Time Nick Message 00:01 kaeza o/ 00:01 Hijiri hi 00:19 paramat heh Fixer Duane added them i designed them 00:20 Fixer paramat, i was talking about actual tunnel digged by some crazy guys 00:21 paramat oh thought you meant the caverns in mgvalleys 00:21 Fixer paramat, i will look at them now 00:22 Fixer paramat, underwater start 00:22 paramat huge caves below y = -256 00:22 paramat in river or ocean? 00:23 Fixer lake at 44 1 20 00:23 Fixer -3 depth or so 00:23 paramat aha, interesting.. 00:23 paramat shouldn't happen 00:23 paramat what seed? 00:24 Fixer hold on 00:24 Hijiri am I allowed to ask people to look at the mod release topic move thread in here 00:24 Fixer 14537341440987907078 00:24 Hijiri (I guess I just did) 00:24 Fixer 14537341440987907078 00:24 Fixer this one for sure 00:25 Fixer with tone mapping caves are trully black 00:26 paramat ok 00:26 Fixer paramat, btw, founrains in large caves, lava or water, is it intended as fountain? o.O 00:26 Fixer lava fountain is good 00:27 paramat yes the topic move thread can lag a bit 00:27 kaeza Hijiri, topic moved 00:27 Fixer paramat, nevermind 00:27 Hijiri kaeza: thanks! 00:29 paramat erm i think duane made the liquids appear on the tunnel floor 00:29 kaeza yes the topic move thread can lag a bit 00:29 kaeza because there are maybe 2 moderators "active" :/ 00:29 kaeza reports go unanswered for months sometimes 00:29 paramat yep 00:30 Fixer paramat, it is not duans thing, it is your large water/lava in large cave %) 00:31 paramat aha 00:32 paramat in the mid-size caves lava does often spawn in a fountain shape, due to how cavegen works 00:35 Fixer paramat, artesian like water fountains, nice enough 00:40 Fixer paramat, found something funny, hold on 00:41 Fixer paramat, https://i.imgur.com/S3Toxfh.jpg 00:53 Fritigern Fixer: paramat I like this mod (which still works in 0.4.13!) for use with caves. It saves so many torches! https://forum.minetest.net/viewtopic.php?t=2621 00:54 Fritigern It's prolly not good idea to use that mod on a server, but for singleplayer, I find it nearly indispensible 00:55 Fritigern Fixer: I too have found those underwater walls in the Valleys mapgen. It looks cool, but I have a feeling like it is an unintentional side effect of some change. 00:56 Fixer could be 01:01 Fixer paramat, you can see that underwater walls on that seed btw, lots of them 01:01 Fixer paramat, i don't remember that earlier 01:02 Fixer paramat, some kind of wrong noise, that should be fixed 01:08 paramat Fixer yeah there's a PR to fix those, will merge it tonight 01:08 Fixer paramat, oh, do i need to remove comment about that? 01:10 paramat https://github.com/minetest/minetest/pull/3635 01:11 Fixer yeah, that one 01:11 Fixer edited my comment 01:18 paramat red-001 see https://github.com/minetest/minetest_game/pull/799#issuecomment-178292343 01:18 Fixer paramat, set node liquid source will set it without actual flow activation? 01:19 paramat correct, only 'place node' activates it 01:19 Fixer paramat, oh ok, i will look at it 01:19 Fixer i was more interested in flowing kind 01:19 Fixer maybe it is working on sources 02:01 DoyleChris im having problems getting rubber tree saplings to grow 02:02 DoyleChris i started a new world and planted a rubber tree and its not growing but on other worlds it did. 04:08 diemartin_ 1, 2, 3, testing... 04:40 Fritigern ooooh, interesting mod!!! https://forum.minetest.net/viewtopic.php?f=9&t=13972 04:44 kaadmy huh 04:45 kaadmy does it really work? 04:48 Fritigern Dunno. I never had the OOM issue happen to me. But assuming that it works, then this will become a must-have for many people. 05:02 kaeza hmm, somebody should try it on memory hog mods. I'd say that `collectgarbage` call may have some sizable performance penalty 05:03 kaeza too lazy right now for benchmarks 05:03 kaeza still, nice idea 05:05 kaeza hurr, need more coffee 05:24 MrIbby Is this the place to request for a wiki account? 05:43 MrIbby I'll try next time. Good night. 05:46 swift110 hello guys 06:33 Hijiri are all player inventories persisted? 06:41 MinetestBot 02[git] 04duane-r -> 03minetest/minetest: Mgvalleys: fix riverbeds below sea level 1399c905c https://git.io/vgUQn (152016-02-02T06:37:22Z) 06:41 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves 130a8af88 https://git.io/vgUQc (152016-02-02T06:37:01Z) 09:45 JamesTait Good morning all! Happy Tuesday, and happy Hedgehog Day! 😃 10:07 fling happy hgh day! 11:03 rf_ happy hgh day! 11:21 glocke_ hi, are mod-related questions allowed, here? 11:22 sofar Yes 11:22 glocke_ I'm using PilzAdam's throwing mod (latest git version) with Minetest (latest windows version). I cannot shoot using bow 11:23 glocke_ all i can do is to melee-attack with arrows (as they were swords) 11:23 glocke_ what am I doing wrong? :) 11:25 glocke_ lol, suddently it started to work oO 11:28 glocke_ gonna leave now xD 11:55 kaeza Mornings 11:55 kaeza I just love this: https://github.com/minetest/minetest/issues/3596#issuecomment-176599246 12:10 RealBadAngel i just dont get it, i always compile with -DRUN_IN_PLACE=1 12:10 RealBadAngel actually never built system wide one 12:14 RealBadAngel why just dont grab all the deps we need, bundle them and build packages for all the platforms we need? 12:14 RealBadAngel such thing can be automated easily 12:15 Samson1 Hello:) 12:15 Samson1 Erm 12:15 Samson1 Oh, sorry, did I come in at the wrong time? 12:15 kaeza because "portable package", and "installing shortcuts in Start Menu" are really 100% compatible requirements 12:16 kaeza Samson1, all time is wrong time somewhere! 12:16 kaeza why can't we all agree to use UTC everywhere? 12:17 RealBadAngel for being portable you need all the libs, right? 12:17 Samson1 kaeza, You bet XD 12:17 RealBadAngel irrlicht, sound, etc 12:17 kaeza RealBadAngel, yep, basically everything not bundled by default by the OS (libgcc, etc), I guess 12:18 RealBadAngel we do that with windows already (by providing precompiled dlls) 12:18 RealBadAngel lets just bundle any piece we need 12:19 RealBadAngel many games do that 12:21 Samson1 Could some one help me find a mod that makes the players head and limbs move like Minecraft's that is not the ( Animated player mod) ? 12:21 kaeza RealBadAngel, if you want, I have a fresh SliTaz install for testing ;) 12:22 Samson1 Any mod that is not this one ( https://forum.minetest.net/viewtopic.php?f=11&t=10349&hilit=animated+player ) 12:22 Samson1 reply when ever :) 12:22 RealBadAngel Samson1, im afraid theres no mod that can reliable do that 12:23 kaeza there's this: http://www.youtube.com/watch?v=edzDAH6-WQU 12:24 kaeza I'm sure there's a more recent fork of that code, but can't remember who made it 12:25 kaeza ah. here: https://forum.minetest.net/viewtopic.php?p=203463 13:25 Fixer crap, compiled new version and falsely deleted it right away :/ 15:37 Fixer o.O 15:37 RealBadAngel O.o 15:38 Fixer try to make super simple mod, made init.lua with minetest.chat_send_all("text") or print or whatever, placed it in folder in mods, no fucking effect 15:38 Fixer trying* 15:38 Fixer em i missing something? 15:38 RealBadAngel youre missing "when" 15:39 Fixer condition to run? 15:39 Fixer is not it reads it and executes right away? 15:39 RealBadAngel when do you want to send all the players such text 15:39 RealBadAngel when they join? 15:39 Fixer lets talk about simple print("lololo") 15:40 Fixer it does not print it anywhere 15:40 Fixer in debug 15:40 RealBadAngel ok, when u start that on the server it will be executed just once 15:40 RealBadAngel on server start 15:40 Fixer yes 15:40 RealBadAngel without players 15:40 Fixer i start it in singleplayer 15:40 RealBadAngel you propably want some trigger to let it happen 15:41 RealBadAngel ie player join 15:41 Fixer or minetest.after(30, function() blabla... 15:41 RealBadAngel but if you will be fast enough to connect to server before that 30s 15:41 Fixer of course 15:42 RealBadAngel put that into one node on punch for example 15:43 RealBadAngel if anybody will punch it it will work 15:43 RealBadAngel otherwise it will be executed just once on startup and forgotten 15:44 RealBadAngel prolly without any players to see it ;) 15:44 Fixer hold on found smth better 15:45 Fixer minetest.register_globalstep(function(dtime)) this should help 15:47 RealBadAngel bad idea 15:47 RealBadAngel use callbacks 15:48 RealBadAngel putting code on dtime is makin server slow 15:48 RealBadAngel because its gonna be executed each tick 16:03 RealBadAngel http://i.imgur.com/ddaR89K.png 16:03 RealBadAngel imho it starts to look real cute :) 16:03 Fixer RealBadAngel, don't worry it is for test purposes I need just to -ing execute my function at all cost %) 16:04 RealBadAngel hehe ok 16:04 Fixer RealBadAngel, nice, need less blur to make more realistic 16:04 RealBadAngel blur is with DoF 16:05 RealBadAngel it depends on what you are lookin at 16:06 RealBadAngel http://i.imgur.com/2ZihxAn.png 16:06 RealBadAngel cycle between those two screenshots 16:06 Fixer yes, iirc, most human has 1 diopter vision, and things start to blur if they look <100cm iirc 16:06 Fixer nice 16:07 RealBadAngel ingame this effects dramatically enances 3d vision imho 16:07 RealBadAngel *enhances 16:09 RealBadAngel world gains incredible depth 16:27 Fixer my megacrappy code worked 16:30 Fixer RealBadAngel, that filmic thing is very nice at night 16:32 RealBadAngel say thx to Kodak guys, color characteristics is copied from their films in that filter 16:36 Fixer there are some new comments at filmic https://github.com/minetest/minetest/pull/3612 16:43 Hijiri How would you test if an entity is a dropped item, and then check what item it is? 16:50 RealBadAngel Hijiri, dropped item has a name, __builtin:item 16:51 RealBadAngel if you get obj from this entity it will have itemstring field 16:52 RealBadAngel holding for example: default:stone 10 16:52 Hijiri alright, thanks 16:52 Hijiri actually I just looked in pipeworks and saw it, sorry 16:52 Hijiri I guess I could have checked before asking 16:52 RealBadAngel np 17:28 kaadmy RealBadAngel: would it be possible to have the HDR but desaturate it by how dark it would be without HDR? 17:29 kaadmy then nights would still be bright, but desaturated and mostly grayscale 17:29 Obani kaadmy, night is the moment where you have to make lights 17:30 kaadmy Obani: so? 17:30 RealBadAngel HDR is not the effect, its enhanced color space, not aviable for regular monitors 17:30 kaadmy ah 17:30 RealBadAngel then, we use there special filters 17:31 RealBadAngel like uc2 tonemapping 17:31 RealBadAngel and after using it we convert the result back to LDR monitor 17:31 RealBadAngel so, filter is what is altering your colors 17:32 RealBadAngel there are many filters aviable, Reinhard, Burgess, UC2 and many others 17:32 kaadmy but could it be desaturated depending on the screen's average brightness? 17:32 kaadmy or rather darkness? 17:32 RealBadAngel atm im using fixed filters 17:33 RealBadAngel so each pixel is independent and treated with same filter 17:33 RealBadAngel that what you are talking about would be an adaptive filter 17:33 kaadmy yes 17:33 RealBadAngel you would need to process whole image to check its parameters then apply the modified filter then 17:34 RealBadAngel thats fucking costly ;) 17:34 kaadmy but would be really neat ;) 17:34 kaadmy plus i thought you were the person that has the "if it looks better now then add it, fuck slow hardware" mindset? 17:35 RealBadAngel agree, i have to fine tune it now because of snow (and bloom) and dark areas 17:35 RealBadAngel hard to get one setting that would be good for both 17:35 RealBadAngel adaptive would solve that but propably on dramatic loss of fps 17:35 RealBadAngel so its a tradeof 17:36 RealBadAngel but i do have that in mind, maybe i will find some fast algo to do that 17:38 RealBadAngel atm im still way faster with all the effects enabled than terasology 17:38 RealBadAngel so maybe i can afford that too 17:39 kaadmy terasology runs 2-3 fps for me with every setting low as possible 17:39 kaadmy 800x600, 25% render scale, nearest clipping range, every possible effect off 17:39 Calinou 60 FPS here, on a 5 year old GPU… 17:40 * kaadmy has a shitty 5-10 yr old laptop with intel integrated 17:40 RealBadAngel for me, bumpmapping, relief mapping, dof, cel, bloom, fxaa + tonemapping runs at 30 (shitload of leaves) up to 60 17:40 Calinou modern-ish GPUs are so powerful I don't even need to change it for a while 17:40 Calinou this GPU should be able to run Godot 3.0 just fine :) 17:41 RealBadAngel also, if i do bumps and relief it means i do lighting too 17:41 RealBadAngel so we are WAY faster than them 17:41 Calinou RealBadAngel, what about SMAA support in Minetest? to smooth out those leaves and glass :) 17:41 RealBadAngel https://www.cl.cam.ac.uk/~rkm38/pdfs/mantiuk08datm.pdf 17:42 RealBadAngel ^^ adaptive tonemapping 18:01 RealBadAngel Calinou, we do have FXAA already 18:06 Calinou FXAA is quite bad… 18:08 RealBadAngel Calinou, http://i.kinja-img.com/gawker-media/image/upload/t_original/18j12dpqpngjyjpg.jpg 18:08 RealBadAngel lookin at that picture i think fxaa gives nicer output 18:08 RealBadAngel and fxaa is single pass 18:09 RealBadAngel http://www.kotaku.com.au/2011/12/what-is-fxaa/ 18:11 * Fixer brainstorms on how to update that fucking hang water with ABM with minimum shit 18:12 Calinou RealBadAngel, FXAA is blurry 18:12 Calinou it blurs even textures 18:13 Fixer RealBadAngel, you want adaptive tone mapping? like in SOURCE engine? 18:13 Calinou SMAA is nearly as good as MSAA, but also anti-aliases transparent textures 18:13 Calinou Fixer, Source is not an acronym :p 18:13 Fixer Calinou, what is funny is that target fps for minetest is 30 or 40... that is shiiiiit slow 18:14 Fixer so i get 240 v_range and 40 fps 18:14 Calinou the default maximal FPS is 65 18:14 Calinou changing target_fps does not really impact the FPS you get 18:14 Fixer it is 18:15 RealBadAngel Calinou, i will read some on it, if that will turn out fast, no problem in implementing it 18:15 Fixer if it reaches target, it starts increasing v_range 18:15 Fixer and if CPU/GPU is fast enough, it will reach 240 and hit 65fps cap 18:16 RealBadAngel i dont wanna mt become a slideshow 18:16 RealBadAngel like terasology did 18:17 RealBadAngel no point in implementing something that will run at 5 fps 18:18 RealBadAngel on the other hand 30fps with all effects maxed out on 5 yrs old GPU is quite acceptable imho 18:25 sfan5 !unban *!*@24.156.46.61$#fix_your_connection 18:47 Fixer RealBadAngel, how much it takes to generate 1 mesh in ms? i did very rough calc and looks like ~1ms 19:19 RealBadAngel Fixer, generate or display? 19:19 RealBadAngel hmm, first of all it depends on number of polygons in it 19:20 RealBadAngel to display hotbar with 8 meshes takes circa 2-3ms 19:34 Fixer RealBadAngel, upload to gpu 19:51 red-001 how major would a change to TNT that stops it from calling on_destruct callbacks? 19:51 red-001 any mod author that could comment? 19:52 est31 ShadowBot, seen est31 19:52 ShadowBot est31: I saw est31 in #minetest 2 days, 20 hours, 7 minutes, and 13 seconds ago saying "I dont know the limits or whether its uniform, sorry" 19:53 Hijiri ShadowBot, seen Hijiri 19:53 ShadowBot Hijiri: I saw Hijiri in #minetest 3 hours and 43 seconds ago saying "I guess I could have checked before asking" 20:02 anywhim hi Calinou! I have read recently that you build a new cars mod, is it right? 20:09 Calinou anywhim, nope 20:10 anywhim sorry 20:10 Calinou np 20:27 Calinou FLIF now uses Apache 2.0 license for decoder, LGPLv3+ for encoder! 20:28 est31 still its speed is too slow for minetest 20:28 est31 encoding even the smallest image takes seconds 20:29 est31 and minetest is supposed to be editable :) 20:29 est31 and the decoder is probably slow as well 20:30 Ronsor wait didn't they use GPL before 20:31 Ronsor because using GPL for any library is dooming it (seriously) 20:32 est31 yeah 20:32 Calinou Ronsor, they used GPL for everything before, then LGPL for decoder and GPL for encoder, now Apache 2 for decoder and LGPL for encoder 20:32 est31 They should have offered "commercial plans" where you can use it for commercial projects 20:32 Calinou est31, I doubt exceptions sell very well these days 20:32 est31 Calinou, look at unity engine, how well it sells 20:33 est31 and its free for non-commercial as well 20:33 Calinou those are not exceptions for proprietary software, those are exceptions for commercial software :) 20:33 est31 GPL is similar, just that its truly free 20:33 Calinou Unity is a full-blown game engine, FLIF is just an image format 20:33 est31 and still, FLIF has the best compression ratio 20:34 est31 but agreed, its much harder to integrate 20:34 est31 well, probably it would have needed proper marketing 20:34 est31 you know, some startup here startup there 20:34 est31 let some super great investor give them $100k 20:34 Calinou next unicorn.io? :) 20:34 est31 you got it :) 20:40 Fixer_ lol 20:48 Fixer hah, i'm at latest git, valleys, standing in a valley with ALL KINDS of trees 20:48 Fixer at once 20:58 kaadmy yay, Pixture now has a player skin selection tab in the inventory! 21:18 rf_ GPL is cancer 21:18 rf_ LGPL for the win, or OpenBSD if you don't need to defend against evil people trying to patent your idea 21:21 sfan5 what about NetBSD 21:28 rf_ sfan5: I mean BSD licence :) 21:50 Calinou rf_, LGPLv3 is not much different than ordinary GPL 21:50 Calinou few proprietary developers want to bother with it 21:50 Calinou rf_, also MIT license is better than BSD, it is shorter and reproducible by design 21:51 Calinou ideas can't be patented, too :) 21:54 est31 ideas can't be patented, too :) <------ If it were so simple 21:54 est31 sadly you get patents for anything at the office 21:54 est31 and officially neither US nor EU has software patents 22:07 anywhim btw kaadmy, your game looks great! thanks 22:09 kaadmy no problem ;) 22:10 kaadmy if you want, connect to pixture.quelcom.xyz, port 30000 22:10 kaadmy i'm playing right now 22:10 Fixer https://i.imgur.com/uunR4Sk.jpg somewhere on old coders red crab 22:10 Calinou µTorrent :( use qBittorrent 22:11 rf_ Calinou: ideas can be patented 22:11 Fixer Calinou, it is old 2.2 version 22:11 rf_ Calinou: sadly greedy people in retarded political systems, e.g. in democracy, have an army (e.g. of lawyers) that will quickly prove you otherwise, if you do anything important :) 22:12 Calinou Fixer, well, you're using legacy software then 22:12 rf_ s/greedy/evil 22:12 Fixer Calinou, windows if full of legacy, new versions are shit 22:12 Fixer Calinou, that utorrent is last before BS kicked in 22:12 Fixer fuck them 22:12 Fixer i hope they go bankrupt 22:13 Fixer turning simple yet usable bt client into shit packed with shit 22:13 Fixer utorrent is rip long ago, but 2.2 lives on! 22:14 Calinou why not use qBittorrent? 22:14 Calinou it supersedes µTorrent in every possible way 22:15 sfan5 why not use transmission 22:15 Fixer Calinou, lazy, a lot of stuff here 22:16 Fixer 50 torrents 22:16 Calinou sfan5, no official Windows port 22:16 Calinou not as featureful IMO 22:16 Fixer and gtk2 is BS 22:16 turtleman why is foobar2000 so popular? 22:16 Fixer small and flexible 22:17 turtleman you mean the interface is flexible? 22:17 anywhim kaadmy, sorry, busy now 22:18 Fixer https://i.imgur.com/NIKBXJa.jpg another view, that is with filmic hdr 22:18 Fixer turtleman, yeah 22:18 Fixer turtleman, anyway there are shit-tons of players 22:19 kaadmy anywhim: i left already anyway ;) 22:19 anywhim ))) 22:20 turtleman i use clementine, i dont think you can change the interface much 22:21 Fixer https://i.imgur.com/lAyDUm7.jpg 22:28 Fixer https://i.imgur.com/5v0iFNj.jpg (smth from my table) 22:29 Fixer guess what is it 22:38 Fixer https://i.imgur.com/Z8EyuEj.jpg 22:41 kaadmy https://i.imgur.com/5v0iFNj.jpg (smth from my table) 22:41 kaadmy huh 22:41 kaadmy no idea 22:43 Fixer its size is 1 mm size 22:43 Fixer it is a cube 22:45 Fixer from nature 22:53 Fixer https://i.imgur.com/xxxc8rm.jpg smth different, smth sandy 22:59 iio7 Hi. Haven't been on Minetest since 0.4.12, so we where giving 0.4.13 a try, but what's up with how mods are handled? If I place mods in the main mods folder and enable them in world.mt, then they are not visible in game even when enabled. 22:59 iio7 Has anything mod-wise changed? 23:01 Fixer enable them in world config 23:02 Fixer https://i.imgur.com/ZiKlMu2.jpg DoF/macro 23:08 iio7 Already done that :) read up.. 23:18 Fixer iio7, try via GUI 23:21 iio7 Just compiled from source, works now. Apparently something is wrong with Debians version. Tested on two different boxes. 23:21 Fixer lol 23:21 Fixer nasty 23:22 Fixer RealBadAngel, btw, with DLSR + macro it actually resembles your DOF - https://i.imgur.com/ZiKlMu2.jpg, however eyes have different optics 23:23 RealBadAngel Fixer, see in #dev 23:47 EvergreenTree Just to remember how to use css, I decided to create a mock website for myself. (it isn't actually published) 23:47 EvergreenTree here is a screenshot of it: http://imgur.com/PfOgQLQ 23:51 Fixer EvergreenTree, okay 23:52 Fixer EvergreenTree, usable 23:52 Fixer EvergreenTree, eyes are not bleeding 23:52 EvergreenTree Well at least that much is good