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IRC log for #minetest, 2016-01-15

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All times shown according to UTC.

Time Nick Message
00:03 Dennis_Kelley joined #minetest
00:30 sofar can worldedit change or set param2 for nodes?
00:33 sofar ahh yes, but through //lua
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00:55 rubenwardy Teaser screenshot: https://cdn.pbrd.co/images/NDoErcA.png
00:56 rubenwardy A mod manager app for Android. Can currently detect installed mods and work out their type (mod, modpack, etc)
01:21 rubenwardy Do any mods have screenshot.png? O_o
01:23 sofar I've seen mods with screenshots
01:23 sofar https://github.com/minetest-mods/crops/blob/master/screenshot.png
01:24 rubenwardy Ah, thanks
01:28 rubenwardy Setting up a test mod for the app, cba to make my own test image of the right dimensions
01:28 Glorfindel I saw one mod with a screenshot
01:28 Glorfindel once
01:28 Glorfindel long long ago, in a galaxy far away
01:28 rubenwardy Lol
01:29 Glorfindel rubenwardy: I don't know why, but every once and a while my client fps pummets while playing on your CTF server
01:29 rubenwardy Probably XD
01:29 Glorfindel you have any ideas?
01:30 rubenwardy It's almost certainly MapBlock sending
01:30 rubenwardy Try pressing F5 to see the graphs
01:30 rubenwardy you'll see eg patchs and mesh building, iirc
01:39 Glorfindel ok
01:39 Glorfindel is there anyway I can fix it?
01:39 rubenwardy I don't know really
01:41 Glorfindel mm, ok
01:41 Glorfindel it hasn't been happening really often, but when it does I am literally defenseless
02:13 rubenwardy The red flashes are so annoying
02:13 rubenwardy I wish that was customisable server side
02:13 rubenwardy I'd rather have red sploges represending direction
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02:21 Glorfindel rubenwardy: yeah, they freak me out
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03:10 rubenwardy My mod manager app can now uninstall mods!
03:10 rubenwardy Next: installation
03:10 rubenwardy from zips
03:12 Fritigern OOH! That would be nice!
03:12 rubenwardy Screenshot from earlier: https://cdn.pbrd.co/images/NDoErcA.png
03:13 Fritigern Another cool thing would be if MT could use zipped mods. Not that it would be nescessary, but it would still be cool :-)
03:13 rubenwardy Yeah, that would invalid my app XD
03:13 rubenwardy I'm doing it to learn how to make android apps, and publish them, though
03:13 kahrl gregorycu was working on that
03:13 kahrl (using zipped mods)
03:13 rubenwardy Yeah
03:14 rubenwardy Well, my app will have a mod store too
03:14 Fritigern Meh, all in good time. I don;t think it would be nescessary to be able to use zipped mods. Convenient, yes. Needed, not really.
03:14 rubenwardy Easier for Android devices without unzip, though
03:15 rubenwardy Anyway, sleep time o/
03:16 rubenwardy Exam tomorrow D:
03:20 MinetestBot [git] kahrl -> minetest/minetest: Make all mesh manipulators in mesh.cpp work with any vertex type da68616 https://github.com/minetest/minetest/commit/da686160c33069b77a7b4c31fd97da5fa5b59baa (2016-01-15T04:18:32+01:00)
03:28 RealBadAngel anybody here with wielded item glitch?
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03:57 Skyduskguy so i should reg on destroy, after place?
04:05 Skyduskguy also then id have to check very complicated coords alot of them
04:05 Skyduskguy and redouble the checing from all parts of the high corners
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04:06 Skyduskguy theres gotta be a better way
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04:10 Skyduskguy anyone know of a mod for blocks dropping items on destroy
04:11 RealBadAngel itemdrop
04:12 LinuxGuy2020 Is there any common way to use a NAS box to store the minetest world, but start a server game manually on a desktop machine and have it load the world from the NAS? I have NAS4Free on my NAS build and its too slow for a virtualbox server with debian and minetest on it. But it has NFS, CIFS, FTP and all the common services. Is there a way to do this?
04:13 LinuxGuy2020 I would imagine it would have to be a minetest terminal option.
04:13 RealBadAngel Skyduskguy, https://github.com/minetest-technic/item_tweaks
04:17 Skyduskguy still going directly into investory
04:17 Skyduskguy all this seems to be doing is making a noise when i toss out a stack
04:19 Skyduskguy RealBadAngel should this be doing more?
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04:24 Skyduskguy ok i found item drop, nothing showed up in forums search but a reg goog one got it
04:32 Skyduskguy bleh this is buggy
04:32 Skyduskguy throwing a stack down its insta grabbed anyway
04:33 Fritigern Skyduskguy: Use http://krock-works.16mb.com/MTstuff/modSearch.php if you are looking for a particular mod. Saves you a lot of headaches.
04:36 Skyduskguy nice ty
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04:46 Skyduskguy WB lol
04:47 Skyduskguy im currently trying to get hoppers mod to work with mesecons
04:48 Skyduskguy and im out of my understanding
04:48 rhys_ joined #minetest
04:48 Skyduskguy welp hope the mod auther responds
04:58 kahrl Skyduskguy: there's #minetest-mods if you prefer, but I think everyone there also looks at this channel
04:59 Skyduskguy tats not really a channel
04:59 Skyduskguy no mention of it on site or anywhere and like 2 ppl in there
05:02 kahrl alis says it's 13, but yeah still much fewer than here
05:07 MinetestBot [git] kilbith -> minetest/minetest_game: New design of the creative inventory (with tabs) 6d79d15 https://github.com/minetest/minetest_game/commit/6d79d157c30ceb5a85fc20c703a72794f7c254e9 (2016-01-15T04:56:24Z)
05:07 MinetestBot [git] sofar -> minetest/minetest_game: Aspen trees. 6267f26 https://github.com/minetest/minetest_game/commit/6267f26027350f0b80d091044ddfc1177aa6fa47 (2016-01-15T04:56:15Z)
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05:36 Fritigern 8
05:36 Fritigern Oops...
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05:50 Thomas-S hi
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06:58 sofar what does minetest.register_alias actually do? I don't see my nodes on the map getting replaced by something else
07:02 sofar ahhh it only converts nodes if they no longer exist
07:11 LazyJ Aliases can also be used to create "shorthand" for nodes, i.e. "//replace stone dirtgrass" (dirtgrass = default:dirt_with_grass).
07:13 Thomas-S sofar, thanks for adding aspen trees. I really like this change.
07:14 sofar Thomas-S: ty, appreciated
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07:59 everamzah so me and Dragonop are on Lumaria fooling around, and we discovered that you can take two slabs and place them indefinitely
07:59 everamzah i knew already you could get an extra slab, but i'd never tried it from a corner, with sneak on, and holding down RMB
07:59 everamzah it's literally building infinite stacks from 2 slabs alone
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08:00 everamzah i'm gonna record a video when i wake up and file an issue, just wanted to note it here
08:00 everamzah hi Dragonop
08:00 Dragonop hi
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08:05 everamzah Calinou: are you familiar with placing infinite towers using only 2 slabs?
08:05 everamzah by standing on corner and holding sneak+jump and holding down RMB?
08:07 everamzah Dragonop found it
08:09 Calinou slabs only? if you have a wall to place those slabs on, it is possible
08:09 everamzah open area
08:10 everamzah two slabs can yield infinite wood
08:10 everamzah i'm using stairs mod from minetest_game so i assume it's the same
08:10 everamzah but i haven't tested.  i will, and then record a video, and file an issue
08:11 sofar everamzah: file an issue in minetest_game github?
08:11 everamzah yes i just wanted to make sure it wasn't a known issue, and i'm using wasteland sub-game
08:11 sofar hmm, my newdoor mod can now properly replace doors from the two-node version too :)
08:11 everamzah i doubt it matters, as i'm using stairs from minetest_game.  i'm going to compile fresh minetest and grab fresh MTG and test and record video for issue
08:12 everamzah ok i'll just file the issue and follow it up with video..
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08:17 everamzah and your newdoor is a meshnode?  it can be placed on the floor for a proper trapdoor? :D
08:17 everamzah do you ever notice when your crosshair is directly on something, that whatever's behind it is actually selected? :/
08:19 everamzah ok you don't need to do it in a tower.  dragonop is laying them everywhere.
08:19 everamzah Dragonop: did u say you don't need to keep RMB held down?
08:19 Dragonop no
08:19 Dragonop you only do it once, and then you are free to place and walk around
08:20 everamzah what a mess are you cleaning this all up?
08:20 Dragonop as long as you have your hand empty
08:20 everamzah ah
08:20 Dragonop and you don't change hotbar slot
08:20 Dragonop yes, I will clean it up...
08:20 everamzah well it's gold..
08:20 Dragonop wait, nevermind, you can change hotbar slot
08:20 Dragonop I just mined one with a pick, and I can still place it
08:20 sofar everamzah: theoretically it could be placed any orientation
08:21 sofar everamzah: doesn't work yet, though
08:21 sofar I'm focussing on automatically replacing the old doors first
08:21 everamzah we're looking quite forward to it, sofar
08:21 sofar since that is done, I might PR it already to minetest_game
08:22 everamzah very cool
08:22 sofar also interestingly enough, trapdoors can be top-node and bottom-node already
08:22 sofar it's just that there's no way to get them there in-game
08:22 everamzah oh huh
08:23 sofar my minecraft map converter can convert trapdoors properly both ways to minetest
08:23 sofar so it's just a rotation problem
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08:34 everamzah https://youtu.be/2DqGTBYZHpE
08:34 everamzah infinite materials using only 2 slabs.  current git minetest + minetest_game
08:36 sofar github issue id? :D
08:38 everamzah oh heh.  sorry.  game #786
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08:47 sofar https://github.com/minetest/minetest_game/pull/787
08:47 sofar MinetestBot: #787
08:47 sofar MinetestBot: game#787
08:47 sofar hm
08:47 everamzah oh yes that'd be nice
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08:47 sofar oversight I actually think
08:48 sofar there's nothing weird about that node that should not be rotatable
08:48 everamzah i always thought so
08:48 everamzah same
08:55 sfan5 sofar: the pull announce stuff is done by ShadowBot
08:57 sofar ahh
08:58 sofar can I call it?
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09:01 sofar ShadowBot: game#787
09:01 sofar ShadowBot: #787
09:01 sofar obviously not
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09:28 sfan5 sofar: i think it only does that in -dev
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09:29 MinetestBot [git] sfan5 -> minetest/minetestmapper: Update leveldb download URL in travis before_install script 9b4d6a7 https://github.com/minetest/minetestmapper/commit/9b4d6a72e230e49becac6911c824d73a5d69b24c (2016-01-15T10:27:36+01:00)
09:29 MinetestBot [git] sfan5 -> minetest/minetestmapper: Fix incorrect regexes in autogenerating-colors.txt and update colors.txt yet again 87292ad https://github.com/minetest/minetestmapper/commit/87292adcb4710883201c4260ab4f312fac49c08b (2016-01-15T10:20:05+01:00)
09:30 Megaf Hello
09:34 giho Hi, Megaf.
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10:00 JamesTait Good morning all! Happy Friday, and happy Hat Day! 😃  ðŸŽ©
10:00 sfan5 more like "happy it's-almost-weekend day"
10:02 Dragonop joined #minetest
10:02 giho Happy CAPSLOCK SECOND.
10:04 JamesTait Too right, sfan5.
10:05 JamesTait Although weekends tend not to be less busy for me, just busy with different stuff.
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12:57 MinetestBot [git] sfan5 -> minetest/minetest: Make ItemStack:set_count(0) clear the item stack a58c0f4 https://github.com/minetest/minetest/commit/a58c0f458d336fdab59737c754661e4f16818d99 (2016-01-15T13:44:45+01:00)
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13:30 H-H-H roll a smoke slurp me tea and then lets get down to some coding/playing ll
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14:39 Glorfindel rubenwardy if you see this.... I have another question :P
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15:18 STHGOM wouldn't it be interesting if players never die? if they just fell unconscious, and could be robbed/tied/captured?
15:19 Glorfindel lol
15:19 Glorfindel yeah, that would be interesting
15:19 kaadmy heh
15:20 kaadmy "i fell off a 2000m cliff, and blacked out!"
15:20 Glorfindel LOL
15:21 STHGOM like a boss
15:22 STHGOM for drowning, you could black out, and wake up washed up on shore
15:23 STHGOM another problem is that mobs will still attack you while you lie helpless
15:23 Glorfindel lol
15:23 Glorfindel that would be kind of cool
15:25 STHGOM and in lava
15:25 STHGOM umm
15:25 Glorfindel you would wake up and have all of your stuff burned up
15:26 Glorfindel inventory of ash
15:26 STHGOM lol
15:26 Amaz And maybe with a limited fov, as your eyes are burnt shut!
15:26 STHGOM until you take a bath
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15:27 Glorfindel lol
15:27 Glorfindel yeah
15:28 STHGOM and for falling off cliffs you walk really slow. your legs being broken?
15:29 Amaz Yeah
15:32 kaadmy would be an interesting gameplay mechanic :)
15:33 STHGOM Players never die, they're just missing in action
15:33 STHGOM had to say it xD
15:33 Glorfindel and when a mob hits you you can't hold stuff because your hand was chopped off
15:34 STHGOM so, i really unfortunate player: can walk, cant see, his inventory is ash, and he cant hold anything, because his hand is chopped off
15:34 STHGOM cant*
15:35 Glorfindel and he can't heal because he can't die
15:35 Glorfindel poor sucker
15:36 STHGOM well, he would make a splint from sticks, to fix his leg
15:36 STHGOM wash off the lava
15:36 STHGOM and grow another hand
15:37 Glorfindel but he can't grab anything
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15:38 STHGOM hmm
15:38 STHGOM I guess he'd have to get help from another player
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15:39 Glorfindel oh yeah
15:39 Glorfindel just add a mechanism where you can feed other players :D
15:40 STHGOM yea, that would be a cool mod too
15:40 Glorfindel rightclick with apple or something
15:40 STHGOM also gag, blindfold, tie, boost, and things likje that would be coo
15:40 Glorfindel and their skin could look like a zombie until you help
15:41 STHGOM for things that a player wouldnt want to do (eg: get tied, or be fed rotten meat) then have a grace period of a few seconds to punch, to resist the action
15:41 Glorfindel yeah
15:42 Glorfindel if someone feeds them, they can accept or decline
15:42 Glorfindel perfect
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15:42 STHGOM also you can take someone by suprise perhaps, and chike them out, or something
15:42 STHGOM choke*
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15:43 Glorfindel lol but they can't die :P
15:43 STHGOM A choke-out is a hand-to-hand combat tactic involving the use of a chokehold to cause syncope, or temporary loss of consciousness, at which point the choke is released.
15:44 Glorfindel ohh, right
15:44 Glorfindel you could add this type of thing to that one subgame that had you turning into a ghost
15:44 Glorfindel and possessing animals and stuff
15:46 STHGOM also you can "feed" unconscious players water buckets
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15:46 STHGOM hmm, maybe conscious ones, too xD
15:47 Glorfindel lol
15:47 STHGOM that would be dumping water on them, to wake em up
15:47 Glorfindel haha
15:47 Glorfindel yeah
15:50 STHGOM hugner woudl lower you to 1 heart
15:50 STHGOM hunger would
15:52 kaadmy heh
15:53 kaadmy Gameplay Mechanics, taken to far 101
15:53 Glorfindel lol
15:54 Calinou less health should make you slower!!
15:54 Calinou 1% health = 1% speed!!
15:54 Glorfindel ugh
15:54 kaadmy omg
15:54 Calinou we've had threads like this on the Cube 2 forums like, every 2 months :P
15:54 Glorfindel lol
15:54 Calinou 1% health could result in 75% speed, but no less, probably
15:54 Calinou even in a realistic FPS
15:55 kaadmy "we" Calinou how many forums/message boards are you an admin?
15:55 kaadmy urban terror has bleeding, which slows you down until you bandage yourself
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15:58 Glorfindel wb Calinou
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16:29 AndDT kaadmy: iirc assaultcube-reloaded in latest version has bleeding too
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16:51 kaadmy AndDT: i don't play AC: R, it's basically a version that tries to be CoD and BF, rips off copyrighted assets from other proprietary games.
16:53 STHGOM Red Eclipse has bleeding, too
16:53 STHGOM but i dont think it slows you down
16:54 STHGOM shocking does that
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17:14 Krock lambda expression is no more. Hello people.
17:15 Glorfindel hello
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17:34 Skyduskguy anyone try Atom? http://i.imgur.com/ynUQ6Zu.png
17:34 Skyduskguy im browsing round imgur, someone mentioned it
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17:36 sfan5 Skyduskguy: atom is pretty nice
17:36 sfan5 but i couldn't get myself to use
17:37 sfan5 gedit suffices for me
17:37 Glorfindel I use editor ;)
17:38 Skyduskguy ive been just using NP++
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17:39 kaadmy i use Emacs ;)
17:40 Amaz I use atom!
17:41 Glorfindel oh noes emacs ;(
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17:42 kaadmy This is emacs: https://raw.githubusercontent.com/nosami/nosami.github.io/master/emacs-demo.png
17:42 kaadmy is there anything wrong with emacs?
17:43 AndDT um, no
17:43 Amaz Apart from the fact it looks scary, no.
17:43 Amaz I would like to use it :P
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17:43 AndDT everyone uses tool that he likes
17:43 Amaz But I'm scared of it!
17:44 kaadmy it can play games! BUILTIN
17:44 Glorfindel lol
17:44 kaadmy https://en.wikipedia.org/wiki/Dunnet_(video_game)
17:44 Glorfindel I don't need a text editor taht has games ;P
17:44 Amaz Oh dear... (Another) aid to procrastination.
17:44 kaadmy it has it's own programming language
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17:44 kaadmy and support for most common languages
17:45 kaadmy for skytax hilighting and indenting
17:45 kaadmy syntax*
17:45 AndDT emacs-lisp
17:45 kaadmy .el ^
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17:46 Glorfindel tho, if you hath a lithp, you can jutht thtart typing and it will be a program?
17:46 Calinou kaadmy, https://github.com/TheMozg/awk-raycaster
17:46 Glorfindel hi rubenwardy
17:46 rubenwardy Hi. You wanted to ask something?
17:47 Amaz This is totally different from the current topic, but great work with Pixture kaadmy! It's really good!
17:47 kaadmy ^ finally something to do with MT
17:47 Glorfindel rubenwardy: yeah, I was wondering if there was anyway for you to add scopes to the guns?
17:47 Amaz Yep :)
17:47 kaadmy Calinou: i was going to do that a while back ;'(
17:47 rubenwardy It was stu that made the mod, better to ask him.
17:48 rubenwardy !mod shooter
17:48 MinetestBot rubenwardy: Simple Shooter [shooter] by stu - https://forum.minetest.net/viewtopic.php?t=7846
17:48 Glorfindel mm
17:48 Glorfindel ok
17:48 Glorfindel I was meaning just for your ctf server
17:48 kaadmy Glorfindel: scoping is impossible, there's currently no way to change the FOV or center the wielditem
17:48 rubenwardy I wouldn't know how to do it correctly, I'd have to find out
17:48 Glorfindel kaadmy: there is a gun mod with a scope already
17:48 Glorfindel that's why I asked
17:49 Glorfindel see if I can find it...
17:49 kaadmy hmm
17:49 rubenwardy !mod firearms
17:49 MinetestBot http.client.BadStatusLine: '' (file "/usr/lib/python3.4/http/client.py", line 321, in _read_status)
17:49 AndDT mt-firearms
17:49 rubenwardy lol
17:49 kaadmy lol
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17:49 Glorfindel lol
17:49 rubenwardy It was firearms, the snipper rifle has a scope
17:49 Glorfindel yeah
17:49 rubenwardy but you don't zoom in afaik
17:49 Glorfindel it was zoomed last time I used it
17:49 Glorfindel iirc
17:49 rubenwardy firearms is as buggy asf though
17:49 AndDT that mod contains a patch that enables fov changing in multiplayer
17:49 kaadmy how :|
17:50 kaadmy ah
17:50 rubenwardy !mod firearms
17:50 Glorfindel rubenwardy: yeah, it didn't work very well for me, but I loved the scope
17:50 MinetestBot rubenwardy: Firearms [firearms] by kaeza - https://forum.minetest.net/viewtopic.php?t=4562
17:50 kaadmy ^ worked this time
17:50 Glorfindel yeah that's the one
17:50 rubenwardy Simple Shooter is the only gun/arrow mod that actually worked first time, and that I didn't have to try and fix
17:51 rubenwardy Well, I only tried two others
17:51 Skyduskguy I still gotta learn howto move drops around :/
17:52 Glorfindel rubenwardy: yeah, those crossbows are awesome :D
17:52 Glorfindel and I do prefer the mod you have for guns over firearms, afa shooting them goes
17:52 Glorfindel don't need ammo right away or anything
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18:10 Calinou would you think it would be a good idea to provide AppImages for Minetest on GNU/Linux? https://github.com/probonopd/AppImageKit
18:10 Calinou http://appimage.org/
18:10 Glorfindel yeah
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18:12 kaadmy for being "easy" the website runs surprisingly slow for me ;)
18:12 kaadmy lots of animations/box shadows
18:14 Glorfindel rubenwardy: looks like you would have to patch your server for it to work :( https://forum.minetest.net/viewtopic.php?p=122690#p122690
18:15 rubenwardy I don't mind modifying my server
18:15 rubenwardy I already use a custom build
18:15 kaadmy client anyway
18:15 rubenwardy But yeah, probably needs a custom client too
18:15 kaadmy i think if just patches so pressing a key changes the FOV
18:16 Glorfindel ah
18:16 Calinou rubenwardy, do you think I should make a GitHub issue about it? so that people with some experience can share it.
18:16 Calinou and we can discuss on whether it is doable.
18:16 kaadmy imo changing the FOV would be neat
18:17 kaadmy but should be a client-side feature, like pressing a "zoom" button like in infiniminer
18:17 kaadmy and items can set if they allow zooming
18:18 rubenwardy Would be a good idea
18:18 Glorfindel yeah
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18:18 Calinou me, or kaadmy? :p
18:18 rubenwardy Calinou,
18:18 AndDT Calinou: is appimage like portableapps for windows?
18:19 mineel hello all. how can i change the language of the tutorial?
18:19 Calinou it lets you make portable, distribution-independent binaries
18:19 Glorfindel rubenwardy: now that I'm on the last page, it looks like you already tried out that mod ;)
18:19 kaadmy mineel: not sure, maybe you could ask Wuzzy if he comes on the channel
18:19 kaadmy !help
18:19 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
18:20 mineel kaadmy: :(
18:20 kaadmy !tell Wuzzy is there a way to change the language in the Tutorial subgame/world?
18:20 MinetestBot kaadmy: I'll pass that on when Wuzzy is around
18:20 rubenwardy Glorfindel, tonnes and tonnes of bug reports
18:20 rubenwardy brb
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18:26 Calinou https://github.com/minetest/minetest/issues/3568
18:27 Megaf anyone here using distcc?
18:30 rubenwardy back
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18:50 Calinou http://wwwtyro.github.io/
18:50 Calinou "Space 3D"
18:50 Calinou nice, you can generate skyboxes with thta
18:50 Calinou that*
18:52 sofar very nice
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18:56 kaadmy um... the skybox generator shows a white screen
18:56 kaadmy ah, webgl's disabled
18:58 kaadmy huh, get.webgl.org says it works, but the skybox generator doesn't
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19:00 luizrpgluiz hi
19:00 Glorfindel hello
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19:02 Calinou kaadmy, which browser do you use?
19:02 Calinou tried with Firefox, it works
19:02 kaadmy Calinou: Chrome
19:04 kaadmy ^ Chromium*
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19:46 MinetestBot [git] BlockMen -> BlockMen/minetest_next: Make waterlilies walkable b89bc17 https://github.com/BlockMen/minetest_next/commit/b89bc1764ae781a6b8a8749665a6f84ed553d175 (2016-01-15T20:34:32+01:00)
19:46 MinetestBot [git] BlockMen -> BlockMen/minetest_next: Improve mapgen v6 default values 7c83ff5 https://github.com/BlockMen/minetest_next/commit/7c83ff5fd1971932b95b51c2d4b80768fba66d53 (2016-01-15T20:30:07+01:00)
19:46 MinetestBot [git] BlockMen -> BlockMen/minetest_next: Improve many textures 5b029b3 https://github.com/BlockMen/minetest_next/commit/5b029b3f28b7bd85a473b45951e504fcb1dc7202 (2016-01-15T20:26:28+01:00)
19:46 MinetestBot [git] BlockMen -> BlockMen/minetest_next: Spawn birches in mgv6 worlds aswell 6a34ab5 https://github.com/BlockMen/minetest_next/commit/6a34ab56514c857e009839d317b29496d45d5cf7 (2016-01-13T22:28:31+01:00)
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20:29 Skyduskguy there a method to move around item drops?
20:33 CWz joined #minetest
20:36 Skyduskguy wait i was just woundering does minetest run on a tablet?
20:37 Calinou Skyduskguy, yes, Minetest supports Android officially. No iOS, though
20:37 Thomas-S bye
20:38 Skyduskguy so i should be able to cde mods on my tablet when im out
20:38 Skyduskguy oh boy
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20:57 Skyduskguy hmm whats the directory i add mods too?
20:58 sofar on android?
20:58 Skyduskguy yea
20:58 Skyduskguy im lookin around to find something obvious but no luck
20:58 kaadmy btw subgames don't work on andriod
20:58 sofar I don't know about android
20:58 sofar rubenwardy is working on a mod tool for android, though
20:59 Skyduskguy so wait youcant mod android?
20:59 rubenwardy https://twitter.com/rubenwardy/status/688056562372444160
20:59 kaadmy you can mod i think
20:59 rubenwardy You can mod android, it's just hard to
20:59 rubenwardy that mod will help
20:59 rubenwardy *app
20:59 Skyduskguy hard to?
20:59 kaadmy subgames just get overwritten by minetest_game on andriod, so custom subgames breal
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21:00 Skyduskguy am i making a subgame?
21:00 rubenwardy It's minetest/mods
21:00 rubenwardy in the external harddrive
21:00 Skyduskguy yeha im looking for that?
21:00 rubenwardy *external storage
21:00 rubenwardy Well, Minetest/mods
21:00 Skyduskguy oh you need external storage
21:00 Skyduskguy "
21:00 Skyduskguy lame
21:01 rubenwardy no you don't
21:01 sofar that's just a name
21:01 sofar every android device has an "external storage" folder
21:01 Skyduskguy well nothing is showing up in search minetest
21:01 rubenwardy ^ exactly
21:01 sofar even if it doesn't have a second SD card or something
21:01 rubenwardy How are you looking?
21:01 Skyduskguy the searchbar
21:01 rubenwardy ...
21:01 rubenwardy where?
21:02 rubenwardy on your phone?
21:02 Skyduskguy the tablets memory?
21:02 rubenwardy on your computer?
21:02 Skyduskguy on my pc
21:02 rubenwardy The file manager app?
21:02 Skyduskguy app?
21:02 sofar Use e.g. ES file explorer on the android device itself
21:02 rubenwardy Mine is at \This PC\Xperia M4 Aqua\Internal Storage\minetest
21:02 Skyduskguy i dont have one ^
21:03 rubenwardy You should use an app though, as sometimes the folder doesn't appear
21:03 Skyduskguy nothing vcalled minetest
21:03 rubenwardy so paste the extracted zip somewhere, then open an app on the phone and move it to minetest/mods
21:04 rubenwardy ok, ignore that path above, something weird has happened
21:04 Skyduskguy how do i move the mod to the mod?
21:04 rubenwardy If you can wait a few days, I'll have an app that will automatically install mods for you ;)
21:04 rubenwardy Using an app on the phone...
21:04 Skyduskguy i just want to find the directory
21:04 Skyduskguy another app?
21:04 Skyduskguy wtf
21:04 rubenwardy You can't from a computer
21:05 rubenwardy If it's not appearing, then it's not visible from the computer
21:05 Skyduskguy why would that be
21:05 Skyduskguy that makes no sense
21:05 rubenwardy the app will probable be called "File manager"
21:05 rubenwardy Idk, I'm only just learning android dev
21:06 rubenwardy I do know that when you connect to a computer, the external storage is unmounted
21:06 rubenwardy Maybe that's why
21:06 rubenwardy But meh
21:06 sofar Use e.g. ES file explorer on the android device itself
21:07 rubenwardy Yeah. Don't question, just try our instructions XD
21:07 rubenwardy Most technology doesn't end up working logically
21:07 rubenwardy It's all magic and voodoo and stuff
21:08 kaadmy afaik you have to enable ADB
21:08 kaadmy or can you use USB without ADB?
21:09 rubenwardy I have ADB enabled, which may be why I can see a minetest folder. But the folder has the wrong capitalisation compared to the one reported on the file manager of the device
21:09 rubenwardy but it still works
21:09 Skyduskguy adb
21:10 rubenwardy It's software uses to debug android devices
21:10 rubenwardy *used
21:10 Skyduskguy yeah i got that
21:12 kaadmy need to turn on developer options first
21:12 kaadmy by tapping one of the version info buttons 7(or so) times
21:12 Skyduskguy i do
21:12 Skyduskguy have
21:12 rubenwardy build number
21:12 Skyduskguy it o
21:12 Skyduskguy on
21:15 Glorfindel Skyduskguy: I'm having trouble deciphering what you are saying
21:16 Skyduskguy doesnt matter i worked it out
21:16 Glorfindel 'k
21:17 Glorfindel good XD
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21:55 rubenwardy Ok, the app now refreshes when a mod is uninstalled. Now to add installing from zip
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22:03 * kaadmy eyes Lord GabeN
22:04 * H-H-H watches rubenwardy with interest and wonders if there is a repo anywhere he can check out the app
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22:30 H-H-H having a brain fart lol how could i return an empty list in lua when dealing with an object inventory
22:31 H-H-H for example when you take something out of the machine in my mod it disapears graphically but is added to a db so i want to return an empty list for the inbventory in the allow inventory take function
22:46 rubenwardy H-H-H, not yet, it's a current repo currently
22:47 H-H-H lol atleast you understood what i meant lol
22:48 Fixer joined #minetest
22:50 H-H-H i guess i could just scan the player inv and delete the item as its moved into it but well seems bit hacky lol
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23:01 lemon joined #minetest
23:01 lemon hello
23:01 Emperor_Genshin hi
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23:02 lemon Emperor_Genshin, want to test my dungeon generator mod?
23:02 Emperor_Genshin sure
23:03 lemon https://github.com/slemonide/roomgen
23:03 Emperor_Genshin kk, will open a temporary private server so I can test this out :)
23:04 lemon I think there is a bug in minetest because of which memory leaks, but I have only tested it on my system.
23:08 Emperor_Genshin lemon, I'll notify you when I open the server up so we can have a look
23:09 Emperor_Genshin it will take approximately 5 - 10 minutes
23:09 lemon ok
23:10 swift110 joined #minetest
23:10 lemon I can try to open the server myself if you want.
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23:29 ohso Hello. Trying to set up a server (first time) using a downloaded game type. I installed carbone-ng in the games folder, but when starting the server and specifying that gameid, I get an unhandled exception, Failed to load and run init.lua that is in the mods folder under the game. The file is there, so not sure what I am doing wrong. Could I get some pointers? Thanks.
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23:33 rubenwardy H-H-H, there's callbacks when using node inventories
23:33 rubenwardy see default:chest
23:33 rubenwardy is that the sort of thing you meant?
23:34 Emperor_Genshin ohso, http://wiki.minetest.com/wiki/Setting_up_a_server
23:40 RealBadAngel ohso, please pastebin you log with that error
23:40 RealBadAngel *your
23:43 ohso Without the gameid the server starts just fine and I can connect and play form a client. When I try to start it with the game, I get that error. Sorry not sure i can copy it verbatim, it's running on a cli only server.
23:47 ohso Do I need to track down and install every mod the game uses, or are the needed files bundled with it?
23:48 sofar did you put carbone under "games" ?
23:48 sofar games do not need any mods
23:48 sofar they may conflict with mods, though
23:49 ohso I have installed no mods and I placed carbone under games. I followed the instructions after unzipping to remove -master form the folder name.
23:50 ohso so it looks like /usr/share/games/minetest/games/carbone-ng
23:51 sofar try putting it in ~/.minetest/games/carbone-ng ?
23:51 ohso Maybe because I am using Debian stable, the build of minetest is too old? It's 0.4.10
23:52 kaadmy need 0.4.13 probably
23:52 kaadmy 0.4.10 is pretty outdated now
23:53 Emperor_Genshin yeah 0.4.10 is ancient history ( ͡° ͜ʖ ͡°)
23:56 RealBadAngel ohso, build mt from sources, on debian its fairly easy
23:56 RealBadAngel ohso, https://github.com/minetest/minetest/blob/master/README.txt#L102
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23:59 BigMacBurger Do you guys know anyone who hosts minetest servers for cheap? I have about 5 - 10 USD a month to spare.

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