Time |
Nick |
Message |
00:00 |
Skyduskguy |
you lied :o |
00:00 |
Skyduskguy |
I can see that in the mod you cant get to work they are a craftable item |
00:01 |
Skyduskguy |
wut now |
00:01 |
Fixer |
it is funny that there are actual minetest in MTG, but no carts :( |
00:01 |
Fixer |
this is strange |
00:01 |
Fixer |
it is like 5yr since start, and... no carts |
00:01 |
Skyduskguy |
does th ebase game require them? |
00:02 |
Fixer |
no |
00:02 |
Skyduskguy |
i figure its liek bethesda but extream version |
00:02 |
Fixer |
you can install carts mod |
00:02 |
Skyduskguy |
base game is technically a game |
00:02 |
Skyduskguy |
but the real deal is with the mods |
00:02 |
yjthrtyhtr |
every time i install a cart it down't work |
00:02 |
Skyduskguy |
well |
00:02 |
Skyduskguy |
get me a screenshot |
00:02 |
Skyduskguy |
of you mods folder |
00:03 |
yjthrtyhtr |
k |
00:03 |
Skyduskguy |
like dis http://i.imgur.com/5PBfQc2.png |
00:03 |
yjthrtyhtr |
http://pastebin.com/CL3TYSTi |
00:04 |
Skyduskguy |
thats a pastebin |
00:04 |
Skyduskguy |
not a screenshot |
00:04 |
yjthrtyhtr |
wrong paste |
00:04 |
yjthrtyhtr |
http://prntscr.com/9oz89p |
00:05 |
Skyduskguy |
thats all the mods you got? |
00:05 |
Skyduskguy |
well |
00:05 |
Skyduskguy |
its named wrong i think |
00:05 |
Skyduskguy |
name it carts |
00:05 |
sofar |
lol plz use imgur instead of ad-ridden prntscr.com :) |
00:06 |
Skyduskguy |
right |
00:06 |
yjthrtyhtr |
no |
00:06 |
Skyduskguy |
no |
00:06 |
Skyduskguy |
? |
00:06 |
Skyduskguy |
I love https://getsharex.com/ |
00:06 |
Skyduskguy |
posts to imgur |
00:06 |
Skyduskguy |
well through |
00:06 |
Skyduskguy |
doesnt public them |
00:06 |
Skyduskguy |
unless you tell it to |
00:06 |
Skyduskguy |
also can do gifs |
00:06 |
rubenwardy |
or better, paste board or imgru.sh |
00:06 |
Skyduskguy |
:) |
00:07 |
Skyduskguy |
http://i.imgur.com/qhSjCY5.gifv |
00:08 |
Skyduskguy |
did the renaming work? |
00:08 |
Skyduskguy |
yo i gotta learn what do file is |
00:08 |
Skyduskguy |
id liek to break up my mod into some seperate files |
00:08 |
Skyduskguy |
like by node reg and abms |
00:09 |
Skyduskguy |
yjthrtyhtr working |
00:09 |
Skyduskguy |
? |
00:09 |
Skyduskguy |
sometimes i just hit enter instead of shift ? enter |
00:10 |
Skyduskguy |
my fingers liek to glide across my board as if they know better :P |
00:10 |
Skyduskguy |
like the liek typos i always get :o |
00:10 |
rubenwardy |
please stop the spam |
00:11 |
rubenwardy |
Skyduskguy, http://rubenwardy.com/minetest_modding_book/chapters/lua.html#including-other-lua-scripts |
00:11 |
Skyduskguy |
useful |
00:12 |
yjthrtyhtr |
nope |
00:12 |
yjthrtyhtr |
didn't work |
00:12 |
Skyduskguy |
well ive done everything i can, good luck |
00:13 |
rubenwardy |
What's the problem? |
00:13 |
Skyduskguy |
does that folder, contain the lua files n stuff? |
00:13 |
Skyduskguy |
his mod is crashing on start |
00:13 |
Skyduskguy |
well a mod he wants to play |
00:13 |
Skyduskguy |
http://pastebin.com/gpZ5pQSA |
00:13 |
rubenwardy |
It should be called "carts" yes |
00:14 |
rubenwardy |
you should now get a different error |
00:14 |
rubenwardy |
yjthrtyhtr, |
00:14 |
rubenwardy |
^ |
00:15 |
yjthrtyhtr |
http://pastebin.com/8S2xgdwT' |
00:16 |
rubenwardy |
"This page is no longer available. It has either expired, been removed by it's creator, or removed by one of the Pastebin staff." |
00:16 |
Skyduskguy |
remove the ' |
00:16 |
Skyduskguy |
http://pastebin.com/8S2xgdwT |
00:16 |
yjthrtyhtr |
http://pastebin.com/8S2xgdwT |
00:16 |
rubenwardy |
you didn't appear to have renamed it correctly |
00:16 |
rubenwardy |
go into carts/ |
00:16 |
rubenwardy |
there should be an init.lua file there |
00:17 |
Skyduskguy |
thats why i asked for a screen of the mod folder earlier to check it :P |
00:17 |
yjthrtyhtr |
i downloaded carts-master |
00:17 |
rubenwardy |
... |
00:17 |
rubenwardy |
what's in carts/ |
00:18 |
yjthrtyhtr |
http://prntscr.com/9ozd01 |
00:18 |
rubenwardy |
are you sure? |
00:18 |
Skyduskguy |
is that folder in your mods folder |
00:18 |
Skyduskguy |
or is it in another |
00:18 |
rubenwardy |
are you sure that it's mods/carts/ |
00:19 |
Skyduskguy |
screen the filepath too pls |
00:19 |
yjthrtyhtr |
how do i do that |
00:19 |
Skyduskguy |
uhh what? |
00:19 |
rubenwardy |
show the head of the window too |
00:19 |
Skyduskguy |
when you se your screenshot tool make sure to get the filepath the br ontop inside it aswell |
00:20 |
yjthrtyhtr |
file pat |
00:20 |
Skyduskguy |
this thing on top http://i.imgur.com/l8FpY5u.png |
00:20 |
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nolsen joined #minetest |
00:20 |
yjthrtyhtr |
mods > carts > carts >wefijpeji |
00:20 |
Skyduskguy |
no no |
00:20 |
|
GunshipPenguin joined #minetest |
00:20 |
rubenwardy |
It should just be mods > carts |
00:20 |
Skyduskguy |
carts after mods and nothing else |
00:20 |
Skyduskguy |
yee |
00:20 |
yjthrtyhtr |
well |
00:20 |
rubenwardy |
and then init.lua there |
00:20 |
yjthrtyhtr |
it's mods >carts >carts |
00:21 |
Skyduskguy |
wrong |
00:21 |
Skyduskguy |
make it mods carts |
00:21 |
rubenwardy |
take stuff out of mods > carts > carts and put it in mods > carts |
00:21 |
Skyduskguy |
take the carts inside carts n put it in mods |
00:22 |
yjthrtyhtr |
brb |
00:22 |
Skyduskguy |
I will now attempt to dice up my mod into different lua files so i can keep it cleaner wish me luck |
00:23 |
Skyduskguy |
rip |
00:34 |
Skyduskguy |
ahh poop it borked my mod |
00:36 |
|
paolosca joined #minetest |
00:36 |
|
giho joined #minetest |
00:43 |
Skyduskguy |
omg i was just dumb and it didnt bork it |
00:43 |
Skyduskguy |
HUZZAH! |
00:45 |
Skyduskguy |
nvm git stuff is out again not a clue on howto repository my mod |
00:45 |
|
STHGOM joined #minetest |
00:46 |
|
sdzen joined #minetest |
00:46 |
Glorfindel |
you using the website? |
00:46 |
Skyduskguy |
I had a program running |
00:48 |
Glorfindel |
mm |
00:48 |
Glorfindel |
I don't even bother with them anymore |
00:48 |
Glorfindel |
make a new file, copy and paste, done with it already |
00:49 |
Skyduskguy |
copy and paste? |
00:50 |
Skyduskguy |
I donno anything about the git stuff, seems way to weird |
00:50 |
Glorfindel |
the file contents |
00:50 |
Glorfindel |
yeah, git is very strange |
00:50 |
rubenwardy |
git is very useful at backing up your projects when you're used to it |
00:51 |
rubenwardy |
I definitely recommend learning it |
00:51 |
rubenwardy |
however, one step at a time |
00:51 |
Skyduskguy |
thats what alot of ppl say, its good when you learn it |
00:51 |
rubenwardy |
It's not that bad to learn |
00:51 |
Glorfindel |
lol yeah |
00:51 |
Glorfindel |
WHEN you learn it |
00:51 |
Skyduskguy |
my eyes go crossed when i try and remeber what all the words mean |
00:51 |
rubenwardy |
I started with the Windows git client |
00:52 |
kaadmy |
i have a problem with using git; i commit too often, and sometimes, not enough |
00:52 |
Glorfindel |
Skyduskguy: that happens to me when I try to remember the linux commands |
00:52 |
Skyduskguy |
if ppl want my file son there shoudl i just be able to upload it |
00:52 |
Glorfindel |
like grep.... |
00:52 |
rubenwardy |
git gets bad for beginners when you try to mess with history |
00:52 |
kaadmy |
about all you need is git commit/push/pull/clone |
00:52 |
kaadmy |
and revert is messy |
00:52 |
rubenwardy |
grep is easy. grep "search term" filepath |
00:52 |
Skyduskguy |
a repository is a folder? |
00:52 |
rubenwardy |
and add ^ |
00:53 |
rubenwardy |
a repository is a code project |
00:53 |
rubenwardy |
well |
00:53 |
Glorfindel |
rubenwardy: yeah, but I remember commands like rm -> remove because it's like an abbreviation, what is a grep? lol |
00:53 |
rubenwardy |
globally search a regular expression and print |
00:54 |
Skyduskguy |
I didnt see an upload option on the site so I dont know whats going on |
00:54 |
Glorfindel |
oh |
00:54 |
Glorfindel |
I <3 windows XD |
00:54 |
rubenwardy |
Windows sucks at package management |
00:54 |
rubenwardy |
and the terminal sucks |
00:54 |
Glorfindel |
what package management? |
00:55 |
rubenwardy |
downloading dependencies |
00:55 |
rubenwardy |
Skyduskguy, you upload using git push |
00:55 |
rubenwardy |
I recommend that you download https://desktop.github.com/ |
00:55 |
Skyduskguy |
I have that |
00:55 |
rubenwardy |
for now |
00:55 |
Glorfindel |
Skyduskguy: what I meant by using the site was add a new file and copy and paste contents, you can't upload files afaik |
00:56 |
rubenwardy |
Go to the web version and "add report |
00:56 |
rubenwardy |
*repo" |
00:56 |
rubenwardy |
the + on the top right |
00:56 |
rubenwardy |
then click "clone in windows" |
00:56 |
rubenwardy |
on the repo's webpage |
00:56 |
rubenwardy |
then you'll get a folder to put your project |
00:56 |
Glorfindel |
github doesn't have a linux gui client? why? |
00:57 |
rubenwardy |
Because Linux people don't need it ;) |
00:57 |
Skyduskguy |
I made one with the name i want |
00:57 |
rubenwardy |
https://git-scm.com/download/gui/linux |
00:57 |
Skyduskguy |
but i dont now see a clone button |
00:57 |
rubenwardy |
where did you make it? |
00:58 |
Skyduskguy |
I dont know |
00:58 |
Skyduskguy |
the web it hink |
00:58 |
Skyduskguy |
yeah the web |
00:58 |
rubenwardy |
Go to a webpage that looks like this: https://github.com/rubenwardy/capturetheflag |
00:58 |
rubenwardy |
github.com/username/reponame |
00:58 |
rubenwardy |
the button to press is on the right below "contributors" and is a monitor with a down arrow |
00:59 |
Glorfindel |
rubenwardy: ahh, thanks |
00:59 |
Skyduskguy |
http://i.imgur.com/m8e4PHF.png |
00:59 |
Skyduskguy |
wish i could change my name to reflect the forums name |
00:59 |
Skyduskguy |
but name change didnt affect anythng |
01:00 |
rubenwardy |
ah |
01:00 |
rubenwardy |
click set up in desktop |
01:01 |
Skyduskguy |
where shoul di select? im thinking the dropbox? |
01:01 |
Skyduskguy |
unless im just going to haev a link to the github to distribute |
01:01 |
rubenwardy |
in that screen shot |
01:01 |
rubenwardy |
"set up in desktop" |
01:01 |
Skyduskguy |
I did now it wants a place |
01:02 |
rubenwardy |
a folder to put it? Anywhere you like |
01:02 |
Skyduskguy |
ok now what |
01:02 |
rubenwardy |
you'll have a folder now |
01:03 |
rubenwardy |
put all your code there |
01:03 |
Skyduskguy |
i do and i filledit |
01:03 |
rubenwardy |
Go to the desktop app, select your repo. |
01:03 |
rubenwardy |
Look for a "add your changes" or "commit" option |
01:03 |
Skyduskguy |
repo is the fodler i made? |
01:03 |
rubenwardy |
yeah |
01:03 |
rubenwardy |
should say "smoothhills" |
01:03 |
Skyduskguy |
http://i.imgur.com/l5umDpz.png |
01:04 |
rubenwardy |
Type a message in "summary" then click commit |
01:04 |
rubenwardy |
"commit to master" |
01:04 |
rubenwardy |
A commit is a set of changes. Like an edit. |
01:04 |
rubenwardy |
I suggest calling it "Initial Commit", but doesn't matter |
01:04 |
Skyduskguy |
http://i.imgur.com/gkX8ccV.png |
01:05 |
rubenwardy |
how did you copy the files in? |
01:05 |
Skyduskguy |
? |
01:05 |
Skyduskguy |
ctrl c v |
01:05 |
Skyduskguy |
? |
01:05 |
rubenwardy |
Did you copy a .git folder? |
01:05 |
Skyduskguy |
to? |
01:06 |
rubenwardy |
you shouldn't have copied a .git folder |
01:06 |
rubenwardy |
heh. |
01:06 |
rubenwardy |
Paste the output of the log to pastebin or such |
01:06 |
Skyduskguy |
huh? |
01:06 |
rubenwardy |
"open debug log" |
01:06 |
Skyduskguy |
left copied into right http://i.imgur.com/w5IxSqv.png |
01:06 |
rubenwardy |
OH, you did login to the desktop client, right? |
01:07 |
Skyduskguy |
uhh i think so? |
01:07 |
rubenwardy |
you need to login to the app, otherwise it doesn't know who you are |
01:07 |
Skyduskguy |
I mean it knows i have a repo |
01:07 |
Skyduskguy |
the smh repo |
01:07 |
rubenwardy |
you could be someone else cloning the repo |
01:07 |
rubenwardy |
there should be a way of login in somewhere |
01:08 |
Skyduskguy |
http://pastebin.com/V5MrXkVS |
01:08 |
Skyduskguy |
I remember loggin in |
01:08 |
Skyduskguy |
but i cant find any evidence on this screen |
01:08 |
rubenwardy |
Make sure you only have one desktop app open |
01:09 |
rubenwardy |
then go to C:/Users/Sky/Dropbox/Public/smoothhills/.git/ and delete index.lock |
01:09 |
rubenwardy |
.git may be a hidden folder |
01:09 |
Skyduskguy |
index.lock? |
01:09 |
rubenwardy |
a file |
01:09 |
rubenwardy |
just click the location of the file browser, and paste that path |
01:09 |
Skyduskguy |
ok i think it worked |
01:10 |
rubenwardy |
(just to let you know, it took me ages to learn git properly, and I gave up at one point) |
01:10 |
Skyduskguy |
nothing showin up in web |
01:10 |
rubenwardy |
https://xkcd.com/1597/ |
01:10 |
rubenwardy |
of your change? |
01:10 |
rubenwardy |
Once you make a commit, it's only on your computer |
01:10 |
rubenwardy |
to upload it to github.com, you need to "push" it |
01:11 |
Skyduskguy |
where is that |
01:11 |
rubenwardy |
or "publish" it |
01:11 |
Skyduskguy |
publish i see that |
01:11 |
rubenwardy |
click that then |
01:11 |
Skyduskguy |
did when i seen it |
01:11 |
Skyduskguy |
now in that place is a synch button |
01:11 |
Skyduskguy |
holy....... |
01:12 |
kaadmy |
m |
01:12 |
rubenwardy |
sync is push I think |
01:12 |
kaadmy |
?* |
01:12 |
rubenwardy |
check whether it has been put online? |
01:12 |
Skyduskguy |
yeah it has |
01:12 |
rubenwardy |
awesome |
01:12 |
Skyduskguy |
now can sofar be happy? |
01:12 |
rubenwardy |
lol |
01:13 |
Skyduskguy |
wait |
01:13 |
Skyduskguy |
when i dl it, the file is called -master added |
01:13 |
Skyduskguy |
ewww |
01:14 |
Skyduskguy |
guess i gotta put in another folder called the correct thing cause git screws it up |
01:14 |
rubenwardy |
That's github for you |
01:14 |
rubenwardy |
annoying asf |
01:15 |
rubenwardy |
I don't recommend doing that |
01:15 |
sofar |
what's the github? |
01:15 |
rubenwardy |
but if you do, also add a modpack.txt |
01:15 |
sofar |
you can manually upload a proper release tarball |
01:15 |
sofar |
I can show you how |
01:15 |
rubenwardy |
https://github.com/rubenwardy/email |
01:15 |
Skyduskguy |
tarba;ll |
01:15 |
rubenwardy |
I just make it like that ^ |
01:16 |
Skyduskguy |
make what liek what? |
01:16 |
rubenwardy |
init.lua in the root of the repo. Mod installers are used to removing -master anyways |
01:16 |
sofar |
the file layout |
01:17 |
Skyduskguy |
so |
01:17 |
Skyduskguy |
youre saying there is a line of code i could put to make it not screwy |
01:18 |
rubenwardy |
you could make a mod.conf folder |
01:18 |
rubenwardy |
and add name = smoothhills |
01:18 |
rubenwardy |
or whatever your modname is |
01:18 |
Skyduskguy |
mod.conf folder |
01:18 |
rubenwardy |
sorry, file |
01:19 |
Skyduskguy |
so what would th ecode look like to change the name |
01:20 |
Skyduskguy |
man this is, retarded |
01:21 |
Skyduskguy |
am i dc? |
01:21 |
rubenwardy |
adding smoothhills/mod.conf would make it so even if the folder is downloaded as smoothhills-master it will work, as Minetest will still know the modname |
01:22 |
Skyduskguy |
what do i write in .conf |
01:22 |
kaadmy |
name = modname? i think? |
01:23 |
rubenwardy |
replace modname with your modname, of course |
01:26 |
Skyduskguy |
ok |
01:26 |
Skyduskguy |
I am |
01:26 |
Skyduskguy |
1 more annoyance away form losing my mind |
01:26 |
Skyduskguy |
http://i.imgur.com/z8CS3DH.png |
01:27 |
rubenwardy |
The log? |
01:27 |
Skyduskguy |
:) nope it now worked |
01:27 |
rubenwardy |
Everything seems to be going wrong XD |
01:27 |
Skyduskguy |
why does it retard |
01:27 |
Skyduskguy |
oh... |
01:27 |
Skyduskguy |
failed |
01:29 |
Skyduskguy |
ok |
01:29 |
Skyduskguy |
so it went in |
01:29 |
Skyduskguy |
there ya go |
01:29 |
Skyduskguy |
im done |
01:33 |
sofar |
what's the git url? |
01:36 |
Skyduskguy |
hi |
01:36 |
Skyduskguy |
https://github.com/darkersleeper/smoothhills |
01:36 |
Skyduskguy |
Im soo done |
01:36 |
sofar |
lol |
01:36 |
Fritigern |
Skyduskguy: I had to run, but did you manage to find a license that you like? |
01:36 |
Skyduskguy |
I making myself some comfort food |
01:36 |
Skyduskguy |
you could say |
01:36 |
Skyduskguy |
im SOUPER done |
01:37 |
sofar |
I'll help you out a bit |
01:37 |
Fritigern |
Yum, soup! |
01:37 |
Skyduskguy |
I didnt |
01:37 |
sofar |
I'll send you some PR's :) |
01:37 |
Skyduskguy |
i just did one |
01:37 |
Skyduskguy |
PR? |
01:37 |
Fritigern |
(Pull request) |
01:37 |
sofar |
pull request |
01:37 |
Skyduskguy |
doi gotta do stuff ? |
01:37 |
sofar |
review, accept or reject |
01:37 |
Skyduskguy |
oh no... |
01:38 |
Skyduskguy |
man I did the thing |
01:38 |
Skyduskguy |
why ya gotta make me do more stuff |
01:38 |
sofar |
I am proud |
01:38 |
Fritigern |
And did the thing blow up? |
01:38 |
Skyduskguy |
several times |
01:38 |
sofar |
Skyduskguy: I will even test it |
01:38 |
rubenwardy |
It's literally clicking a button, Skyduskguy |
01:38 |
Skyduskguy |
then it blew up remember? |
01:38 |
rubenwardy |
on the website |
01:38 |
Glorfindel |
lol |
01:39 |
Fritigern |
Next time when someone has trouble picking a license, https://creativecommons.org/choose/ may be of some help |
01:39 |
Skyduskguy |
I did that thing |
01:39 |
rubenwardy |
That's for art |
01:40 |
rubenwardy |
code needs different licensing text |
01:40 |
Fritigern |
The page lets you pick and choose the "featurws" of the license that you want. then shows you which one would match your preferences best |
01:40 |
Skyduskguy |
http://choosealicense.com/licenses/ |
01:40 |
rubenwardy |
that's a better page |
01:41 |
rubenwardy |
Never seen a mod with Affero GPL |
01:41 |
Skyduskguy |
welp ther ya go |
01:42 |
sofar |
already have 2 PR's ready for you |
01:42 |
sofar |
will push them in a bit :) |
01:43 |
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lemon joined #minetest |
01:43 |
Skyduskguy |
prs ready |
01:44 |
Skyduskguy |
man idk wth that means |
01:44 |
Skyduskguy |
ou cant dl it unless i do something? |
01:44 |
Fritigern |
Now, why can;t a mod have a creative commons license? |
01:44 |
sofar |
CC0 is technically Public-Domain |
01:44 |
sofar |
it can be CC0 |
01:44 |
sofar |
but it's not compatible with minetest and technically not allowed for forum posts |
01:45 |
lemon |
is there a guide on using schematics in mods? |
01:45 |
Fritigern |
How about CC BY-SA? |
01:45 |
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01:45 |
sofar |
that's perfect |
01:45 |
rubenwardy |
CC0 is okay |
01:46 |
rubenwardy |
CC-BY-SA isn't very good |
01:46 |
sofar |
but remember, CC-BY-SA isn't that good for code |
01:46 |
Fritigern |
Why not? |
01:46 |
rubenwardy |
http://programmers.stackexchange.com/questions/253315/does-it-make-sense-to-license-source-code-snippets-by-cc-by-sa |
01:46 |
sofar |
it's more suitable for art etc. |
01:46 |
Fritigern |
But why? |
01:47 |
rubenwardy |
Read the link |
01:47 |
Fritigern |
How come I can;t get a straight answer? |
01:47 |
rubenwardy |
It's complicated |
01:47 |
sofar |
things like derivative works are not well governed by CC-BY-SA, leaving you vulnerable |
01:47 |
sofar |
plus, I don't think it has a warranty clause? |
01:47 |
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01:48 |
sofar |
Skyduskguy: https://github.com/darkersleeper/smoothhills/pulls |
01:49 |
sofar |
afk dinner |
01:53 |
Skyduskguy |
thats neat |
01:53 |
Skyduskguy |
idk what im supposed tot do wth that |
01:53 |
Skyduskguy |
with* |
01:54 |
rubenwardy |
there will be a green button at the buttom |
01:54 |
rubenwardy |
*bottom |
01:54 |
rubenwardy |
saying merge |
01:54 |
rubenwardy |
click it, then confirm the merge |
01:55 |
Skyduskguy |
thatd do em all |
01:58 |
Skyduskguy |
there a way to do one file at a time? |
02:04 |
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02:15 |
rubenwardy |
Skyduskguy, not without messing with git |
02:18 |
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02:22 |
Skyduskguy |
so its all or nothing on ppls things? |
02:22 |
Skyduskguy |
guess its nothing then |
02:22 |
Skyduskguy |
pretty useless |
02:47 |
sofar |
Skyduskguy: usually I push separate changes as separate PRs |
02:47 |
sofar |
in this case, it's just minor stuff |
02:47 |
sofar |
you can split it out manually, it's not too hard |
02:48 |
sofar |
Skyduskguy: you don't like the changes? Comment on them and ask me to do something with them that you'd want me to do |
02:56 |
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03:28 |
Skyduskguy |
I just dont see a reason to put the licence stuff everywhere |
03:33 |
rubenwardy |
That's what you're supposed to do, with GPL licenses |
03:34 |
rubenwardy |
The rational is, what if a file got separated from everything else? |
03:42 |
Skyduskguy |
if someone is going to sep a file they are prolly trying to rip it anyway and would |
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04:06 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Fix trapdoor recipe conflict with iron bar recipe. 535e611 http://git.io/vzqYK (2016-01-12T04:03:19Z) |
04:10 |
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04:29 |
Skyduskguy |
sofar im doin the commits |
04:29 |
Skyduskguy |
now i just gotta find a way to not abm constantly |
04:35 |
Skyduskguy |
so i know grass dirt somehow mixes its textures to get the side one, can anyon explain it to me? tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, |
04:38 |
Skyduskguy |
nvm i found it in the api |
04:39 |
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05:35 |
Skyduskguy |
blast you textures! http://i.imgur.com/0ouhN2f.png |
05:38 |
RealBadAngel |
seems like you have messed something with rotations here |
05:41 |
RealBadAngel |
or rather you have texture wrongly composed, one pixel wide stripe too much |
05:42 |
Skyduskguy |
best i can get to http://i.imgur.com/EHMcwcY.png |
05:42 |
Skyduskguy |
tiles = {"default_grass.png", "default_dirt.png", "[combine:16x8:0,0=default_dirt.png:0,0=default_grass_side.png"}, |
05:43 |
Skyduskguy |
the first one was me placing the grass side tex low enough to look good at the bottom |
05:43 |
Skyduskguy |
but I cant place it too high or i get sharpe cuts to the dirt text on bottom |
05:43 |
Skyduskguy |
new pic is creating a half size texture so the side grass stretches lower |
05:43 |
RealBadAngel |
cant you just bake those textures before use? |
05:44 |
Skyduskguy |
bake ? |
05:44 |
RealBadAngel |
pre made them |
05:44 |
Skyduskguy |
liek a png |
05:44 |
Skyduskguy |
? |
05:44 |
RealBadAngel |
yep, in gimp or whatever |
05:45 |
Skyduskguy |
i could but id prefer it to work with other texture packs |
05:45 |
Skyduskguy |
this only relies on the default textures |
05:45 |
RealBadAngel |
but im afraid this wont work as good as premade ones |
05:45 |
Skyduskguy |
could i get a lua to make a texture ? |
05:46 |
Skyduskguy |
like stretch the default side grass 4 pixles longer |
05:46 |
RealBadAngel |
not really, until you will use entities to display such node |
05:46 |
Skyduskguy |
nah |
05:46 |
Skyduskguy |
the last thing i could do would be to make the corner high blocks just a mini sitting ontop a reg corner |
05:46 |
RealBadAngel |
nodes cant have modified runtime resources |
05:46 |
RealBadAngel |
entities can |
05:47 |
Skyduskguy |
can i combine more then two textures? |
05:47 |
RealBadAngel |
see signs mod |
05:47 |
RealBadAngel |
it makes it even worse ;) |
05:48 |
Skyduskguy |
lol what |
05:48 |
RealBadAngel |
but for sake of speed of rendering of your nodes i suggest baking the texture in question |
05:49 |
RealBadAngel |
signs mod renders the destination texture out of each letter ones |
05:49 |
Skyduskguy |
but then id wont work with other texture packs |
05:49 |
Skyduskguy |
it render out mine and not their version of side grass and such |
05:50 |
RealBadAngel |
hmmm, whats your nodef for that minicubes? |
05:50 |
Skyduskguy |
nodef? |
05:50 |
Skyduskguy |
node definition |
05:50 |
RealBadAngel |
you made them with nodeboxes, right? |
05:51 |
Skyduskguy |
http://pastebin.com/NgJeEnTX |
05:56 |
Skyduskguy |
this is starting to look better http://i.imgur.com/7g3gmdU.png |
05:57 |
Skyduskguy |
got it ;) |
05:57 |
Skyduskguy |
http://i.imgur.com/8utCtwx.png |
05:57 |
Skyduskguy |
I can just overlay the grass side on the combined texture |
05:58 |
Skyduskguy |
effectivly combining 3 |
05:58 |
Skyduskguy |
[combine:16x16:0,0=default_dirt.png:0,8=default_grass_side.png^default_grass_side.png |
05:58 |
RealBadAngel |
that looks better |
05:58 |
Skyduskguy |
yee ty for taking an interest :o |
05:58 |
Skyduskguy |
its really just someone to chat with that takes the frustraition out of it all |
05:59 |
RealBadAngel |
i know that feeling |
05:59 |
RealBadAngel |
it really helps |
05:59 |
RealBadAngel |
sometimes the other one points you missing something dumb as coma or you just realize what was missed |
06:00 |
Skyduskguy |
now i just gotta make the psuedo blocks kill themselves when no big ones are nearby |
06:01 |
RealBadAngel |
dont make that using an abm |
06:01 |
Skyduskguy |
then clean up all these abms to not lagg everything |
06:01 |
RealBadAngel |
add on_place and on_destruct |
06:02 |
RealBadAngel |
and check the neighbours then |
06:02 |
Skyduskguy |
well does on place work with world gen? |
06:02 |
RealBadAngel |
hmm, good question |
06:02 |
Skyduskguy |
hmm also if the world was created without the mod then mod loaded |
06:02 |
RealBadAngel |
technically it should work |
06:02 |
Skyduskguy |
cause everything is running with abm atm |
06:02 |
RealBadAngel |
but im not sure |
06:02 |
Skyduskguy |
and i can tell its not a great way to do it |
06:03 |
RealBadAngel |
abm will be slow |
06:03 |
RealBadAngel |
and can suffer lags |
06:03 |
Skyduskguy |
but gotta work with the tools you can |
06:03 |
Skyduskguy |
yeah i watch my console being mad at me sometimes |
06:03 |
Skyduskguy |
so what is this neighbor thing? |
06:04 |
RealBadAngel |
check all adjacent nodes |
06:04 |
Skyduskguy |
better then getnode |
06:04 |
Skyduskguy |
? |
06:05 |
RealBadAngel |
i would rather get them by pos and vector |
06:05 |
RealBadAngel |
find nodes near is not as good |
06:05 |
Skyduskguy |
its get nod pos |
06:05 |
Skyduskguy |
local x1 = minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z}) |
06:06 |
RealBadAngel |
lemme find c++ example, its a bit better |
06:06 |
Skyduskguy |
but i got like 13 x 24 |
06:07 |
RealBadAngel |
v3s16( 0, 1, 0), |
06:07 |
RealBadAngel |
v3s16( 0,-1, 0), |
06:07 |
RealBadAngel |
v3s16( 1, 0, 0), |
06:07 |
RealBadAngel |
v3s16(-1, 0, 0), |
06:07 |
RealBadAngel |
v3s16( 0, 0, 1), |
06:07 |
RealBadAngel |
v3s16( 0, 0,-1) |
06:07 |
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RealBadAngel was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
06:08 |
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06:08 |
RealBadAngel |
oops ;) |
06:08 |
Skyduskguy |
lol |
06:08 |
RealBadAngel |
add those vectors to pos to get all the adjacent nodes to yours |
06:08 |
Skyduskguy |
is that more effeciant? |
06:09 |
RealBadAngel |
this is how we do that in core |
06:09 |
Skyduskguy |
in core? |
06:09 |
RealBadAngel |
in the engine |
06:09 |
Skyduskguy |
are you a dev for mt? |
06:09 |
Skyduskguy |
waw |
06:10 |
RealBadAngel |
kind of |
06:10 |
Skyduskguy |
hmm |
06:10 |
Skyduskguy |
atleast for the big block destroying lil blocks |
06:10 |
RealBadAngel |
ive done a lot for the engine last 4 yrs |
06:10 |
Skyduskguy |
I sppose I should.... on destroy kill neighbor lils? |
06:11 |
RealBadAngel |
idk, youre supposed to make the logic for it |
06:11 |
Skyduskguy |
huh? |
06:11 |
RealBadAngel |
i mean it shall depend on how many big nodes are around |
06:12 |
Skyduskguy |
should it? |
06:12 |
RealBadAngel |
you should define at least 3 cases imho |
06:13 |
Skyduskguy |
the way im seein it is on normal block destroy kill x+1 & x-1 &z+1 &z-1 |
06:13 |
RealBadAngel |
little next to big one on one side only |
06:13 |
RealBadAngel |
second, reverse |
06:13 |
RealBadAngel |
and the corner |
06:13 |
RealBadAngel |
when adjacent to two big ones |
06:14 |
Skyduskguy |
id want the corner to stay |
06:14 |
Skyduskguy |
cause they still make the corner |
06:14 |
Skyduskguy |
the two adjacent |
06:14 |
RealBadAngel |
what about a straight line of big ones? |
06:14 |
RealBadAngel |
either on x and z |
06:15 |
Skyduskguy |
well if big ones kill x+= and z+- |
06:15 |
RealBadAngel |
you need those cases too |
06:15 |
Skyduskguy |
the two big would create a slab in the new spot |
06:15 |
RealBadAngel |
wouldnt be better to create half a slab? |
06:15 |
Skyduskguy |
BBB --> BNB --> BSB |
06:16 |
Skyduskguy |
yeah it would |
06:16 |
Skyduskguy |
it does* |
06:16 |
Skyduskguy |
B block N nothing S slab |
06:17 |
RealBadAngel |
at least it would be more consistent with those corner 1/4th blocks |
06:17 |
Skyduskguy |
corner 1/4 |
06:17 |
Skyduskguy |
liek the one i was working on the texture for? |
06:17 |
RealBadAngel |
yeah |
06:17 |
Skyduskguy |
call em corner high |
06:18 |
Skyduskguy |
technically itd be cornern 1/8 |
06:18 |
Skyduskguy |
anyway I think id want the corner highs to sd when they done see the 1/4s above them no more |
06:18 |
RealBadAngel |
i was lookin at just one side |
06:19 |
RealBadAngel |
but yeah |
06:20 |
Skyduskguy |
where is the doc on node detroy |
06:20 |
RealBadAngel |
its "on_destruct" |
06:21 |
Skyduskguy |
with? |
06:21 |
RealBadAngel |
you can define your own funtion there to be called |
06:21 |
Skyduskguy |
im losing you |
06:22 |
Skyduskguy |
so just on_destruct "default_dirt" ? |
06:22 |
Skyduskguy |
minetest.on_destruct? |
06:23 |
RealBadAngel |
http://dev.minetest.net/minetest.register_node#on_destruct |
06:23 |
RealBadAngel |
yes |
06:24 |
RealBadAngel |
you have to override default dirt with grass definition to get that callback in |
06:24 |
Skyduskguy |
oh you gotta put them into the node definition |
06:24 |
RealBadAngel |
yes |
06:24 |
Skyduskguy |
is there anyway to inject from an outside source into default? |
06:25 |
Skyduskguy |
or redefine a node? |
06:25 |
RealBadAngel |
redefine it with same name but adding : in front of the name |
06:25 |
RealBadAngel |
you will override its definition then |
06:26 |
Skyduskguy |
minetest.register_node("default:dirt", { ? |
06:26 |
RealBadAngel |
minetest.register_node(":default:dirt", { ? |
06:26 |
Skyduskguy |
liek that? |
06:26 |
Skyduskguy |
ok |
06:26 |
Skyduskguy |
lemme make a few changes |
06:27 |
RealBadAngel |
the ":" in front makes two things |
06:27 |
Skyduskguy |
hmm? |
06:27 |
RealBadAngel |
1st it allow to register something thats not in your mod space |
06:27 |
RealBadAngel |
2nd it allows to override other mods stuff |
06:38 |
Skyduskguy |
beh no im borked |
06:43 |
Skyduskguy |
im gonna make a grass mod |
06:45 |
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06:45 |
giho |
Replace grass with fire, and fire with grass? |
06:46 |
Skyduskguy |
nah i was thinking of making grass an actual node |
06:46 |
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06:46 |
Skyduskguy |
so i can make it fuzzy and spread all pretty |
06:50 |
Skyduskguy |
how do i package a texturepack? |
06:50 |
Skyduskguy |
does minetest support loading different texturepacks? |
06:50 |
Skyduskguy |
or is it like a subgame thing |
06:51 |
sofar |
folder thing |
06:51 |
Skyduskguy |
ok i found the texturepacks forum |
06:58 |
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06:59 |
Thomas-S |
hi |
06:59 |
Skyduskguy |
hi |
07:02 |
Skyduskguy |
whew |
07:02 |
Skyduskguy |
lots of stuff to rename and these normal texture are confusing |
07:07 |
exio4 |
hi hi |
07:07 |
exio4 |
how is it going, wild minetesters |
07:08 |
Skyduskguy |
I like watching blocks happen ;P |
07:12 |
exio4 |
;-; |
07:12 |
exio4 |
I am tired, any ideas? |
07:15 |
RealBadAngel |
Skyduskguy, what abourt normal textures? |
07:15 |
Skyduskguy |
what about normal textures? |
07:15 |
Skyduskguy |
oh |
07:15 |
Skyduskguy |
the textures called normal somethin |
07:16 |
RealBadAngel |
those are normal maps, used for bumpmapping and relief mapping |
07:16 |
Skyduskguy |
i was thinking they might be |
07:16 |
Skyduskguy |
bleh |
07:17 |
RealBadAngel |
its kinda highend for texturing |
07:17 |
RealBadAngel |
when youre not sure whats that i suggest do not touch them |
07:18 |
RealBadAngel |
https://en.wikipedia.org/wiki/Bump_mapping |
07:18 |
Skyduskguy |
yeah all i gotta do really is rename a bunch of stuff |
07:18 |
Skyduskguy |
got an old tp from mc I coul dpost when i do it |
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08:05 |
RealBadAngel |
https://youtu.be/lC3SAyiD2UI |
08:08 |
Skyduskguy |
<3 |
08:08 |
Skyduskguy |
subscribbed ;) |
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09:59 |
JamesTait |
Good morning all; happy Tuesday, and happy Poetry At Work Day! 😃 |
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Megaf |
Hi |
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11:47 |
kaeza |
mornings |
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Calinou |
http://i.imgur.com/xqAs0QY.png |
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yunfan |
hi anyone could tell me on_rightclick is build by which primary call ? |
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H-H-H |
hey guys random question but can i use a delay in a lua controller |
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13:46 |
kaeza |
H-H-H, yes. Chapter IV and V in http://mesecons.net/luacontroller |
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13:49 |
H-H-H |
ah ty kaeza that will do nicely |
13:52 |
kaeza |
yw |
14:01 |
H-H-H |
im trying to make a door that uses digipad to open but then closes 5 seconds later :) |
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H-H-H |
yay now my door needs a code from digipad and self closes after 5 seconds while also displaying stuff on an lcd panel on the wall next to the pin entry pad lol i love playing with these things |
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Dennis_Kelley |
VanessaE are you around? |
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14:56 |
minestd |
Hello everybody. How can i disable the public serverlist feature but not disable multiplayer? I want to enforce local network gaming only. |
14:57 |
Glorfindel |
you want it to be unable to be enabled by the end users? |
14:57 |
minestd |
yes Glorfindel (epic tolkien character) |
14:58 |
Glorfindel |
ty ;) |
14:58 |
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14:58 |
Glorfindel |
is this a home network? |
14:58 |
minestd |
yes |
14:59 |
rubenwardy |
if you googled it: https://forum.minetest.net/viewtopic.php?f=3&t=12784 |
15:00 |
minestd |
i did google it. it mentions that it "doesn't disable multiplayer entirely" which means it messes with the multiplayer a bit |
15:00 |
rubenwardy |
? |
15:00 |
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15:00 |
rubenwardy |
Nope, it just disables the multiplayer serverlist |
15:01 |
rubenwardy |
not multiplayer functionality |
15:01 |
minestd |
if i just comment out the line "checkbox[0,4.85;cb_public_serverlist;" .. fgettext("Public Serverlist") .. ";" .. the public serverlist disapears. so what are the rest for? |
15:01 |
rubenwardy |
Removed "entirely" from that post |
15:02 |
rubenwardy |
It stops the users from being able to set a minetest.conf option to go to the serverlist |
15:02 |
Glorfindel |
blocking ports 30000-30100 otherwise |
15:02 |
rubenwardy |
they could add public_serverlist = true |
15:02 |
rubenwardy |
Yes, blocking those ports is probably the best option if it's a contained network |
15:03 |
minestd |
aha, now i get it! many thanx. |
15:03 |
rubenwardy |
As the main menu is written in lua, it would be easy for children to revert |
15:03 |
rubenwardy |
and they could just google minetest servers |
15:04 |
minestd |
only if they are tech savy rubenwardy ;) |
15:04 |
rubenwardy |
yeah |
15:05 |
minestd |
although google can truly be a blind man's guide |
15:06 |
minestd |
i will test your solution and report back if i get any strange errors during multiplayer |
15:06 |
Glorfindel |
so far I've not seen lots of tutorials about getting around certain features |
15:07 |
Glorfindel |
I wonder |
15:07 |
Glorfindel |
na, that wouldn't work |
15:22 |
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17:46 |
rubenwardy |
What's that program the renders a visualisation of a git repo's development? It has usernames flying in and out |
17:46 |
rubenwardy |
gource |
17:46 |
rubenwardy |
of gource it's called that |
17:47 |
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17:51 |
lambda-11235 |
I just had an idea for a mod, temporary blocks that can be deleted with a chat command. |
17:51 |
Obani |
ghost blocks are pretty useful for that |
17:52 |
Glorfindel |
rubenwardy: lol |
17:52 |
lambda-11235 |
Obani: Which mod is that in? Also, are there any other mods that have this functionality? |
17:53 |
Obani |
lambda-11235, mesecons |
17:53 |
Obani |
if you don't know mesecons, it's like redstone, with more possibilities |
17:55 |
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17:56 |
Glorfindel |
whuts redstone |
17:56 |
lambda-11235 |
Obani: I have used mesecons, and have never actually played minecraft, so I wouldn't know how redstone works. |
17:56 |
Obani |
electric system |
17:56 |
Obani |
- END |
17:57 |
Obani |
wires, energy and fun |
17:57 |
lambda-11235 |
Obani: Thanks. |
17:58 |
Obani |
ghost block is a block that disappears when comes to it an electrical signal |
17:59 |
lambda-11235 |
Obani: Remove block is more along the lines I was thinking of, because the effect is permanent. |
18:00 |
RealBadAngel |
not energy |
18:00 |
RealBadAngel |
just logic |
18:02 |
Obani |
solar energy is logic ? |
18:03 |
lambda-11235 |
Not to mention pistons, lighting, and ... which are all energy based. |
18:03 |
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18:10 |
lambda-11235 |
Hmm, remove stone didn't work. It only removed remove stones on top of it when power, not all remove stones that were indirectly touching it. |
18:14 |
RealBadAngel |
Obani, mesecons solar thing is just a sensor, it gives 1 when theres light, 0 if not |
18:14 |
RealBadAngel |
mesecons mod is only about logic stuff |
18:15 |
RealBadAngel |
if you want to talk bout power, grab technic |
18:19 |
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18:20 |
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18:20 |
guest_6532 |
allah is doing |
18:20 |
guest_6532 |
sun is not doing allah is doing |
18:21 |
guest_6532 |
moon is not doing allah is doing |
18:21 |
guest_6532 |
stars are not doing allah is doing |
18:21 |
Glorfindel |
what |
18:21 |
red-001 |
Ignoring guest_6532!*@* |
18:21 |
guest_6532 |
planets are not doing allah is doing |
18:21 |
guest_6532 |
galaxies are not doing allah is doing |
18:21 |
guest_6532 |
oceans are not doing allah is doing |
18:22 |
guest_6532 |
mountains are not doing allah is doing |
18:22 |
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18:22 |
guest_6532 |
trees are not doing allah is doing |
18:22 |
guest_6532 |
mom is not doing allah is doing |
18:22 |
Glorfindel |
guest_6532: stop please |
18:22 |
red-001 |
just use ignore |
18:22 |
guest_6532 |
dad is not doing allah is doing |
18:22 |
sfan5 |
!kick guest_6532 |
18:22 |
|
guest_6532 was kicked by MinetestBot: guest_6532 |
18:22 |
kaadmy |
ignored |
18:23 |
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18:23 |
red-001 |
or kick |
18:23 |
Glorfindel |
red-001: I've never used /ignore in all the years of irc |
18:23 |
red-001 |
really? |
18:24 |
Glorfindel |
yep |
18:24 |
kaadmy |
i use ignore |
18:26 |
sfan5 |
Calinou: i bet this is stallmans fault |
18:31 |
Obani |
Windows is not doing GNU/Linux is doing |
18:31 |
Obani |
Mac OS is not doing GNU/Linux is doing |
18:32 |
Obani |
Android is not doing GNU/Linux is doing |
18:32 |
sfan5 |
it's actually called OS X nowadays |
18:32 |
Obani |
Yes, for OS 10 |
18:32 |
Obani |
but there was 9, 8, and others (once upon a time...) |
18:32 |
Obani |
Nice slogan btw |
18:33 |
Obani |
Windows phone is not doing Firefox OS is doing |
18:33 |
Obani |
I love that |
18:33 |
Glorfindel |
Obani: oh so now you start?! |
18:33 |
Obani |
I think I'm gonna spam with my phone my Windows-friends |
18:34 |
Obani |
(all my friends) |
18:34 |
Obani |
afk |
18:46 |
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18:55 |
red-001 |
sofar are you planning to make a PR to make your newdoors the deafult doors at some point? |
18:55 |
sofar |
yes |
18:55 |
sofar |
but I'm focussing on my connected node PR first |
18:56 |
sofar |
to get that to the next level |
18:56 |
red-001 |
ok |
18:59 |
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19:04 |
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19:04 |
lambda-11235 |
Is it possible to find all nodes of a certain type in a world? |
19:06 |
Krock |
if you load all mapblocks then yes |
19:07 |
sofar |
you can iterate over minetest.registered_nodes |
19:07 |
sofar |
but finding where they are in the world... not without loading the entire map |
19:07 |
Krock |
but that won't get all node positions of that type |
19:15 |
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19:22 |
Jordach |
Obani, windows phone owner here :^) |
19:22 |
Obani |
not me :p |
19:24 |
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19:32 |
MinetestBot |
[git] tenplus1 -> BlockMen/minetest_next: Add ability to dye coloured wool white 08a01ee http://git.io/vzsdq (2016-01-12T20:28:44+01:00) |
19:32 |
MinetestBot |
[git] ShadowNinja -> BlockMen/minetest_next: Fix TNT drops being placed inside nodes 524576c http://git.io/vzsdm (2016-01-12T19:15:21+01:00) |
19:33 |
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19:37 |
rubenwardy |
android or gtfo |
19:38 |
Fixer |
commits111 |
19:38 |
rubenwardy |
well, just not windows or ios |
19:40 |
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19:47 |
lambda-11235 |
What's the best way to delete a block from lua? |
19:48 |
Krock |
Del? |
19:48 |
sofar |
minetest.remove_node(pos) |
19:48 |
sofar |
block or node? |
19:49 |
Krock |
/deleteblocks <pos1> <pos2> if it's a block |
19:52 |
lambda-11235 |
sofar: node. |
19:53 |
sofar |
do you want to remove that block world-wide? |
19:53 |
sofar |
automatically? |
19:53 |
sofar |
then make an ABM for that node that removes itself in the ABM |
19:56 |
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20:02 |
lambda-11235 |
sofar: I want to delete a custom block world wide upon entering a chat command. |
20:03 |
sofar |
that's not possible, parts of the map could be unloaded |
20:06 |
lambda-11235 |
sofar: I ended up using a global variable to track the block positions. |
20:07 |
lambda-11235 |
How could I store variables, which contains a table, across server startups and shutdowns. |
20:08 |
sofar |
write something to the world folder |
20:08 |
sofar |
many mods do that |
20:08 |
sofar |
e.g. my warps mod does |
20:15 |
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20:20 |
Megaf |
sofar, lambda-11235, maybe an alias to air |
20:20 |
Megaf |
I removed all mushrooms (visible) from my map with that |
20:20 |
Megaf |
and vines |
20:20 |
Thomas-S |
bye |
20:20 |
Megaf |
cya Thomas-S |
20:22 |
sofar |
Megaf: not sure what his actual motive/problem is yet |
20:22 |
sofar |
lambda-11235: can you explain why you want to remove nodes? |
20:22 |
sofar |
lambda-11235: is it some game where nodes appear and get removed? |
20:23 |
lambda-11235 |
sofar: I'm writing a mod to provide temporary nodes that can be used a scaffolding. |
20:24 |
sofar |
why not make it a fun node that behaves like sand and collapses? |
20:24 |
Megaf |
abm whould d the trick |
20:24 |
sofar |
you could indeed /chatcommand create a new ABM, but ABM's are world wide |
20:24 |
sofar |
someone elses scaffolds would disappear |
20:25 |
Megaf |
could be an ABM that remove the node after x minutes it was placed |
20:26 |
Megaf |
like a sapling turning into a tree |
20:26 |
Megaf |
but a node turning into air |
20:26 |
sofar |
turn it into a droped itemstack instead |
20:26 |
sofar |
or are they endless? |
20:33 |
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21:08 |
EvergreenTree |
Hey everyone! |
21:12 |
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21:14 |
red-001 |
hi |
21:19 |
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21:27 |
Calinou |
http://imgur.com/a/vHDbD |
21:27 |
Calinou |
what if RealBadAngel made Doom |
21:28 |
Calinou |
shaders everywhere! such reflections! 100k poly monsters! |
21:28 |
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21:31 |
rubenwardy |
Calinou, is that an actual doom remake coming out, or different games? |
21:32 |
EvergreenTree |
New doom game |
21:32 |
EvergreenTree |
(official) |
21:32 |
Calinou |
rubenwardy, it is an actual game |
21:32 |
Calinou |
they called it just "Doom" for the laughs |
21:32 |
rubenwardy |
were the old ones called Doom? |
21:32 |
Calinou |
Doom and Doom 2, yes |
21:33 |
rubenwardy |
so, confusing |
21:33 |
Calinou |
then Doom 3 was the "I CAN'T SEE NOTHING!" "remake" |
21:33 |
Calinou |
and Doom 3 BFG was the "I CAN'T SEE NOTHING, BUT I CAN BOTH HOLD TORCH AND FIRE A WEAPON AT THE SAME TIME" remake :p |
21:34 |
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21:35 |
ohso |
Hello. Is there a good place with documentation on how to do things in the Android version of Minetest (e.g. fly, set things on fire, throw things, etc.)? |
21:37 |
rubenwardy |
I don't know about a link, ohso, but I know that there should be a button on the top right to enable fly |
21:38 |
rubenwardy |
although you need the fly privilege |
21:38 |
rubenwardy |
to get that on a singleplayer game, open the console and type |
21:38 |
rubenwardy |
/grant singleplayer all |
21:38 |
rubenwardy |
by "console" I actually meant chat window |
21:39 |
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21:39 |
rubenwardy |
on a multiplayer server, an mod or admin needs to give fly to you |
21:39 |
rubenwardy |
as a general rule, they don't like you answer. |
21:40 |
ohso |
thanks. playing singleplayer so /grant singleplayer all was what I was looking for. :) |
21:42 |
rubenwardy |
as for setting things on fire, you can use lava |
21:42 |
rubenwardy |
and for throwing things, you can only really drop them |
21:43 |
rubenwardy |
If you open up the inventory and then drag and drop an item outside the window, it will drop it |
21:48 |
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21:56 |
ohso |
Thanks! |
22:00 |
ohso |
If I run a server using Debian stable which has Minetest 0.4.10 in the repository, can clients running Android connect to that? |
22:01 |
rubenwardy |
Just checked my SSH auth log |
22:02 |
rubenwardy |
lots of attempts to break in |
22:04 |
Glorfindel |
ohso: if you want to burn things there is a fire thingy in the inventory if you have creative on |
22:04 |
Glorfindel |
works better than lava in my opinion |
22:04 |
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22:07 |
rubenwardy |
12859 attempts |
22:07 |
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22:08 |
Glorfindel |
wow |
22:09 |
ohso |
rubenwardy, not using fail2ban? |
22:10 |
rubenwardy |
Will set that up now |
22:10 |
rubenwardy |
and I will change my port |
22:10 |
Glorfindel |
which server? or are all of your servers on the same host |
22:10 |
rubenwardy |
that number is from grep "Failed password for " /var/log/au* | wc -l |
22:10 |
rubenwardy |
minetest.rubenwardy.com |
22:11 |
rubenwardy |
Nothing of value there, but could be used in a botnet |
22:11 |
Glorfindel |
ahh |
22:16 |
swift110 |
hey all |
22:22 |
Glorfindel |
hello |
22:23 |
ohso |
Is there a way to add mods to the Android client for singleplayer? |
22:25 |
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22:34 |
rubenwardy |
ohso, yes, you need to exract to the minetest/mods folder |
22:34 |
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22:34 |
ohso |
oh, I need to download and extract separately? I was looking for a way in the app. |
22:35 |
rubenwardy |
no way currently |
22:35 |
rubenwardy |
one of MT's downfals |
22:39 |
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22:40 |
ohso |
I downloaded a mod, but can't extract it. I guess I need something to extract the files. I'm an idiot when it comes to mobile stuff. |
22:41 |
Glorfindel |
what are you on? |
22:41 |
ohso |
Android. Downloaded a mod in a zip file but Android says it can't open the file. |
22:43 |
Glorfindel |
you will need an app for that |
22:44 |
Glorfindel |
probably |
22:44 |
Glorfindel |
I don't use android |
22:44 |
ohso |
Yeah. trying to find a good one among the bazillion or so in the app store. They need a way to filter for open source apps. :( |
22:44 |
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22:45 |
Glorfindel |
google it |
22:45 |
Glorfindel |
much easier than trying to find something in the app store |
22:46 |
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22:51 |
ohso |
haha, got it working. Now if I connect to a server I don't need to have mods on the client, if I understand correctly. They only need to be loaded on the server? |
22:52 |
Glorfindel |
yes |
22:52 |
ohso |
awesome |
22:56 |
ohso |
thanks for all the help. Going off to tinker. :) |
23:00 |
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23:09 |
Dennis_Kelley |
alket_ how you doing? |
23:10 |
Glorfindel |
rubenwardy: the server list isn't popping up for me, what's your CTF server address and port? |
23:11 |
rubenwardy |
minetest.rubenwardy.com |
23:11 |
rubenwardy |
It was done for about 40 minutes for maintenance |
23:11 |
Glorfindel |
lol, it just now loaded |
23:11 |
rubenwardy |
may be at hte bottom |
23:11 |
Glorfindel |
took 10 minutes though >:( |
23:11 |
Glorfindel |
ok ty |
23:16 |
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23:19 |
alket |
hi Dennis_Kelley, fine thanks you ? |
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23:31 |
Dennis_Kelley |
alket not bad! |
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