Time |
Nick |
Message |
00:00 |
mangeurdenuage |
I wish you all good luck I'm going to bed |
00:00 |
mangeurdenuage |
exit |
00:00 |
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00:05 |
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00:07 |
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00:08 |
Space_ |
Hi I'm trying to run a server but my debian box keeps saying ERROR[main]: Subgame specified in default_game [minetest] is invalid. |
00:08 |
Space_ |
ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec |
00:08 |
Ohso_ |
actually, ethereal alone seems fine with the valleys mapgen. It's just villages that look odd. It was villages that chopped the sides of mushrooms off too...not the valleys mapgen. |
00:10 |
Ohso_ |
Space_ If you look in the minetest/games folder, do you see a folder called minetest_game ? |
00:11 |
Space_ |
nope |
00:11 |
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00:11 |
Space_ |
wait I do sorry D: |
00:11 |
betterthanyou710 |
hi |
00:12 |
betterthanyou710 |
wats the link to the new CTF server IRC? |
00:12 |
Space_ |
Cheers Ohso_ :D forgot to move minetest_game to the games folder. |
00:14 |
Ohso_ |
I just set up my first minetest server on Debian a couple days ago, so yeah...been there, done that. :) |
00:18 |
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00:20 |
betterthanyou710 |
hi |
00:21 |
betterthanyou710 |
whats the mc server called? |
00:21 |
betterthanyou710 |
mt* |
00:24 |
RealBadAngel |
you mean executable? |
00:24 |
RealBadAngel |
minetestserver |
00:28 |
betterthanyou710 |
yeah? |
00:30 |
|
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00:40 |
blaise |
Yeah. |
00:42 |
Space_ |
>ports open. |
00:42 |
Space_ |
people can't connect and it times out |
00:42 |
Space_ |
what do ._. |
00:42 |
sofar |
ports open UDP or TCP? |
00:42 |
Space_ |
UDP |
00:43 |
Space_ |
as it said in the tutorial |
00:48 |
MinetestBot |
[git] paramat -> minetest/minetest: Liquid flow: Prevent water spreading on ignore 0459eca https://git.io/vz8pu (2016-01-20T00:37:00Z) |
00:48 |
MinetestBot |
[git] sofar -> minetest/minetest: Allow per-tiles culling. 882a89d https://git.io/vz8pz (2016-01-20T00:36:48Z) |
00:48 |
Ohso_ |
After looking at the valleys mapgen some more, it looks great except for one thing. Compared to v7 there is a distinct lack of towering cliffs and natural arches. :( |
00:51 |
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00:57 |
kaeza |
o/ |
00:59 |
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01:11 |
Fixer |
_. |
01:12 |
Fixer |
Ohso_, i've seen lots of towering cliffs and I doubt any one can generate natural arches reasonably well and easy |
01:28 |
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01:31 |
kaeza |
!c (lambda f, x: f(f, x, 0, 1))((lambda f, x, a, b: str(b)+(" "+f(f, x, b, a+b)) if b<x else ""), 1000000) |
01:31 |
MinetestBot |
'1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597 2584 4181 6765 10946 17711 28657 46368 75025 121393 196418 317811 514229 832040 ' |
01:31 |
kaeza |
good bot |
01:31 |
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01:37 |
Glorfindel |
kaeza: lol |
01:38 |
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01:51 |
swift110 |
hey Glorfindel |
01:51 |
Glorfindel |
hello Wayward_One |
01:51 |
Glorfindel |
oops |
01:51 |
Glorfindel |
hello swift110 :) |
01:51 |
swift110 |
how are you Glorfindel |
01:52 |
Glorfindel |
not bad, how about your self? |
01:54 |
kaeza |
just one more |
01:54 |
kaeza |
!c (lambda x, f=(lambda x, f: ""if x==0 else chr(x%256)+f(x>>8, f)): f(x, f))(11809265127736834635586603335032976031720163162626148314259401508016115309989062430583065524144021228569464117578942524575618535777844160115) |
01:54 |
MinetestBot |
'sfan5, your bot attained sentience. Where is your god now?' |
01:54 |
kaeza |
lame |
01:55 |
kaeza |
that probably didn't ping him |
01:55 |
Glorfindel |
lol |
02:22 |
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02:40 |
rubenwardy |
kaeza, just don't do 30**1000000 |
02:40 |
rubenwardy |
It crashes it. Or at least used to |
02:44 |
exio4 |
it doesnt crash |
02:44 |
exio4 |
it timeouts iirc |
02:44 |
exio4 |
!c 30**1000 |
02:44 |
MinetestBot |
13220708194808066368904552597521443659654220327521481676649203682268285973467048995407783138506080619639097776968725823559509545821006189118653427252579536740276202251983208038780147742289648412743904001175886180411289478156230944380615661730540866744905061781254803444055470543970388958174653682549161362208302685637785822902284163983078878969185564040848989376093732421718463599386955167650189405881090604260896714388641028143503 |
02:44 |
exio4 |
... that shouldnt have worked |
02:44 |
exio4 |
!c 30**10000000000 |
02:44 |
MinetestBot |
exio4: Took to long to calculate |
02:44 |
exio4 |
rubenwardy: ^ |
02:44 |
rubenwardy |
heh, he fixed it |
02:45 |
exio4 |
I think this has been fixed for years? |
02:45 |
rubenwardy |
Heh |
02:45 |
rubenwardy |
I've been in this channel for a while |
02:45 |
rubenwardy |
all the days blur into one |
02:49 |
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02:49 |
Glorfindel |
!c fact(30000) |
02:49 |
MinetestBot |
NameError: name 'fact' is not defined |
02:49 |
Glorfindel |
!c 30000! |
02:49 |
MinetestBot |
SyntaxError: unexpected EOF while parsing (<string>, line 1) |
02:53 |
exio4 |
Glorfindel: you can do fact with lambdas |
02:55 |
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04:36 |
sofar |
!c 59 |
04:36 |
MinetestBot |
59 |
04:36 |
sofar |
!c 59! |
04:36 |
MinetestBot |
SyntaxError: unexpected EOF while parsing (<string>, line 1) |
04:36 |
sofar |
!c 24! |
04:36 |
MinetestBot |
SyntaxError: unexpected EOF while parsing (<string>, line 1) |
04:36 |
sofar |
!c 2! |
04:36 |
MinetestBot |
SyntaxError: unexpected EOF while parsing (<string>, line 1) |
04:36 |
sofar |
!c !2 |
04:36 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
04:37 |
kaadmy |
torturing the bot, eh? |
04:37 |
kaeza |
<MinetestBot> exio4: Took to long to calculate |
04:37 |
kaeza |
>to long |
04:37 |
kaeza |
>to |
04:39 |
exio4 |
sounds like something I'd write |
04:41 |
kaeza |
sofar, !c is basically `print eval(message)` in Python |
04:42 |
kaeza |
except no "__" is allowed |
04:43 |
sofar |
!c except("well damn") |
04:43 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
04:43 |
kaeza |
!c __import__("os").remove("/etc/fstab") |
04:43 |
MinetestBot |
kaeza: Sorry, double underscores are not allowed. |
04:44 |
kaeza |
!c dir() |
04:44 |
MinetestBot |
NameError: name 'dir' is not defined |
04:44 |
kaeza |
:( |
04:45 |
kaeza |
!c globals() |
04:45 |
MinetestBot |
NameError: name 'globals' is not defined |
04:45 |
kaeza |
ok, I'll stop now |
04:48 |
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10:06 |
JamesTait |
Good morning all! Happy Wednesday, and happy Penguin Awareness Day! 😃 |
10:07 |
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10:55 |
sfan5 |
<kaeza> that probably didn't ping him |
10:55 |
sfan5 |
it did |
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11:53 |
farooghkz |
how does minetest use bandweigth? |
11:53 |
farooghkz |
*bandweight |
11:59 |
H-H-H1 |
bandwidth? |
12:00 |
farooghkz |
sorry.yes |
12:00 |
farooghkz |
i mean in multiplayer |
12:03 |
H-H-H1 |
maybe google can help looks like some usefull info https://www.google.co.uk/#q=how+does+minetest+use+bandwidth |
12:03 |
farooghkz |
? |
12:03 |
farooghkz |
not # |
12:05 |
H-H-H1 |
click the link thay are google search results |
12:07 |
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12:29 |
Calinou |
farooghkz, probably less bandwidth than Minecraft. |
12:29 |
Calinou |
you need ~20 KB/s upload for one player on a Minetest server |
12:29 |
Calinou |
less if you increase server step |
12:30 |
farooghkz |
good |
12:30 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
12:30 |
farooghkz |
cant c links |
12:32 |
farooghkz |
i red if u run around a lot minecraft use ~800kb/sec. how about minetest? |
12:33 |
Calinou |
probably ~500 Kb/s if you run around a lot |
12:36 |
farooghkz |
good |
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13:32 |
Thomas-S |
hi |
13:39 |
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|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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* sfan5 |
meows at MinetestBot |
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16:43 |
stderr_ |
can someone help me |
16:44 |
stderr_ |
how do I add mods to minetestserver |
16:44 |
stderr_ |
i mean how do i enable them |
16:44 |
everamzah |
they're configured per-world in world.mt |
16:44 |
everamzah |
you can also create a directory named "worldmods" inside the world dir, and put them in there |
16:45 |
stderr_ |
so i copy i.e. mobf folder to .minetest/world/worldmods/ |
16:45 |
everamzah |
more like .minetest/worlds/worldname/worldmods |
16:45 |
stderr_ |
and enable it in world.mt by instruction load_mod_mobf = true |
16:46 |
everamzah |
but yes, as long as there are mods in a dir named worldmods inside the world's directory, they should load |
16:46 |
everamzah |
or you could do that |
16:46 |
everamzah |
either way |
16:46 |
everamzah |
if you do, ie, load_mod_mobf = true in world.mt, u don't have to put them in worldmods/ |
16:46 |
everamzah |
as long as mobf is in .minetest/mods |
16:47 |
stderr_ |
yes that's what i have now |
16:47 |
stderr_ |
but i think they're not loaded |
16:48 |
stderr_ |
i have no gui on this server, how do i see if they're loaded |
16:49 |
red-001 |
a remote management system for minetest could be useful.... |
16:51 |
stderr_ |
well where do i get it |
16:51 |
red-001 |
there is none |
16:51 |
red-001 |
sadly |
16:52 |
red-001 |
maybe someone on minetest-dev could be int interested in making one |
16:54 |
kaadmy |
a mod management system? |
16:54 |
kaadmy |
so you could select a world and change its mods? |
16:55 |
kaadmy |
i could give it a try |
16:55 |
kaadmy |
but i'm also working on a node exporter for easier node registration.. |
16:58 |
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17:00 |
red-001 |
just a general server management system e.g you can change all the settings you can with minetest gui on a remote server |
17:01 |
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17:01 |
red-001 |
you could run a minetest copy with a modified main menu or something and sync it with a server |
17:03 |
kaadmy |
that'd be harder |
17:03 |
red-001 |
yes, it's just an idea |
17:03 |
stderr_ |
do i need to create a new world on the server after i add mods? |
17:03 |
red-001 |
depends on the mods |
17:03 |
stderr_ |
in order to have them enabled |
17:03 |
red-001 |
no |
17:04 |
red-001 |
but some mods work best in a new world |
17:04 |
red-001 |
e.g mapgens |
17:05 |
stderr_ |
i'm connected to a remote minetestserver, if i press T and enterd /mods what does this show? |
17:05 |
red-001 |
mods on the server |
17:05 |
red-001 |
would having an option to register TNT that can bypass protection be something that a TNT API should have? |
17:06 |
stderr_ |
i have a mobf folder in /home/user/.minetest/mods/ on this server, and a directive load_mod_mobf = true, why isn't it loaded then |
17:07 |
* red-001 |
doesn't know |
17:08 |
red-001 |
did you restart the server? |
17:08 |
stderr_ |
i believe so |
17:08 |
stderr_ |
i'll do it again |
17:09 |
stderr_ |
also, what output should this command give: minetestserver /mods |
17:10 |
red-001 |
whats the mod name? |
17:10 |
red-001 |
if it has mod-master remove the -master |
17:11 |
stderr_ |
it's a modpack called mobf |
17:11 |
stderr_ |
if i get this right |
17:11 |
red-001 |
try load_modpack_mobf = true, |
17:12 |
red-001 |
is there a file call modpack.txt in the modf folder |
17:13 |
stderr_ |
i guess i need to enable each one in the pack |
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17:28 |
stderr_ |
yes |
17:28 |
stderr_ |
there is modpack.txt |
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18:01 |
everamzah |
earlier just to copy whole directory into worldmods/ |
18:01 |
everamzah |
easier* even as a modpack |
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18:16 |
Ohso_ |
another thing you can do (on linux) is create a worldmods directory and inside that create a symoblic link to each mod directory you want to include in that world. |
18:16 |
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18:18 |
Ohso_ |
that way you only need one copy of each mod, and it is easier to see which mod is enabled than scanning a list of true and false values. |
18:19 |
red-001 |
for windows users you can make a directory junction point |
18:19 |
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18:20 |
* red-001 |
still isn't sure how to remove them safely |
18:21 |
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18:21 |
Ohso_ |
pretty sure rmdir will remove a junction without killing the actual dir |
18:21 |
red-001 |
yeah wikipedia says that |
18:21 |
Ohso_ |
your mileage may vary ;) |
18:22 |
red-001 |
but vs managed to do it wrong |
18:22 |
Ohso_ |
No one ever knows if the next update form Microsoft may make it format your hard drive. |
18:22 |
Ohso_ |
vs? |
18:22 |
red-001 |
visual studio |
18:23 |
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18:23 |
red-001 |
an IDE |
18:23 |
Ohso_ |
i figured. Yeah visual studio gets a staggering number of things wrong, in an effort to be "helpful" |
18:23 |
Ohso_ |
I work in visual studio every day, unfortunately. |
18:23 |
red-001 |
I was using it wrong... |
18:24 |
red-001 |
using files in a temp dir |
18:24 |
red-001 |
so it's still kind of my fault |
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red-001 |
wikipedia some how superuser.com is a reliable source but official microsoft documentation would probably get mark as originalresearch |
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red-001 |
http://markdownlivepreview.com/ |
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Thomas-S |
bye |
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swift110 |
hey all |
21:12 |
red-001 |
hi swift110 |
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swift110 |
how are you red-001 |
21:15 |
red-001 |
good how are you? |
21:17 |
swift110 |
good |
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Ronsor |
hi all |
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MinetestBot |
[git] kilbith -> minetest/minetest_game: Fix blank page in creative in some rare case and keep crafting tab's size stationary 250be40 https://git.io/vz0t7 (2016-01-20T22:17:38Z) |
22:24 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Better trapdoor side appearance. 322967d https://git.io/vz0t5 (2016-01-20T22:17:25Z) |
22:25 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Allow trapdoors to be rotated all ways. f413141 https://git.io/vz0td (2016-01-20T22:17:13Z) |
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Fixer |
nice |
22:44 |
Fixer |
sofar, gj on rotating, i will try it |
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KINGSWAG |
Hi |
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redblade |
hi |
23:08 |
redblade |
i had an idea as to possibly reducing lag on my server, and i'm wondering if it could work |
23:08 |
redblade |
would removing the two mob mods i have (mobs_redo and mobs_water i think it's called) reduce lag? |
23:09 |
rubenwardy |
Yes |
23:09 |
rubenwardy |
Very very likely |
23:09 |
redblade |
because i have always had a problem, i blamed it on plantlife but i was wondering if it was this |
23:09 |
redblade |
i dont really need them, it's a creative no-damage server |
23:10 |
redblade |
but i do have occasional timeouts from people, especially on mobile devices |
23:12 |
redblade |
ok, doing a clearobjects first to avoid unknown item blocks, please dont join |
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KINGSWAG |
hi |
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redblade |
hi |
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redblade |
i'm gonna try getting rid of the water mobs only |
23:31 |
redblade |
since there's always a lot of them |