Time |
Nick |
Message |
00:03 |
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Dennis_Kelley joined #minetest |
00:30 |
sofar |
can worldedit change or set param2 for nodes? |
00:33 |
sofar |
ahh yes, but through //lua |
00:37 |
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00:47 |
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00:55 |
rubenwardy |
Teaser screenshot: https://cdn.pbrd.co/images/NDoErcA.png |
00:56 |
rubenwardy |
A mod manager app for Android. Can currently detect installed mods and work out their type (mod, modpack, etc) |
01:21 |
rubenwardy |
Do any mods have screenshot.png? O_o |
01:23 |
sofar |
I've seen mods with screenshots |
01:23 |
sofar |
https://github.com/minetest-mods/crops/blob/master/screenshot.png |
01:24 |
rubenwardy |
Ah, thanks |
01:28 |
rubenwardy |
Setting up a test mod for the app, cba to make my own test image of the right dimensions |
01:28 |
Glorfindel |
I saw one mod with a screenshot |
01:28 |
Glorfindel |
once |
01:28 |
Glorfindel |
long long ago, in a galaxy far away |
01:28 |
rubenwardy |
Lol |
01:29 |
Glorfindel |
rubenwardy: I don't know why, but every once and a while my client fps pummets while playing on your CTF server |
01:29 |
rubenwardy |
Probably XD |
01:29 |
Glorfindel |
you have any ideas? |
01:30 |
rubenwardy |
It's almost certainly MapBlock sending |
01:30 |
rubenwardy |
Try pressing F5 to see the graphs |
01:30 |
rubenwardy |
you'll see eg patchs and mesh building, iirc |
01:39 |
Glorfindel |
ok |
01:39 |
Glorfindel |
is there anyway I can fix it? |
01:39 |
rubenwardy |
I don't know really |
01:41 |
Glorfindel |
mm, ok |
01:41 |
Glorfindel |
it hasn't been happening really often, but when it does I am literally defenseless |
02:13 |
rubenwardy |
The red flashes are so annoying |
02:13 |
rubenwardy |
I wish that was customisable server side |
02:13 |
rubenwardy |
I'd rather have red sploges represending direction |
02:16 |
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02:18 |
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02:18 |
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02:21 |
Glorfindel |
rubenwardy: yeah, they freak me out |
02:25 |
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02:27 |
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02:39 |
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03:10 |
rubenwardy |
My mod manager app can now uninstall mods! |
03:10 |
rubenwardy |
Next: installation |
03:10 |
rubenwardy |
from zips |
03:12 |
Fritigern |
OOH! That would be nice! |
03:12 |
rubenwardy |
Screenshot from earlier: https://cdn.pbrd.co/images/NDoErcA.png |
03:13 |
Fritigern |
Another cool thing would be if MT could use zipped mods. Not that it would be nescessary, but it would still be cool :-) |
03:13 |
rubenwardy |
Yeah, that would invalid my app XD |
03:13 |
rubenwardy |
I'm doing it to learn how to make android apps, and publish them, though |
03:13 |
kahrl |
gregorycu was working on that |
03:13 |
kahrl |
(using zipped mods) |
03:13 |
rubenwardy |
Yeah |
03:14 |
rubenwardy |
Well, my app will have a mod store too |
03:14 |
Fritigern |
Meh, all in good time. I don;t think it would be nescessary to be able to use zipped mods. Convenient, yes. Needed, not really. |
03:14 |
rubenwardy |
Easier for Android devices without unzip, though |
03:15 |
rubenwardy |
Anyway, sleep time o/ |
03:16 |
rubenwardy |
Exam tomorrow D: |
03:20 |
MinetestBot |
[git] kahrl -> minetest/minetest: Make all mesh manipulators in mesh.cpp work with any vertex type da68616 https://github.com/minetest/minetest/commit/da686160c33069b77a7b4c31fd97da5fa5b59baa (2016-01-15T04:18:32+01:00) |
03:28 |
RealBadAngel |
anybody here with wielded item glitch? |
03:34 |
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03:57 |
Skyduskguy |
so i should reg on destroy, after place? |
04:05 |
Skyduskguy |
also then id have to check very complicated coords alot of them |
04:05 |
Skyduskguy |
and redouble the checing from all parts of the high corners |
04:05 |
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Ingar joined #minetest |
04:06 |
Skyduskguy |
theres gotta be a better way |
04:09 |
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04:10 |
Skyduskguy |
anyone know of a mod for blocks dropping items on destroy |
04:11 |
RealBadAngel |
itemdrop |
04:12 |
LinuxGuy2020 |
Is there any common way to use a NAS box to store the minetest world, but start a server game manually on a desktop machine and have it load the world from the NAS? I have NAS4Free on my NAS build and its too slow for a virtualbox server with debian and minetest on it. But it has NFS, CIFS, FTP and all the common services. Is there a way to do this? |
04:13 |
LinuxGuy2020 |
I would imagine it would have to be a minetest terminal option. |
04:13 |
RealBadAngel |
Skyduskguy, https://github.com/minetest-technic/item_tweaks |
04:17 |
Skyduskguy |
still going directly into investory |
04:17 |
Skyduskguy |
all this seems to be doing is making a noise when i toss out a stack |
04:19 |
Skyduskguy |
RealBadAngel should this be doing more? |
04:19 |
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04:22 |
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04:24 |
Skyduskguy |
ok i found item drop, nothing showed up in forums search but a reg goog one got it |
04:32 |
Skyduskguy |
bleh this is buggy |
04:32 |
Skyduskguy |
throwing a stack down its insta grabbed anyway |
04:33 |
Fritigern |
Skyduskguy: Use http://krock-works.16mb.com/MTstuff/modSearch.php if you are looking for a particular mod. Saves you a lot of headaches. |
04:36 |
Skyduskguy |
nice ty |
04:42 |
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04:46 |
Skyduskguy |
WB lol |
04:47 |
Skyduskguy |
im currently trying to get hoppers mod to work with mesecons |
04:48 |
Skyduskguy |
and im out of my understanding |
04:48 |
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04:48 |
Skyduskguy |
welp hope the mod auther responds |
04:58 |
kahrl |
Skyduskguy: there's #minetest-mods if you prefer, but I think everyone there also looks at this channel |
04:59 |
Skyduskguy |
tats not really a channel |
04:59 |
Skyduskguy |
no mention of it on site or anywhere and like 2 ppl in there |
05:02 |
kahrl |
alis says it's 13, but yeah still much fewer than here |
05:07 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: New design of the creative inventory (with tabs) 6d79d15 https://github.com/minetest/minetest_game/commit/6d79d157c30ceb5a85fc20c703a72794f7c254e9 (2016-01-15T04:56:24Z) |
05:07 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Aspen trees. 6267f26 https://github.com/minetest/minetest_game/commit/6267f26027350f0b80d091044ddfc1177aa6fa47 (2016-01-15T04:56:15Z) |
05:21 |
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05:28 |
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05:36 |
Fritigern |
8 |
05:36 |
Fritigern |
Oops... |
05:46 |
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05:47 |
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05:50 |
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05:50 |
Thomas-S |
hi |
06:06 |
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06:09 |
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06:44 |
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06:58 |
sofar |
what does minetest.register_alias actually do? I don't see my nodes on the map getting replaced by something else |
07:02 |
sofar |
ahhh it only converts nodes if they no longer exist |
07:11 |
LazyJ |
Aliases can also be used to create "shorthand" for nodes, i.e. "//replace stone dirtgrass" (dirtgrass = default:dirt_with_grass). |
07:13 |
Thomas-S |
sofar, thanks for adding aspen trees. I really like this change. |
07:14 |
sofar |
Thomas-S: ty, appreciated |
07:18 |
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07:18 |
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07:26 |
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07:57 |
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07:58 |
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07:59 |
everamzah |
so me and Dragonop are on Lumaria fooling around, and we discovered that you can take two slabs and place them indefinitely |
07:59 |
everamzah |
i knew already you could get an extra slab, but i'd never tried it from a corner, with sneak on, and holding down RMB |
07:59 |
everamzah |
it's literally building infinite stacks from 2 slabs alone |
07:59 |
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08:00 |
everamzah |
i'm gonna record a video when i wake up and file an issue, just wanted to note it here |
08:00 |
everamzah |
hi Dragonop |
08:00 |
Dragonop |
hi |
08:02 |
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08:05 |
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08:05 |
everamzah |
Calinou: are you familiar with placing infinite towers using only 2 slabs? |
08:05 |
everamzah |
by standing on corner and holding sneak+jump and holding down RMB? |
08:07 |
everamzah |
Dragonop found it |
08:09 |
Calinou |
slabs only? if you have a wall to place those slabs on, it is possible |
08:09 |
everamzah |
open area |
08:10 |
everamzah |
two slabs can yield infinite wood |
08:10 |
everamzah |
i'm using stairs mod from minetest_game so i assume it's the same |
08:10 |
everamzah |
but i haven't tested. i will, and then record a video, and file an issue |
08:11 |
sofar |
everamzah: file an issue in minetest_game github? |
08:11 |
everamzah |
yes i just wanted to make sure it wasn't a known issue, and i'm using wasteland sub-game |
08:11 |
sofar |
hmm, my newdoor mod can now properly replace doors from the two-node version too :) |
08:11 |
everamzah |
i doubt it matters, as i'm using stairs from minetest_game. i'm going to compile fresh minetest and grab fresh MTG and test and record video for issue |
08:12 |
everamzah |
ok i'll just file the issue and follow it up with video.. |
08:15 |
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08:17 |
everamzah |
and your newdoor is a meshnode? it can be placed on the floor for a proper trapdoor? :D |
08:17 |
everamzah |
do you ever notice when your crosshair is directly on something, that whatever's behind it is actually selected? :/ |
08:19 |
everamzah |
ok you don't need to do it in a tower. dragonop is laying them everywhere. |
08:19 |
everamzah |
Dragonop: did u say you don't need to keep RMB held down? |
08:19 |
Dragonop |
no |
08:19 |
Dragonop |
you only do it once, and then you are free to place and walk around |
08:20 |
everamzah |
what a mess are you cleaning this all up? |
08:20 |
Dragonop |
as long as you have your hand empty |
08:20 |
everamzah |
ah |
08:20 |
Dragonop |
and you don't change hotbar slot |
08:20 |
Dragonop |
yes, I will clean it up... |
08:20 |
everamzah |
well it's gold.. |
08:20 |
Dragonop |
wait, nevermind, you can change hotbar slot |
08:20 |
Dragonop |
I just mined one with a pick, and I can still place it |
08:20 |
sofar |
everamzah: theoretically it could be placed any orientation |
08:21 |
sofar |
everamzah: doesn't work yet, though |
08:21 |
sofar |
I'm focussing on automatically replacing the old doors first |
08:21 |
everamzah |
we're looking quite forward to it, sofar |
08:21 |
sofar |
since that is done, I might PR it already to minetest_game |
08:22 |
everamzah |
very cool |
08:22 |
sofar |
also interestingly enough, trapdoors can be top-node and bottom-node already |
08:22 |
sofar |
it's just that there's no way to get them there in-game |
08:22 |
everamzah |
oh huh |
08:23 |
sofar |
my minecraft map converter can convert trapdoors properly both ways to minetest |
08:23 |
sofar |
so it's just a rotation problem |
08:25 |
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08:34 |
everamzah |
https://youtu.be/2DqGTBYZHpE |
08:34 |
everamzah |
infinite materials using only 2 slabs. current git minetest + minetest_game |
08:36 |
sofar |
github issue id? :D |
08:38 |
everamzah |
oh heh. sorry. game #786 |
08:44 |
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08:46 |
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08:47 |
sofar |
https://github.com/minetest/minetest_game/pull/787 |
08:47 |
sofar |
MinetestBot: #787 |
08:47 |
sofar |
MinetestBot: game#787 |
08:47 |
sofar |
hm |
08:47 |
everamzah |
oh yes that'd be nice |
08:47 |
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08:47 |
sofar |
oversight I actually think |
08:48 |
sofar |
there's nothing weird about that node that should not be rotatable |
08:48 |
everamzah |
i always thought so |
08:48 |
everamzah |
same |
08:55 |
sfan5 |
sofar: the pull announce stuff is done by ShadowBot |
08:57 |
sofar |
ahh |
08:58 |
sofar |
can I call it? |
08:58 |
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09:00 |
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09:01 |
sofar |
ShadowBot: game#787 |
09:01 |
sofar |
ShadowBot: #787 |
09:01 |
sofar |
obviously not |
09:02 |
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09:05 |
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09:07 |
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09:28 |
sfan5 |
sofar: i think it only does that in -dev |
09:29 |
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09:29 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Update leveldb download URL in travis before_install script 9b4d6a7 https://github.com/minetest/minetestmapper/commit/9b4d6a72e230e49becac6911c824d73a5d69b24c (2016-01-15T10:27:36+01:00) |
09:29 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix incorrect regexes in autogenerating-colors.txt and update colors.txt yet again 87292ad https://github.com/minetest/minetestmapper/commit/87292adcb4710883201c4260ab4f312fac49c08b (2016-01-15T10:20:05+01:00) |
09:30 |
Megaf |
Hello |
09:34 |
giho |
Hi, Megaf. |
09:51 |
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09:59 |
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10:00 |
JamesTait |
Good morning all! Happy Friday, and happy Hat Day! 😃 🎩 |
10:00 |
sfan5 |
more like "happy it's-almost-weekend day" |
10:02 |
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10:02 |
giho |
Happy CAPSLOCK SECOND. |
10:04 |
JamesTait |
Too right, sfan5. |
10:05 |
JamesTait |
Although weekends tend not to be less busy for me, just busy with different stuff. |
10:05 |
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12:57 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Make ItemStack:set_count(0) clear the item stack a58c0f4 https://github.com/minetest/minetest/commit/a58c0f458d336fdab59737c754661e4f16818d99 (2016-01-15T13:44:45+01:00) |
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13:30 |
H-H-H |
roll a smoke slurp me tea and then lets get down to some coding/playing ll |
13:46 |
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14:39 |
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14:39 |
Glorfindel |
rubenwardy if you see this.... I have another question :P |
14:41 |
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15:18 |
STHGOM |
wouldn't it be interesting if players never die? if they just fell unconscious, and could be robbed/tied/captured? |
15:19 |
Glorfindel |
lol |
15:19 |
Glorfindel |
yeah, that would be interesting |
15:19 |
kaadmy |
heh |
15:20 |
kaadmy |
"i fell off a 2000m cliff, and blacked out!" |
15:20 |
Glorfindel |
LOL |
15:21 |
STHGOM |
like a boss |
15:22 |
STHGOM |
for drowning, you could black out, and wake up washed up on shore |
15:23 |
STHGOM |
another problem is that mobs will still attack you while you lie helpless |
15:23 |
Glorfindel |
lol |
15:23 |
Glorfindel |
that would be kind of cool |
15:25 |
STHGOM |
and in lava |
15:25 |
STHGOM |
umm |
15:25 |
Glorfindel |
you would wake up and have all of your stuff burned up |
15:26 |
Glorfindel |
inventory of ash |
15:26 |
STHGOM |
lol |
15:26 |
Amaz |
And maybe with a limited fov, as your eyes are burnt shut! |
15:26 |
STHGOM |
until you take a bath |
15:27 |
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15:27 |
Glorfindel |
lol |
15:27 |
Glorfindel |
yeah |
15:28 |
STHGOM |
and for falling off cliffs you walk really slow. your legs being broken? |
15:29 |
Amaz |
Yeah |
15:32 |
kaadmy |
would be an interesting gameplay mechanic :) |
15:33 |
STHGOM |
Players never die, they're just missing in action |
15:33 |
STHGOM |
had to say it xD |
15:33 |
Glorfindel |
and when a mob hits you you can't hold stuff because your hand was chopped off |
15:34 |
STHGOM |
so, i really unfortunate player: can walk, cant see, his inventory is ash, and he cant hold anything, because his hand is chopped off |
15:34 |
STHGOM |
cant* |
15:35 |
Glorfindel |
and he can't heal because he can't die |
15:35 |
Glorfindel |
poor sucker |
15:36 |
STHGOM |
well, he would make a splint from sticks, to fix his leg |
15:36 |
STHGOM |
wash off the lava |
15:36 |
STHGOM |
and grow another hand |
15:37 |
Glorfindel |
but he can't grab anything |
15:37 |
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15:38 |
STHGOM |
hmm |
15:38 |
STHGOM |
I guess he'd have to get help from another player |
15:39 |
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15:39 |
Glorfindel |
oh yeah |
15:39 |
Glorfindel |
just add a mechanism where you can feed other players :D |
15:40 |
STHGOM |
yea, that would be a cool mod too |
15:40 |
Glorfindel |
rightclick with apple or something |
15:40 |
STHGOM |
also gag, blindfold, tie, boost, and things likje that would be coo |
15:40 |
Glorfindel |
and their skin could look like a zombie until you help |
15:41 |
STHGOM |
for things that a player wouldnt want to do (eg: get tied, or be fed rotten meat) then have a grace period of a few seconds to punch, to resist the action |
15:41 |
Glorfindel |
yeah |
15:42 |
Glorfindel |
if someone feeds them, they can accept or decline |
15:42 |
Glorfindel |
perfect |
15:42 |
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15:42 |
STHGOM |
also you can take someone by suprise perhaps, and chike them out, or something |
15:42 |
STHGOM |
choke* |
15:43 |
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15:43 |
Glorfindel |
lol but they can't die :P |
15:43 |
STHGOM |
A choke-out is a hand-to-hand combat tactic involving the use of a chokehold to cause syncope, or temporary loss of consciousness, at which point the choke is released. |
15:44 |
Glorfindel |
ohh, right |
15:44 |
Glorfindel |
you could add this type of thing to that one subgame that had you turning into a ghost |
15:44 |
Glorfindel |
and possessing animals and stuff |
15:46 |
STHGOM |
also you can "feed" unconscious players water buckets |
15:46 |
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15:46 |
STHGOM |
hmm, maybe conscious ones, too xD |
15:47 |
Glorfindel |
lol |
15:47 |
STHGOM |
that would be dumping water on them, to wake em up |
15:47 |
Glorfindel |
haha |
15:47 |
Glorfindel |
yeah |
15:50 |
STHGOM |
hugner woudl lower you to 1 heart |
15:50 |
STHGOM |
hunger would |
15:52 |
kaadmy |
heh |
15:53 |
kaadmy |
Gameplay Mechanics, taken to far 101 |
15:53 |
Glorfindel |
lol |
15:54 |
Calinou |
less health should make you slower!! |
15:54 |
Calinou |
1% health = 1% speed!! |
15:54 |
Glorfindel |
ugh |
15:54 |
kaadmy |
omg |
15:54 |
Calinou |
we've had threads like this on the Cube 2 forums like, every 2 months :P |
15:54 |
Glorfindel |
lol |
15:54 |
Calinou |
1% health could result in 75% speed, but no less, probably |
15:54 |
Calinou |
even in a realistic FPS |
15:55 |
kaadmy |
"we" Calinou how many forums/message boards are you an admin? |
15:55 |
kaadmy |
urban terror has bleeding, which slows you down until you bandage yourself |
15:57 |
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15:58 |
Glorfindel |
wb Calinou |
16:03 |
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16:29 |
AndDT |
kaadmy: iirc assaultcube-reloaded in latest version has bleeding too |
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16:51 |
kaadmy |
AndDT: i don't play AC: R, it's basically a version that tries to be CoD and BF, rips off copyrighted assets from other proprietary games. |
16:53 |
STHGOM |
Red Eclipse has bleeding, too |
16:53 |
STHGOM |
but i dont think it slows you down |
16:54 |
STHGOM |
shocking does that |
17:08 |
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17:14 |
Krock |
lambda expression is no more. Hello people. |
17:15 |
Glorfindel |
hello |
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17:34 |
Skyduskguy |
anyone try Atom? http://i.imgur.com/ynUQ6Zu.png |
17:34 |
Skyduskguy |
im browsing round imgur, someone mentioned it |
17:34 |
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17:36 |
sfan5 |
Skyduskguy: atom is pretty nice |
17:36 |
sfan5 |
but i couldn't get myself to use |
17:37 |
sfan5 |
gedit suffices for me |
17:37 |
Glorfindel |
I use editor ;) |
17:38 |
Skyduskguy |
ive been just using NP++ |
17:39 |
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17:39 |
kaadmy |
i use Emacs ;) |
17:40 |
Amaz |
I use atom! |
17:41 |
Glorfindel |
oh noes emacs ;( |
17:41 |
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17:42 |
kaadmy |
This is emacs: https://raw.githubusercontent.com/nosami/nosami.github.io/master/emacs-demo.png |
17:42 |
kaadmy |
is there anything wrong with emacs? |
17:43 |
AndDT |
um, no |
17:43 |
Amaz |
Apart from the fact it looks scary, no. |
17:43 |
Amaz |
I would like to use it :P |
17:43 |
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17:43 |
AndDT |
everyone uses tool that he likes |
17:43 |
Amaz |
But I'm scared of it! |
17:44 |
kaadmy |
it can play games! BUILTIN |
17:44 |
Glorfindel |
lol |
17:44 |
kaadmy |
https://en.wikipedia.org/wiki/Dunnet_(video_game) |
17:44 |
Glorfindel |
I don't need a text editor taht has games ;P |
17:44 |
Amaz |
Oh dear... (Another) aid to procrastination. |
17:44 |
kaadmy |
it has it's own programming language |
17:44 |
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17:44 |
kaadmy |
and support for most common languages |
17:45 |
kaadmy |
for skytax hilighting and indenting |
17:45 |
kaadmy |
syntax* |
17:45 |
AndDT |
emacs-lisp |
17:45 |
kaadmy |
.el ^ |
17:46 |
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17:46 |
Glorfindel |
tho, if you hath a lithp, you can jutht thtart typing and it will be a program? |
17:46 |
Calinou |
kaadmy, https://github.com/TheMozg/awk-raycaster |
17:46 |
Glorfindel |
hi rubenwardy |
17:46 |
rubenwardy |
Hi. You wanted to ask something? |
17:47 |
Amaz |
This is totally different from the current topic, but great work with Pixture kaadmy! It's really good! |
17:47 |
kaadmy |
^ finally something to do with MT |
17:47 |
Glorfindel |
rubenwardy: yeah, I was wondering if there was anyway for you to add scopes to the guns? |
17:47 |
Amaz |
Yep :) |
17:47 |
kaadmy |
Calinou: i was going to do that a while back ;'( |
17:47 |
rubenwardy |
It was stu that made the mod, better to ask him. |
17:48 |
rubenwardy |
!mod shooter |
17:48 |
MinetestBot |
rubenwardy: Simple Shooter [shooter] by stu - https://forum.minetest.net/viewtopic.php?t=7846 |
17:48 |
Glorfindel |
mm |
17:48 |
Glorfindel |
ok |
17:48 |
Glorfindel |
I was meaning just for your ctf server |
17:48 |
kaadmy |
Glorfindel: scoping is impossible, there's currently no way to change the FOV or center the wielditem |
17:48 |
rubenwardy |
I wouldn't know how to do it correctly, I'd have to find out |
17:48 |
Glorfindel |
kaadmy: there is a gun mod with a scope already |
17:48 |
Glorfindel |
that's why I asked |
17:49 |
Glorfindel |
see if I can find it... |
17:49 |
kaadmy |
hmm |
17:49 |
rubenwardy |
!mod firearms |
17:49 |
MinetestBot |
http.client.BadStatusLine: '' (file "/usr/lib/python3.4/http/client.py", line 321, in _read_status) |
17:49 |
AndDT |
mt-firearms |
17:49 |
rubenwardy |
lol |
17:49 |
kaadmy |
lol |
17:49 |
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17:49 |
Glorfindel |
lol |
17:49 |
rubenwardy |
It was firearms, the snipper rifle has a scope |
17:49 |
Glorfindel |
yeah |
17:49 |
rubenwardy |
but you don't zoom in afaik |
17:49 |
Glorfindel |
it was zoomed last time I used it |
17:49 |
Glorfindel |
iirc |
17:49 |
rubenwardy |
firearms is as buggy asf though |
17:49 |
AndDT |
that mod contains a patch that enables fov changing in multiplayer |
17:49 |
kaadmy |
how :| |
17:50 |
kaadmy |
ah |
17:50 |
rubenwardy |
!mod firearms |
17:50 |
Glorfindel |
rubenwardy: yeah, it didn't work very well for me, but I loved the scope |
17:50 |
MinetestBot |
rubenwardy: Firearms [firearms] by kaeza - https://forum.minetest.net/viewtopic.php?t=4562 |
17:50 |
kaadmy |
^ worked this time |
17:50 |
Glorfindel |
yeah that's the one |
17:50 |
rubenwardy |
Simple Shooter is the only gun/arrow mod that actually worked first time, and that I didn't have to try and fix |
17:51 |
rubenwardy |
Well, I only tried two others |
17:51 |
Skyduskguy |
I still gotta learn howto move drops around :/ |
17:52 |
Glorfindel |
rubenwardy: yeah, those crossbows are awesome :D |
17:52 |
Glorfindel |
and I do prefer the mod you have for guns over firearms, afa shooting them goes |
17:52 |
Glorfindel |
don't need ammo right away or anything |
18:09 |
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18:10 |
Calinou |
would you think it would be a good idea to provide AppImages for Minetest on GNU/Linux? https://github.com/probonopd/AppImageKit |
18:10 |
Calinou |
http://appimage.org/ |
18:10 |
Glorfindel |
yeah |
18:11 |
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18:12 |
kaadmy |
for being "easy" the website runs surprisingly slow for me ;) |
18:12 |
kaadmy |
lots of animations/box shadows |
18:14 |
Glorfindel |
rubenwardy: looks like you would have to patch your server for it to work :( https://forum.minetest.net/viewtopic.php?p=122690#p122690 |
18:15 |
rubenwardy |
I don't mind modifying my server |
18:15 |
rubenwardy |
I already use a custom build |
18:15 |
kaadmy |
client anyway |
18:15 |
rubenwardy |
But yeah, probably needs a custom client too |
18:15 |
kaadmy |
i think if just patches so pressing a key changes the FOV |
18:16 |
Glorfindel |
ah |
18:16 |
Calinou |
rubenwardy, do you think I should make a GitHub issue about it? so that people with some experience can share it. |
18:16 |
Calinou |
and we can discuss on whether it is doable. |
18:16 |
kaadmy |
imo changing the FOV would be neat |
18:17 |
kaadmy |
but should be a client-side feature, like pressing a "zoom" button like in infiniminer |
18:17 |
kaadmy |
and items can set if they allow zooming |
18:18 |
rubenwardy |
Would be a good idea |
18:18 |
Glorfindel |
yeah |
18:18 |
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18:18 |
Calinou |
me, or kaadmy? :p |
18:18 |
rubenwardy |
Calinou, |
18:18 |
AndDT |
Calinou: is appimage like portableapps for windows? |
18:19 |
mineel |
hello all. how can i change the language of the tutorial? |
18:19 |
Calinou |
it lets you make portable, distribution-independent binaries |
18:19 |
Glorfindel |
rubenwardy: now that I'm on the last page, it looks like you already tried out that mod ;) |
18:19 |
kaadmy |
mineel: not sure, maybe you could ask Wuzzy if he comes on the channel |
18:19 |
kaadmy |
!help |
18:19 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
18:20 |
mineel |
kaadmy: :( |
18:20 |
kaadmy |
!tell Wuzzy is there a way to change the language in the Tutorial subgame/world? |
18:20 |
MinetestBot |
kaadmy: I'll pass that on when Wuzzy is around |
18:20 |
rubenwardy |
Glorfindel, tonnes and tonnes of bug reports |
18:20 |
rubenwardy |
brb |
18:22 |
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18:26 |
Calinou |
https://github.com/minetest/minetest/issues/3568 |
18:27 |
Megaf |
anyone here using distcc? |
18:30 |
rubenwardy |
back |
18:44 |
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18:50 |
Calinou |
http://wwwtyro.github.io/ |
18:50 |
Calinou |
"Space 3D" |
18:50 |
Calinou |
nice, you can generate skyboxes with thta |
18:50 |
Calinou |
that* |
18:52 |
sofar |
very nice |
18:54 |
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18:56 |
kaadmy |
um... the skybox generator shows a white screen |
18:56 |
kaadmy |
ah, webgl's disabled |
18:58 |
kaadmy |
huh, get.webgl.org says it works, but the skybox generator doesn't |
18:58 |
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19:00 |
luizrpgluiz |
hi |
19:00 |
Glorfindel |
hello |
19:00 |
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19:02 |
Calinou |
kaadmy, which browser do you use? |
19:02 |
Calinou |
tried with Firefox, it works |
19:02 |
kaadmy |
Calinou: Chrome |
19:04 |
kaadmy |
^ Chromium* |
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19:46 |
MinetestBot |
[git] BlockMen -> BlockMen/minetest_next: Make waterlilies walkable b89bc17 https://github.com/BlockMen/minetest_next/commit/b89bc1764ae781a6b8a8749665a6f84ed553d175 (2016-01-15T20:34:32+01:00) |
19:46 |
MinetestBot |
[git] BlockMen -> BlockMen/minetest_next: Improve mapgen v6 default values 7c83ff5 https://github.com/BlockMen/minetest_next/commit/7c83ff5fd1971932b95b51c2d4b80768fba66d53 (2016-01-15T20:30:07+01:00) |
19:46 |
MinetestBot |
[git] BlockMen -> BlockMen/minetest_next: Improve many textures 5b029b3 https://github.com/BlockMen/minetest_next/commit/5b029b3f28b7bd85a473b45951e504fcb1dc7202 (2016-01-15T20:26:28+01:00) |
19:46 |
MinetestBot |
[git] BlockMen -> BlockMen/minetest_next: Spawn birches in mgv6 worlds aswell 6a34ab5 https://github.com/BlockMen/minetest_next/commit/6a34ab56514c857e009839d317b29496d45d5cf7 (2016-01-13T22:28:31+01:00) |
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20:29 |
Skyduskguy |
there a method to move around item drops? |
20:33 |
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20:36 |
Skyduskguy |
wait i was just woundering does minetest run on a tablet? |
20:37 |
Calinou |
Skyduskguy, yes, Minetest supports Android officially. No iOS, though |
20:37 |
Thomas-S |
bye |
20:38 |
Skyduskguy |
so i should be able to cde mods on my tablet when im out |
20:38 |
Skyduskguy |
oh boy |
20:40 |
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20:57 |
Skyduskguy |
hmm whats the directory i add mods too? |
20:58 |
sofar |
on android? |
20:58 |
Skyduskguy |
yea |
20:58 |
Skyduskguy |
im lookin around to find something obvious but no luck |
20:58 |
kaadmy |
btw subgames don't work on andriod |
20:58 |
sofar |
I don't know about android |
20:58 |
sofar |
rubenwardy is working on a mod tool for android, though |
20:59 |
Skyduskguy |
so wait youcant mod android? |
20:59 |
rubenwardy |
https://twitter.com/rubenwardy/status/688056562372444160 |
20:59 |
kaadmy |
you can mod i think |
20:59 |
rubenwardy |
You can mod android, it's just hard to |
20:59 |
rubenwardy |
that mod will help |
20:59 |
rubenwardy |
*app |
20:59 |
Skyduskguy |
hard to? |
20:59 |
kaadmy |
subgames just get overwritten by minetest_game on andriod, so custom subgames breal |
21:00 |
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21:00 |
Skyduskguy |
am i making a subgame? |
21:00 |
rubenwardy |
It's minetest/mods |
21:00 |
rubenwardy |
in the external harddrive |
21:00 |
Skyduskguy |
yeha im looking for that? |
21:00 |
rubenwardy |
*external storage |
21:00 |
rubenwardy |
Well, Minetest/mods |
21:00 |
Skyduskguy |
oh you need external storage |
21:00 |
Skyduskguy |
" |
21:00 |
Skyduskguy |
lame |
21:01 |
rubenwardy |
no you don't |
21:01 |
sofar |
that's just a name |
21:01 |
sofar |
every android device has an "external storage" folder |
21:01 |
Skyduskguy |
well nothing is showing up in search minetest |
21:01 |
rubenwardy |
^ exactly |
21:01 |
sofar |
even if it doesn't have a second SD card or something |
21:01 |
rubenwardy |
How are you looking? |
21:01 |
Skyduskguy |
the searchbar |
21:01 |
rubenwardy |
... |
21:01 |
rubenwardy |
where? |
21:02 |
rubenwardy |
on your phone? |
21:02 |
Skyduskguy |
the tablets memory? |
21:02 |
rubenwardy |
on your computer? |
21:02 |
Skyduskguy |
on my pc |
21:02 |
rubenwardy |
The file manager app? |
21:02 |
Skyduskguy |
app? |
21:02 |
sofar |
Use e.g. ES file explorer on the android device itself |
21:02 |
rubenwardy |
Mine is at \This PC\Xperia M4 Aqua\Internal Storage\minetest |
21:02 |
Skyduskguy |
i dont have one ^ |
21:03 |
rubenwardy |
You should use an app though, as sometimes the folder doesn't appear |
21:03 |
Skyduskguy |
nothing vcalled minetest |
21:03 |
rubenwardy |
so paste the extracted zip somewhere, then open an app on the phone and move it to minetest/mods |
21:04 |
rubenwardy |
ok, ignore that path above, something weird has happened |
21:04 |
Skyduskguy |
how do i move the mod to the mod? |
21:04 |
rubenwardy |
If you can wait a few days, I'll have an app that will automatically install mods for you ;) |
21:04 |
rubenwardy |
Using an app on the phone... |
21:04 |
Skyduskguy |
i just want to find the directory |
21:04 |
Skyduskguy |
another app? |
21:04 |
Skyduskguy |
wtf |
21:04 |
rubenwardy |
You can't from a computer |
21:05 |
rubenwardy |
If it's not appearing, then it's not visible from the computer |
21:05 |
Skyduskguy |
why would that be |
21:05 |
Skyduskguy |
that makes no sense |
21:05 |
rubenwardy |
the app will probable be called "File manager" |
21:05 |
rubenwardy |
Idk, I'm only just learning android dev |
21:06 |
rubenwardy |
I do know that when you connect to a computer, the external storage is unmounted |
21:06 |
rubenwardy |
Maybe that's why |
21:06 |
rubenwardy |
But meh |
21:06 |
sofar |
Use e.g. ES file explorer on the android device itself |
21:07 |
rubenwardy |
Yeah. Don't question, just try our instructions XD |
21:07 |
rubenwardy |
Most technology doesn't end up working logically |
21:07 |
rubenwardy |
It's all magic and voodoo and stuff |
21:08 |
kaadmy |
afaik you have to enable ADB |
21:08 |
kaadmy |
or can you use USB without ADB? |
21:09 |
rubenwardy |
I have ADB enabled, which may be why I can see a minetest folder. But the folder has the wrong capitalisation compared to the one reported on the file manager of the device |
21:09 |
rubenwardy |
but it still works |
21:09 |
Skyduskguy |
adb |
21:10 |
rubenwardy |
It's software uses to debug android devices |
21:10 |
rubenwardy |
*used |
21:10 |
Skyduskguy |
yeah i got that |
21:12 |
kaadmy |
need to turn on developer options first |
21:12 |
kaadmy |
by tapping one of the version info buttons 7(or so) times |
21:12 |
Skyduskguy |
i do |
21:12 |
Skyduskguy |
have |
21:12 |
rubenwardy |
build number |
21:12 |
Skyduskguy |
it o |
21:12 |
Skyduskguy |
on |
21:15 |
Glorfindel |
Skyduskguy: I'm having trouble deciphering what you are saying |
21:16 |
Skyduskguy |
doesnt matter i worked it out |
21:16 |
Glorfindel |
'k |
21:17 |
Glorfindel |
good XD |
21:22 |
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21:55 |
rubenwardy |
Ok, the app now refreshes when a mod is uninstalled. Now to add installing from zip |
22:00 |
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22:03 |
* kaadmy |
eyes Lord GabeN |
22:04 |
* H-H-H |
watches rubenwardy with interest and wonders if there is a repo anywhere he can check out the app |
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22:30 |
H-H-H |
having a brain fart lol how could i return an empty list in lua when dealing with an object inventory |
22:31 |
H-H-H |
for example when you take something out of the machine in my mod it disapears graphically but is added to a db so i want to return an empty list for the inbventory in the allow inventory take function |
22:46 |
rubenwardy |
H-H-H, not yet, it's a current repo currently |
22:47 |
H-H-H |
lol atleast you understood what i meant lol |
22:48 |
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22:50 |
H-H-H |
i guess i could just scan the player inv and delete the item as its moved into it but well seems bit hacky lol |
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23:01 |
lemon |
hello |
23:01 |
Emperor_Genshin |
hi |
23:02 |
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23:02 |
lemon |
Emperor_Genshin, want to test my dungeon generator mod? |
23:02 |
Emperor_Genshin |
sure |
23:03 |
lemon |
https://github.com/slemonide/roomgen |
23:03 |
Emperor_Genshin |
kk, will open a temporary private server so I can test this out :) |
23:04 |
lemon |
I think there is a bug in minetest because of which memory leaks, but I have only tested it on my system. |
23:08 |
Emperor_Genshin |
lemon, I'll notify you when I open the server up so we can have a look |
23:09 |
Emperor_Genshin |
it will take approximately 5 - 10 minutes |
23:09 |
lemon |
ok |
23:10 |
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23:10 |
lemon |
I can try to open the server myself if you want. |
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23:29 |
ohso |
Hello. Trying to set up a server (first time) using a downloaded game type. I installed carbone-ng in the games folder, but when starting the server and specifying that gameid, I get an unhandled exception, Failed to load and run init.lua that is in the mods folder under the game. The file is there, so not sure what I am doing wrong. Could I get some pointers? Thanks. |
23:30 |
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23:33 |
rubenwardy |
H-H-H, there's callbacks when using node inventories |
23:33 |
rubenwardy |
see default:chest |
23:33 |
rubenwardy |
is that the sort of thing you meant? |
23:34 |
Emperor_Genshin |
ohso, http://wiki.minetest.com/wiki/Setting_up_a_server |
23:40 |
RealBadAngel |
ohso, please pastebin you log with that error |
23:40 |
RealBadAngel |
*your |
23:43 |
ohso |
Without the gameid the server starts just fine and I can connect and play form a client. When I try to start it with the game, I get that error. Sorry not sure i can copy it verbatim, it's running on a cli only server. |
23:47 |
ohso |
Do I need to track down and install every mod the game uses, or are the needed files bundled with it? |
23:48 |
sofar |
did you put carbone under "games" ? |
23:48 |
sofar |
games do not need any mods |
23:48 |
sofar |
they may conflict with mods, though |
23:49 |
ohso |
I have installed no mods and I placed carbone under games. I followed the instructions after unzipping to remove -master form the folder name. |
23:50 |
ohso |
so it looks like /usr/share/games/minetest/games/carbone-ng |
23:51 |
sofar |
try putting it in ~/.minetest/games/carbone-ng ? |
23:51 |
ohso |
Maybe because I am using Debian stable, the build of minetest is too old? It's 0.4.10 |
23:52 |
kaadmy |
need 0.4.13 probably |
23:52 |
kaadmy |
0.4.10 is pretty outdated now |
23:53 |
Emperor_Genshin |
yeah 0.4.10 is ancient history ( ͡° ͜ʖ ͡°) |
23:56 |
RealBadAngel |
ohso, build mt from sources, on debian its fairly easy |
23:56 |
RealBadAngel |
ohso, https://github.com/minetest/minetest/blob/master/README.txt#L102 |
23:58 |
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23:59 |
BigMacBurger |
Do you guys know anyone who hosts minetest servers for cheap? I have about 5 - 10 USD a month to spare. |