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Niebieski |
I was wondering it may be cool if someone made a mod that adds ARK:Survival Evolved gameplay into Minetest. |
00:40 |
* H-H-H |
would love to get the source for ark lol |
00:41 |
Niebieski |
Haha. |
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Fixer |
._. |
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02:01 |
DI3HARD139 |
Is there a mapgen mod that loads an image as a map? |
02:01 |
everamzah |
i saw bmpmap but that wasn't the one i was thinking of |
02:02 |
DI3HARD139 |
I just saw it aswell |
02:03 |
everamzah |
https://forum.minetest.net/viewtopic.php?f=10&t=13953 |
02:03 |
everamzah |
real terrain ? i think this is the one i had in mind |
02:03 |
DI3HARD139 |
wrong url |
02:03 |
everamzah |
but there was another one |
02:04 |
everamzah |
so it is |
02:04 |
everamzah |
https://forum.minetest.net/viewtopic.php?f=11&t=12666 |
02:05 |
everamzah |
there was one where you could walk along and it would build walls behind you. or you'd draw a smiley and it would make that on the map |
02:05 |
DI3HARD139 |
I remember this one. Thought it was neat actually |
02:05 |
everamzah |
or maybe that was the same one and i've gotten them mixed up |
02:12 |
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03:58 |
rf_ |
is there some unbreakable block in MT? |
03:58 |
rf_ |
or very hard one |
03:59 |
kaadmy |
cloud? |
03:59 |
kaadmy |
try giveme :cloud iirc |
03:59 |
kaadmy |
or smth similar |
04:00 |
DI3HARD139 |
Use the maptools mod |
04:00 |
DI3HARD139 |
It has unbreakable wood, stone and glass |
04:01 |
sofar |
!mod maptools |
04:01 |
MinetestBot |
sofar: Map Tools [maptools] by Calinou - https://forum.minetest.net/viewtopic.php?t=1882 |
04:05 |
rf_ |
and obsidian? |
04:05 |
sofar |
can be broken with pickaxes |
04:10 |
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04:13 |
swift110-phone |
Hey guys |
04:14 |
DI3HARD139 |
Hi |
04:15 |
swift110-phone |
How r u |
04:20 |
DI3HARD139 |
Pretty good. How about yourself? |
04:27 |
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04:38 |
swift110-phone |
Im gr8 |
04:43 |
swift110-phone |
What ya up too |
04:46 |
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05:30 |
RealBadAngel |
how do you guys like it? http://i.imgur.com/wPUZbAv.png |
05:32 |
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05:36 |
DI3HARD139 |
Looks like you drew it by hand |
05:36 |
DI3HARD139 |
great job |
05:52 |
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06:51 |
sofar |
blender crash after 30 minutes of rapid use... no backup |
06:51 |
sofar |
:( |
06:53 |
Hijiri |
that reminds me of the nightmare I had on thursday, where my laptop hard drive failed |
06:53 |
Hijiri |
I still need to start doing backups |
06:53 |
Hijiri |
but I put all my downloaded media in my home directory |
06:54 |
Hijiri |
so it's not nice and small |
06:56 |
Hijiri |
ok, well I've moved all that somewhere else |
07:03 |
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08:26 |
sofar |
https://forum.minetest.net/viewtopic.php?f=9&t=13970 - record demo camera mod |
08:33 |
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08:43 |
Krock |
!mod demo |
08:43 |
MinetestBot |
Krock: Could not find anything. |
08:44 |
Krock |
!mod camera |
08:44 |
MinetestBot |
Krock: Could not find anything. |
08:44 |
sfan5 |
!mod Krock |
08:44 |
MinetestBot |
sfan5: Could not find anything. |
08:44 |
Krock |
<.< |
08:45 |
Hijiri |
does it search WIP too? |
08:45 |
Krock |
yes |
08:45 |
Krock |
the mod was added some minutes right after I ran the today's indexer |
08:46 |
Krock |
!mod camera |
08:46 |
MinetestBot |
Krock: Camera: Record your flight by sofar - https://forum.minetest.net/viewtopic.php?t=13970 |
08:54 |
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09:56 |
everamzah |
are books not wrapping text for anyone else? |
09:58 |
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13:53 |
rf_ |
how to copy entire region with worldedit? |
13:53 |
rf_ |
but not copy it to totally other position |
13:54 |
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14:41 |
* Fixer |
smokes SmugLeaf |
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16:58 |
Open_Future |
Hi all, wondering how I can see who has logged in recently? Do I have to read a log file somewhere or is there a command to show who logged in from within the game/server? |
17:01 |
kaadmy |
i don't think there's a log for logins/logouts, but you could grep the server's debug log for anything reselbling a join/quit |
17:03 |
RealBadAngel |
http://i.imgur.com/V6g0AVu.png |
17:05 |
Fixer |
RealBadAngel, wth is this? |
17:05 |
kaadmy |
RealBadAngel: NEAT |
17:07 |
RealBadAngel |
Fixer, cel shader |
17:07 |
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17:07 |
Fixer |
RealBadAngel, o.O |
17:10 |
Fixer |
RealBadAngel, are there some yellowish shader with really "bad sleep" look? |
17:11 |
RealBadAngel |
propably |
17:11 |
RealBadAngel |
theres shitload of possible postprocessing effects |
17:12 |
Fixer |
RealBadAngel, i do like this shader effect -> https://www.youtube.com/watch?v=qJ2THHsBma0 (at start) |
17:12 |
RealBadAngel |
atm i do have bloom, DoF, cel, ssao, fxaa |
17:12 |
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17:14 |
Fixer |
RealBadAngel, what kind of shader is this on that video? |
17:15 |
RealBadAngel |
sorry, im on mobile with limits, cant watch vids |
17:16 |
RealBadAngel |
make a screenshot if you can |
17:16 |
Fixer |
wait a sec |
17:19 |
Fixer |
RealBadAngel, smth like that https://i.ytimg.com/vi/qJ2THHsBma0/maxresdefault.jpg |
17:20 |
RealBadAngel |
this is bloom |
17:20 |
Fixer |
yellowish tint, very slight bloom |
17:20 |
RealBadAngel |
http://i.imgur.com/crOW2M2.png |
17:22 |
Obani |
RealBadAngel, looks good, but maybe it's too heavy. Do you think you could reduce the effect a little bit ? |
17:22 |
Obani |
And merge it ASAP ? xD |
17:23 |
rf_ |
so no way to copy blocks? e.g. from (0,0,0)-(50,50,50) copy that area into (3000,0,300) [ to (3050,50,350) ] |
17:23 |
Obani |
rf_, WorldEdit |
17:23 |
Obani |
No way to do it without being in-game and using World Edit |
17:23 |
RealBadAngel |
Obani, theres still lotsa to do before it could be merged |
17:23 |
Obani |
(or maybe am I wrong) |
17:24 |
Open_Future |
okay I can see who joined in debug file....thanks |
17:24 |
RealBadAngel |
but then quite a few nice effects will be aviable at once |
17:24 |
rf_ |
Obani: I don't see there a copy like that |
17:24 |
rf_ |
there seems to be just a copy as in duplicate area but into area NEXT to it, not into arbitrary destination |
17:25 |
Obani |
oh |
17:26 |
RealBadAngel |
and there each effect will have a few settings to fine tune it |
17:26 |
Fixer |
RealBadAngel, here it is OFF and ON, very big difference: https://i.imgur.com/DQT3rgu.jpg |
17:26 |
RealBadAngel |
like for example here, cel with slightly changed outlining: http://i.imgur.com/v9CEpbw.png |
17:27 |
RealBadAngel |
Fixer, it looks like it tints the screen just |
17:28 |
Fixer |
RealBadAngel, tints depending on light colour? looks badass anyway |
17:28 |
RealBadAngel |
propably yes |
17:28 |
RealBadAngel |
quite easy to achieve |
17:31 |
Fixer |
http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/e/e1/Ntsc.png/800px-Ntsc.png?version=114e0be78c14e7e279542a21c5c481d4 lolol |
17:32 |
Fixer |
now this is badass http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/7/72/Green.png/800px-Green.png?version=e2a14039a578fa4a1d9266f64d692339 |
17:32 |
Fixer |
very badass |
17:32 |
Hijiri |
rf_: do you mean without writing a new mod? |
17:33 |
Hijiri |
you could do it in lua using voxelmanips probably |
17:37 |
Fixer |
RealBadAngel, -> http://sonicether.com/images/seus/v10.1/2014-05-03_17.26.12.jpg holy shit ones |
17:38 |
Fixer |
RealBadAngel, http://sonicether.com/images/seus/v10.1/2014-05-03_11.35.37.jpg |
17:38 |
Fixer |
RealBadAngel, http://sonicether.com/images/seus/v10.1/2014-05-03_17.34.11.jpg |
17:38 |
Fixer |
RealBadAngel, http://sonicether.com/images/seus/v10.1/2014-05-03_17.35.36.jpg |
17:38 |
Fixer |
last one is so good |
17:38 |
Fixer |
this is some serious shit |
17:39 |
fireglow |
wow |
17:39 |
fireglow |
wowowo. Which game is that, Fixer? :o |
17:39 |
Fixer |
Minecraft + some shader mod |
17:39 |
fireglow |
right. Humm. |
17:44 |
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17:46 |
Hijiri |
Is lua's table.insert O(log n), because it takes log n time to find the end of the array? |
17:51 |
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19:10 |
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19:17 |
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19:23 |
Hijiri |
Is there a schematic-designing tool |
19:24 |
Hijiri |
I think I saw one once but I don't remember |
19:24 |
Hijiri |
or do I have to do it in worldedit |
19:25 |
est31 |
There is a nodebox designing tool by rubenwardy |
19:25 |
est31 |
but for schematics you have to do worldedit yes |
19:33 |
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19:49 |
rf_ |
what is the block name of water? |
19:50 |
rf_ |
"Water" doesn't seem to work... seems to find water lilly |
19:50 |
fireglow |
default:water_source |
19:52 |
red-001 |
if you water river water it's default:riverwater_source |
19:52 |
red-001 |
ahh |
19:52 |
red-001 |
ignore the first water |
19:54 |
STHGOM |
if you *want* |
19:54 |
rf_ |
and the flowing water? |
19:56 |
STHGOM |
water_flowing |
19:56 |
STHGOM |
iirc |
20:02 |
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21:31 |
paramat |
Hijiri > "Is there a schematic-designing tool" https://github.com/paramat/saveschems |
21:32 |
steven2 |
hi, if I install a mod and I see it in my config menu, does that mean it is correctly installed? |
21:37 |
Hijiri |
thanks paramat |
21:38 |
Hijiri |
oh, I was thinking of a visual editor |
21:43 |
steven2 |
it's about Wardrobe mod, not working, though apearing in config as installed |
21:44 |
steven2 |
appearing* |
21:45 |
steven2 |
http://wiki.minetest.net/Mods/Wardrobe |
21:50 |
paramat |
Hijiri https://forum.minetest.net/viewtopic.php?f=9&t=12011 sure but this is all we have, worldedit has limitations |
21:52 |
paramat |
it can't set per-node force-place and you can't punch air to set its probability |
21:52 |
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21:54 |
paramat |
someone should write a new schematic creator |
22:24 |
steven2 |
got it, I had to enable it on world.mt file into my world folder ("load_mod_wardrobe = true") |
22:27 |
steven2 |
ah got it also the config window part, needed to enter into my map options |
22:28 |
Fixer |
._. |
22:28 |
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22:30 |
steven2 |
begginer here, thought that just saying "installed" there was enough. Fortunatelly I was able to do it w/o your useful help ;) |
22:33 |
steven2 |
now finding skins... I wonder why skins are not still part of the official settings |
22:34 |
red-001 |
"mod's can do it" |
22:34 |
steven2 |
even they don't appear in the wiki main pages |
22:38 |
steven2 |
also not in the "Mods listed by category" http://wiki.minetest.net/List_of_Mods :) |
22:39 |
steven2 |
excuse me, but kind of complicated how to figure it out |
22:39 |
sofar |
Hijiri: try to use the layout style in github.com/minetest-mods/saveschems/init.lua |
22:39 |
sofar |
https://github.com/minetest-mods/saveschems/blob/master/init.lua sorry |
22:40 |
steven2 |
nice game BTW, guys |
22:42 |
steven2 |
mods database is not working anymore it seems: https://forum.minetest.net/mmdb/ |
22:44 |
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22:44 |
sofar |
it's been dead for months |
22:49 |
steven2 |
it is still set as Topic in Mods section of forums https://forum.minetest.net/viewforum.php?f=46 |
22:50 |
sofar |
locked topic, person walked out. nobody can edit |
22:52 |
steven2 |
even the admins? |
22:54 |
steven2 |
or maybe they are waiting for someone who can update it |
22:58 |
paramat |
i guess we can't be bothered with it, and we are very understaffed |
23:03 |
steven2 |
okay |
23:03 |
steven2 |
just notifying |
23:09 |
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23:41 |
Hijiri |
what's a blockseed, in register_on_generated ? |
23:42 |
Hijiri |
can I use it as a pseudorandom number? |
23:44 |
est31 |
yes that's what its for |
23:44 |
Hijiri |
ok, thanks |
23:44 |
Hijiri |
what's the range? |
23:44 |
est31 |
in fact its best if you use only the blockseed, bc then the map is more or less deterministic |
23:44 |
Hijiri |
and is it a uniform distro |
23:45 |
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23:45 |
est31 |
I dont know the limits or whether its uniform, sorry |
23:45 |
Hijiri |
alright |
23:47 |
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