Time |
Nick |
Message |
00:00 |
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00:03 |
Fixer |
!tell sfan5 also, need to mention that you need to copy that libstdc++-6.dll and libgcc_s_seh-1.dll from your linux mingw package |
00:03 |
MinetestBot |
Fixer: I'll pass that on when sfan5 is around |
00:21 |
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00:24 |
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00:25 |
android692 |
when will the version 0.4.14 of minetest? |
00:25 |
Fixer |
android692, when it is ready :) |
00:28 |
android692 |
there is no definite date or something? I have doubts ;) |
00:29 |
Fixer |
no dates |
00:30 |
Fixer |
you can use experemental builds from forum |
00:30 |
Fixer |
they are quite stable |
00:33 |
android692 |
ok thanks :) |
00:47 |
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01:20 |
Hijiri |
what is the second argument of minetest.node_dig supposed to be? |
01:20 |
Hijiri |
just the node at that position? |
01:52 |
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01:58 |
jordan4ibanez |
where are the core functions stored? |
01:58 |
jordan4ibanez |
core.get_server_status() for example |
01:59 |
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02:00 |
Fixer |
RealBadAngel: btw, filmic hdr is quite nice, but can burn your eyes at first :-) |
02:01 |
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02:01 |
RealBadAngel |
jordan4ibanez, l_server.cpp |
02:05 |
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02:05 |
Fixer |
gn! |
02:06 |
swift110 |
hey guys |
02:09 |
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02:09 |
kaeza |
good $PARTOFDAY |
02:10 |
kaadmy |
$@ |
02:10 |
swift110 |
how are you kaeza |
02:11 |
kaadmy |
or $_ |
02:41 |
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05:30 |
kaeza |
nice. I won the Google World Lottery |
05:31 |
kaeza |
I just need to send $5000 to a man in I think Burkina Faso and he can send me 9 gazillion dollars |
05:31 |
kaeza |
how lucky |
05:32 |
sofar |
after your first win, the excitement goes down a bit. I'm on my 20th win now and it's a bit of a drag |
05:35 |
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05:37 |
kaeza |
I'm still waiting for the last $12 gazillion though. The man said it was delayed due to weather or something. I'm gonna use part of these 9 to catch that scammer |
05:39 |
kaeza |
but jokes aside, I'd send the "victims" to jail. I mean, do people still fall for this stuff? |
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08:16 |
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08:20 |
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08:24 |
Hijiri |
someone told me you can get night vision in technic, where can I see the code for that? |
08:25 |
RealBadAngel |
night vision? |
08:26 |
RealBadAngel |
maybe you mean flashlight? |
08:26 |
* kaeza |
points at Night Vision Goggles in Firearms mod |
08:26 |
kaeza |
but... h4x! |
08:27 |
Hijiri |
maybe it was that |
08:27 |
Hijiri |
the person said they weren't sure |
08:28 |
RealBadAngel |
https://github.com/minetest-technic/technic/blob/master/technic/tools/flashlight.lua |
08:29 |
Hijiri |
I think it was the firearms night vision |
08:30 |
Hijiri |
kaeza: is firearms_nvg_overlay.png just a transparency? |
08:30 |
kaeza |
Hijiri, it's basically a semi-transparent overlay over the screen |
08:30 |
kaeza |
yep, pretty much. nothing fancy |
08:31 |
Hijiri |
and the overlay cancels out the lighting somehow |
08:31 |
Hijiri |
does it have to be semi-transparent |
08:31 |
Hijiri |
or does full transparency work |
08:32 |
kaeza |
something like pure white (or close) at 10-20% transparency |
08:32 |
Hijiri |
Alright, thanks |
08:43 |
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09:42 |
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09:42 |
JamesTait |
Good morning all! Happy Monday, and happy Freedom Day! 😃 |
09:44 |
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09:50 |
Fritigern |
Freedom is overrated. You will all understand once I am the unrivaled ruler of Earth! |
09:53 |
Fritigern |
And those that refuse to understand... well, your heads will look good on my mantle! |
09:53 |
Calinou |
no, your heads will look good on my Vulkan |
09:53 |
Calinou |
Mantle is dead |
10:02 |
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12:39 |
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12:39 |
sfan5 |
. |
12:40 |
sfan5 |
god damnit+ |
12:40 |
sfan5 |
MinetestBot: why is your !tell always broken |
12:48 |
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14:27 |
Fixer |
._. |
14:27 |
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15:40 |
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15:44 |
* Fixer |
compiles celerons farmap branch |
15:52 |
Fixer |
crap, is not compiling |
15:54 |
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16:22 |
RealBadAngel |
Fixer, no wonder, was lookin at his shaders commit in this branch, theres code that cant work |
16:22 |
RealBadAngel |
propably he wasnt even trying to run it |
16:24 |
RealBadAngel |
anyway, its wip, my pp branch isnt any better ;) |
16:26 |
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16:28 |
Fixer |
RealBadAngel, any luck on shadows? |
16:31 |
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16:37 |
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16:42 |
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16:43 |
Fixer |
VanessaE, you here? how did you compile that farmap bastard? can't do it :( INT32_MAX errors |
16:44 |
VanessaE |
I did, but I use Linux, not windows. |
16:44 |
VanessaE |
compiling "just worked" for me. |
16:45 |
Fixer |
VanessaE, i have linux i need more info, what you cloned and what branch? |
16:46 |
VanessaE |
what I did was to clone master, apply this PR: https://github.com/minetest/minetest/pull/3502 |
16:46 |
VanessaE |
and compile the usual way |
16:46 |
VanessaE |
(cmake, make) |
16:47 |
Fixer |
VanessaE, did the same, yet errors ._. |
16:48 |
VanessaE |
unless it just didn't merge right, I got no idea |
16:48 |
VanessaE |
ask c55 |
16:53 |
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16:53 |
nman3600 |
damn i haven't been here for ages. doubt anyone remembers me |
16:54 |
kaadmy |
i sure don't ;) |
16:55 |
nman3600 |
lol yeah, i drifted away from minetest. i'm bored so i decided to come back :) |
16:56 |
nman3600 |
Does krock still run his server? |
16:56 |
Krock |
nman3600, closed somewhen last november |
16:56 |
nman3600 |
ahh that's a shame. That was my favourite server. |
16:57 |
Krock |
Even if I wanted to open it again.. I couldn't because this router has some kind of broke port forwarding |
16:58 |
nman3600 |
Yeah it's a pain when things like that happen. So how have you been? It's been a while ;D |
16:59 |
Krock |
I'm still fine - programming with Lua and C# as usual but got a bit inactive here |
16:59 |
Krock |
How about you? |
17:00 |
nman3600 |
I'm good yeah, I drifted away from the game. I just thought i'd come back and see how everyone is. |
17:19 |
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17:19 |
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17:45 |
RealBadAngel |
Fixer, i got ssao partially working, fighting with some weird glitches |
17:46 |
RealBadAngel |
i know whats fucked up, need to read more math on it |
17:47 |
kaadmy |
!server pixture |
17:47 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/0 | Version: 0.4.13-dev / pixture | Ping: 13ms |
17:49 |
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17:49 |
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17:50 |
RealBadAngel |
kadmy, http://i.imgur.com/m6ZuJBS.png |
17:50 |
RealBadAngel |
kaadmy, ^ |
17:52 |
Calinou |
kaadmy, nice 500 posts on forum |
17:54 |
kaadmy |
RealBadAngel: noice |
17:55 |
kaadmy |
Calinou: is there a reason you pinged me? :l |
17:55 |
Calinou |
just to congratulate you for 500 posts :) |
17:55 |
kaadmy |
oh, me? |
17:55 |
Calinou |
yes |
17:56 |
kaadmy |
ah |
17:56 |
kaadmy |
i don't check, doesn't matter for mw |
17:56 |
kaadmy |
me* |
17:58 |
kaadmy |
lol i just realized RBA's pic is using pixture ;) |
17:58 |
kaadmy |
picture of Pixture |
17:59 |
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18:02 |
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18:10 |
Fixer |
red-001, any luck with compiling farmap? |
18:11 |
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18:15 |
red-001 |
nope |
18:15 |
red-001 |
it doesn't complie on vs2013 |
18:16 |
red-001 |
not even the version form celeron55 github repo |
18:17 |
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18:18 |
red-001 |
minetest game PR are a lot easier to test |
18:29 |
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18:40 |
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18:41 |
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18:42 |
red-001 |
what should minetest.is_protected return? |
18:42 |
red-001 |
if a player can build in an area |
18:46 |
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18:47 |
hoodedice |
Calinou, sup |
18:52 |
Calinou |
hi hoodedice |
18:53 |
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18:58 |
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19:01 |
anywhim1 |
Hi folks! I'm going to create a map from scratch using WorldEdit API. How can I start? Should I to pick a singlenode map generator? If so where can I get it because I don't have this generator in the generator list. Thanks |
19:02 |
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19:11 |
Taoki |
[19:47:29] <RealBadAngel> kadmy, http://i.imgur.com/m6ZuJBS.png |
19:11 |
Taoki |
OMG, is that really Minetest even? :D |
19:11 |
Taoki |
Looks... so alien. In all the better ways. |
19:11 |
Calinou |
Taoki, Minecraft 2 leaked |
19:11 |
Taoki |
Yep |
19:12 |
Taoki |
BRB, installing new video card. |
19:13 |
RealBadAngel |
hehehe |
19:13 |
RealBadAngel |
anyway, next screenie with new element: http://i.imgur.com/JngbWIj.png |
19:14 |
Obani |
RealBadAngel, nice, but needs improves :D |
19:15 |
Obani |
Looks like a too heavy Orton effect :p |
19:16 |
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19:19 |
RealBadAngel |
Obani, looks like the Orton effect is in fact bloom effect |
19:19 |
Obani |
Hehe sorry, I'm a Darktable user :p |
19:19 |
Obani |
Totally nooby in knowing what effect really are :p |
19:20 |
RealBadAngel |
i just read about it, bloom is using the very same technique |
19:21 |
Obani |
Well, Orton is prettier and more technical :p |
19:21 |
Obani |
Which makes you feel like a pro when you're just a dumbass ^^ |
19:22 |
Obani |
IT LOOKS LIKE ORTON EFFECT :D |
19:22 |
hoodedice |
RBA, great work! |
19:23 |
RealBadAngel |
Well, i havent heard bout Orton till you mentioned him |
19:23 |
anywhim1 |
guys how to add singlenode generator to Minetest? please)) |
19:24 |
hoodedice |
any, singlenode will be only air |
19:25 |
anywhim1 |
yes, I know I wanna use worldedit api to create a map from scratch |
19:25 |
hoodedice |
RealBadAngel, how do you calculate the DOF? |
19:25 |
Fixer |
Calinou, new minecraft edu edition will be in C++ iirc, and got all the features of the java version |
19:25 |
RealBadAngel |
hoodedice, hold on a sec |
19:26 |
anywhim1 |
I am new at Minetest and Lua, but have good skills in JavaScript so I think it's no big deal code a map on my own |
19:27 |
RealBadAngel |
hoodedice, http://pastie.org/10704575 its a modified shader from Terasology |
19:27 |
hoodedice |
thanks RBA |
19:28 |
hoodedice |
2:28 PM - Jordach: water not reflecting |
19:28 |
hoodedice |
2:28 PM - Jordach: 0/10 |
19:28 |
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19:29 |
Obani |
RealBadAngel, you're taking inspiration from a great eye-candy game :D |
19:31 |
Obani |
anywhim1, just choose singlenode in the mapgen configs |
19:31 |
Obani |
When you create the map, you can choose several mapgens |
19:31 |
Obani |
Choose singlenode |
19:32 |
Obani |
Also anywhim1, I don't think it would be nice to use World Edit as a world generator, as it's really heavy for ressources |
19:32 |
kaadmy |
Obani: the singlenode option's been removed |
19:32 |
Obani |
kaadmy, TEALLY ? |
19:32 |
Obani |
REALLY* |
19:32 |
Obani |
WHEN ? |
19:32 |
Obani |
This is stupid... Why ? |
19:32 |
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19:32 |
anywhim1 |
I have v5,v6,flat,fractal,valleys but no singlenode |
19:32 |
Jordach |
RealBadAngel, pls |
19:33 |
Jordach |
just get rid of that shit cel shading |
19:33 |
Jordach |
we aren't terraria |
19:33 |
kaadmy |
imo cel shading looks kinda neat |
19:33 |
RealBadAngel |
lol |
19:33 |
Jordach |
and we definately aren't terasology |
19:33 |
Obani |
anywhim1, hold on |
19:34 |
anywhim1 |
obani, is there other way to create map? |
19:34 |
Obani |
anywhim1, wait a minute |
19:35 |
anywhim1 |
ok, btw, thanks for reply |
19:35 |
hoodedice |
make it a texture pack maybe |
19:35 |
hoodedice |
but sharper textures are best |
19:37 |
Obani |
anywhim1, can you compile MInetest ? |
19:37 |
anywhim1 |
yes, I can |
19:37 |
Obani |
So go to your Minetest folder |
19:37 |
kaadmy |
texture packs can't have the cel shading |
19:37 |
Obani |
anywhim1, go to src folder |
19:37 |
kaadmy |
has to be part of the rendering |
19:38 |
Obani |
anywhim1, open emerge.cpp in a text editor |
19:38 |
Obani |
line 113 : change false to true |
19:38 |
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19:38 |
Obani |
recompile |
19:38 |
Obani |
Should be done |
19:39 |
Obani |
anywhim1, tell me if it works :) |
19:40 |
anywhim1 |
thanks, I've got it. But is it the best way to create own map? |
19:40 |
anywhim1 |
I need a small map, just to flat islands |
19:40 |
Obani |
Well, it's the best way if you want a mapgen from scratch |
19:40 |
anywhim1 |
*two |
19:40 |
Obani |
You won't have to override the mapgen with your lua stuff |
19:40 |
Obani |
Which is good |
19:41 |
anywhim1 |
OK, thanks Obani for your help |
19:42 |
Obani |
Well it's rare that I can help with tweaking the engine :p |
19:42 |
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19:55 |
Fixer |
RealBadAngel, ugh, my eyes are burning after some play with filmic HDR %) |
19:55 |
Fixer |
RealBadAngel, it looks nice, but contrast is so big that is hard for eyes to grasp |
19:58 |
anywhim1 |
Obani, it works like a charm =) |
19:58 |
Obani |
nice :) |
20:04 |
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20:13 |
sanandresm |
Hay alguien aqui que hable castellano |
20:13 |
sofar |
it's entirely possible, but unlikely |
20:14 |
sofar |
sanandresm, this is pretty much an english channel |
20:15 |
paramat |
anywhim1 see https://gist.github.com/paramat/feb2361da106371652ad no editing of core code needed |
20:15 |
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20:16 |
sanandresm |
If there does not matter |
20:17 |
anywhim1 |
Wow, it's good! Thank you |
20:17 |
sofar |
best place to put that is e.g. world/worldmods/mapgen/init.lua |
20:18 |
paramat |
anywhim1 if you want 'flat islands' mgflat can do that, enable the 'lakes' flag |
20:19 |
anywhim1 |
but can I get islands with different sea level? |
20:20 |
paramat |
best to keep sea level unchanged and adjust the level of flat terrain, see the parameters here https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1184 |
20:21 |
paramat |
you can also adjust the proportion of world covered by sea |
20:21 |
paramat |
and sea depth etc |
20:21 |
anywhim1 |
just what i need, thanks |
20:29 |
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20:32 |
arualavi |
sanandresm: you should try #minetest-es :) |
20:34 |
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20:35 |
anywhim1 |
paramat if I need the islands to be close enough to each other the best way to generate them by flat gen and then move first one towards second one by worldedit? |
20:35 |
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20:36 |
sanandresm |
#Minetest-es is no one |
20:36 |
paramat |
no worldedit is not that powerful and it will be messy, adjust 'mgflat_lake_threshold' |
20:37 |
sanandresm |
I'm sorry, I take that right there was the address written on my IRC client thanks arualavi |
20:38 |
paramat |
or fly around a bit to find 2 suitable islands |
20:38 |
arualavi |
sanandresm: you're welcome :) |
20:38 |
paramat |
you can disable decorations (trees, grass, flowers) in mapgen flags |
20:38 |
anywhim1 |
ok, I'll try, thanks |
20:39 |
paramat |
you want 2 close islands in mostly sea? |
20:39 |
anywhim1 |
yes |
20:41 |
paramat |
okay adjust 'mgflat_lake_threshold' to be roughly 0.4 to 0.8 (mostly sea) then fly until you find 2 suitable islands by chance |
20:42 |
paramat |
or if you only need small islands worledit can make them, but they won't look natural |
20:42 |
anywhim1 |
moreover they need to have different flat terrain |
20:43 |
anywhim1 |
if i find them can I then cut this piece of map? I don't need a big world |
20:44 |
anywhim1 |
*different level of flat terrain |
20:44 |
paramat |
i don't know how to extract part of a world. you could always try many different seeds until 2 islands appear near spawn |
20:45 |
paramat |
ah set terrain level higher then use worldedit to chop off the top of one island |
20:46 |
anywhim1 |
yeah, sounds good |
20:49 |
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21:11 |
Fixer |
RealBadAngel, filmic hdr reminds me my place of living, with bat---t bright summers |
21:11 |
Fixer |
and +38*C |
21:14 |
Fixer |
RealBadAngel, inv issue was fixed, i confirm |
21:17 |
Fixer |
sofar, +1000 on camera mod, saving path in file to replay after restart will be needed |
21:18 |
Fixer |
sofar, there is a collection of ported maps from minecraft with very big builds, could be handy for fps testing |
21:29 |
anywhim1 |
paramat, does map_generation_limit has any impact on mgflat? |
21:29 |
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21:30 |
paramat |
yes |
21:33 |
android692 |
hello! I get this error in my world serverenviroment loadmeta() envargsend not found some help? |
21:33 |
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21:37 |
android692 |
serverenviroment loadmeta() envargsend not found some help? |
21:37 |
anywhim1 |
it seems that it doesn't |
21:37 |
anywhim1 |
when i choose v6 mapgen it do, but when flat it doesn't |
21:38 |
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21:39 |
paramat |
weird |
21:40 |
anywhim1 |
sorry, it was working for v6 yesterday)) now it doesn't impact on v6 too. it seems my fail somewhere in conf |
21:41 |
anywhim1 |
*have any impact)) |
21:41 |
Fixer |
RealBadAngel, are you planning something like that on a sun? (but much brighter, trollface) http://il9.picdn.net/shutterstock/videos/10797251/thumb/4.jpg |
21:41 |
android692 |
ok |
21:42 |
android692 |
thanks |
21:43 |
paramat |
anywhim1 gen limit is not saved per world (unfortunately) it must always be present in .conf to have effect |
21:46 |
anywhim1 |
now it generates a rainbow with a kitty))) is it a feature? |
21:46 |
RealBadAngel |
Fixer, yeah, but when i have lighting done |
21:46 |
paramat |
heh yes |
21:46 |
anywhim1 |
nice one =) |
21:47 |
paramat |
nyancat |
21:49 |
Fixer |
sfan5, btw, buildbot builds RELEASE or DEBUG? |
21:50 |
Fixer |
paramat, say... river water fountains above ground were removed recently in valleys? |
21:50 |
sfan5 |
Fixer: it doesn't explicitly state that |
21:50 |
sfan5 |
which means the default is used |
21:50 |
sfan5 |
and the default is release |
21:51 |
Fixer |
ty |
21:53 |
anywhim1 |
to remove the trees i have to set mgflat_spflags to notrees, right? I have set it but it spawn me in a forest |
21:57 |
paramat |
Fixer water/lava springs above ground now depend on the 'water/lava features' parameter, i think it needs to be 9 or 10 for above-ground springs |
21:58 |
Fixer |
paramat, you've ruined it :} now it is off by default, and cthulhu knows at what setting :} |
21:58 |
Fixer |
paramat, +1 for tundra gravel |
21:58 |
paramat |
it's duane's doing |
21:58 |
Fixer |
ya-ya ._. |
21:59 |
Fixer |
that filmic HDR is glorious |
22:00 |
paramat |
'water/lava features' 7-10 for above ground |
22:01 |
paramat |
disabled by default because we now have large flooded caves |
22:02 |
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22:05 |
Fixer |
ty |
22:05 |
Fixer |
large flooded caves are rare iirc |
22:06 |
Fixer |
ha, now i now the truth behind LCD TV mod picture that was very closely recembling **** movie scene... and it is just two rocks |
22:06 |
Fixer |
know* |
22:08 |
paramat |
flooded caves are more common recently, 1-2 per chunk |
22:09 |
Fixer |
for all mapgens? |
22:09 |
Fixer |
i remember you increased intensity, yes |
22:10 |
paramat |
yes for all |
22:11 |
paramat |
lava caves only below y = -256 |
22:12 |
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22:24 |
anywhim1 |
it seems that the version from repo has a bug. map_generation_limit doesn't work there but works in the version I have compiled today |
22:31 |
* Fixer |
pokes VanessaE |
22:31 |
Fixer |
VanessaE, have you noticed a transperency bug on homedecor_window_quartered when shaders are on? |
22:32 |
Fixer |
VanessaE, when changing view angle (or randomly at all) they turn to transperent or white |
22:33 |
VanessaE |
that's an engine issue. |
22:33 |
VanessaE |
it doesn't handle partial alpha properly. |
22:33 |
VanessaE |
happens on other things sometimes, even default water. |
22:34 |
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22:34 |
Fixer |
VanessaE, aha, ok |
22:35 |
Fixer |
VanessaE, btw, if shaders are off issue goes away |
22:35 |
Fixer |
at least for window |
22:35 |
Fixer |
not sure about water |
22:35 |
VanessaE |
it used to be that it worked best with shaders *on* |
22:35 |
VanessaE |
go figure. |
22:35 |
Fixer |
lol |
22:40 |
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22:46 |
* giho |
makes mod adding fake lava bucket that bans player on use... |
22:46 |
red-001 |
that's cruel |
22:47 |
red-001 |
the sort of thing that gets people banned by accident |
22:48 |
red-001 |
I hope you don't (do?) use it on skyblock |
22:48 |
giho |
I should probably think over some failsafes, yes. |
22:48 |
red-001 |
Imagine trying to make an infinite stone generator and getting banned |
22:50 |
red-001 |
mod authors, how major would TNT not calling "on_destruct" be? |
22:50 |
red-001 |
as long as it still calls "on_blast" |
22:54 |
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23:36 |
Fixer |
lol, from MT dating chat: "DON"T BE THAT DRAMATIC" |
23:36 |
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23:39 |
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23:50 |
Fixer |
what thick dude made those immense tunnels at -1000 depth? |