Time |
Nick |
Message |
00:01 |
lemon |
BigMacBurger, I can host a server for you. |
00:03 |
BigMacBurger |
I currently have a digital ocean VPS but it has one core. Is your hardware adaquate to handle a few mods? |
00:05 |
BigMacBurger |
I have areas, home decore, hud, inventory plus, locked sign, mesecons, money, pipeworks, plantlife, streets, travelnet, and zcg |
00:15 |
* sofar |
swears at C++ |
00:16 |
BigMacBurger |
How much hard drive space does a minetest server need? |
00:16 |
sofar |
BigMacBurger: people travelling can easily force a few gb's of data to be generated |
00:17 |
sofar |
930Mworld0 |
00:17 |
sofar |
76Mworld1 |
00:17 |
sofar |
897Mworld2 |
00:17 |
sofar |
22Mworld3-old |
00:17 |
|
sofar was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
00:17 |
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sofar joined #minetest |
00:17 |
BigMacBurger |
20 gigs enough? |
00:17 |
sofar |
that's pretty decent |
00:17 |
BigMacBurger |
K thanks. |
00:19 |
BigMacBurger |
can minetest use ipv6? |
00:20 |
sofar |
I believe so |
00:21 |
sofar |
set # ipv6_server = true |
00:21 |
sofar |
or use bind_address |
00:21 |
BigMacBurger |
One more question. How much RAM do I need? |
00:22 |
sofar |
not much, but more makes the server run better |
00:23 |
BigMacBurger |
256? |
00:23 |
BigMacBurger |
Or will that be sluggish? |
00:23 |
sofar |
mine are sitting at 300-600m res |
00:24 |
BigMacBurger |
OK thanks. |
00:36 |
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00:40 |
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GunshipPenguin joined #minetest |
00:47 |
nolsen |
How much RAM would it need to power up the deathstar? |
00:49 |
rom1504 |
maybe they do all operation on disk, hence 0 ram |
00:49 |
rom1504 |
that would explain why it's so slow :p |
00:50 |
nolsen |
rom1504: Or, they could be using Windows 10. |
00:52 |
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00:55 |
rom1504 |
then they'd need at least a few exabytes of ram |
00:59 |
sofar |
my son is building a santa's sleigh and is putting reindeer in front of it :) |
01:01 |
Emperor_Genshin |
brb |
01:13 |
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01:20 |
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01:22 |
LinuxGuy2020 |
Is there a way to reverse the mouse wheel scroll direction so it matches other games I'm used to? It really slows me down building. |
01:22 |
rubenwardy |
My app can now install mods from zip files! |
01:23 |
lemon |
Is it possible to use a table as a name for an item in another table? |
01:23 |
sofar |
rubenwardy: nice |
01:23 |
sofar |
LinuxGuy2020: in C++, should be easy. Don't know it there's a config file for that |
01:25 |
sofar |
lemon: use a table as a name for an item in another table? wha? |
01:25 |
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01:26 |
lemon |
sofar, like this: pos = {x=0,y=0,z=0}; node[pos] = "some node" |
01:27 |
sofar |
you mean, minetest.set_node(pos, {name = "bla"}) ? |
01:27 |
lemon |
no |
01:27 |
sofar |
tables can not be array indices |
01:27 |
sofar |
strings, and integers can |
01:27 |
lemon |
ok |
01:27 |
lemon |
that is strange though |
01:28 |
lemon |
because strings are also kind of tables |
01:28 |
rubenwardy |
you can have table indices in lua |
01:28 |
rubenwardy |
But i'd stay away from that |
01:28 |
sofar |
sfan5: WE icon is showing over the new creative inventory |
01:29 |
lemon |
rubenwardy, how? why? |
01:30 |
rubenwardy |
something like table[{one="two"}] = 3 |
01:34 |
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01:34 |
lemon |
why would you stay away from that? |
01:35 |
rubenwardy |
It's bad coding practice, imo |
01:36 |
lemon |
why? |
01:37 |
* Fritigern |
listens in. trying to learn a thing or two |
01:37 |
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01:38 |
rubenwardy |
Idk, just an instinct XD |
01:38 |
lemon |
sofar, for instance, if I would want to create an area and assign particular people to it, I can use something like areas[pos] = {}; table.insert(areas[pos], "player name of who belongs to that area") |
01:38 |
rubenwardy |
AreaStore would be better for that |
01:38 |
rubenwardy |
AreaStore was made because area protection was getting slow on big servers |
01:42 |
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01:43 |
lemon |
thanks, that might work better |
01:55 |
lemon |
Oh no, AreaStore can't store tables :( |
02:02 |
Fritigern |
Any thoughts about this idea? https://forum.minetest.net/viewtopic.php?f=47&t=13896 |
02:04 |
lemon |
Make player spawn at random places on death and login. |
02:06 |
Fritigern |
Only on first login. Subsequent spawns will be at where they were when they logged off. Spawn after death should be at their home or first spawn point. |
02:07 |
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Weedy joined #minetest |
02:20 |
lemon |
https://github.com/Ferk/Dungeontest looks pretty cool |
02:25 |
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lezzy joined #minetest |
02:26 |
lezzy |
https://forum.minetest.net/viewtopic.php?f=9&t=13897 |
02:26 |
lezzy |
anyone like this idea? |
02:26 |
sofar |
damage numbers? |
02:26 |
sofar |
sure, not a bad idea |
02:27 |
kaadmy |
meh |
02:28 |
lezzy |
its more for pvp lol |
02:28 |
kaadmy |
good idea, but looks really bad |
02:28 |
lezzy |
it works better on my game where the HP can go to 1200 not 20 |
02:28 |
lezzy |
looks bad? in a 16px voxel world that is bad? |
02:29 |
sofar |
there's always a style hater ;) |
02:30 |
lezzy |
lol im trying not to kill the engine with 1024px textures lol |
02:30 |
lemon |
There are too much violence in minetest, we shouldn't concentrate on pvp imho. |
02:31 |
lezzy |
well i coded it for my rpg/mmorpg but did it into a seperate mod |
02:32 |
lezzy |
technically the mod could display any number at any pos in any color for ANY REASON! |
02:33 |
lemon |
good |
02:33 |
lemon |
People like numbers. |
02:33 |
kaadmy |
is it just an entity with a combined texture with 9 digits? |
02:33 |
lezzy |
it does have a very easy API |
02:34 |
lezzy |
no its a particle effect, it appears and drifts upward for a short (1 second) time |
02:34 |
kaadmy |
the font is out of place |
02:34 |
kaadmy |
hi-ish res but pixellated |
02:35 |
kaadmy |
and a comic-y font |
02:35 |
lezzy |
and it has been tested to 20 digits |
02:35 |
lezzy |
and thats bad how? |
02:38 |
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02:38 |
kaadmy |
not bad, just out of place |
02:39 |
|
ohso joined #minetest |
02:39 |
lezzy |
my game is full of noncubic meshes so it fits there where it was designed |
02:39 |
lemon |
Anybody want's to try Dungeontest game? |
02:40 |
ohso |
Hello. Trying to build minetest on debian, getting an error when it gets to Linking CXX executable ../bin/minetestserver |
02:41 |
ohso |
it says /usr/bin/ld: cannot find -lTRUE |
02:41 |
ohso |
collect2: error: ld returned 1 exit status |
02:42 |
ohso |
src/CMakeFiles/minetestserver.dir/build.make:3870: recipe for target 'bin/minetestserver' failed |
02:42 |
lezzy |
lemon: nah not rn, im working on my own game, EpicNode :D |
02:43 |
lezzy |
ohso that is something ive not seen before, are you building the latest? |
02:43 |
lemon |
what game? |
02:44 |
lemon |
lezzy, I am going to leave the server for a while. You are welcome to join. |
02:44 |
ohso |
latest stable |
02:44 |
lemon |
Address is 108.63.249.145 |
02:45 |
lezzy |
lemon: https://forum.minetest.net/viewtopic.php?f=50&t=13758&p=202002#p202002 |
02:45 |
lezzy |
my game^^ |
02:51 |
ohso |
bah, deleted my source dir and ran git clone again and this time it built. weird. |
02:55 |
lemon |
> RPG/MMORPG nice |
02:56 |
lemon |
WOW TREES |
02:59 |
ohso |
darn, server still won't run carbone-ng. nodes.lua:1682 in main chunk ERROR[main]: [C]: in function 'dofile' |
02:59 |
ohso |
attempt to call a nil value |
02:59 |
sofar |
either bad config file or bad game |
03:00 |
ohso |
su - |
03:00 |
ohso |
haha, wrong window |
03:07 |
Fritigern |
ohso: You could have a look at http://pastebin.com/D0d6hJU2 and pick and choose whatever's to your liking. |
03:12 |
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03:13 |
ohso |
ok, I deleted the game and my world and started the server successfully. |
03:15 |
ohso |
What's a good minecraft type clone gametype that I could set up easily? |
03:16 |
sofar |
https://forum.minetest.net/viewforum.php?f=15 |
03:19 |
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03:20 |
lemon |
Fritigern, what exactly does that script do? |
03:22 |
Fritigern |
lemon: It sets up a local git repository (if needed), then builds Minetest. The idea is for even the greatest newbie to be able to build dev versions of Minetest :-) |
03:22 |
ohso |
I saw that thanks, there's a ton of games there to check out. What's one that prettry closely mimics vanilla minecraft (improvements are welcome, but looking for at least mobs both hostile and friendly, crafting, farming, hunger, etc.) |
03:23 |
Fritigern |
ohso: Back in 0.4.9 days I tried to put together a game like that but i have abandoned the idea. Perhaps I will try again although it is really easy to put a game together. All you need is mods and a smidge of knowledge about what else is needed (which is a text file and two images) |
03:24 |
Fritigern |
ohso: If you are looking for mods, try this search engine: http://krock-works.16mb.com/MTstuff/modSearch.php it helps a bunch! |
03:25 |
ohso |
is it better to get a bunch of separate mods than a game then? |
03:25 |
ohso |
thanks for that link. hadn't seen that one |
03:27 |
Fritigern |
Actually, a game is really just a collection of mods and/or mpodpacks, placed in a single folder. You can get an idea by brosing to ../games/Cabone in your Minetest folder. |
03:27 |
Fritigern |
*browsing to ..games/Carbone |
03:27 |
Fritigern |
(me and my typos) |
03:27 |
ohso |
ah. ok. I delete the carbone-ng dir as the server wouldn't start otherwise |
03:28 |
Fritigern |
Oh well, there's always minetest-game :-) |
03:32 |
Fritigern |
ohso: I wonder if this mod still works: https://forum.minetest.net/viewtopic.php?t=5641 |
03:35 |
Fritigern |
ohso: Look what I found! Turns out I still had my MC-type game up on github! I don;t think it will still work because it was for an older bersion of Minetest, but you could give it a whirl nonetheless and build upon this. |
03:35 |
Fritigern |
Oh right, you need a link too . LOL! https://github.com/Fritigern/minetestcraft |
03:41 |
Fritigern |
Oh wow.......... The game still works, as long as I remove the food mod. Now to find out if I really needed that. |
03:42 |
Fritigern |
The mapgen should be nixed though, the v7 and valleys mapgen are much better for this purpose anyway |
03:43 |
Fritigern |
You know, I think I will play with this subgame again and see where I will end up. Maybe this time the result will be even more MC-like |
03:45 |
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04:05 |
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04:06 |
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04:21 |
ohso |
Fritigern, cool. |
04:22 |
Fritigern |
I am on the moddle of updating all these mods and switching out mods to mimic MC better. Just a little FYI in case it is not MC-like enough for you yet :-) |
04:22 |
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04:35 |
ohso |
will there be mobs? |
04:37 |
lemon |
ohso, there are |
04:44 |
Fritigern |
Yes, there will be mobs. I already have the modpack in question picked out ;-) |
04:45 |
ohso |
I downloaded a mod but can't figure out where to extract it to. |
04:46 |
Fritigern |
Extract to its own folder inside the minetest/mods folder |
04:48 |
lemon |
Anybody wants to play Dungeontest game? |
04:48 |
ohso |
I don't have a mods folder |
04:49 |
Fritigern |
In that case you should make one. All lower case |
04:49 |
ohso |
I made ~/.minetest/mods and extracted the mod there. Do I need to do anything to enable it? |
04:50 |
lemon |
yes |
04:50 |
Fritigern |
Yes, start the game, switch to the mods tab and enable the mod. it's pertty straightformward |
04:50 |
ohso |
ah, I only built the server...it's a cli only machine. |
04:51 |
Fritigern |
In that case, I am not quite sure. It's been a while since i lasty ran a server |
04:51 |
lemon |
ohso, start the server |
04:51 |
lemon |
turn it off |
04:52 |
lemon |
edit ~/.minetest/worlds/world/world.mt to enable or disable mods |
04:52 |
Fritigern |
Idea: Set up minetest on your non-CLI machine, install the mods that you want, have it run the way you want and when you are satisfied with the result, move the world and its mods to the server |
04:54 |
ohso |
cool, thanks. Looks like it is working now. |
04:58 |
ohso |
Have to run. Thanks for the help. |
05:16 |
lemon |
Ethereal is so nice https://neboard.me/media/images/1452914083493.png |
05:17 |
sofar |
everyone has their taste |
05:24 |
lemon |
they do |
05:26 |
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06:02 |
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07:03 |
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08:10 |
Skyduskguy |
does group explody not do anything? |
08:12 |
lemon |
what do you mean? |
08:14 |
Skyduskguy |
it doesnt seem to do anything? |
08:15 |
Skyduskguy |
im setting a node to explody and it doesnt respond to anything |
08:15 |
lemon |
explode? |
08:15 |
Skyduskguy |
* `explody`: Especially prone to explosions |
08:16 |
Skyduskguy |
its not reacting or doing anything |
08:20 |
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08:20 |
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08:20 |
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08:20 |
Thomas-S |
hi |
08:22 |
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08:35 |
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08:35 |
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08:41 |
sofar |
https://github.com/minetest/minetest_game/pull/789 |
08:49 |
lemon |
> Under the hood, we can prevent the top part of the door from being obstructed by placing an invisible node. |
08:50 |
sofar |
if you don't do that, a sand block could just fall in a door |
08:50 |
lemon |
Doors should be assigned to the pos of the top node of the dorr. |
08:50 |
lemon |
door |
08:50 |
sofar |
or fluid can go in there |
08:50 |
sofar |
it doesn't matter |
08:50 |
lemon |
that's the plan! |
08:50 |
lemon |
liquids should come under the door |
08:50 |
sofar |
if you put the door in the top, then fluid can go through the bottom |
08:50 |
lemon |
yeah, that is what I meant |
08:50 |
sofar |
and if a person digs the 1 dirt under the door away, he can walk in |
08:51 |
sofar |
so no, the invisible node stays |
08:51 |
lemon |
well, that is kind of realistic |
08:51 |
lemon |
too |
08:51 |
sofar |
someone can mod it in a subgame or different mod |
08:51 |
lemon |
ok |
08:52 |
sofar |
I'm not going to submit this large PR *and* change radically how the door works :) |
08:52 |
sofar |
the idea is to keep it mostly the same, but get rid of the two-door-halves issue |
08:53 |
lemon |
good PR |
08:54 |
sofar |
the API will be really useful for e.g. mesecons |
09:00 |
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09:11 |
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09:15 |
Thomas-S |
sofar: After you added the Aspen trees, I have another suggestion for you: What do you think about adding oak trees? This would also simplify importing Minecraft maps enormously. |
09:16 |
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09:24 |
Megaf |
Hello everyone, why arent you clever and creative people playing on my survival server yet? |
09:26 |
lemon |
Megaf, I haven't heard about it. |
09:26 |
Megaf |
really? Its been around for almost 4 years |
09:26 |
Megaf |
!server Megaf |
09:26 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
09:28 |
giho |
!server Darkage |
09:28 |
MinetestBot |
giho: Darkage creative | me0w.net | Clients: 0/32, 0/2 | Version: 0.4.13-dev / minetest | Ping: 8ms |
09:30 |
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09:31 |
sfan5 |
sofar: file a bug on github pls |
09:32 |
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09:35 |
lemon |
I made a tag game mod. Anybody want to try? |
09:46 |
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10:17 |
H-H-H |
sorry rubenwardy i fell alseep |
10:18 |
H-H-H |
hey sofar can i pick your brains for a minute |
10:20 |
H-H-H |
or perhaps sfan5 could help |
10:21 |
Pulec |
any active minetest servers? |
10:23 |
H-H-H |
i am trying to make a machine that is essentially the same as a furnace however in the callback for allow inventory take i have a function that first checks the inv list in this case "dst" then counts the itemstack and then adds that amount to a db record. this part is working well however i dont want the item to actually end up in inventoryas its already added to the db so how can i make is so when you drag it from the dst inv list in the |
10:23 |
H-H-H |
node it disapears from the game lol? |
10:23 |
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10:26 |
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10:26 |
H-H-H |
if anyone has any ideas how to do that i would be very much apreciated |
10:26 |
H-H-H |
it* |
10:30 |
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10:34 |
lemon |
Pulec, what do you mean by "active"? |
10:43 |
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11:29 |
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11:31 |
lemon |
What do you guys thing about a mod that would assign random colors for the nicknames in minetest? |
11:32 |
lemon |
(And maybe also assign random colors of shirts for the players' skins?) |
11:33 |
Obani |
lemon, not a bad idea :) |
11:33 |
Obani |
lemon, random for each connection ? |
11:34 |
Obani |
lemon, I would prefer a mod that permits to choose a nickname color :) |
11:34 |
Ingar |
random sucks |
11:45 |
lemon |
random + option to chose |
11:45 |
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11:48 |
Thomas-S |
bye |
11:49 |
Obani |
Ingar, why does it ? |
11:52 |
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11:53 |
Ingar |
Obani: it's how the brain works, colors are pretty powerfull, it will confuse me if players have a different color every time |
11:53 |
Ingar |
and I bet it ouwld make me orange |
11:53 |
Obani |
Well that's the point |
11:53 |
Obani |
confusing things can be annoyaing and can be funny |
11:54 |
Obani |
It depends on how you include it |
11:54 |
Ingar |
for me, it's usually the former |
11:54 |
Obani |
If it's include in a rainbow world with nyan cats and colors everywhere, it can be part of the fun |
11:54 |
Ingar |
also |
11:54 |
Obani |
It's just a mod, you should be abled to put it everywhere :D |
11:54 |
Ingar |
I'm famous for my grayscale designs :D |
11:55 |
Obani |
Yes I love grayscale too |
11:55 |
Obani |
But greyscale is more for abstract creations to me :p |
11:57 |
Obani |
I could give you my own examples lol |
12:05 |
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12:42 |
H-H-H |
bah this sucks lol my brain cant figure it out |
12:45 |
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12:47 |
everamzah |
H-H-H: perhaps on_inventory_take return 0 ... just a thought |
12:49 |
H-H-H |
that works but then the item just goes back into the inv of the machine |
12:51 |
H-H-H |
which kind of defeats the purpose |
12:54 |
everamzah |
oh. perhaps return -1 then |
12:55 |
H-H-H |
hmmm never tried that hang on |
12:55 |
H-H-H |
i even tried reseting the itemstak in the machine to empty but that didnt work either |
12:56 |
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12:57 |
H-H-H |
lol -1 leaves it in the machine inv and adds it to your inv lol |
12:57 |
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12:58 |
everamzah |
ye i got nothin |
12:58 |
everamzah |
try publishing the code so people may look at it, might help to find a solution |
12:58 |
everamzah |
my .02 cents |
12:58 |
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12:59 |
H-H-H |
its the same code as the furnace in default in minetest game im just adding stuff to allow_metadata_inventory_take function |
13:00 |
H-H-H |
hi rubenwardy my apologies for yesterday and not replying i fell asleep lol |
13:00 |
rubenwardy |
np |
13:00 |
rubenwardy |
The solution I can see is to cancel the move, then remove from the stack. |
13:00 |
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13:01 |
rubenwardy |
but that seems a little hacky, maybe - Has the stack already been subtracted from at that point, and would you have to use minetest.after? |
13:01 |
H-H-H |
well im adding to my db in the allow inventory take function so yes it is "in your hand" at that point |
13:03 |
H-H-H |
http://pastebin.com/g554WML0 |
13:04 |
H-H-H |
exscuse the unused variables and stuff they are results of me trying stuff |
13:06 |
H-H-H |
using return 0 works but then i need to remove the stack from the machine after it has done with the inv moving etc |
13:09 |
everamzah |
haven't looked yet, but perhaps stack:clear() works, or stack:remove_item(), etc.. |
13:11 |
H-H-H |
maybe but i think at the point im trying to do it technically the stak in the dst list doesnt exist as i have already got it in my hand so to speak |
13:12 |
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13:14 |
MinetestBot |
[git] pinkysnowman -> minetest/minetest: corrected minetest.pos_to_string() 22bc66d https://github.com/minetest/minetest/commit/22bc66d3a7b96f0742669a988b45d07d58e32928 (2016-01-16T13:06:41Z) |
13:14 |
MinetestBot |
[git] Rogier-5 -> minetest/minetest: Fix error message in settings tab overlapping 'save' button 487ab59 https://github.com/minetest/minetest/commit/487ab593d031bf310bd76b3edfe2ad42c1e248b5 (2016-01-16T13:05:46Z) |
13:14 |
MinetestBot |
[git] duane-r -> minetest/minetest: Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace. 752d820 https://github.com/minetest/minetest/commit/752d8202061b1092daacb1f7056ace4d5aabef01 (2016-01-16T13:05:03Z) |
13:16 |
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13:16 |
creeper |
Hello |
13:17 |
Guest49789 |
I've tried to setup server on windows machine however i'm unable to telnet to the designated port @ localhost |
13:19 |
everamzah |
i would try 0.0.0.0 -- not sure, tho |
13:19 |
kahrl |
Guest49789: telnet uses TCP, minetest uses UDP, they are not compatible |
13:19 |
everamzah |
oh |
13:20 |
Guest49789 |
ok |
13:20 |
Guest49789 |
thank |
13:20 |
Guest49789 |
s |
13:20 |
Guest49789 |
then |
13:20 |
H-H-H |
beat me to it lol |
13:22 |
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13:30 |
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13:30 |
H-H-H |
see above paste rubenwardy |
13:34 |
lemon |
sofar, I see that beds are defined using two nodes. Maybe the same thing you did with the doors can be applied to bed too? |
13:34 |
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13:46 |
lemon |
https://play.google.com/store/apps/details?id=com.pipsqueake.squeakecraft |
13:46 |
MinetestBot |
[git] BlockMen -> BlockMen/minetest_next: Add birchwood fence a19e044 https://github.com/BlockMen/minetest_next/commit/a19e0448a90ed6af051745a7e43eed50aad0d446 (2016-01-16T14:42:57+01:00) |
13:46 |
lemon |
again they have minetest with advertisements E: |
13:48 |
rubenwardy |
At least it is legal |
13:48 |
Fixer |
finally MTG is moving forward |
13:49 |
rubenwardy |
Just incase you misread, that's minetest_next |
13:51 |
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13:51 |
Fixer |
MTG also has new commits |
13:54 |
Fixer |
steel trapdoor, new trees, tree logs, new creative menu |
13:54 |
Fixer |
and other |
14:00 |
Guest49789 |
So, i've mapped the port and turned off firewalls still my friend can't connect to my server, it says connection timed out. Can someone help please? Thanks. |
14:16 |
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14:24 |
Fritigern |
!server minetestcraft |
14:24 |
MinetestBot |
Fritigern: MineTestCraft | 67.170.30.149 | Clients: 0/20, 0/3 | Version: 0.4.13-dev / minetestcraft | Ping: 172ms |
14:24 |
Thomas-S |
hi |
14:24 |
Fritigern |
YAY! It's working |
14:29 |
everamzah |
congratulations1 |
14:29 |
everamzah |
! |
14:29 |
everamzah |
haha i like the name ;) |
14:31 |
Obani |
Fritigern, what mapgen are you using ? |
14:31 |
Fritigern |
I'm using v7 |
14:31 |
Obani |
valleys mapgen just came out |
14:32 |
Obani |
It's very light and beautiful |
14:32 |
Obani |
(last dev) |
14:32 |
Fritigern |
I know, but it's too bumpy for me |
14:33 |
Fritigern |
Besides, my server tries to be as much like MC as possible (with some liberties here and there) and v7 is closer to MC's mapgen than valleys is |
14:33 |
Obani |
Fritigern, I don't get why you want to copy MC |
14:33 |
Fritigern |
For fun, tyhat's all |
14:35 |
everamzah |
looks like a pretty alright collections of mods there. i was actually checking to make sure you were using BM's craftingpack |
14:35 |
everamzah |
good luck with everything |
14:35 |
Fritigern |
Thank you :-) |
14:36 |
Fritigern |
Alright, time for me to skedaddle. See you all later! |
14:38 |
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15:33 |
Megaf |
Obani, link for the mapgen please |
15:34 |
* Megaf |
will google |
15:34 |
Obani |
Megaf, no google please |
15:35 |
* Megaf |
will duckduckgo |
15:35 |
Obani |
Megaf, it's in the latest dev release |
15:35 |
Obani |
Also you can look at WIP Mods |
15:35 |
Obani |
to download the lua mod |
15:35 |
Obani |
But It was added as C++ to core |
15:35 |
Megaf |
Obani, does it affects already generated world? |
15:36 |
Obani |
of course |
15:37 |
Obani |
If it's in lua yes |
15:37 |
Obani |
in Core you cannot change mapgen in a map |
15:37 |
Megaf |
so they added yet antoher mapgen to minetest |
15:39 |
Megaf |
It'd be nice if it could generate volcanoes with flowing lava |
15:40 |
Calinou |
talking about Google - it seems they took down https://github.com/google/fonts, so I'm uploading my own at https://github.com/Calinou/google-fonts |
15:40 |
Calinou |
upload will be done in ~1 hour |
15:42 |
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15:47 |
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15:47 |
Krock |
Calinou, wouldn't it be better to upload smaller packets rather than sending all at once |
15:47 |
Krock |
*? |
15:48 |
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15:52 |
Calinou |
I'm just reuploading what they did, aka. the whole repository |
15:52 |
Calinou |
including history |
16:02 |
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16:07 |
Krock |
oh okay |
16:12 |
lemon |
What are the ways to prevent the player from digging nodes? |
16:12 |
Calinou |
lemon, use unbreakable nodes from Map Tools; or use the "areas" mod |
16:13 |
rubenwardy |
Or for a custom node, remove all digging groups and add immortal=1 |
16:15 |
Fixer |
Calinou, nice catch, gj |
16:16 |
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16:16 |
lemon |
What I am trying to do is to allow the player to place nodes in https://forum.minetest.net/viewtopic.php?f=50&t=13317 |
16:17 |
lemon |
Because by default players can't place nodes in this game. |
16:19 |
Calinou |
I'm giving AppImage a try to make a portable Minetest build |
16:19 |
* Calinou |
downloads Xubuntu 12.04.4 x64 ISO |
16:19 |
* Calinou |
will make a virtual machine |
16:20 |
Megaf |
Calinou, hm, my fork is portable already... just need to bundle the libs |
16:21 |
Megaf |
drun_in_place makes it portable, no? |
16:21 |
sfan5 |
Calinou: try vagrant is you quickly need a linux vm |
16:22 |
sfan5 |
if* |
16:22 |
Calinou |
meh, it takes 10 minutes to install |
16:22 |
Calinou |
5 minutes of downloading left |
16:23 |
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16:29 |
xenkey |
vagrant huh |
16:32 |
Calinou |
installing Xubuntu 12.04 is literally going back in time… |
16:32 |
Calinou |
the wallpaper, the theme |
16:32 |
Megaf |
lol |
16:32 |
Megaf |
you should be installing Debian LXDE |
16:33 |
Megaf |
I don't get why so many people use Ubuntu |
16:33 |
Calinou |
because it's a better system for providing builds overall |
16:33 |
Megaf |
There is just nothing special about it, but security breaches, tracking and banners/ads |
16:33 |
Calinou |
Ubuntu 12.04 builds can support: Ubuntu 12.04+, Debian 7+, Fedora 17+, openSUSE, Arch Linux… |
16:34 |
Calinou |
it's Xubuntu, not plain Ubuntu |
16:34 |
Calinou |
so no ads :) |
16:34 |
exio4 |
anyone here has a sony xperia e4g? |
16:34 |
exio4 |
or samsung galaxy a3 |
16:35 |
Megaf |
is there a way to better filter the output of ldd? I want an output like /use/lib/directory/lib.so |
16:35 |
Calinou |
oh yes, I'm interested, how do you know which libraries a compiled program needs? |
16:35 |
Calinou |
the .so files |
16:35 |
exio4 |
using ldd |
16:36 |
Megaf |
Calinou, ldd bin |
16:36 |
Megaf |
ldd bin/minetest |
16:36 |
Calinou |
right |
16:36 |
Megaf |
Calinou, what you are trying to do I am too, so let's not duplicate our efforts and join #gcc |
16:36 |
Megaf |
I just asked the question about ldd there |
16:37 |
Calinou |
Megaf, make an AppImage file for client at least, and possibly server |
16:37 |
Calinou |
an alternative is to make a generic Minetest build and put lots of .so's in bin/ folder… |
16:37 |
Calinou |
it's possible, but a bit uglier I guess |
16:38 |
Megaf |
Calinou, that's what I'm thinking about, putting .so's in bin |
16:38 |
Megaf |
I think is not ugly |
16:38 |
rubenwardy |
exio4, why do you ask? I have a Sony Xperia M4 Aqua, if that's close enough. |
16:38 |
exio4 |
rubenwardy: would you recommend it? |
16:39 |
rubenwardy |
I've only had it for about two weeks, but I would so far. Very good mid-range phone. |
16:39 |
rubenwardy |
It gets hot when playing certain games, but it's water proof thus water cooled |
16:40 |
Calinou |
I never play games on my phone… I find them unusable, plus there's very few libre games for mobile. |
16:40 |
Calinou |
desktop gaming is a gazillon times better |
16:40 |
rubenwardy |
The 8GB version's app storage isn't great, but better than the last one I had |
16:41 |
rubenwardy |
Calinou, same. I only have a few games for when I'm bored waiting at bus stops/on buses |
16:41 |
exio4 |
well, the E4g isn't water proof |
16:41 |
exio4 |
(AFAIK) |
16:41 |
rubenwardy |
probably not. |
16:41 |
Calinou |
my phone is a LG G3, running stock Android |
16:41 |
Calinou |
should flash it with CyanogenMod some day, I don't like the theme and the slowness |
16:42 |
Calinou |
(>Snapdragon 800 >slow… yes, LG managed to make it slow) |
16:42 |
exio4 |
Android is slow |
16:42 |
Calinou |
bare Android is very fast |
16:42 |
Calinou |
try a Moto G |
16:42 |
rubenwardy |
My phone comes with Sony bloatware (such as the Xperia App Store, "whats on") but apart from that it's stock. |
16:43 |
Megaf |
Calinou, |
16:43 |
Megaf |
error while loading shared libraries: libIrrlicht.so.1.8: cannot open shared object file: No such file or directory |
16:43 |
Megaf |
bundling the so files in the bin doesnt work |
16:43 |
rubenwardy |
Been doing app dev recently. One thing that I find surprising is that you can't have a background task, such as installing a mod, without it being a service always on |
16:43 |
Calinou |
:s |
16:43 |
rubenwardy |
otherwise it would stop when you close the app |
16:43 |
Elinvention |
Oh I'm going to buy an LG G3 too |
16:43 |
Calinou |
I guess you need to pass a parameter to CMake? |
16:43 |
Calinou |
Elinvention, hi :) |
16:44 |
Elinvention |
Calinou: Hi |
16:44 |
Elinvention |
Everyone: Hi |
16:44 |
Megaf |
$ file bin/libIrrlicht.so.1.8 |
16:44 |
Megaf |
bin/libIrrlicht.so.1.8: ELF 64-bit LSB shared object, x86-64, version 1 (GNU/Linux), dynamically linked, BuildID[sha1]=53f39f37d02a085ede6281469bfe55650e2e7222, stripped |
16:45 |
Elinvention |
Anyone using an updated Debian testing? |
16:46 |
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16:46 |
Calinou |
nope, stopped using Debian testing since it's basically Debian for kids according to DDs |
16:46 |
Calinou |
Fedora is the serious cutting-edge system |
16:46 |
Calinou |
or Ubuntu non-LTS |
16:47 |
Megaf |
Calinou, I made it! |
16:47 |
Megaf |
it is running with libs on bin or wherever you want |
16:47 |
Megaf |
cd bin |
16:47 |
Megaf |
LD_LIBRARY_PATH=. ./minetest |
16:47 |
Megaf |
or, cd minetest |
16:48 |
Calinou |
shouldn't be needed to run the program |
16:48 |
Megaf |
LD_LIBRARY_PATH=libs bin/minetest |
16:48 |
Calinou |
users shouldn't need to modify an environment variable |
16:48 |
Megaf |
that makes it run without having to recompile |
16:48 |
Calinou |
sure, you could use a shell script to do it for you, it's still a hack |
16:48 |
Megaf |
I dont think so |
16:48 |
exio4 |
how is it a hack? |
16:48 |
exio4 |
it's a standard practice, heck, most apps do so |
16:48 |
Megaf |
thats how Unix works |
16:48 |
exio4 |
redeclipse does it |
16:48 |
exio4 |
even steam does it ¯\_(ツ)_/¯ |
16:49 |
Calinou |
https://github.com/probonopd/AppImageKit/wiki/FAQ |
16:49 |
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16:49 |
Megaf |
Calinou, the proper way of doing it would be linking statically |
16:49 |
Calinou |
nope, not really |
16:49 |
Calinou |
it makes it impossible for the user to replace libraries without recompiling |
16:49 |
Calinou |
(fun fact: the LGPL forbids this if your application is proprietary) |
16:50 |
exio4 |
Calinou: if you don't want to link statically and you don't want to use a shell script which does this, what do you actually suggest? |
16:50 |
Calinou |
make the binary run when double-clicked, automagically |
16:50 |
Calinou |
works very well with Warsow |
16:50 |
Calinou |
which has the libraries in a libs/ folder |
16:51 |
exio4 |
the binary? |
16:51 |
Calinou |
yes, binary is in ., libs in ./libs |
16:51 |
Calinou |
no need to change env vars |
16:51 |
exio4 |
you have two ways, compile it such that it uses the environment's libraries and breaks when they aren't available or it's an ABI-incompatible version |
16:51 |
Fixer |
looks like big snow storm is heading to me right now |
16:52 |
exio4 |
or do it like, well, most of the bundles which come with their own bundles and scripts which setup this, they hide the actual binary in ~/bin/whatever and the script which does the "magic" is in ~ |
16:52 |
exio4 |
s/~/./g |
16:52 |
Calinou |
that can be done as well, but it's not idiot-proof :) |
16:52 |
exio4 |
s/own bundles/own libraries |
16:52 |
exio4 |
Calinou: it is idiot-proof |
16:52 |
Calinou |
I can put a README in the bin/ folder then |
16:53 |
Calinou |
telling users not to run the binary directly, but to use the provided shell script |
16:53 |
exio4 |
... |
16:53 |
exio4 |
I hope you are joking |
16:53 |
exio4 |
you're not suggesting much btw |
16:54 |
Calinou |
exio4, if they attempt to run it directly, it won't work because LD_LIBRARY_PATH is not set to . |
16:54 |
Calinou |
(except if they do so by hand; but who will?) |
16:55 |
exio4 |
Calinou: well, do you realize having a bare binary (without static linking) which uses the system's libraries is actually much easier to break? |
16:55 |
exio4 |
Calinou: "I upgraded my system and X doesn't work" |
16:55 |
exio4 |
Calinou: anymore. |
16:55 |
Megaf |
It works!! My minetest fork is portable! |
16:56 |
exio4 |
Calinou: or "I installed it, and it doesn't work because it gives some weird message about libxyz_wat.so not being available" |
16:56 |
Calinou |
exio4, I'm telling you libraries should go in a libs/ folder or something |
16:56 |
Calinou |
but it should work without setting LD_LIBRARY_PATH |
16:56 |
Calinou |
which is possible. |
16:56 |
exio4 |
Calinou: tell me how |
16:56 |
Calinou |
I don't know |
16:57 |
exio4 |
Calinou: enlight me please |
16:57 |
Megaf |
Calinou, the user doesnt set it, it is set only for minetest |
16:57 |
Calinou |
yes, using a shell script |
16:57 |
exio4 |
which is perfectly normal |
16:57 |
Calinou |
it is not idiot-proof because some people will attempt to run the binary directly |
16:57 |
exio4 |
really? |
16:57 |
Calinou |
it happened with Sauerbraten, it will happen with your program |
16:57 |
Megaf |
Calinou, even firefox does that, there is the firefox thing, that is just a script that will call firefox-bin |
16:58 |
exio4 |
Calinou: I am still waiting for the way to solve this btw |
16:58 |
Calinou |
I'll use your method then… we'll see |
16:58 |
exio4 |
Calinou: unless your suggestion is to replace those calls with dlopen calls in main |
16:58 |
exio4 |
Calinou: which is, BTW, a pain in the ass to work with it |
16:58 |
exio4 |
s/it$// |
16:58 |
RealBadAngel |
why not take all the libs needed and compile it together? |
16:58 |
exio4 |
iow, static linking? |
16:58 |
RealBadAngel |
so no deps |
16:58 |
RealBadAngel |
that way you will get fully portable one |
16:58 |
Calinou |
is static linking easy? |
16:59 |
exio4 |
because it's also not a good idea, the user won't be able to update libraries |
16:59 |
exio4 |
Calinou: yes and no >:D |
16:59 |
RealBadAngel |
merge sources into codebase |
16:59 |
exio4 |
Calinou: are you still using Go? have you tried writing a generic tree data structure while you are at it? |
16:59 |
Calinou |
nope, why should I? |
17:00 |
Calinou |
I used Go just for the benchmark :P |
17:00 |
exio4 |
oh alright |
17:00 |
exio4 |
Calinou: because it's impossible in Go |
17:00 |
exio4 |
Calinou: Go -- the language that would have been amazing in 1960 |
17:02 |
RealBadAngel |
using checked and known to be working libs has an advantage too |
17:02 |
RealBadAngel |
you know that they will work |
17:02 |
RealBadAngel |
newer versions (or in fact any other version than the one you have tested) can not work at all |
17:03 |
Megaf |
libirrlicht is huse |
17:03 |
Megaf |
huge* |
17:03 |
Megaf |
6.1 MB |
17:03 |
RealBadAngel |
so what? |
17:03 |
Megaf |
I wonder if I can make it smaller |
17:04 |
RealBadAngel |
it can be stripped |
17:04 |
RealBadAngel |
stx is using own irrlicht |
17:04 |
RealBadAngel |
propably BAW too |
17:05 |
RealBadAngel |
nerzhul have merged 1.8+ irrlicht into epixel |
17:06 |
RealBadAngel |
thats not hard at all |
17:06 |
Megaf |
$ ls libs/ |
17:06 |
Megaf |
libcurl.so.4 libjsoncpp.so.0 libopenal.so.1 |
17:06 |
Megaf |
libIrrlicht.so.1.8 libluajit-5.1.so.2 |
17:06 |
rubenwardy |
Build a world uses a modified version of Irrlicht, yes. |
17:06 |
Megaf |
that's all libs needed to run my fork on Debian 8.2 XFCE LiveCD |
17:06 |
RealBadAngel |
stx too |
17:07 |
RealBadAngel |
im going to add irrlicht modified renderers to mt soon |
17:07 |
RealBadAngel |
so it could be a good reason to fork irrlicht |
17:07 |
Megaf |
RealBadAngel, I wonder, why don't we just get the pieces of code we need from irrlicht instead of forking it? |
17:08 |
RealBadAngel |
we are doing so already |
17:08 |
Megaf |
and some bugs we have come from Irrlicht anyway |
17:08 |
RealBadAngel |
some pieces of irrlicht aviable after 1.7 are merged into our codebase |
17:08 |
Megaf |
cool |
17:08 |
RealBadAngel |
because we allow using old versions |
17:08 |
Megaf |
later I'm going to need help to merge all the new goodness back to my fork |
17:08 |
RealBadAngel |
instead of getting newer one, once for all |
17:10 |
RealBadAngel |
we are using such way with lua and luajit |
17:10 |
RealBadAngel |
get our irr, and if system one is too old, use ours |
17:10 |
RealBadAngel |
in the long run, drop system one at all |
17:11 |
RealBadAngel |
faster for us to fix things in merged engine than wait for distros to spread fix in libs |
17:11 |
Obani |
RealBadAngel, did you try out valleys mapgen ? :D |
17:12 |
RealBadAngel |
Obani, having 7th mapgen for 0 terrain? cool |
17:12 |
RealBadAngel |
im hoping that after we get 20th there will be at least one for underground for example |
17:13 |
RealBadAngel |
atm creating mapgens one by one is just pointless and looks like childs play in the craddle |
17:13 |
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17:14 |
Obani |
RealBadAngel, valleys is really good |
17:14 |
Obani |
And really light |
17:14 |
RealBadAngel |
layer the worlds, connect servers, allow players to play on those mapgens without need to creating the world from scratch all over |
17:15 |
RealBadAngel |
after that you can make new ones |
17:15 |
RealBadAngel |
atm its reinventing the wheel all the time |
17:17 |
RealBadAngel |
for example, ive played single player mc world, with shitload of mods and the one that allowed making new world with descriptive books |
17:17 |
RealBadAngel |
kinda setting params for mapgen |
17:17 |
RealBadAngel |
ive played that world for over 1 yr |
17:17 |
RealBadAngel |
alone |
17:17 |
RealBadAngel |
try to do do that in mt |
17:19 |
RealBadAngel |
each few weeks you get new mapgen so you have to drop everything to play in this new one |
17:22 |
xenkey |
RealBadAngel: MystCraft right |
17:22 |
RealBadAngel |
yeah |
17:22 |
RealBadAngel |
and it works in multiplayer |
17:23 |
RealBadAngel |
so those world are aviable for everybody |
17:29 |
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17:35 |
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17:42 |
Calinou |
Megaf, try upx on binaries |
17:42 |
Calinou |
not sure if it works on .so files |
17:50 |
Megaf |
Calinou, what do you mean by upx? |
17:50 |
Calinou |
it's an executable packer |
17:50 |
Calinou |
http://upx.sourceforge.net/ |
17:51 |
Megaf |
Calinou, I'm pretty happy with the way it is now |
17:51 |
Calinou |
it greatly reduces executable file size |
17:51 |
Calinou |
often by 2× or 3× |
17:52 |
Megaf |
Calinou, my fork is already MUCH smaller then Minetest |
17:52 |
Megaf |
my fork + libs = 1/3 of the size of Minetest |
17:52 |
Calinou |
when building with Ubuntu 12.04, I get undefined references towards LevelDB. Does this mean the LevelDB in repositories is too old? |
17:52 |
Megaf |
18 MB the full fork directory |
17:52 |
Megaf |
with game |
17:53 |
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17:53 |
haricot |
hi users, need some help for what could seem to be a small issue |
17:54 |
haricot |
Basically, I have uninstalled a few mods |
17:54 |
haricot |
but |
17:54 |
haricot |
I am getting an error among the lines of 'THe following mods could not be found: ....." |
17:54 |
haricot |
the mods that are being referenced in my game are uninstalled |
17:55 |
haricot |
is there a way to stop minetest looking for those mods? |
17:55 |
haricot |
they don't exist, so I am not sure why the game is looking for them. |
17:55 |
haricot |
thanks for you help |
17:56 |
Calinou |
will build without LevelDB support for now |
18:00 |
haricot |
nevermind, solved! |
18:00 |
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18:16 |
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void7 joined #minetest |
18:16 |
void7 |
test-dev |
18:19 |
|
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18:23 |
Fixer |
https://i.imgur.com/GzZIjT2.png ^^ |
18:24 |
Fixer |
that is very nice seed for valleys, three lights at mountains tops are very far away (heights are ~120, ~140, ~205) |
18:27 |
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alket joined #minetest |
18:27 |
Fixer |
distance to tops: 250, 280, 440 nodes |
18:27 |
Obani |
Fixer, all seeds are good for valley mapgen :D |
18:27 |
Fixer |
yes |
18:30 |
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18:36 |
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18:37 |
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18:39 |
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18:39 |
Fixer |
need to limit my fps |
18:39 |
Fixer |
cause it goes up to 1000 |
18:39 |
Fixer |
on mountain tops |
18:40 |
Fixer |
and repeated snow sound is heared lots of time when >300 fos |
18:40 |
Fixer |
fps* |
18:41 |
sofar |
your display can do... 100fps? |
18:41 |
sofar |
so, limit it to 100 |
18:42 |
sofar |
my display does 60Hz, so my limit is that |
18:44 |
Fixer |
just testing 3d performance |
18:44 |
Fixer |
also, when down near forests with 120 nodes view it stutters like batshit crazy |
18:44 |
Fixer |
or even horse-shit-crazy |
18:44 |
Fixer |
i have no other words |
18:47 |
Fixer |
you just want to walk and walk and walk looking at terrain |
18:47 |
Fixer |
and all those forests |
18:47 |
Fixer |
and biomes |
18:48 |
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18:48 |
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alket joined #minetest |
18:53 |
Fixer |
dat Operation Flashpoint feeling with all taht nice terrain |
18:59 |
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19:01 |
Fixer |
forests are so neat now |
19:06 |
lemon |
Anybody want to play spleef? |
19:10 |
kaadmy |
spleef? is that the lava-melting-snow game? |
19:11 |
lemon |
kaadmy, yes |
19:12 |
Skyduskguy |
Megaf player name not allowed RIP |
19:12 |
lemon |
kaadmy, join us at slemonide.ddns.net if you want to try |
19:12 |
Skyduskguy |
also passwords |
19:12 |
Skyduskguy |
wtf |
19:13 |
Skyduskguy |
coming in asking why people arent playing a locked server lol |
19:14 |
kaadmy |
lemon: incoming ;) |
19:16 |
Skyduskguy |
hmm |
19:16 |
Skyduskguy |
why hasnt running been added yet? |
19:22 |
Calinou |
Megaf, I get an ELF error when running the built binary (Ubuntu 12.04) under Fedora 23… and it changes every time… :'( |
19:24 |
Megaf |
Skyduskguy, ? |
19:24 |
Megaf |
Calinou, |
19:24 |
Megaf |
pvt |
19:25 |
Skyduskguy |
I got in the server |
19:29 |
kaadmy |
lemon: spleef's fun ;) |
19:29 |
kaadmy |
especially sabotaging the other players |
19:30 |
Skyduskguy |
Megaf couldnt do anything on server rip |
19:31 |
* Fixer |
reads fattest betanews trolls right now |
19:32 |
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19:37 |
Megaf |
Skyduskguy, what server? what are you talking about? |
19:37 |
Skyduskguy |
the one you posted |
19:38 |
|
Fixer joined #minetest |
19:39 |
Skyduskguy |
mt.megaf |
19:41 |
Megaf |
Skyduskguy, can you try again please? I'm online now |
19:41 |
Megaf |
!server Megaf |
19:41 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 9ms |
19:42 |
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19:47 |
sfan5 |
!mod worldedit |
19:47 |
MinetestBot |
sfan5: WorldEdit [worldedit] by sfan5 - https://forum.minetest.net/viewtopic.php?t=572 |
19:47 |
sfan5 |
o/ Krock |
19:47 |
Krock |
O/ sfan5 |
19:47 |
Krock |
The redirect worked fine but it had to be dome somewhen |
19:47 |
Krock |
*done |
19:48 |
MyTeke_ChrisWMas |
hi Krock. |
19:48 |
Krock |
hello |
19:50 |
|
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19:51 |
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19:55 |
lemon |
kaadmy, I think I am going to also install this https://forum.minetest.net/viewtopic.php?f=11&t=13209 |
19:56 |
sfan5 |
!title |
19:56 |
MinetestBot |
sfan5: [Mod]myboardgames[myboardgames] - Minetest Forums |
20:30 |
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20:37 |
Skyduskguy |
im looking around at water, woundering howto make water not seem like pudding |
20:37 |
Skyduskguy |
specifically the speed at whitch a player sinks into it |
20:37 |
lemon |
add sounds? |
20:38 |
kaadmy |
in the minetest.conf for the subgame, change or add the setting "liquid_fluidity" to something higher than what it was |
20:45 |
Thomas-S |
bye |
20:48 |
lemon |
well, IRL people don't sink right away |
20:52 |
Skyduskguy |
where can i find the default for minetest game |
20:52 |
Skyduskguy |
my conf is just blank |
20:53 |
|
void7 joined #minetest |
20:54 |
Skyduskguy |
doesnt seem to be changing anything |
20:54 |
Skyduskguy |
liquid_fluidity = 1 -> liquid_fluidity = 100 doesnt seem to be any different |
20:56 |
kaadmy |
hmm |
20:56 |
Skyduskguy |
od i need to change the name of the file from game.conf? |
20:57 |
kaadmy |
needs to be in minetest.conf :| |
20:57 |
kaadmy |
with the other subgame settings |
20:57 |
Skyduskguy |
http://i.imgur.com/V3bv6J1.png |
20:57 |
kaadmy |
yep |
20:58 |
kaadmy |
ah, movement_liquid_fluidity is correct. my bad |
20:58 |
kaadmy |
and movement_liquid_sink |
20:58 |
Skyduskguy |
now minetest game is gone |
20:59 |
kaadmy |
uh |
21:00 |
Skyduskguy |
changing the name to minetest.cong removes the option to play that subgame http://i.imgur.com/7BsvjQz.png |
21:00 |
Skyduskguy |
conf** |
21:00 |
kaadmy |
keep it game.conf |
21:00 |
kaadmy |
but add a file called minetest.conf and put the settings there |
21:00 |
void7 |
game.conf stores the game name |
21:01 |
kaadmy |
i forgot minetest_game has no minetest.conf, the settings are all default |
21:02 |
Skyduskguy |
what is the default? |
21:02 |
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21:02 |
Skyduskguy |
i cant find any doc on it |
21:03 |
Skyduskguy |
100 seems to change it |
21:04 |
Skyduskguy |
until i am submerged |
21:04 |
Skyduskguy |
then it seems default |
21:06 |
Skyduskguy |
raising the number makes me sink faster and lower but eventually ill just sink as slow |
21:08 |
Skyduskguy |
changing nodes viscosity doesnt seem to affect vertical movment at all |
21:09 |
Skyduskguy |
yeah this movement liquid fluidity seems broken |
21:09 |
Skyduskguy |
I can jump into some water with it at 10000, fall fast through the water till 3-4 blocks down then i start falling slowly |
21:09 |
Skyduskguy |
but if i swim around even near the surface ill just sink slowly |
21:13 |
Skyduskguy |
it seems like this movement setting was meant to emulate buoyancy but does so poorly |
21:13 |
Skyduskguy |
or something I mean if its viscocity it should be consistant and not change depending on my depth |
21:14 |
Skyduskguy |
or if it did not change and remain the same |
21:17 |
Skyduskguy |
Sad day |
21:44 |
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21:45 |
kaeza |
o/ |
21:45 |
* lemon |
combined world_edit, command_block and fireworks |
21:46 |
lemon |
The result sounded very loud. |
21:46 |
|
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21:47 |
luizrpgluiz |
hi |
21:48 |
Skyduskguy |
eww the movement_acceleration settings are also the decceleration |
21:51 |
|
Yst joined #minetest |
21:52 |
lemon |
makes sense |
21:53 |
Skyduskguy |
no it doesnt |
21:53 |
Skyduskguy |
a player isnt a cart with wheels |
21:54 |
|
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21:54 |
lemon |
deceleration is an acceleration in the negative direction |
21:56 |
|
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21:58 |
|
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22:00 |
red-001 |
wow tuxcart looks a lot better after they started using there own version of irrlicht |
22:02 |
Calinou |
it's SuperTuxKart, TuxCart is the base to it, but it's extremely old and ugly :P |
22:03 |
* red-001 |
is lazy and 'super' is one more word |
22:03 |
red-001 |
is it possible to download tuxcart? |
22:03 |
Calinou |
http://tuxkart.sourceforge.net/downloads.html |
22:03 |
Calinou |
WOTY |
22:04 |
red-001 |
thanks |
22:04 |
Calinou |
(Website Of The Year) |
22:04 |
sofar |
red-001: did you see https://github.com/minetest/minetest_game/pull/789 ? |
22:05 |
red-001 |
yes |
22:05 |
red-001 |
It looks good |
22:06 |
red-001 |
I think you should give the doors better names the 'a' and 'b' |
22:06 |
red-001 |
but it doesn't matter much |
22:06 |
sofar |
it can't be open or closed |
22:06 |
sofar |
so, anything arbitrary is fine |
22:07 |
red-001 |
'left' 'right'? |
22:07 |
sofar |
they're not |
22:07 |
sofar |
that's the problem |
22:08 |
sofar |
a left hinge door can be both _a and _b depending on open state |
22:08 |
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22:08 |
red-001 |
ohh |
22:08 |
red-001 |
I see |
22:15 |
Fritigern |
!server minetestcraft |
22:15 |
MinetestBot |
Fritigern: MineTestCraft | 67.170.30.149 | Clients: 0/20, 0/0 | Version: 0.4.13-dev / minetestcraft | Ping: 178ms |
22:15 |
Fritigern |
YAY, we're back! |
22:16 |
Skyduskguy |
its not lemon |
22:16 |
Krock |
almost 200ms ping |
22:18 |
|
Ingar joined #minetest |
22:23 |
|
stormchaser3000 joined #minetest |
22:23 |
Fritigern |
Krock: My router is a POS, nothing I can do about that unless I suddenly somehow find a large sum of money |
22:23 |
Krock |
Buy the money ^^ |
22:24 |
red-001 |
POS? |
22:24 |
kaeza |
Point of Sale |
22:24 |
* Fritigern |
starts selling powdered H2O... Just add water. |
22:24 |
kaeza |
:D |
22:24 |
Krock |
But eh, the world finally needs a free and a ~fast wireless network |
22:24 |
red-001 |
how is that related to routers |
22:24 |
Fritigern |
Piece Of.... Soup |
22:25 |
red-001 |
Port of spain |
22:26 |
Krock |
but your powered H2O idea sounds good |
22:26 |
Krock |
*powdered |
22:26 |
red-001 |
yeah |
22:26 |
|
Yoshi joined #minetest |
22:27 |
red-001 |
but would any powder thats safe to drink be more expensive the water? |
22:27 |
Fritigern |
On second thought... I don't want a lawsuit for dihydrogen monoxide poisoning |
22:29 |
* Fixer |
slaps everyone with a water bug |
22:30 |
* red-001 |
dodges |
22:30 |
* Fritigern |
bisects the bug |
22:30 |
* Fixer |
downloads some fonts that Calinou mentioned |
22:30 |
* Fritigern |
is curoious about the fonts and has a few of his own faves |
22:30 |
* red-001 |
runs init 0 before it's too late |
22:33 |
* Fritigern |
likes this fre-for-personal-use font pack http://www.1001freefonts.com/pixel.font |
22:34 |
* red-001 |
thinks more pixels....... |
22:34 |
* kaadmy |
likes this one |
22:34 |
kaadmy |
^ Coders Crux is very simple and fits Minetest |
22:34 |
* red-001 |
wonders why we only use /me |
22:34 |
|
alket joined #minetest |
22:35 |
* kaadmy |
too |
22:36 |
Fritigern |
Oooh! Coders Crux is "you are welcome to use it for any purpose free of charge, including commercial use" |
22:36 |
kaadmy |
yeah |
22:36 |
kaadmy |
i was going to package it with Pixture, but the fonts are client-side only ;) |
22:36 |
kaadmy |
;'(* |
22:36 |
* red-001 |
checks is he on http://euphoria.io |
22:36 |
* red-001 |
isn't |
22:37 |
kaadmy |
what's http://euphoria.io? |
22:37 |
red-001 |
it's something like a IRC |
22:37 |
red-001 |
it's open source |
22:38 |
red-001 |
https://euphoria.io/about |
22:38 |
red-001 |
https://github.com/euphoria-io/heim |
22:41 |
|
BrandonReese joined #minetest |
22:43 |
Krock |
Oh yeah. Re-invent the wheel |
22:44 |
Krock |
Looks more like reddit and IRC mixed together |
22:45 |
red-001 |
more IRC then reddit |
22:46 |
red-001 |
IRC with trends |
22:47 |
dzho |
yeah, if I'm going to mess with something in that space, it would probably be http://matrix.org |
22:51 |
Fritigern |
I feel that we should revive usenet groups as a way to be a community! |
22:51 |
dzho |
uucp via bluetooth |
22:51 |
Fritigern |
I would set up alt.games.minetest |
22:54 |
* Fritigern |
has run his own NNTP server in the past. |
22:54 |
|
Ardonel joined #minetest |
22:55 |
red-001 |
is there a fast way to delete large amounts of data on windows? |
22:55 |
BrandonReese |
format C: |
22:55 |
BrandonReese |
jk don't do that |
22:55 |
red-001 |
I don't think you even can |
22:56 |
* red-001 |
knows windows XP crashs very fast after losing C |
22:56 |
kaeza |
better [not to] try |
22:57 |
red-001 |
well deleting 9gb should happen offten |
22:57 |
red-001 |
shouldn't |
22:58 |
Fixer |
"after losing C" ? |
22:58 |
Megaf |
!server Megaf |
22:58 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
22:58 |
Megaf |
Skyduskguy, ^ |
22:58 |
Fixer |
!server Just Test |
22:58 |
MinetestBot |
Fixer: just test | 87.110.8.195 | Clients: 10/78, 8/13 | Version: 0.4.12-dev / minetest | Ping: 37ms |
22:58 |
Fixer |
nice ping |
22:59 |
Fritigern |
!server Minetestcraft |
22:59 |
MinetestBot |
Fritigern: MineTestCraft | 67.170.30.149 | Clients: 0/20, 0/1 | Version: 0.4.13-dev / minetestcraft | Ping: 193ms |
22:59 |
red-001 |
Fixer head crash |
22:59 |
red-001 |
windows doesn't run well without a drive |
23:00 |
red-001 |
maybe if I had no swap file... |
23:03 |
sfan5 |
!server players:most |
23:03 |
MinetestBot |
sfan5: Survival server No. 521 | fivetwoone.ddns.net:30001 | Clients: 24/60, 16/24 | Version: 0.4.13 / minetest | Ping: 152ms |
23:05 |
Megaf |
Skyduskguy, what were you doing when the server crashed? |
23:06 |
Megaf |
and about number of players, the gold recipe is, dont protect anything, allow empty password and grant interact on join (default priv) |
23:06 |
Megaf |
doesnt matter if the server is good or not |
23:07 |
Megaf |
every single test server I put online with that recipe, specially if in creative mode will have lots of people playing |
23:07 |
|
GunshipPenguin joined #minetest |
23:13 |
Guest88613 |
hi :D |
23:13 |
kaadmy |
hi |
23:15 |
red-001 |
hi |
23:21 |
Fixer |
o_O |
23:21 |
Fixer |
O_o |
23:21 |
Fixer |
-11667 and going |
23:22 |
Fixer |
landscapes are awesome so far |
23:22 |
|
swift110 joined #minetest |
23:23 |
|
DogePony joined #minetest |
23:23 |
Megaf |
so yeah, 4 years of minetest servers I have, |
23:23 |
Megaf |
and four years of this |
23:23 |
Megaf |
[730709.159806] Out of memory: OOM killed process 1710 (minetestserver) score 0 vm:1360700kB, rss:901000kB, swap:212764kB |
23:23 |
Megaf |
bloody memory leaks |
23:23 |
Megaf |
why dont you fix them |
23:24 |
|
swift110 joined #minetest |
23:24 |
Fixer |
Megaf, uptime? |
23:25 |
Megaf |
Fixer, of what? |
23:25 |
Fixer |
Megaf, minetestserver |
23:25 |
Megaf |
about 30 hours I think |
23:26 |
Fixer |
Megaf, o.O maybe it is some mod eating the RAM |
23:26 |
|
GunshipPenguin joined #minetest |
23:26 |
* Fixer |
waits for glorious snow storm that will be bring a lot of fun and pain |
23:27 |
Megaf |
Oo |
23:27 |
Megaf |
no snow here, sadly |
23:27 |
Fixer |
red-001, try to fix not only spreading but whole thing, so it will flow as intended :} |
23:27 |
* Fritigern |
has taken MegaF's advice and made the server a free-for-all. Bracing for disaster.... |
23:28 |
|
xyz joined #minetest |
23:28 |
red-001 |
fixer I don't know a lot of C++ |
23:28 |
Fixer |
:( |
23:29 |
red-001 |
and it looks like a hard problem |
23:29 |
Megaf |
901 MB of memory use, that's just not real |
23:29 |
xyz |
hi; so the minetest.ru server that hosts IRC logs might be getting disposed of soon-ish and so I wondered if somebody here wanted to take over the logs? (I've talked to c55 but he's not interested) |
23:30 |
Fixer |
Megaf, o.O |
23:30 |
Megaf |
1.3 GB of all memory, RAM + Swap |
23:30 |
red-001 |
xyz what? |
23:30 |
Fixer |
Megaf, ._. early 0.2 versions used to run on 192MB machine |
23:30 |
red-001 |
so no more IRC logs? |
23:31 |
Fixer |
Megaf, 1.3GB is too smal |
23:31 |
Fixer |
l |
23:31 |
xyz |
well I'm sure somebody will take over it, don't worry |
23:31 |
Fixer |
xyz, you should probably ask on #minetest-dev |
23:32 |
red-001 |
Megaf I get the same in singleplayer if I go in one direction |
23:32 |
xyz |
I was hoping it'd be ShadowNinja or sfan5 or somebody else I know |
23:32 |
Megaf |
Fixer, not too long ago, less than two years, I ran a Minetest server on my Raspberry Pi with 256 MB of ram |
23:32 |
xyz |
eh don't worry I'll just highlight them until they notice me |
23:32 |
sfan5 |
hi |
23:32 |
Megaf |
but it was a custom subgame |
23:33 |
Fixer |
hi sfan5 |
23:33 |
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Hirato joined #minetest |
23:33 |
* Fixer |
slaps Krock with 150112 date format that drives me crazy for some unknown reason |
23:34 |
Megaf |
Fixer, what's wrong with 15th of Jan, 2012? |
23:34 |
Fixer |
anyone got _latest compiled git_, did it solve your weild mesh problem? |
23:34 |
Fixer |
Megaf, it is 2015 01 12 |
23:34 |
Fixer |
%) |
23:35 |
Megaf |
Fixer, That's just plain stupid |
23:35 |
Megaf |
:P |
23:36 |
Fixer |
Megaf, also, just walking in BIG forest area UPS memory usage up to 2GB |
23:36 |
Megaf |
Uninterrupted Power Supply? |
23:36 |
Megaf |
how to you plan on an UPS? |
23:36 |
sfan5 |
xyz: i guess i could host the logs and the logging bot |
23:37 |
sfan5 |
i don't like that ilbot requires an sql server though |
23:37 |
Fixer |
Megaf, about weild mesh bug, try compiling latest git, there was some change to mesh rendering |
23:37 |
Megaf |
RealBadAngel, ^ |
23:38 |
xyz |
OK, tell me when it's ready and I'll hand over the dump to you and shut my instance of the bot down. also tell me what IP to point irc.minetest.ru to |
23:38 |
Megaf |
<Fixer> anyone got _latest compiled git_, did it solve your weild mesh problem? |
23:38 |
Megaf |
RealBadAngel, ^ |
23:38 |
Fixer |
Megaf, RBA made those changes, he has no this bug by default |
23:38 |
Fixer |
and i have it |
23:39 |
Fixer |
and horrible texture tear bug that turn a lot of stuff on scene to shit |
23:39 |
RealBadAngel |
i said it could be the reason for it, but im not sure bout it |
23:39 |
RealBadAngel |
thats why i asked for some1 to check it out |
23:39 |
red-001 |
xyz just wondering how much data did your bot collect? |
23:39 |
red-001 |
10GB? |
23:40 |
Fixer |
nuh |
23:40 |
Fixer |
Megaf, if you are on linux, try compiling latest git |
23:41 |
Megaf |
Fixer, I'm not affected by the bug |
23:42 |
xyz |
the SQL dump is 210 megabytes |
23:42 |
Fixer |
Megaf, crap :( |
23:42 |
Fixer |
it is like i'm attracting all crappy bugs |
23:43 |
Megaf |
Fixer, wait, you have that bug on the lastest master? |
23:43 |
Megaf |
what OpenGL version your Minetest displays? What GPU you have? |
23:43 |
red-001 |
thats smaller then I thought |
23:43 |
Megaf |
Open Source driver or proprietary? |
23:43 |
Fixer |
Megaf, near latest, OGL 4.5 Win7 ATI Radeon HD6870 |
23:43 |
xyz |
it's just text come on |
23:44 |
red-001 |
yeah I guess |
23:44 |
Megaf |
Fixer, just edit your minetest.conf and changed video_driver = OpenGL to DirectX8 or something |
23:44 |
Fixer |
Megaf, I'm on version where valleys were pushed |
23:44 |
Megaf |
Fixer, Windows is all buggy with Minetest OpenGL |
23:44 |
xyz |
well.. that's probably more than the text of War and Peace still |
23:44 |
Fixer |
Megaf, yes, D3d9 fixes the problem, but introduces invisible icon bugs %) |
23:44 |
Fixer |
so i'm fucked |
23:45 |
Megaf |
Fixer, Windows is a bug... |
23:45 |
Fixer |
from all sides |
23:47 |
Fixer |
Megaf, other OGL games are fine, I don't remember any problems with things as old as GLQuake |
23:49 |
xyz |
so I've been absent for a while, has anybody tried to port minetest to webgl/asm.js? would be cool to run it in a browser I guess |
23:49 |
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23:50 |
Megaf |
xyz, we have too much problems already |
23:55 |
swift110 |
hey all |
23:56 |
sofar |
xyz: ignore megaf, he only cares about his own bugs :) |
23:58 |
Megaf |
I don't have many bugs on Minetest actually, just memory leaks :P |
23:58 |
Fixer |
xyz, that is hipster stuff, fix my bugs instead :[ |
23:58 |
Fixer |
:} |
23:58 |
xyz |
I don't know how to code D: |
23:58 |
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rhys_ joined #minetest |
23:58 |
Fixer |
crap :( |
23:58 |
Fixer |
also, that valleys mapgen has neat canyons |