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IRC log for #minetest, 2016-01-31

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All times shown according to UTC.

Time Nick Message
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00:18 Fixer sofar, do you know what the problem with both trapdoors? it has non-symmetrical texture, that means if I make it rotate them a little... --->: https://i.imgur.com/jk8Vefn.png you notice the difference :)
00:25 sofar Fixer: wood trapdoors have the same
00:25 sofar make them open the same way up to fix
00:26 Fixer i know
00:27 Fixer sofar, sometimes you want to make them open opposite ways :)
00:37 rf_ we could use some *good* description of available blocks
00:37 rf_ e.g. exact strength (against various tools),  sorting by that
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01:23 rf_ my server crashes quite often with various bugs, maybe more when using worldedit. is that normal?
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02:44 sofar rf_: worth filing bugs. Save debug.txt to make sure it mentions the mod that causes the crash
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03:35 Open_Future Hi all, having problems making tnt using TNT-master mod.  Any suggestions?
03:42 kaadmy rename the folder to "tnt" without the quotes
03:42 kaadmy and tnt is disabled in multiplayer by default
03:43 Open_Future ok thanks will try that
03:45 Open_Future renamed tnt-master to just tnt, do I have to do something else to enable it in multiplayer?
03:46 fireglow enable_tnt = true
03:46 fireglow in minetest.conf
03:46 Open_Future okay thanks
03:47 Open_Future BTW, i am running minetest under linux, so it is located in a .minetest folder, then I have a folder inside of that called mods, and I put the tnt mod there....is that correct?
03:47 Open_Future sometimes i read where it says there needs to be another minetest folder inside of mod folder
03:47 Open_Future but maybe that is for windows???
03:49 Open_Future not working
03:50 Open_Future i guess im doing something wrong
03:52 lambda-11235 Open_Future: Mods go into ~/.minetest/mods, that is correct.
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03:53 Open_Future okay, so i have put it in the right place.  But when i try to craft tnt it doesnt work.  Im using lump of coal and gravel
03:53 kaadmy and in the mod configuration window inside of MT, reenable tnt
03:53 kaadmy are you playing via "singleplayer"?
03:53 Open_Future no server
03:54 kaadmy and is the subgame's default tnt mod existing?
03:55 kaadmy might break things with two of the same mods
03:55 Hijiri !mod stores
03:55 Open_Future okay its working now
03:55 Hijiri !mod store
03:55 MinetestBot Hijiri: Could not find anything.
03:55 MinetestBot Hijiri: Store player-related information [db] by addi - https://forum.minetest.net/viewtopic.php?t=9276
04:32 Hijiri !mod spawn
04:32 MinetestBot Hijiri: Multispawn[multispawn] by Pitriss - https://forum.minetest.net/viewtopic.php?t=7639
04:48 Hijiri what's the mod people use to let people /spawn?
05:13 Hijiri Ok, I found one
05:14 Hijiri Is there a way to nuke all instances of an item (especially in inventories)
05:18 sofar alias it to something
05:37 Hijiri ok, thanks
05:37 Hijiri Will it work if the original item is still registered?
05:38 sofar no
06:14 Hijiri what would be a good way to do it if I want to keep the item definition?
06:15 sofar on player join nuke the item from their inventory?
06:17 Hijiri I guess that would work, thanks
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12:47 rf_ hi
12:48 rf_ can you make a block that has ambient light level, but ambient as in % of current sun light?
12:48 rf_ such block will not be ambient like a lamp or glowing schrooms,
12:48 rf_ but will be always as light as if it would be on surface with no shadow over it
12:48 rf_ so light in day, dark in night etc
12:48 rf_ is there such option?
12:52 sfan5 i don't think there is
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13:05 Calinou you probably want glow/emission map support
13:05 Calinou already requested
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13:16 rf_ Calinou: I'm not sure, is that it?
13:16 rf_ it's a new kind of property, it's not diffuse, it's not ambient
13:16 rf_ sfan5: maybe we should implement that
13:16 sfan5 maybe
13:16 rf_ sfan5: it would be a new drawtype?
13:17 rf_ in which the light level of the block is set to (some % of) the current sunlight
13:17 rf_ sfan5: in the C++ code how to get the current sunlight value for this?
13:17 sfan5 not sure
13:17 sfan5 but a new drawtype wouldn't be ideal for this
13:18 rf_ ok maybe new light option
13:18 rf_ do we currently have a "diffuse" light option, or is it only result of the texture image?
13:18 rf_ e.g. to set block to 0.5 diffuse
13:22 Calinou there should be the ability to set an emission map
13:22 Calinou automatically detect it with _glow suffix?
13:22 Calinou mytexture_glow.png would be the emission map of mytexture.png
13:22 Calinou like it's already done with normal maps
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13:55 rf_ Calinou: yeah that too
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14:57 Open_Future Hi all, tried installing minetest-teaching mod but it doesn't seem to do anything.  Suggestions?
14:58 Open_Future Github pages talks about "'Utility blocks': A-Z 0-9 and operators" but I don't see how they are supposed to be used and nothing in inventory like utility blocks.
14:59 sfan5 Open_Future: it's intended to be used with creative mode enabled
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15:00 sfan5 Open_Future: here's an example video of how the mod could work https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4
15:03 Open_Future sfan5 I am in creative mode but I don't see how I can say make blocks that have a problem like 45x7
15:04 Open_Future Ill look at the video
15:04 sfan5 well
15:04 sfan5 the teaching mod is more of a demonstration than a finished mod
15:04 sfan5 that you can only check one number/letter is part of the problem
15:05 Open_Future I don't see the number blocks in my inventory
15:05 sfan5 did you enable the mod?
15:05 Open_Future Yes, I thought I did....I'll try again
15:06 sfan5 if in doubt look into world.mt of your world to see whether it's enabled
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15:10 Open_Future_2 Okay, went to enable and I get: failed to enable mod :minetest-teaching: as it contains disallowed characters. etc."
15:12 sfan5 you need to call the folder "teaching"
15:12 Open_Future_2 okay thanks will try that
15:15 arsdragonfly hey guys i'm livestreaming my coding! i'm tackling my server now
15:15 arsdragonfly go to http://www.twitch.tv/arsdragonfly
15:16 Open_Future_2 hey sfan5 can you post that video link again im in another room on the server pc
15:16 arsdragonfly I hope you'll come over and see me
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15:18 sfan5 Open_Future_2: https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4
15:19 arsdragonfly has anyone experienced segfaults in chatplus mod?
15:19 Fixer ._.
15:19 Obani sfan5, did you do that ? it's pretty cool !
15:21 Open_Future_2 okay sfan5 now after the problem is made, can any user attempt to answer the question or do i have to give them some kind of priv?
15:22 sfan5 no they don't need any special privs
15:22 sfan5 Obani: yes
15:24 Open_Future_2 sfan5 looks like im limited to single digit answers, i wanted to do 7x32.  Is that possible?
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15:26 sfan5 Open_Future_2: you can give the player 2 items or something like that which they need to get further
15:28 Open_Future So I would have to have three checking blocks in a row with 2,2,4 as the correct answer for each one in order to give 224 as the final correct answer?
15:30 Open_Future I think you should consider implementing answers that are more than one digit.  In fact, the checking block should not require the student to place a number but instead place an "answer" block that allows for more than one digit responses.
15:31 Open_Future I'm a grade 4 teachers and I can see using this for problems like 7X32 with my students.  7x2 is just too easy at my grade level.
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15:31 sfan5 yeah i should implement that
15:32 Open_Future that way, you still only get one prize for the correct answer but harder/more difficult questions can be given
15:33 Open_Future Also, if they place an answer block...they get the prize but the answer should not stay there.....instead only the problem should be visible so other students in the world can answer the question anew
15:34 Open_Future just some suggestions
15:36 sfan5 >.instead only the problem should be visible
15:36 sfan5 yeah that's not possible atm
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16:39 Fixer jeez, installing msys2+mingw64 is so much pain in the ass
16:39 Fixer package download at 30kb/s
16:39 Fixer f-ing
16:39 Fixer hell
16:40 Fixer installing toolchain took ages
16:40 Fixer now git will download for half a hour
16:40 Fixer and the folder is at 700mb already
16:45 Calinou win-builds.org ?
16:45 CraigyDavi Can an administrator on the wiki review http://wiki.minetest.net/Category:Proposed_for_deletion sometime?
16:46 Calinou CraigyDavi, are you sure this can be safely deleted: http://wiki.minetest.net/index.php?title=Category:Template:Gamelink
16:47 CraigyDavi Yep it's not used by any pages
16:48 Calinou it is empty, so, deleting it
16:48 Calinou also deleted the 2 helmet images
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16:50 CraigyDavi Thanks
16:52 Fixer Calinou, i will try it, thanks
16:53 Fixer Calinou, i'm f-ing with MSYS2 right now
16:53 Fixer need to restart my router, speed is crippled for some reason
16:53 sfan5 why would you install mingw on windows
16:54 Fixer sfan5, to use buildbot.sh >_>
16:54 sfan5 >sh
16:54 Fixer and build with gcc
16:54 sfan5 yeah but buildbot.sh won't run on windows
16:54 sfan5 it's not designed to do that
16:54 Calinou for a convenient Cygwin installation, http://babun.github.io
16:54 Fixer why not? it has all the cmds out there
16:54 Calinou includes zsh, oh-my-zsh…
16:54 Calinou Git/SVN are also pre-installed
16:55 sfan5 >svn
16:55 sfan5 nobody uses svn
16:55 Fixer sfan5, mingw has the same tools, why would not it?
16:55 Calinou sfan5, some Cube 2 games still do, also DarkPlaces, FTEQW…
16:55 Fixer hold on, i will restart that shit
16:55 Fixer brb
16:55 sfan5 Fixer: it is *not* designed to run on windows
16:55 sfan5 it might work
16:56 sfan5 but if it doesn't don't be surprised
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16:58 Fixer_ crap, it is at 15 kb/s again :S
16:59 Calinou Fixer_, are you on a direct Ethernet connection?
17:00 Fixer_ Calinou, ADSL
17:00 Fixer_ Calinou, looks like speeds are ok but that server speed is shit
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17:10 rf_ sfan5: older projects, and companies, often use SVN
17:10 rf_ but cool people use git
17:10 giho cool people use tar-snapshoting.
17:10 Calinou aka. Bash? :)
17:10 giho git is for weaklings
17:11 rf_ ok gramp
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17:35 Fixer nah, it is shitty adsl
17:36 sfan5 repeatedly call your ISP until they fix it
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17:37 Fixer looks like some kind of shaping
17:40 Fixer network overload
17:40 sfan5 repeatedly call your ISP until they fix it, it's the only solution
17:41 Fixer sfan5, it is shitty monopolist ISP, and it is weekend
17:42 Fixer and it is rare case
17:42 Fixer very rare
17:42 sfan5 oh ukraine
17:42 Fixer it is 2mbit adsl
17:42 Fixer not far from me is optic one
17:42 sfan5 i think even south africa has better internet
17:42 Fixer no
17:44 Fixer 17 kb/s from github ._.
17:45 Fixer ping is good though
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18:11 Fixer sfan5, funny that IPTV from that ISP is working nicely
18:11 Fixer oh well
18:11 sfan5 ¯\_(ツ)_/¯
18:12 Fixer sfan5, running your script on windows with mingw-64, will took ages to dwnld dat dlls
18:13 Fixer will take*
18:13 Fixer anyway i go eat
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18:39 rf_ can I test my mod without restaring the server?
18:39 rf_ e.g. I change a texture, or I change init.lua properties of the block, how to see that results without time consuming server restart?
18:40 Obani rf_, check in local
18:40 Obani You need to restart minetest to see changes
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18:43 rf_ Obani: that's really uncomfortable
18:44 rf_ really at very least there should be command to reload changed texutres from disk
18:44 rf_ and like edit properties of blocks or entitis
18:44 rf_ and like edit properties of blocks or entities
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19:00 rf_ is there any protection from xray-like cheating by players?
19:01 rf_ server could be sending only data about blocks that can be seen from current player position
19:01 Calinou <rf_> is there any protection from xray-like cheating by players?
19:01 Calinou no
19:01 rf_ sucks
19:01 Calinou culling is way too expensive
19:01 rf_ nah
19:01 Calinou do it then
19:02 Calinou x-raying is pretty rare in my experience in Minetest
19:02 Calinou this is not Minecraft
19:02 Calinou few people cheat, too :)
19:02 rf_ well, nothing stops them right?
19:02 Calinou modifying the client to make ores visible even if they're entirely occluded by solid nodes is far from trivial
19:02 rf_ so why would have have less cheating here?  just because we're less popular?
19:02 Calinou making a texture pack to see caves through walls is easy though
19:03 Calinou yes, less popular games often don't have as many cheaters… that's obvious
19:03 Calinou most big Minetest servers even disable the anticheat entirely since it's too buggy :)
19:03 rf_ so xraying in MT requires to mod the game not just textures obviously?
19:03 Calinou yes, you need to modify the engine and it's not trivial
19:04 rf_ or simply install this mod https://forum.minetest.net/viewtopic.php?id=3191
19:05 rf_ Calinou: not just anti-hack, it would reduce bandwidth needs for users quickly walking/driving/flying over terrain
19:06 rf_ now entire volumes of blocks are downloaded, right?
19:06 rf_ of chunks
19:10 Fixer sfan5, i wander if some changes are needed for cmake if compiling under windows, i'm git cloning minetest at amazingly fast 17kb/s
19:11 sfan5 nope
19:11 sfan5 cmake works pretty much the same on windows
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19:12 Fixer i'm worried about directory path... will see how it goes
19:14 sfan5 cmake works on windows
19:14 sfan5 buildbot.sh maybe not
19:19 MinetestBot [git] ShadowNinja -> minetest/master-server: Misc cleanup ea3dbeb https://git.io/vgemn (2016-01-24T00:26:11-05:00)
19:19 MinetestBot [git] ShadowNinja -> minetest/master-server: Use requirements file 3792ee3 https://git.io/vgemc (2016-01-24T00:26:11-05:00)
19:19 MinetestBot [git] ShadowNinja -> minetest/master-server: Remove list filename option ccd85da https://git.io/vgemC (2016-01-24T00:25:58-05:00)
19:19 MinetestBot [git] ShadowNinja -> minetest/master-server: Remove ban list b366290 https://git.io/vgemW (2016-01-23T23:53:01-05:00)
19:19 MinetestBot [git] ShadowNinja -> minetest/master-server: Load defaults from example config a431911 https://git.io/vgeml (2016-01-23T23:47:15-05:00)
19:19 MinetestBot [git] ShadowNinja -> minetest/master-server: Add nginx config to docs ebe788a https://git.io/vgem8 (2016-01-23T23:36:05-05:00)
19:20 Fixer o.O
19:20 Fixer sfan5, i have bash on windows and all utils, only possible problem is PATH to toolchain
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19:25 Fixer sfan5, actually i'm running it right now :} lets see how it ends
19:25 Calinou rf_, culling greatly increases server CPU usage, and it's high enough
19:25 Calinou Minetest uses little bandwidth on the client, it can be played on fairly slow ADSL (2 Mb/s down) just fine
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19:34 Fixer_ ugh
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19:40 Fixer crap, restarting git clone, same 40kbit/s shit all over again
19:41 Krock a dial up connection could be a bit faster
19:44 Fixer sorry, 40kbyte/s
19:44 Fixer that is my dial up past talking
19:44 Fixer then 3kbyte/s was so good
19:45 Fixer usual modem speed 33200 or smth like that
19:45 Fixer after that it went up to 45000 bod/s
19:45 Fixer after switching telephone station from analog to digital
19:45 Fixer i think it was in 2006 or so
19:50 Fixer analog telephone station is fun, you talk with someone, and .... it is 4 people now :}
19:51 kaadmy when you put it that way ^.^
19:52 Fixer it is random
20:00 Fixer nmake error
20:00 Fixer hmm
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20:03 rf_ where is the code that draws given block, where I could fiddle with light settings?
20:04 rf_ is the MT itself has the code that draws given block, or is MT only setting properties of irrlicht?
20:06 Fixer sfan5, have you encountered nmake error? missing file
20:07 Fixer like this http://pastebin.com/raw/SFckX7rc
20:07 Fixer hmm, need to check cmake
20:07 Fixer nmake is windows tool
20:08 sfan5 i have no idea what nmake is
20:08 Fixer sfan5, part of win compiler
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20:08 Fixer nevermind
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20:14 jordan4ibanez So with moveto(pos, continuous=false) what does the continuous setting do?
20:14 jordan4ibanez Also is there a modding channel?
20:20 Darcidride joined #minetest
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20:32 sfan5 oh hey it's a jordan4ibanez
20:33 jordan4ibanez Hey sfan5
20:34 jordan4ibanez Long time no talk, ended up blowing out my shoulder so I was dealing with personal issues for the last few months while recovering
20:34 sfan5 >// continuous: if true, object does not stop immediately at pos
20:34 sfan5 no idea what that means tho
20:35 sfan5 ouch
20:35 sfan5 what did you do to your shoulder
20:36 jordan4ibanez I fell and tore the socket, they had to sew it back together
20:36 jordan4ibanez And thank you
20:36 Darcidride joined #minetest
20:48 Calinou rf_, Minetest uses its own lighting logic, it doesn't use Irrlicht lighting
20:48 Calinou try light.cpp? :p
20:51 PenguinDad joined #minetest
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20:55 rf_ who writteh thread.cpp ?
20:55 rf_ does it not lack a mutext lock for line 152 to end? it also touches m_queue
20:56 rf_ ShadowNinja: I blame you :P
20:56 rf_ thought at lest you added a mutex at all. Was that code without any kind of mutext before?
20:57 Darcidride joined #minetest
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21:15 LazyJ joined #minetest
21:18 jordan4ibanez joined #minetest
21:22 kaadmy !server pixture
21:22 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 11ms
21:23 kaadmy !server pixture
21:23 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 11ms
21:23 kaadmy clients? i'm connected
21:23 kaadmy !server pixture
21:23 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 1/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 10ms
21:23 kaadmy there
21:24 Fixer closer to compiling
21:25 rf_ anyone would like to test my friend's server? it requires ipv6 from opensource "VPN" cjdns
21:26 rf_ ping me when testing it so I will log in also :)  it's play.minetest.meshnet.pl
21:26 rf_ is there a good place to announce that to get players?
21:27 Fixer now cmake is ignoring that include dir locations
21:27 Fixer :S
21:28 kaadmy rf_: i'll try
21:28 kaadmy nope, connection timed out for me, port 30000
21:30 Fixer ._.
21:31 rf_ kaadmy: you need to be in cjdns network, it's a meshnet/vpn
21:31 rf_ kaadmy: then you have own ipv6 address
21:31 GhostDoge joined #minetest
21:32 rf_ kaadmy: are you on linux? it's free open software and trivial to compile, git clone and ./do basically
21:32 kaadmy ah
21:32 kaadmy didn't do thatr
21:32 rf_ kaadmy: would you like to try? it's a small C program that aims to replace internet one day :)
21:33 rf_ in the configuration file of it, once it's compiled, you can add the ipv4 references e.g. this public ones from https://h.forum.meshnet.pl/viewtopic.php?f=14&amp;t=38
21:35 kaadmy now really ;)
21:37 red-001 what about using it on windows?
21:37 * Fixer slaps cmake with a very large dumb head
21:37 rf_ red-001: friends are providing a binary built, it will be officially released in few days, or - you can build with help of mingw
21:38 Calinou what about OS X? iOS? Android? FreeBSD?
21:39 rf_ rf_: this version has updated documentation that says how to build it on windows (using mingw) - https://github.com/tigusoft/cjdns/commit/8fe6f19c2884bf397bb1321795b90ac6e3026974
21:39 rf_ Calinou: it supports OS X, FreeBsd, should OpenBSD.  Android is in progress or working (not sure)..
21:39 Fixer "oh man i have no idea what is going on"
21:40 rf_ Calinou: should work all all Unix family, though some need OS specific version of the code to setup TUN/TAP IP tunnel
21:41 kahrl joined #minetest
21:45 Fixer .____________.
21:45 Fixer D:/Programs/msys64/mingw64/bin/x86_64-w64-mingw32-gcc.exe this is crazy filename
21:46 rf_ Fixer: be happy it doesn't have space or non-asic charactrs in it ;)
21:57 Fixer o.O
21:58 Fixer towelee moment right now
21:58 Fixer after random edits it started compiling
21:59 Fixer 36%
21:59 sfan5 dank memes https://www.youtube.com/watch?v=PVPwzBrmRwg
22:00 Fixer too bad my inet broke
22:00 Fixer 59%
22:01 sfan5 <Fixer> D:/Programs/msys64/mingw64/bin/x86_64-w64-mingw32-gcc.exe this is crazy filename
22:01 sfan5 try /home/stefan/progs/mingw64/bin/x86_64-mingw32-g++
22:01 Fixer sfan5, no, i've fixed that already
22:02 Fixer dat .cmake file was pain in the ass
22:02 sfan5 yeah no
22:02 sfan5 my filename is just as long as yours
22:02 Hirato joined #minetest
22:02 Fixer sfan5, nope, i just use short gcc, g++, windress, fuck it
22:02 Fixer it compiles now
22:03 Fixer this msys+mingw thing is confusing
22:03 Fixer 88%
22:03 Fixer sfan5, x86_64-w64-mingw32-gcc is for compiling 32bit on 64bit host, right?
22:04 sfan5 no
22:04 Fixer .____.
22:04 sfan5 the w64-mingw32 stuff just means that you are using mingw
22:04 sfan5 x86_64-blablabla-gcc is for 64-bit
22:04 sfan5 i686-blablabla-gcc is for 32-bit
22:04 Fixer failed on 100% ._.
22:07 Trustable joined #minetest
22:08 Fixer .___.
22:08 Fixer hmm
22:10 Fixer sh.exe was found in your PATH, here
22:10 Fixer this bs is killing me off
22:12 jordan4ibanez joined #minetest
22:14 Fixer sfan5, fail at 100% is strange, maybe this revision has some problems
22:14 jordan4ibanez Any fast, mod packed servers?
22:14 sfan5 !server players:most
22:14 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 21/40, 23/28 | Version: 0.4.13-dev / minetest | Ping: 105ms
22:15 sfan5 oh that one as usual
22:15 sfan5 try looking at the server list
22:15 Taoki joined #minetest
22:15 sfan5 the most crowded one might not be the best one
22:15 sfan5 Fixer: i told you that buildbot.sh is not designed to run on windows
22:15 Fixer eh
22:16 Fixer will fire up my debian and compile there
22:25 sfan5 what
22:26 sfan5 Fixer: i would have never even attempted compilation on windows if i had a debian vm
22:26 sfan5 it's almost guaranteed that you'll run into problems when using windows
22:27 red-001 !server just
22:27 MinetestBot red-001: just test | 87.110.8.195 | Clients: 20/78, 21/47 | Version: 0.4.12-dev / minetest | Ping: 37ms
22:27 red-001 !server players:most
22:27 MinetestBot red-001: Xanadu | 98.166.90.48 | Clients: 21/40, 23/28 | Version: 0.4.13-dev / minetest | Ping: 101ms
22:27 Fixer just need to update my debian stable and install mingw-w64
22:28 jordan4ibanez where are the basic commands stored, like /players or whatever it is
22:28 Fixer sfan5, too bad there are no dependcies list before using buildbot.sh
22:29 sfan5 mingw
22:29 sfan5 and cmake
22:31 Fixer ok ty
22:33 red-001 http://www.menuetos.net/
22:33 Fixer red-001, yes, that is cool one
22:34 red-001 there is also http://kolibrios.org/en/
22:34 red-001 must install one of them sometime
22:34 red-001 ...on a Pentium 4
22:35 sfan5 jordan4ibanez: https://github.com/minetest/minetest/blob/master/builtin/game/chatcommands.lua
22:37 red-001 or pentium 3
22:39 MinetestBot [git] duane-r -> minetest/minetest: Mgvalleys: use standard caves 80c7612 https://git.io/vgezG (2016-01-31T22:31:25Z)
22:43 Fixer crap, need to install guest-additions
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23:15 Fixer sfan5, and git of course
23:21 kaadmy joined #minetest
23:22 greeter joined #minetest
23:27 Fixer compilign
23:27 Fixer both on debian and on win, will see how it goes
23:30 ekem joined #minetest
23:32 Fixer 2x slower in VM
23:40 jordan4ibanez joined #minetest
23:46 Hijiri joined #minetest
23:49 Hijiri the InvRef method remove_item doesn't respect metadata according to the lua api txt, but does it respect tool wear?
23:51 Hijiri Also, in a crafting recipe, how do I specify that an input ingredient should have no wear?
23:52 lambda-11235 joined #minetest
23:52 jordan4ibanez is there a way to close formspecs
23:58 Fixer sfan5, success

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