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IRC log for #minetest, 2016-02-04

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All times shown according to UTC.

Time Nick Message
00:00 RealBadAngel yeah, definitely clamping
00:00 RealBadAngel i can see that on grass
00:00 Fixer RealBadAngel, https://i.imgur.com/6rOa2CW.jpg
00:01 red-001 yeah
00:01 red-001 snow is too bright
00:01 RealBadAngel http://i.imgur.com/jdsDBw9.png
00:01 RealBadAngel compare the grass
00:01 RealBadAngel its bright but not THAT bright
00:02 Fixer i hmy is brighter
00:02 Fixer fps is good
00:02 Fixer will look at cel
00:03 Fixer RealBadAngel, trees are strange in cel
00:04 Fixer RealBadAngel, notice center https://i.imgur.com/fWTKF9o.png
00:05 RealBadAngel ooops
00:05 RealBadAngel ive messed depth map lately for DoF shader to work properly
00:05 Fixer some transperency issue
00:05 RealBadAngel i will fix cel asap
00:07 RealBadAngel Fixer, please set vrange  to 200
00:07 RealBadAngel and see if with cel those lines are gone
00:17 Fixer back
00:17 Fixer hold on
00:19 Fixer RealBadAngel, it helps but now on horizon a lot of transperent things, i think it is fog issue
00:19 Fixer RealBadAngel, also feels some kind of Z-buffer s--t
00:19 Fixer RealBadAngel, will move to -dev
00:20 RealBadAngel ok
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00:41 kaeza o/
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01:14 Taoki RealBadAngel: Minetest seems to crash when I start it up x_x
01:15 Taoki Um, wrong channel
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01:43 H-H-H finally got nat loopback working on my router so now i can host my server from home lol
01:43 redblade hi
01:44 redblade does anyone know what the scuba mod is actually for?
01:44 redblade cant find too much information about it
01:44 redblade and the official page is down
01:46 redblade it's recommended by the sea mod and the thread includes a download link
01:46 H-H-H it adds air tanks so you can breath under water for longer
01:49 redblade ok
01:50 redblade i figured as such
01:50 redblade does it do anything else?
01:50 H-H-H not that im aware of but i could be wrong
02:03 Taoki https://forum.minetest.net/viewtopic.php?f=3&t=156&p=206501#p206501 More screenshots of the new shaders, this time with my structures and creatures :)
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02:53 sloantothebone2 hi
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04:53 redblade just did some updating to my server and i'm wondering, why is it dark gray now?
04:53 redblade does it have anything to do with my internet acting slow for the past hour?
04:54 redblade or is it something else
04:54 redblade i dont think i've seen it dark gray before
04:56 redblade slowness is better now
04:56 redblade and no lag to the server
04:56 redblade so it's not that
04:56 redblade some of the servers are dark gray
04:56 redblade including mine now
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08:04 redblade hi, anyone here right now?
08:04 redblade i'm looking for opinion
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08:06 giho My opinion is: someone is here
08:07 giho !next
08:07 MinetestBot Another satisfied customer. Next!
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08:10 redblade lol
08:10 redblade i upgraded my vps
08:10 redblade and am adding another server to it
08:10 redblade with a different approach
08:10 redblade i have a creative mode server right now
08:11 redblade which has lots of mods and can get slow
08:11 redblade while this one is a bit different, it has less mods and lacks the experimental mapgen mod
08:12 redblade i'm just looking to see what's most popular, non-creative wise
08:12 redblade damage or no damage, mining or creative, pvp or no griefer
08:12 redblade my current server is no damage, creative, no griefer
08:12 redblade while my new server will not be creative
08:13 redblade but i dont know which is more popular among minetest players, damage or no damage, pvp or no griefer
08:13 redblade personally i hate both of those
08:13 * giho is cretive-"hoster"
08:13 redblade but i'm looking for input
08:14 giho I prefer creative in minetest, so dunno what people do these days.
08:15 giho You can check some data on http://servers.minetest.net/
08:16 giho It shows Flags, so doing sort/uniq/awk should answer your question
08:18 redblade well i know that a number of players dont visit my server because they prefer damage and pvp
08:18 redblade they like survivor games
08:18 redblade or games with gunfights
08:19 redblade my creative server has lots of mods, and there are a lot of mobile players who crash
08:19 redblade technic, mesecons too
08:19 redblade and it's pretty popular
08:19 redblade lots of stuff has been built
08:19 redblade the only thing
08:19 giho There are creative servers and people play on them. But they don't play on mine. I tend to think Its just because it sucks.
08:20 giho I'm not sure about yours, though.
08:20 redblade everyone wants fly privileges
08:20 redblade i wont give it to them because lag might cause the mobile players to time out
08:21 redblade though i upgraded my vps and it seems to be a lot faster now that there's more memory and cpu
08:21 redblade so
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08:21 giho active_block_range = 1 ?
08:21 redblade also, some people prefer the areas mod (which i'm not familiar with) while i prefer littering logos and blocks all over the place
08:22 redblade what is active_block_range
08:23 giho Distance from players that'll define active block modifier.
08:23 red-001 https://i.imgur.com/Azad9xe.jpg
08:23 red-001 playing with shader values is fun
08:24 giho abms are greatest source of cpu lag on creative servers.
08:24 giho after that, you can try to enable fast/fly
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08:31 redblade one prob
08:31 redblade i have a lot of players, too many to add fast and fly to each one of them
08:31 redblade the server's been up since october
08:32 red-001 add fast and fly on join
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08:32 redblade how do you do that for existing players?
08:32 red-001 let me check
08:33 giho minetest.register_on_joinplayer(func(ObjectRef))
08:33 red-001 http://dev.minetest.net/minetest.register_on_joinplayer
08:34 redblade where do you put that?
08:35 giho You'd have to make mod
08:35 red-001 http://pastebin.com/Z2MTqTNi
08:35 red-001 put that in init.lua
08:37 redblade just add a random mod name with that as init.lua?
08:37 redblade or is there another init.lua
08:37 red-001 yes
08:37 redblade (i never got into the lua other than commenting things out or reporting bugs but intend to learn it someday)
08:38 red-001 e.g create a folder in mods called privs_on_join
08:38 red-001 it's easy
08:38 redblade thank you red-001 but i think i'll leave it for now
08:38 redblade most of the lag problems went away after i got rid of most of the mobs
08:38 redblade i got rid of all monsters and removed the water mobs mod i added
08:39 red-001 ahhh
08:39 red-001 don't use that code
08:40 red-001 it caused a crash for me
08:47 redblade ok
08:49 redblade giho: i've heard some people say that creative tends to be boring. i think the opposite though, if you're not bogged down digging when you have an idea already
08:49 redblade but that's just me
08:49 giho I just don't like grinding in minetest
08:50 red-001 it get's boring faster
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08:50 red-001 you need a better game
08:51 red-001 if you have to mine something then you become invested in a game
08:51 redblade yeah but you lose interest after a while if it's something huge you have in mind
08:51 redblade especially with stuff like homedecor
08:52 red-001 you lose interest if you try to read a craft guide for homedecor
08:52 giho I switch between locations/builds if it gets boring.
08:53 red-001 I played on a server with homedecor for two years before I used it
08:53 redblade i love homedecor
08:54 redblade my server has a large 14 room hotel with bathrooms, a restaurant, a lounge, and a roof
08:54 redblade with creative mode that took me a week to build
08:55 redblade it's part of a winter park with cart rides, a rollercoaster, a souvenir shop, another restaurant, my home, other people's buildings
08:55 redblade you can do stuff like that with creative
08:55 red-001 you should get world edit if you haven't
08:56 redblade i never got worldedit, i heard it was dangerous
08:56 red-001 It really useful
08:56 red-001 only give it to trusted users
08:56 red-001 e.g admin / mods
08:56 redblade there are no trusted users
08:56 redblade i ban users all the time for griefing
08:56 redblade using xban2 which covers their ip
08:57 redblade and future names
08:57 red-001 so your self?
08:57 redblade i dont trust anyone with that server other than me
08:58 red-001 what protection mod do you have?
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08:59 red-001 areas mod is the best for creative servers imo
08:59 redblade protection redo
08:59 redblade is areas the one with the four corner poles?
08:59 red-001 yes
08:59 giho I ban people all the time, and I use areas
09:00 red-001 it's awesome for large areas
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09:01 red-001 still get world edit even if you will be the olny one to use it
09:02 red-001 you can create kilometers of roads in seconds.
09:02 red-001 remove mountains you don't like
09:02 red-001 get rid of water grief
09:03 giho ...Remove dirt boxes by resetting mapgen in selected area.
09:03 red-001 remove tress and leaves
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09:04 red-001 but leave everything else in place
09:04 redblade i prefer protection redo to that
09:04 red-001 change apple trees to aspen trees
09:04 redblade much easier
09:04 redblade red-001: i'm big on plantlife and trees
09:04 red-001 then add more trees?
09:05 redblade so i dont need to rename them
09:05 red-001 you don't have to remove them
09:05 redblade if there's creative mode
09:05 red-001 world edit is only creative
09:08 red-001 still if you mess up with it...
09:08 red-001 ... better have a backup
09:10 redblade i frequently back up, rollback handles most of it
09:10 red-001 it's liking making a statue with high explosives
09:10 redblade giho: what do you feel abotu night/day transition? i recently changed to 2m/2m
09:10 red-001 so double check you selected the right area
09:10 redblade a lot of people hate the night
09:10 red-001 then disable it?
09:11 redblade the new server will not be night
09:11 redblade but what do you use for day/night giho ?
09:11 redblade i changed the default 10m/10m because of complaints
09:11 redblade but i do think with creative you have to see how stuff looks at night
09:12 giho redblade: I'm using 120 or 180
09:12 giho It's easier to put "requesting for change of day may lead to ban", though %)
09:13 * red-001 is banned
09:13 redblade no i always set the time if i'm on and people want it
09:13 redblade or if i want it
09:19 redblade nah i think i'll do 2m/2m here too rather than always day
09:19 redblade i wish you had the ability to not be split (e.g. 4m/2m)
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09:33 JamesTait Good morning all!  Happy Thursday, and happy Create a Vacuum Day! 😃
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10:06 giho I just got idea.
10:07 giho redblade: if you replace moon with cat face people won't be unhappy about night.
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10:10 giho something like that should do http://me0w.net/pit/1454580638
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12:09 redblade anyone having occasional problems refreshing the minetest server list?
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12:09 red-001 yeah
12:09 red-001 it's common
12:09 red-001 does it spam the chat for you?
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12:13 redblade i was actually having a problem around that time where the screen was covered in the kind of error messages you see in console
12:13 redblade you talking about that?
12:13 redblade thought i might have set up the new game server wrong
12:13 red-001 does it look like a json file?
12:14 redblade i think so, i dont know json
12:14 redblade the server never shut down or anything
12:15 redblade it kinda looks like the messages from the console window
12:16 red-001 did it cover the whole screen?
12:16 red-001 with text
12:16 redblade yes
12:16 redblade it was just happening occasionally
12:16 red-001 yeah that the erorr
12:16 red-001 just ignore it
12:16 red-001 it's the client
12:17 redblade asyncworkerthread
12:17 redblade ok
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12:26 MinetestBot [git] Splizard@katistuff.co.nz -> minetest/minetest: Add admin command which says who the administator is for the server. 0e75eb4 https://git.io/vg3DE (2016-02-04T13:23:02+01:00)
12:26 MinetestBot [git] neoascetic -> minetest/minetest: Implement OSX Travis builds c4e0d95 https://git.io/vg3Du (2016-02-04T13:22:32+01:00)
12:27 kaeza "administator"
12:27 kaeza :(
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12:43 redblade you can't change it yet?
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12:54 redblade does "far" in the server list mean that full viewing range is allowed, and if so, how do i disable it?
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13:46 Fixer ._.
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14:45 redblade http://www.mineworld.com/servers/ says "Far Players can see far away names"
14:45 redblade i gotta go later
14:46 redblade before i go
14:46 Calinou lol, chinese Minetest clone?
14:46 Calinou they took the Minecraft textures…
14:46 Calinou time to send them a DMCA :)
14:47 redblade my new server "THE HANGING GARDENS" is now up, it's non-creative, no-damage, no-pvp
14:47 redblade will make a forum post later probably
14:48 redblade there are a lot less mods than my other creative server "THE TERRARIUM", with more emphasis on farming, plantlife, and trees
14:48 redblade Calinou: it's gpl though isn't it?
14:49 redblade (their description of far makes sense)
14:49 redblade or not just gpl but the mods are usually wtfpl or cc
14:49 Calinou do they distribute the source code?
14:50 redblade i dont know i dont read chinese
14:50 redblade but the legend matches this server list: http://www.minetest.net/servers/
14:50 redblade this is less descriptive than servers.minetest.net but it tells you what the abbreviations mean
14:51 redblade what actually does "dedicated server" refer to?
14:52 redblade does minetest check a list for static ips?
14:53 Calinou redblade, no, the master server accepts registrations using server_announce
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14:53 Calinou "dedicated server" means the server is not run from the client using the main menu
14:53 redblade ok
14:54 redblade meaning if they run the headless "minetestserver" it counts as dedicated?
14:54 Calinou yes
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14:56 afflatus Licensing question: if I include GPLv3 mods in my game does that mean re-licensing the whole game as GPLv3?
14:57 Calinou afflatus, no
14:57 Calinou you are allowed to perform such a combination if mods use other, compatible licenses generally
14:57 Calinou (GPLv2+, GPLv3+, MIT, WTFPL, ISC, CC0, tons of other licenses…)
14:58 Calinou however, people will have to distribute the combination (the whole subgame) under the terms of GPLv3
14:58 afflatus The game is LGPL2.1 like minetest_game itself
14:58 Calinou yes but you'll have to distribute it as GPLv3
14:58 Calinou even if only 1 mod uses that license
14:58 Calinou generally, when you distribute an aggregation of something, the whole thing falls under the strictest license
14:59 Calinou but individual components may be available under more relaxed licenses
14:59 afflatus Right, that's what I thought - thank you
14:59 afflatus That would then make it difficult for others to backport my code to minetest_game then
15:01 afflatus So that means either distributing the GPLv3 parts separately or ... can I give permission for others to relicense my GPL'd code as LGPL?
15:01 afflatus I basically want to avoid the 'freeminer' position
15:02 afflatus Anyway, thanks for confirming that Calinou
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15:06 Calinou afflatus, no, you can bundle them with your game, it's just that those GPLv3 parts can't be backported to minetest_game. Other mods can
15:08 afflatus So, let me get this straight - I can license my code as LGPL2.1, but I have to distribute the whole under the terms of GPLv3?
15:09 Calinou yes, you don't really have to do anything special though
15:10 Calinou the combination will "automatically" be distributed under GPLv3, since LGPLv2.1+ is compatible with GPLv3
15:10 Calinou (LGPLv2.1 only is not!)
15:12 afflatus Fortunately for us minetest_game is LGPLv2.1+
15:13 afflatus OK, that also makes sense of the Licensing issue raised against grailtest by kilbith.
15:14 redblade gotta go bye
15:18 afflatus Or at least it makes it clear what I need to do about it.
15:21 red-001 would https://github.com/red-001/more_chatcommands be something server owners would find useful?
15:23 afflatus You allow /grant* on basic_privs?
15:26 red-001 */grantme is the same as default /grant but name is always the name of the player that uses it
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15:29 afflatus red-001: OK,  some server owners probably will appreciate these.
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16:15 Hijiri I wonder how many servers are breaking WorldEdit AGPL by not having their server mods on github
16:16 Hijiri personally I haven't added WE yet because I am too lazy to bundle everything in a repo, but I probably will eventually
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16:37 CWz wait worldedit AGPL's mean i have to release my unrelated mods?
16:37 Calinou no
16:37 Calinou only WorldEdit
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16:53 Hijiri I just noticed you can find how close a player is aiming at an entity by taking the dot product of the look dir with the direction the entity is from the player
16:53 Hijiri is this used anywhere?
16:53 Hijiri Main issue I can see is that it would ignore collisionboxes, so it would be just as hard to aim at a fat entity as with a small one
16:53 Calinou Hijiri, "without the dot product, Quake would never have been made" — http://godotengine.org/projects/godot-engine/wiki/Vector_Math
16:54 Hijiri sorry, I meant in Minetest
16:54 Calinou :)
16:54 Hijiri mods
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17:13 Ronsor AGPL is evil
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17:15 Calinou Ronsor, this isn't ##linux
17:16 Ronsor oh so i should go to ##linux and people will agree? thanks
17:16 Ronsor i like that idea
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17:51 DI3HARD139 Is there some sort of bot to stress a MT server?
17:52 VanessaE the client has a "random input" mode
17:52 Calinou not really useful though
17:52 VanessaE plus you'd want to confine those "players" to a large cave :)
17:52 VanessaE (they have a tendency to fly upward)
17:52 Calinou they can dig/place blocks IIRC
17:52 Calinou but only dig instantly-diggable ones?
17:53 VanessaE dunno
17:53 DI3HARD139 Where can this "random input mode" be found?
17:53 Calinou random_input = true
17:53 Calinou I think?
17:53 Calinou at least it's a minetest.conf setting
17:53 DI3HARD139 Interesting...
17:54 DI3HARD139 I was just curious as I want to find out what the max players is before hitting a CPU bottleneck
17:54 VanessaE about 30.
17:54 VanessaE depends on your subgame
17:55 VanessaE (and your CPU)
17:56 DI3HARD139 All servers I run use the dreambuilder subgame (Mapgen disabled for certain mods). CPU is a Q9550
17:56 DI3HARD139 8GB DDR2. Hoping to make that 16GB soon
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18:44 CWz lol just banned another advertiser on my server
18:51 est31 advertiser?
18:51 Calinou FREE DIRT BLOCKS AT SPAWN PLEASE BUY THEM
18:51 est31 on minetest?
18:51 est31 lol
18:51 DI3HARD139 What advertisement are we talking?
18:53 RealBadAngel so theyre free or not?
18:53 afflatus It's a sign of success
18:53 DI3HARD139 ^
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18:55 VanessaE RealBadAngel: absolutely free! [*]
18:55 VanessaE [*] Does not include $24.99 processing fee.
18:55 RealBadAngel hehe
18:55 Calinou I saw an ad at uni this morning, it was a "bonus" included at the end of the course
18:55 Calinou it was an ad for Google Analytics IIRC
18:56 Calinou there was a shopper in a store, who went to the cashier to proceed to payment, when they said "Please read this and prove me you're human" etc…
18:56 Calinou lol'd
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19:05 rf_ is there some mod or smth
19:05 rf_ to limit water griefing
19:06 rf_ it's ridiculous that player placed water source can cover like 1 square KM easily (if started on top of pyramidial mountain)
19:06 rf_ also for lava
19:08 Calinou rf_, no, but you could write a mod that prevents liquid placing at high altitudes
19:09 rf_ why not simply make water not spread if nearest source is too far away
19:10 rf_ (actually it should be it's source, but something in that direction)
19:10 Calinou it's probably not possible to check if the MapBlock is not loaded
19:10 rf_ only flow liquids that are at "fully" loaded, including all their neighbours
19:11 rf_ *in blocks
19:11 Calinou that means it won't behave well in some situations, like if eg. MapBlock loading distance is set very low by the server
19:11 rf_ oh btw, how to set that
19:12 rf_ so the server would send more blocks to user... or is that a client setting?
19:12 rf_ because just requesting view distance is not enough unless you go to a place and back again
19:12 rf_ and question 2) how to set which blocks are processed, how far from active player
19:13 Calinou max_block_generate_distance, max_block_send_distance, active_block_range
19:13 Calinou self-explanatory, ranges are in blocks (16×16×16 nodes)
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19:40 CWz hey Amaz
19:44 Amaz Hi CWz
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20:08 red-001 http://i.imgur.com/ADT65DT.jpg
20:09 Obani red-001, lulz
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20:10 red-001 fyi it's pixture by kaadmy with RealBadAngels cel-shading
20:12 CWz RealBadAngel, what are the opengl requirement for the shaders
20:13 red-001 if someone wants a windows binary for RealBadAngel 's newest shaders tell me
20:13 * DI3HARD139 is interested
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20:16 * red-001 is makeing a .7z
20:19 red-001 https://transfer.sh/%28/lwmG1/minetest-0.4.13-dev-win32.zip%29.zip
20:20 red-001 rba's newest shaders
20:20 red-001 I think
20:22 red-001 nvm
20:22 red-001 use https://transfer.sh/etKLf/minetest-0.4.13-dev-win32.zip
20:23 Hijiri entity collisionbox is always a single box, right?
20:24 Hijiri also the collision_box property of nodes example in the lua api txt has a field type set to "fixed" - are there other types of node collision_box ?
20:24 Calinou yes, collision box can be only one box
20:24 Calinou Hijiri, I think the other examples are wallmounted or something like that
20:26 Hijiri ok, thanks
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20:34 DI3HARD139 Spotted a bug. When expanding the window it causes the textures to lose all lighting
20:39 red-001 your lucky
20:39 red-001 it crash's for me
20:39 red-001 do tell RealBadAngel about it
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20:45 Obani red-001, what crashes ?
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20:47 kaadmy red-001: nice ;)
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21:53 MinetestBot [git] ShadowNinja -> minetest/master-server: Try to fix list corruption issue 58f03d0 https://git.io/vgG55 (2016-02-04T16:49:25-05:00)
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23:28 Hijiri Will changing an orientation of an entity whose visual is a sprite rotate the sprite?
23:29 Hijiri or if the orientation is changed and visual size made oblong, will that stretch the sprite in the direction of the elongated axis?
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