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swift110 |
i see |
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07:16 |
farooghkz |
hi |
07:21 |
blaise |
hello |
07:25 |
farooghkz |
why when i install minetest in ubuntu it isnt much pretty and also doesnt have much intresting item and also doesnt have mobs |
07:25 |
farooghkz |
i know that i can install.my question is dis that why there isnt by default? |
07:27 |
blaise |
while I can not personally represent the interests of minetest, I highly recommend researching that on the minetest forums; I shall state that minetest is a voxel game engine that people can use to create their own game.. |
07:27 |
blaise |
there are several games based on minetest |
07:28 |
blaise |
carbon-ng is a rather popular and well liked one.. :) |
07:29 |
blaise |
omg |
07:29 |
blaise |
I misspelt it |
07:29 |
blaise |
carbone-ng |
07:29 |
blaise |
https://forum.minetest.net/viewtopic.php?t=12824 |
07:30 |
blaise |
also, there are several different texture packs you can get.. some are photo-realistic, while others are more cartoonish.. |
07:30 |
blaise |
I prefer the HDX textures for photorealism |
07:30 |
farooghkz |
i know.minetest has something that minecraft doesnt. |
07:30 |
farooghkz |
why minetest doesnt have those by default? |
07:30 |
blaise |
minetest wasn't designed or ment to be a full product.. |
07:31 |
blaise |
also, minecraft is commercial and costs money.. while minetest is opensource and free.. |
07:32 |
blaise |
anyone can develop game content for minetest. |
07:32 |
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07:33 |
farooghkz |
ok |
07:33 |
blaise |
minecraft and minetest are completely different animals.. |
07:33 |
blaise |
but they are still animals all the same.. both voxel type games.. |
07:34 |
farooghkz |
minetest doesnt have them by default because it isnt a full product but i can make it like a full product by installing mods,etc. right? |
07:35 |
sofar |
try playing on some of the public servers in the server list |
07:35 |
sofar |
you'll get a better idea of what is possible |
07:35 |
sofar |
without the need to download a lot of mods |
07:36 |
sofar |
carbone-ng is a good subgame, though |
07:36 |
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07:38 |
farooghkz |
carbon-ng?fork of minetest? |
07:38 |
kaeza |
o/ |
07:39 |
farooghkz |
hi kaeza |
07:39 |
sofar |
farooghkz: no, it's what we call a "subgame" |
07:39 |
sofar |
farooghkz: it's a collection of mods that together form a playable game |
07:41 |
blaise |
=) |
07:43 |
farooghkz |
so i should install carbon-ng on minetest.correct? |
07:47 |
blaise |
if you would like to try it... |
07:47 |
farooghkz |
!ping |
07:48 |
farooghkz |
ok |
07:48 |
farooghkz |
now can i ask what does carbon-ng have? |
07:54 |
kaeza |
yes, you can ask |
07:55 |
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07:55 |
kaeza |
:P |
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08:29 |
farooghkz |
lol |
08:29 |
farooghkz |
what does carbon-ng have? |
08:29 |
sofar |
carbone-ng |
08:29 |
sofar |
look it up in the wiki |
08:30 |
farooghkz |
*carbone |
08:31 |
farooghkz |
i can right now |
08:31 |
farooghkz |
*cant |
08:32 |
farooghkz |
bye4now |
08:32 |
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08:32 |
sofar |
that dude is in Iran :) |
08:39 |
blaise |
heh |
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08:51 |
blaise |
omg it's cold |
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09:33 |
JamesTait |
Good morning all; happy Thursday, and happy Hugging Day! 😃 |
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09:39 |
blaise |
Yez... happy thursday hugging day |
09:40 |
redblade |
what's "hugging day"? |
09:46 |
blaise |
tjat |
09:46 |
blaise |
that's a damn fine question.. |
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10:37 |
redblade |
i'm off to bed goodnight |
10:37 |
redblade |
it's mentioned at wikipedia |
10:39 |
blaise |
goodnight.. |
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14:57 |
RealBadAngel |
Fixer, here? |
15:03 |
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15:07 |
Fixer |
RealBadAngel, yes |
15:08 |
RealBadAngel |
Fixer. https://github.com/minetest/minetest/pull/3594 |
15:09 |
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15:09 |
Fixer |
sfan5, krock, if not too much trouble, could you please compile 32+64bit GIT+PR 3594 for testing the fix of notorious texture tear issue? Will be appreciated a lot! |
15:12 |
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15:21 |
CWz |
there bug with the plant-like draw type |
15:28 |
RealBadAngel |
CWz, what bug? |
15:28 |
Fixer |
sfan5, krock, hold on, PR is under some review already |
15:30 |
CWz |
the plat-like stuff are being rendered / rather then X |
15:30 |
CWz |
hmm never mind. could be a server issue |
15:30 |
CWz |
as cotton seems normal |
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15:34 |
Thomas-S |
hi |
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Glorfindel |
hello Thomas-S |
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17:50 |
Ronsor |
HELP: |
17:50 |
Ronsor |
does anyone have an UP TO DATE guide for compiling minetest on window |
17:50 |
Ronsor |
i can do it on linux |
17:53 |
RealBadAngel |
have you tried to read README.txt? |
17:54 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/README.txt#L102 |
17:57 |
Ronsor |
i CAN do it on linux, but not windows |
17:57 |
Ronsor |
and the windows section says its outdated |
17:59 |
red-001 |
ask krock |
17:59 |
red-001 |
I have all the libs if you need them |
18:00 |
Ronsor |
i'm using mingw btw |
18:00 |
red-001 |
ohh |
18:00 |
red-001 |
I use vs |
18:00 |
Ronsor |
i tried VS, but it was too big and bloated |
18:00 |
red-001 |
it should still work |
18:00 |
Ronsor |
it took 6 hours to not finish downloading |
18:00 |
red-001 |
lol |
18:00 |
red-001 |
where should I dump the files |
18:01 |
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18:01 |
red-001 |
and cmake |
18:01 |
rubenwardy |
Hi all! |
18:01 |
rubenwardy |
My exams are all over! |
18:02 |
red-001 |
that's nice |
18:03 |
Ronsor |
hi rubenwardy |
18:03 |
rubenwardy |
o/ |
18:06 |
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18:06 |
RealBadAngel |
Ronsor, https://forum.minetest.net/viewtopic.php?id=1434 |
18:06 |
RealBadAngel |
maybe this will help |
18:07 |
fireglow |
how do I enable self-protection in the areas mod? "Players that have a certain privilege will be able to protect a set number of areas within a size limit by themselves using the /protect command. (If the server administrator enables it)" |
18:07 |
fireglow |
what certain privilege? |
18:07 |
Krock |
^ there's a link in a wiki about this |
18:08 |
fireglow |
good to know it |
18:08 |
fireglow |
any more details? |
18:08 |
Ronsor |
fireglow: areas priv i think.. |
18:08 |
Ronsor |
i think that lets you grief though |
18:08 |
fireglow |
Ronsor: no. "Players with the 'areas' privilege can dig and place in protected areas without having to grant themselves control over it." |
18:08 |
Ronsor |
may need to be added in minetest.conf |
18:08 |
Ronsor |
i'd check the mod thread |
18:08 |
fireglow |
I'm reading the mod thread. |
18:09 |
fireglow |
ShadowNinja: ping |
18:09 |
Krock |
Ronsor, RealBadAngel, I think it'd be better to refer to this link: http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows |
18:10 |
Ronsor |
oh i looked at that link |
18:10 |
Ronsor |
C:\Minetest> make |
18:10 |
Ronsor |
cc -O -c -o example.o example.c |
18:10 |
Ronsor |
process_begin: CreateProcess((null), cc -O -c -o example.o example.c, ...) faile |
18:10 |
Ronsor |
d. |
18:10 |
Ronsor |
make (e=2): The system cannot find the file specified. |
18:10 |
Ronsor |
make: *** [example.o] Error 2 |
18:10 |
Ronsor |
c:\Minetest>make |
18:11 |
Krock |
pastebin is prefered |
18:12 |
Krock |
are you sure it's cc and not gcc? |
18:13 |
Ronsor |
yes it is |
18:13 |
Ronsor |
cc is actually a NTFS hard link to gcc |
18:13 |
Ronsor |
cc works fine |
18:14 |
Ronsor |
gtg homework |
18:14 |
Ronsor |
i'll be back though |
18:14 |
RealBadAngel |
example.c in minetest folder? |
18:14 |
RealBadAngel |
what are you actually compiling? |
18:15 |
Krock |
looks more like a compiler test |
18:16 |
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18:32 |
Krock |
srsly guys.. 10 errors in mapgen_calleys.cpp |
18:32 |
Krock |
time for a pull request |
18:34 |
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18:43 |
Fixer |
sfan5, krock, if not too much trouble, could you please compile 32+64bit GIT+PR 3594 for testing the fix of notorious texture tear issue? Will be appreciated a lot! |
18:44 |
sfan5 |
but thats work |
18:44 |
sfan5 |
and i don't want to work rn |
18:44 |
* Fixer |
>_> Krock |
18:48 |
sfan5 |
ugh |
18:48 |
sfan5 |
someone actually downloaded the win32 build |
18:48 |
sfan5 |
that means i actually need to make one |
18:48 |
rubenwardy |
Maybe they did it in mistake? |
18:49 |
sfan5 |
nah that ip only downloaded that one |
18:51 |
* twoelk |
always downloads one |
18:52 |
* Calinou |
downloads the entire Internet |
18:53 |
Calinou |
oops, I downloaded twoelk |
18:53 |
Calinou |
rm -rf twoelk/ |
18:53 |
edj |
Any chance that "vanilla" Minetest will ever get more standard features, like animals and other mobs, villages, underwater fortresses, etc. etc.? |
18:53 |
* Fixer |
has disc called "Internet 2001" |
18:53 |
Calinou |
edj, it was proposed many times, and rejected many times. Don't count on it :( |
18:53 |
Calinou |
people never agree on this |
18:53 |
edj |
Calinou: Bummer. |
18:53 |
edj |
I feel like Minetest will *always* be...quite niche...if every answer continues to be, "Install some mods." |
18:54 |
Calinou |
Minetest developers are not the typical game designer |
18:54 |
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18:54 |
Calinou |
they're more of those "Hey, I'm a graphics student… I'm gonna bump map the shit out of this" |
18:54 |
twoelk |
oops if anybody should download all of my old website I might exceed the allowed bandwidth |
18:54 |
edj |
Calinou: Understandable. Though your typical (non-techie) person can barely install Minecraft, much less install/configure mods. I strongly feel vanilla Minetest needs a lot more features to compete with MineCraft. |
18:54 |
sfan5 |
Fixer: https://kitsunemimi.pw/tmp/minetest-0.4.13-0459eca-pull3594-win32.7z https://kitsunemimi.pw/tmp/minetest-0.4.13-0459eca-pull3594-win64.7z |
18:55 |
Calinou |
installing Minecraft is easy nowadays, they bundle Java… |
18:55 |
twoelk |
really? |
18:55 |
edj |
Yeah, even my young daughter can install MineCraft; she's have zero chance of installing Minetest (much less the mods) |
18:55 |
Calinou |
that's why the installer is huge |
18:55 |
Calinou |
edj, providing NSIS installers for Windows might be done. |
18:56 |
Calinou |
AppImages for GNU/Linux as well. |
18:56 |
Calinou |
but well, OS X support is on standby, it needs people to compile it and to check for bugs |
18:56 |
edj |
Anyway, I just want to "officially" say that I think Minetest is doing itself a huge disservice by answering all "can this be added to Minetest?" requests with "Oh just install some mods." |
18:57 |
edj |
I love Minetest and the devs are awesome for their contributions of course :) |
18:57 |
Calinou |
bundling subgames is far from optimal |
18:57 |
edj |
But I think Minetest is on a permanent very-tiny-niche trajectory unless and until vanilla Minetest is very much beefed up. |
18:57 |
Calinou |
in my opinion, the base subgame (aka. minetest_game) should just have more mods |
18:57 |
Krock |
Calinou, you'd need many, many, very many space for the cmoplete internet |
18:57 |
Calinou |
and FFS, RENAME IT |
18:57 |
Calinou |
Unvanquished calls its engine Daemon |
18:57 |
red-001 |
server crashing on start up? install some mods |
18:57 |
Fixer |
sfan5, THANK YOU |
18:57 |
Calinou |
"Minetest Game" (huehue) calls its engine… Minetest |
18:57 |
Krock |
s/many/much/g |
18:58 |
sfan5 |
"just more mods" doesn't solve any problems |
18:58 |
Calinou |
we can keep the Minetest name for the game, but renaming the engine would be a step in the right direction. |
18:58 |
sfan5 |
stuff needs to be properly integrated with the rest |
18:58 |
Calinou |
the name just needs to bring voxels to the table |
18:58 |
kaadmy |
voxygen? |
18:59 |
edj |
I think monsters/animals/villagers + a few auto-created villages/forts/fortresses would get Minetest 90% of the way to being WAY more competitive. |
18:59 |
edj |
(In VANILLA Mintest) |
18:59 |
kaadmy |
Voxygen sounds cleaner for the main game |
18:59 |
edj |
+e |
18:59 |
Calinou |
kaadmy, maybe we could make an issue about renaming the engine. |
18:59 |
Calinou |
just for laughs |
18:59 |
kaadmy |
imo minetest for the engine is fine |
18:59 |
Calinou |
it seems way saner than calling the game "Minetest Game" |
18:59 |
Fixer |
edj, MT needs client side lua first |
19:00 |
Calinou |
(renaming the game isn't an option, it would confuse too many people) |
19:00 |
kaadmy |
so would renaming the engine |
19:00 |
Calinou |
people don't see the engine usually |
19:00 |
Calinou |
they wouldn't mind it |
19:00 |
kaadmy |
but minetest still sounds bad |
19:00 |
kaadmy |
likely a reason why more people aren't playing MT |
19:01 |
kaadmy |
so maybe a name change would be a welcome change |
19:01 |
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19:01 |
sfan5 |
edj: there were plans to add different subgames that provide different stuff |
19:01 |
Calinou |
games should never change their name |
19:01 |
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19:01 |
kaadmy |
would it be too messy to just start a new subgame from scratch without the deprecated stuff in minetest_game? |
19:02 |
kaadmy |
at some point the subgame has to change anyway |
19:02 |
edj |
kaadmy: My daughter's entire class at school would probably be playing Minetest if (1) install was easy, (2) vanilla had animals + monsters + villagers, (3) vanilla had villages, forts, fortresses |
19:02 |
twoelk |
edj: competitive to what? gta?, dukenukem? chess? |
19:02 |
edj |
twoelk: MineCraft. |
19:02 |
Calinou |
I don't like it when people want software X to be "competitive" with proprietary software Y |
19:02 |
Calinou |
free software isn't a race |
19:02 |
kaadmy |
edj: fortresses? would be a nice addition to my subgame |
19:03 |
* twoelk |
hopes edj understood the question |
19:03 |
edj |
kaadmy: Yes. For example, last week, my daughter and I were playing MineCraft. We made several underwater breathing potions and explored the ocean. Lo and behold, we encountered a really cool underwater fortress. It was...pretty awesome. |
19:03 |
kaadmy |
iirc MC has 3 of the fortresses in the whole map |
19:04 |
Calinou |
strongholds, they're called |
19:04 |
edj |
twoelk: Maybe I didn't (understand the question). |
19:04 |
kaadmy |
ah |
19:04 |
kaadmy |
i really like underwater foliage, but MT handles underwater plants very poorly |
19:04 |
kaadmy |
i'm really curious how Kenney managed it with voxus |
19:04 |
edj |
Anyway... just my 2 shillings. |
19:05 |
edj |
I can't get her and her friends on Minetest anymore. :( |
19:05 |
edj |
Because it's "too boring" and installing mods and such is just too far beyond them. |
19:05 |
kaadmy |
edj: have you tried my subgame? |
19:06 |
kaadmy |
it has nearly all the required mods built-in, a good interface, villages, and mobs |
19:06 |
Calinou |
I somehow agree about the "default" part |
19:06 |
Calinou |
being a pro at computing is two things: programming, and finding good software :D |
19:06 |
Calinou |
making installation easy is extremely important if you want people to use your software, or to migrate to it |
19:07 |
twoelk |
+++ |
19:07 |
Calinou |
look, I migrated all my PCs to zsh + oh-my-zsh today (Fedora, Windows, Xubuntu VM, VPS) |
19:08 |
Calinou |
it's easy to install, because Windows (Babun) bundles it, on Fedora you use "sudo dnf install zsh" then run the oh-my-zsh script… you do the same thing on Xubuntu VM and Debian VPS, you relog, and you're done. |
19:10 |
twoelk |
"you're done" is clouded in the fogs of error fighting when I do such things |
19:17 |
twoelk |
considering talking/playing with kids similar to those edj described I must agree that vanila-minetest-the-game has little of interesting things to do for those that are not seeking a place to build and explore but would rather have ingame things happening that they need/can react to, things that push you to some activity to survive. |
19:19 |
Calinou |
Twilight Sparkle discovers the "fire" mod: http://i.imgur.com/qHrPmQ4.png |
19:20 |
kaadmy |
;) |
19:28 |
edj |
kaadmy: Subgame? Nope. I don't know what a subgame is |
19:29 |
kaadmy |
basically a mod collection ;) |
19:29 |
edj |
Ah |
19:29 |
kaadmy |
https://forum.minetest.net/viewtopic.php?f=15&t=13181 |
19:30 |
twoelk |
subgames are the secret ingredient to minetest |
19:31 |
twoelk |
http://wiki.minetest.net/List_of_Subgames (somewhat outdated) |
19:38 |
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19:39 |
edj |
kaadmy: Your subgame looks awesome |
19:41 |
Calinou |
by the way, Platshoot update: https://transfer.sh/iee3T/recording-2016-01-21-13.07.34.webm |
19:42 |
Calinou |
now with shops, more textures |
19:42 |
CWz |
xdecor is pretty buggy |
19:42 |
kaadmy |
Calinou: nice |
19:43 |
Thomas-S |
bye |
19:47 |
kaadmy |
Calinou: BTW wouldn't it make more sense to show off godot projects on the #godotengine channel? |
19:48 |
Calinou |
it does, but I like showing them off in other channels :p |
19:49 |
Obani |
Calinou, I don't like the way you made your shooter :p |
19:49 |
Obani |
You made it for mouse |
19:49 |
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19:49 |
red-001 |
how can that be bad? |
19:50 |
Obani |
Well I don't like mouse platform shooters |
19:50 |
Obani |
I prefer classical ones with cardinal directions |
19:50 |
Obani |
Like Metroid serie :p |
19:51 |
Calinou |
it won't be playable on mobile, but that's not the goal |
20:01 |
edj |
kaadmy: I'm going to show my daughter your subgame this weekend, thanks!! :) |
20:02 |
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20:03 |
kaadmy |
yw ;) |
20:03 |
farooghkz |
hi. do i need lua to use carbone-ng? |
20:03 |
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20:04 |
Ronsor |
hi |
20:04 |
Ronsor |
uhhh |
20:04 |
farooghkz |
hi |
20:04 |
Ronsor |
minetest should be compiled with lua |
20:04 |
Ronsor |
it must be iirc |
20:04 |
Ronsor |
but lua is required, and you most likely have it |
20:04 |
Ronsor |
you dont need the lua binaries installed |
20:07 |
red-001 |
https://github.com/red-001/minetest_game/blob/better_game_api-doc/game_api.md |
20:07 |
farooghkz |
problem is with carbone-ng subgames that has lua scripts.do i need lua? |
20:07 |
red-001 |
Game API doc.. in markdown |
20:07 |
red-001 |
farooghkz minetest needs lua |
20:08 |
red-001 |
it's built in |
20:08 |
Ronsor |
>it must be |
20:08 |
kaadmy |
farooghkz: lua is required for the whole game |
20:08 |
kaadmy |
it won't run without lua |
20:09 |
red-001 |
you don't uaslly need to download lua |
20:09 |
red-001 |
it comes with minetest |
20:10 |
farooghkz |
ok |
20:10 |
farooghkz |
so whats dis err? |
20:11 |
Ronsor |
i officially hate compiling on windows |
20:11 |
red-001 |
lol |
20:11 |
red-001 |
do you need libs? |
20:11 |
Ronsor |
no |
20:11 |
Ronsor |
i cant even get cc to run |
20:11 |
red-001 |
wow |
20:11 |
Ronsor |
despite the fact it exists and is in %PATH% ($PATH) |
20:11 |
Ronsor |
actually i fixed cc |
20:11 |
Ronsor |
now make doesnt work! |
20:11 |
* red-001 |
is smug he uses VS |
20:11 |
farooghkz |
mod error: failed to load and run |
20:11 |
farooghkz |
.../carbone-ng/mods/default/init.lua |
20:12 |
red-001 |
go on |
20:13 |
farooghkz |
what?whats that err? |
20:14 |
red-001 |
yes |
20:14 |
farooghkz |
what yes? |
20:14 |
Ronsor |
well |
20:14 |
Ronsor |
i found my issue |
20:14 |
Ronsor |
thankfully |
20:14 |
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20:14 |
red-001 |
paste the log to pastebin.com and give us a link |
20:15 |
Ronsor |
i was ready to pull my hair out |
20:15 |
kaadmy |
farooghkz: that's unrelated to lua, it's a problem with the subgame |
20:15 |
fireglow |
have any of you got an idea how to solve this problem? https://forum.minetest.net/viewtopic.php?p=204865#p204865 |
20:15 |
farooghkz |
red,me? |
20:15 |
kaadmy |
likely you're using an old version of Minetest, 0.4.13 is the latest |
20:15 |
fireglow |
(<invalid wstring> in the IRC relay mod) |
20:15 |
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20:16 |
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20:16 |
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20:16 |
farooghkz |
should i install latest version 2 solve that? |
20:16 |
farooghkz |
sorry i cant open links |
20:17 |
kaadmy |
well, seems like minetest.net's down |
20:18 |
red-001 |
I heard bot's did it |
20:18 |
Ronsor |
Not found |
20:19 |
farooghkz |
i coudnt understand |
20:20 |
farooghkz |
what should i do? |
20:21 |
red-001 |
open bin/debug.txt |
20:21 |
kaadmy |
what's the lua error? |
20:21 |
red-001 |
and paste whats in it to pastebin.com |
20:21 |
red-001 |
then put a link here |
20:21 |
shellkr |
I have an issue I don't know how to solve. I am making packages for mods on Arch Linux so they are easy to install. I install them to the default directory /usr/share/minetest/mods but it is like they are not recognized. I then move them to ~/.minetest/mods and it works. The problem when I am making a package is that I cannot install them to ~/.minetest/mods. Are this something known? Am I doing something |
20:21 |
shellkr |
wrong? |
20:22 |
red-001 |
yes thats how it should work |
20:22 |
red-001 |
on linux |
20:22 |
shellkr |
red-001: but why isn't it? |
20:22 |
shellkr |
/usr/minetest/mods should work |
20:23 |
red-001 |
on linux minetest ignores /usr/minetest/mods |
20:23 |
Ronsor |
i give up |
20:23 |
shellkr |
ohh.. that is not good |
20:23 |
red-001 |
it's a cmake flag |
20:23 |
red-001 |
I'm not sure why |
20:23 |
shellkr |
hmm.. |
20:24 |
shellkr |
it shouldn't be the default |
20:24 |
red-001 |
good luck convincing core devs of that |
20:25 |
shellkr |
This adds complications a potential user will not understand... |
20:25 |
shellkr |
right now I have added install instructions... but that is not a clean solution |
20:25 |
red-001 |
no |
20:25 |
red-001 |
but it's simple |
20:26 |
red-001 |
and that seems to be the minetest motto |
20:26 |
shellkr |
If the user knows how to do it |
20:26 |
shellkr |
adding commands to a terminal after installation is not a good solution |
20:26 |
red-001 |
minetest isn't exactly a feat of user friendly engineering |
20:27 |
shellkr |
hahahha |
20:27 |
shellkr |
yeah, i noticed |
20:27 |
red-001 |
case in point: config file |
20:27 |
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20:28 |
red-001 |
can you run a shell script to fix this? |
20:28 |
red-001 |
e.g create a hardlink |
20:28 |
shellkr |
I use the naming convention.. like "minetest-mod-weather-git" and it need to be moved from /usr to ~/ and then renamed to "weather" |
20:29 |
shellkr |
I could make the install interactive.. but that is a big no-no in Arch Land |
20:29 |
red-001 |
why? |
20:29 |
red-001 |
I see it in Ubuntu |
20:29 |
shellkr |
how have they solved it? |
20:29 |
red-001 |
not sure |
20:29 |
red-001 |
I just see it as a user |
20:30 |
shellkr |
ok |
20:30 |
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20:30 |
red-001 |
It's not too common |
20:30 |
shellkr |
I can install to the $HOME but I will not know to which user... so it has to be interactive |
20:31 |
red-001 |
does Arch have a software store? |
20:32 |
kaadmy |
afaik yes |
20:32 |
shellkr |
no, unless you include Gnome Software |
20:32 |
kaadmy |
pacman |
20:32 |
kaadmy |
or is that arch? |
20:32 |
shellkr |
pacman is a package manger like Apt |
20:32 |
shellkr |
but better |
20:33 |
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20:33 |
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20:34 |
shellkr |
I have to follow standard as much as possible or it will be chaos ;) |
20:36 |
shellkr |
Arch also rely heavy on upstream and patch packages very rarely.. it's a security and managing thing |
20:37 |
shellkr |
when installing on Ubuntu.. do you use a PPA or is it in repos? |
20:37 |
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20:37 |
shellkr |
mods that will say |
20:37 |
shellkr |
or are you just cloning them directly? |
20:38 |
shellkr |
hello? |
20:38 |
kaadmy |
he left |
20:38 |
shellkr |
ohh |
20:38 |
kaadmy |
about 5 min ago |
20:39 |
shellkr |
didn't show up in my feed.. ;) |
20:39 |
shellkr |
how do you do it then kaadmy? |
20:41 |
kaadmy |
do what |
20:41 |
shellkr |
install mods |
20:41 |
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20:41 |
kaadmy |
i just download and put them in my mod dir |
20:41 |
shellkr |
ok |
20:46 |
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20:46 |
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20:48 |
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20:49 |
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20:52 |
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21:02 |
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21:21 |
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21:30 |
Ronsor |
ok |
21:30 |
Ronsor |
i'm still trying to get minetest to compile on windows |
21:30 |
Ronsor |
but it cant find sqlite.. |
21:30 |
Ronsor |
where do i get a version that will work? |
21:30 |
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21:31 |
sfan5 |
Ronsor: you either compile sqlite3 yourself or you download it |
21:32 |
sfan5 |
32-bit: https://minetest.kitsunemimi.pw/sqlite3-3.8.7.4-win32.zip |
21:32 |
sfan5 |
64-bit: https://minetest.kitsunemimi.pw/sqlite3-3.8.7.4-win64.zip |
21:38 |
Ronsor |
ok |
21:38 |
Ronsor |
thanks |
21:38 |
Ronsor |
i want to avoid compiling sqlite because that might bring more headaches |
21:39 |
sfan5 |
it's not that hardf |
21:41 |
Ronsor |
yeah it actually shouldn't be |
21:41 |
Ronsor |
since its just sqlite |
21:41 |
Ronsor |
yay |
21:41 |
Ronsor |
cmake works now |
21:41 |
Ronsor |
NOW I CAN FINALLY COMPILE |
21:41 |
Ronsor |
with patches |
21:41 |
Ronsor |
funny patches |
21:41 |
Ronsor |
that add more apis for mods |
21:41 |
Ronsor |
also allow more keyboard/mosue customization |
21:42 |
Ronsor |
and speedburst priv (like sprint but faster |
21:42 |
Ronsor |
) |
21:42 |
Ronsor |
wowaname is here |
21:42 |
Ronsor |
figures |
21:47 |
Ronsor |
hahaha thank you |
21:47 |
Ronsor |
its compiling |
21:56 |
wowamane |
h |
21:58 |
Ronsor |
h wowamane |
22:04 |
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22:08 |
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22:19 |
Ronsor |
once again I need help |
22:19 |
Ronsor |
all else is fine |
22:19 |
Ronsor |
but sqlite3 doesnt seem to be linking |
22:23 |
Ronsor |
sigh trying with 32bit |
22:24 |
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22:25 |
Ronsor |
FAIL |
22:25 |
Ronsor |
sqlite_exec is unresolved |
22:29 |
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22:31 |
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22:42 |
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23:00 |
Ronsor |
ok |
23:01 |
Ronsor |
after 2 hours of work, trying 2 versions of mingw |
23:01 |
Ronsor |
and swapping irrlicht.dll with one from an official build |
23:01 |
Ronsor |
i compiled minetest |
23:01 |
Ronsor |
albeit without freetype or sound |
23:04 |
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23:06 |
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23:07 |
red-001 |
do you have openal libs? |
23:08 |
Ronsor |
no |
23:08 |
Ronsor |
that was by choice though |
23:08 |
Ronsor |
i rarely have my earphones in |
23:13 |
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23:19 |
Ronsor |
so i seem to have patched the client for 'fly hacking', now i will work on a fix for that on the server (if !hasPrivs: fly, and !blockBelowPlayer) { kick: flying } |
23:21 |
rubenwardy |
I'd like that for CTF |
23:21 |
rubenwardy |
depending on how much it uses, ofc |
23:21 |
Ronsor |
on CTF, it makes cheating easier |
23:21 |
Ronsor |
i've seen someone fly |
23:21 |
rubenwardy |
yeah |
23:21 |
Ronsor |
its not really fair unless everyone can do it |
23:22 |
rubenwardy |
I'm at the point where I cba to moderate anymore |
23:22 |
Ronsor |
this may take a while, but i'll eventually have it |
23:23 |
Ronsor |
if it wasnt for latency, movemenet wouldn't be done via the client |
23:25 |
rubenwardy |
I'll be willing to test it on my server |
23:27 |
red-001 |
you could also check for nocliping |
23:27 |
rubenwardy |
that too |
23:28 |
red-001 |
how do you patch a client for 'fly hacking'? |
23:29 |
red-001 |
what do you mean by that? |
23:29 |
Ronsor |
oh well |
23:29 |
rubenwardy |
You can modify a client to give it fly |
23:30 |
rubenwardy |
and noclip |
23:30 |
Ronsor |
you change the local privelege checks for fly to true |
23:30 |
red-001 |
ahh |
23:30 |
rubenwardy |
and fast, but anticheat protects that |
23:30 |
Ronsor |
you essentially sabotage them and make them all report "yes you can fly" |
23:30 |
Ronsor |
anticheat stops fly |
23:30 |
Ronsor |
*fast |
23:30 |
Ronsor |
but not fl |
23:30 |
Ronsor |
y/win 16 |
23:30 |
red-001 |
I know |
23:31 |
red-001 |
I though you somehow stopped people from doing it... |
23:31 |
red-001 |
I wonder does server anit cheat check down speed... |
23:33 |
red-001 |
...if not a client could go as fast as it wanted down |
23:34 |
red-001 |
aka pseudo teleporting down |
23:34 |
Ronsor |
yeah |
23:34 |
Ronsor |
speed is checking iirc |
23:34 |
Ronsor |
just not fly |
23:34 |
* red-001 |
shall check |
23:35 |
* red-001 |
|
23:35 |
Ronsor |
edit: just checked |
23:35 |
Ronsor |
fast works |
23:35 |
Ronsor |
with my hacked client |
23:35 |
Ronsor |
i didnt get any issues |
23:36 |
red-001 |
do you have anti cheat on? |
23:36 |
red-001 |
it should reset you |
23:36 |
red-001 |
don't play on singleplayer, create a new server |
23:38 |
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23:38 |
red-001 |
so you checked? |
23:40 |
Ronsor |
i checked |
23:40 |
Ronsor |
i checked on a local server, and 3 public servers |
23:40 |
Ronsor |
it works perfectly |
23:40 |
Ronsor |
that's not good |
23:41 |
red-001 |
well thats worse then when I tried a year ago |
23:41 |
red-001 |
then fast got you reset |
23:41 |
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23:42 |
red-001 |
are you sure anti check was on? |
23:43 |
red-001 |
on the servers I mean |
23:43 |
Ronsor |
i'm not sure |
23:43 |
Ronsor |
i tried to sample them |
23:43 |
Ronsor |
edit: one server it does not appear to work |
23:44 |
Ronsor |
you dont get reset |
23:44 |
Ronsor |
you just dont move fast |
23:45 |
red-001 |
what server? |
23:46 |
Ronsor |
it was localllhost actually |
23:46 |
Ronsor |
i checked the conf |
23:46 |
Ronsor |
anticheat was not on |
23:47 |
Ronsor |
so we just have slow flyers |
23:47 |
red-001 |
strange |
23:50 |
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