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kaeza |
o/ |
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03:51 |
Hijiri |
I have another request in the mod topic move requests thread |
03:52 |
Hijiri |
oh, also in the minetest-mods new mod issues |
03:54 |
OldCoder |
kaeza, haeza |
04:13 |
kaeza |
OldCoder, o/ |
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04:14 |
kaeza |
Hijiri, can you put a description in the post? |
04:15 |
kaeza |
Otherwise, looks OK |
04:15 |
kaeza |
I mean, expand a bit the description |
04:21 |
Hijiri |
kaeza: Alright |
04:22 |
Hijiri |
actually I have to brb to eat |
04:27 |
kaeza |
take your time, I'll be back in a few |
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kaeza_ |
hurr |
05:31 |
kaeza_ |
at least internet's working \:D/ |
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05:41 |
Hijiri |
kaeza: I updated the post |
05:41 |
kaeza |
Hijiri, looks much better |
05:42 |
kaeza |
aaaaand moved |
05:45 |
Hijiri |
thanks kaeza |
05:45 |
kaeza |
sure :) |
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kaeza |
yay |
08:57 |
* kaeza |
is finally compiling Minetest under Slitaz |
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kaeza |
hey. 15 FPS with burningsvideo is quite good |
09:32 |
JamesTait |
Good morning all! Happy Wednesday and happy Carrot Cake Day! 😃 |
09:32 |
kaeza |
mornings |
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16:49 |
Out`Of`Control |
\0/ |
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Hijiri |
lol |
17:08 |
Hijiri |
actually nevermind |
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17:43 |
YuGiOhJCJ |
hello, I have created an entity that I can pass through and I would like to allow building on these entities (for example: adding a sand node at the location of an existing entity). The problem is that currently if I right click on my entity to add a sand node, nothing happens. Any idea how to do that please? |
17:46 |
kaadmy |
YuGiOhJCJ: minetest.add_node({x = <x>, y = <y>, z = <z>}, {name = "default:sand}) |
17:46 |
kaadmy |
i think |
17:47 |
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17:48 |
YuGiOhJCJ |
in fact, I don't want to add a sand node programmatically, I would like to have the possibility to do it in game as a player but it is impossible currently... I probably need to customize more my entities |
17:49 |
sofar |
the problem is that you can't build to an entity |
17:49 |
sofar |
you'll need to capture all of the nodedef.on_place() functions and override them with one that can place to your entity |
17:50 |
sofar |
why do you make an entity that you can pass through? You can make nodes that you can pass through |
17:52 |
YuGiOhJCJ |
I would like something useful for selecting areas in my world, these are markers. So I think entities are better than node for that. Isn't it? |
17:53 |
YuGiOhJCJ |
as it is only a marker for selection, I would like to allow building on these entities freely |
17:54 |
sofar |
like I said, you can, but the cost is a _lot_ of handler overrides |
17:54 |
sofar |
basically every on_place() |
17:55 |
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17:59 |
YuGiOhJCJ |
OK so I as I am lazy man instead of that I will allow to destroy the entity by clicking on it then after that the player will be able to put his sand node at this location |
18:00 |
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18:01 |
YuGiOhJCJ |
anyway I see that when the entity and the sand node are at the same location, there are some visual problems like blinking when we move the view, the engine tries to display sometimes the entity and other times the node :p that's not beautiful so I should not allow that |
18:01 |
sofar |
YuGiOhJCJ: tbh I think the default on_place() code could very well handle it, so it may just be worth a core patch |
18:03 |
Hijiri |
oh my god |
18:03 |
kaadmy |
huh |
18:03 |
Hijiri |
I was looking at MC's ars magica mod and wondering what a good interface for spell shapes would be |
18:03 |
Hijiri |
and then I realized it's ~monads~ |
18:03 |
kaadmy |
sofar: you can use `minetest.nodedef_defaults.on_place = function() --[[ stuff --]] end` |
18:04 |
Hijiri |
and with monads spell components and spell shapes could just be one thing |
18:05 |
sofar |
https://github.com/minetest-mods/monoidal_effects ? |
18:05 |
Hijiri |
no |
18:05 |
Hijiri |
well it's related |
18:05 |
Hijiri |
the spell costs would be a monoid |
18:05 |
Hijiri |
but it wouldn't be a status effect |
18:06 |
Hijiri |
I was thinking about writing a system for modular magic separate from the magical_realm thing I currently have going on, based on minecraft's Ars Magica mod |
18:06 |
Hijiri |
You can make spells that are touch dig, touch damage, projectile damage, projectile AoE damage, etc. combining different things |
18:07 |
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18:07 |
Hijiri |
But they all have the pattern that they form a sequence and they just pass something to the next |
18:07 |
Hijiri |
so this would be perfect to model with monads |
18:08 |
Hijiri |
e.g. Player casts -> pass item stack/direction -> Projectile -> pass hit entity/node -> AoE -> Pass a bunch of locations -> Spell effect |
18:08 |
Hijiri |
bunch of locations/entities |
18:08 |
sofar |
Hijiri: raymoo may want to work with that |
18:08 |
Hijiri |
that's me |
18:09 |
sofar |
ha |
18:09 |
sofar |
hahahahaaa |
18:09 |
sofar |
lol |
18:09 |
Hijiri |
lol |
18:09 |
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18:09 |
Hijiri |
lua doesn't have static types but I could probably make do with tagging each thing with input and output type |
18:10 |
Hijiri |
and when the player interacts something like that would be necessary anyway, since there would be no type checker on the GUI |
18:14 |
Hijiri |
well I have to go |
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18:41 |
Open_Future |
How to craft on Android version since there is no right click? |
18:44 |
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18:44 |
Obani |
Open_Future, there's a button to open craft guide normally |
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19:00 |
Open_Future |
Obani it is the placing of multiple items from say one wood plank icon with 8 as the number that is problematic |
19:01 |
Open_Future |
Do I hold and drag? Doesn't seem to work. Use two fingers seems to work but not always and not smoothly |
19:02 |
Open_Future |
Would like to see Android controls explained in wiki or something for new users. |
19:04 |
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19:08 |
Hijiri |
I think I was mistaken earlier |
19:09 |
Hijiri |
I probably want some kind of category, not a monad |
19:17 |
Hijiri |
a category in one way and a monoid in another probably |
19:17 |
Hijiri |
you would want to compose them two ways: Doing multiple things with the same input/output, and also chaining things with matching input ->output |
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19:43 |
MinetestBot |
[git] davisonio -> minetest/minetest_game: Follow naming conventions of textures in creative 09dbaf7 https://git.io/vgYcR (2016-02-03T19:33:59Z) |
19:43 |
MinetestBot |
[git] davisonio -> minetest/minetest_game: Follow naming conventions of textures and models in boats 0add474 https://git.io/vgYc0 (2016-02-03T19:33:46Z) |
19:43 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: Creative: move player datas in separate table (fixes #812) 0ea23a5 https://git.io/vgYcE (2016-02-03T19:33:31Z) |
19:43 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Create API for fence.register, and use it. 2f39cad https://git.io/vgYcu (2016-02-03T19:33:19Z) |
19:46 |
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19:58 |
Fixer |
new wooden fences are nice |
20:02 |
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20:07 |
Open_Future2 |
Hi All, trying to get a student to login to my server but we get the error too many users. However if I leave from Android tablet to make room for her, it still won't let her in. Is there anything I can do from admin login to make room for her? |
20:07 |
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20:08 |
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20:08 |
red-001 |
change max number of users? |
20:09 |
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20:11 |
Open_Future2 |
can i change that from within the game? |
20:12 |
sofar |
nope, think it needs a server restart |
20:12 |
Open_Future2 |
whats weird is that I can login on this pc and it works, but if she tries it says access denied too many users....makes no sense? |
20:13 |
Open_Future2 |
I even went in and reset her password to make sure that wasnt the issue.. Still she can login. |
20:13 |
Open_Future2 |
Any other ideas? |
20:14 |
red-001 |
can you run /set max_users |
20:14 |
red-001 |
nvm |
20:15 |
red-001 |
try to run /set max_users 100 |
20:15 |
red-001 |
not sure it it changes without reset |
20:17 |
red-001 |
did that help? |
20:23 |
Open_Future2 |
Yes, that did the trick. Thank you very much!!!!!! |
20:26 |
sofar |
oh nice |
20:26 |
sofar |
he may still have to edit the config to make it permanent ;) |
20:29 |
red-001 |
I don't think so |
20:29 |
red-001 |
I should be permanent for that world |
20:30 |
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22:25 |
Niebieski |
I've been banned from Xanadu. That's awesome. xD |
22:25 |
kaadmy |
heh |
22:26 |
kaadmy |
i only play now and then when it's about the only server with any players |
22:26 |
kaadmy |
i try to keep away tho, too messy and unregulated |
22:27 |
Niebieski |
Too messy ? |
22:27 |
kaadmy |
yeah |
22:28 |
kaadmy |
last time i was there the spawn was really broken up iirc |
22:29 |
Fixer |
I installed Windows 10 a couple months ago, to see if it was as bad as people say. Long story short, it's pretty bad, but not that bad. At least, that was my opinion until calc.exe interrupted what I was doing to ask me to go to the Windows Store and rate it. |
22:29 |
Fixer |
forgot the quotes |
22:29 |
Fixer |
lol |
22:30 |
Hijiri |
it just means you are a valuable customer with valuable opinions |
22:31 |
Niebieski |
Rate the calculator man! don't underrate the calculator. xD |
22:31 |
Hijiri |
If the calculator gets low ratings they won't get any bonuses from Microsoft |
22:43 |
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23:09 |
Ronsor |
i was banned from xanadu |
23:13 |
red-001 |
why? |
23:15 |
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23:17 |
rf_ |
Ronsor: why? |
23:17 |
rf_ |
how to automatically build structures in MT? |
23:17 |
rf_ |
e.g. I have a file like a text file 1,1,1,2,2,2,1,1,1 where 1 is air and 2 is cobble |
23:17 |
rf_ |
representing 2d building (like a billboard) |
23:17 |
rf_ |
or image.. or anyhing, how to get that into the world as a building? |
23:19 |
RealBadAngel |
rf_, schematics |
23:19 |
Ronsor |
lol |
23:20 |
RealBadAngel |
rf_, https://forum.minetest.net/viewtopic.php?f=11&t=572&hilit=schematics |
23:21 |
rf_ |
RealBadAngel: hmm yes I do use WorldEdit, but don't see such option there |
23:21 |
RealBadAngel |
rf_, with world edit you can save and load schematics |
23:22 |
* Fixer |
plays CDDA while compiling |
23:22 |
rf_ |
RealBadAngel: can I load it from a file that can be somehow generated outside of MT, like an image or a text file? |
23:23 |
RealBadAngel |
rf_, export some region to a file and see how it looks like |
23:23 |
rf_ |
ok I found documentation https://github.com/Uberi/MineTest-WorldEdit/ :P |
23:23 |
rf_ |
forum link to that doc is a bit broken |
23:24 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?f=9&t=13116 |
23:24 |
Fixer |
20%, so slow |
23:24 |
RealBadAngel |
here you have some info |
23:24 |
Fixer |
RealBadAngel, how fast you compile MT? |
23:25 |
RealBadAngel |
Fixer, dunno, about 2 minutes |
23:25 |
Fixer |
o.O fast |
23:25 |
kaadmy |
woo |
23:25 |
kaadmy |
my first person hand model looks neat ;) |
23:25 |
Fixer |
weild item bug fixed |
23:25 |
Fixer |
finally |
23:25 |
kaadmy |
Fixer: i thought that was fixed a week or so ago? |
23:26 |
Fixer |
yeah |
23:27 |
RealBadAngel |
i was forced to fix it, it was visible in postprocessing no matter the GPU used |
23:27 |
RealBadAngel |
thx to it i was able to see and locate the reason |
23:28 |
RealBadAngel |
both wielded and tear issue took me a few long nights ;) quite a lot for two sinle lines of code changed lol |
23:29 |
rf_ |
RealBadAngel: somehing seems wrong with the building save |
23:30 |
rf_ |
it always says it saved 9 nodes. and the file is no where to be found on my home |
23:30 |
kaadmy |
it puts them on your world path |
23:30 |
rf_ |
hmm though it DID load it again... wtf??? |
23:31 |
kaadmy |
on linux it's ~/.minetest/worlds/<worldname>/schems/<name>.mts |
23:31 |
Fixer |
RealBadAngel, gj anyway |
23:31 |
Fixer |
RealBadAngel, you fixed very annoying issues, top issues |
23:31 |
RealBadAngel |
^^ another good reason for "portable" builds of mt |
23:31 |
Fixer |
i think stutters, hang water and some other thing are still on the list though |
23:31 |
Fixer |
crap, i forgot if it drauninplace |
23:32 |
RealBadAngel |
hehe |
23:32 |
Fixer |
oh well, 80% |
23:32 |
Fixer |
RealBadAngel, also, you said to run like ./bin/minetest... but what with wincrap? |
23:34 |
RealBadAngel |
work folder has to be main game folder |
23:35 |
Fixer |
ok |
23:35 |
RealBadAngel |
so propably the same way, bin/minetest.exe |
23:36 |
Fixer |
100% |
23:36 |
rf_ |
it is ofc saved on the client right? |
23:36 |
rf_ |
not on the server? |
23:37 |
rf_ |
LOL it's on the server... |
23:37 |
rf_ |
well duhh |
23:37 |
Fixer |
starting the fun |
23:37 |
Fixer |
or fan |
23:37 |
Fixer |
depending what will hit it |
23:38 |
rf_ |
the mode really should explain that it's on the server. Also print the file name created to be sure |
23:38 |
Fixer |
resized :3 |
23:38 |
Fixer |
pfff |
23:38 |
rf_ |
LOL entire file is one-liner |
23:38 |
Fixer |
RealBadAngel, where are the settings? |
23:39 |
rf_ |
who the fuck developed this like that :P how about an \n after each row |
23:39 |
Fixer |
RealBadAngel, nevermind |
23:39 |
RealBadAngel |
Fixer, you have to put them in file |
23:39 |
Fixer |
fxaa goes first |
23:40 |
Fixer |
craaaaaaash |
23:41 |
Fixer |
hold on |
23:42 |
Fixer |
FXAA running |
23:42 |
Fixer |
time for The Lawyer - I Wanna Mmm [3:37] |
23:43 |
Fixer |
RealBadAngel, fucking stutter, will you ever fix it? trollface |
23:43 |
Fixer |
LOL |
23:43 |
Fixer |
a bug |
23:43 |
RealBadAngel |
Fixer, time will tell |
23:43 |
RealBadAngel |
what bug? |
23:44 |
RealBadAngel |
note that theres shitload of various bugs still ;) |
23:44 |
Fixer |
RealBadAngel, https://i.imgur.com/cJwiwZ5.jpg |
23:44 |
Fixer |
strange blocks |
23:44 |
RealBadAngel |
ah that |
23:44 |
RealBadAngel |
use node highlighting, it works ok |
23:44 |
RealBadAngel |
i completely forgot bout selection boxes :) |
23:46 |
Fixer |
RealBadAngel, they dissapear and appear in other places, not under cursor |
23:46 |
RealBadAngel |
yeah, ZBuffer gets cleared |
23:47 |
RealBadAngel |
its on TODO list already |
23:47 |
Fixer |
RealBadAngel, apart from FUCKING STUTTERS fps is >35-40 with minimum vrange = 75 |
23:47 |
RealBadAngel |
i was focused last few days on GLSL code, not the engine side |
23:47 |
Fixer |
can go to 60 |
23:47 |
Fixer |
that's FXAA |
23:48 |
Fixer |
RealBadAngel, so FXAA seems to work |
23:48 |
Fixer |
i see it clearly |
23:48 |
Fixer |
without stutters will be awesome |
23:48 |
Fixer |
i think fps impact is not big right now, i need proper testing anyway |
23:48 |
Fixer |
now |
23:49 |
Fixer |
enable_bloom = true |
23:49 |
RealBadAngel |
for bloom i suggest enable tonemapping |
23:49 |
RealBadAngel |
theyre both connected |
23:50 |
Fixer |
oh crap my eyes |
23:50 |
RealBadAngel |
screenshot? |
23:50 |
Fixer |
too much bloom |
23:50 |
Fixer |
like after very bad sleep |
23:51 |
Fixer |
hold on |
23:51 |
Fixer |
forests |
23:52 |
Fixer |
RealBadAngel, https://i.imgur.com/NPfM03V.jpg |
23:52 |
RealBadAngel |
have you enabled tonemapping? |
23:53 |
Fixer |
RealBadAngel, no |
23:53 |
Fixer |
RealBadAngel, https://i.imgur.com/3KJduJp.png |
23:53 |
RealBadAngel |
please do |
23:53 |
RealBadAngel |
bloom without tonemapping doesnt make much sense |
23:54 |
Fixer |
ok |
23:54 |
Fixer |
hold on |
23:54 |
Fixer |
it is filmic one? |
23:55 |
Fixer |
RealBadAngel, LOL |
23:55 |
RealBadAngel |
yes |
23:56 |
Fixer |
it is over 1+E9000 |
23:57 |
Fixer |
RealBadAngel, https://i.imgur.com/vGfiQ84.jpg |
23:57 |
RealBadAngel |
hehe, lookin at snow in sunlight hurts your eyes ;) |
23:57 |
RealBadAngel |
dont you know that? |
23:57 |
Fixer |
it is not just snow |
23:58 |
Fixer |
EVERYTHING |
23:58 |
RealBadAngel |
seems like clamping issue |
23:58 |
RealBadAngel |
it shouldnt be THAT strong |
23:58 |
Fixer |
RealBadAngel, https://i.imgur.com/KjA2toA.jpg |