Time |
Nick |
Message |
00:04 |
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00:20 |
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00:23 |
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00:37 |
H-H-H |
hey guys does anyone here use the irc mod? |
00:40 |
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00:40 |
lemon |
How do I use minetest.place_schematic_on_vmanip ? |
00:41 |
lemon |
I give it schematic and vm, but nothing is generated. |
00:42 |
lemon |
On the other hand, minetest.place_schematic works fine. |
00:47 |
lemon |
Wow, I don't know what I did, but it works. |
00:49 |
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00:51 |
H-H-H |
wish i had the same luck lemon |
00:52 |
lemon |
H-H-H, what's your problem& |
00:52 |
lemon |
? |
00:52 |
H-H-H |
im trying to get the irc mod to work but it doesnt seem to recognise the settings in minetest.conf |
00:53 |
H-H-H |
however im using a run in place build so it might not like the location of my minetest.conf file |
00:53 |
lemon |
It should work. |
00:54 |
lemon |
It worked in my run in place minetest when I used to write data to the minetest.conf. |
00:54 |
H-H-H |
i have added the required options to minetest.conf but the mod always says they arent set |
00:57 |
lemon |
hm |
00:57 |
lemon |
try setting the option with the mod |
00:57 |
H-H-H |
2016-01-13 00:56:21: ERROR[Main]: ModError: Failed to load and run script from /home/chris/Desktop/Survive/bin/../mods/irc/init.lua: |
00:57 |
H-H-H |
2016-01-13 00:56:21: ERROR[Main]: /home/chris/Desktop/Survive/bin/../mods/irc/config.lua:18: Required configuration option irc.nick missing. |
00:58 |
H-H-H |
however in my minetest.conf it has irc.nick = testbot |
00:59 |
H-H-H |
it has to be set in minetest.conf |
00:59 |
H-H-H |
from the readme |
00:59 |
H-H-H |
All settings are changed in `minetest.conf`. If any of these settings |
00:59 |
H-H-H |
are not set, the default value is used. |
01:00 |
H-H-H |
hmmmmm i wonder |
01:00 |
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01:02 |
H-H-H |
haha some of your luck rubbed of on me lol |
01:03 |
H-H-H |
it seems my local minetest.conf was interfering with it i renamed it minetest.conf-old and it is working now :P |
01:15 |
lemon |
haha |
01:16 |
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01:17 |
lemon |
schematics don't rotate iron bars :( |
01:24 |
sofar |
http://i.imgur.com/HRN1lIa.png |
01:24 |
sofar |
http://i.imgur.com/aUIzAeh.png |
01:25 |
lemon |
nice |
01:26 |
lemon |
https://neboard.me/media/images/1452639209668.png |
01:26 |
sofar |
those screenshots are client-side connected nodes. No needing 15 nodedefs to create fences, only 1 |
01:27 |
lemon |
will they reconnect if I rotate them with world edit, for instance? |
01:27 |
sofar |
the map does not know they are connected |
01:28 |
sofar |
so yes |
01:28 |
sofar |
once you load the world, the client graphics engine will paint the connections |
01:29 |
lemon |
will these fences be in the main game? |
01:29 |
sofar |
that's what this patch does |
01:29 |
lemon |
I see |
01:30 |
sofar |
they can be configured to work like electric wires |
01:30 |
sofar |
or as conduits like pipeworks |
01:30 |
sofar |
all in one nodedef |
01:31 |
sofar |
or even complex carpet that appears to connect |
01:32 |
sofar |
lemon: earlier screenshot: https://camo.githubusercontent.com/744987ce79045d189769af5834e36c5563a6229c/687474703a2f2f692e696d6775722e636f6d2f72524b5a316c522e706e67 |
01:34 |
lemon |
Hm, I think it will look interesting if fences will also connect diagonally. |
01:39 |
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01:46 |
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01:52 |
Glorfindel |
uh oh |
01:52 |
Glorfindel |
I just started minetest and the window it starts in flashes up before closing |
01:52 |
Glorfindel |
"Bus error (Core dumped)" |
01:55 |
Glorfindel |
how does I fix it? |
02:00 |
Glorfindel |
and now all of the sudden it works |
02:00 |
Glorfindel |
bleh |
02:13 |
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02:45 |
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03:10 |
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03:10 |
dakotalongears |
Sup |
03:11 |
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03:59 |
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04:01 |
thePalindrome |
What kind of more "music oriented" sound functions are available? I'm not really seeing any |
04:01 |
thePalindrome |
play_sound localizes when the function is called, so it's not well suited for any sound greater than a quarter of a second |
04:08 |
sofar |
thePalindrome: mono sounds are played at a fixed position |
04:08 |
sofar |
thePalindrome: unless you specify a player |
04:08 |
sofar |
thePalindrome: if you provide a player name and stereo sound, it stays with the player |
04:08 |
sofar |
thePalindrome: a good example of music would be the "ambience" mod |
04:10 |
thePalindrome |
Ah, alright, wasn't sure if the engine had support for this kind of thing |
04:10 |
thePalindrome |
Although that doesn't really work for a block that emits sound |
04:10 |
thePalindrome |
*node |
04:13 |
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04:14 |
thePalindrome |
I'm really thinking that a mod that emits sounds from a node, but then I'd have to run the sounds a half second at a time so that it'll be localized |
04:15 |
sofar |
there's plenty of sound making nodes |
04:15 |
sofar |
but you have to keep in mind, that you can not physically emit stereo sound from 1 position |
04:15 |
sofar |
stereo by definition means TWO positions |
04:16 |
sofar |
so if you want to have sound coming from 2 locations, you need to code it to come from 2 locations |
04:16 |
thePalindrome |
Er, not quite what I'm saying |
04:16 |
sofar |
it's not an engine thing. it's a mathmatical impossibility to hear stereo sound coming from 1 position :) |
04:17 |
thePalindrome |
I'm saying if I play a 10 second sound from a node next to me, the sound doesn't update based on my movement, unless I replay the sound |
04:17 |
sofar |
if you play a mono sound sample at pos X, and the player moves, you will hear it become softer or louder |
04:18 |
sofar |
do you mean you want a repeating sound? |
04:18 |
thePalindrome |
Not quite |
04:18 |
sofar |
what do you mean with "update" |
04:18 |
thePalindrome |
As of 4.13 the sound isn't updating |
04:19 |
thePalindrome |
As in, if I move so that the sound comes from my right, it still plays from my left, because that's where it was when I started |
04:19 |
sofar |
is it a mono sound sample? |
04:20 |
thePalindrome |
I believe it's technically a stereo sample, but then why not ignore one channel? |
04:20 |
sofar |
openal thinks stereo means unattenuated |
04:20 |
sofar |
recode it to mono |
04:20 |
sofar |
stereo samples in fixed locations are a bug in the sound sample being stereo |
04:21 |
sofar |
https://github.com/minetest/minetest/issues/1823 |
04:21 |
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04:22 |
sofar |
the underlying reason is that openal thinks that your stereo stream could be dolby 5.1, and have positional parameters attached to it, and it tries to approximate positions for both stereo streams |
04:23 |
thePalindrome |
Ah, I see now |
04:23 |
sofar |
but since you're outputting to stereo sound, it's all put in the same position (whereas it wouldn't be if you actually had 5.1 speakers... but then again you probably couldn't hear it anyway) |
04:24 |
thePalindrome |
So for the sake of a positional sound, stereo makes no sense logically? |
04:26 |
thePalindrome |
Alright, never done much audio work before, so my audio logic is a little off :P |
04:28 |
sofar |
as said in the bug, you could totally play two mono sounds from separate locations |
04:30 |
thePalindrome |
I see now, thinking about it, a positional sound is by definition mono :P |
04:31 |
thePalindrome |
Although it seems that if a sound is audible, you can't stop hearing it by going out of range, lemme check the issue page |
04:32 |
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04:32 |
sofar |
I haven't tested long-playing sounds |
04:32 |
sofar |
if a 15+ second audio mono sample doesn't get softer as you walk away, that's a bug |
04:33 |
thePalindrome |
It gets softer, but never cuts out |
04:33 |
thePalindrome |
likewise, if you can't hear it when it starts, you'll never hear it |
04:33 |
thePalindrome |
I'm not seeing it in the issue tracker though, so I'll report it |
04:36 |
sofar |
did you specify max_range? |
04:37 |
thePalindrome |
I don't believe so |
04:37 |
thePalindrome |
It says it defaults to 32 though |
04:39 |
sofar |
max_hear_distance |
04:39 |
thePalindrome |
Yeah, that's what I set |
04:42 |
thePalindrome |
Is that an issue, or am I doing something wrong? |
04:43 |
sofar |
set it to something like 5 and see if it plays at a distance of 10 ? |
04:44 |
thePalindrome |
Lemme test that then |
04:45 |
kaadmy |
ah |
04:46 |
kaadmy |
i think you have to specify the file as the first argument to minetest.sound_play, and the second argument is the params |
04:46 |
thePalindrome |
That's... not the issue I'm having, but you are correct there |
04:50 |
thePalindrome |
Yeah, the issue reproduces with a smaller range |
05:08 |
thePalindrome |
Submitted #3559 |
05:15 |
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05:18 |
lambda-11235 |
Where can I find cotton? |
05:18 |
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05:18 |
JohnnyComeL8ly |
By looking for jungle grass and harvesting it. |
05:19 |
JohnnyComeL8ly |
lambda-11235, you'll find some seeds in some of the grass. |
05:20 |
JohnnyComeL8ly |
Hey, y'all! https://www.youtube.com/watch?v=ET4s_hHSRHg |
05:20 |
JohnnyComeL8ly |
!link |
05:21 |
lambda-11235 |
JohnnyComeL8ly: Thanks. That's almost as intuitive as wool being made from cotton. |
05:21 |
JohnnyComeL8ly |
Yeah, I know... what can I say. |
05:22 |
JohnnyComeL8ly |
I forget what you do to have the video label brought up.... |
05:33 |
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05:39 |
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05:44 |
thePalindrome |
Welp, nighty night |
05:44 |
JohnnyComeL8ly |
Sweet dreams, thePalindrome! |
05:45 |
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05:57 |
JohnnyComeL8ly |
!name |
06:00 |
JohnnyComeL8ly |
!title |
06:00 |
MinetestBot |
JohnnyComeL8ly: Oi, Proshetal Se Sandanski - YouTube |
06:01 |
JohnnyComeL8ly |
I did it... after querying MTBot for "!help" |
06:06 |
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06:06 |
Thomas-S |
hi |
06:17 |
JohnnyComeL8ly |
Hello, Thomas-S. |
06:17 |
Thomas-S |
Hello |
06:17 |
JohnnyComeL8ly |
:) |
06:18 |
JohnnyComeL8ly |
https://www.youtube.com/watch?v=gWLdEDpCBUo |
06:18 |
JohnnyComeL8ly |
!title |
06:18 |
MinetestBot |
JohnnyComeL8ly: Pitat Me, Mamo, V Selo Momite - YouTube |
06:21 |
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10:00 |
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10:00 |
JamesTait |
Good morning all; happy Wednesday, and happy Skeptics Day! 😃 |
10:04 |
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11:02 |
everamzah |
oooh |
11:23 |
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13:02 |
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13:02 |
Megaf |
!server Megaf |
13:02 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
13:03 |
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13:04 |
Megaf |
I must find a way to reduce minetestserver's memory use, for now it is using 200 MB with no users online |
13:04 |
Megaf |
after a couple of hours of runtime and being played |
13:06 |
Megaf |
130 MB just seconds after a cold start |
13:09 |
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13:11 |
Calinou |
Xonotic is worse in terms of RAM usage, it can eat 250-300 MB with no players |
13:12 |
Megaf |
ok, with one player walking around it is using 154 MB |
13:12 |
Megaf |
but several machines are active |
13:15 |
|
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13:16 |
Megaf |
maybe switching to 32 bit would help |
13:16 |
Megaf |
=/ |
13:19 |
twoelk |
mh - seems I don't have interact on Megaf server. I thought I had long ago. Do you wipe dead accounts? |
13:23 |
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13:25 |
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13:26 |
Megaf |
twoelk, nope, maybe you had other account? |
13:26 |
Megaf |
twoelk, hold on, |
13:27 |
twoelk |
I see lots of power lines, any technic anchors active? |
13:27 |
twoelk |
oops? ah server shutting down? |
13:27 |
Megaf |
twoelk, can you rejoin please? |
13:28 |
Megaf |
twoelk, I restarted the server this time with --terminal to grant you interact |
13:28 |
twoelk |
thx |
13:29 |
* twoelk |
is watching the -loading media screen- |
13:30 |
twoelk |
and connected |
13:35 |
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13:44 |
red-001 |
sofar I made a PR to add glass and obsidian doors and add backwards compatibility with the old mod |
13:53 |
alket |
https://www.youtube.com/watch?v=N2QWrXKYmZQ |
13:53 |
alket |
VanessaE: ^ |
13:56 |
red-001 |
sofar you might what to move the edge of the mesh a bit further away form the sides of the node |
13:56 |
red-001 |
the is a small graphics glitch because they are too close |
14:02 |
Megaf |
lovely video alket |
14:02 |
Megaf |
do you know her? |
14:03 |
Megaf |
alket, And I haven't seenyou on my server yet |
14:03 |
alket |
Megaf: no i dont |
14:04 |
alket |
just found out while looking of minetest videos |
14:05 |
alket |
Megaf: which one is your server ? |
14:05 |
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14:13 |
Megaf |
alket, mt.megaf.info 30000 and/or 30003 |
14:14 |
alket |
thanks |
14:14 |
Megaf |
You're welcome |
14:15 |
Megaf |
VanessaE, do you have cars in your server? I'm thinking about modifying boat and making it into a car. But I can't create a model for it |
14:19 |
alket |
there is a car model |
14:27 |
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14:44 |
twoelk |
Megaf you may find more vehicles in some of these mods: http://wiki.minetest.net/Mods:Vehicles |
14:44 |
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15:35 |
Megaf |
!server Megaf |
15:36 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 3/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
15:36 |
kaadmy |
!server pixture |
15:36 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/2 | Version: 0.4.13-dev / pixture | Ping: 11ms |
15:40 |
Emperor_Genshin |
Made new textures for gauges :3 http://picpaste.com/pics/screenshot_20160113_103804-BXyK1U97.1452699550.png |
15:43 |
kaadmy |
looks neat ;) |
15:50 |
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16:11 |
Megaf |
twoelk, it was an accident, I tried to Ctrl C to paste something but the server window was open and I killed it :P |
16:12 |
twoelk |
so I noticed ;-P |
16:13 |
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16:14 |
Megaf |
sorry about that |
16:14 |
Megaf |
it wont happen agan |
16:15 |
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Glorfindel |
oh no, CTF server is maxed out :( |
16:47 |
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16:53 |
STHGOM |
thats news :P |
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17:14 |
Emperor_Genshin |
Well guys, heading out for a bit. I'll drop this here hope you guys like what you see :) |
17:14 |
Emperor_Genshin |
http://picpaste.com/screenshot_20160113_121011-jigytG5L.png |
17:15 |
Obani |
Emperor_Genshin, Tremendous ! |
17:15 |
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17:15 |
Obani |
But not for low computers :p |
17:18 |
Calinou |
lol, Xonotic skybox |
17:19 |
Emperor_Genshin |
^ikr, just using it as a placeholder for now |
17:19 |
RealBadAngel |
i cant see here nothing that couldnt be done in mt |
17:19 |
Calinou |
it screams "photos pasted on blocks" :P |
17:20 |
RealBadAngel |
it "screams" custom textures for nodes, player mesh and set skybox |
17:20 |
RealBadAngel |
easily done with mods |
17:20 |
Emperor_Genshin |
^this |
17:21 |
RealBadAngel |
yes this |
17:21 |
Obani |
Just found that and I'm pretty enjoying myself https://www.youtube.com/watch?v=k9HtmdqHsLk |
17:21 |
RealBadAngel |
instead of pasteing other folks work, do that in our engine |
17:21 |
RealBadAngel |
its possible |
17:24 |
RealBadAngel |
or is it already mt shot? |
17:25 |
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17:26 |
Emperor_Genshin |
it's just a screenshot from mt |
17:26 |
Obani |
lol |
17:26 |
Obani |
owned |
17:26 |
Emperor_Genshin |
? |
17:26 |
RealBadAngel |
my appologies then |
17:26 |
Emperor_Genshin |
It's ok |
17:27 |
RealBadAngel |
at last some1 who know how to use stuff |
17:27 |
sofar |
I wasn't sure either :) |
17:27 |
sofar |
the GM icon is epic |
17:27 |
sofar |
is that a mod? |
17:27 |
Emperor_Genshin |
yes |
17:35 |
Obani |
Emperor_Genshin, that you made ? |
17:35 |
Emperor_Genshin |
the GM Icon I've made it, the code I had help from fishyWET and Amaz |
17:37 |
Emperor_Genshin |
the skybox mod that i was using, https://forum.minetest.net/viewtopic.php?f=9&t=13775 |
17:39 |
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17:39 |
Emperor_Genshin |
and for the big tool, well it's just wield3d + 3d_armor without wieldview |
17:40 |
Emperor_Genshin |
it seems wield3d can follow visual scale of a wielded item |
17:41 |
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sofar |
https://github.com/minetest-mods/lightning |
17:54 |
red-001 |
so lighting as in lighting and thunder? |
17:55 |
sofar |
both, yes |
17:55 |
red-001 |
cool |
17:55 |
sofar |
3 textures and 3 sounds |
17:55 |
sofar |
sets nodes on fire |
17:55 |
sofar |
and changes a few nodes into other nodes if hit |
17:55 |
sofar |
e.g. sand -> glass, dirt -> gravel, tree -> coal |
17:55 |
red-001 |
does ice melt? |
17:56 |
sofar |
we can add that |
17:56 |
sofar |
I just did a few things |
17:56 |
Ingar |
talking about sounds.. we might get snow soon! |
17:56 |
red-001 |
would it be possible to at a callback like on_lighting? |
17:56 |
red-001 |
when a node gets hit? |
17:57 |
sofar |
red-001: yeah, just need to add a public api |
17:57 |
red-001 |
cool |
17:57 |
red-001 |
I add the source of the door textures I made to the readme |
18:05 |
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18:06 |
sofar |
hmm it's not entirely working properly yet |
18:06 |
* sofar |
drives to work |
18:10 |
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18:11 |
Glorfindel |
rubenwardy: if you see this, is your stats page for the CTF server not working? |
18:16 |
Emperor_Genshin |
Caliinou, question, what made you think that screenshot i've sent was photoshoped? |
18:16 |
Emperor_Genshin |
feedback is appreciated, was it because I've hidden chat + hud? |
18:17 |
Glorfindel |
Emperor_Genshin: use tab so you don't misspell nicks lol |
18:17 |
Calinou |
Emperor_Genshin, no, "photos pasted on blocks" is a syndrome you get because you use high-resolution textures on low-resolution models |
18:17 |
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18:17 |
Emperor_Genshin |
Ah I see, thanks for the clarification |
18:18 |
Calinou |
try http://xpfree.org/epsilon/, you'll get this feeling a lot |
18:18 |
Calinou |
high-resolution textures over very low-detail models and maps |
18:18 |
Emperor_Genshin |
I see, lol |
18:19 |
Emperor_Genshin |
yeah I see where you were coming from XD |
18:20 |
Emperor_Genshin |
I agree |
18:22 |
Emperor_Genshin |
I'll try to tone down using high quality images next time, i've been thinking about it for quite a while |
18:22 |
Calinou |
it's fine, but be aware of this problem |
18:22 |
Calinou |
good resource by the way: http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets/ |
18:24 |
Emperor_Genshin |
I will be aware of it, thank you Calinou for the feedback and resources :) |
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Skyduskguy |
Hoi |
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18:54 |
thePalindrome |
Hullo everyone |
18:54 |
Krock |
Hullo, thePalindrome |
18:57 |
void7 |
hi :) |
18:57 |
Emperor_Genshin |
Hullo |
18:57 |
lambda-11235 |
What good is fast privilege without fly? |
18:58 |
Amaz |
lambda-11235, you can hold down e with w, and run, instead of walking |
18:58 |
thePalindrome |
Handy that |
18:58 |
Emperor_Genshin |
um fast you can run faster :3 |
18:59 |
Emperor_Genshin |
if you hold "E" key |
18:59 |
kaadmy |
actually the "Use" key, not specifically E |
19:02 |
void7 |
yeah |
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19:51 |
* Fixer |
looks over big swath of text |
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20:28 |
gravgun |
Yo people, can minetest.find_node_near be used to find any nodes NOT in specified list? I.e. find non-air nodes |
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20:40 |
Skyduskguy |
hmm i dunno |
20:40 |
Skyduskguy |
maybe make it reg the name of found nodes n print it |
20:40 |
gravgun |
on -dev someone suggested I use VoxelManip to check that with 3 nested whiles |
20:40 |
gravgun |
which was already my solution |
20:40 |
gravgun |
Just had hope there was a built-in ay |
20:41 |
gravgun |
way* |
20:41 |
Thomas-S |
bye |
20:42 |
thePalindrome |
VoxManip *should* have what you need http://dev.minetest.net/Voxel_Manipulator |
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20:45 |
thePalindrome |
gravgun: VoxelArea:iter() sounds like what you'd want |
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21:00 |
kaadmy |
!server pixture |
21:00 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/2 | Version: 0.4.13-dev / pixture | Ping: 13ms |
21:04 |
lambda-11235 |
I can't dispense water from a water bucket. Any suggestions? |
21:05 |
thePalindrome |
Left-click |
21:05 |
thePalindrome |
That got me the first couple times :P |
21:07 |
lambda-11235 |
thePalindrome: Doesn't work, it just digs the dirt where I'm trying to pore it. |
21:08 |
sfan5 |
!server players:most |
21:08 |
MinetestBot |
sfan5: Xanadu | 98.166.90.48 | Clients: 24/40, 15/28 | Version: 0.4.13-dev / minetest | Ping: 114ms |
21:08 |
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21:09 |
thePalindrome |
Er, right-click to empty, left-click to fill |
21:10 |
lambda-11235 |
thePalindrome: right-click won't empty. I'm on vanessE Basic-Plus server. |
21:10 |
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21:11 |
thePalindrome |
Ah, can't help you there, don't do much server stuff :P My guess is something about privs |
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21:32 |
MinetestBot |
[git] BlockMen -> BlockMen/minetest_next: Birch, not aspen 607734a https://github.com/BlockMen/minetest_next/commit/607734a8fc6c72acfef21f1de134474ccbf8b0bc (2016-01-13T22:26:22+01:00) |
21:32 |
MinetestBot |
[git] sofar -> BlockMen/minetest_next: Add aspen tree 60fe6d1 https://github.com/BlockMen/minetest_next/commit/60fe6d1d5140faba44c0511e5969ad8ecdeb8a4a (2016-01-13T19:18:10+01:00) |
21:39 |
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21:40 |
Robert_Zenz |
Am I seeing this right that games can't bring their own fonts? |
21:48 |
Calinou |
Robert_Zenz, games can't |
21:48 |
est31 |
font is client thing right now |
21:48 |
Calinou |
user can change fonts, but games can't |
21:48 |
est31 |
so no |
21:48 |
Robert_Zenz |
Mh, sad, but thanks. |
21:58 |
rubenwardy |
Learning the Android SDK |
21:59 |
rubenwardy |
Exciting |
22:00 |
thePalindrome |
Aye, tis certainly different |
22:04 |
Robert_Zenz |
Wow...tracking font licenses down is a pain in the ass... |
22:05 |
sofar |
yup |
22:05 |
Calinou |
Robert_Zenz, https://github.com/google/fonts |
22:05 |
Calinou |
problem solved |
22:08 |
Robert_Zenz |
Calinou, yeahno, not really, unfortunately. There are a few very nice fonts out there where's nothing near them in that list as far as I can see. |
22:09 |
sofar |
https://www.google.com/fonts/specimen/Press+Start+2P neat |
22:11 |
Calinou |
please don't use pixel-y fonts, they are a nightmare to read |
22:11 |
Emperor_Genshin |
lol pixel-y, the horror |
22:11 |
Robert_Zenz |
Calinou, depends, I'd say. There are nice once and awful ones. |
22:12 |
sofar |
Calinou: I dunno, minetest is pixel-y by itself, I'd think that would go nicely |
22:12 |
sofar |
although, it's awkwardly squareish |
22:12 |
Robert_Zenz |
sofar, I've stumbled upon VCR OSD Mono, which looks quite nice and I'd actually like to use: http://www.deviantart.com/art/VCR-OSD-Mono-Font-531878609 |
22:13 |
Calinou |
ask author to license it properly ( ͡° ͜ʖ ͡°) |
22:13 |
Calinou |
I've done that dozens of times for various things, it works 30-50% of the time |
22:14 |
Robert_Zenz |
Calinou, I just did that...now it's waiting time. |
22:15 |
Robert_Zenz |
sofar, and then I've found Hachicro, which I thought might be nice for Pixture, but the author seems to have fallen of the interwebz. http://www.dafont.com/hachicro.font |
22:16 |
sofar |
I don't like the outlined fonts much |
22:16 |
Robert_Zenz |
sofar, that I can understand. |
22:19 |
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22:48 |
Megaf |
folks, is there any way or hack a player can do to force a time for himself? |
22:48 |
Megaf |
like, the player will say the world as day when in reality it is night |
22:50 |
sofar |
world light is server side, but the client can change any aspect of visibility |
22:51 |
Amaz |
A player can add a new light table here https://github.com/minetest/minetest/blob/master/src/light.cpp with high values in all cases, thus making everything bright. |
22:51 |
Amaz |
Hmmm |
22:51 |
Amaz |
Probably should have used off for that... |
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23:01 |
Hijiri |
aux1 returned by the the player controls function means the use key? |
23:02 |
sofar |
Megaf: a user can also change the gamma setting |
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23:18 |
Megaf |
hm |
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23:56 |
twoelk |
there - lan to internet connection seems complete again |
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