Time Nick Message 00:30 sofar can worldedit change or set param2 for nodes? 00:33 sofar ahh yes, but through //lua 00:55 rubenwardy Teaser screenshot: https://cdn.pbrd.co/images/NDoErcA.png 00:56 rubenwardy A mod manager app for Android. Can currently detect installed mods and work out their type (mod, modpack, etc) 01:21 rubenwardy Do any mods have screenshot.png? O_o 01:23 sofar I've seen mods with screenshots 01:23 sofar https://github.com/minetest-mods/crops/blob/master/screenshot.png 01:24 rubenwardy Ah, thanks 01:28 rubenwardy Setting up a test mod for the app, cba to make my own test image of the right dimensions 01:28 Glorfindel I saw one mod with a screenshot 01:28 Glorfindel once 01:28 Glorfindel long long ago, in a galaxy far away 01:28 rubenwardy Lol 01:29 Glorfindel rubenwardy: I don't know why, but every once and a while my client fps pummets while playing on your CTF server 01:29 rubenwardy Probably XD 01:29 Glorfindel you have any ideas? 01:30 rubenwardy It's almost certainly MapBlock sending 01:30 rubenwardy Try pressing F5 to see the graphs 01:30 rubenwardy you'll see eg patchs and mesh building, iirc 01:39 Glorfindel ok 01:39 Glorfindel is there anyway I can fix it? 01:39 rubenwardy I don't know really 01:41 Glorfindel mm, ok 01:41 Glorfindel it hasn't been happening really often, but when it does I am literally defenseless 02:13 rubenwardy The red flashes are so annoying 02:13 rubenwardy I wish that was customisable server side 02:13 rubenwardy I'd rather have red sploges represending direction 02:21 Glorfindel rubenwardy: yeah, they freak me out 03:10 rubenwardy My mod manager app can now uninstall mods! 03:10 rubenwardy Next: installation 03:10 rubenwardy from zips 03:12 Fritigern OOH! That would be nice! 03:12 rubenwardy Screenshot from earlier: https://cdn.pbrd.co/images/NDoErcA.png 03:13 Fritigern Another cool thing would be if MT could use zipped mods. Not that it would be nescessary, but it would still be cool :-) 03:13 rubenwardy Yeah, that would invalid my app XD 03:13 rubenwardy I'm doing it to learn how to make android apps, and publish them, though 03:13 kahrl gregorycu was working on that 03:13 kahrl (using zipped mods) 03:13 rubenwardy Yeah 03:14 rubenwardy Well, my app will have a mod store too 03:14 Fritigern Meh, all in good time. I don;t think it would be nescessary to be able to use zipped mods. Convenient, yes. Needed, not really. 03:14 rubenwardy Easier for Android devices without unzip, though 03:15 rubenwardy Anyway, sleep time o/ 03:16 rubenwardy Exam tomorrow D: 03:20 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Make all mesh manipulators in mesh.cpp work with any vertex type 13da68616 https://github.com/minetest/minetest/commit/da686160c33069b77a7b4c31fd97da5fa5b59baa (152016-01-15T04:18:32+01:00) 03:28 RealBadAngel anybody here with wielded item glitch? 03:57 Skyduskguy so i should reg on destroy, after place? 04:05 Skyduskguy also then id have to check very complicated coords alot of them 04:05 Skyduskguy and redouble the checing from all parts of the high corners 04:06 Skyduskguy theres gotta be a better way 04:10 Skyduskguy anyone know of a mod for blocks dropping items on destroy 04:11 RealBadAngel itemdrop 04:12 LinuxGuy2020 Is there any common way to use a NAS box to store the minetest world, but start a server game manually on a desktop machine and have it load the world from the NAS? I have NAS4Free on my NAS build and its too slow for a virtualbox server with debian and minetest on it. But it has NFS, CIFS, FTP and all the common services. Is there a way to do this? 04:13 LinuxGuy2020 I would imagine it would have to be a minetest terminal option. 04:13 RealBadAngel Skyduskguy, https://github.com/minetest-technic/item_tweaks 04:17 Skyduskguy still going directly into investory 04:17 Skyduskguy all this seems to be doing is making a noise when i toss out a stack 04:19 Skyduskguy RealBadAngel should this be doing more? 04:24 Skyduskguy ok i found item drop, nothing showed up in forums search but a reg goog one got it 04:32 Skyduskguy bleh this is buggy 04:32 Skyduskguy throwing a stack down its insta grabbed anyway 04:33 Fritigern Skyduskguy: Use http://krock-works.16mb.com/MTstuff/modSearch.php if you are looking for a particular mod. Saves you a lot of headaches. 04:36 Skyduskguy nice ty 04:46 Skyduskguy WB lol 04:47 Skyduskguy im currently trying to get hoppers mod to work with mesecons 04:48 Skyduskguy and im out of my understanding 04:48 Skyduskguy welp hope the mod auther responds 04:58 kahrl Skyduskguy: there's #minetest-mods if you prefer, but I think everyone there also looks at this channel 04:59 Skyduskguy tats not really a channel 04:59 Skyduskguy no mention of it on site or anywhere and like 2 ppl in there 05:02 kahrl alis says it's 13, but yeah still much fewer than here 05:07 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: New design of the creative inventory (with tabs) 136d79d15 https://github.com/minetest/minetest_game/commit/6d79d157c30ceb5a85fc20c703a72794f7c254e9 (152016-01-15T04:56:24Z) 05:07 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Aspen trees. 136267f26 https://github.com/minetest/minetest_game/commit/6267f26027350f0b80d091044ddfc1177aa6fa47 (152016-01-15T04:56:15Z) 05:36 Fritigern 8 05:36 Fritigern Oops... 05:50 Thomas-S hi 06:58 sofar what does minetest.register_alias actually do? I don't see my nodes on the map getting replaced by something else 07:02 sofar ahhh it only converts nodes if they no longer exist 07:11 LazyJ Aliases can also be used to create "shorthand" for nodes, i.e. "//replace stone dirtgrass" (dirtgrass = default:dirt_with_grass). 07:13 Thomas-S sofar, thanks for adding aspen trees. I really like this change. 07:14 sofar Thomas-S: ty, appreciated 07:59 everamzah so me and Dragonop are on Lumaria fooling around, and we discovered that you can take two slabs and place them indefinitely 07:59 everamzah i knew already you could get an extra slab, but i'd never tried it from a corner, with sneak on, and holding down RMB 07:59 everamzah it's literally building infinite stacks from 2 slabs alone 08:00 everamzah i'm gonna record a video when i wake up and file an issue, just wanted to note it here 08:00 everamzah hi Dragonop 08:00 Dragonop hi 08:05 everamzah Calinou: are you familiar with placing infinite towers using only 2 slabs? 08:05 everamzah by standing on corner and holding sneak+jump and holding down RMB? 08:07 everamzah Dragonop found it 08:09 Calinou slabs only? if you have a wall to place those slabs on, it is possible 08:09 everamzah open area 08:10 everamzah two slabs can yield infinite wood 08:10 everamzah i'm using stairs mod from minetest_game so i assume it's the same 08:10 everamzah but i haven't tested. i will, and then record a video, and file an issue 08:11 sofar everamzah: file an issue in minetest_game github? 08:11 everamzah yes i just wanted to make sure it wasn't a known issue, and i'm using wasteland sub-game 08:11 sofar hmm, my newdoor mod can now properly replace doors from the two-node version too :) 08:11 everamzah i doubt it matters, as i'm using stairs from minetest_game. i'm going to compile fresh minetest and grab fresh MTG and test and record video for issue 08:12 everamzah ok i'll just file the issue and follow it up with video.. 08:17 everamzah and your newdoor is a meshnode? it can be placed on the floor for a proper trapdoor? :D 08:17 everamzah do you ever notice when your crosshair is directly on something, that whatever's behind it is actually selected? :/ 08:19 everamzah ok you don't need to do it in a tower. dragonop is laying them everywhere. 08:19 everamzah Dragonop: did u say you don't need to keep RMB held down? 08:19 Dragonop no 08:19 Dragonop you only do it once, and then you are free to place and walk around 08:20 everamzah what a mess are you cleaning this all up? 08:20 Dragonop as long as you have your hand empty 08:20 everamzah ah 08:20 Dragonop and you don't change hotbar slot 08:20 Dragonop yes, I will clean it up... 08:20 everamzah well it's gold.. 08:20 Dragonop wait, nevermind, you can change hotbar slot 08:20 Dragonop I just mined one with a pick, and I can still place it 08:20 sofar everamzah: theoretically it could be placed any orientation 08:21 sofar everamzah: doesn't work yet, though 08:21 sofar I'm focussing on automatically replacing the old doors first 08:21 everamzah we're looking quite forward to it, sofar 08:21 sofar since that is done, I might PR it already to minetest_game 08:22 everamzah very cool 08:22 sofar also interestingly enough, trapdoors can be top-node and bottom-node already 08:22 sofar it's just that there's no way to get them there in-game 08:22 everamzah oh huh 08:23 sofar my minecraft map converter can convert trapdoors properly both ways to minetest 08:23 sofar so it's just a rotation problem 08:34 everamzah https://youtu.be/2DqGTBYZHpE 08:34 everamzah infinite materials using only 2 slabs. current git minetest + minetest_game 08:36 sofar github issue id? :D 08:38 everamzah oh heh. sorry. game #786 08:47 sofar https://github.com/minetest/minetest_game/pull/787 08:47 sofar MinetestBot: #787 08:47 sofar MinetestBot: game#787 08:47 sofar hm 08:47 everamzah oh yes that'd be nice 08:47 sofar oversight I actually think 08:48 sofar there's nothing weird about that node that should not be rotatable 08:48 everamzah i always thought so 08:48 everamzah same 08:55 sfan5 sofar: the pull announce stuff is done by ShadowBot 08:57 sofar ahh 08:58 sofar can I call it? 09:01 sofar ShadowBot: game#787 09:01 sofar ShadowBot: #787 09:01 sofar obviously not 09:28 sfan5 sofar: i think it only does that in -dev 09:29 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Update leveldb download URL in travis before_install script 139b4d6a7 https://github.com/minetest/minetestmapper/commit/9b4d6a72e230e49becac6911c824d73a5d69b24c (152016-01-15T10:27:36+01:00) 09:29 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Fix incorrect regexes in autogenerating-colors.txt and update colors.txt yet again 1387292ad https://github.com/minetest/minetestmapper/commit/87292adcb4710883201c4260ab4f312fac49c08b (152016-01-15T10:20:05+01:00) 09:30 Megaf Hello 09:34 giho Hi, Megaf. 10:00 JamesTait Good morning all! Happy Friday, and happy Hat Day! 😃 🎩 10:00 sfan5 more like "happy it's-almost-weekend day" 10:02 giho Happy CAPSLOCK SECOND. 10:04 JamesTait Too right, sfan5. 10:05 JamesTait Although weekends tend not to be less busy for me, just busy with different stuff. 12:57 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Make ItemStack:set_count(0) clear the item stack 13a58c0f4 https://github.com/minetest/minetest/commit/a58c0f458d336fdab59737c754661e4f16818d99 (152016-01-15T13:44:45+01:00) 13:30 H-H-H roll a smoke slurp me tea and then lets get down to some coding/playing ll 14:39 Glorfindel rubenwardy if you see this.... I have another question :P 15:18 STHGOM wouldn't it be interesting if players never die? if they just fell unconscious, and could be robbed/tied/captured? 15:19 Glorfindel lol 15:19 Glorfindel yeah, that would be interesting 15:19 kaadmy heh 15:20 kaadmy "i fell off a 2000m cliff, and blacked out!" 15:20 Glorfindel LOL 15:21 STHGOM like a boss 15:22 STHGOM for drowning, you could black out, and wake up washed up on shore 15:23 STHGOM another problem is that mobs will still attack you while you lie helpless 15:23 Glorfindel lol 15:23 Glorfindel that would be kind of cool 15:25 STHGOM and in lava 15:25 STHGOM umm 15:25 Glorfindel you would wake up and have all of your stuff burned up 15:26 Glorfindel inventory of ash 15:26 STHGOM lol 15:26 Amaz And maybe with a limited fov, as your eyes are burnt shut! 15:26 STHGOM until you take a bath 15:27 Glorfindel lol 15:27 Glorfindel yeah 15:28 STHGOM and for falling off cliffs you walk really slow. your legs being broken? 15:29 Amaz Yeah 15:32 kaadmy would be an interesting gameplay mechanic :) 15:33 STHGOM Players never die, they're just missing in action 15:33 STHGOM had to say it xD 15:33 Glorfindel and when a mob hits you you can't hold stuff because your hand was chopped off 15:34 STHGOM so, i really unfortunate player: can walk, cant see, his inventory is ash, and he cant hold anything, because his hand is chopped off 15:34 STHGOM cant* 15:35 Glorfindel and he can't heal because he can't die 15:35 Glorfindel poor sucker 15:36 STHGOM well, he would make a splint from sticks, to fix his leg 15:36 STHGOM wash off the lava 15:36 STHGOM and grow another hand 15:37 Glorfindel but he can't grab anything 15:38 STHGOM hmm 15:38 STHGOM I guess he'd have to get help from another player 15:39 Glorfindel oh yeah 15:39 Glorfindel just add a mechanism where you can feed other players :D 15:40 STHGOM yea, that would be a cool mod too 15:40 Glorfindel rightclick with apple or something 15:40 STHGOM also gag, blindfold, tie, boost, and things likje that would be coo 15:40 Glorfindel and their skin could look like a zombie until you help 15:41 STHGOM for things that a player wouldnt want to do (eg: get tied, or be fed rotten meat) then have a grace period of a few seconds to punch, to resist the action 15:41 Glorfindel yeah 15:42 Glorfindel if someone feeds them, they can accept or decline 15:42 Glorfindel perfect 15:42 STHGOM also you can take someone by suprise perhaps, and chike them out, or something 15:42 STHGOM choke* 15:43 Glorfindel lol but they can't die :P 15:43 STHGOM A choke-out is a hand-to-hand combat tactic involving the use of a chokehold to cause syncope, or temporary loss of consciousness, at which point the choke is released. 15:44 Glorfindel ohh, right 15:44 Glorfindel you could add this type of thing to that one subgame that had you turning into a ghost 15:44 Glorfindel and possessing animals and stuff 15:46 STHGOM also you can "feed" unconscious players water buckets 15:46 STHGOM hmm, maybe conscious ones, too xD 15:47 Glorfindel lol 15:47 STHGOM that would be dumping water on them, to wake em up 15:47 Glorfindel haha 15:47 Glorfindel yeah 15:50 STHGOM hugner woudl lower you to 1 heart 15:50 STHGOM hunger would 15:52 kaadmy heh 15:53 kaadmy Gameplay Mechanics, taken to far 101 15:53 Glorfindel lol 15:54 Calinou less health should make you slower!! 15:54 Calinou 1% health = 1% speed!! 15:54 Glorfindel ugh 15:54 kaadmy omg 15:54 Calinou we've had threads like this on the Cube 2 forums like, every 2 months :P 15:54 Glorfindel lol 15:54 Calinou 1% health could result in 75% speed, but no less, probably 15:54 Calinou even in a realistic FPS 15:55 kaadmy "we" Calinou how many forums/message boards are you an admin? 15:55 kaadmy urban terror has bleeding, which slows you down until you bandage yourself 15:58 Glorfindel wb Calinou 16:29 AndDT kaadmy: iirc assaultcube-reloaded in latest version has bleeding too 16:51 kaadmy AndDT: i don't play AC: R, it's basically a version that tries to be CoD and BF, rips off copyrighted assets from other proprietary games. 16:53 STHGOM Red Eclipse has bleeding, too 16:53 STHGOM but i dont think it slows you down 16:54 STHGOM shocking does that 17:14 Krock lambda expression is no more. Hello people. 17:15 Glorfindel hello 17:34 Skyduskguy anyone try Atom? http://i.imgur.com/ynUQ6Zu.png 17:34 Skyduskguy im browsing round imgur, someone mentioned it 17:36 sfan5 Skyduskguy: atom is pretty nice 17:36 sfan5 but i couldn't get myself to use 17:37 sfan5 gedit suffices for me 17:37 Glorfindel I use editor ;) 17:38 Skyduskguy ive been just using NP++ 17:39 kaadmy i use Emacs ;) 17:40 Amaz I use atom! 17:41 Glorfindel oh noes emacs ;( 17:42 kaadmy This is emacs: https://raw.githubusercontent.com/nosami/nosami.github.io/master/emacs-demo.png 17:42 kaadmy is there anything wrong with emacs? 17:43 AndDT um, no 17:43 Amaz Apart from the fact it looks scary, no. 17:43 Amaz I would like to use it :P 17:43 AndDT everyone uses tool that he likes 17:43 Amaz But I'm scared of it! 17:44 kaadmy it can play games! BUILTIN 17:44 Glorfindel lol 17:44 kaadmy https://en.wikipedia.org/wiki/Dunnet_(video_game) 17:44 Glorfindel I don't need a text editor taht has games ;P 17:44 Amaz Oh dear... (Another) aid to procrastination. 17:44 kaadmy it has it's own programming language 17:44 kaadmy and support for most common languages 17:45 kaadmy for skytax hilighting and indenting 17:45 kaadmy syntax* 17:45 AndDT emacs-lisp 17:45 kaadmy .el ^ 17:46 Glorfindel tho, if you hath a lithp, you can jutht thtart typing and it will be a program? 17:46 Calinou kaadmy, https://github.com/TheMozg/awk-raycaster 17:46 Glorfindel hi rubenwardy 17:46 rubenwardy Hi. You wanted to ask something? 17:47 Amaz This is totally different from the current topic, but great work with Pixture kaadmy! It's really good! 17:47 kaadmy ^ finally something to do with MT 17:47 Glorfindel rubenwardy: yeah, I was wondering if there was anyway for you to add scopes to the guns? 17:47 Amaz Yep :) 17:47 kaadmy Calinou: i was going to do that a while back ;'( 17:47 rubenwardy It was stu that made the mod, better to ask him. 17:48 rubenwardy !mod shooter 17:48 MinetestBot rubenwardy: Simple Shooter [shooter] by stu - https://forum.minetest.net/viewtopic.php?t=7846 17:48 Glorfindel mm 17:48 Glorfindel ok 17:48 Glorfindel I was meaning just for your ctf server 17:48 kaadmy Glorfindel: scoping is impossible, there's currently no way to change the FOV or center the wielditem 17:48 rubenwardy I wouldn't know how to do it correctly, I'd have to find out 17:48 Glorfindel kaadmy: there is a gun mod with a scope already 17:48 Glorfindel that's why I asked 17:49 Glorfindel see if I can find it... 17:49 kaadmy hmm 17:49 rubenwardy !mod firearms 17:49 MinetestBot http.client.BadStatusLine: '' (file "/usr/lib/python3.4/http/client.py", line 321, in _read_status) 17:49 AndDT mt-firearms 17:49 rubenwardy lol 17:49 kaadmy lol 17:49 Glorfindel lol 17:49 rubenwardy It was firearms, the snipper rifle has a scope 17:49 Glorfindel yeah 17:49 rubenwardy but you don't zoom in afaik 17:49 Glorfindel it was zoomed last time I used it 17:49 Glorfindel iirc 17:49 rubenwardy firearms is as buggy asf though 17:49 AndDT that mod contains a patch that enables fov changing in multiplayer 17:49 kaadmy how :| 17:50 kaadmy ah 17:50 rubenwardy !mod firearms 17:50 Glorfindel rubenwardy: yeah, it didn't work very well for me, but I loved the scope 17:50 MinetestBot rubenwardy: Firearms [firearms] by kaeza - https://forum.minetest.net/viewtopic.php?t=4562 17:50 kaadmy ^ worked this time 17:50 Glorfindel yeah that's the one 17:50 rubenwardy Simple Shooter is the only gun/arrow mod that actually worked first time, and that I didn't have to try and fix 17:51 rubenwardy Well, I only tried two others 17:51 Skyduskguy I still gotta learn howto move drops around :/ 17:52 Glorfindel rubenwardy: yeah, those crossbows are awesome :D 17:52 Glorfindel and I do prefer the mod you have for guns over firearms, afa shooting them goes 17:52 Glorfindel don't need ammo right away or anything 18:10 Calinou would you think it would be a good idea to provide AppImages for Minetest on GNU/Linux? https://github.com/probonopd/AppImageKit 18:10 Calinou http://appimage.org/ 18:10 Glorfindel yeah 18:12 kaadmy for being "easy" the website runs surprisingly slow for me ;) 18:12 kaadmy lots of animations/box shadows 18:14 Glorfindel rubenwardy: looks like you would have to patch your server for it to work :( https://forum.minetest.net/viewtopic.php?p=122690#p122690 18:15 rubenwardy I don't mind modifying my server 18:15 rubenwardy I already use a custom build 18:15 kaadmy client anyway 18:15 rubenwardy But yeah, probably needs a custom client too 18:15 kaadmy i think if just patches so pressing a key changes the FOV 18:16 Glorfindel ah 18:16 Calinou rubenwardy, do you think I should make a GitHub issue about it? so that people with some experience can share it. 18:16 Calinou and we can discuss on whether it is doable. 18:16 kaadmy imo changing the FOV would be neat 18:17 kaadmy but should be a client-side feature, like pressing a "zoom" button like in infiniminer 18:17 kaadmy and items can set if they allow zooming 18:18 rubenwardy Would be a good idea 18:18 Glorfindel yeah 18:18 Calinou me, or kaadmy? :p 18:18 rubenwardy Calinou, 18:18 AndDT Calinou: is appimage like portableapps for windows? 18:19 mineel hello all. how can i change the language of the tutorial? 18:19 Calinou it lets you make portable, distribution-independent binaries 18:19 Glorfindel rubenwardy: now that I'm on the last page, it looks like you already tried out that mod ;) 18:19 kaadmy mineel: not sure, maybe you could ask Wuzzy if he comes on the channel 18:19 kaadmy !help 18:19 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 18:20 mineel kaadmy: :( 18:20 kaadmy !tell Wuzzy is there a way to change the language in the Tutorial subgame/world? 18:20 MinetestBot kaadmy: I'll pass that on when Wuzzy is around 18:20 rubenwardy Glorfindel, tonnes and tonnes of bug reports 18:20 rubenwardy brb 18:26 Calinou https://github.com/minetest/minetest/issues/3568 18:27 Megaf anyone here using distcc? 18:30 rubenwardy back 18:50 Calinou http://wwwtyro.github.io/ 18:50 Calinou "Space 3D" 18:50 Calinou nice, you can generate skyboxes with thta 18:50 Calinou that* 18:52 sofar very nice 18:56 kaadmy um... the skybox generator shows a white screen 18:56 kaadmy ah, webgl's disabled 18:58 kaadmy huh, get.webgl.org says it works, but the skybox generator doesn't 19:00 luizrpgluiz hi 19:00 Glorfindel hello 19:02 Calinou kaadmy, which browser do you use? 19:02 Calinou tried with Firefox, it works 19:02 kaadmy Calinou: Chrome 19:04 kaadmy ^ Chromium* 19:46 MinetestBot 02[git] 04BlockMen -> 03BlockMen/minetest_next: Make waterlilies walkable 13b89bc17 https://github.com/BlockMen/minetest_next/commit/b89bc1764ae781a6b8a8749665a6f84ed553d175 (152016-01-15T20:34:32+01:00) 19:46 MinetestBot 02[git] 04BlockMen -> 03BlockMen/minetest_next: Improve mapgen v6 default values 137c83ff5 https://github.com/BlockMen/minetest_next/commit/7c83ff5fd1971932b95b51c2d4b80768fba66d53 (152016-01-15T20:30:07+01:00) 19:46 MinetestBot 02[git] 04BlockMen -> 03BlockMen/minetest_next: Improve many textures 135b029b3 https://github.com/BlockMen/minetest_next/commit/5b029b3f28b7bd85a473b45951e504fcb1dc7202 (152016-01-15T20:26:28+01:00) 19:46 MinetestBot 02[git] 04BlockMen -> 03BlockMen/minetest_next: Spawn birches in mgv6 worlds aswell 136a34ab5 https://github.com/BlockMen/minetest_next/commit/6a34ab56514c857e009839d317b29496d45d5cf7 (152016-01-13T22:28:31+01:00) 20:29 Skyduskguy there a method to move around item drops? 20:36 Skyduskguy wait i was just woundering does minetest run on a tablet? 20:37 Calinou Skyduskguy, yes, Minetest supports Android officially. No iOS, though 20:37 Thomas-S bye 20:38 Skyduskguy so i should be able to cde mods on my tablet when im out 20:38 Skyduskguy oh boy 20:57 Skyduskguy hmm whats the directory i add mods too? 20:58 sofar on android? 20:58 Skyduskguy yea 20:58 Skyduskguy im lookin around to find something obvious but no luck 20:58 kaadmy btw subgames don't work on andriod 20:58 sofar I don't know about android 20:58 sofar rubenwardy is working on a mod tool for android, though 20:59 Skyduskguy so wait youcant mod android? 20:59 rubenwardy https://twitter.com/rubenwardy/status/688056562372444160 20:59 kaadmy you can mod i think 20:59 rubenwardy You can mod android, it's just hard to 20:59 rubenwardy that mod will help 20:59 rubenwardy *app 20:59 Skyduskguy hard to? 20:59 kaadmy subgames just get overwritten by minetest_game on andriod, so custom subgames breal 21:00 Skyduskguy am i making a subgame? 21:00 rubenwardy It's minetest/mods 21:00 rubenwardy in the external harddrive 21:00 Skyduskguy yeha im looking for that? 21:00 rubenwardy *external storage 21:00 rubenwardy Well, Minetest/mods 21:00 Skyduskguy oh you need external storage 21:00 Skyduskguy " 21:00 Skyduskguy lame 21:01 rubenwardy no you don't 21:01 sofar that's just a name 21:01 sofar every android device has an "external storage" folder 21:01 Skyduskguy well nothing is showing up in search minetest 21:01 rubenwardy ^ exactly 21:01 sofar even if it doesn't have a second SD card or something 21:01 rubenwardy How are you looking? 21:01 Skyduskguy the searchbar 21:01 rubenwardy ... 21:01 rubenwardy where? 21:02 rubenwardy on your phone? 21:02 Skyduskguy the tablets memory? 21:02 rubenwardy on your computer? 21:02 Skyduskguy on my pc 21:02 rubenwardy The file manager app? 21:02 Skyduskguy app? 21:02 sofar Use e.g. ES file explorer on the android device itself 21:02 rubenwardy Mine is at \This PC\Xperia M4 Aqua\Internal Storage\minetest 21:02 Skyduskguy i dont have one ^ 21:03 rubenwardy You should use an app though, as sometimes the folder doesn't appear 21:03 Skyduskguy nothing vcalled minetest 21:03 rubenwardy so paste the extracted zip somewhere, then open an app on the phone and move it to minetest/mods 21:04 rubenwardy ok, ignore that path above, something weird has happened 21:04 Skyduskguy how do i move the mod to the mod? 21:04 rubenwardy If you can wait a few days, I'll have an app that will automatically install mods for you ;) 21:04 rubenwardy Using an app on the phone... 21:04 Skyduskguy i just want to find the directory 21:04 Skyduskguy another app? 21:04 Skyduskguy wtf 21:04 rubenwardy You can't from a computer 21:05 rubenwardy If it's not appearing, then it's not visible from the computer 21:05 Skyduskguy why would that be 21:05 Skyduskguy that makes no sense 21:05 rubenwardy the app will probable be called "File manager" 21:05 rubenwardy Idk, I'm only just learning android dev 21:06 rubenwardy I do know that when you connect to a computer, the external storage is unmounted 21:06 rubenwardy Maybe that's why 21:06 rubenwardy But meh 21:06 sofar Use e.g. ES file explorer on the android device itself 21:07 rubenwardy Yeah. Don't question, just try our instructions XD 21:07 rubenwardy Most technology doesn't end up working logically 21:07 rubenwardy It's all magic and voodoo and stuff 21:08 kaadmy afaik you have to enable ADB 21:08 kaadmy or can you use USB without ADB? 21:09 rubenwardy I have ADB enabled, which may be why I can see a minetest folder. But the folder has the wrong capitalisation compared to the one reported on the file manager of the device 21:09 rubenwardy but it still works 21:09 Skyduskguy adb 21:10 rubenwardy It's software uses to debug android devices 21:10 rubenwardy *used 21:10 Skyduskguy yeah i got that 21:12 kaadmy need to turn on developer options first 21:12 kaadmy by tapping one of the version info buttons 7(or so) times 21:12 Skyduskguy i do 21:12 Skyduskguy have 21:12 rubenwardy build number 21:12 Skyduskguy it o 21:12 Skyduskguy on 21:15 Glorfindel Skyduskguy: I'm having trouble deciphering what you are saying 21:16 Skyduskguy doesnt matter i worked it out 21:16 Glorfindel 'k 21:17 Glorfindel good XD 21:55 rubenwardy Ok, the app now refreshes when a mod is uninstalled. Now to add installing from zip 22:03 * kaadmy eyes Lord GabeN 22:04 * H-H-H watches rubenwardy with interest and wonders if there is a repo anywhere he can check out the app 22:30 H-H-H having a brain fart lol how could i return an empty list in lua when dealing with an object inventory 22:31 H-H-H for example when you take something out of the machine in my mod it disapears graphically but is added to a db so i want to return an empty list for the inbventory in the allow inventory take function 22:46 rubenwardy H-H-H, not yet, it's a current repo currently 22:47 H-H-H lol atleast you understood what i meant lol 22:50 H-H-H i guess i could just scan the player inv and delete the item as its moved into it but well seems bit hacky lol 23:01 lemon hello 23:01 Emperor_Genshin hi 23:02 lemon Emperor_Genshin, want to test my dungeon generator mod? 23:02 Emperor_Genshin sure 23:03 lemon https://github.com/slemonide/roomgen 23:03 Emperor_Genshin kk, will open a temporary private server so I can test this out :) 23:04 lemon I think there is a bug in minetest because of which memory leaks, but I have only tested it on my system. 23:08 Emperor_Genshin lemon, I'll notify you when I open the server up so we can have a look 23:09 Emperor_Genshin it will take approximately 5 - 10 minutes 23:09 lemon ok 23:10 lemon I can try to open the server myself if you want. 23:29 ohso Hello. Trying to set up a server (first time) using a downloaded game type. I installed carbone-ng in the games folder, but when starting the server and specifying that gameid, I get an unhandled exception, Failed to load and run init.lua that is in the mods folder under the game. The file is there, so not sure what I am doing wrong. Could I get some pointers? Thanks. 23:33 rubenwardy H-H-H, there's callbacks when using node inventories 23:33 rubenwardy see default:chest 23:33 rubenwardy is that the sort of thing you meant? 23:34 Emperor_Genshin ohso, http://wiki.minetest.com/wiki/Setting_up_a_server 23:40 RealBadAngel ohso, please pastebin you log with that error 23:40 RealBadAngel *your 23:43 ohso Without the gameid the server starts just fine and I can connect and play form a client. When I try to start it with the game, I get that error. Sorry not sure i can copy it verbatim, it's running on a cli only server. 23:47 ohso Do I need to track down and install every mod the game uses, or are the needed files bundled with it? 23:48 sofar did you put carbone under "games" ? 23:48 sofar games do not need any mods 23:48 sofar they may conflict with mods, though 23:49 ohso I have installed no mods and I placed carbone under games. I followed the instructions after unzipping to remove -master form the folder name. 23:50 ohso so it looks like /usr/share/games/minetest/games/carbone-ng 23:51 sofar try putting it in ~/.minetest/games/carbone-ng ? 23:51 ohso Maybe because I am using Debian stable, the build of minetest is too old? It's 0.4.10 23:52 kaadmy need 0.4.13 probably 23:52 kaadmy 0.4.10 is pretty outdated now 23:53 Emperor_Genshin yeah 0.4.10 is ancient history ( ͡° ͜ʖ ͡°) 23:56 RealBadAngel ohso, build mt from sources, on debian its fairly easy 23:56 RealBadAngel ohso, https://github.com/minetest/minetest/blob/master/README.txt#L102 23:59 BigMacBurger Do you guys know anyone who hosts minetest servers for cheap? I have about 5 - 10 USD a month to spare.