Time |
Nick |
Message |
00:03 |
rubenwardy |
Urgh. Report makes reporting way too easy |
00:04 |
rubenwardy |
"Report: i need a boyfriend anyone (no mods online)" |
00:04 |
thePalindrome |
??? |
00:04 |
sofar |
lol |
00:05 |
rubenwardy |
thePalindrome, report is a mod I made that adds a /report command |
00:05 |
rubenwardy |
!mod report |
00:05 |
MinetestBot |
rubenwardy: Report [report] - Send to admins and mods by rubenwardy - https://forum.minetest.net/viewtopic.php?t=13752 |
00:06 |
thePalindrome |
I'm trying to figure out if that person was being serious or not :hmm: |
00:07 |
rubenwardy |
It's almost certainly a 10 y.o. |
00:07 |
rubenwardy |
they all do that |
00:07 |
rubenwardy |
on servers |
00:07 |
Hijiri |
In set_attach, how is the input arg rotation formatted |
00:08 |
Hijiri |
is it rotation per axis? |
00:09 |
Hijiri |
or is it a direction? |
00:12 |
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00:18 |
Lugal |
hello |
00:18 |
Lugal |
how can I make an fireball shot by an NPC do damage to monsters? |
00:19 |
Lugal |
they do only damage to me but not to anyone else |
00:21 |
Hijiri |
make it check for monsters near it, and the fireball can punch a monster if it is close enough |
00:22 |
Hijiri |
you can use get_objects_inside_radius to get nearby objects (close enough to collide), and then check if each one is a monster |
00:24 |
rubenwardy |
Might make a mod manager for Android. Hmmm |
00:26 |
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00:26 |
DoyleChris |
i am trying to make a coal brick to use for some recipes and was wondering if i need a model for it. |
00:27 |
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00:27 |
DoyleChris |
example you grind coal lump to dust then furnace to a brick |
00:28 |
thePalindrome |
You should just be able to use textures for that |
00:29 |
DoyleChris |
ok |
00:30 |
DoyleChris |
and just add a minetest.register_node just like clay is in the default |
00:30 |
DoyleChris |
and just change it to coal_brick |
00:33 |
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00:57 |
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01:01 |
DoyleChris |
im having problems creating a png for my coal_brick |
01:01 |
DoyleChris |
i cant get the transperancy to work |
01:03 |
kaadmy |
DoyleChris: in the node definition you have to add "use_texture_alpha = true" to use thebimage's alpha |
01:03 |
kaadmy |
the image* |
01:11 |
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01:39 |
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01:43 |
DoyleChris |
ACTION[main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image |
01:43 |
DoyleChris |
error im getting in debug |
01:47 |
DoyleChris |
any ideas to the error |
01:47 |
RealBadAngel |
ignore that |
01:47 |
sofar |
convert your png's to non-interlaced |
01:47 |
RealBadAngel |
thats some weird irrlicht mumbling bout nothing |
01:48 |
DoyleChris |
but all im getting is a colored block where the image should be. |
01:48 |
sofar |
and converting them to non-interlaced removes the message |
01:48 |
RealBadAngel |
thats another problem, check names and paths |
01:48 |
RealBadAngel |
if you get random color image it means mt can get the file you have specified |
01:49 |
RealBadAngel |
and is generating random coloured replacement |
01:49 |
RealBadAngel |
*can't |
01:50 |
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01:51 |
DoyleChris |
i have it in the texture folder in the directory, and i call it in the init.lua |
01:51 |
RealBadAngel |
check the caps |
01:51 |
RealBadAngel |
Name.png != name.png |
01:53 |
DoyleChris |
its coal_brick.png |
01:53 |
RealBadAngel |
and the code for it? |
01:53 |
DoyleChris |
can i post the init.lua |
01:53 |
RealBadAngel |
pastie.org |
01:53 |
DoyleChris |
its 17 lines |
01:54 |
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01:54 |
Fritigern |
still too many. Shadowbot would kick you |
01:54 |
DoyleChris |
http://pastie.org/10688342 |
01:55 |
DoyleChris |
mod is coal_block |
01:55 |
DoyleChris |
so folder is mods\coal_block\ |
01:55 |
RealBadAngel |
do you have texture stored in /textures ? |
01:55 |
DoyleChris |
inside that is init.lua and texture folder |
01:56 |
DoyleChris |
is it texture or textures |
01:56 |
kaadmy |
textures/ is correct not texture/ |
01:56 |
DoyleChris |
ok |
01:57 |
DoyleChris |
got it thank you |
01:58 |
RealBadAngel |
no problemo |
01:59 |
RealBadAngel |
another satisfied customer... next! ;) |
02:00 |
RealBadAngel |
i just wish somebody could fix my ivnalid vertex coords same easy way ;) |
02:10 |
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02:14 |
lambda-11235 |
Can I grow cotton underground? |
02:19 |
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02:20 |
sofar |
not enough light |
02:25 |
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02:25 |
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02:29 |
Emperor_Genshin |
Lest you shove the sun in the cave ( ͡° ͜ʖ ͡°) |
02:33 |
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02:34 |
yellowberry |
hello kind sirs |
02:46 |
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04:47 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7/flat/fractal: Place biome top node on tunnel entrance floor b4cbcae https://github.com/minetest/minetest/commit/b4cbcaea262ba1b75e1b29b06d177e9d8d25b177 (2016-01-14T04:43:50Z) |
05:05 |
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05:06 |
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05:10 |
MinetestBot |
[git] duane-r -> minetest/minetest: Add Valleys mapgen. 3c6b2ff https://github.com/minetest/minetest/commit/3c6b2ffb10e053ad0b585347275034c4d889530d (2016-01-14T05:04:29Z) |
06:01 |
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07:01 |
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07:53 |
sofar |
https://forum.minetest.net/viewtopic.php?f=9&t=13886 <- lightning mod now working, downloadable |
08:00 |
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08:09 |
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08:10 |
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08:12 |
netspl0it |
When was Oldcoder last active? |
08:13 |
OldCoder |
Right now |
08:13 |
netspl0it |
How are you buddy/ |
08:13 |
netspl0it |
I have queried you but got no reply |
08:15 |
OldCoder |
Hi |
08:15 |
OldCoder |
What do you need? |
08:17 |
netspl0it |
Wanted to get in contact with you, I am Dafull97 if you remember him? It has been about a year since we have talked? |
08:18 |
OldCoder |
Why the current nick? |
08:18 |
OldCoder |
Switch back to confirm identity |
08:18 |
netspl0it |
Ok np one sec |
08:18 |
OldCoder |
And you're the owner of #tech right? If so, pass it on if you won't be active there |
08:19 |
netspl0it |
Alright. |
08:19 |
OldCoder |
Very well |
08:19 |
OldCoder |
PMg |
08:26 |
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09:17 |
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09:18 |
JamesTait |
Good morning all! Happy Thursday, and happy Organise Your Home Day! 😃 |
09:19 |
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09:25 |
everamzah |
my ~ is a disaster |
09:30 |
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10:19 |
twoelk |
organize like clean up? - I gotta run - where can I hide? |
10:21 |
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10:22 |
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10:37 |
Alduin_ |
everamzah, rm -rf ~ helps getting rid of the disaster ;) hint: never accidentally create a folder called ~ ... |
10:39 |
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10:40 |
AndDT |
When I was building icewm, I noticed \~ folder in source tree. Still don't know how it was created :) |
10:59 |
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11:14 |
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11:22 |
Megaf |
Hi all, is Wayward One here? |
11:22 |
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13:16 |
* everamzah |
begins convulsing |
13:17 |
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13:34 |
Fixer |
sfan5, requesting windows binaries!11 Valleys mapgen was merged into trunk :) |
13:43 |
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15:36 |
kaeza |
o/ |
15:49 |
Glorfindel |
o/ |
15:51 |
Fixer |
o\ |
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16:18 |
sfan5 |
Fixer: I'm on it |
16:19 |
Fixer |
\o/ |
16:20 |
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16:25 |
kaadmy |
\o |
16:26 |
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16:29 |
sfan5 |
Fixer: >>>> https://forum.minetest.net/viewtopic.php?p=204537#p204537 |
16:30 |
Fixer |
\ooo/ |
16:30 |
Fixer |
sfan5, ty |
16:37 |
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16:46 |
Glorfindel |
ok, I'm having this problem with minetest getting pretty lousy framerates |
16:47 |
Glorfindel |
what should the settings be changed to so I can get the max possible? |
16:48 |
est31 |
some players have improvements with shaders enabled |
16:48 |
est31 |
others have fps loss |
16:48 |
Glorfindel |
hmm |
16:48 |
Glorfindel |
I did have shaders enabled, but after I disabled it I didn't notice much of an improvement, if any |
16:51 |
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16:55 |
OhSalad |
Hey there, I could use a bit of help. |
16:55 |
OhSalad |
So I made the GUI too large by accident. |
16:55 |
OhSalad |
and because of that, I can't resize it back to normal |
16:56 |
OhSalad |
I can't see that slider. |
16:56 |
Glorfindel |
change it in the conf |
16:56 |
Glorfindel |
file |
16:56 |
Glorfindel |
using windows? |
16:56 |
OhSalad |
Nada. |
16:56 |
OhSalad |
Ubuntu. |
16:56 |
Glorfindel |
ok |
16:56 |
Glorfindel |
~/.minetest/minetest.conf |
16:57 |
OhSalad |
Thank you. |
16:57 |
Glorfindel |
one of the lines will be "gui_scaling = 1.04" |
16:57 |
Glorfindel |
but the number will be different ofc, change it to one or something small |
16:57 |
OhSalad |
What's the stock value of it? |
16:57 |
OhSalad |
1.04? |
16:58 |
Glorfindel |
1.00 I think |
16:58 |
Glorfindel |
I changed mine to be a little biggerr |
16:58 |
OhSalad |
Fixed, thanks a ton amigo. |
16:59 |
Glorfindel |
np |
17:00 |
OhSalad |
Is there any way I can change sensitivity though? |
17:00 |
Glorfindel |
sensitivity of what |
17:00 |
OhSalad |
Mouse. |
17:00 |
OhSalad |
I'm a CS player since 2006 |
17:00 |
OhSalad |
so I prefer lower sens |
17:00 |
Glorfindel |
yeah... not sure if I remember how though ;) |
17:00 |
kaadmy |
in the conf file |
17:00 |
kaadmy |
forget the variable tho |
17:01 |
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17:01 |
OhSalad |
This tiny FOSS project, built by a handful of people is already better optimized then actual minecraft. |
17:02 |
Calinou |
OhSalad, not really :( |
17:02 |
Calinou |
Minecraft 1.8 runs quite fast |
17:02 |
Calinou |
most PCs of today can run it at 60 FPS on high settings |
17:02 |
Calinou |
this is not really the case of Minetest in my experience |
17:02 |
OhSalad |
Back when I played it it ran like garbage. |
17:02 |
Calinou |
yes, in Alpha it ran like crap, and PCs were less powerful |
17:02 |
Glorfindel |
last time I played it I got 1 fps |
17:02 |
Calinou |
few people went over 50 FPS |
17:02 |
Fixer |
\o/ waterfalls in valleys \o/ |
17:03 |
Glorfindel |
I've got over 30 on this same pc with minetest |
17:03 |
OhSalad |
No, I played it in beta. |
17:03 |
OhSalad |
After the "full release" or whatever |
17:03 |
OhSalad |
1.8 |
17:04 |
OhSalad |
anyway it was still garbage then |
17:04 |
Calinou |
the worst Minecraft performance ever was between Beta 1.3 and 1.3 stable |
17:04 |
Calinou |
Beta 1.8* |
17:04 |
OhSalad |
after it. |
17:04 |
OhSalad |
Can't remember what version exactly |
17:04 |
OhSalad |
but it was after 1.8 for sure |
17:04 |
OhSalad |
but I haven't played MC in like 2 years |
17:04 |
OhSalad |
so I dunno |
17:05 |
Calinou |
me neither :P |
17:07 |
Ingar |
since microsoft bought it, minecraft doesnt taste the same any more |
17:07 |
Calinou |
yeah, even the Realms thing says "As you probably know, we're owned by Microsoft" |
17:09 |
Obani |
Ingar, did you see Microsoft's 300Mb Minecraft Launcher ? :p |
17:10 |
Fixer |
900 100 -609 |
17:10 |
Fixer |
Obani, O_O |
17:10 |
Glorfindel |
Calinou: you know what I should have the settings at to get the best performance out of minetest? |
17:10 |
Obani |
^^ True Story (maybe it's because of MAC ) |
17:11 |
Calinou |
Glorfindel, depends on your hardware too much to say |
17:11 |
Calinou |
Obani, it bundles Java |
17:11 |
Calinou |
that's why |
17:11 |
Calinou |
too many newbies not having Java installed on their PC |
17:11 |
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17:12 |
Obani |
oh |
17:12 |
Fixer |
Calinou, got solid 100 fps on middle+ view in MC with OptiFine and good settings |
17:12 |
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17:12 |
Calinou |
should be easy nowadays, don't even need OptiFine |
17:13 |
Fixer |
Calinou, I can turn on AF 8x and it will be solid 80fps |
17:13 |
Calinou |
AF 8× is nothing nowadays |
17:13 |
Fixer |
and no stutters |
17:13 |
Calinou |
16× or bust :P |
17:13 |
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17:13 |
Fixer |
Calinou, i have pretty large view in MC, like 240 in MT |
17:13 |
Obani |
Damn riches |
17:13 |
Glorfindel |
Calinou: hmm, ok |
17:13 |
Obani |
I lag on MInetest with no effects (small size) |
17:14 |
Ingar |
sigh, looks my ISP could use a doctor as well |
17:14 |
Calinou |
I use 256 view range in Minetest, I have 60 FPS most of the time |
17:14 |
Fixer |
pirate MC launcher - 145 kbyte ._. not sure about 300 mb, that was sarcasm? |
17:14 |
Calinou |
shaders on, 4× MSAA, anisotropic filtering enabled |
17:14 |
Obani |
I remember when I was playing Tremulous with friends and no lag... A long time ago |
17:14 |
Fixer |
Calinou, how much run do you use? I think I need at least 2 gig for max view |
17:14 |
Obani |
Fixer, no, more like 150Mb actually |
17:14 |
Fixer |
Calinou, RAM* |
17:15 |
Fixer |
Obani, o.O |
17:15 |
Ingar |
Obani: tremulous was basicly q3 and mostly cpu bound |
17:15 |
Obani |
Hopefully I don't have MC :D |
17:15 |
Obani |
Ingar, Tremulous was heaven |
17:16 |
Fixer |
Calinou, I have "16 Far" setting |
17:16 |
Fixer |
and 1536 RAM |
17:16 |
Fixer |
and no stutters |
17:16 |
Obani |
Ingar, I think I never found any other game as good as Tremulous, Teeworlds or Sauerbraten |
17:16 |
Fixer |
MT has pretty good FPS, that was just default autoranger at 40 iirc... but STUTTERS :( |
17:17 |
est31 |
Fixer, have you local map saving enabled? |
17:17 |
Fixer |
est31, NO |
17:18 |
Fixer |
i'm so pissed off about that stutter |
17:18 |
Fixer |
it is eithger mapgen or meshgen |
17:18 |
Fixer |
it is so shitty |
17:18 |
Fixer |
SHITTY |
17:18 |
Fixer |
there is no excuse |
17:18 |
Calinou |
Fixer, I don't care, I have 8 GB. |
17:18 |
est31 |
mapgen shouldn't cause the client stutter |
17:18 |
est31 |
its running in a separate thread even in singleplayer |
17:18 |
est31 |
meshgen... probably |
17:19 |
Fixer |
est31, big stutters mostly in singleplayer, or when MP + shaders |
17:19 |
OhSalad |
How do you make a trapdoor |
17:19 |
OhSalad |
are they even in the game |
17:19 |
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17:19 |
OhSalad |
Made a bunker house, so I need some kind of door for it |
17:20 |
Fixer |
est31, i've made a topic earlier about that https://forum.minetest.net/viewtopic.php?f=6&t=13360 |
17:20 |
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17:21 |
OhSalad |
never mind |
17:21 |
Fixer |
Calinou, MC has RAM settings, how much you set it? I use 1536 mb (for java) |
17:23 |
Glorfindel |
would disabling local_map_save help a lot? |
17:23 |
Fixer |
it is disabled by default anyway |
17:23 |
Fixer |
help with what? |
17:23 |
Glorfindel |
getting better framerates |
17:23 |
Glorfindel |
I enabled it to make maps of a server |
17:23 |
Fixer |
it is disabled by default, don't bother |
17:23 |
Calinou |
Fixer, I didn't play Minecraft since January 2014 |
17:24 |
Fixer |
Calinou, reason? :} i don't play it often too |
17:24 |
Glorfindel |
Fixer: I enabled it |
17:24 |
Glorfindel |
it doesn't matter if it is disabled by default, I enabled it |
17:24 |
Fixer |
Glorfindel, you like to save your builds? |
17:25 |
Glorfindel |
... |
17:25 |
Glorfindel |
as I said, I was making some maps of a server |
17:25 |
Glorfindel |
but I do like to save my builds as well |
17:25 |
Fixer |
i have not tested if it slow downs your performance |
17:25 |
Glorfindel |
hmm |
17:25 |
Glorfindel |
guess I'll try it |
17:26 |
Obani |
OhSalad, I don't know if they are in default game |
17:26 |
Calinou |
Fixer, stopped using most proprietary software at that date |
17:26 |
Obani |
OhSalad, Are you on a server ? |
17:26 |
Calinou |
there are many problems which remain: |
17:26 |
Calinou |
- NVIDIA proprietary driver |
17:27 |
Obani |
OhSalad, some mods do it very nicely :) |
17:27 |
Calinou |
- Windows on the laptop, and Adobe/Office |
17:27 |
Fixer |
Calinou, nice |
17:30 |
Fixer |
that black bug sky -> https://i.imgur.com/eAMcav2.png |
17:37 |
lambda-11235 |
For the areas mod, with area_pos I only have to select the two corners on the ground, right? |
17:38 |
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17:38 |
Cidraque |
hi, I have a question |
17:38 |
lambda-11235 |
It isn't a 3D rectangle selection is it? |
17:38 |
sfan5 |
Cidraque: just ask |
17:38 |
Cidraque |
mapgen |
17:38 |
Cidraque |
6, 7? |
17:39 |
Cidraque |
what's the differences? what should I use? |
17:39 |
sfan5 |
mapgen 7 is never and kind of in development |
17:39 |
sfan5 |
use 6 if unsure |
17:39 |
Cidraque |
sorry, mapgen is never, what means that? (I'm not english native, sorry) |
17:40 |
sfan5 |
newer* |
17:40 |
Cidraque |
oh, newer, ok |
17:40 |
Cidraque |
I'll use v6 |
17:40 |
Cidraque |
thanks ;) |
17:45 |
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18:16 |
Fixer |
V7 is perfectly fine |
18:16 |
Krock |
v5 is great for special hill buildings and landscape screenshots |
18:17 |
Fixer |
valley is cool too |
18:18 |
Fixer |
looking at it now, it is very nice with very cool terrain, love it, also more lava and water in caves, that is nice, also, looks like bigger and deeper ocean, also, island, also lakes and rivers, awesome ride on a boat |
18:18 |
Fixer |
islands |
18:18 |
Fixer |
so far is very nice thing |
18:19 |
Fixer |
and quite realistic |
18:19 |
Fixer |
also dat tree logs look nice |
18:19 |
sofar |
thanks! :D |
18:19 |
sofar |
of course, credit goes to the idea from moretrees ;) |
18:19 |
sofar |
all I did was mash it into a schematic decoration |
18:20 |
sofar |
hopefully we'll get a new tree in today/tomorrow |
18:20 |
Fixer |
sofar, yes, looks nice, especially partially over valley rivers, mushrooms are also present on them from time to time |
18:20 |
sofar |
yup, that's in the schematic |
18:21 |
kaadmy |
i really like v5 and v7, v5 is more "magical/mystical" though |
18:21 |
kaadmy |
impossible landscapes and mountains everywhere |
18:24 |
sfan5 |
wow valleys is really nice |
18:24 |
sfan5 |
it generates cool caves |
18:24 |
sfan5 |
lots of interconnections |
18:24 |
sfan5 |
caves are very likely to go back to the surface |
18:26 |
sofar |
I have to try it with the builtin decorator still |
18:26 |
sofar |
the valleys lua decorations aren't my style |
18:26 |
sofar |
it adds all sorts of new trees and soil |
18:27 |
sofar |
but with the mgv7 decorator, and with the new trees, it could be the best so far |
18:29 |
sfan5 |
ooh it even has snow |
18:30 |
Fixer |
standard biomes |
18:30 |
Fixer |
nice lagoonas |
18:32 |
Fixer |
archipelagos |
18:36 |
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18:36 |
sfan5 |
hm |
18:36 |
sfan5 |
why aren't the rivers made of ice in snow biomes? |
18:37 |
sfan5 |
also some ice on the surface of all-snow-block biomes would be nice |
18:38 |
LazyJ |
The valley's mapgen that has been added to the engine, does it contain all the different trees, floral, and soil types that the Lua version does? |
18:39 |
sofar |
sfan5: could post in the forum thread? gael&duane are pretty responsive there |
18:40 |
sofar |
LazyJ: no, the in-game C version uses mgv7 decorations |
18:40 |
sofar |
if you install the lua mapgen additions, you can get those though, I think |
18:41 |
LazyJ |
Will the Lua version nodes be added to the default? |
18:42 |
LazyJ |
And, since Valleys is based on mapgen v7, will development shift away from mapgen v7 to Valleys? |
18:43 |
LazyJ |
My questions and concerns center around using the new default Valleys mapgen for a long-term world. |
18:43 |
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18:44 |
sofar |
I don't think the lua nodes will ever get merged to minetest_game |
18:44 |
sofar |
it should just become a separate mod |
18:44 |
sofar |
LazyJ: valleys is NOT based on mgv7 |
18:44 |
sofar |
valleys just uses the mgv7 *decorator* code |
18:44 |
LazyJ |
Ah. |
18:45 |
LazyJ |
Which of the mapgens is slated to succeed mapgen v6 as the default? |
18:46 |
sofar |
that's a hard question to answer, it depends on so many factors |
18:46 |
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18:46 |
sofar |
maybe some core dev hates how a dirt block is badly rotated |
18:46 |
LazyJ |
Too early to tell. |
18:48 |
LazyJ |
There have been other, built-in mapgens in the past that were removed. In the case of mapgen v5, it was brought back. Will this happen to Valleys? |
18:48 |
sofar |
right now I think both mgv7 and valleys are the highest quality |
18:48 |
LazyJ |
Aesthetically, yes. |
18:49 |
sofar |
the others I can see getting removed (v5 and v6) |
18:49 |
LazyJ |
Game-play-wise... that depends entirely on the type of game played. |
18:49 |
sofar |
flat, singlenode should remain |
18:49 |
sofar |
I think the fractal one can go, honestly :) |
18:50 |
LazyJ |
Hehehe... yeah. I don't see much practical game-play use for the fractal mapgen but if experiments with it help improve the other mapgen options, then it has good purpose. |
18:51 |
LazyJ |
"Singlenode" is set to "false" by default, but I actually use singlenode worlds for clean-up so I enable it before compiling Minetest. |
18:53 |
LazyJ |
So, if I have a useful purpose for an empty mapgen like singlenode, someone else probably makes good use of the fractal. |
18:53 |
sofar |
well, singlenode is required to make lua mapgens work |
18:53 |
sofar |
fractal could just be a lua mapgen, imho |
18:53 |
sofar |
then it would be useful to people to make alternative fractal ones |
18:53 |
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18:53 |
sofar |
which right now is impossible without hacking c++ |
18:55 |
LazyJ |
Do you see the Valleys mapgen as still heavily under development or is it mature enough to where any foreseeable future changes would be very minor? |
18:55 |
LazyJ |
And to clarify, I'm referring to the built-in version, not the Lua version. |
18:56 |
sofar |
it's been accepted, but I foresee various little bugfixes going into it in the next months |
18:56 |
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18:57 |
lambda-11235 |
For the areas mod, with area_pos I only have to select the two corners on the ground, or do I have to have one corner in the air? |
18:57 |
LazyJ |
Ok, thanks for the info, sofar ;) |
18:58 |
LazyJ |
lambda-11235, you have to have two opposing corners, so yes, one in the air. |
18:59 |
LazyJ |
Sokomine's "Markers" mod is a GUI for Areas. |
19:00 |
LazyJ |
Place one pole in each of the two, opposite, cubical corners and punch the last pole to get the menu for setting owner, area name, and adjusting the elevation of the protection. |
19:02 |
LazyJ |
The Markers mod has a pre-set limit on height, width, and depth. (50x100x50, iirc). |
19:02 |
LazyJ |
The limit is enough for most typical builds in Minetest. |
19:04 |
LazyJ |
I use both, the commands for Areas and the Land Title Register book from Markers, to manage protection settings on the server. |
19:05 |
LazyJ |
The one thing I wish Areas would do that the Protector mods does is show a grid of the protected area. |
19:08 |
LazyJ |
Taking it a few step further, a temporary grid (like the Protector mod and WorldEdit use) and a toggled on/off grid, and something that would show in the minimap. Another enhancement would be a display of different colored grids for all protected areas to help identify overlaps and pockets. |
19:08 |
LazyJ |
And with that I'll stop this wall o'text. |
19:08 |
LazyJ |
|
19:09 |
sofar |
careful, you might get autokicked ;) |
19:15 |
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19:21 |
lambda-11235 |
LazyJ: Thanks, just finished protecting my areas. |
19:22 |
LazyJ |
yw ;) |
19:23 |
Fixer |
ha, found that Y=63 shadow bug |
19:26 |
Fixer |
LazyJ, fractal is actually pretty neat and funny to play |
19:28 |
Fixer |
I've just noticed that MT actually has Quakish fly |
19:28 |
Fixer |
=jump |
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19:55 |
Fixer |
dat forest is super huge, MT is at 3GB now |
19:59 |
* Calinou |
adds /idspispopd command as alias for noclip mode |
20:01 |
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20:02 |
Nocx |
So for MODS do I use #minetest or #minetest-dev ? |
20:03 |
sofar |
#minetest |
20:03 |
Nocx |
ok well here goes |
20:04 |
Nocx |
print(FishValues:get_luaentity()) --> table: 0x02a9cab0 |
20:05 |
sofar |
print(dump(.....)) |
20:05 |
Nocx |
for fishEntry2,FishValues2 in pairs(FishValues:get_luaentity()) do |
20:05 |
Nocx |
end --> crash: "bad argument to 'pairs' (value expected)" |
20:06 |
sofar |
it's not a pair? |
20:06 |
sofar |
just a single object? |
20:06 |
sofar |
local entity = FishValues:get_luaentity() |
20:07 |
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20:09 |
Nocx |
the sytax for the 'in pairs for loop' uses pairs whether there is 1 or 99999 entries inside the table |
20:10 |
Nocx |
also will there be a replacement for 'get_entity_name()' |
20:11 |
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20:15 |
sofar |
what is FishValues actually? |
20:18 |
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20:20 |
Thomas-S |
bye |
20:20 |
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20:22 |
Fixer |
https://i.imgur.com/VpDLt6S.png |
20:24 |
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20:24 |
Calinou |
this mapgen is more realistic than real life |
20:25 |
sofar |
well, not entirely |
20:25 |
sofar |
I've found circular rivers |
20:25 |
sofar |
:) |
20:25 |
sofar |
but, it's fantastic despite that |
20:32 |
kaadmy |
does anybody know what causes the bad wieldhand mesh yet? |
20:37 |
swift110 |
ut hey guys |
20:39 |
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20:51 |
Calinou |
https://opensource.com/life/16/1/which-linux-distribution-do-you-use |
20:53 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Update colors.txt and instructions for auto-generating it 0eb653d https://github.com/minetest/minetestmapper/commit/0eb653d72bac656525abf01ab9757b1f7848aef8 (2016-01-14T21:52:15+01:00) |
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23:03 |
sofar |
is there a wordedit command to manually set pos1 with coords? |
23:04 |
sofar |
nvm |
23:04 |
sofar |
I was giving //pos1 x y z coordinates instead of x,y,z |
23:07 |
sofar |
euh, that don't work either |
23:07 |
sofar |
sfan5: not possible? |
23:08 |
sofar |
/fixedpos set1 x y z |
23:13 |
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23:14 |
kaadmy |
i use //pos1 and //pos2 with coords, forget how i do it |
23:14 |
sofar |
that just puts a marker at your player pos |
23:14 |
kaadmy |
wait, i just do //pos1 after teleporting to the correct place |
23:14 |
sofar |
I wanted to explicitly place a marker in un-mapgen'd terrain |
23:15 |
sofar |
so I couldn't teleport to both ends |
23:15 |
RealBadAngel |
great, all ours mesh manipulators are fucked up |
23:15 |
RealBadAngel |
thx to that "neat" trick with stride |
23:15 |
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23:16 |
kaadmy |
ah |
23:16 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mesh.cpp#L113 |
23:17 |
RealBadAngel |
that works correctly only for standard meshbuffers |
23:17 |
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23:18 |
BBmine |
hi |
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23:27 |
Fixer |
hohoho |
23:27 |
BBmine |
hi Fixer |
23:27 |
Fixer |
hi |
23:30 |
BBmine |
quit |
23:31 |
BBmine |
oops i meant to quit. how to? |
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23:40 |
Fixer |
try /quit |
23:41 |
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