin at |
16:06 |
RealBadAngel |
http://i.imgur.com/2ZihxAn.png |
16:06 |
RealBadAngel |
cycle between those two screenshots |
16:06 |
Fixer |
yes, iirc, most human has 1 diopter vision, and things start to blur if they look <100cm iirc |
16:06 |
Fixer |
nice |
16:07 |
RealBadAngel |
ingame this effects dramatically enances 3d vision imho |
16:07 |
RealBadAngel |
*enhances |
16:09 |
RealBadAngel |
world gains incredible depth |
16:27 |
Fixer |
my megacrappy code worked |
16:30 |
Fixer |
RealBadAngel, that filmic thing is very nice at night |
16:32 |
RealBadAngel |
say thx to Kodak guys, color characteristics is copied from their films in that filter |
16:33 |
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16:35 |
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16:36 |
Fixer |
there are some new comments at filmic https://github.com/minetest/minetest/pull/3612 |
16:41 |
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16:43 |
Hijiri |
How would you test if an entity is a dropped item, and then check what item it is? |
16:46 |
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16:50 |
RealBadAngel |
Hijiri, dropped item has a name, __builtin:item |
16:51 |
RealBadAngel |
if you get obj from this entity it will have itemstring field |
16:52 |
RealBadAngel |
holding for example: default:stone 10 |
16:52 |
Hijiri |
alright, thanks |
16:52 |
Hijiri |
actually I just looked in pipeworks and saw it, sorry |
16:52 |
Hijiri |
I guess I could have checked before asking |
16:52 |
RealBadAngel |
np |
16:55 |
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17:28 |
kaadmy |
RealBadAngel: would it be possible to have the HDR but desaturate it by how dark it would be without HDR? |
17:29 |
kaadmy |
then nights would still be bright, but desaturated and mostly grayscale |
17:29 |
Obani |
kaadmy, night is the moment where you have to make lights |
17:30 |
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17:30 |
kaadmy |
Obani: so? |
17:30 |
RealBadAngel |
HDR is not the effect, its enhanced color space, not aviable for regular monitors |
17:30 |
kaadmy |
ah |
17:30 |
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17:30 |
RealBadAngel |
then, we use there special filters |
17:31 |
RealBadAngel |
like uc2 tonemapping |
17:31 |
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17:31 |
RealBadAngel |
and after using it we convert the result back to LDR monitor |
17:31 |
RealBadAngel |
so, filter is what is altering your colors |
17:32 |
RealBadAngel |
there are many filters aviable, Reinhard, Burgess, UC2 and many others |
17:32 |
kaadmy |
but could it be desaturated depending on the screen's average brightness? |
17:32 |
kaadmy |
or rather darkness? |
17:32 |
RealBadAngel |
atm im using fixed filters |
17:33 |
RealBadAngel |
so each pixel is independent and treated with same filter |
17:33 |
RealBadAngel |
that what you are talking about would be an adaptive filter |
17:33 |
kaadmy |
yes |
17:33 |
RealBadAngel |
you would need to process whole image to check its parameters then apply the modified filter then |
17:34 |
RealBadAngel |
thats fucking costly ;) |
17:34 |
kaadmy |
but would be really neat ;) |
17:34 |
kaadmy |
plus i thought you were the person that has the "if it looks better now then add it, fuck slow hardware" mindset? |
17:35 |
RealBadAngel |
agree, i have to fine tune it now because of snow (and bloom) and dark areas |
17:35 |
RealBadAngel |
hard to get one setting that would be good for both |
17:35 |
RealBadAngel |
adaptive would solve that but propably on dramatic loss of fps |
17:35 |
RealBadAngel |
so its a tradeof |
17:36 |
RealBadAngel |
but i do have that in mind, maybe i will find some fast algo to do that |
17:38 |
RealBadAngel |
atm im still way faster with all the effects enabled than terasology |
17:38 |
RealBadAngel |
so maybe i can afford that too |
17:39 |
kaadmy |
terasology runs 2-3 fps for me with every setting low as possible |
17:39 |
kaadmy |
800x600, 25% render scale, nearest clipping range, every possible effect off |
17:39 |
Calinou |
60 FPS here, on a 5 year old GPU… |
17:40 |
* kaadmy |
has a shitty 5-10 yr old laptop with intel integrated |
17:40 |
RealBadAngel |
for me, bumpmapping, relief mapping, dof, cel, bloom, fxaa + tonemapping runs at 30 (shitload of leaves) up to 60 |
17:40 |
Calinou |
modern-ish GPUs are so powerful I don't even need to change it for a while |
17:40 |
Calinou |
this GPU should be able to run Godot 3.0 just fine :) |
17:41 |
RealBadAngel |
also, if i do bumps and relief it means i do lighting too |
17:41 |
RealBadAngel |
so we are WAY faster than them |
17:41 |
Calinou |
RealBadAngel, what about SMAA support in Minetest? to smooth out those leaves and glass :) |
17:41 |
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17:41 |
RealBadAngel |
https://www.cl.cam.ac.uk/~rkm38/pdfs/mantiuk08datm.pdf |
17:42 |
RealBadAngel |
^^ adaptive tonemapping |
17:47 |
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18:00 |
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18:01 |
RealBadAngel |
Calinou, we do have FXAA already |
18:04 |
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18:06 |
Calinou |
FXAA is quite bad… |
18:07 |
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18:07 |
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18:08 |
RealBadAngel |
Calinou, http://i.kinja-img.com/gawker-media/image/upload/t_original/18j12dpqpngjyjpg.jpg |
18:08 |
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18:08 |
RealBadAngel |
lookin at that picture i think fxaa gives nicer output |
18:08 |
RealBadAngel |
and fxaa is single pass |
18:08 |
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18:09 |
RealBadAngel |
http://www.kotaku.com.au/2011/12/what-is-fxaa/ |
18:09 |
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18:11 |
* Fixer |
brainstorms on how to update that fucking hang water with ABM with minimum shit |
18:12 |
Calinou |
RealBadAngel, FXAA is blurry |
18:12 |
Calinou |
it blurs even textures |
18:13 |
Fixer |
RealBadAngel, you want adaptive tone mapping? like in SOURCE engine? |
18:13 |
Calinou |
SMAA is nearly as good as MSAA, but also anti-aliases transparent textures |
18:13 |
Calinou |
Fixer, Source is not an acronym :p |
18:13 |
Fixer |
Calinou, what is funny is that target fps for minetest is 30 or 40... that is shiiiiit slow |
18:14 |
Fixer |
so i get 240 v_range and 40 fps |
18:14 |
Calinou |
the default maximal FPS is 65 |
18:14 |
Calinou |
changing target_fps does not really impact the FPS you get |
18:14 |
Fixer |
it is |
18:15 |
RealBadAngel |
Calinou, i will read some on it, if that will turn out fast, no problem in implementing it |
18:15 |
Fixer |
if it reaches target, it starts increasing v_range |
18:15 |
Fixer |
and if CPU/GPU is fast enough, it will reach 240 and hit 65fps cap |
18:16 |
RealBadAngel |
i dont wanna mt become a slideshow |
18:16 |
RealBadAngel |
like terasology did |
18:17 |
RealBadAngel |
no point in implementing something that will run at 5 fps |
18:18 |
RealBadAngel |
on the other hand 30fps with all effects maxed out on 5 yrs old GPU is quite acceptable imho |
18:19 |
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18:25 |
sfan5 |
!unban *!*@24.156.46.61$#fix_your_connection |
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18:47 |
Fixer |
RealBadAngel, how much it takes to generate 1 mesh in ms? i did very rough calc and looks like ~1ms |
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19:19 |
RealBadAngel |
Fixer, generate or display? |
19:19 |
RealBadAngel |
hmm, first of all it depends on number of polygons in it |
19:20 |
RealBadAngel |
to display hotbar with 8 meshes takes circa 2-3ms |
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19:34 |
Fixer |
RealBadAngel, upload to gpu |
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19:51 |
red-001 |
how major would a change to TNT that stops it from calling on_destruct callbacks? |
19:51 |
red-001 |
any mod author that could comment? |
19:52 |
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19:52 |
est31 |
ShadowBot, seen est31 |
19:52 |
ShadowBot |
est31: I saw est31 in #minetest 2 days, 20 hours, 7 minutes, and 13 seconds ago saying "I dont know the limits or whether its uniform, sorry" |
19:53 |
Hijiri |
ShadowBot, seen Hijiri |
19:53 |
ShadowBot |
Hijiri: I saw Hijiri in #minetest 3 hours and 43 seconds ago saying "I guess I could have checked before asking" |
19:55 |
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20:02 |
anywhim |
hi Calinou! I have read recently that you build a new cars mod, is it right? |
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20:09 |
Calinou |
anywhim, nope |
20:10 |
anywhim |
sorry |
20:10 |
Calinou |
np |
20:19 |
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20:27 |
Calinou |
FLIF now uses Apache 2.0 license for decoder, LGPLv3+ for encoder! |
20:28 |
est31 |
still its speed is too slow for minetest |
20:28 |
est31 |
encoding even the smallest image takes seconds |
20:29 |
est31 |
and minetest is supposed to be editable :) |
20:29 |
est31 |
and the decoder is probably slow as well |
20:30 |
Ronsor |
wait didn't they use GPL before |
20:31 |
Ronsor |
because using GPL for any library is dooming it (seriously) |
20:31 |
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20:32 |
est31 |
yeah |
20:32 |
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20:32 |
Calinou |
Ronsor, they used GPL for everything before, then LGPL for decoder and GPL for encoder, now Apache 2 for decoder and LGPL for encoder |
20:32 |
est31 |
They should have offered "commercial plans" where you can use it for commercial projects |
20:32 |
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20:32 |
Calinou |
est31, I doubt exceptions sell very well these days |
20:32 |
est31 |
Calinou, look at unity engine, how well it sells |
20:33 |
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20:33 |
est31 |
and its free for non-commercial as well |
20:33 |
Calinou |
those are not exceptions for proprietary software, those are exceptions for commercial software :) |
20:33 |
est31 |
GPL is similar, just that its truly free |
20:33 |
Calinou |
Unity is a full-blown game engine, FLIF is just an image format |
20:33 |
est31 |
and still, FLIF has the best compression ratio |
20:34 |
est31 |
but agreed, its much harder to integrate |
20:34 |
est31 |
well, probably it would have needed proper marketing |
20:34 |
est31 |
you know, some startup here startup there |
20:34 |
est31 |
let some super great investor give them $100k |
20:34 |
Calinou |
next unicorn.io? :) |
20:34 |
est31 |
you got it :) |
20:40 |
Fixer_ |
lol |
20:47 |
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20:48 |
Fixer |
hah, i'm at latest git, valleys, standing in a valley with ALL KINDS of trees |
20:48 |
Fixer |
at once |
20:58 |
kaadmy |
yay, Pixture now has a player skin selection tab in the inventory! |
21:18 |
rf_ |
GPL is cancer |
21:18 |
rf_ |
LGPL for the win, or OpenBSD if you don't need to defend against evil people trying to patent your idea |
21:21 |
sfan5 |
what about NetBSD |
21:28 |
rf_ |
sfan5: I mean BSD licence :) |
21:35 |
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21:50 |
Calinou |
rf_, LGPLv3 is not much different than ordinary GPL |
21:50 |
Calinou |
few proprietary developers want to bother with it |
21:50 |
Calinou |
rf_, also MIT license is better than BSD, it is shorter and reproducible by design |
21:51 |
Calinou |
ideas can't be patented, too :) |
21:54 |
est31 |
<Calinou> ideas can't be patented, too :) <------ If it were so simple |
21:54 |
est31 |
sadly you get patents for anything at the office |
21:54 |
est31 |
and officially neither US nor EU has software patents |
21:57 |
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22:07 |
anywhim |
btw kaadmy, your game looks great! thanks |
22:09 |
kaadmy |
no problem ;) |
22:10 |
kaadmy |
if you want, connect to pixture.quelcom.xyz, port 30000 |
22:10 |
kaadmy |
i'm playing right now |
22:10 |
Fixer |
https://i.imgur.com/uunR4Sk.jpg somewhere on old coders red crab |
22:10 |
Calinou |
µTorrent :( use qBittorrent |
22:11 |
rf_ |
Calinou: ideas can be patented |
22:11 |
Fixer |
Calinou, it is old 2.2 version |
22:11 |
rf_ |
Calinou: sadly greedy people in retarded political systems, e.g. in democracy, have an army (e.g. of lawyers) that will quickly prove you otherwise, if you do anything important :) |
22:12 |
Calinou |
Fixer, well, you're using legacy software then |
22:12 |
rf_ |
s/greedy/evil |
22:12 |
Fixer |
Calinou, windows if full of legacy, new versions are shit |
22:12 |
Fixer |
Calinou, that utorrent is last before BS kicked in |
22:12 |
Fixer |
fuck them |
22:12 |
Fixer |
i hope they go bankrupt |
22:13 |
Fixer |
turning simple yet usable bt client into shit packed with shit |
22:13 |
Fixer |
utorrent is rip long ago, but 2.2 lives on! |
22:14 |
Calinou |
why not use qBittorrent? |
22:14 |
Calinou |
it supersedes µTorrent in every possible way |
22:15 |
sfan5 |
why not use transmission |
22:15 |
Fixer |
Calinou, lazy, a lot of stuff here |
22:16 |
Fixer |
50 torrents |
22:16 |
Calinou |
sfan5, no official Windows port |
22:16 |
Calinou |
not as featureful IMO |
22:16 |
Fixer |
and gtk2 is BS |
22:16 |
turtleman |
why is foobar2000 so popular? |
22:16 |
Fixer |
small and flexible |
22:17 |
turtleman |
you mean the interface is flexible? |
22:17 |
anywhim |
kaadmy, sorry, busy now |
22:18 |
Fixer |
https://i.imgur.com/NIKBXJa.jpg another view, that is with filmic hdr |
22:18 |
Fixer |
turtleman, yeah |
22:18 |
Fixer |
turtleman, anyway there are shit-tons of players |
22:19 |
kaadmy |
anywhim: i left already anyway ;) |
22:19 |
anywhim |
))) |
22:20 |
turtleman |
i use clementine, i dont think you can change the interface much |
22:21 |
Fixer |
https://i.imgur.com/lAyDUm7.jpg |
22:28 |
Fixer |
https://i.imgur.com/5v0iFNj.jpg (smth from my table) |
22:29 |
Fixer |
guess what is it |
22:30 |
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22:38 |
Fixer |
https://i.imgur.com/Z8EyuEj.jpg |
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22:41 |
kaadmy |
<Fixer> https://i.imgur.com/5v0iFNj.jpg (smth from my table) |
22:41 |
kaadmy |
huh |
22:41 |
kaadmy |
no idea |
22:42 |
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22:43 |
Fixer |
its size is 1 mm size |
22:43 |
Fixer |
it is a cube |
22:45 |
Fixer |
from nature |
22:45 |
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22:53 |
Fixer |
https://i.imgur.com/xxxc8rm.jpg smth different, smth sandy |
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22:59 |
iio7 |
Hi. Haven't been on Minetest since 0.4.12, so we where giving 0.4.13 a try, but what's up with how mods are handled? If I place mods in the main mods folder and enable them in world.mt, then they are not visible in game even when enabled. |
22:59 |
iio7 |
Has anything mod-wise changed? |
23:01 |
Fixer |
enable them in world config |
23:02 |
Fixer |
https://i.imgur.com/ZiKlMu2.jpg DoF/macro |
23:08 |
iio7 |
Already done that :) read up.. |
23:18 |
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23:18 |
Fixer |
iio7, try via GUI |
23:21 |
iio7 |
Just compiled from source, works now. Apparently something is wrong with Debians version. Tested on two different boxes. |
23:21 |
Fixer |
lol |
23:21 |
Fixer |
nasty |
23:21 |
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23:22 |
Fixer |
RealBadAngel, btw, with DLSR + macro it actually resembles your DOF - https://i.imgur.com/ZiKlMu2.jpg, however eyes have different optics |
23:23 |
RealBadAngel |
Fixer, see in #dev |
23:35 |
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23:47 |
EvergreenTree |
Just to remember how to use css, I decided to create a mock website for myself. (it isn't actually published) |
23:47 |
EvergreenTree |
here is a screenshot of it: http://imgur.com/PfOgQLQ |
23:51 |
Fixer |
EvergreenTree, okay |
23:52 |
Fixer |
EvergreenTree, usable |
23:52 |
Fixer |
EvergreenTree, eyes are not bleeding |
23:52 |
EvergreenTree |
Well at least that much is good |
23:59 |
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