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IRC log for #minetest, 2016-01-14

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All times shown according to UTC.

Time Nick Message
00:03 rubenwardy Urgh. Report makes reporting way too easy
00:04 rubenwardy "Report: i need a boyfriend anyone (no mods online)"
00:04 thePalindrome ???
00:04 sofar lol
00:05 rubenwardy thePalindrome, report is a mod I made that adds a /report command
00:05 rubenwardy !mod report
00:05 MinetestBot rubenwardy: Report [report] - Send to admins and mods by rubenwardy - https://forum.minetest.net/viewtopic.php?t=13752
00:06 thePalindrome I'm trying to figure out if that person was being serious or not :hmm:
00:07 rubenwardy It's almost certainly a 10 y.o.
00:07 rubenwardy they all do that
00:07 rubenwardy on servers
00:07 Hijiri In set_attach, how is the input arg rotation formatted
00:08 Hijiri is it rotation per axis?
00:09 Hijiri or is it a direction?
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00:18 Lugal hello
00:18 Lugal how can I make an fireball shot by an NPC do damage to monsters?
00:19 Lugal they do only damage to me but not to anyone else
00:21 Hijiri make it check for monsters near it, and the fireball can punch a monster if it is close enough
00:22 Hijiri you can use get_objects_inside_radius to get nearby objects (close enough to collide), and then check if each one is a monster
00:24 rubenwardy Might make a mod manager for Android. Hmmm
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00:26 DoyleChris i am trying to make a coal brick to use for some recipes and was wondering if i need a model for it.
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00:27 DoyleChris example you grind coal lump to dust then furnace to a brick
00:28 thePalindrome You should just be able to use textures for that
00:29 DoyleChris ok
00:30 DoyleChris and just add a minetest.register_node just like clay is in the default
00:30 DoyleChris and just change it to coal_brick
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01:01 DoyleChris im having problems creating a png for my coal_brick
01:01 DoyleChris i cant get the transperancy to work
01:03 kaadmy DoyleChris: in the node definition you have to add "use_texture_alpha = true" to use thebimage's alpha
01:03 kaadmy the image*
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01:43 DoyleChris ACTION[main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image
01:43 DoyleChris error im getting in debug
01:47 DoyleChris any ideas to the error
01:47 RealBadAngel ignore that
01:47 sofar convert your png's to non-interlaced
01:47 RealBadAngel thats some weird irrlicht mumbling bout nothing
01:48 DoyleChris but all im getting is a colored block where the image should be.
01:48 sofar and converting them to non-interlaced removes the message
01:48 RealBadAngel thats another problem, check names and paths
01:48 RealBadAngel if you get random color image it means mt can get the file you have specified
01:49 RealBadAngel and is generating random coloured replacement
01:49 RealBadAngel *can't
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01:51 DoyleChris i have it in the texture folder in the directory,  and i call it in the init.lua
01:51 RealBadAngel check the caps
01:51 RealBadAngel Name.png != name.png
01:53 DoyleChris its coal_brick.png
01:53 RealBadAngel and the code for it?
01:53 DoyleChris can i post the init.lua
01:53 RealBadAngel pastie.org
01:53 DoyleChris its 17 lines
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01:54 Fritigern still too many. Shadowbot would kick you
01:54 DoyleChris http://pastie.org/10688342
01:55 DoyleChris mod is coal_block
01:55 DoyleChris so folder is mods\coal_block\
01:55 RealBadAngel do you have texture stored in /textures ?
01:55 DoyleChris inside that is init.lua and texture folder
01:56 DoyleChris is it texture or textures
01:56 kaadmy textures/ is correct not texture/
01:56 DoyleChris ok
01:57 DoyleChris got it thank you
01:58 RealBadAngel no problemo
01:59 RealBadAngel another satisfied customer... next! ;)
02:00 RealBadAngel i just wish somebody could fix my ivnalid vertex coords same easy way ;)
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02:14 lambda-11235 Can I grow cotton underground?
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02:20 sofar not enough light
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02:29 Emperor_Genshin Lest you shove the sun in the cave ( ͡° ͜ʖ ͡°)
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02:34 yellowberry hello kind sirs
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04:47 MinetestBot [git] paramat -> minetest/minetest: Mgv7/flat/fractal: Place biome top node on tunnel entrance floor b4cbcae https://github.com/minetest/minetest/commit/b4cbcaea262ba1b75e1b29b06d177e9d8d25b177 (2016-01-14T04:43:50Z)
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05:10 MinetestBot [git] duane-r -> minetest/minetest: Add Valleys mapgen. 3c6b2ff https://github.com/minetest/minetest/commit/3c6b2ffb10e053ad0b585347275034c4d889530d (2016-01-14T05:04:29Z)
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07:53 sofar https://forum.minetest.net/viewtopic.php?f=9&amp;t=13886 <- lightning mod now working, downloadable
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08:12 netspl0it When was Oldcoder last active?
08:13 OldCoder Right now
08:13 netspl0it How are you buddy/
08:13 netspl0it I have queried you but got no reply
08:15 OldCoder Hi
08:15 OldCoder What do you need?
08:17 netspl0it Wanted to get in contact with you, I am Dafull97 if you remember him? It has been about a year since we have talked?
08:18 OldCoder Why the current nick?
08:18 OldCoder Switch back to confirm identity
08:18 netspl0it Ok np one sec
08:18 OldCoder And you're the owner of #tech right? If so, pass it on if you won't be active there
08:19 netspl0it Alright.
08:19 OldCoder Very well
08:19 OldCoder PMg
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09:18 JamesTait Good morning all!  Happy Thursday, and happy Organise Your Home Day! 😃
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09:25 everamzah my ~ is a disaster
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10:19 twoelk organize like clean up?    -    I gotta run   - where can I hide?
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10:37 Alduin_ everamzah, rm -rf ~ helps getting rid of the disaster ;) hint: never accidentally create a folder called ~ ...
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10:40 AndDT When I was building icewm, I noticed \~ folder in source tree. Still don't know how it was created :)
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11:22 Megaf Hi all, is Wayward One here?
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13:16 * everamzah begins convulsing
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13:34 Fixer sfan5, requesting windows binaries!11 Valleys mapgen was merged into trunk :)
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15:36 kaeza o/
15:49 Glorfindel o/
15:51 Fixer o\
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16:18 sfan5 Fixer: I'm on it
16:19 Fixer \o/
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16:25 kaadmy \o
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16:29 sfan5 Fixer: >>>> https://forum.minetest.net/viewtopic.php?p=204537#p204537
16:30 Fixer \ooo/
16:30 Fixer sfan5, ty
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16:46 Glorfindel ok, I'm having this problem with minetest getting pretty lousy framerates
16:47 Glorfindel what should the settings be changed to so I can get the max possible?
16:48 est31 some players have improvements with shaders enabled
16:48 est31 others have fps loss
16:48 Glorfindel hmm
16:48 Glorfindel I did have shaders enabled, but after I disabled it I didn't notice much of an improvement, if any
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16:55 OhSalad Hey there, I could use a bit of help.
16:55 OhSalad So I made the GUI too large by accident.
16:55 OhSalad and because of that, I can't resize it back to normal
16:56 OhSalad I can't see that slider.
16:56 Glorfindel change it in the conf
16:56 Glorfindel file
16:56 Glorfindel using windows?
16:56 OhSalad Nada.
16:56 OhSalad Ubuntu.
16:56 Glorfindel ok
16:56 Glorfindel ~/.minetest/minetest.conf
16:57 OhSalad Thank you.
16:57 Glorfindel one of the lines will be "gui_scaling = 1.04"
16:57 Glorfindel but the number will be different ofc, change it to one or something small
16:57 OhSalad What's the stock value of it?
16:57 OhSalad 1.04?
16:58 Glorfindel 1.00 I think
16:58 Glorfindel I changed mine to be a little biggerr
16:58 OhSalad Fixed, thanks a ton amigo.
16:59 Glorfindel np
17:00 OhSalad Is there any way I can change sensitivity though?
17:00 Glorfindel sensitivity of what
17:00 OhSalad Mouse.
17:00 OhSalad I'm a CS player since 2006
17:00 OhSalad so I prefer lower sens
17:00 Glorfindel yeah... not sure if I remember how though ;)
17:00 kaadmy in the conf file
17:00 kaadmy forget the variable tho
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17:01 OhSalad This tiny FOSS project, built by a handful of people is already better optimized then actual minecraft.
17:02 Calinou OhSalad, not really :(
17:02 Calinou Minecraft 1.8 runs quite fast
17:02 Calinou most PCs of today can run it at 60 FPS on high settings
17:02 Calinou this is not really the case of Minetest in my experience
17:02 OhSalad Back when I played it it ran like garbage.
17:02 Calinou yes, in Alpha it ran like crap, and PCs were less powerful
17:02 Glorfindel last time I played it I got 1 fps
17:02 Calinou few people went over 50 FPS
17:02 Fixer \o/ waterfalls in valleys \o/
17:03 Glorfindel I've got over 30 on this same pc with minetest
17:03 OhSalad No, I played it in beta.
17:03 OhSalad After the "full release" or whatever
17:03 OhSalad 1.8
17:04 OhSalad anyway it was still garbage then
17:04 Calinou the worst Minecraft performance ever was between Beta 1.3 and 1.3 stable
17:04 Calinou Beta 1.8*
17:04 OhSalad after it.
17:04 OhSalad Can't remember what version exactly
17:04 OhSalad but it was after 1.8 for sure
17:04 OhSalad but I haven't played MC in like 2 years
17:04 OhSalad so I dunno
17:05 Calinou me neither :P
17:07 Ingar since microsoft bought it, minecraft doesnt taste the same any more
17:07 Calinou yeah, even the Realms thing says "As you probably know, we're owned by Microsoft"
17:09 Obani Ingar, did you see Microsoft's 300Mb Minecraft Launcher ? :p
17:10 Fixer 900 100 -609
17:10 Fixer Obani, O_O
17:10 Glorfindel Calinou: you know what I should have the settings at to get the best performance out of minetest?
17:10 Obani ^^ True Story (maybe it's because of MAC )
17:11 Calinou Glorfindel, depends on your hardware too much to say
17:11 Calinou Obani, it bundles Java
17:11 Calinou that's why
17:11 Calinou too many newbies not having Java installed on their PC
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17:12 Obani oh
17:12 Fixer Calinou, got solid 100 fps on middle+ view in MC with OptiFine and good settings
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17:12 Calinou should be easy nowadays, don't even need OptiFine
17:13 Fixer Calinou, I can turn on AF 8x and it will be solid 80fps
17:13 Calinou AF 8× is nothing nowadays
17:13 Fixer and no stutters
17:13 Calinou 16× or bust :P
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17:13 Fixer Calinou, i have pretty large view in MC, like 240 in MT
17:13 Obani Damn riches
17:13 Glorfindel Calinou: hmm, ok
17:13 Obani I lag on MInetest with no effects (small size)
17:14 Ingar sigh, looks my ISP could use a doctor as well
17:14 Calinou I use 256 view range in Minetest, I have 60 FPS most of the time
17:14 Fixer pirate MC launcher - 145 kbyte ._. not sure about 300 mb, that was sarcasm?
17:14 Calinou shaders on, 4× MSAA, anisotropic filtering enabled
17:14 Obani I remember when I was playing Tremulous with friends and no lag... A long time ago
17:14 Fixer Calinou, how much run do you use? I think I need at least 2 gig for max view
17:14 Obani Fixer, no, more like 150Mb actually
17:14 Fixer Calinou, RAM*
17:15 Fixer Obani, o.O
17:15 Ingar Obani: tremulous was basicly q3 and mostly cpu bound
17:15 Obani Hopefully I don't have MC :D
17:15 Obani Ingar, Tremulous was heaven
17:16 Fixer Calinou, I have "16 Far" setting
17:16 Fixer and 1536 RAM
17:16 Fixer and no stutters
17:16 Obani Ingar, I think I never found any other game as good as Tremulous, Teeworlds or Sauerbraten
17:16 Fixer MT has pretty good FPS, that was just default autoranger at 40 iirc... but STUTTERS :(
17:17 est31 Fixer, have you local map saving enabled?
17:17 Fixer est31, NO
17:18 Fixer i'm so pissed off about that stutter
17:18 Fixer it is eithger mapgen or meshgen
17:18 Fixer it is so shitty
17:18 Fixer SHITTY
17:18 Fixer there is no excuse
17:18 Calinou Fixer, I don't care, I have 8 GB.
17:18 est31 mapgen shouldn't cause the client stutter
17:18 est31 its running in a separate thread even in singleplayer
17:18 est31 meshgen... probably
17:19 Fixer est31, big stutters mostly in singleplayer, or when MP + shaders
17:19 OhSalad How do you make a trapdoor
17:19 OhSalad are they even in the game
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17:19 OhSalad Made a bunker house, so I need some kind of door for it
17:20 Fixer est31, i've made a topic earlier about that https://forum.minetest.net/viewtopic.php?f=6&amp;t=13360
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17:21 OhSalad never mind
17:21 Fixer Calinou, MC has RAM settings, how much you set it? I use 1536 mb (for java)
17:23 Glorfindel would disabling local_map_save help a lot?
17:23 Fixer it is disabled by default anyway
17:23 Fixer help with what?
17:23 Glorfindel getting better framerates
17:23 Glorfindel I enabled it to make maps of a server
17:23 Fixer it is disabled by default, don't bother
17:23 Calinou Fixer, I didn't play Minecraft since January 2014
17:24 Fixer Calinou, reason? :} i don't play it often too
17:24 Glorfindel Fixer: I enabled it
17:24 Glorfindel it doesn't matter if it is disabled by default, I enabled it
17:24 Fixer Glorfindel, you like to save your builds?
17:25 Glorfindel ...
17:25 Glorfindel as I said, I was making some maps of a server
17:25 Glorfindel but I do like to save my builds as well
17:25 Fixer i have not tested if it slow downs your performance
17:25 Glorfindel hmm
17:25 Glorfindel guess I'll try it
17:26 Obani OhSalad, I don't know if they are in default game
17:26 Calinou Fixer, stopped using most proprietary software at that date
17:26 Obani OhSalad, Are you on a server ?
17:26 Calinou there are many problems which remain:
17:26 Calinou - NVIDIA proprietary driver
17:27 Obani OhSalad, some mods do it very nicely :)
17:27 Calinou - Windows on the laptop, and Adobe/Office
17:27 Fixer Calinou, nice
17:30 Fixer that black bug sky -> https://i.imgur.com/eAMcav2.png
17:37 lambda-11235 For the areas mod, with area_pos I only have to select the two corners on the ground, right?
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17:38 Cidraque hi, I have a question
17:38 lambda-11235 It isn't a 3D rectangle selection is it?
17:38 sfan5 Cidraque: just ask
17:38 Cidraque mapgen
17:38 Cidraque 6, 7?
17:39 Cidraque what's the differences? what should I use?
17:39 sfan5 mapgen 7 is never and kind of in development
17:39 sfan5 use 6 if unsure
17:39 Cidraque sorry, mapgen is never, what means that? (I'm not english native, sorry)
17:40 sfan5 newer*
17:40 Cidraque oh, newer, ok
17:40 Cidraque I'll use v6
17:40 Cidraque thanks ;)
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18:16 Fixer V7 is perfectly fine
18:16 Krock v5 is great for special hill buildings and landscape screenshots
18:17 Fixer valley is cool too
18:18 Fixer looking at it now, it is very nice with very cool terrain, love it, also more lava and water in caves, that is nice, also, looks like bigger and deeper ocean, also, island, also lakes and rivers, awesome ride on a boat
18:18 Fixer islands
18:18 Fixer so far is very nice thing
18:19 Fixer and quite realistic
18:19 Fixer also dat tree logs look nice
18:19 sofar thanks! :D
18:19 sofar of course, credit goes to the idea from moretrees ;)
18:19 sofar all I did was mash it into a schematic decoration
18:20 sofar hopefully we'll get a new tree in today/tomorrow
18:20 Fixer sofar, yes, looks nice, especially partially over valley rivers, mushrooms are also present on them from time to time
18:20 sofar yup, that's in the schematic
18:21 kaadmy i really like v5 and v7, v5 is more "magical/mystical" though
18:21 kaadmy impossible landscapes and mountains everywhere
18:24 sfan5 wow valleys is really nice
18:24 sfan5 it generates cool caves
18:24 sfan5 lots of interconnections
18:24 sfan5 caves are very likely to go back to the surface
18:26 sofar I have to try it with the builtin decorator still
18:26 sofar the valleys lua decorations aren't my style
18:26 sofar it adds all sorts of new trees and soil
18:27 sofar but with the mgv7 decorator, and with the new trees, it could be the best so far
18:29 sfan5 ooh it even has snow
18:30 Fixer standard biomes
18:30 Fixer nice lagoonas
18:32 Fixer archipelagos
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18:36 sfan5 hm
18:36 sfan5 why aren't the rivers made of ice in snow biomes?
18:37 sfan5 also some ice on the surface of all-snow-block biomes would be nice
18:38 LazyJ The valley's mapgen that has been added to the engine, does it contain all the different trees, floral, and soil types that the Lua version does?
18:39 sofar sfan5: could post in the forum thread? gael&duane are pretty responsive there
18:40 sofar LazyJ: no, the in-game C version uses mgv7 decorations
18:40 sofar if you install the lua mapgen additions, you can get those though, I think
18:41 LazyJ Will the Lua version nodes be added to the default?
18:42 LazyJ And, since Valleys is based on mapgen v7, will development shift away from mapgen v7 to Valleys?
18:43 LazyJ My questions and concerns center around using the new default Valleys mapgen for a long-term world.
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18:44 sofar I don't think the lua nodes will ever get merged to minetest_game
18:44 sofar it should just become a separate mod
18:44 sofar LazyJ: valleys is NOT based on mgv7
18:44 sofar valleys just uses the mgv7 *decorator* code
18:44 LazyJ Ah.
18:45 LazyJ Which of the mapgens is slated to succeed mapgen v6 as the default?
18:46 sofar that's a hard question to answer, it depends on so many factors
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18:46 sofar maybe some core dev hates how a dirt block is badly rotated
18:46 LazyJ Too early to tell.
18:48 LazyJ There have been other, built-in mapgens in the past that were removed. In the case of mapgen v5, it was brought back. Will this happen to Valleys?
18:48 sofar right now I think both mgv7 and valleys are the highest quality
18:48 LazyJ Aesthetically, yes.
18:49 sofar the others I can see getting removed (v5 and v6)
18:49 LazyJ Game-play-wise... that depends entirely on the type of game played.
18:49 sofar flat, singlenode should remain
18:49 sofar I think the fractal one can go, honestly :)
18:50 LazyJ Hehehe... yeah. I don't see much practical game-play use for the fractal mapgen but if experiments with it help improve the other mapgen options, then it has good purpose.
18:51 LazyJ "Singlenode" is set to "false" by default, but I actually use singlenode worlds for clean-up so I enable it before compiling Minetest.
18:53 LazyJ So, if I have a useful purpose for an empty mapgen like singlenode, someone else probably makes good use of the fractal.
18:53 sofar well, singlenode is required to make lua mapgens work
18:53 sofar fractal could just be a lua mapgen, imho
18:53 sofar then it would be useful to people to make alternative fractal ones
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18:53 sofar which right now is impossible without hacking c++
18:55 LazyJ Do you see the Valleys mapgen as still heavily under development or is it mature enough to where any foreseeable future changes would be very minor?
18:55 LazyJ And to clarify, I'm referring to the built-in version, not the Lua version.
18:56 sofar it's been accepted, but I foresee various little bugfixes going into it in the next months
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18:57 lambda-11235 For the areas mod, with area_pos I only have to select the two corners on the ground, or do I have to have one corner in the air?
18:57 LazyJ Ok, thanks for the info, sofar ;)
18:58 LazyJ lambda-11235, you have to have two opposing corners, so yes, one in the air.
18:59 LazyJ Sokomine's "Markers" mod is a GUI for Areas.
19:00 LazyJ Place one pole in each of the two, opposite, cubical corners and punch the last pole to get the menu for setting owner, area name, and adjusting the elevation of the protection.
19:02 LazyJ The Markers mod has a pre-set limit on height, width, and depth. (50x100x50, iirc).
19:02 LazyJ The limit is enough for most typical builds in Minetest.
19:04 LazyJ I use both, the commands for Areas and the Land Title Register book from Markers, to manage protection settings on the server.
19:05 LazyJ The one thing I wish Areas would do that the Protector mods does is show a grid of the protected area.
19:08 LazyJ Taking it a few step further, a temporary grid (like the Protector mod and WorldEdit use) and a toggled on/off grid, and something that would show in the minimap. Another enhancement would be a display of different colored grids for all protected areas to help identify overlaps and pockets.
19:08 LazyJ And with that I'll stop this wall o'text.
19:08 LazyJ
19:09 sofar careful, you might get autokicked ;)
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19:21 lambda-11235 LazyJ: Thanks, just finished protecting my areas.
19:22 LazyJ yw ;)
19:23 Fixer ha, found that Y=63 shadow bug
19:26 Fixer LazyJ, fractal is actually pretty neat and funny to play
19:28 Fixer I've just noticed that MT actually has Quakish fly
19:28 Fixer =jump
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19:55 Fixer dat forest is super huge, MT is at 3GB now
19:59 * Calinou adds /idspispopd command as alias for noclip mode
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20:02 Nocx So for MODS do I use #minetest or #minetest-dev ?
20:03 sofar #minetest
20:03 Nocx ok well here goes
20:04 Nocx print(FishValues:get_luaentity()) --> table: 0x02a9cab0
20:05 sofar print(dump(.....))
20:05 Nocx for fishEntry2,FishValues2 in pairs(FishValues:get_luaentity()) do
20:05 Nocx end --> crash: "bad argument to 'pairs' (value expected)"
20:06 sofar it's not a pair?
20:06 sofar just a single object?
20:06 sofar local entity = FishValues:get_luaentity()
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20:09 Nocx the sytax for the 'in pairs for loop' uses pairs whether there is 1 or 99999 entries inside the table
20:10 Nocx also will there be a replacement  for 'get_entity_name()'
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20:15 sofar what is FishValues actually?
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20:20 Thomas-S bye
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20:22 Fixer https://i.imgur.com/VpDLt6S.png
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20:24 Calinou this mapgen is more realistic than real life
20:25 sofar well, not entirely
20:25 sofar I've found circular rivers
20:25 sofar :)
20:25 sofar but, it's fantastic despite that
20:32 kaadmy does anybody know what causes the bad wieldhand mesh yet?
20:37 swift110 ut hey guys
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20:51 Calinou https://opensource.com/life/16/1/which-linux-distribution-do-you-use
20:53 MinetestBot [git] sfan5 -> minetest/minetestmapper: Update colors.txt and instructions for auto-generating it 0eb653d https://github.com/minetest/minetestmapper/commit/0eb653d72bac656525abf01ab9757b1f7848aef8 (2016-01-14T21:52:15+01:00)
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23:03 sofar is there a wordedit command to manually set pos1 with coords?
23:04 sofar nvm
23:04 sofar I was giving //pos1 x y z coordinates instead of x,y,z
23:07 sofar euh, that don't work either
23:07 sofar sfan5: not possible?
23:08 sofar /fixedpos set1 x y z
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23:14 kaadmy i use //pos1 and //pos2 with coords, forget how i do it
23:14 sofar that just puts a marker at your player pos
23:14 kaadmy wait, i just do //pos1 after teleporting to the correct place
23:14 sofar I wanted to explicitly place a marker in un-mapgen'd terrain
23:15 sofar so I couldn't teleport to both ends
23:15 RealBadAngel great, all ours mesh manipulators are fucked up
23:15 RealBadAngel thx to that "neat"  trick with stride
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23:16 kaadmy ah
23:16 RealBadAngel https://github.com/minetest/minetest/blob/master/src/mesh.cpp#L113
23:17 RealBadAngel that works correctly only for standard meshbuffers
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23:18 BBmine hi
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23:27 Fixer hohoho
23:27 BBmine hi Fixer
23:27 Fixer hi
23:30 BBmine quit
23:31 BBmine oops i meant to quit. how to?
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23:40 Fixer try /quit
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