Time |
Nick |
Message |
00:00 |
RealBadAngel |
yeah, definitely clamping |
00:00 |
RealBadAngel |
i can see that on grass |
00:00 |
Fixer |
RealBadAngel, https://i.imgur.com/6rOa2CW.jpg |
00:01 |
red-001 |
yeah |
00:01 |
red-001 |
snow is too bright |
00:01 |
RealBadAngel |
http://i.imgur.com/jdsDBw9.png |
00:01 |
RealBadAngel |
compare the grass |
00:01 |
RealBadAngel |
its bright but not THAT bright |
00:02 |
Fixer |
i hmy is brighter |
00:02 |
Fixer |
fps is good |
00:02 |
Fixer |
will look at cel |
00:03 |
Fixer |
RealBadAngel, trees are strange in cel |
00:04 |
Fixer |
RealBadAngel, notice center https://i.imgur.com/fWTKF9o.png |
00:05 |
RealBadAngel |
ooops |
00:05 |
RealBadAngel |
ive messed depth map lately for DoF shader to work properly |
00:05 |
Fixer |
some transperency issue |
00:05 |
RealBadAngel |
i will fix cel asap |
00:07 |
RealBadAngel |
Fixer, please set vrange to 200 |
00:07 |
RealBadAngel |
and see if with cel those lines are gone |
00:17 |
Fixer |
back |
00:17 |
Fixer |
hold on |
00:19 |
Fixer |
RealBadAngel, it helps but now on horizon a lot of transperent things, i think it is fog issue |
00:19 |
Fixer |
RealBadAngel, also feels some kind of Z-buffer s--t |
00:19 |
Fixer |
RealBadAngel, will move to -dev |
00:20 |
RealBadAngel |
ok |
00:37 |
|
turtleman joined #minetest |
00:41 |
|
kaeza joined #minetest |
00:41 |
kaeza |
o/ |
00:50 |
|
H-H-H joined #minetest |
01:14 |
Taoki |
RealBadAngel: Minetest seems to crash when I start it up x_x |
01:15 |
Taoki |
Um, wrong channel |
01:20 |
|
RealBadAngel joined #minetest |
01:25 |
|
jin_xi joined #minetest |
01:28 |
|
Player_2 joined #minetest |
01:32 |
|
swift110 joined #minetest |
01:39 |
|
H-H-H joined #minetest |
01:43 |
|
redblade joined #minetest |
01:43 |
H-H-H |
finally got nat loopback working on my router so now i can host my server from home lol |
01:43 |
redblade |
hi |
01:44 |
redblade |
does anyone know what the scuba mod is actually for? |
01:44 |
redblade |
cant find too much information about it |
01:44 |
redblade |
and the official page is down |
01:46 |
redblade |
it's recommended by the sea mod and the thread includes a download link |
01:46 |
H-H-H |
it adds air tanks so you can breath under water for longer |
01:49 |
redblade |
ok |
01:50 |
redblade |
i figured as such |
01:50 |
redblade |
does it do anything else? |
01:50 |
H-H-H |
not that im aware of but i could be wrong |
02:03 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=3&t=156&p=206501#p206501 More screenshots of the new shaders, this time with my structures and creatures :) |
02:39 |
|
Yst joined #minetest |
02:52 |
|
sloantothebone2 joined #minetest |
02:53 |
sloantothebone2 |
hi |
03:08 |
|
red-001 joined #minetest |
03:25 |
|
sloantothebone joined #minetest |
03:58 |
|
Jousway joined #minetest |
04:13 |
|
rom1504 joined #minetest |
04:13 |
|
Etzos joined #minetest |
04:13 |
|
VanessaE joined #minetest |
04:14 |
|
ShadowNinja joined #minetest |
04:19 |
|
Xack joined #minetest |
04:19 |
|
PjotrOrial joined #minetest |
04:19 |
|
PjotrOrial joined #minetest |
04:20 |
|
cheapie joined #minetest |
04:20 |
|
Vadtec joined #minetest |
04:20 |
|
kahrl joined #minetest |
04:22 |
|
joepie91_ joined #minetest |
04:50 |
|
redblade joined #minetest |
04:51 |
|
sloantothebone joined #minetest |
04:53 |
redblade |
just did some updating to my server and i'm wondering, why is it dark gray now? |
04:53 |
redblade |
does it have anything to do with my internet acting slow for the past hour? |
04:54 |
redblade |
or is it something else |
04:54 |
redblade |
i dont think i've seen it dark gray before |
04:56 |
redblade |
slowness is better now |
04:56 |
redblade |
and no lag to the server |
04:56 |
redblade |
so it's not that |
04:56 |
redblade |
some of the servers are dark gray |
04:56 |
redblade |
including mine now |
06:25 |
|
Cryterion joined #minetest |
06:51 |
|
Alduin_ joined #minetest |
07:17 |
|
mazal joined #minetest |
07:21 |
|
Alduin_ joined #minetest |
07:26 |
|
ssieb joined #minetest |
07:35 |
|
Yst joined #minetest |
07:45 |
|
Alduin_ joined #minetest |
08:04 |
redblade |
hi, anyone here right now? |
08:04 |
redblade |
i'm looking for opinion |
08:06 |
|
everamzah joined #minetest |
08:06 |
giho |
My opinion is: someone is here |
08:07 |
giho |
!next |
08:07 |
MinetestBot |
Another satisfied customer. Next! |
08:07 |
|
Darcidride joined #minetest |
08:09 |
|
Darcidride_ joined #minetest |
08:10 |
redblade |
lol |
08:10 |
redblade |
i upgraded my vps |
08:10 |
redblade |
and am adding another server to it |
08:10 |
redblade |
with a different approach |
08:10 |
redblade |
i have a creative mode server right now |
08:11 |
redblade |
which has lots of mods and can get slow |
08:11 |
redblade |
while this one is a bit different, it has less mods and lacks the experimental mapgen mod |
08:12 |
redblade |
i'm just looking to see what's most popular, non-creative wise |
08:12 |
redblade |
damage or no damage, mining or creative, pvp or no griefer |
08:12 |
redblade |
my current server is no damage, creative, no griefer |
08:12 |
redblade |
while my new server will not be creative |
08:13 |
redblade |
but i dont know which is more popular among minetest players, damage or no damage, pvp or no griefer |
08:13 |
redblade |
personally i hate both of those |
08:13 |
* giho |
is cretive-"hoster" |
08:13 |
redblade |
but i'm looking for input |
08:14 |
giho |
I prefer creative in minetest, so dunno what people do these days. |
08:15 |
giho |
You can check some data on http://servers.minetest.net/ |
08:16 |
giho |
It shows Flags, so doing sort/uniq/awk should answer your question |
08:18 |
redblade |
well i know that a number of players dont visit my server because they prefer damage and pvp |
08:18 |
redblade |
they like survivor games |
08:18 |
redblade |
or games with gunfights |
08:19 |
redblade |
my creative server has lots of mods, and there are a lot of mobile players who crash |
08:19 |
redblade |
technic, mesecons too |
08:19 |
redblade |
and it's pretty popular |
08:19 |
redblade |
lots of stuff has been built |
08:19 |
redblade |
the only thing |
08:19 |
giho |
There are creative servers and people play on them. But they don't play on mine. I tend to think Its just because it sucks. |
08:20 |
giho |
I'm not sure about yours, though. |
08:20 |
redblade |
everyone wants fly privileges |
08:20 |
redblade |
i wont give it to them because lag might cause the mobile players to time out |
08:21 |
redblade |
though i upgraded my vps and it seems to be a lot faster now that there's more memory and cpu |
08:21 |
redblade |
so |
08:21 |
|
red-001 joined #minetest |
08:21 |
giho |
active_block_range = 1 ? |
08:21 |
redblade |
also, some people prefer the areas mod (which i'm not familiar with) while i prefer littering logos and blocks all over the place |
08:22 |
redblade |
what is active_block_range |
08:23 |
giho |
Distance from players that'll define active block modifier. |
08:23 |
red-001 |
https://i.imgur.com/Azad9xe.jpg |
08:23 |
red-001 |
playing with shader values is fun |
08:24 |
giho |
abms are greatest source of cpu lag on creative servers. |
08:24 |
giho |
after that, you can try to enable fast/fly |
08:29 |
|
Cryterion_ joined #minetest |
08:31 |
redblade |
one prob |
08:31 |
redblade |
i have a lot of players, too many to add fast and fly to each one of them |
08:31 |
redblade |
the server's been up since october |
08:32 |
red-001 |
add fast and fly on join |
08:32 |
|
Cryterion_ joined #minetest |
08:32 |
redblade |
how do you do that for existing players? |
08:32 |
red-001 |
let me check |
08:33 |
giho |
minetest.register_on_joinplayer(func(ObjectRef)) |
08:33 |
red-001 |
http://dev.minetest.net/minetest.register_on_joinplayer |
08:34 |
redblade |
where do you put that? |
08:35 |
giho |
You'd have to make mod |
08:35 |
red-001 |
http://pastebin.com/Z2MTqTNi |
08:35 |
red-001 |
put that in init.lua |
08:37 |
redblade |
just add a random mod name with that as init.lua? |
08:37 |
redblade |
or is there another init.lua |
08:37 |
red-001 |
yes |
08:37 |
redblade |
(i never got into the lua other than commenting things out or reporting bugs but intend to learn it someday) |
08:38 |
red-001 |
e.g create a folder in mods called privs_on_join |
08:38 |
red-001 |
it's easy |
08:38 |
redblade |
thank you red-001 but i think i'll leave it for now |
08:38 |
redblade |
most of the lag problems went away after i got rid of most of the mobs |
08:38 |
redblade |
i got rid of all monsters and removed the water mobs mod i added |
08:39 |
red-001 |
ahhh |
08:39 |
red-001 |
don't use that code |
08:40 |
red-001 |
it caused a crash for me |
08:47 |
redblade |
ok |
08:49 |
redblade |
giho: i've heard some people say that creative tends to be boring. i think the opposite though, if you're not bogged down digging when you have an idea already |
08:49 |
redblade |
but that's just me |
08:49 |
giho |
I just don't like grinding in minetest |
08:50 |
red-001 |
it get's boring faster |
08:50 |
|
hmmmm joined #minetest |
08:50 |
red-001 |
you need a better game |
08:51 |
red-001 |
if you have to mine something then you become invested in a game |
08:51 |
redblade |
yeah but you lose interest after a while if it's something huge you have in mind |
08:51 |
redblade |
especially with stuff like homedecor |
08:52 |
red-001 |
you lose interest if you try to read a craft guide for homedecor |
08:52 |
giho |
I switch between locations/builds if it gets boring. |
08:53 |
red-001 |
I played on a server with homedecor for two years before I used it |
08:53 |
redblade |
i love homedecor |
08:54 |
redblade |
my server has a large 14 room hotel with bathrooms, a restaurant, a lounge, and a roof |
08:54 |
redblade |
with creative mode that took me a week to build |
08:55 |
redblade |
it's part of a winter park with cart rides, a rollercoaster, a souvenir shop, another restaurant, my home, other people's buildings |
08:55 |
redblade |
you can do stuff like that with creative |
08:55 |
red-001 |
you should get world edit if you haven't |
08:56 |
redblade |
i never got worldedit, i heard it was dangerous |
08:56 |
red-001 |
It really useful |
08:56 |
red-001 |
only give it to trusted users |
08:56 |
red-001 |
e.g admin / mods |
08:56 |
redblade |
there are no trusted users |
08:56 |
redblade |
i ban users all the time for griefing |
08:56 |
redblade |
using xban2 which covers their ip |
08:57 |
redblade |
and future names |
08:57 |
red-001 |
so your self? |
08:57 |
redblade |
i dont trust anyone with that server other than me |
08:58 |
red-001 |
what protection mod do you have? |
08:58 |
|
kaeza joined #minetest |
08:59 |
red-001 |
areas mod is the best for creative servers imo |
08:59 |
redblade |
protection redo |
08:59 |
redblade |
is areas the one with the four corner poles? |
08:59 |
red-001 |
yes |
08:59 |
giho |
I ban people all the time, and I use areas |
09:00 |
red-001 |
it's awesome for large areas |
09:01 |
|
Yepoleb_ joined #minetest |
09:01 |
red-001 |
still get world edit even if you will be the olny one to use it |
09:02 |
red-001 |
you can create kilometers of roads in seconds. |
09:02 |
red-001 |
remove mountains you don't like |
09:02 |
red-001 |
get rid of water grief |
09:03 |
giho |
...Remove dirt boxes by resetting mapgen in selected area. |
09:03 |
red-001 |
remove tress and leaves |
09:03 |
|
sloantothebone joined #minetest |
09:04 |
red-001 |
but leave everything else in place |
09:04 |
redblade |
i prefer protection redo to that |
09:04 |
red-001 |
change apple trees to aspen trees |
09:04 |
redblade |
much easier |
09:04 |
redblade |
red-001: i'm big on plantlife and trees |
09:04 |
red-001 |
then add more trees? |
09:05 |
redblade |
so i dont need to rename them |
09:05 |
red-001 |
you don't have to remove them |
09:05 |
redblade |
if there's creative mode |
09:05 |
red-001 |
world edit is only creative |
09:08 |
red-001 |
still if you mess up with it... |
09:08 |
red-001 |
... better have a backup |
09:10 |
redblade |
i frequently back up, rollback handles most of it |
09:10 |
red-001 |
it's liking making a statue with high explosives |
09:10 |
redblade |
giho: what do you feel abotu night/day transition? i recently changed to 2m/2m |
09:10 |
red-001 |
so double check you selected the right area |
09:10 |
redblade |
a lot of people hate the night |
09:10 |
red-001 |
then disable it? |
09:11 |
redblade |
the new server will not be night |
09:11 |
redblade |
but what do you use for day/night giho ? |
09:11 |
redblade |
i changed the default 10m/10m because of complaints |
09:11 |
redblade |
but i do think with creative you have to see how stuff looks at night |
09:12 |
giho |
redblade: I'm using 120 or 180 |
09:12 |
giho |
It's easier to put "requesting for change of day may lead to ban", though %) |
09:13 |
* red-001 |
is banned |
09:13 |
redblade |
no i always set the time if i'm on and people want it |
09:13 |
redblade |
or if i want it |
09:19 |
redblade |
nah i think i'll do 2m/2m here too rather than always day |
09:19 |
redblade |
i wish you had the ability to not be split (e.g. 4m/2m) |
09:24 |
|
Cryterion_ joined #minetest |
09:28 |
|
arsdragonfly joined #minetest |
09:32 |
|
JamesTait joined #minetest |
09:33 |
JamesTait |
Good morning all! Happy Thursday, and happy Create a Vacuum Day! 😃 |
09:34 |
|
sloantothebone joined #minetest |
09:38 |
|
jin_xi joined #minetest |
09:52 |
|
Amaz joined #minetest |
10:00 |
|
Telesight joined #minetest |
10:06 |
giho |
I just got idea. |
10:07 |
giho |
redblade: if you replace moon with cat face people won't be unhappy about night. |
10:08 |
|
PjotrOrial joined #minetest |
10:10 |
giho |
something like that should do http://me0w.net/pit/1454580638 |
10:14 |
|
Trustable joined #minetest |
10:15 |
|
Tux[Qyou] joined #minetest |
10:24 |
|
nrzkt joined #minetest |
10:29 |
|
Cryterion__ joined #minetest |
10:33 |
|
red-001 joined #minetest |
10:40 |
|
thePalindrome joined #minetest |
10:43 |
|
Cryterion__ joined #minetest |
10:50 |
|
red-001 joined #minetest |
10:54 |
|
Fixer joined #minetest |
11:06 |
|
JamesTait joined #minetest |
11:13 |
|
GeHa joined #minetest |
11:51 |
|
proller joined #minetest |
11:54 |
|
Cryterion__ joined #minetest |
11:59 |
|
kaeza joined #minetest |
12:01 |
|
diemartin joined #minetest |
12:09 |
|
red-001 joined #minetest |
12:09 |
redblade |
anyone having occasional problems refreshing the minetest server list? |
12:09 |
|
H-H-H joined #minetest |
12:09 |
red-001 |
yeah |
12:09 |
red-001 |
it's common |
12:09 |
red-001 |
does it spam the chat for you? |
12:10 |
|
MishaGamer joined #minetest |
12:13 |
redblade |
i was actually having a problem around that time where the screen was covered in the kind of error messages you see in console |
12:13 |
redblade |
you talking about that? |
12:13 |
redblade |
thought i might have set up the new game server wrong |
12:13 |
red-001 |
does it look like a json file? |
12:14 |
redblade |
i think so, i dont know json |
12:14 |
redblade |
the server never shut down or anything |
12:15 |
redblade |
it kinda looks like the messages from the console window |
12:16 |
red-001 |
did it cover the whole screen? |
12:16 |
red-001 |
with text |
12:16 |
redblade |
yes |
12:16 |
redblade |
it was just happening occasionally |
12:16 |
red-001 |
yeah that the erorr |
12:16 |
red-001 |
just ignore it |
12:16 |
red-001 |
it's the client |
12:17 |
redblade |
asyncworkerthread |
12:17 |
redblade |
ok |
12:24 |
|
Cryterion joined #minetest |
12:26 |
MinetestBot |
[git] Splizardkatistuff.co.nz -> minetest/minetest: Add admin command which says who the administator is for the server. 0e75eb4 https://git.io/vg3DE (2016-02-04T13:23:02+01:00) |
12:26 |
MinetestBot |
[git] neoascetic -> minetest/minetest: Implement OSX Travis builds c4e0d95 https://git.io/vg3Du (2016-02-04T13:22:32+01:00) |
12:27 |
kaeza |
"administator" |
12:27 |
kaeza |
:( |
12:38 |
|
JamesTait joined #minetest |
12:43 |
redblade |
you can't change it yet? |
12:45 |
|
sloantothebone_ joined #minetest |
12:51 |
|
JamesTai1 joined #minetest |
12:54 |
redblade |
does "far" in the server list mean that full viewing range is allowed, and if so, how do i disable it? |
12:55 |
|
GeHa joined #minetest |
12:55 |
|
joepie91_ joined #minetest |
12:55 |
|
Jordach joined #minetest |
12:58 |
|
ektor joined #minetest |
13:01 |
|
ggenerall joined #minetest |
13:22 |
|
hmmmm joined #minetest |
13:32 |
|
Calinou joined #minetest |
13:36 |
|
red-001 joined #minetest |
13:39 |
|
JamesTait joined #minetest |
13:46 |
Fixer |
._. |
13:49 |
|
Elinvention joined #minetest |
13:50 |
|
STHGOM joined #minetest |
14:25 |
|
ggenerall left #minetest |
14:33 |
|
SmugLeaf joined #minetest |
14:33 |
|
SmugLeaf joined #minetest |
14:33 |
|
proller joined #minetest |
14:44 |
|
lambda-11235 joined #minetest |
14:45 |
redblade |
http://www.mineworld.com/servers/ says "Far Players can see far away names" |
14:45 |
redblade |
i gotta go later |
14:46 |
redblade |
before i go |
14:46 |
Calinou |
lol, chinese Minetest clone? |
14:46 |
Calinou |
they took the Minecraft textures… |
14:46 |
Calinou |
time to send them a DMCA :) |
14:47 |
redblade |
my new server "THE HANGING GARDENS" is now up, it's non-creative, no-damage, no-pvp |
14:47 |
redblade |
will make a forum post later probably |
14:48 |
redblade |
there are a lot less mods than my other creative server "THE TERRARIUM", with more emphasis on farming, plantlife, and trees |
14:48 |
redblade |
Calinou: it's gpl though isn't it? |
14:49 |
redblade |
(their description of far makes sense) |
14:49 |
redblade |
or not just gpl but the mods are usually wtfpl or cc |
14:49 |
Calinou |
do they distribute the source code? |
14:50 |
redblade |
i dont know i dont read chinese |
14:50 |
redblade |
but the legend matches this server list: http://www.minetest.net/servers/ |
14:50 |
redblade |
this is less descriptive than servers.minetest.net but it tells you what the abbreviations mean |
14:51 |
redblade |
what actually does "dedicated server" refer to? |
14:52 |
redblade |
does minetest check a list for static ips? |
14:53 |
Calinou |
redblade, no, the master server accepts registrations using server_announce |
14:53 |
|
arsdragonfly joined #minetest |
14:53 |
Calinou |
"dedicated server" means the server is not run from the client using the main menu |
14:53 |
redblade |
ok |
14:54 |
redblade |
meaning if they run the headless "minetestserver" it counts as dedicated? |
14:54 |
Calinou |
yes |
14:55 |
|
afflatus joined #minetest |
14:56 |
afflatus |
Licensing question: if I include GPLv3 mods in my game does that mean re-licensing the whole game as GPLv3? |
14:57 |
Calinou |
afflatus, no |
14:57 |
Calinou |
you are allowed to perform such a combination if mods use other, compatible licenses generally |
14:57 |
Calinou |
(GPLv2+, GPLv3+, MIT, WTFPL, ISC, CC0, tons of other licenses…) |
14:58 |
Calinou |
however, people will have to distribute the combination (the whole subgame) under the terms of GPLv3 |
14:58 |
afflatus |
The game is LGPL2.1 like minetest_game itself |
14:58 |
Calinou |
yes but you'll have to distribute it as GPLv3 |
14:58 |
Calinou |
even if only 1 mod uses that license |
14:58 |
Calinou |
generally, when you distribute an aggregation of something, the whole thing falls under the strictest license |
14:59 |
Calinou |
but individual components may be available under more relaxed licenses |
14:59 |
afflatus |
Right, that's what I thought - thank you |
14:59 |
afflatus |
That would then make it difficult for others to backport my code to minetest_game then |
15:01 |
afflatus |
So that means either distributing the GPLv3 parts separately or ... can I give permission for others to relicense my GPL'd code as LGPL? |
15:01 |
afflatus |
I basically want to avoid the 'freeminer' position |
15:02 |
afflatus |
Anyway, thanks for confirming that Calinou |
15:02 |
|
kaadmy joined #minetest |
15:03 |
|
red-001 joined #minetest |
15:05 |
|
behalebabo joined #minetest |
15:05 |
|
behalebabo left #minetest |
15:06 |
Calinou |
afflatus, no, you can bundle them with your game, it's just that those GPLv3 parts can't be backported to minetest_game. Other mods can |
15:08 |
afflatus |
So, let me get this straight - I can license my code as LGPL2.1, but I have to distribute the whole under the terms of GPLv3? |
15:09 |
Calinou |
yes, you don't really have to do anything special though |
15:10 |
Calinou |
the combination will "automatically" be distributed under GPLv3, since LGPLv2.1+ is compatible with GPLv3 |
15:10 |
Calinou |
(LGPLv2.1 only is not!) |
15:12 |
afflatus |
Fortunately for us minetest_game is LGPLv2.1+ |
15:13 |
afflatus |
OK, that also makes sense of the Licensing issue raised against grailtest by kilbith. |
15:14 |
redblade |
gotta go bye |
15:18 |
afflatus |
Or at least it makes it clear what I need to do about it. |
15:21 |
red-001 |
would https://github.com/red-001/more_chatcommands be something server owners would find useful? |
15:23 |
afflatus |
You allow /grant* on basic_privs? |
15:26 |
red-001 |
*/grantme is the same as default /grant but name is always the name of the player that uses it |
15:28 |
|
Thomas-S joined #minetest |
15:29 |
afflatus |
red-001: OK, some server owners probably will appreciate these. |
15:30 |
|
CraigyDavi joined #minetest |
15:35 |
|
JamesTait joined #minetest |
15:39 |
|
Cryterion joined #minetest |
16:07 |
|
nanovad joined #minetest |
16:15 |
Hijiri |
I wonder how many servers are breaking WorldEdit AGPL by not having their server mods on github |
16:16 |
Hijiri |
personally I haven't added WE yet because I am too lazy to bundle everything in a repo, but I probably will eventually |
16:27 |
|
Obani joined #minetest |
16:33 |
|
proller joined #minetest |
16:35 |
|
nanovad joined #minetest |
16:35 |
|
YstDawson joined #minetest |
16:37 |
CWz |
wait worldedit AGPL's mean i have to release my unrelated mods? |
16:37 |
Calinou |
no |
16:37 |
Calinou |
only WorldEdit |
16:40 |
|
aheinecke joined #minetest |
16:53 |
|
FreeFull joined #minetest |
16:53 |
Hijiri |
I just noticed you can find how close a player is aiming at an entity by taking the dot product of the look dir with the direction the entity is from the player |
16:53 |
Hijiri |
is this used anywhere? |
16:53 |
Hijiri |
Main issue I can see is that it would ignore collisionboxes, so it would be just as hard to aim at a fat entity as with a small one |
16:53 |
Calinou |
Hijiri, "without the dot product, Quake would never have been made" — http://godotengine.org/projects/godot-engine/wiki/Vector_Math |
16:54 |
Hijiri |
sorry, I meant in Minetest |
16:54 |
Calinou |
:) |
16:54 |
Hijiri |
mods |
16:55 |
|
theTroy joined #minetest |
16:59 |
|
alket joined #minetest |
17:13 |
Ronsor |
AGPL is evil |
17:15 |
|
tuy joined #minetest |
17:15 |
Calinou |
Ronsor, this isn't ##linux |
17:16 |
Ronsor |
oh so i should go to ##linux and people will agree? thanks |
17:16 |
Ronsor |
i like that idea |
17:24 |
|
Niebieski joined #minetest |
17:44 |
|
nrzkt joined #minetest |
17:46 |
|
alket_ joined #minetest |
17:50 |
|
DI3HARD139 joined #minetest |
17:50 |
|
est31 joined #minetest |
17:51 |
DI3HARD139 |
Is there some sort of bot to stress a MT server? |
17:52 |
VanessaE |
the client has a "random input" mode |
17:52 |
Calinou |
not really useful though |
17:52 |
VanessaE |
plus you'd want to confine those "players" to a large cave :) |
17:52 |
VanessaE |
(they have a tendency to fly upward) |
17:52 |
Calinou |
they can dig/place blocks IIRC |
17:52 |
Calinou |
but only dig instantly-diggable ones? |
17:53 |
VanessaE |
dunno |
17:53 |
DI3HARD139 |
Where can this "random input mode" be found? |
17:53 |
Calinou |
random_input = true |
17:53 |
Calinou |
I think? |
17:53 |
Calinou |
at least it's a minetest.conf setting |
17:53 |
DI3HARD139 |
Interesting... |
17:54 |
DI3HARD139 |
I was just curious as I want to find out what the max players is before hitting a CPU bottleneck |
17:54 |
VanessaE |
about 30. |
17:54 |
VanessaE |
depends on your subgame |
17:55 |
VanessaE |
(and your CPU) |
17:56 |
DI3HARD139 |
All servers I run use the dreambuilder subgame (Mapgen disabled for certain mods). CPU is a Q9550 |
17:56 |
DI3HARD139 |
8GB DDR2. Hoping to make that 16GB soon |
17:57 |
|
Krock joined #minetest |
18:05 |
|
JamesTait joined #minetest |
18:06 |
|
SylvieLorxu joined #minetest |
18:23 |
|
lambda-11235 joined #minetest |
18:26 |
|
Wuzzy joined #minetest |
18:37 |
|
Obani joined #minetest |
18:40 |
|
Fixer joined #minetest |
18:44 |
CWz |
lol just banned another advertiser on my server |
18:51 |
est31 |
advertiser? |
18:51 |
Calinou |
FREE DIRT BLOCKS AT SPAWN PLEASE BUY THEM |
18:51 |
est31 |
on minetest? |
18:51 |
est31 |
lol |
18:51 |
DI3HARD139 |
What advertisement are we talking? |
18:53 |
RealBadAngel |
so theyre free or not? |
18:53 |
afflatus |
It's a sign of success |
18:53 |
DI3HARD139 |
^ |
18:53 |
|
proller joined #minetest |
18:55 |
VanessaE |
RealBadAngel: absolutely free! [*] |
18:55 |
VanessaE |
[*] Does not include $24.99 processing fee. |
18:55 |
RealBadAngel |
hehe |
18:55 |
Calinou |
I saw an ad at uni this morning, it was a "bonus" included at the end of the course |
18:55 |
Calinou |
it was an ad for Google Analytics IIRC |
18:56 |
Calinou |
there was a shopper in a store, who went to the cashier to proceed to payment, when they said "Please read this and prove me you're human" etc… |
18:56 |
Calinou |
lol'd |
18:58 |
|
Pulec joined #minetest |
19:05 |
rf_ |
is there some mod or smth |
19:05 |
rf_ |
to limit water griefing |
19:06 |
rf_ |
it's ridiculous that player placed water source can cover like 1 square KM easily (if started on top of pyramidial mountain) |
19:06 |
rf_ |
also for lava |
19:08 |
Calinou |
rf_, no, but you could write a mod that prevents liquid placing at high altitudes |
19:09 |
rf_ |
why not simply make water not spread if nearest source is too far away |
19:10 |
rf_ |
(actually it should be it's source, but something in that direction) |
19:10 |
Calinou |
it's probably not possible to check if the MapBlock is not loaded |
19:10 |
rf_ |
only flow liquids that are at "fully" loaded, including all their neighbours |
19:11 |
rf_ |
*in blocks |
19:11 |
Calinou |
that means it won't behave well in some situations, like if eg. MapBlock loading distance is set very low by the server |
19:11 |
rf_ |
oh btw, how to set that |
19:12 |
rf_ |
so the server would send more blocks to user... or is that a client setting? |
19:12 |
rf_ |
because just requesting view distance is not enough unless you go to a place and back again |
19:12 |
rf_ |
and question 2) how to set which blocks are processed, how far from active player |
19:13 |
Calinou |
max_block_generate_distance, max_block_send_distance, active_block_range |
19:13 |
Calinou |
self-explanatory, ranges are in blocks (16×16×16 nodes) |
19:21 |
|
rubenwardy joined #minetest |
19:24 |
|
SylvieLorxu joined #minetest |
19:32 |
|
nanovad joined #minetest |
19:39 |
|
Amaz joined #minetest |
19:40 |
CWz |
hey Amaz |
19:44 |
Amaz |
Hi CWz |
19:48 |
|
Darcidride_ joined #minetest |
19:49 |
|
kaadmy joined #minetest |
20:07 |
|
Vargos joined #minetest |
20:08 |
|
Elinvention joined #minetest |
20:08 |
red-001 |
http://i.imgur.com/ADT65DT.jpg |
20:09 |
Obani |
red-001, lulz |
20:09 |
|
lambda-11235 joined #minetest |
20:10 |
red-001 |
fyi it's pixture by kaadmy with RealBadAngels cel-shading |
20:12 |
CWz |
RealBadAngel, what are the opengl requirement for the shaders |
20:13 |
red-001 |
if someone wants a windows binary for RealBadAngel 's newest shaders tell me |
20:13 |
* DI3HARD139 |
is interested |
20:14 |
|
Terusthebird joined #minetest |
20:16 |
* red-001 |
is makeing a .7z |
20:19 |
red-001 |
https://transfer.sh/%28/lwmG1/minetest-0.4.13-dev-win32.zip%29.zip |
20:20 |
red-001 |
rba's newest shaders |
20:20 |
red-001 |
I think |
20:22 |
red-001 |
nvm |
20:22 |
red-001 |
use https://transfer.sh/etKLf/minetest-0.4.13-dev-win32.zip |
20:23 |
Hijiri |
entity collisionbox is always a single box, right? |
20:24 |
Hijiri |
also the collision_box property of nodes example in the lua api txt has a field type set to "fixed" - are there other types of node collision_box ? |
20:24 |
Calinou |
yes, collision box can be only one box |
20:24 |
Calinou |
Hijiri, I think the other examples are wallmounted or something like that |
20:26 |
Hijiri |
ok, thanks |
20:29 |
|
swift110 joined #minetest |
20:30 |
|
Robert_Zenz joined #minetest |
20:30 |
|
swift110 joined #minetest |
20:32 |
|
linkedinyou joined #minetest |
20:34 |
DI3HARD139 |
Spotted a bug. When expanding the window it causes the textures to lose all lighting |
20:39 |
red-001 |
your lucky |
20:39 |
red-001 |
it crash's for me |
20:39 |
red-001 |
do tell RealBadAngel about it |
20:42 |
|
kahrl_ joined #minetest |
20:45 |
Obani |
red-001, what crashes ? |
20:46 |
|
uroboro_ joined #minetest |
20:47 |
kaadmy |
red-001: nice ;) |
20:48 |
|
alket joined #minetest |
20:49 |
|
hmmmm joined #minetest |
20:49 |
|
Trustable joined #minetest |
20:49 |
|
Tiktalik joined #minetest |
20:49 |
|
Kray joined #minetest |
20:50 |
|
SmugLeaf joined #minetest |
20:52 |
|
Kray joined #minetest |
20:52 |
|
Someguy123 joined #minetest |
21:03 |
|
hmmmm joined #minetest |
21:03 |
|
Trustable joined #minetest |
21:16 |
|
ruskie joined #minetest |
21:32 |
|
Guest7132 joined #minetest |
21:37 |
|
Hirato joined #minetest |
21:38 |
|
Niebieski joined #minetest |
21:50 |
|
Wuzzy joined #minetest |
21:53 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Try to fix list corruption issue 58f03d0 https://git.io/vgG55 (2016-02-04T16:49:25-05:00) |
21:54 |
|
PjotrOrial joined #minetest |
21:54 |
|
PjotrOrial joined #minetest |
22:06 |
|
Sockbat joined #minetest |
22:38 |
|
lambda-11235 joined #minetest |
22:39 |
|
proller joined #minetest |
22:48 |
|
ssieb joined #minetest |
22:55 |
|
STHGOM joined #minetest |
22:58 |
|
lambda-11235 joined #minetest |
23:02 |
|
turtleman joined #minetest |
23:11 |
|
Niebieski joined #minetest |
23:22 |
|
sythe joined #minetest |
23:28 |
Hijiri |
Will changing an orientation of an entity whose visual is a sprite rotate the sprite? |
23:29 |
Hijiri |
or if the orientation is changed and visual size made oblong, will that stretch the sprite in the direction of the elongated axis? |
23:32 |
|
Niebieski joined #minetest |