Time |
Nick |
Message |
00:08 |
|
STHGOM joined #minetest |
00:18 |
Fixer |
sofar, do you know what the problem with both trapdoors? it has non-symmetrical texture, that means if I make it rotate them a little... --->: https://i.imgur.com/jk8Vefn.png you notice the difference :) |
00:25 |
sofar |
Fixer: wood trapdoors have the same |
00:25 |
sofar |
make them open the same way up to fix |
00:26 |
Fixer |
i know |
00:27 |
Fixer |
sofar, sometimes you want to make them open opposite ways :) |
00:37 |
rf_ |
we could use some *good* description of available blocks |
00:37 |
rf_ |
e.g. exact strength (against various tools), sorting by that |
00:46 |
|
thehuntedpie joined #minetest |
00:57 |
|
paramat left #minetest |
01:23 |
rf_ |
my server crashes quite often with various bugs, maybe more when using worldedit. is that normal? |
01:34 |
|
lambda-11235 joined #minetest |
01:44 |
|
Hirato joined #minetest |
01:54 |
|
lambda-11235 joined #minetest |
01:55 |
|
lambda-11235 joined #minetest |
02:44 |
sofar |
rf_: worth filing bugs. Save debug.txt to make sure it mentions the mod that causes the crash |
02:47 |
|
lambda-11235 joined #minetest |
03:01 |
|
red-001 joined #minetest |
03:04 |
|
TheBonsai_ joined #minetest |
03:06 |
|
sythe-afk joined #minetest |
03:35 |
|
Open_Future joined #minetest |
03:35 |
Open_Future |
Hi all, having problems making tnt using TNT-master mod. Any suggestions? |
03:42 |
kaadmy |
rename the folder to "tnt" without the quotes |
03:42 |
kaadmy |
and tnt is disabled in multiplayer by default |
03:43 |
Open_Future |
ok thanks will try that |
03:45 |
Open_Future |
renamed tnt-master to just tnt, do I have to do something else to enable it in multiplayer? |
03:46 |
fireglow |
enable_tnt = true |
03:46 |
fireglow |
in minetest.conf |
03:46 |
Open_Future |
okay thanks |
03:47 |
Open_Future |
BTW, i am running minetest under linux, so it is located in a .minetest folder, then I have a folder inside of that called mods, and I put the tnt mod there....is that correct? |
03:47 |
Open_Future |
sometimes i read where it says there needs to be another minetest folder inside of mod folder |
03:47 |
Open_Future |
but maybe that is for windows??? |
03:49 |
Open_Future |
not working |
03:50 |
Open_Future |
i guess im doing something wrong |
03:52 |
lambda-11235 |
Open_Future: Mods go into ~/.minetest/mods, that is correct. |
03:52 |
|
Ardonel joined #minetest |
03:53 |
Open_Future |
okay, so i have put it in the right place. But when i try to craft tnt it doesnt work. Im using lump of coal and gravel |
03:53 |
kaadmy |
and in the mod configuration window inside of MT, reenable tnt |
03:53 |
kaadmy |
are you playing via "singleplayer"? |
03:53 |
Open_Future |
no server |
03:54 |
kaadmy |
and is the subgame's default tnt mod existing? |
03:55 |
kaadmy |
might break things with two of the same mods |
03:55 |
Hijiri |
!mod stores |
03:55 |
Open_Future |
okay its working now |
03:55 |
Hijiri |
!mod store |
03:55 |
MinetestBot |
Hijiri: Could not find anything. |
03:55 |
MinetestBot |
Hijiri: Store player-related information [db] by addi - https://forum.minetest.net/viewtopic.php?t=9276 |
04:32 |
Hijiri |
!mod spawn |
04:32 |
MinetestBot |
Hijiri: Multispawn[multispawn] by Pitriss - https://forum.minetest.net/viewtopic.php?t=7639 |
04:48 |
Hijiri |
what's the mod people use to let people /spawn? |
05:13 |
Hijiri |
Ok, I found one |
05:14 |
Hijiri |
Is there a way to nuke all instances of an item (especially in inventories) |
05:18 |
sofar |
alias it to something |
05:37 |
Hijiri |
ok, thanks |
05:37 |
Hijiri |
Will it work if the original item is still registered? |
05:38 |
sofar |
no |
06:14 |
Hijiri |
what would be a good way to do it if I want to keep the item definition? |
06:15 |
sofar |
on player join nuke the item from their inventory? |
06:17 |
Hijiri |
I guess that would work, thanks |
06:47 |
|
Cryterion_ joined #minetest |
06:55 |
|
CWz joined #minetest |
07:21 |
|
DMackey- joined #minetest |
07:26 |
|
fusion44 joined #minetest |
07:45 |
|
CWz joined #minetest |
07:47 |
|
superfly joined #minetest |
08:22 |
|
Krock joined #minetest |
08:30 |
|
arsdragonfly joined #minetest |
08:54 |
|
arsdragonfly joined #minetest |
09:00 |
|
Yepoleb_ joined #minetest |
09:14 |
|
ploopkazoo joined #minetest |
09:16 |
|
Gael-de-Sailly joined #minetest |
09:18 |
|
arsdragonfly_ joined #minetest |
09:29 |
|
Tux[Qyou] joined #minetest |
09:36 |
|
SmugLeaf joined #minetest |
09:45 |
|
SmugLeaf joined #minetest |
09:45 |
|
SmugLeaf joined #minetest |
09:49 |
|
TheBonsai joined #minetest |
09:49 |
|
TheBonsai joined #minetest |
09:57 |
|
SmugLeaf joined #minetest |
10:03 |
|
Yst joined #minetest |
10:10 |
|
Thomas-S joined #minetest |
10:17 |
|
Obani joined #minetest |
10:23 |
|
nrzkt joined #minetest |
10:32 |
|
Weedy joined #minetest |
10:32 |
|
Weedy joined #minetest |
10:36 |
|
Wuzzy joined #minetest |
10:41 |
|
fusion44 joined #minetest |
10:49 |
|
Tux[Qyou] joined #minetest |
10:57 |
|
Telesight joined #minetest |
11:19 |
|
SmugLeaf joined #minetest |
11:19 |
|
SmugLeaf joined #minetest |
11:22 |
|
Calinou joined #minetest |
11:24 |
|
casimir joined #minetest |
11:46 |
|
SmugLeaf joined #minetest |
12:13 |
|
evmzh joined #minetest |
12:32 |
|
VirusJones joined #minetest |
12:32 |
|
arualavi joined #minetest |
12:32 |
|
FreeFull joined #minetest |
12:32 |
|
Hirato joined #minetest |
12:32 |
|
Cryterion_ joined #minetest |
12:32 |
|
DMackey- joined #minetest |
12:32 |
|
evmzh joined #minetest |
12:32 |
|
Fixer joined #minetest |
12:32 |
|
Azelphur joined #minetest |
12:32 |
|
ShadowNinja joined #minetest |
12:32 |
|
jomat joined #minetest |
12:32 |
|
ShadowBot joined #minetest |
12:32 |
|
rom1504 joined #minetest |
12:32 |
|
thatgraemeguy joined #minetest |
12:32 |
|
Fritigern joined #minetest |
12:32 |
|
AnotherBrick joined #minetest |
12:32 |
|
Lunatrius joined #minetest |
12:32 |
|
greeter joined #minetest |
12:32 |
|
cat5e joined #minetest |
12:32 |
|
exoplanet joined #minetest |
12:32 |
|
Taoki joined #minetest |
12:32 |
|
VargaD joined #minetest |
12:32 |
|
Krock joined #minetest |
12:32 |
|
VadtecWk joined #minetest |
12:32 |
|
harrison joined #minetest |
12:32 |
|
Ronsor joined #minetest |
12:32 |
|
rf_ joined #minetest |
12:32 |
|
edj joined #minetest |
12:32 |
|
Pest joined #minetest |
12:32 |
|
casimir joined #minetest |
12:32 |
|
xnrand joined #minetest |
12:32 |
|
Kray joined #minetest |
12:32 |
|
Someguy123 joined #minetest |
12:32 |
|
Tiktalik joined #minetest |
12:32 |
|
Sockbat joined #minetest |
12:32 |
|
Yepoleb joined #minetest |
12:32 |
|
fling joined #minetest |
12:32 |
|
jin_xi joined #minetest |
12:32 |
|
GhostDoge joined #minetest |
12:32 |
|
Calinou joined #minetest |
12:32 |
|
Telesight joined #minetest |
12:32 |
|
fusion44 joined #minetest |
12:32 |
|
Wuzzy joined #minetest |
12:32 |
|
nrzkt joined #minetest |
12:32 |
|
Yst joined #minetest |
12:32 |
|
Glorfindel joined #minetest |
12:32 |
|
uroboro joined #minetest |
12:32 |
|
fireglow joined #minetest |
12:32 |
|
ssieb joined #minetest |
12:32 |
|
AiShield joined #minetest |
12:32 |
|
Etzos joined #minetest |
12:32 |
|
srijay joined #minetest |
12:32 |
|
Fusl joined #minetest |
12:32 |
|
PulecB joined #minetest |
12:32 |
|
Xack joined #minetest |
12:32 |
|
Polsaker joined #minetest |
12:32 |
|
VanessaE joined #minetest |
12:32 |
|
ruskie joined #minetest |
12:32 |
|
thePalindrome joined #minetest |
12:32 |
|
GabeN joined #minetest |
12:32 |
|
enricom joined #minetest |
12:32 |
|
nyuszika7h joined #minetest |
12:32 |
|
book` joined #minetest |
12:32 |
|
misprint joined #minetest |
12:32 |
|
Terusthebird joined #minetest |
12:32 |
|
MinetestBot joined #minetest |
12:32 |
|
OldCoder joined #minetest |
12:32 |
|
ekem joined #minetest |
12:32 |
|
sofar joined #minetest |
12:32 |
|
sfan5 joined #minetest |
12:32 |
|
exio4 joined #minetest |
12:32 |
|
Vadtec joined #minetest |
12:32 |
|
Ritchie joined #minetest |
12:32 |
|
Out`Of`Control joined #minetest |
12:32 |
|
hax404 joined #minetest |
12:32 |
|
PjotrOrial_ joined #minetest |
12:32 |
|
Sokomine joined #minetest |
12:32 |
|
pozzoni joined #minetest |
12:32 |
|
Cerise joined #minetest |
12:32 |
|
dvere joined #minetest |
12:32 |
|
cheapie joined #minetest |
12:32 |
|
joepie91- joined #minetest |
12:32 |
|
ChanServ joined #minetest |
12:33 |
|
TheBonsai joined #minetest |
12:33 |
|
Freejack joined #minetest |
12:33 |
|
e1z0 joined #minetest |
12:33 |
|
Jousway joined #minetest |
12:33 |
|
theTroy joined #minetest |
12:33 |
|
Nitori joined #minetest |
12:33 |
|
codehero joined #minetest |
12:33 |
|
Wayward_One joined #minetest |
12:33 |
|
WillMoogle_ joined #minetest |
12:33 |
|
Hijiri joined #minetest |
12:33 |
|
Robby joined #minetest |
12:33 |
|
dzho joined #minetest |
12:33 |
|
eeew joined #minetest |
12:34 |
|
Obani joined #minetest |
12:34 |
|
Ardonel joined #minetest |
12:34 |
|
Gizmokid2005 joined #minetest |
12:34 |
|
RealBadAngel joined #minetest |
12:34 |
|
zak-1975 joined #minetest |
12:34 |
|
iamtew joined #minetest |
12:34 |
|
kahrl joined #minetest |
12:34 |
|
TC01 joined #minetest |
12:34 |
|
SmugLeaf joined #minetest |
12:34 |
|
SmugLeaf joined #minetest |
12:34 |
|
ploopkazoo joined #minetest |
12:34 |
|
gentoobro joined #minetest |
12:35 |
|
Yepoleb joined #minetest |
12:35 |
|
Sockbat joined #minetest |
12:35 |
|
Tiktalik joined #minetest |
12:35 |
|
Someguy123 joined #minetest |
12:35 |
|
Kray joined #minetest |
12:35 |
|
red-001 joined #minetest |
12:35 |
|
CWz_ joined #minetest |
12:47 |
rf_ |
hi |
12:48 |
rf_ |
can you make a block that has ambient light level, but ambient as in % of current sun light? |
12:48 |
rf_ |
such block will not be ambient like a lamp or glowing schrooms, |
12:48 |
rf_ |
but will be always as light as if it would be on surface with no shadow over it |
12:48 |
rf_ |
so light in day, dark in night etc |
12:48 |
rf_ |
is there such option? |
12:52 |
sfan5 |
i don't think there is |
12:53 |
|
twoelk joined #minetest |
12:53 |
|
ElectronLibre joined #minetest |
12:56 |
|
arsdragonfly joined #minetest |
13:01 |
|
Thomas-S joined #minetest |
13:05 |
Calinou |
you probably want glow/emission map support |
13:05 |
Calinou |
already requested |
13:07 |
|
Jordach joined #minetest |
13:13 |
|
H-H-H joined #minetest |
13:16 |
rf_ |
Calinou: I'm not sure, is that it? |
13:16 |
rf_ |
it's a new kind of property, it's not diffuse, it's not ambient |
13:16 |
rf_ |
sfan5: maybe we should implement that |
13:16 |
sfan5 |
maybe |
13:16 |
rf_ |
sfan5: it would be a new drawtype? |
13:17 |
rf_ |
in which the light level of the block is set to (some % of) the current sunlight |
13:17 |
rf_ |
sfan5: in the C++ code how to get the current sunlight value for this? |
13:17 |
sfan5 |
not sure |
13:17 |
sfan5 |
but a new drawtype wouldn't be ideal for this |
13:18 |
rf_ |
ok maybe new light option |
13:18 |
rf_ |
do we currently have a "diffuse" light option, or is it only result of the texture image? |
13:18 |
rf_ |
e.g. to set block to 0.5 diffuse |
13:22 |
Calinou |
there should be the ability to set an emission map |
13:22 |
Calinou |
automatically detect it with _glow suffix? |
13:22 |
Calinou |
mytexture_glow.png would be the emission map of mytexture.png |
13:22 |
Calinou |
like it's already done with normal maps |
13:24 |
|
Tux[Qyou] joined #minetest |
13:30 |
|
YstDawson joined #minetest |
13:31 |
|
turtleman joined #minetest |
13:35 |
|
Weedy joined #minetest |
13:37 |
|
SmugLeaf joined #minetest |
13:53 |
|
Cryterion joined #minetest |
13:55 |
rf_ |
Calinou: yeah that too |
13:56 |
|
edj joined #minetest |
14:00 |
|
ologomo joined #minetest |
14:06 |
|
DogePony joined #minetest |
14:52 |
|
STHGOM joined #minetest |
14:56 |
|
Open_Future joined #minetest |
14:57 |
Open_Future |
Hi all, tried installing minetest-teaching mod but it doesn't seem to do anything. Suggestions? |
14:58 |
Open_Future |
Github pages talks about "'Utility blocks': A-Z 0-9 and operators" but I don't see how they are supposed to be used and nothing in inventory like utility blocks. |
14:59 |
sfan5 |
Open_Future: it's intended to be used with creative mode enabled |
14:59 |
|
book` joined #minetest |
15:00 |
sfan5 |
Open_Future: here's an example video of how the mod could work https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4 |
15:03 |
Open_Future |
sfan5 I am in creative mode but I don't see how I can say make blocks that have a problem like 45x7 |
15:04 |
Open_Future |
Ill look at the video |
15:04 |
sfan5 |
well |
15:04 |
sfan5 |
the teaching mod is more of a demonstration than a finished mod |
15:04 |
sfan5 |
that you can only check one number/letter is part of the problem |
15:05 |
Open_Future |
I don't see the number blocks in my inventory |
15:05 |
sfan5 |
did you enable the mod? |
15:05 |
Open_Future |
Yes, I thought I did....I'll try again |
15:06 |
sfan5 |
if in doubt look into world.mt of your world to see whether it's enabled |
15:10 |
|
Open_Future_2 joined #minetest |
15:10 |
Open_Future_2 |
Okay, went to enable and I get: failed to enable mod :minetest-teaching: as it contains disallowed characters. etc." |
15:12 |
sfan5 |
you need to call the folder "teaching" |
15:12 |
Open_Future_2 |
okay thanks will try that |
15:15 |
arsdragonfly |
hey guys i'm livestreaming my coding! i'm tackling my server now |
15:15 |
arsdragonfly |
go to http://www.twitch.tv/arsdragonfly |
15:16 |
Open_Future_2 |
hey sfan5 can you post that video link again im in another room on the server pc |
15:16 |
arsdragonfly |
I hope you'll come over and see me |
15:17 |
|
Cryterion joined #minetest |
15:18 |
sfan5 |
Open_Future_2: https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4 |
15:19 |
arsdragonfly |
has anyone experienced segfaults in chatplus mod? |
15:19 |
Fixer |
._. |
15:19 |
Obani |
sfan5, did you do that ? it's pretty cool ! |
15:21 |
Open_Future_2 |
okay sfan5 now after the problem is made, can any user attempt to answer the question or do i have to give them some kind of priv? |
15:22 |
sfan5 |
no they don't need any special privs |
15:22 |
sfan5 |
Obani: yes |
15:24 |
Open_Future_2 |
sfan5 looks like im limited to single digit answers, i wanted to do 7x32. Is that possible? |
15:25 |
|
CWz joined #minetest |
15:26 |
sfan5 |
Open_Future_2: you can give the player 2 items or something like that which they need to get further |
15:28 |
Open_Future |
So I would have to have three checking blocks in a row with 2,2,4 as the correct answer for each one in order to give 224 as the final correct answer? |
15:30 |
Open_Future |
I think you should consider implementing answers that are more than one digit. In fact, the checking block should not require the student to place a number but instead place an "answer" block that allows for more than one digit responses. |
15:31 |
Open_Future |
I'm a grade 4 teachers and I can see using this for problems like 7X32 with my students. 7x2 is just too easy at my grade level. |
15:31 |
|
kaadmy joined #minetest |
15:31 |
sfan5 |
yeah i should implement that |
15:32 |
Open_Future |
that way, you still only get one prize for the correct answer but harder/more difficult questions can be given |
15:33 |
Open_Future |
Also, if they place an answer block...they get the prize but the answer should not stay there.....instead only the problem should be visible so other students in the world can answer the question anew |
15:34 |
Open_Future |
just some suggestions |
15:36 |
sfan5 |
>.instead only the problem should be visible |
15:36 |
sfan5 |
yeah that's not possible atm |
15:37 |
|
Trustable joined #minetest |
16:01 |
|
Obani joined #minetest |
16:02 |
|
giho_ joined #minetest |
16:02 |
|
SmugLeaf joined #minetest |
16:02 |
|
SmugLeaf joined #minetest |
16:03 |
|
SmugLeaf joined #minetest |
16:06 |
|
CraigyDavi joined #minetest |
16:17 |
|
SmugLeaf joined #minetest |
16:22 |
|
Weedy joined #minetest |
16:22 |
|
Weedy joined #minetest |
16:23 |
|
YstDawson joined #minetest |
16:39 |
Fixer |
jeez, installing msys2+mingw64 is so much pain in the ass |
16:39 |
Fixer |
package download at 30kb/s |
16:39 |
Fixer |
f-ing |
16:39 |
Fixer |
hell |
16:40 |
Fixer |
installing toolchain took ages |
16:40 |
Fixer |
now git will download for half a hour |
16:40 |
Fixer |
and the folder is at 700mb already |
16:45 |
Calinou |
win-builds.org ? |
16:45 |
CraigyDavi |
Can an administrator on the wiki review http://wiki.minetest.net/Category:Proposed_for_deletion sometime? |
16:46 |
Calinou |
CraigyDavi, are you sure this can be safely deleted: http://wiki.minetest.net/index.php?title=Category:Template:Gamelink |
16:47 |
CraigyDavi |
Yep it's not used by any pages |
16:48 |
Calinou |
it is empty, so, deleting it |
16:48 |
Calinou |
also deleted the 2 helmet images |
16:48 |
|
lambda-11235 joined #minetest |
16:50 |
CraigyDavi |
Thanks |
16:52 |
Fixer |
Calinou, i will try it, thanks |
16:53 |
Fixer |
Calinou, i'm f-ing with MSYS2 right now |
16:53 |
Fixer |
need to restart my router, speed is crippled for some reason |
16:53 |
sfan5 |
why would you install mingw on windows |
16:54 |
Fixer |
sfan5, to use buildbot.sh >_> |
16:54 |
sfan5 |
>sh |
16:54 |
Fixer |
and build with gcc |
16:54 |
sfan5 |
yeah but buildbot.sh won't run on windows |
16:54 |
sfan5 |
it's not designed to do that |
16:54 |
Calinou |
for a convenient Cygwin installation, http://babun.github.io |
16:54 |
Fixer |
why not? it has all the cmds out there |
16:54 |
Calinou |
includes zsh, oh-my-zsh… |
16:54 |
Calinou |
Git/SVN are also pre-installed |
16:55 |
sfan5 |
>svn |
16:55 |
sfan5 |
nobody uses svn |
16:55 |
Fixer |
sfan5, mingw has the same tools, why would not it? |
16:55 |
Calinou |
sfan5, some Cube 2 games still do, also DarkPlaces, FTEQW… |
16:55 |
Fixer |
hold on, i will restart that shit |
16:55 |
Fixer |
brb |
16:55 |
sfan5 |
Fixer: it is *not* designed to run on windows |
16:55 |
sfan5 |
it might work |
16:56 |
sfan5 |
but if it doesn't don't be surprised |
16:57 |
|
Fixer_ joined #minetest |
16:58 |
Fixer_ |
crap, it is at 15 kb/s again :S |
16:59 |
Calinou |
Fixer_, are you on a direct Ethernet connection? |
17:00 |
Fixer_ |
Calinou, ADSL |
17:00 |
Fixer_ |
Calinou, looks like speeds are ok but that server speed is shit |
17:02 |
|
YoshiGN joined #minetest |
17:10 |
rf_ |
sfan5: older projects, and companies, often use SVN |
17:10 |
rf_ |
but cool people use git |
17:10 |
giho |
cool people use tar-snapshoting. |
17:10 |
Calinou |
aka. Bash? :) |
17:10 |
giho |
git is for weaklings |
17:11 |
rf_ |
ok gramp |
17:34 |
|
Fixer joined #minetest |
17:35 |
Fixer |
nah, it is shitty adsl |
17:36 |
sfan5 |
repeatedly call your ISP until they fix it |
17:37 |
|
TheBonsai joined #minetest |
17:37 |
Fixer |
looks like some kind of shaping |
17:40 |
Fixer |
network overload |
17:40 |
sfan5 |
repeatedly call your ISP until they fix it, it's the only solution |
17:41 |
Fixer |
sfan5, it is shitty monopolist ISP, and it is weekend |
17:42 |
Fixer |
and it is rare case |
17:42 |
Fixer |
very rare |
17:42 |
sfan5 |
oh ukraine |
17:42 |
Fixer |
it is 2mbit adsl |
17:42 |
Fixer |
not far from me is optic one |
17:42 |
sfan5 |
i think even south africa has better internet |
17:42 |
Fixer |
no |
17:44 |
Fixer |
17 kb/s from github ._. |
17:45 |
Fixer |
ping is good though |
17:54 |
|
Cryterion joined #minetest |
17:57 |
|
SmugLeaf joined #minetest |
17:57 |
|
SmugLeaf joined #minetest |
18:09 |
|
Fixer joined #minetest |
18:10 |
|
H-H-H joined #minetest |
18:11 |
Fixer |
sfan5, funny that IPTV from that ISP is working nicely |
18:11 |
Fixer |
oh well |
18:11 |
sfan5 |
¯\_(ツ)_/¯ |
18:12 |
Fixer |
sfan5, running your script on windows with mingw-64, will took ages to dwnld dat dlls |
18:13 |
Fixer |
will take* |
18:13 |
Fixer |
anyway i go eat |
18:18 |
|
hmmmm joined #minetest |
18:39 |
rf_ |
can I test my mod without restaring the server? |
18:39 |
rf_ |
e.g. I change a texture, or I change init.lua properties of the block, how to see that results without time consuming server restart? |
18:40 |
Obani |
rf_, check in local |
18:40 |
Obani |
You need to restart minetest to see changes |
18:42 |
|
Player_2 joined #minetest |
18:43 |
rf_ |
Obani: that's really uncomfortable |
18:44 |
rf_ |
really at very least there should be command to reload changed texutres from disk |
18:44 |
rf_ |
and like edit properties of blocks or entitis |
18:44 |
rf_ |
and like edit properties of blocks or entities |
18:46 |
|
ElectronLibre joined #minetest |
19:00 |
rf_ |
is there any protection from xray-like cheating by players? |
19:01 |
rf_ |
server could be sending only data about blocks that can be seen from current player position |
19:01 |
Calinou |
<rf_> is there any protection from xray-like cheating by players? |
19:01 |
Calinou |
no |
19:01 |
rf_ |
sucks |
19:01 |
Calinou |
culling is way too expensive |
19:01 |
rf_ |
nah |
19:01 |
Calinou |
do it then |
19:02 |
Calinou |
x-raying is pretty rare in my experience in Minetest |
19:02 |
Calinou |
this is not Minecraft |
19:02 |
Calinou |
few people cheat, too :) |
19:02 |
rf_ |
well, nothing stops them right? |
19:02 |
Calinou |
modifying the client to make ores visible even if they're entirely occluded by solid nodes is far from trivial |
19:02 |
rf_ |
so why would have have less cheating here? just because we're less popular? |
19:02 |
Calinou |
making a texture pack to see caves through walls is easy though |
19:03 |
Calinou |
yes, less popular games often don't have as many cheaters… that's obvious |
19:03 |
Calinou |
most big Minetest servers even disable the anticheat entirely since it's too buggy :) |
19:03 |
rf_ |
so xraying in MT requires to mod the game not just textures obviously? |
19:03 |
Calinou |
yes, you need to modify the engine and it's not trivial |
19:04 |
rf_ |
or simply install this mod https://forum.minetest.net/viewtopic.php?id=3191 |
19:05 |
rf_ |
Calinou: not just anti-hack, it would reduce bandwidth needs for users quickly walking/driving/flying over terrain |
19:06 |
rf_ |
now entire volumes of blocks are downloaded, right? |
19:06 |
rf_ |
of chunks |
19:10 |
Fixer |
sfan5, i wander if some changes are needed for cmake if compiling under windows, i'm git cloning minetest at amazingly fast 17kb/s |
19:11 |
sfan5 |
nope |
19:11 |
sfan5 |
cmake works pretty much the same on windows |
19:11 |
|
SmugLeaf joined #minetest |
19:11 |
|
SmugLeaf joined #minetest |
19:12 |
Fixer |
i'm worried about directory path... will see how it goes |
19:14 |
sfan5 |
cmake works on windows |
19:14 |
sfan5 |
buildbot.sh maybe not |
19:19 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Misc cleanup ea3dbeb https://git.io/vgemn (2016-01-24T00:26:11-05:00) |
19:19 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Use requirements file 3792ee3 https://git.io/vgemc (2016-01-24T00:26:11-05:00) |
19:19 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Remove list filename option ccd85da https://git.io/vgemC (2016-01-24T00:25:58-05:00) |
19:19 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Remove ban list b366290 https://git.io/vgemW (2016-01-23T23:53:01-05:00) |
19:19 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Load defaults from example config a431911 https://git.io/vgeml (2016-01-23T23:47:15-05:00) |
19:19 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Add nginx config to docs ebe788a https://git.io/vgem8 (2016-01-23T23:36:05-05:00) |
19:20 |
Fixer |
o.O |
19:20 |
Fixer |
sfan5, i have bash on windows and all utils, only possible problem is PATH to toolchain |
19:21 |
|
TheBonsai joined #minetest |
19:21 |
|
TheBonsai joined #minetest |
19:25 |
Fixer |
sfan5, actually i'm running it right now :} lets see how it ends |
19:25 |
Calinou |
rf_, culling greatly increases server CPU usage, and it's high enough |
19:25 |
Calinou |
Minetest uses little bandwidth on the client, it can be played on fairly slow ADSL (2 Mb/s down) just fine |
19:28 |
|
SmugLeaf joined #minetest |
19:32 |
|
Fixer_ joined #minetest |
19:33 |
|
Fixer_ joined #minetest |
19:34 |
Fixer_ |
ugh |
19:37 |
|
sythe joined #minetest |
19:40 |
Fixer |
crap, restarting git clone, same 40kbit/s shit all over again |
19:41 |
Krock |
a dial up connection could be a bit faster |
19:44 |
Fixer |
sorry, 40kbyte/s |
19:44 |
Fixer |
that is my dial up past talking |
19:44 |
Fixer |
then 3kbyte/s was so good |
19:45 |
Fixer |
usual modem speed 33200 or smth like that |
19:45 |
Fixer |
after that it went up to 45000 bod/s |
19:45 |
Fixer |
after switching telephone station from analog to digital |
19:45 |
Fixer |
i think it was in 2006 or so |
19:50 |
Fixer |
analog telephone station is fun, you talk with someone, and .... it is 4 people now :} |
19:51 |
kaadmy |
when you put it that way ^.^ |
19:52 |
Fixer |
it is random |
20:00 |
Fixer |
nmake error |
20:00 |
Fixer |
hmm |
20:02 |
|
LazyJ joined #minetest |
20:02 |
|
Darcidride joined #minetest |
20:02 |
|
nanovad joined #minetest |
20:03 |
rf_ |
where is the code that draws given block, where I could fiddle with light settings? |
20:04 |
rf_ |
is the MT itself has the code that draws given block, or is MT only setting properties of irrlicht? |
20:06 |
Fixer |
sfan5, have you encountered nmake error? missing file |
20:07 |
Fixer |
like this http://pastebin.com/raw/SFckX7rc |
20:07 |
Fixer |
hmm, need to check cmake |
20:07 |
Fixer |
nmake is windows tool |
20:08 |
sfan5 |
i have no idea what nmake is |
20:08 |
Fixer |
sfan5, part of win compiler |
20:08 |
|
Vargos joined #minetest |
20:08 |
Fixer |
nevermind |
20:13 |
|
jordan4ibanez joined #minetest |
20:14 |
jordan4ibanez |
So with moveto(pos, continuous=false) what does the continuous setting do? |
20:14 |
jordan4ibanez |
Also is there a modding channel? |
20:20 |
|
Darcidride joined #minetest |
20:30 |
|
`PenguinDad` joined #minetest |
20:32 |
sfan5 |
oh hey it's a jordan4ibanez |
20:33 |
jordan4ibanez |
Hey sfan5 |
20:34 |
jordan4ibanez |
Long time no talk, ended up blowing out my shoulder so I was dealing with personal issues for the last few months while recovering |
20:34 |
sfan5 |
>// continuous: if true, object does not stop immediately at pos |
20:34 |
sfan5 |
no idea what that means tho |
20:35 |
sfan5 |
ouch |
20:35 |
sfan5 |
what did you do to your shoulder |
20:36 |
jordan4ibanez |
I fell and tore the socket, they had to sew it back together |
20:36 |
jordan4ibanez |
And thank you |
20:36 |
|
Darcidride joined #minetest |
20:48 |
Calinou |
rf_, Minetest uses its own lighting logic, it doesn't use Irrlicht lighting |
20:48 |
Calinou |
try light.cpp? :p |
20:51 |
|
PenguinDad joined #minetest |
20:53 |
|
Darcidride joined #minetest |
20:55 |
rf_ |
who writteh thread.cpp ? |
20:55 |
rf_ |
does it not lack a mutext lock for line 152 to end? it also touches m_queue |
20:56 |
rf_ |
ShadowNinja: I blame you :P |
20:56 |
rf_ |
thought at lest you added a mutex at all. Was that code without any kind of mutext before? |
20:57 |
|
Darcidride joined #minetest |
21:11 |
|
LazyJ_2 joined #minetest |
21:15 |
|
LazyJ joined #minetest |
21:18 |
|
jordan4ibanez joined #minetest |
21:22 |
kaadmy |
!server pixture |
21:22 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 11ms |
21:23 |
kaadmy |
!server pixture |
21:23 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 11ms |
21:23 |
kaadmy |
clients? i'm connected |
21:23 |
kaadmy |
!server pixture |
21:23 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 1/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 10ms |
21:23 |
kaadmy |
there |
21:24 |
Fixer |
closer to compiling |
21:25 |
rf_ |
anyone would like to test my friend's server? it requires ipv6 from opensource "VPN" cjdns |
21:26 |
rf_ |
ping me when testing it so I will log in also :) it's play.minetest.meshnet.pl |
21:26 |
rf_ |
is there a good place to announce that to get players? |
21:27 |
Fixer |
now cmake is ignoring that include dir locations |
21:27 |
Fixer |
:S |
21:28 |
kaadmy |
rf_: i'll try |
21:28 |
kaadmy |
nope, connection timed out for me, port 30000 |
21:30 |
Fixer |
._. |
21:31 |
rf_ |
kaadmy: you need to be in cjdns network, it's a meshnet/vpn |
21:31 |
rf_ |
kaadmy: then you have own ipv6 address |
21:31 |
|
GhostDoge joined #minetest |
21:32 |
rf_ |
kaadmy: are you on linux? it's free open software and trivial to compile, git clone and ./do basically |
21:32 |
kaadmy |
ah |
21:32 |
kaadmy |
didn't do thatr |
21:32 |
rf_ |
kaadmy: would you like to try? it's a small C program that aims to replace internet one day :) |
21:33 |
rf_ |
in the configuration file of it, once it's compiled, you can add the ipv4 references e.g. this public ones from https://h.forum.meshnet.pl/viewtopic.php?f=14&t=38 |
21:35 |
kaadmy |
now really ;) |
21:37 |
red-001 |
what about using it on windows? |
21:37 |
* Fixer |
slaps cmake with a very large dumb head |
21:37 |
rf_ |
red-001: friends are providing a binary built, it will be officially released in few days, or - you can build with help of mingw |
21:38 |
Calinou |
what about OS X? iOS? Android? FreeBSD? |
21:39 |
rf_ |
rf_: this version has updated documentation that says how to build it on windows (using mingw) - https://github.com/tigusoft/cjdns/commit/8fe6f19c2884bf397bb1321795b90ac6e3026974 |
21:39 |
rf_ |
Calinou: it supports OS X, FreeBsd, should OpenBSD. Android is in progress or working (not sure).. |
21:39 |
Fixer |
"oh man i have no idea what is going on" |
21:40 |
rf_ |
Calinou: should work all all Unix family, though some need OS specific version of the code to setup TUN/TAP IP tunnel |
21:41 |
|
kahrl joined #minetest |
21:45 |
Fixer |
.____________. |
21:45 |
Fixer |
D:/Programs/msys64/mingw64/bin/x86_64-w64-mingw32-gcc.exe this is crazy filename |
21:46 |
rf_ |
Fixer: be happy it doesn't have space or non-asic charactrs in it ;) |
21:57 |
Fixer |
o.O |
21:58 |
Fixer |
towelee moment right now |
21:58 |
Fixer |
after random edits it started compiling |
21:59 |
Fixer |
36% |
21:59 |
sfan5 |
dank memes https://www.youtube.com/watch?v=PVPwzBrmRwg |
22:00 |
Fixer |
too bad my inet broke |
22:00 |
Fixer |
59% |
22:01 |
sfan5 |
<Fixer> D:/Programs/msys64/mingw64/bin/x86_64-w64-mingw32-gcc.exe this is crazy filename |
22:01 |
sfan5 |
try /home/stefan/progs/mingw64/bin/x86_64-mingw32-g++ |
22:01 |
Fixer |
sfan5, no, i've fixed that already |
22:02 |
Fixer |
dat .cmake file was pain in the ass |
22:02 |
sfan5 |
yeah no |
22:02 |
sfan5 |
my filename is just as long as yours |
22:02 |
|
Hirato joined #minetest |
22:02 |
Fixer |
sfan5, nope, i just use short gcc, g++, windress, fuck it |
22:02 |
Fixer |
it compiles now |
22:03 |
Fixer |
this msys+mingw thing is confusing |
22:03 |
Fixer |
88% |
22:03 |
Fixer |
sfan5, x86_64-w64-mingw32-gcc is for compiling 32bit on 64bit host, right? |
22:04 |
sfan5 |
no |
22:04 |
Fixer |
.____. |
22:04 |
sfan5 |
the w64-mingw32 stuff just means that you are using mingw |
22:04 |
sfan5 |
x86_64-blablabla-gcc is for 64-bit |
22:04 |
sfan5 |
i686-blablabla-gcc is for 32-bit |
22:04 |
Fixer |
failed on 100% ._. |
22:07 |
|
Trustable joined #minetest |
22:08 |
Fixer |
.___. |
22:08 |
Fixer |
hmm |
22:10 |
Fixer |
sh.exe was found in your PATH, here |
22:10 |
Fixer |
this bs is killing me off |
22:12 |
|
jordan4ibanez joined #minetest |
22:14 |
Fixer |
sfan5, fail at 100% is strange, maybe this revision has some problems |
22:14 |
jordan4ibanez |
Any fast, mod packed servers? |
22:14 |
sfan5 |
!server players:most |
22:14 |
MinetestBot |
sfan5: Xanadu | 98.166.90.48 | Clients: 21/40, 23/28 | Version: 0.4.13-dev / minetest | Ping: 105ms |
22:15 |
sfan5 |
oh that one as usual |
22:15 |
sfan5 |
try looking at the server list |
22:15 |
|
Taoki joined #minetest |
22:15 |
sfan5 |
the most crowded one might not be the best one |
22:15 |
sfan5 |
Fixer: i told you that buildbot.sh is not designed to run on windows |
22:15 |
Fixer |
eh |
22:16 |
Fixer |
will fire up my debian and compile there |
22:25 |
sfan5 |
what |
22:26 |
sfan5 |
Fixer: i would have never even attempted compilation on windows if i had a debian vm |
22:26 |
sfan5 |
it's almost guaranteed that you'll run into problems when using windows |
22:27 |
red-001 |
!server just |
22:27 |
MinetestBot |
red-001: just test | 87.110.8.195 | Clients: 20/78, 21/47 | Version: 0.4.12-dev / minetest | Ping: 37ms |
22:27 |
red-001 |
!server players:most |
22:27 |
MinetestBot |
red-001: Xanadu | 98.166.90.48 | Clients: 21/40, 23/28 | Version: 0.4.13-dev / minetest | Ping: 101ms |
22:27 |
Fixer |
just need to update my debian stable and install mingw-w64 |
22:28 |
jordan4ibanez |
where are the basic commands stored, like /players or whatever it is |
22:28 |
Fixer |
sfan5, too bad there are no dependcies list before using buildbot.sh |
22:29 |
sfan5 |
mingw |
22:29 |
sfan5 |
and cmake |
22:31 |
Fixer |
ok ty |
22:33 |
red-001 |
http://www.menuetos.net/ |
22:33 |
Fixer |
red-001, yes, that is cool one |
22:34 |
red-001 |
there is also http://kolibrios.org/en/ |
22:34 |
red-001 |
must install one of them sometime |
22:34 |
red-001 |
...on a Pentium 4 |
22:35 |
sfan5 |
jordan4ibanez: https://github.com/minetest/minetest/blob/master/builtin/game/chatcommands.lua |
22:37 |
red-001 |
or pentium 3 |
22:39 |
MinetestBot |
[git] duane-r -> minetest/minetest: Mgvalleys: use standard caves 80c7612 https://git.io/vgezG (2016-01-31T22:31:25Z) |
22:43 |
Fixer |
crap, need to install guest-additions |
22:50 |
|
H-H-H joined #minetest |
22:55 |
|
STHGOM joined #minetest |
23:15 |
Fixer |
sfan5, and git of course |
23:21 |
|
kaadmy joined #minetest |
23:22 |
|
greeter joined #minetest |
23:27 |
Fixer |
compilign |
23:27 |
Fixer |
both on debian and on win, will see how it goes |
23:30 |
|
ekem joined #minetest |
23:32 |
Fixer |
2x slower in VM |
23:40 |
|
jordan4ibanez joined #minetest |
23:46 |
|
Hijiri joined #minetest |
23:49 |
Hijiri |
the InvRef method remove_item doesn't respect metadata according to the lua api txt, but does it respect tool wear? |
23:51 |
Hijiri |
Also, in a crafting recipe, how do I specify that an input ingredient should have no wear? |
23:52 |
|
lambda-11235 joined #minetest |
23:52 |
jordan4ibanez |
is there a way to close formspecs |
23:58 |
Fixer |
sfan5, success |