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IRC log for #minetest, 2016-02-03

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01:39 kaeza o/
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03:51 Hijiri I have another request in the mod topic move requests thread
03:52 Hijiri oh, also in the minetest-mods new mod issues
03:54 OldCoder kaeza, haeza
04:13 kaeza OldCoder, o/
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04:14 kaeza Hijiri, can you put a description in the post?
04:15 kaeza Otherwise, looks OK
04:15 kaeza I mean, expand a bit the description
04:21 Hijiri kaeza: Alright
04:22 Hijiri actually I have to brb to eat
04:27 kaeza take your time, I'll be back in a few
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05:30 kaeza_ hurr
05:31 kaeza_ at least internet's working \:D/
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05:41 Hijiri kaeza: I updated the post
05:41 kaeza Hijiri, looks much better
05:42 kaeza aaaaand moved
05:45 Hijiri thanks kaeza
05:45 kaeza sure :)
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08:57 kaeza yay
08:57 * kaeza is finally compiling Minetest under Slitaz
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09:31 kaeza hey. 15 FPS with burningsvideo is quite good
09:32 JamesTait Good morning all!  Happy Wednesday and happy Carrot Cake Day! 😃
09:32 kaeza mornings
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16:49 Out`Of`Control \0/
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17:08 Hijiri lol
17:08 Hijiri actually nevermind
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17:43 YuGiOhJCJ hello, I have created an entity that I can pass through and I would like to allow building on these entities (for example: adding a sand node at the location of an existing entity). The problem is that currently if I right click on my entity to add a sand node, nothing happens. Any idea how to do that please?
17:46 kaadmy YuGiOhJCJ: minetest.add_node({x = <x>, y = <y>, z = <z>}, {name = "default:sand})
17:46 kaadmy i think
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17:48 YuGiOhJCJ in fact, I don't want to add a sand node programmatically, I would like to have the possibility to do it in game as a player but it is impossible currently... I probably need to customize more my entities
17:49 sofar the problem is that you can't build to an entity
17:49 sofar you'll need to capture all of the nodedef.on_place() functions and override them with one that can place to your entity
17:50 sofar why do you make an entity that you can pass through? You can make nodes that you can pass through
17:52 YuGiOhJCJ I would like something useful for selecting areas in my world, these are markers. So I think entities are better than node for that. Isn't it?
17:53 YuGiOhJCJ as it is only a marker for selection, I would like to allow building on these entities freely
17:54 sofar like I said, you can, but the cost is a _lot_ of handler overrides
17:54 sofar basically every on_place()
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17:59 YuGiOhJCJ OK so I as I am lazy man instead of that I will allow to destroy the entity by clicking on it then after that the player will be able to put his sand node at this location
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18:01 YuGiOhJCJ anyway I see that when the entity and the sand node are at the same location, there are some visual problems like blinking when we move the view, the engine tries to display sometimes the entity and other times the node :p that's not beautiful so I should not allow that
18:01 sofar YuGiOhJCJ: tbh I think the default on_place() code could very well handle it, so it may just be worth a core patch
18:03 Hijiri oh my god
18:03 kaadmy huh
18:03 Hijiri I was looking at MC's ars magica mod and wondering what a good interface for spell shapes would be
18:03 Hijiri and then I realized it's ~monads~
18:03 kaadmy sofar: you can use `minetest.nodedef_defaults.on_place = function() --[[ stuff --]] end`
18:04 Hijiri and with monads spell components and spell shapes could just be one thing
18:05 sofar https://github.com/minetest-mods/monoidal_effects ?
18:05 Hijiri no
18:05 Hijiri well it's related
18:05 Hijiri the spell costs would be a monoid
18:05 Hijiri but it wouldn't be a status effect
18:06 Hijiri I was thinking about writing a system for modular magic separate from the magical_realm thing I currently have going on, based on minecraft's Ars Magica mod
18:06 Hijiri You can make spells that are touch dig, touch damage, projectile damage, projectile AoE damage, etc. combining different things
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18:07 Hijiri But they all have the pattern that they form a sequence and they just pass something to the next
18:07 Hijiri so this would be perfect to model with monads
18:08 Hijiri e.g. Player casts -> pass item stack/direction -> Projectile -> pass hit entity/node -> AoE -> Pass a bunch of locations -> Spell effect
18:08 Hijiri bunch of locations/entities
18:08 sofar Hijiri: raymoo may want to work with that
18:08 Hijiri that's me
18:09 sofar ha
18:09 sofar hahahahaaa
18:09 sofar lol
18:09 Hijiri lol
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18:09 Hijiri lua doesn't have static types but I could probably make do with tagging each thing with input and output type
18:10 Hijiri and when the player interacts something like that would be necessary anyway, since there would be no type checker on the GUI
18:14 Hijiri well I have to go
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18:41 Open_Future How to craft on Android version since there is no right click?
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18:44 Obani Open_Future, there's a button to open craft guide normally
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19:00 Open_Future Obani it is the placing of multiple items from say one wood plank icon with 8 as the number that is problematic
19:01 Open_Future Do I hold and drag? Doesn't seem to work.  Use two fingers seems to work but not always and not smoothly
19:02 Open_Future Would like to see Android controls explained in wiki or something for new users.
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19:08 Hijiri I think I was mistaken earlier
19:09 Hijiri I probably want some kind of category, not a monad
19:17 Hijiri a category in one way and a monoid in another probably
19:17 Hijiri you would want to compose them two ways: Doing multiple things with the same input/output, and also chaining things with matching input ->output
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19:43 MinetestBot [git] davisonio -> minetest/minetest_game: Follow naming conventions of textures in creative 09dbaf7 https://git.io/vgYcR (2016-02-03T19:33:59Z)
19:43 MinetestBot [git] davisonio -> minetest/minetest_game: Follow naming conventions of textures and models in boats 0add474 https://git.io/vgYc0 (2016-02-03T19:33:46Z)
19:43 MinetestBot [git] kilbith -> minetest/minetest_game: Creative: move player datas in separate table (fixes #812) 0ea23a5 https://git.io/vgYcE (2016-02-03T19:33:31Z)
19:43 MinetestBot [git] sofar -> minetest/minetest_game: Create API for fence.register, and use it. 2f39cad https://git.io/vgYcu (2016-02-03T19:33:19Z)
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19:58 Fixer new wooden fences are nice
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20:07 Open_Future2 Hi All, trying to get a student to login to my server but we get the error too many users.  However if I leave from Android tablet to make room for her, it still won't let her in.  Is there anything I can do from admin login to make room for her?
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20:08 red-001 change max number of users?
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20:11 Open_Future2 can i change that from within the game?
20:12 sofar nope, think it needs a server restart
20:12 Open_Future2 whats weird is that I can login on this pc and it works, but if she tries it says access denied too many users....makes no sense?
20:13 Open_Future2 I even went in and reset her password to make sure that wasnt the issue..  Still she can login.
20:13 Open_Future2 Any other ideas?
20:14 red-001 can you run /set max_users
20:14 red-001 nvm
20:15 red-001 try to run /set max_users 100
20:15 red-001 not sure it it changes without reset
20:17 red-001 did that help?
20:23 Open_Future2 Yes, that did the trick.  Thank you very much!!!!!!
20:26 sofar oh nice
20:26 sofar he may still have to edit the config to make it permanent ;)
20:29 red-001 I don't think so
20:29 red-001 I should be permanent for that world
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22:25 Niebieski I've been banned from Xanadu. That's awesome. xD
22:25 kaadmy heh
22:26 kaadmy i only play now and then when it's about the only server with any players
22:26 kaadmy i try to keep away tho, too messy and unregulated
22:27 Niebieski Too messy ?
22:27 kaadmy yeah
22:28 kaadmy last time i was there the spawn was really broken up iirc
22:29 Fixer I installed Windows 10 a couple months ago, to see if it was as bad as people say. Long story short, it's pretty bad, but not that bad. At least, that was my opinion until calc.exe interrupted what I was doing to ask me to go to the Windows Store and rate it.
22:29 Fixer forgot the quotes
22:29 Fixer lol
22:30 Hijiri it just means you are a valuable customer with valuable opinions
22:31 Niebieski Rate the calculator man! don't underrate the calculator. xD
22:31 Hijiri If the calculator gets low ratings they won't get any bonuses from Microsoft
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23:09 Ronsor i was banned from xanadu
23:13 red-001 why?
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23:17 rf_ Ronsor: why?
23:17 rf_ how to automatically build structures in MT?
23:17 rf_ e.g. I have a file like a text file 1,1,1,2,2,2,1,1,1  where 1 is air  and 2 is cobble
23:17 rf_ representing 2d building (like a billboard)
23:17 rf_ or image.. or anyhing, how to get that into the world as a building?
23:19 RealBadAngel rf_, schematics
23:19 Ronsor lol
23:20 RealBadAngel rf_, https://forum.minetest.net/viewtopic.php?f=11&amp;t=572&amp;hilit=schematics
23:21 rf_ RealBadAngel: hmm yes I do use WorldEdit, but don't see such option there
23:21 RealBadAngel rf_, with world edit you can save and load schematics
23:22 * Fixer plays CDDA while compiling
23:22 rf_ RealBadAngel: can I load it from a file that can be somehow generated outside of MT, like an image or a text file?
23:23 RealBadAngel rf_, export some region to a file and see how it looks like
23:23 rf_ ok I found documentation https://github.com/Uberi/MineTest-WorldEdit/ :P
23:23 rf_ forum link to that doc is a bit broken
23:24 RealBadAngel https://forum.minetest.net/viewtopic.php?f=9&amp;t=13116
23:24 Fixer 20%, so slow
23:24 RealBadAngel here you have some info
23:24 Fixer RealBadAngel, how fast you compile MT?
23:25 RealBadAngel Fixer, dunno, about 2 minutes
23:25 Fixer o.O fast
23:25 kaadmy woo
23:25 kaadmy my first person hand model looks neat ;)
23:25 Fixer weild item bug fixed
23:25 Fixer finally
23:25 kaadmy Fixer: i thought that was fixed a week or so ago?
23:26 Fixer yeah
23:27 RealBadAngel i was forced to fix it, it was visible in postprocessing no matter the GPU used
23:27 RealBadAngel thx to it i was able to see and locate the reason
23:28 RealBadAngel both wielded and tear issue took me a few long nights ;) quite a lot for two sinle lines of code changed lol
23:29 rf_ RealBadAngel: somehing seems wrong with the building save
23:30 rf_ it always says it saved 9 nodes.  and the file is no where to be found on my home
23:30 kaadmy it puts them on your world path
23:30 rf_ hmm though it DID load it again... wtf???
23:31 kaadmy on linux it's ~/.minetest/worlds/<worldname>/schems/<name>.mts
23:31 Fixer RealBadAngel, gj anyway
23:31 Fixer RealBadAngel, you fixed very annoying issues, top issues
23:31 RealBadAngel ^^ another good reason for "portable" builds of mt
23:31 Fixer i think stutters, hang water and some other thing are still on the list though
23:31 Fixer crap, i forgot if it drauninplace
23:32 RealBadAngel hehe
23:32 Fixer oh well, 80%
23:32 Fixer RealBadAngel, also, you said to run like ./bin/minetest... but what with wincrap?
23:34 RealBadAngel work folder has to be main game folder
23:35 Fixer ok
23:35 RealBadAngel so propably the same way, bin/minetest.exe
23:36 Fixer 100%
23:36 rf_ it is ofc saved on the client right?
23:36 rf_ not on the server?
23:37 rf_ LOL it's on the server...
23:37 rf_ well duhh
23:37 Fixer starting the fun
23:37 Fixer or fan
23:37 Fixer depending what will hit it
23:38 rf_ the mode really should explain that it's on the server. Also print the file name created to be sure
23:38 Fixer resized :3
23:38 Fixer pfff
23:38 rf_ LOL entire file is one-liner
23:38 Fixer RealBadAngel, where are the settings?
23:39 rf_ who the fuck developed this like that :P  how about an \n after each row
23:39 Fixer RealBadAngel, nevermind
23:39 RealBadAngel Fixer, you have to put them in file
23:39 Fixer fxaa goes first
23:40 Fixer craaaaaaash
23:41 Fixer hold on
23:42 Fixer FXAA running
23:42 Fixer time for The Lawyer - I Wanna Mmm  [3:37]
23:43 Fixer RealBadAngel, fucking stutter, will you ever fix it? trollface
23:43 Fixer LOL
23:43 Fixer a bug
23:43 RealBadAngel Fixer, time will tell
23:43 RealBadAngel what bug?
23:44 RealBadAngel note that theres shitload of various bugs still ;)
23:44 Fixer RealBadAngel, https://i.imgur.com/cJwiwZ5.jpg
23:44 Fixer strange blocks
23:44 RealBadAngel ah that
23:44 RealBadAngel use node highlighting, it works ok
23:44 RealBadAngel i completely forgot bout selection boxes :)
23:46 Fixer RealBadAngel, they dissapear and appear in other places, not under cursor
23:46 RealBadAngel yeah, ZBuffer gets cleared
23:47 RealBadAngel its on TODO list already
23:47 Fixer RealBadAngel, apart from FUCKING STUTTERS fps is >35-40 with minimum vrange = 75
23:47 RealBadAngel i was focused last few days on GLSL code, not the engine side
23:47 Fixer can go to 60
23:47 Fixer that's FXAA
23:48 Fixer RealBadAngel, so FXAA seems to work
23:48 Fixer i see it clearly
23:48 Fixer without stutters will be awesome
23:48 Fixer i think fps impact is not big right now, i need proper testing anyway
23:48 Fixer now
23:49 Fixer enable_bloom = true
23:49 RealBadAngel for bloom i suggest enable tonemapping
23:49 RealBadAngel theyre both connected
23:50 Fixer oh crap my eyes
23:50 RealBadAngel screenshot?
23:50 Fixer too much bloom
23:50 Fixer like after very bad sleep
23:51 Fixer hold on
23:51 Fixer forests
23:52 Fixer RealBadAngel, https://i.imgur.com/NPfM03V.jpg
23:52 RealBadAngel have you enabled tonemapping?
23:53 Fixer RealBadAngel, no
23:53 Fixer RealBadAngel, https://i.imgur.com/3KJduJp.png
23:53 RealBadAngel please do
23:53 RealBadAngel bloom without tonemapping doesnt make much sense
23:54 Fixer ok
23:54 Fixer hold on
23:54 Fixer it is filmic one?
23:55 Fixer RealBadAngel, LOL
23:55 RealBadAngel yes
23:56 Fixer it is over 1+E9000
23:57 Fixer RealBadAngel, https://i.imgur.com/vGfiQ84.jpg
23:57 RealBadAngel hehe, lookin at snow in sunlight hurts your eyes ;)
23:57 RealBadAngel dont you know that?
23:57 Fixer it is not just snow
23:58 Fixer EVERYTHING
23:58 RealBadAngel seems like clamping issue
23:58 RealBadAngel it shouldnt be THAT strong
23:58 Fixer RealBadAngel, https://i.imgur.com/KjA2toA.jpg

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