Time |
Nick |
Message |
00:02 |
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rubenwardy joined #minetest |
00:03 |
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DMackey- joined #minetest |
00:04 |
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kaeza joined #minetest |
00:04 |
kaeza |
o/ |
00:18 |
wowamane |
hey why *am* i here anyhow |
00:19 |
Ronsor |
wowamane: idk |
00:19 |
Ronsor |
because i am? |
00:19 |
wowamane |
no i dont think thats it |
00:38 |
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GunshipPenguin joined #minetest |
00:39 |
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rater193 joined #minetest |
00:39 |
kaeza |
such a mane |
00:39 |
kaeza |
very wow |
00:39 |
rater193 |
hello everyone |
00:39 |
kaeza |
hello rater193 |
00:40 |
rater193 |
anyone here mod minetest? |
00:40 |
kaeza |
yes |
00:40 |
rater193 |
do u know anything about entities? |
00:40 |
kaeza |
what are you interested in, exactly? |
00:40 |
rater193 |
more specifically, animations |
00:41 |
rater193 |
im having an issue with my obj file, it says that it cant use set_bone_position because it isnt a mesh type |
00:41 |
rater193 |
give me a sec, i will get the error |
00:41 |
rater193 |
*skinned mesh |
00:41 |
rater193 |
No mesh, or mesh not of skinned mesh type |
00:42 |
rater193 |
it renders in the game, just dosnt want to set the bone position |
00:42 |
rater193 |
its a rig i use in unity, so i know it works |
00:43 |
kaeza |
can you pastebin your code? |
00:43 |
rater193 |
sure |
00:44 |
kaadmy |
rater193: are you using the .obj model format? |
00:44 |
rater193 |
http://pastebin.com/agy11sQK |
00:44 |
rater193 |
yes |
00:45 |
kaadmy |
afaik only .b3d and .x work for animated meshes |
00:45 |
kaadmy |
.obj works only for static models |
00:45 |
rater193 |
oooo ok |
00:45 |
rater193 |
so use directx? |
00:45 |
kaadmy |
try using .b3d instead |
00:45 |
rater193 |
ok |
00:45 |
kaadmy |
.x works, but animations work badly |
00:45 |
rater193 |
good to know, thanks! |
00:45 |
kaadmy |
np |
00:45 |
rater193 |
btw im going to use code to manipulate the bones |
00:45 |
rater193 |
so no animating needed |
00:46 |
kaadmy |
it'll be slow server-side |
00:46 |
rater193 |
so all i have to do is put in the bone names of other rigs |
00:46 |
rater193 |
to make it tranisition over |
00:46 |
rater193 |
im going to make it run on its own coroutine |
00:46 |
kaadmy |
then the network lag will cause the animation to be as slow as the ping |
00:46 |
rater193 |
oh |
00:46 |
rater193 |
darn :/ |
00:47 |
kaadmy |
where a 50 ms ping would cause 20 fps animations which is still too sloa |
00:47 |
rater193 |
that sux D: |
00:47 |
rater193 |
is there a way to run code on client side? |
00:47 |
kaadmy |
there's already mods that add scripted animations, but they're sloa |
00:48 |
rater193 |
good to know.... |
00:48 |
kaadmy |
currently there's no way to do client-side scripting, but it's on the todo list |
00:48 |
rater193 |
ill just use animations then |
00:48 |
rater193 |
itl look sexier that way anyway |
00:48 |
kaadmy |
heh |
00:48 |
kaeza |
rater193, not currently; you'll need to use true animations |
00:48 |
kaeza |
as in mesh-based animations or however it's called |
00:48 |
rater193 |
yeah |
00:49 |
rater193 |
thats what i was going to do |
00:49 |
rater193 |
having it handled server side like i was going to do would just look choppy |
00:49 |
rater193 |
choppy gfx = crappy mod |
00:50 |
kaeza |
also, lots and lots of bandwidth used sending the "move bone here" commands ;) |
00:50 |
rater193 |
good to know, im on a hotspot atm so that would have killed my bandwidth xD |
00:50 |
rater193 |
5gb/month :/ |
00:51 |
kaeza |
hey, that's 2.5x more than me lucky guy |
00:51 |
rater193 |
ouch xD |
00:51 |
kaeza |
"ouch" indeed :( |
00:51 |
rater193 |
just wondering, what is the communities stance on minecraft? |
00:52 |
kaeza |
varied, from "meh" to "burn the witch" |
00:52 |
rater193 |
XD |
00:52 |
rater193 |
lol |
00:52 |
rater193 |
well, i am a fan of minecraft, i was working on adding in all the features from minecraft, into 1 modpack |
00:52 |
rater193 |
each "feature" would be its own mod |
00:53 |
rater193 |
so they like certain hostile mobs, just disable the mod for the ones they dislike |
00:53 |
|
ekem joined #minetest |
00:53 |
rater193 |
welcome back ekem |
00:59 |
kaeza |
rater193, you may want to look at some subgames like MiniTest ( https://forum.minetest.net/viewtopic.php?id=2589 ) which intended to provide MC-like gameplay. if only to start from something |
01:00 |
rater193 |
i want to code everything |
01:00 |
rater193 |
it was going to be its own game mode |
01:00 |
rater193 |
*its own game |
01:00 |
rater193 |
even the world gen would be re-written |
01:01 |
rater193 |
to be better, more minecraft like |
01:01 |
Ronsor |
thats way too hard |
01:01 |
Ronsor |
trust me |
01:01 |
Ronsor |
you dont want to |
01:01 |
Ronsor |
win 16 |
01:02 |
kaeza |
Windows 16? and thought they skipping 9 was weird |
01:03 |
|
shadowzone joined #minetest |
01:06 |
rater193 |
btw |
01:06 |
rater193 |
they skipped windows 9 because of namespacing |
01:06 |
rater193 |
it was conflicting with 98 |
01:07 |
shadowzone |
it's 10 :P |
01:07 |
kaadmy |
heh |
01:07 |
shadowzone |
so I can see how you skipped 9 |
01:09 |
rater193 |
1 thing minetest is missing to make it better, is high quality voxel models |
01:09 |
rater193 |
for enemies |
01:09 |
rater193 |
it would make it SOOO much better |
01:09 |
rater193 |
winch is what i plan to add :P |
01:09 |
rater193 |
after i get my core api finished |
01:09 |
rater193 |
and get minecraft coded |
01:10 |
kaadmy |
good luck :) |
01:10 |
rubenwardy |
Two things make good mods: believable behaviour and believable animations |
01:10 |
rubenwardy |
and speed, ofc, but that should be given |
01:11 |
rater193 |
i agree |
01:11 |
rater193 |
luckily ive spent the past 14 years programming, and modeling :P |
01:11 |
kaeza |
problem is we lack decent ·D, and texture artists (without offense to anyone; my textures are also crap) |
01:11 |
kaeza |
·D? 3D |
01:11 |
shadowzone |
XD |
01:11 |
rater193 |
btw i can make some amazing textures:P |
01:12 |
rater193 |
ive been doing art longer than i spent coding |
01:12 |
rater193 |
been doing art since the age of 6 |
01:12 |
rater193 |
and coding since 9 |
01:12 |
shadowzone |
I've been coding since 10(I'll be 14 in march) and art since I knew how to hold a pencil |
01:13 |
rater193 |
lol nice :P |
01:14 |
Ronsor |
i've been coding since i was 8 |
01:14 |
Ronsor |
nevermind that |
01:14 |
shadowzone |
and I'm learning 3D animations currently |
01:14 |
rater193 |
here's a tip |
01:14 |
rater193 |
dont bother cracking 3ds |
01:14 |
rater193 |
just use blender |
01:14 |
rater193 |
its free, and better |
01:14 |
kaadmy |
^ |
01:14 |
rater193 |
just more complicated |
01:14 |
Ronsor |
can confirm i have it |
01:14 |
Ronsor |
but its not easy |
01:14 |
rater193 |
<rater193> just more complicated |
01:14 |
rater193 |
:P |
01:14 |
shadowzone |
I use Blender |
01:15 |
kaadmy |
complicated is easy to use after you learn it |
01:15 |
rater193 |
yup |
01:15 |
rater193 |
besides you can just make custom python plugins for it to make it "easier" to use |
01:16 |
shadowzone |
yeah |
01:16 |
shadowzone |
I've gotten pretty good |
01:17 |
shadowzone |
https://forum.minetest.net/viewtopic.php?f=50&t=13758 this is something me and a friend have been working on for about a month now |
01:23 |
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lambda-11235 joined #minetest |
01:25 |
rater193 |
*dead chat* |
01:26 |
shadowzone |
ikr :D |
01:27 |
rubenwardy |
Not really |
01:27 |
rubenwardy |
a few minutes is nothing in IRC |
01:28 |
rubenwardy |
Even ##security, with 1,300+ members is silent for 10s of minutes at a time |
01:36 |
DI3HARD139 |
^Tis true |
01:38 |
Glorfindel |
yeah |
01:39 |
Glorfindel |
only busy channel is freenode and #ubuntu lol |
01:39 |
Glorfindel |
support channels |
01:40 |
lambda-11235 |
Glorfindel: and #haskell. They're almost never quite. |
01:40 |
Glorfindel |
*quiet |
01:40 |
Glorfindel |
never been in that channel |
01:40 |
Glorfindel |
though actually there are a few game channels that are always going too... |
01:42 |
lambda-11235 |
On some channels I post the same question ten hours apart and feel like I'm spamming it. |
01:42 |
Glorfindel |
lol |
01:42 |
|
e1z0 joined #minetest |
01:53 |
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DI3HARD139 joined #minetest |
01:58 |
rater193 |
how many people are on the minetest development team? |
02:00 |
rubenwardy |
Depends what you mean by the development team |
02:00 |
rubenwardy |
Minetest is open source so anyone can develop the game |
02:00 |
rubenwardy |
and contribute changes |
02:00 |
rubenwardy |
however, there is a core team which have the right to vote on which changes get merged |
02:01 |
rubenwardy |
https://github.com/orgs/minetest/people |
02:01 |
rubenwardy |
Calin_u and I are just website maintainers, we aren't part of the core team |
02:01 |
rubenwardy |
* core dev team |
02:01 |
rubenwardy |
So: 12 peopl |
02:02 |
rater193 |
sry |
02:02 |
Ronsor |
hi |
02:02 |
rater193 |
i was afk |
02:03 |
rater193 |
hello |
02:05 |
Ronsor |
is there a way to have "client-side" mods for minetest even in multiplayer |
02:05 |
Ronsor |
e.g. commands, aliases, etc |
02:06 |
rater193 |
atm, if you want "mods" for the server, there is no way to make it run client side code |
02:06 |
rater193 |
however, its on their to do list |
02:06 |
Ronsor |
hmm i'll just patch minetest |
02:06 |
Ronsor |
probably implement something with dlls |
02:07 |
Ronsor |
and bundle a linker |
02:07 |
rater193 |
well, if u put it that way than pretty much anything is possible :P |
02:07 |
rater193 |
i thought u ment like a server mod |
02:07 |
Ronsor |
it wouldn't be lua, but would work |
02:07 |
rater193 |
*meant |
02:07 |
Ronsor |
its a client mod |
02:07 |
Ronsor |
that runs in multiplayer |
02:07 |
Ronsor |
the server need not install it |
02:07 |
rater193 |
ah |
02:08 |
rater193 |
#hax |
02:08 |
Ronsor |
it would be stuff like pseudo-mesecons via iron |
02:08 |
rater193 |
ah |
02:08 |
Ronsor |
autobuilder (cheating?) |
02:08 |
rater193 |
so, auto crafting |
02:08 |
rater193 |
and lol |
02:08 |
Ronsor |
and other stuff lile you see in minecraft hacked clients |
02:08 |
Ronsor |
only more ethical |
02:08 |
rater193 |
btw |
02:09 |
rater193 |
you can also just code a "client" to forward all the data to and listen for keyboard input or a gui button |
02:09 |
rater193 |
to "change" or "force send" certian packets to the server |
02:09 |
rater193 |
*certain |
02:09 |
Ronsor |
a proxy? |
02:09 |
rater193 |
yup |
02:09 |
Ronsor |
slightly harder |
02:09 |
rater193 |
well, without connecting to someone else |
02:09 |
Ronsor |
of course there could be a wrapper for minetest |
02:09 |
rater193 |
just a small "server" on ur computer |
02:09 |
rater193 |
yup |
02:10 |
rater193 |
didnt want to say wrapper |
02:10 |
rater193 |
:P |
02:10 |
Ronsor |
that sends keypresses etc |
02:10 |
rater193 |
anything that uses the internet, could have a "wrapper" |
02:10 |
|
e1z0 joined #minetest |
02:10 |
Ronsor |
i'd still rather just build it in |
02:10 |
Ronsor |
less confusion |
02:10 |
Ronsor |
less protocols |
02:10 |
rater193 |
yeah it would be easier too |
02:10 |
rater193 |
just decompile/recompile a dll |
02:10 |
rater193 |
done |
02:11 |
Ronsor |
i'd probably bundle a linker app or something with it |
02:11 |
Ronsor |
so at runtime, it links the dll |
02:11 |
Ronsor |
and the mod loads |
02:11 |
rater193 |
using dll "cracks" is no fun i would just make a wrapper :P |
02:11 |
Ronsor |
i could also find a way to take advantage of lua |
02:11 |
Glorfindel |
minetest crashing... http://paste.ubuntu.com/14594494/ |
02:11 |
rater193 |
so if they make a update, it "most likely" wouldnt break it |
02:12 |
Ronsor |
lol what if i made "patches" |
02:12 |
rater193 |
welp then im screwed |
02:12 |
rater193 |
:P |
02:12 |
Ronsor |
and the dll shouldn't break |
02:12 |
Ronsor |
considering i will update stufd |
02:12 |
rater193 |
if they change something with the dll u done |
02:12 |
rater193 |
you would have to recompile |
02:12 |
Ronsor |
well it would use my own api thing |
02:13 |
rater193 |
ah |
02:13 |
Ronsor |
for compatibility |
02:13 |
rater193 |
nice |
02:13 |
Ronsor |
e.g. a /dll command to run dll functions |
02:13 |
Ronsor |
/dll build schematic.sqlite |
02:13 |
Ronsor |
or /dll flyhack on |
02:13 |
rater193 |
i get what u mean :P |
02:13 |
rater193 |
*hax* |
02:14 |
Glorfindel |
lol |
02:14 |
Glorfindel |
so 1337 |
02:14 |
Ronsor |
it would be a hacked client basically |
02:14 |
rater193 |
lol |
02:14 |
Ronsor |
it'd bundle a patch manager to install the patches |
02:15 |
Glorfindel |
I would love client side mods |
02:15 |
rater193 |
i dont like making "hacked" clients, i always get carried away then they make 1 sutle change to mess up everything |
02:15 |
Glorfindel |
then I could run mods that would lag the server, but at the same time aren't necessary for everyone to have installed |
02:15 |
Glorfindel |
*lag the server if installed on the server |
02:16 |
Ronsor |
honestly id like a lua api for this |
02:16 |
rater193 |
client side mods should have "limited" power |
02:16 |
Ronsor |
you CANT limit the, |
02:16 |
rater193 |
for example, able to receive packets, but not send packets |
02:16 |
Ronsor |
they may do whatever the client can |
02:16 |
rater193 |
if they force it lua side |
02:16 |
rater193 |
they can |
02:16 |
rater193 |
lua only has the power the engine gives it |
02:17 |
rater193 |
so they can "limit" the power they give |
02:17 |
Ronsor |
maybe i'll just do dlls |
02:17 |
rater193 |
lua by itself is actually quite weak |
02:17 |
rater193 |
it by default dosnt even have file support |
02:17 |
rater193 |
you have to install seperate modules |
02:17 |
Ronsor |
lua by itself is more or less only useful for shell scripts |
02:17 |
Glorfindel |
I'd rather they had done python, though I have no idea if that is possible |
02:17 |
rater193 |
yup |
02:17 |
Ronsor |
it is possible |
02:18 |
Ronsor |
but python embedded just feels weird |
02:18 |
rater193 |
python->lua would be like html->javascript |
02:18 |
Ronsor |
personally im partial to tcl, but would use python or lua |
02:18 |
rater193 |
2 completly different syntaxes |
02:18 |
rater193 |
html is just basically config |
02:18 |
rater193 |
while javascript is an actual script |
02:18 |
Ronsor |
yeah |
02:19 |
Glorfindel |
really? |
02:19 |
rater193 |
even the way you declare variables in pythin is different |
02:19 |
rater193 |
*python |
02:19 |
Glorfindel |
how does that make it "basically config"? |
02:20 |
Glorfindel |
I don't think I'm understanding |
02:20 |
rater193 |
what i meant is that python is entirely different from lua |
02:20 |
rater193 |
python is faster, and lighter on ram |
02:20 |
rater193 |
but (imo) has less power than lua |
02:20 |
Glorfindel |
oh |
02:20 |
Ronsor |
python has more power |
02:21 |
Ronsor |
depends on how you use it |
02:21 |
Glorfindel |
I guess I've never used lua, but I would say python is more powerful |
02:21 |
rater193 |
depends how u use it |
02:21 |
rater193 |
xD |
02:21 |
Ronsor |
lua is lighter and faster IMO |
02:21 |
rater193 |
phython is.....unsafe....compared to lua |
02:21 |
Ronsor |
yeah thats true |
02:22 |
Ronsor |
btw does anyone know how to define commands in cpp |
02:22 |
Ronsor |
e.g. /blah |
02:22 |
kaadmy |
python has too much global variable access |
02:23 |
kaeza |
I don't see why Lua needs change. IMHO it's perfect for our purposes |
02:23 |
kaadmy |
lua is safer but less powerful |
02:23 |
kaadmy |
python is far more powerful afaik |
02:23 |
rater193 |
lua, when given the right libraries |
02:23 |
rater193 |
can be pretty powerful |
02:23 |
rater193 |
but the same can be said for python |
02:23 |
kaeza |
and Lua is (or may be) as powerful as Python, or any other language, feature-wise |
02:23 |
rater193 |
its all down to how u use the two languages |
02:24 |
kaeza |
and no, list comprehension and all that is just syntactic sugar |
02:25 |
Glorfindel |
kaeza: minetest is crashing with your firearms mod and a few others, could you look at the terminal output? |
02:25 |
Glorfindel |
I don't know if it's the firearms or something else right now |
02:26 |
kaeza |
Glorfindel, known issue. too lazy to fix |
02:26 |
kaeza |
blame kaeza |
02:26 |
Glorfindel |
lol |
02:26 |
Glorfindel |
ok |
02:27 |
kaeza |
*ahem* if you really feel something important is missing from the Lua API (stdlib or Minetest API), it's better to suggest an addition (and make a compelling argument for it) |
02:27 |
kaeza |
that looked shorter on my end... |
02:27 |
rater193 |
XD |
02:27 |
rater193 |
lol |
02:28 |
* DI3HARD139 |
goes back to making a multi-OS install drive |
02:28 |
* kaeza |
wonders how multi-OS installs can drive |
02:29 |
DI3HARD139 |
HDD/drive |
02:29 |
rater193 |
lol |
02:29 |
DI3HARD139 |
heh |
02:29 |
Glorfindel |
lol |
02:29 |
Glorfindel |
I use usb :P |
02:29 |
rater193 |
raspberry pi ftw! |
02:30 |
rater193 |
Plug-N-Install |
02:39 |
|
TheBonsai joined #minetest |
03:00 |
rubenwardy |
Glorfindel, I recommend shooter mod |
03:15 |
rater193 |
what are the best mods for minetest? |
03:15 |
rater193 |
im going to put together a modpack for sp |
03:18 |
kaeza |
define "best" :) |
03:23 |
kaeza |
anyway, it's almost 1 AM, sooo... |
03:23 |
kaeza |
o/ |
03:28 |
Glorfindel |
rubenwardy: if you see this... I was thinking I'd probably get that one too :) Thanks |
03:40 |
|
redblade joined #minetest |
03:56 |
rater193 |
oh wow |
03:56 |
rater193 |
i found a bug |
03:56 |
* sofar |
claps |
03:58 |
rater193 |
if you declare a table for textures for a block outside the scope that the block is being registered in, for example, having 1 mod register the block with a function while another uses that function with a texture table as an argument, it will use the "invalid node" texture |
03:59 |
rater193 |
a way around it: |
03:59 |
rater193 |
just copy the contents of the table to a new table |
03:59 |
rater193 |
and done |
03:59 |
rater193 |
just make sure they have different instance pointers |
03:59 |
rater193 |
if you just use the variable in the table, it will just bug out |
04:00 |
rater193 |
so use "tostring" |
04:00 |
rater193 |
or ""..variable |
04:04 |
DI3HARD139 |
Someone just literally started messaging me about islam..... Must be a bot |
04:05 |
sofar |
report to a staffer |
04:06 |
sofar |
rater193: you shouldn't ever have node registration run parallel with something else |
04:06 |
sofar |
rater193: how did you manage to pull that off? |
04:18 |
rater193 |
sry |
04:18 |
rater193 |
i was afk |
04:18 |
rater193 |
because im a master of lua :P |
04:18 |
rater193 |
its a simple bug to work around |
04:19 |
rater193 |
you can "read" variables from outside the scope |
04:19 |
rater193 |
you just cant use them with userdata |
04:19 |
rater193 |
however] |
04:19 |
rater193 |
if you "duplicate" the instance |
04:19 |
rater193 |
you can then use |
04:19 |
rater193 |
*you can then use it |
04:24 |
rater193 |
sofar |
04:28 |
sofar |
right |
04:43 |
kaadmy |
heh |
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rater193 |
anyone still awake? |
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06:17 |
YewAga |
Help |
06:19 |
kaadmy |
huh |
06:19 |
kaadmy |
some people don't understand irc |
06:19 |
kaadmy |
gnite |
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07:28 |
Calinou |
https://github.com/superpowers/superpowers/wiki/This-Week-in-Superpowers-%231 |
07:28 |
Calinou |
CC0 assets! :D |
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everamzah |
/giveme air |
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Megaf |
Yesterday was a good day for my server, finally got a day when for the most part of the time the server was full |
08:04 |
Megaf |
full == ~6 players |
08:04 |
Megaf |
:D |
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Megaf |
Good morning OldCoder |
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OldCoder |
Megaf, o/ |
08:24 |
Megaf |
1`qAS LO= |
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Megaf |
Oops, I was cleaning my laptop's keyboard |
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JamesTait |
Good morning all! Happy Friday, and happy Answer Your Cats' Questions Day! 😃 🈠|
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giho |
Just say "Mew" back? |
10:49 |
JamesTait |
"No, it's not feeding time." |
10:49 |
JamesTait |
"Still not feeding time." |
10:49 |
JamesTait |
And so on.... |
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11:10 |
everamzah |
fwiw, Megaf, i'm thoroughly convinced that if you want a populated server, just don't put any mods on it |
11:10 |
everamzah |
(only half-serious) |
11:11 |
everamzah |
i do believe less is more, in that regard |
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11:44 |
fireglow |
is there a way to (temporarily) turn off the generation of new biomes? Some special null mapgen or something? |
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Thomas-S |
hi |
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13:22 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/mapgen: Remove unused 'mapgen_air' alias 4b8410a https://git.io/vzaCo (2016-01-22T13:21:26Z) |
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14:02 |
H-H-H |
hey guys how would i update a value in a formspec without reloading it? would i have to do it via an abm? |
14:03 |
everamzah |
i think it has to be reloaded (the formspec string) in order to updte |
14:03 |
H-H-H |
yeah i was just looking at how furnace works and from what i can see its reloaded via an abm |
14:04 |
everamzah |
ye cuz of the swapping prolly. or the nature of the thing. are you just trying to get a formspec to update its display on some event? like a button press? |
14:05 |
H-H-H |
it will be for a user to press a button and spend 10 credits for example and the formspec has the total amount of credits displayed and i want to update the total after the user presses the button , if that makes sence |
14:06 |
everamzah |
on receieve fields perform action and minetest.show_formspec at the end? |
14:06 |
everamzah |
if THAT makes sense |
14:06 |
everamzah |
basically, whatever action is happened, have it, when it's done, show_formspec |
14:07 |
H-H-H |
yeah it does ty :) |
14:07 |
everamzah |
oh that's not it? then i got nothin' sorry if i got ur hopes up heh |
14:08 |
H-H-H |
i just said yeah thanks lol how did you get thae conclusionn it wasnt helpfull (im confused) |
14:12 |
everamzah |
text barrier |
14:12 |
everamzah |
<-- easily confused |
14:12 |
everamzah |
^5 |
14:16 |
H-H-H |
im now implementing your idea and will see what happens |
14:17 |
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19:18 |
swift110 |
hey guys |
19:21 |
Calinou |
hi |
19:21 |
Calinou |
jetpack in Platshoot: https://transfer.sh/ITI5d/recording-2016-01-22-19.20.56.webm |
19:21 |
Calinou |
(maybe will be disabled in some levels) |
19:21 |
swift110 |
how are you Calinou |
19:22 |
Calinou |
fine, I likely passed my semester at university :) |
19:22 |
Calinou |
15,03/20 |
19:22 |
Calinou |
(based on my own calculations, hence the "likely") |
19:23 |
swift110 |
good |
19:24 |
swift110 |
what ya up too |
19:24 |
Calinou |
swift110, developing my game |
19:24 |
Calinou |
see video above |
19:24 |
Calinou |
working on a second level, jetpack, level exits… |
19:26 |
swift110 |
thats cool |
19:26 |
swift110 |
do you also work on minetest |
19:27 |
Calinou |
not really these days :/ |
19:31 |
Fixer |
liquid flow gives to F5 distinct heart beat look |
19:31 |
Fixer |
Calinou, but does it have random? |
19:32 |
swift110 |
why not |
19:34 |
Calinou |
Fixer, random? |
19:35 |
Fixer |
Calinou, random generator |
19:39 |
Calinou |
Fixer, Godot has random number functions |
19:39 |
Calinou |
it's used for weapon spread :p |
19:40 |
Calinou |
PSA: More Blocks, More Ores, Map Tools are now hosted on https://github.com/minetest-mods |
19:40 |
Calinou |
for easier community contribution |
19:40 |
nrzkt |
i like godot in google |
19:40 |
Calinou |
also, I reached 3000 posts |
19:56 |
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20:17 |
Ronsor |
soon i will present my client patches for a better minetest: |
20:17 |
Ronsor |
including aliases |
20:24 |
sofar |
don't save them up, make them small and submit them one at a time! |
20:24 |
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sofar |
Ronsor: ^^ |
20:25 |
Ronsor |
i will do that |
20:25 |
sofar |
Ronsor: and make them separate PR's if they are unrelated |
20:25 |
Ronsor |
i need to add aliases to be saved and loaded first |
20:25 |
sofar |
what kind of aliases? |
20:26 |
Ronsor |
command aliases, client side |
20:26 |
Ronsor |
useful for teleporting for example |
20:26 |
sofar |
have you considered previous PRs that discussed the same and were rejected? |
20:26 |
sofar |
chat command aliases have been requested to be kept mod-side |
20:27 |
Ronsor |
well, I haven't seen those yet, i guess i'll have a seperate project |
20:27 |
Ronsor |
with patches |
20:27 |
sofar |
also, check out https://github.com/rubenwardy/aliases |
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21:16 |
kaeza |
o/ |
21:20 |
Fixer |
o\ |
21:25 |
* Jordach |
meows at kaeza |
21:25 |
* kaeza |
purrs at Jordach |
21:27 |
MinetestBot |
[git] pickardjoe -> Uberi/Minetest-WorldEdit: Added a WorldEdit wand item that can be used to select areas with worldedit. 4771284 https://git.io/vzVxR (2016-01-22T22:24:17+01:00) |
21:30 |
Thomas-S |
bye |
21:30 |
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22:48 |
Ronsor |
Ok |
22:48 |
Ronsor |
i have more reports |
22:48 |
Ronsor |
TelePortHack, a client-side teleport command works on some servers ( just tested on Xanadu ), good news is anticheat should stop it |
22:48 |
Ronsor |
still working on a flyhack patch |
22:51 |
sfan5 |
working on a fly hack patch? |
22:51 |
sfan5 |
you literally just have to add return true; |
22:54 |
Ronsor |
sfan5: yeah, not that simple for a server |
22:54 |
Ronsor |
you have to check if there's a block below them |
22:54 |
Ronsor |
and how long they've been in the air |
22:54 |
Ronsor |
and whether they are falling, or not |
22:57 |
sfan5 |
oh that |
23:00 |
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23:16 |
Hijiri |
if mods change gravity or jump height you would want to account for that too |
23:17 |
Ronsor |
yeah |
23:17 |
Ronsor |
that's not simple |
23:19 |
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23:54 |
Hijiri |
I got Purescript -> Lua compilation sort of working |
23:54 |
Hijiri |
maybe this can be useful for modding |
23:55 |
Hijiri |
it's still quite buggy though |
23:56 |
rom1504 |
then you can run purescript in the browser http://kripken.github.io/lua.vm.js/lua.vm.js.html :p |
23:56 |
Hijiri |
you already can |
23:57 |
Hijiri |
purescript originally compiles to JS |
23:57 |
rom1504 |
not fun :p |
23:58 |
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