Time Nick Message 00:03 rubenwardy Urgh. Report makes reporting way too easy 00:04 rubenwardy "Report: i need a boyfriend anyone (no mods online)" 00:04 thePalindrome ??? 00:04 sofar lol 00:05 rubenwardy thePalindrome, report is a mod I made that adds a /report command 00:05 rubenwardy !mod report 00:05 MinetestBot rubenwardy: Report [report] - Send to admins and mods by rubenwardy - https://forum.minetest.net/viewtopic.php?t=13752 00:06 thePalindrome I'm trying to figure out if that person was being serious or not :hmm: 00:07 rubenwardy It's almost certainly a 10 y.o. 00:07 rubenwardy they all do that 00:07 rubenwardy on servers 00:07 Hijiri In set_attach, how is the input arg rotation formatted 00:08 Hijiri is it rotation per axis? 00:09 Hijiri or is it a direction? 00:18 Lugal hello 00:18 Lugal how can I make an fireball shot by an NPC do damage to monsters? 00:19 Lugal they do only damage to me but not to anyone else 00:21 Hijiri make it check for monsters near it, and the fireball can punch a monster if it is close enough 00:22 Hijiri you can use get_objects_inside_radius to get nearby objects (close enough to collide), and then check if each one is a monster 00:24 rubenwardy Might make a mod manager for Android. Hmmm 00:26 DoyleChris i am trying to make a coal brick to use for some recipes and was wondering if i need a model for it. 00:27 DoyleChris example you grind coal lump to dust then furnace to a brick 00:28 thePalindrome You should just be able to use textures for that 00:29 DoyleChris ok 00:30 DoyleChris and just add a minetest.register_node just like clay is in the default 00:30 DoyleChris and just change it to coal_brick 01:01 DoyleChris im having problems creating a png for my coal_brick 01:01 DoyleChris i cant get the transperancy to work 01:03 kaadmy DoyleChris: in the node definition you have to add "use_texture_alpha = true" to use thebimage's alpha 01:03 kaadmy the image* 01:43 DoyleChris ACTION[main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image 01:43 DoyleChris error im getting in debug 01:47 DoyleChris any ideas to the error 01:47 RealBadAngel ignore that 01:47 sofar convert your png's to non-interlaced 01:47 RealBadAngel thats some weird irrlicht mumbling bout nothing 01:48 DoyleChris but all im getting is a colored block where the image should be. 01:48 sofar and converting them to non-interlaced removes the message 01:48 RealBadAngel thats another problem, check names and paths 01:48 RealBadAngel if you get random color image it means mt can get the file you have specified 01:49 RealBadAngel and is generating random coloured replacement 01:49 RealBadAngel *can't 01:51 DoyleChris i have it in the texture folder in the directory, and i call it in the init.lua 01:51 RealBadAngel check the caps 01:51 RealBadAngel Name.png != name.png 01:53 DoyleChris its coal_brick.png 01:53 RealBadAngel and the code for it? 01:53 DoyleChris can i post the init.lua 01:53 RealBadAngel pastie.org 01:53 DoyleChris its 17 lines 01:54 Fritigern still too many. Shadowbot would kick you 01:54 DoyleChris http://pastie.org/10688342 01:55 DoyleChris mod is coal_block 01:55 DoyleChris so folder is mods\coal_block\ 01:55 RealBadAngel do you have texture stored in /textures ? 01:55 DoyleChris inside that is init.lua and texture folder 01:56 DoyleChris is it texture or textures 01:56 kaadmy textures/ is correct not texture/ 01:56 DoyleChris ok 01:57 DoyleChris got it thank you 01:58 RealBadAngel no problemo 01:59 RealBadAngel another satisfied customer... next! ;) 02:00 RealBadAngel i just wish somebody could fix my ivnalid vertex coords same easy way ;) 02:14 lambda-11235 Can I grow cotton underground? 02:20 sofar not enough light 02:29 Emperor_Genshin Lest you shove the sun in the cave ( ͡° ͜ʖ ͡°) 02:34 yellowberry hello kind sirs 04:47 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7/flat/fractal: Place biome top node on tunnel entrance floor 13b4cbcae https://github.com/minetest/minetest/commit/b4cbcaea262ba1b75e1b29b06d177e9d8d25b177 (152016-01-14T04:43:50Z) 05:10 MinetestBot 02[git] 04duane-r -> 03minetest/minetest: Add Valleys mapgen. 133c6b2ff https://github.com/minetest/minetest/commit/3c6b2ffb10e053ad0b585347275034c4d889530d (152016-01-14T05:04:29Z) 07:53 sofar https://forum.minetest.net/viewtopic.php?f=9&t=13886 <- lightning mod now working, downloadable 08:12 netspl0it When was Oldcoder last active? 08:13 OldCoder Right now 08:13 netspl0it How are you buddy/ 08:13 netspl0it I have queried you but got no reply 08:15 OldCoder Hi 08:15 OldCoder What do you need? 08:17 netspl0it Wanted to get in contact with you, I am Dafull97 if you remember him? It has been about a year since we have talked? 08:18 OldCoder Why the current nick? 08:18 OldCoder Switch back to confirm identity 08:18 netspl0it Ok np one sec 08:18 OldCoder And you're the owner of #tech right? If so, pass it on if you won't be active there 08:19 netspl0it Alright. 08:19 OldCoder Very well 08:19 OldCoder PMg 09:18 JamesTait Good morning all! Happy Thursday, and happy Organise Your Home Day! 😃 09:25 everamzah my ~ is a disaster 10:19 twoelk organize like clean up? - I gotta run - where can I hide? 10:37 Alduin_ everamzah, rm -rf ~ helps getting rid of the disaster ;) hint: never accidentally create a folder called ~ ... 10:40 AndDT When I was building icewm, I noticed \~ folder in source tree. Still don't know how it was created :) 11:22 Megaf Hi all, is Wayward One here? 13:16 * everamzah begins convulsing 13:34 Fixer sfan5, requesting windows binaries!11 Valleys mapgen was merged into trunk :) 15:36 kaeza o/ 15:49 Glorfindel o/ 15:51 Fixer o\ 16:18 sfan5 Fixer: I'm on it 16:19 Fixer \o/ 16:25 kaadmy \o 16:29 sfan5 Fixer: >>>> https://forum.minetest.net/viewtopic.php?p=204537#p204537 16:30 Fixer \ooo/ 16:30 Fixer sfan5, ty 16:46 Glorfindel ok, I'm having this problem with minetest getting pretty lousy framerates 16:47 Glorfindel what should the settings be changed to so I can get the max possible? 16:48 est31 some players have improvements with shaders enabled 16:48 est31 others have fps loss 16:48 Glorfindel hmm 16:48 Glorfindel I did have shaders enabled, but after I disabled it I didn't notice much of an improvement, if any 16:55 OhSalad Hey there, I could use a bit of help. 16:55 OhSalad So I made the GUI too large by accident. 16:55 OhSalad and because of that, I can't resize it back to normal 16:56 OhSalad I can't see that slider. 16:56 Glorfindel change it in the conf 16:56 Glorfindel file 16:56 Glorfindel using windows? 16:56 OhSalad Nada. 16:56 OhSalad Ubuntu. 16:56 Glorfindel ok 16:56 Glorfindel ~/.minetest/minetest.conf 16:57 OhSalad Thank you. 16:57 Glorfindel one of the lines will be "gui_scaling = 1.04" 16:57 Glorfindel but the number will be different ofc, change it to one or something small 16:57 OhSalad What's the stock value of it? 16:57 OhSalad 1.04? 16:58 Glorfindel 1.00 I think 16:58 Glorfindel I changed mine to be a little biggerr 16:58 OhSalad Fixed, thanks a ton amigo. 16:59 Glorfindel np 17:00 OhSalad Is there any way I can change sensitivity though? 17:00 Glorfindel sensitivity of what 17:00 OhSalad Mouse. 17:00 OhSalad I'm a CS player since 2006 17:00 OhSalad so I prefer lower sens 17:00 Glorfindel yeah... not sure if I remember how though ;) 17:00 kaadmy in the conf file 17:00 kaadmy forget the variable tho 17:01 OhSalad This tiny FOSS project, built by a handful of people is already better optimized then actual minecraft. 17:02 Calinou OhSalad, not really :( 17:02 Calinou Minecraft 1.8 runs quite fast 17:02 Calinou most PCs of today can run it at 60 FPS on high settings 17:02 Calinou this is not really the case of Minetest in my experience 17:02 OhSalad Back when I played it it ran like garbage. 17:02 Calinou yes, in Alpha it ran like crap, and PCs were less powerful 17:02 Glorfindel last time I played it I got 1 fps 17:02 Calinou few people went over 50 FPS 17:02 Fixer \o/ waterfalls in valleys \o/ 17:03 Glorfindel I've got over 30 on this same pc with minetest 17:03 OhSalad No, I played it in beta. 17:03 OhSalad After the "full release" or whatever 17:03 OhSalad 1.8 17:04 OhSalad anyway it was still garbage then 17:04 Calinou the worst Minecraft performance ever was between Beta 1.3 and 1.3 stable 17:04 Calinou Beta 1.8* 17:04 OhSalad after it. 17:04 OhSalad Can't remember what version exactly 17:04 OhSalad but it was after 1.8 for sure 17:04 OhSalad but I haven't played MC in like 2 years 17:04 OhSalad so I dunno 17:05 Calinou me neither :P 17:07 Ingar since microsoft bought it, minecraft doesnt taste the same any more 17:07 Calinou yeah, even the Realms thing says "As you probably know, we're owned by Microsoft" 17:09 Obani Ingar, did you see Microsoft's 300Mb Minecraft Launcher ? :p 17:10 Fixer 900 100 -609 17:10 Fixer Obani, O_O 17:10 Glorfindel Calinou: you know what I should have the settings at to get the best performance out of minetest? 17:10 Obani ^^ True Story (maybe it's because of MAC ) 17:11 Calinou Glorfindel, depends on your hardware too much to say 17:11 Calinou Obani, it bundles Java 17:11 Calinou that's why 17:11 Calinou too many newbies not having Java installed on their PC 17:12 Obani oh 17:12 Fixer Calinou, got solid 100 fps on middle+ view in MC with OptiFine and good settings 17:12 Calinou should be easy nowadays, don't even need OptiFine 17:13 Fixer Calinou, I can turn on AF 8x and it will be solid 80fps 17:13 Calinou AF 8× is nothing nowadays 17:13 Fixer and no stutters 17:13 Calinou 16× or bust :P 17:13 Fixer Calinou, i have pretty large view in MC, like 240 in MT 17:13 Obani Damn riches 17:13 Glorfindel Calinou: hmm, ok 17:13 Obani I lag on MInetest with no effects (small size) 17:14 Ingar sigh, looks my ISP could use a doctor as well 17:14 Calinou I use 256 view range in Minetest, I have 60 FPS most of the time 17:14 Fixer pirate MC launcher - 145 kbyte ._. not sure about 300 mb, that was sarcasm? 17:14 Calinou shaders on, 4× MSAA, anisotropic filtering enabled 17:14 Obani I remember when I was playing Tremulous with friends and no lag... A long time ago 17:14 Fixer Calinou, how much run do you use? I think I need at least 2 gig for max view 17:14 Obani Fixer, no, more like 150Mb actually 17:14 Fixer Calinou, RAM* 17:15 Fixer Obani, o.O 17:15 Ingar Obani: tremulous was basicly q3 and mostly cpu bound 17:15 Obani Hopefully I don't have MC :D 17:15 Obani Ingar, Tremulous was heaven 17:16 Fixer Calinou, I have "16 Far" setting 17:16 Fixer and 1536 RAM 17:16 Fixer and no stutters 17:16 Obani Ingar, I think I never found any other game as good as Tremulous, Teeworlds or Sauerbraten 17:16 Fixer MT has pretty good FPS, that was just default autoranger at 40 iirc... but STUTTERS :( 17:17 est31 Fixer, have you local map saving enabled? 17:17 Fixer est31, NO 17:18 Fixer i'm so pissed off about that stutter 17:18 Fixer it is eithger mapgen or meshgen 17:18 Fixer it is so shitty 17:18 Fixer SHITTY 17:18 Fixer there is no excuse 17:18 Calinou Fixer, I don't care, I have 8 GB. 17:18 est31 mapgen shouldn't cause the client stutter 17:18 est31 its running in a separate thread even in singleplayer 17:18 est31 meshgen... probably 17:19 Fixer est31, big stutters mostly in singleplayer, or when MP + shaders 17:19 OhSalad How do you make a trapdoor 17:19 OhSalad are they even in the game 17:19 OhSalad Made a bunker house, so I need some kind of door for it 17:20 Fixer est31, i've made a topic earlier about that https://forum.minetest.net/viewtopic.php?f=6&t=13360 17:21 OhSalad never mind 17:21 Fixer Calinou, MC has RAM settings, how much you set it? I use 1536 mb (for java) 17:23 Glorfindel would disabling local_map_save help a lot? 17:23 Fixer it is disabled by default anyway 17:23 Fixer help with what? 17:23 Glorfindel getting better framerates 17:23 Glorfindel I enabled it to make maps of a server 17:23 Fixer it is disabled by default, don't bother 17:23 Calinou Fixer, I didn't play Minecraft since January 2014 17:24 Fixer Calinou, reason? :} i don't play it often too 17:24 Glorfindel Fixer: I enabled it 17:24 Glorfindel it doesn't matter if it is disabled by default, I enabled it 17:24 Fixer Glorfindel, you like to save your builds? 17:25 Glorfindel ... 17:25 Glorfindel as I said, I was making some maps of a server 17:25 Glorfindel but I do like to save my builds as well 17:25 Fixer i have not tested if it slow downs your performance 17:25 Glorfindel hmm 17:25 Glorfindel guess I'll try it 17:26 Obani OhSalad, I don't know if they are in default game 17:26 Calinou Fixer, stopped using most proprietary software at that date 17:26 Obani OhSalad, Are you on a server ? 17:26 Calinou there are many problems which remain: 17:26 Calinou - NVIDIA proprietary driver 17:27 Obani OhSalad, some mods do it very nicely :) 17:27 Calinou - Windows on the laptop, and Adobe/Office 17:27 Fixer Calinou, nice 17:30 Fixer that black bug sky -> https://i.imgur.com/eAMcav2.png 17:37 lambda-11235 For the areas mod, with area_pos I only have to select the two corners on the ground, right? 17:38 Cidraque hi, I have a question 17:38 lambda-11235 It isn't a 3D rectangle selection is it? 17:38 sfan5 Cidraque: just ask 17:38 Cidraque mapgen 17:38 Cidraque 6, 7? 17:39 Cidraque what's the differences? what should I use? 17:39 sfan5 mapgen 7 is never and kind of in development 17:39 sfan5 use 6 if unsure 17:39 Cidraque sorry, mapgen is never, what means that? (I'm not english native, sorry) 17:40 sfan5 newer* 17:40 Cidraque oh, newer, ok 17:40 Cidraque I'll use v6 17:40 Cidraque thanks ;) 18:16 Fixer V7 is perfectly fine 18:16 Krock v5 is great for special hill buildings and landscape screenshots 18:17 Fixer valley is cool too 18:18 Fixer looking at it now, it is very nice with very cool terrain, love it, also more lava and water in caves, that is nice, also, looks like bigger and deeper ocean, also, island, also lakes and rivers, awesome ride on a boat 18:18 Fixer islands 18:18 Fixer so far is very nice thing 18:19 Fixer and quite realistic 18:19 Fixer also dat tree logs look nice 18:19 sofar thanks! :D 18:19 sofar of course, credit goes to the idea from moretrees ;) 18:19 sofar all I did was mash it into a schematic decoration 18:20 sofar hopefully we'll get a new tree in today/tomorrow 18:20 Fixer sofar, yes, looks nice, especially partially over valley rivers, mushrooms are also present on them from time to time 18:20 sofar yup, that's in the schematic 18:21 kaadmy i really like v5 and v7, v5 is more "magical/mystical" though 18:21 kaadmy impossible landscapes and mountains everywhere 18:24 sfan5 wow valleys is really nice 18:24 sfan5 it generates cool caves 18:24 sfan5 lots of interconnections 18:24 sfan5 caves are very likely to go back to the surface 18:26 sofar I have to try it with the builtin decorator still 18:26 sofar the valleys lua decorations aren't my style 18:26 sofar it adds all sorts of new trees and soil 18:27 sofar but with the mgv7 decorator, and with the new trees, it could be the best so far 18:29 sfan5 ooh it even has snow 18:30 Fixer standard biomes 18:30 Fixer nice lagoonas 18:32 Fixer archipelagos 18:36 sfan5 hm 18:36 sfan5 why aren't the rivers made of ice in snow biomes? 18:37 sfan5 also some ice on the surface of all-snow-block biomes would be nice 18:38 LazyJ The valley's mapgen that has been added to the engine, does it contain all the different trees, floral, and soil types that the Lua version does? 18:39 sofar sfan5: could post in the forum thread? gael&duane are pretty responsive there 18:40 sofar LazyJ: no, the in-game C version uses mgv7 decorations 18:40 sofar if you install the lua mapgen additions, you can get those though, I think 18:41 LazyJ Will the Lua version nodes be added to the default? 18:42 LazyJ And, since Valleys is based on mapgen v7, will development shift away from mapgen v7 to Valleys? 18:43 LazyJ My questions and concerns center around using the new default Valleys mapgen for a long-term world. 18:44 sofar I don't think the lua nodes will ever get merged to minetest_game 18:44 sofar it should just become a separate mod 18:44 sofar LazyJ: valleys is NOT based on mgv7 18:44 sofar valleys just uses the mgv7 *decorator* code 18:44 LazyJ Ah. 18:45 LazyJ Which of the mapgens is slated to succeed mapgen v6 as the default? 18:46 sofar that's a hard question to answer, it depends on so many factors 18:46 sofar maybe some core dev hates how a dirt block is badly rotated 18:46 LazyJ Too early to tell. 18:48 LazyJ There have been other, built-in mapgens in the past that were removed. In the case of mapgen v5, it was brought back. Will this happen to Valleys? 18:48 sofar right now I think both mgv7 and valleys are the highest quality 18:48 LazyJ Aesthetically, yes. 18:49 sofar the others I can see getting removed (v5 and v6) 18:49 LazyJ Game-play-wise... that depends entirely on the type of game played. 18:49 sofar flat, singlenode should remain 18:49 sofar I think the fractal one can go, honestly :) 18:50 LazyJ Hehehe... yeah. I don't see much practical game-play use for the fractal mapgen but if experiments with it help improve the other mapgen options, then it has good purpose. 18:51 LazyJ "Singlenode" is set to "false" by default, but I actually use singlenode worlds for clean-up so I enable it before compiling Minetest. 18:53 LazyJ So, if I have a useful purpose for an empty mapgen like singlenode, someone else probably makes good use of the fractal. 18:53 sofar well, singlenode is required to make lua mapgens work 18:53 sofar fractal could just be a lua mapgen, imho 18:53 sofar then it would be useful to people to make alternative fractal ones 18:53 sofar which right now is impossible without hacking c++ 18:55 LazyJ Do you see the Valleys mapgen as still heavily under development or is it mature enough to where any foreseeable future changes would be very minor? 18:55 LazyJ And to clarify, I'm referring to the built-in version, not the Lua version. 18:56 sofar it's been accepted, but I foresee various little bugfixes going into it in the next months 18:57 lambda-11235 For the areas mod, with area_pos I only have to select the two corners on the ground, or do I have to have one corner in the air? 18:57 LazyJ Ok, thanks for the info, sofar ;) 18:58 LazyJ lambda-11235, you have to have two opposing corners, so yes, one in the air. 18:59 LazyJ Sokomine's "Markers" mod is a GUI for Areas. 19:00 LazyJ Place one pole in each of the two, opposite, cubical corners and punch the last pole to get the menu for setting owner, area name, and adjusting the elevation of the protection. 19:02 LazyJ The Markers mod has a pre-set limit on height, width, and depth. (50x100x50, iirc). 19:02 LazyJ The limit is enough for most typical builds in Minetest. 19:04 LazyJ I use both, the commands for Areas and the Land Title Register book from Markers, to manage protection settings on the server. 19:05 LazyJ The one thing I wish Areas would do that the Protector mods does is show a grid of the protected area. 19:08 LazyJ Taking it a few step further, a temporary grid (like the Protector mod and WorldEdit use) and a toggled on/off grid, and something that would show in the minimap. Another enhancement would be a display of different colored grids for all protected areas to help identify overlaps and pockets. 19:08 LazyJ And with that I'll stop this wall o'text. 19:08 LazyJ 19:09 sofar careful, you might get autokicked ;) 19:21 lambda-11235 LazyJ: Thanks, just finished protecting my areas. 19:22 LazyJ yw ;) 19:23 Fixer ha, found that Y=63 shadow bug 19:26 Fixer LazyJ, fractal is actually pretty neat and funny to play 19:28 Fixer I've just noticed that MT actually has Quakish fly 19:28 Fixer =jump 19:55 Fixer dat forest is super huge, MT is at 3GB now 19:59 * Calinou adds /idspispopd command as alias for noclip mode 20:02 Nocx So for MODS do I use #minetest or #minetest-dev ? 20:03 sofar #minetest 20:03 Nocx ok well here goes 20:04 Nocx print(FishValues:get_luaentity()) --> table: 0x02a9cab0 20:05 sofar print(dump(.....)) 20:05 Nocx for fishEntry2,FishValues2 in pairs(FishValues:get_luaentity()) do 20:05 Nocx end --> crash: "bad argument to 'pairs' (value expected)" 20:06 sofar it's not a pair? 20:06 sofar just a single object? 20:06 sofar local entity = FishValues:get_luaentity() 20:09 Nocx the sytax for the 'in pairs for loop' uses pairs whether there is 1 or 99999 entries inside the table 20:10 Nocx also will there be a replacement for 'get_entity_name()' 20:15 sofar what is FishValues actually? 20:20 Thomas-S bye 20:22 Fixer https://i.imgur.com/VpDLt6S.png 20:24 Calinou this mapgen is more realistic than real life 20:25 sofar well, not entirely 20:25 sofar I've found circular rivers 20:25 sofar :) 20:25 sofar but, it's fantastic despite that 20:32 kaadmy does anybody know what causes the bad wieldhand mesh yet? 20:37 swift110 ut hey guys 20:51 Calinou https://opensource.com/life/16/1/which-linux-distribution-do-you-use 20:53 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Update colors.txt and instructions for auto-generating it 130eb653d https://github.com/minetest/minetestmapper/commit/0eb653d72bac656525abf01ab9757b1f7848aef8 (152016-01-14T21:52:15+01:00) 23:03 sofar is there a wordedit command to manually set pos1 with coords? 23:04 sofar nvm 23:04 sofar I was giving //pos1 x y z coordinates instead of x,y,z 23:07 sofar euh, that don't work either 23:07 sofar sfan5: not possible? 23:08 sofar /fixedpos set1 x y z 23:14 kaadmy i use //pos1 and //pos2 with coords, forget how i do it 23:14 sofar that just puts a marker at your player pos 23:14 kaadmy wait, i just do //pos1 after teleporting to the correct place 23:14 sofar I wanted to explicitly place a marker in un-mapgen'd terrain 23:15 sofar so I couldn't teleport to both ends 23:15 RealBadAngel great, all ours mesh manipulators are fucked up 23:15 RealBadAngel thx to that "neat" trick with stride 23:16 kaadmy ah 23:16 RealBadAngel https://github.com/minetest/minetest/blob/master/src/mesh.cpp#L113 23:17 RealBadAngel that works correctly only for standard meshbuffers 23:18 BBmine hi 23:27 Fixer hohoho 23:27 BBmine hi Fixer 23:27 Fixer hi 23:30 BBmine quit 23:31 BBmine oops i meant to quit. how to? 23:40 Fixer try /quit