Time |
Nick |
Message |
00:07 |
redblade |
i'd imagine using an included anything would be faster due to linking, but the documentation says otherwise for gmp |
00:14 |
|
sdzen joined #minetest |
00:15 |
sdzen |
8 |
00:16 |
* sdzen |
looks around |
00:16 |
sdzen |
wheres all the happenin people at |
00:19 |
|
Menche joined #minetest |
00:22 |
H-H-H |
i asked earlier but do any of the devs have any ideas/plans for locked presure plates? |
00:22 |
|
nanovad joined #minetest |
00:25 |
Fixer |
ask paramat, he developes MTG |
00:26 |
Fixer |
or better: post a FR on github |
00:26 |
sofar |
how do you lock a pressure plate? |
00:26 |
Fixer |
he probably means owned pressure plate :} |
00:26 |
sofar |
oh, you mean a pressure plate that's only usable by the placer? |
00:26 |
Fixer |
only removable by owner |
00:26 |
Fixer |
and activated by anyone |
00:26 |
Fixer |
probably |
00:26 |
sofar |
that sounds like a protection mod issue |
00:27 |
sofar |
why wouldn't you just place it behind a locked door? |
00:28 |
H-H-H |
activated by placer |
00:28 |
Fixer |
minecraft like? |
00:28 |
sofar |
maybe a github issue will be good, so I'd file one |
00:28 |
* H-H-H |
never used presure plates in MC |
00:28 |
sofar |
there's no such thing as owned plates in MC |
00:29 |
H-H-H |
also mesecons activated doors like were in xdoors2-mesecons would be nice but thats something for another day |
00:36 |
sofar |
that already works |
00:37 |
H-H-H |
really? |
00:40 |
H-H-H |
oh yeah so it does ty sofar |
01:01 |
|
paolosca joined #minetest |
01:08 |
|
weeme joined #minetest |
01:08 |
weeme |
Hi |
01:09 |
weeme |
Is there any way to install minetest server 0.4.13 from the repo? |
01:10 |
weeme |
because the only thing I can get from the debian repo is 0.4.10 |
01:15 |
sofar |
just build it |
01:15 |
sofar |
it's not too hard |
01:16 |
weeme |
that has no chance of autoupdate though. Also cmake is being a bitch for some reason. |
01:17 |
sofar |
autoupdate to what? |
01:17 |
|
roboman2444 joined #minetest |
01:17 |
sofar |
0.4.10+a security patch? |
01:17 |
weeme |
using apt-get upgrade |
01:20 |
weeme |
updating to the latest stable minetest in the repo. |
01:23 |
|
lambda-11235 joined #minetest |
01:24 |
Fixer |
debian by design uses older packages to have more time to check if it works right |
01:24 |
Fixer |
you can backport newer version |
01:25 |
Fixer |
sid has 0.4.13 one, try installing it manually :} |
01:25 |
Fixer |
but it will probably will not, it is bad idea anyway |
01:25 |
Fixer |
do proper backport |
01:25 |
Fixer |
good night |
01:28 |
weeme |
I was looking at that. I will try the backport idea. |
01:36 |
weeme |
got the new vertion using backports but now it seams the old world is gone. Did the default settings dir change? |
01:38 |
|
Menche left #minetest |
01:40 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen: Various fixes and improvements 8fc8cb8 http://git.io/vupQD (2016-01-11T01:32:20Z) |
01:57 |
|
Guest77777 joined #minetest |
02:10 |
Hijiri |
fireglow: weeme: I'm on testing and I have 0.4.13 |
02:11 |
Hijiri |
oh, you already got through backports |
02:13 |
H-H-H |
i just love playing with technics,pipeworks and digilines :D |
02:14 |
H-H-H |
and mesecons of course :) |
02:17 |
|
GunshipPenguin joined #minetest |
02:32 |
|
Ingar joined #minetest |
02:35 |
|
vLK joined #minetest |
03:14 |
H-H-H |
8 meters to go for my quarry before i can go to bed lol |
03:16 |
|
sdzen joined #minetest |
03:20 |
|
LazyJ joined #minetest |
03:21 |
|
greeter joined #minetest |
03:23 |
weeme |
H-H-H: ??? |
03:25 |
H-H-H |
quarrys dig to 100 meters im currenty at 97 was 92 and am waiting for it tofinish before i go bed |
03:28 |
H-H-H |
goodnight and godbless folks and ty all for your help today :) |
04:01 |
Fritigern |
weeme: the way I see it, you can either build MT yourself, or get the version from playdeb.net (http://www.playdeb.net/game/Minetest). Playdeb also has a repo, should you wish to use it. |
04:04 |
LazyJ |
Why would a RElWithDebInfo build of Minetest be faster than a regular release build? |
04:04 |
Fritigern |
And if you want to build MT, you might as well use this script. It sets up and clones the minetest git repo + minetst_game (important!) and then builds it |
04:04 |
Fritigern |
Wait, relwithdebinfo? Lemmechecdat |
04:06 |
Fritigern |
Anyway, weeme, this is the script: http://pastebin.com/D0d6hJU2 |
04:17 |
|
GunshipPenguin joined #minetest |
04:27 |
weeme |
Fritigern: is that better than using backports? |
04:28 |
Fritigern |
If you build MT yourself, you can have the very latest version whenever you want |
04:29 |
Fritigern |
Let me put it differently: it won;t come any fresher ;-) |
04:30 |
weeme |
I get that but I'm not even playing the game... as a general rule. I mainly just want something that will autoupdate so I don't have to think about updating it. |
04:32 |
LazyJ |
weeme, you would have to setup a cron to run a script that would download and compile MT or pull it from a git. |
04:32 |
Fritigern |
My script pulls and builds, soo that would be left is the cron job |
04:32 |
weeme |
ah, I see. |
04:33 |
LazyJ |
The problem with relying on repositories is that the version of MT in most repositories is too far out of date to be able to connect with most MT servers online today. |
04:34 |
Fritigern |
unless you are talking about the official Git repositories |
04:34 |
LazyJ |
There are servers that use strict protocol checking, meaning, if the server is running MT 0.4.13 and your repository version is anything less, you won't be able to log into the server. |
04:35 |
LazyJ |
Ah, yeah. Clarification - Ubuntu repositories = woefully out of date. GitHub repository = bleeding edge. |
04:36 |
LazyJ |
But be warned, "bleeding edge" is very unstable at times. |
04:37 |
weeme |
I'm (now) running a MT 0.4.13 on my sever and havent had any trouble with my 0.4.9 vertion on my laptop |
04:37 |
Fritigern |
Then again, weeme doesn;t even play ;-) |
04:37 |
Fritigern |
Ahm you will run into problems if you try to uinstall up-to-date mods in an out-of-date Minetest |
04:38 |
weeme |
haha... yeah. as a general rule I don't :) its for my nephews. |
04:38 |
weeme |
yeah, mods is the reason I had to update |
04:38 |
LazyJ |
Hehehe... |
04:40 |
LazyJ |
If it's just to keep the munchkins out of your hair for awhile on home network, no worries. Put on whatever works. |
04:41 |
weeme |
its on a vps but yeah... not public. |
04:45 |
redblade |
hey does anyone have any tips for me to lower lag? it's a real problem on my server |
04:46 |
redblade |
some people say they get disconnected because of it |
04:46 |
weeme |
what vertion is it? |
04:46 |
redblade |
it's the latest github |
04:47 |
redblade |
occasionally i'll update it and update all the mods |
04:47 |
redblade |
i have quite a bit |
04:47 |
LazyJ |
None. I've been fighting the lag problems for a couple years. :/ |
04:47 |
redblade |
i've tried unified_inventory_lite, switching to leveldb, renicing the process, but nothing seems to make a significant difference |
04:47 |
Fritigern |
redblade, a list of mods could help us point at some suspects :-) |
04:48 |
redblade |
o |
04:48 |
LazyJ |
Technic is the top suspect. |
04:48 |
redblade |
k |
04:48 |
redblade |
when people get disconnected though, what actually happens? |
04:48 |
redblade |
i've never been disconnected because of lag |
04:48 |
LazyJ |
Mesecons can be used to create infinite-loops (lag machines). |
04:49 |
redblade |
yeah but i like to use the bars to make stuff like the antenna tower i have |
04:49 |
redblade |
i dont know how those things work, but if you want the objects you have to install the whole thing |
04:49 |
LazyJ |
It could just be a bad connection from their end. |
04:50 |
redblade |
http://servers.minetest.net/ terrarium |
04:50 |
redblade |
LazyJ: it's a lot of people |
04:50 |
redblade |
a significant minority, according to debug.txt |
04:51 |
LazyJ |
idk. |
04:52 |
LazyJ |
I've had players complain about lag and the connection breaking and later they tell me they are running YouTube, Skype, downloading big stuff and have the full viewing range on all at the same time. |
04:52 |
redblade |
i dont know why it says "126 mods" there's only about 30 |
04:53 |
Fritigern |
Some of those 30 may be amodpacks |
04:53 |
LazyJ |
Each mod in the default game counts as one too. |
04:53 |
redblade |
yes some of them are "modpacks" (homedecor, etc) |
04:53 |
Fritigern |
Plus if your world is based on a specific game, then those mods count too |
04:53 |
redblade |
yes i know that was a quick guess as to non-included mods |
04:54 |
redblade |
no it's not |
04:54 |
LazyJ |
If you have a lot of mods, that means a lot of media has to be downloaded by the client each time it connects. |
04:54 |
redblade |
but if the map is already made, why would it be an issue? |
04:54 |
LazyJ |
If the players recently upgraded their clients, their old cache may have been deleted and now they have to spend more time downloading the media from your server all over again. |
04:55 |
redblade |
sometimes i just like the objects from those mods, since it's creative mods |
04:55 |
redblade |
moed |
04:55 |
redblade |
mode |
04:55 |
redblade |
for example all the crystal stuff that comes with caverealms |
04:56 |
redblade |
you have to install caverealms to get all that stuff |
04:56 |
LazyJ |
Some objects use more than one image so the number of images (media) can far exceed the number of items and objects. |
04:58 |
redblade |
could having other things running on the vps (like another game server using a different port) cause lag, even if minetestserver is niced to -20? |
04:58 |
LazyJ |
The more transparencies you have (crystals) the more eye-candy MT has to deal with. If the players clients are on older, smaller, weaker machines, sometimes turning off all the fancy graphics (on their end) can help. |
04:58 |
LazyJ |
Eww... be careful with nicing stuff too aggressively. |
04:59 |
LazyJ |
Your server needs to run other programs to do its job so if one program is hogging all the priority the other support programs suffer. |
04:59 |
LazyJ |
And the fact is, MT has lag issues. |
05:00 |
redblade |
there are a bunch of kernel related stuff as -20, is it better to renice to -19 or -18? |
05:00 |
Fritigern |
redblade: My advice, pic and choose the mods from the modpack. You rarely HAVE to add all the mods from the MP. |
05:00 |
LazyJ |
One of the reasons "mostly-vanilla" Minetest servers are popular is because they usually suffer less lag issues when run on decent hardware/VPS. |
05:01 |
redblade |
Fritigern: but then you have a lot of unknown blocks show up from what people already added? |
05:01 |
LazyJ |
The renice level will have to take some trial and error to find a good balance. |
05:02 |
LazyJ |
It takes a lot of work to cull mods, clean-up the unknown nodes they leave behind and maintain those customizations when upgrading. |
05:03 |
LazyJ |
You can alias the unknown nodes to air but you have to know the modname:nodename of each and every unknown node for it to work. |
05:04 |
LazyJ |
|
05:05 |
redblade |
did you say mesecons is a common cause? |
05:05 |
LazyJ |
Can be, if the malicious player is clever enough. |
05:05 |
redblade |
because there seems to be a lot but i dont want to give up the pressure plates or the connectible bars |
05:05 |
redblade |
what do you mean malicious? |
05:05 |
LazyJ |
Most kids won't be able to figure out a lag machine. |
05:06 |
redblade |
i know with technic i had to adjust a setting to prevent corium griefing |
05:06 |
LazyJ |
"Malicious" meaning someone who knows how to create a lag machine with Mesecons and logs into your server with the express intent of griefing the whole server with increased lag. |
05:07 |
redblade |
ok |
05:07 |
redblade |
what are objects they use, so i can edit them out? |
05:07 |
LazyJ |
Also, with Technic, players can go overboard and create too much stuff. VanessaE recently wiped her VE-Survival world and removed Technic because the players abused the mod. |
05:08 |
redblade |
i like the stuff in technic |
05:08 |
redblade |
dont know how the machines work though |
05:08 |
LazyJ |
idk what objects are used in lag machines. I assume just the normal stuff to create infinitely repeating loops. More loops, more lag. |
05:09 |
LazyJ |
I will not install Technic or Mesecons on my server just because of all the headaches those mods have created for other servers. |
05:10 |
LazyJ |
|
05:10 |
redblade |
how do those things work, "hv", "mv", etc |
05:10 |
LazyJ |
idk. |
05:10 |
LazyJ |
It is not an issue I've had to contend with because I will not allow Mesecons on my server. |
05:10 |
redblade |
i just logged on, maybe one of you can help me look for stuff |
05:11 |
weeme |
redblade: are you confused on linux commands? |
05:11 |
redblade |
no |
05:11 |
redblade |
i'm talking about the machines |
05:12 |
|
Pest joined #minetest |
05:12 |
redblade |
here's one, "stackwise filter injector" |
05:12 |
LazyJ |
Sorry, but I can't be of any more help. I'm at the end of my knowledge and experience. |
05:12 |
LazyJ |
|
05:13 |
redblade |
i found a big machine, dont know what it does but there are a bunch of yellow "C" blocks |
05:14 |
redblade |
"@tell nearest commandblock unconfigured" |
05:14 |
redblade |
all of them say that when you right-click |
05:15 |
redblade |
what does technic actually do? make things light up or something? |
05:15 |
redblade |
s/technic/mesecons |
05:15 |
fireglow |
yes |
05:16 |
fireglow |
http://mesecons.net/ |
05:18 |
redblade |
if i get rid of mesecons, i lose the lightstones though and those make awesome stairs |
05:19 |
|
Thomas-S joined #minetest |
05:19 |
Thomas-S |
hi |
05:19 |
weeme |
is there any mods that auto gen buildings? |
05:19 |
redblade |
no i'm thinking of another |
05:19 |
redblade |
but they do |
05:20 |
weeme |
hi Thomas-S |
05:21 |
Thomas-S |
weeme, maybe this can help you: https://forum.minetest.net/viewtopic.php?f=9&t=13588 |
05:21 |
redblade |
weeme: experimental mapgen [mg] |
05:21 |
redblade |
i use it on my server |
05:22 |
redblade |
there are other more advanced ones |
05:22 |
redblade |
but if you just want simple villages to improve or destroy |
05:24 |
redblade |
wait i dont care about any of this but the lightstones |
05:24 |
redblade |
and can live without the conductors |
05:26 |
redblade |
i like the pressure plates too |
05:28 |
redblade |
i'll just go around destroying unprotected stuff i guess |
05:29 |
weeme |
Thats what most people like doing. |
05:30 |
weeme |
destoying stuff is fun... I guess :) |
05:30 |
redblade |
lol |
05:30 |
redblade |
i can destroy the protected stuff too, but that isn't being a good admin |
05:33 |
weeme |
:) |
05:33 |
|
DMackey- joined #minetest |
05:37 |
redblade |
do these "infinite loop machines" have to be turned on manually if the server is shut down? |
05:37 |
redblade |
because i occasionally shut down and do backups |
05:37 |
redblade |
every few days |
06:35 |
|
hmmmm joined #minetest |
06:51 |
|
Telesight joined #minetest |
06:55 |
fireglow |
Is there a recommended way to change the mapgen for an already existing map? |
07:02 |
|
Calinou joined #minetest |
07:03 |
Calinou |
lol, guy publishes "Debian packaging tutorial" on /r/debian, gets massacred |
07:04 |
Calinou |
obviously by Debian Developers |
07:20 |
|
Yst joined #minetest |
07:42 |
|
Obani joined #minetest |
07:54 |
fireglow |
!server games.firc.de:30000 |
07:54 |
MinetestBot |
fireglow: No results |
07:55 |
|
nyuszika7h joined #minetest |
07:55 |
sofar |
fireglow: sure, edit map_meta.txt, but only newly generated chunks are going to be affected |
07:55 |
fireglow |
sofar: hmm, right. Will try |
07:55 |
fireglow |
!up games.firc.de 30000 |
07:55 |
MinetestBot |
games.firc.de:30000 is up (9ms) |
07:57 |
fireglow |
just started the server with most recent master-head, to give it a try. |
07:58 |
fireglow |
might just give it a go, ZFS snapshots ftw |
07:59 |
|
CWz joined #minetest |
08:01 |
fireglow |
Hmm, what about the mg_flags variable? I'd like to switch from v6 to v7. Right now, the variable has some flags set. |
08:02 |
fireglow |
http://hastebin.com/gocakepoke.txt |
08:02 |
sofar |
you can change it, restart, stop, tune the new perlin noises |
08:03 |
fireglow |
ok |
08:06 |
|
Trustable joined #minetest |
08:09 |
fireglow |
seems to work |
08:17 |
|
Obani joined #minetest |
08:17 |
Fritigern |
Sad day. David Bowie died of cancer, aged 69. |
08:19 |
Fritigern |
If you need confirmation of this news (and it's always good to check), go to http://davidbowie.com and click his social media links. |
08:28 |
|
paolosca joined #minetest |
08:30 |
Obani |
fireglow, and Pierre Boulez died few days ago |
08:31 |
fireglow |
ok |
08:31 |
Obani |
Fritigern * |
08:31 |
Obani |
sorry |
08:51 |
|
srifqi joined #minetest |
08:52 |
|
Matrixiumn joined #minetest |
08:54 |
|
nrzkt joined #minetest |
08:54 |
srifqi |
Just want to ask, is Minetest's settings tab (HEAD) final? |
08:56 |
srifqi |
Also, is there any source code of Minetest for Android? |
09:00 |
|
Yepoleb_ joined #minetest |
09:01 |
|
srifqi joined #minetest |
09:05 |
|
aheinecke joined #minetest |
09:14 |
|
YstDawson joined #minetest |
09:34 |
|
JamesTait joined #minetest |
09:35 |
JamesTait |
Good morning all; happy Monday, and happy Learn Your Name In Morse Code Day! 😃 |
09:41 |
fireglow |
JamesTait: I believe you just made that up |
09:43 |
JamesTait |
fireglow, if it's on the internet it must be true! https://goo.gl/tEhRcc |
09:43 |
fireglow |
by the gods, you're right! |
09:44 |
fireglow |
or to put it another way: THEY just made it up |
09:55 |
|
jin_xi joined #minetest |
09:55 |
JamesTait |
fireglow, why ever would somebody make up such a thing? 😃 |
09:56 |
fireglow |
well, somebody had to |
09:56 |
fireglow |
it is it now, de facto, in existence, presumably because somebody made it up. |
10:07 |
|
theTroy joined #minetest |
10:09 |
|
Tristitia joined #minetest |
10:24 |
|
FreeFull joined #minetest |
10:48 |
|
paolosca joined #minetest |
11:11 |
|
Cryterion joined #minetest |
11:29 |
|
xet7 joined #minetest |
11:36 |
|
Calinou joined #minetest |
11:59 |
|
Fixer joined #minetest |
11:59 |
|
AndDT joined #minetest |
12:17 |
|
paolosca joined #minetest |
12:28 |
|
swift110-phone joined #minetest |
12:31 |
swift110-phone |
Good morning |
12:46 |
|
sdzen joined #minetest |
12:57 |
|
unclemarc joined #minetest |
13:37 |
|
RealBadAngel joined #minetest |
13:45 |
|
est31 joined #minetest |
13:58 |
|
turtleman joined #minetest |
14:26 |
|
H-H-H joined #minetest |
14:27 |
H-H-H |
That moment when you realise that your 4 quarrys and pipes have been set to only collect ores (and not things like diamonds) while putting everything else in trash :| |
14:29 |
|
Lunatrius joined #minetest |
14:34 |
|
rubenwardy joined #minetest |
14:36 |
|
sdzen joined #minetest |
14:39 |
Fixer |
not a big deal, right now resorting like 1000 music tracks, 90% goes into the trash right away |
14:41 |
|
STHGOM joined #minetest |
14:45 |
Fixer |
ow yeaaah |
14:46 |
Fixer |
6 GB of space freed |
14:49 |
H-H-H |
i have to prune my downloads folder sometimes to :) not unusuall to free up 10-15 gb lol |
14:50 |
Fixer |
that files were from 2003 |
14:50 |
Fixer |
12 year old mp3 crap, often without tags |
14:50 |
Fixer |
hate that |
14:50 |
|
phantombeta joined #minetest |
14:50 |
H-H-H |
yeash makes sorting a PIA |
14:53 |
rubenwardy |
Surely it can't be that hard to make a program to automatically give tags |
14:54 |
rubenwardy |
Most of my filenames are in the format Artist - Songmp3 |
15:04 |
H-H-H |
im sure there is a id3 editor that can be scripted |
15:04 |
|
Freejack joined #minetest |
15:05 |
|
Freejack joined #minetest |
15:05 |
|
Freejack joined #minetest |
15:05 |
|
sdzen joined #minetest |
15:05 |
|
Freejack joined #minetest |
15:06 |
|
Freejack joined #minetest |
15:06 |
|
Freejack joined #minetest |
15:15 |
|
SylvieLorxu joined #minetest |
15:19 |
Fixer |
rubenwardy, i'm using tag editor program for that, the problem is shitty filenames or shitty tags or both |
15:19 |
Fixer |
or garbage |
15:19 |
rubenwardy |
You can do it by hand, but that's slow. I want to be able to just click a button and have it look up. |
15:19 |
Fixer |
it is possible |
15:20 |
Glorfindel |
vlc has that |
15:20 |
Fixer |
80% could be made by one button, but 20% is pure shit |
15:20 |
Glorfindel |
song fingerprint |
15:20 |
Fixer |
deleted lots of unknown tracks |
15:20 |
Fixer |
Glorfindel, where? |
15:21 |
Glorfindel |
on rightclick menu iirc |
15:21 |
Glorfindel |
I don't have any musics in my vlc atm so irk |
15:21 |
Glorfindel |
er |
15:21 |
Glorfindel |
I can't test |
15:21 |
|
STHGOM joined #minetest |
15:28 |
|
kaadmy joined #minetest |
15:41 |
|
luizrpgluiz joined #minetest |
15:42 |
luizrpgluiz |
hi all :) |
15:44 |
|
nyuszika7h joined #minetest |
15:44 |
|
edj joined #minetest |
15:46 |
Glorfindel |
hello luizrpgluiz |
15:47 |
luizrpgluiz |
Glorfindel: hi :) |
15:48 |
Glorfindel |
;) |
15:49 |
|
nanovad joined #minetest |
15:55 |
|
nyuszika7h joined #minetest |
16:01 |
|
CraigyDavi joined #minetest |
16:08 |
|
hmmmm joined #minetest |
16:24 |
sfan5 |
!unban *!*@unaffiliated/freejack$#fix_your_connection |
16:25 |
|
Obani joined #minetest |
16:38 |
|
`PenguinDad` joined #minetest |
16:40 |
|
superfly joined #minetest |
16:51 |
|
lambda-11235 joined #minetest |
16:52 |
|
nrzkt joined #minetest |
16:57 |
|
nanovad joined #minetest |
16:58 |
|
AnotherBrick joined #minetest |
16:59 |
|
unclemarc joined #minetest |
17:03 |
|
unclemarc joined #minetest |
17:11 |
|
Amaz joined #minetest |
17:13 |
|
Tux[Qyou] joined #minetest |
17:30 |
|
STHGOM joined #minetest |
17:34 |
|
Guest41066 joined #minetest |
17:38 |
|
red-001 joined #minetest |
17:39 |
|
Calinou joined #minetest |
17:40 |
Calinou |
lol, RES (Reddit Enhancement Suite) users are shitstorming because of the night mode changes |
17:40 |
Calinou |
https://www.reddit.com/r/Enhancement/ |
17:40 |
red-001 |
reddit user are shitposting |
17:40 |
red-001 |
that's news |
17:44 |
|
Krock joined #minetest |
17:47 |
lambda-11235 |
I keep getting access denied invalid password on servers I've already been to, do I have to use the same password every time? |
17:49 |
jomat |
You need the password you used at your first connect on each server |
17:49 |
lambda-11235 |
jomat: Is there a timeout on passwords in the servers? |
17:50 |
red-001 |
? |
17:50 |
red-001 |
you need it eveytime |
17:52 |
Calinou |
no, they never time out |
18:05 |
|
JBB2 joined #minetest |
18:15 |
|
Darcidride joined #minetest |
18:39 |
|
jin_xi joined #minetest |
18:46 |
|
EvergreenTree joined #minetest |
18:46 |
|
paolosca joined #minetest |
18:47 |
EvergreenTree |
Is there a way to run lua code in chat? This could be very useful for testing and debugging. |
18:47 |
EvergreenTree |
(i'm guessing a simple mod is probably the answer) |
18:47 |
Glorfindel |
seems like there was a mod for running commands |
18:48 |
sofar |
worldedit has something like that |
18:48 |
Glorfindel |
might not have been lua commands, idr |
18:48 |
EvergreenTree |
I noticed that in the worldedit docs |
18:48 |
EvergreenTree |
let me pull them up and check |
18:49 |
EvergreenTree |
Ah, there it is. "//lua <code>" |
18:49 |
EvergreenTree |
I have it installed already, thank you |
18:54 |
* Fixer |
takes popcorn and moves to #minetest-dev |
18:56 |
|
DFeniks joined #minetest |
18:57 |
|
kaadmy joined #minetest |
18:58 |
EvergreenTree |
Does anyone think it might be a good idea to give an option for where the debug log file is created? As of now, it seems the default is to put it in the cwd |
18:58 |
sofar |
I think it's a good idea |
18:59 |
sofar |
it doesn't go in `cwd` afaik... my three servers all write to the same file |
18:59 |
EvergreenTree |
Hm |
18:59 |
sofar |
those servers all have their own cwd |
18:59 |
|
blaise joined #minetest |
18:59 |
EvergreenTree |
I'll see if I can find it in the source code |
18:59 |
blaise |
hey, uhrm.. is anyone having any problems getting the world anchor to work in minetest-0.4.13 ? |
19:02 |
Glorfindel |
debug.txt goes in the /minetest folder |
19:03 |
Glorfindel |
or \minetest\ depending on your os |
19:03 |
EvergreenTree |
Glorfindel, not for me (with a run in place build) |
19:03 |
EvergreenTree |
(on linux) |
19:03 |
EvergreenTree |
Here is the code for it: https://github.com/minetest/minetest/blob/ea2964f5a168cb52d1b9f74a08f00c7c068c6649/src/main.cpp#L523 |
19:04 |
Glorfindel |
ahh |
19:04 |
Glorfindel |
I see |
19:04 |
EvergreenTree |
It appears you can set the log file from the command line |
19:04 |
EvergreenTree |
however, it would be nice to see as an option in minetest.conf |
19:05 |
EvergreenTree |
It also looks like if your build is run in place, it uses the cwd by default |
19:06 |
EvergreenTree |
And otherwise it puts it in the root minetest directory |
19:06 |
EvergreenTree |
interesting |
19:06 |
EvergreenTree |
I'll make a feature request |
19:06 |
Glorfindel |
very |
19:13 |
|
meldrian joined #minetest |
19:22 |
blaise |
interesting story here.. when I try to git pull my minetest mods I get "Please, commit your changes or stash them before you can merge." |
19:22 |
blaise |
but I didn't modify them at all |
19:22 |
blaise |
odd, yes? |
19:23 |
|
Megaf joined #minetest |
19:23 |
EvergreenTree |
What does git status say? |
19:23 |
Megaf |
Using Thunderbird built in IRC client, pretty interesting |
19:23 |
Megaf |
Hi all :) |
19:23 |
Megaf |
Hey EvergreenTree |
19:23 |
Glorfindel |
heh |
19:23 |
EvergreenTree |
Hey |
19:24 |
Glorfindel |
Megaf: I used that once |
19:24 |
Glorfindel |
I didn't like it |
19:24 |
Megaf |
Yep, Thunderbird as IRC client is a great email client indeed |
19:24 |
Megaf |
:) |
19:24 |
EvergreenTree |
I'm using hexchat right now. I would learn to use weechat (or irssi) but I don't want to take the time to learn those |
19:24 |
Glorfindel |
lol |
19:24 |
EvergreenTree |
(i've sunk enough time into configuring vim as it is) |
19:25 |
Glorfindel |
personally I prefer weechat when I go cli |
19:25 |
Megaf |
EvergreenTree: weechat is pretty easy to use and setup, just a text file to configure, but if you don't really need a CLI chat you can use just Hexchat/XChat indeed |
19:25 |
Megaf |
no need to switch to CLI |
19:25 |
Glorfindel |
only time I do that is when gui is frozen |
19:25 |
Glorfindel |
which is often enough :\ |
19:26 |
EvergreenTree |
I like cli (see newsbeuter and vim) but I don't feel like spending the time to configure it properly |
19:26 |
Glorfindel |
in windows there is hexchat-text, but idk if linux has that or not |
19:27 |
blaise |
EvergreenTree: says the whole tree was modified.. but it wasn't |
19:27 |
blaise |
I believe something has gone terribly wrong |
19:27 |
blaise |
lmao |
19:27 |
EvergreenTree |
odd |
19:27 |
blaise |
I'm just going to re-clone them all |
19:27 |
Glorfindel |
grats git |
19:28 |
EvergreenTree |
probably what I would do if I knew I didn't make any changes |
19:28 |
EvergreenTree |
I like git (most of the time) |
19:28 |
EvergreenTree |
(sort of) |
19:28 |
EvergreenTree |
It works, but when something goes wrong... |
19:29 |
Glorfindel |
lol |
19:29 |
EvergreenTree |
Can anyone explain to me the value of param2 means when paramtype2="facedir"? Here is the reference in the lua_api: http://rubenwardy.com/minetest_modding_book/lua_api.html#nodes |
19:29 |
EvergreenTree |
I just can't figure it out |
19:30 |
|
FreeFull joined #minetest |
19:30 |
EvergreenTree |
Basically, I am using a nodebox which is larger than a single node (it also uses facedir) and I need to be able to figure out whether its placement is valid or not |
19:30 |
EvergreenTree |
Otherwise, it just deletes all the nodes in its way\ |
19:31 |
EvergreenTree |
Here is an example of a solution to what I want, I just don't know how it works: https://github.com/VanessaE/homedecor_modpack/blob/master/plasmascreen/init.lua |
19:31 |
blaise |
hrmm.. did the forum just go down? I'm getting a 502 |
19:31 |
blaise |
:G |
19:31 |
EvergreenTree |
This node in particular takes up 2x3 nodes, but mine only takes up 1x2 |
19:33 |
Glorfindel |
EvergreenTree: probably have to get rubenwardy to help |
19:34 |
EvergreenTree |
He is not online right now. I'll post it in the modding discussion area (or modding questions) and see if someone can answer |
19:49 |
|
Jordach joined #minetest |
19:51 |
EvergreenTree |
o/ |
19:52 |
|
rubenwardy joined #minetest |
19:55 |
Glorfindel |
hey rafalcpp__ |
19:55 |
Glorfindel |
... |
19:55 |
Glorfindel |
lets try again. Hey rubenwardy |
19:55 |
Glorfindel |
:D |
19:55 |
rubenwardy |
lol |
19:56 |
blaise |
meh, gotta run.. o/ |
20:00 |
EvergreenTree |
Hey rubenwardy, can you explain exactly what it is param2 represents when paramtype2="facedir"? |
20:00 |
EvergreenTree |
The docs don't really help me |
20:00 |
EvergreenTree |
(the docs: http://rubenwardy.com/minetest_modding_book/lua_api.html#nodes) |
20:00 |
rubenwardy |
I've never used that. It'll probably be a number which determines which way it faces |
20:01 |
EvergreenTree |
IT is a number, but I'm not sure exactly how it determines which way it faces |
20:02 |
Glorfindel |
is it easy enough to test? you could just put random numbers in... 0 north, 90 south maybe? |
20:02 |
rubenwardy |
0 is y+, so faces up |
20:02 |
rubenwardy |
1 is z+, so faces towards z+ I guess |
20:02 |
rubenwardy |
0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y- |
20:02 |
EvergreenTree |
Here is what it says: Values range 0 - 23 |
20:02 |
EvergreenTree |
facedir modulo 4 = axisdir |
20:02 |
EvergreenTree |
0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y- |
20:02 |
EvergreenTree |
facedir's two less significant bits are rotation around the axis |
20:02 |
|
EvergreenTree was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
20:03 |
|
EvergreenTree joined #minetest |
20:03 |
rubenwardy |
wait what, I miss read. |
20:03 |
Glorfindel |
wb |
20:03 |
EvergreenTree |
whoops. |
20:03 |
EvergreenTree |
:P |
20:05 |
EvergreenTree |
I guess facedir modulo 4 means the axis in which the node is rotated around |
20:05 |
EvergreenTree |
I'll figure it out, I just need to experiment |
20:10 |
Megaf |
brb, going to install XChat and login from there |
20:10 |
Glorfindel |
NOOO |
20:10 |
Glorfindel |
not Xchat |
20:13 |
|
Megaf joined #minetest |
20:14 |
Megaf |
good old XChat |
20:14 |
Megaf |
so much better |
20:14 |
AndDT |
Glorfindel: what's wrong with XChat? |
20:14 |
Glorfindel |
it sucks |
20:14 |
Glorfindel |
:P |
20:14 |
sfan5 |
Megaf: >not hexchat |
20:14 |
sfan5 |
Megaf: >it's 2016 |
20:14 |
Glorfindel |
it's old, and hexchat isbetter |
20:14 |
Megaf |
Some people don't like because they thing hexchat is better and XChat is bad because it hans't really changed |
20:15 |
Megaf |
the thing is, XChat already do everything an IRC client is supposed to do |
20:15 |
Megaf |
Glorfindel, in what Hexchat is better? |
20:15 |
EvergreenTree |
what lua version does minetest use? |
20:15 |
EvergreenTree |
5.1? |
20:15 |
Megaf |
just because is newer? |
20:15 |
Glorfindel |
Megaf: type /list |
20:15 |
Megaf |
Glorfindel, I don't use that |
20:15 |
Glorfindel |
that right there is why I switched |
20:15 |
Megaf |
and I know what's going to happen |
20:16 |
AndDT |
\/list in weechat hangs my system :) |
20:16 |
AndDT |
(if executed on freenode) |
20:16 |
Glorfindel |
lol |
20:16 |
Megaf |
Glorfindel, but we do have Server > List of Channels |
20:17 |
nrzkt |
EvergreenTree, 5.1.4 |
20:17 |
Megaf |
a nice window with your channels |
20:17 |
Megaf |
the shortcut is Ctrl S |
20:17 |
EvergreenTree |
nrzkt, thank you |
20:17 |
Glorfindel |
Megaf: so does hexchat |
20:17 |
Megaf |
ok, that makes them equal |
20:17 |
Glorfindel |
xchat only shows channels you are in? |
20:17 |
Megaf |
now, why is Hexchat better? |
20:17 |
Glorfindel |
it is newer |
20:18 |
Megaf |
Glorfindel, the server channel list shows a list of all channels |
20:18 |
Glorfindel |
actively supported |
20:18 |
Glorfindel |
ok, it's the same as hexchat then |
20:18 |
Megaf |
newer ! better |
20:18 |
Glorfindel |
except that /list brings up that dialog |
20:18 |
Hijiri |
hex has more lines in the logo |
20:18 |
Glorfindel |
Megaf: actively developed does |
20:18 |
Hijiri |
it is like a power up |
20:18 |
Glorfindel |
Hijiri: lol |
20:19 |
Megaf |
again, XChat already do all that an IRC client is supposed to do, |
20:20 |
EvergreenTree |
You can use xchat if you want to. It's not a crime. :P |
20:20 |
lambda-11235 |
XChat is a pain to log into freenode, it's SASL support didn't work correctly for me. |
20:20 |
sfan5 |
it's not? |
20:20 |
Glorfindel |
Megaf: so does webchat.freenode.net :P |
20:20 |
Megaf |
negative |
20:20 |
Megaf |
and I do use SSL |
20:20 |
Glorfindel |
EvergreenTree: well yeah, but he asked me :P |
20:20 |
Megaf |
good enough for me |
20:20 |
EvergreenTree |
Glorfindel, true |
20:21 |
Glorfindel |
Megaf: SASL is different |
20:21 |
Megaf |
sfan5, dat moment when Debian has newer kernel than Arch |
20:21 |
Megaf |
Glorfindel, I didn't say it was the same |
20:21 |
Megaf |
I said SSL is good enough for me |
20:21 |
sfan5 |
Megaf: not quite, i just haven't restarted a few weeks |
20:21 |
sfan5 |
(= 2) |
20:21 |
sfan5 |
% uptime;pacman -Q linux |
20:21 |
sfan5 |
21:21:46 up 15 days, 2:55, 1 user, load average: 0,12, 0,31, 0,33 |
20:21 |
sfan5 |
linux 4.3.3-2 |
20:21 |
Megaf |
~$ uptime |
20:21 |
Megaf |
20:21:57 up 8 days, 10:08, 5 users, load average: 0.00, 0.23, 0.51 |
20:22 |
Glorfindel |
heh |
20:22 |
Glorfindel |
I reboot every day |
20:22 |
EvergreenTree |
I do too |
20:22 |
|
ElectronLibre joined #minetest |
20:22 |
Megaf |
noobs |
20:22 |
Megaf |
xP |
20:22 |
Glorfindel |
This meaneth WAR |
20:23 |
Megaf |
I used to be part of someting called uptimeproject dot net |
20:23 |
Megaf |
I had the highest uptime of the Forum I was participating |
20:23 |
EvergreenTree |
I use an arch derivative called manjaro linux. The reason I use it is because I don't want to spend so much time figuring out things like wifi |
20:23 |
Glorfindel |
Megaf: nice |
20:23 |
sfan5 |
EvergreenTree: "because I don't want to spend so much time figuring out things like wifi" you're doing it wrong |
20:24 |
Megaf |
and the highest uptime on the project itself belonged to a couple of Solaris and SunOS server, |
20:24 |
Megaf |
like 8 years of uptime |
20:24 |
sfan5 |
i got wifi to work by 1) installing NetworkManager |
20:24 |
EvergreenTree |
I have successfully isntalled arch before |
20:24 |
EvergreenTree |
and used networkmanager |
20:24 |
Glorfindel |
sfan5: but... you need internet to do that right? lol |
20:24 |
Glorfindel |
ethernet ofc, but you know |
20:24 |
Megaf |
Glorfindel, you have a point |
20:24 |
EvergreenTree |
MY computer is way to far away from the router to use internet |
20:24 |
sfan5 |
Glorfindel: yes, you install arch by installing arch in chroot from a live cd |
20:25 |
sfan5 |
and that running live cd obviously has working internet |
20:25 |
Glorfindel |
but how |
20:25 |
EvergreenTree |
Eh, it took me some time to get it working on the live cd properly |
20:25 |
sfan5 |
step 1) wifi-menu 2) ??? 3) wifi |
20:26 |
Glorfindel |
sfan5: you can get arch live cds with guis? |
20:26 |
sfan5 |
no |
20:26 |
Megaf |
sfan5, did you know you can install Debian that way too? It has a tool that download all packages you need and create a chrootable thing for you, called debootstrap |
20:26 |
sfan5 |
wifi-menu is a console "gui" |
20:26 |
Glorfindel |
ahhh |
20:26 |
EvergreenTree |
sfan5, I would love to use regular arch but manjaro just suits me better |
20:26 |
Glorfindel |
I see |
20:26 |
sfan5 |
Megaf: i think netboot is more suited for installation than using debootstrap |
20:26 |
sfan5 |
debootstrap just plainly installs the packages you want |
20:26 |
sfan5 |
it's not a complete install (w/ all the setting stuff up) |
20:27 |
sfan5 |
EvergreenTree: what's different actually other than the installation? |
20:27 |
EvergreenTree |
For one thing, I could never get the fonts to work correctly. I used a bundle called infinality fonts, but that seemed like extra cruft |
20:27 |
Megaf |
and about Arch, there used to be two fantastic Arch distos that I really loved, Archie, that was a fantastic XFCE LiveCD Arch Linux and LowArch, that was just like Arch 686 (in my day we didnt have 64 bit) but for 586 |
20:27 |
EvergreenTree |
It comes with some nice driver and kernel management tools |
20:27 |
Megaf |
sfan5, indeed, you can even get something much smaller than netboot, only a couple of dozens of MB |
20:27 |
sfan5 |
what do those do, how do they work? |
20:28 |
Glorfindel |
tinycore linux |
20:28 |
Glorfindel |
is like, 30? |
20:28 |
Glorfindel |
maybe less |
20:28 |
Glorfindel |
I should have payed more attn |
20:28 |
sfan5 |
EvergreenTree: what do those do, how do they work? |
20:29 |
EvergreenTree |
They are both command line and gui tools that let you manage drivers and kernel versions, but I haven't dug enough to know how the ywork |
20:29 |
Jordach |
EvergreenTree, MEOW |
20:29 |
Jordach |
:3 |
20:29 |
Megaf |
sfan5, and they are not even easily available, There http://ftp.ie.debian.org/debian/dists/jessie/main/installer-amd64/current/images/netboot/ mini.iso |
20:29 |
Megaf |
28 MB |
20:29 |
sfan5 |
>ireland |
20:29 |
Jordach |
( ͡° ͜ʖ ͡°) |
20:29 |
Megaf |
it runs like the default installer, but it gets everything from the internet |
20:29 |
Thomas-S |
bye |
20:29 |
Megaf |
cya |
20:30 |
sfan5 |
so by like the arch installer (concept) |
20:30 |
sfan5 |
s/by // |
20:30 |
EvergreenTree |
I'm sure you can do that with the default command line tools, but honestly, the installer doing a lot of stuff for me is enough to make me use it |
20:30 |
EvergreenTree |
I'm still not sure why the fonts weren't working |
20:31 |
Jordach |
$20 incorrect OpenGL context / driver |
20:31 |
sfan5 |
depends on what "weren't working" means |
20:31 |
nrzkt |
Megaf, http://ftp.openbsd.org/pub/OpenBSD/5.8/amd64/bsd.rd 7.3M |
20:31 |
nrzkt |
:D |
20:32 |
Megaf |
Mandriva, before lots of distros already have too a bare minimal media, all.img ftp://ftp.ie.debian.org/mirrors/ftp.mandrake.com/pub/mandrake/Mandrakelinux/official/2010.2/x86_64/install/images/ |
20:32 |
EvergreenTree |
sfan5, antialiasing on web pages |
20:32 |
EvergreenTree |
(some web pages) |
20:32 |
Megaf |
all.img was 18678 KB and boot.iso 37750 KB |
20:33 |
EvergreenTree |
I installed the windows fonts as recommended, but it didn't help |
20:33 |
EvergreenTree |
Don't have that installation any more, so need fixing it now |
20:33 |
Megaf |
already had* |
20:33 |
Jordach |
Chrome or Firefox? |
20:33 |
Jordach |
(ium*) |
20:33 |
Glorfindel |
firefox |
20:33 |
Megaf |
nrzkt, what is that? |
20:34 |
Megaf |
Debian haz PXE images for instance, that would be tiny |
20:34 |
Jordach |
Glorfindel, got a DE with any compositor> |
20:34 |
Glorfindel |
compositor? |
20:34 |
Megaf |
you can get the Debian installer as kernel + initrd http://ftp.ie.debian.org/debian/dists/jessie/main/installer-amd64/current/images/netboot/debian-installer/amd64/ |
20:34 |
Jordach |
Glorfindel, compositor = fancy graphics like anti aliasing |
20:34 |
nrzkt |
Megaf, it's the bsd.rd installer for netinstall OpenBSD or pxe install OpenBSD :) |
20:34 |
sfan5 |
Megaf: https://releng.archlinux.org/pxeboot/ipxe.lkrn 363k |
20:34 |
Jordach |
(drop shadows, animations, glossy stuff) |
20:35 |
sfan5 |
i win |
20:35 |
Glorfindel |
Jordach: ahh |
20:35 |
EvergreenTree |
Jordach, That is not the issue |
20:35 |
Megaf |
sfan5, lol |
20:35 |
Jordach |
EvergreenTree, try the obvious quesiton first :) |
20:35 |
Glorfindel |
Jordach: yes |
20:35 |
EvergreenTree |
Antialiasing was working fine everywhere else except certain web pages |
20:35 |
Megaf |
sfan5, mine is prettyer, it has background... |
20:35 |
Jordach |
are the fonts woff? |
20:35 |
EvergreenTree |
And yes, I was using xfce's default compositor |
20:36 |
EvergreenTree |
I have no idea. One of the sites in question was github though |
20:36 |
EvergreenTree |
I doubt github would use a single font type for their web fonts |
20:36 |
Jordach |
probably woff fonts, they're some sort of svg hybrid |
20:36 |
Megaf |
be right back |
20:36 |
EvergreenTree |
Anyway, it doesn't really matter |
20:36 |
Jordach |
link me the page and i'll check the css |
20:37 |
Glorfindel |
Jordach: oh, so you were asking EvergreenTree? lol |
20:37 |
Jordach |
either one :) |
20:37 |
|
Megaf joined #minetest |
20:37 |
Glorfindel |
I thought you were taking a poll or something |
20:37 |
EvergreenTree |
Jordach, I looked and it does not use web fonts |
20:37 |
Jordach |
odd |
20:37 |
EvergreenTree |
it uses a list of fonts that it will fall back to if the font doesn't exist on the system |
20:37 |
EvergreenTree |
and some of the said fonts did exist on my system |
20:38 |
sfan5 |
then you didn't install the correct fonts |
20:38 |
EvergreenTree |
OH well |
20:38 |
|
Robert_Zenz joined #minetest |
20:54 |
Megaf |
sfan5, /ctcl Megaf version |
20:54 |
Glorfindel |
/ctcp actually |
20:54 |
Fritigern |
Is the world size limited nowadays? I am at 1967,-1952 and no more chunks appear to load, not even after I relog. This is a singleplayer game. |
20:55 |
Megaf |
sfan5, /ctcp Megaf version |
20:55 |
sfan5 |
i get 2 responses |
20:55 |
Megaf |
oh |
20:55 |
Glorfindel |
Fritigern: are camera updates off? |
20:55 |
Megaf |
try versionplease |
20:56 |
Fritigern |
Glorfindel: Why would they be off/ I was just flying around and hit this "edge of the world" |
20:57 |
Glorfindel |
Megaf: you need to disable the version reply |
20:57 |
Glorfindel |
Fritigern: no idea, just checking |
20:57 |
Fritigern |
Here's a screenshot, although I doubt it would show anything interesting: http://imgur.com/kpQwurl |
20:58 |
EvergreenTree |
gtg everyone |
20:58 |
EvergreenTree |
cya |
20:58 |
Glorfindel |
bye |
20:59 |
Robert_Zenz |
Fritigern, what mapgen and game/mods? |
21:00 |
Fritigern |
Same spot, facing the opposite direction: http://imgur.com/t3V7JXU |
21:02 |
|
red-001 joined #minetest |
21:03 |
Fritigern |
Mapgen is v7 IIRC, mods include the villages-for-minetest modpack, 3D torch, moretrees, CME, moreblockks, plantlife, mymonths, worldedit... |
21:05 |
Robert_Zenz |
Fritigern, doesn't sound like it should be limited. |
21:09 |
Fritigern |
Wait a motherloving minute! I never played with this! In settings => server/singleplayer => Mapgen map_generation_limit is set to 2000! I know I never messed with this, and I am the only one using this PC. |
21:09 |
Glorfindel |
that would do it |
21:10 |
Fritigern |
Changed it to 31000 and now the "missing" chunks are being generated. But that still leaves the qquestion of how the &*^%$& did it get set to 2k? |
21:17 |
lambda-11235 |
How can you generate a flat map for only one map? Do I have to set flat=true in minetest.conf, and then unset it for any new world I create? |
21:19 |
|
Littlejoe joined #minetest |
21:20 |
|
Yst joined #minetest |
21:25 |
Glorfindel |
lambda-11235: if you change the config back, any new areas will not be flat afaik |
21:26 |
red-001 |
does minetest ever unload blocks? |
21:27 |
sofar |
of course |
21:27 |
Glorfindel |
when you exit to menu |
21:27 |
red-001 |
I was wondering why it was using 1 gb of ram |
21:27 |
sofar |
it unloads areas that are not in use |
21:27 |
Glorfindel |
sofar: even when in game? I didn't know that |
21:27 |
red-001 |
is there a way to make that faster? |
21:28 |
sofar |
adjust the view range, I think |
21:28 |
red-001 |
nope |
21:28 |
Glorfindel |
the server I was on crashed so frequently I never noticed XD |
21:28 |
Fritigern |
lambda-11235: The latest dev versions have mgflat as an option, no need to play with the conf files |
21:29 |
red-001 |
when I press R i can see all the way back to where I was when I connected |
21:29 |
red-001 |
it's singleplayer |
21:29 |
sofar |
that's the client's side of things, server may unload those far away blocks |
21:29 |
sofar |
if you want clients to unload areas, reduce your viewing range with KP- |
21:30 |
red-001 |
kp? |
21:30 |
sofar |
keypad |
21:31 |
red-001 |
ok will try |
21:31 |
Glorfindel |
+ and - |
21:32 |
|
Hirato joined #minetest |
21:32 |
red-001 |
nope |
21:32 |
red-001 |
all that changes is how much is loaded |
21:33 |
red-001 |
memory is still leaking away |
21:33 |
sofar |
it may take a bit before unloading happens |
21:33 |
sofar |
I don't know the algorithm |
21:34 |
sofar |
I suggest verifying the server unloads first |
21:43 |
Fritigern |
I'v just found a couple of nice fonts which work well in MT! http://www.1001freefonts.com/pixel.font the page demoes only one font, but 5 styles are included. I am currently using the style called "Pixel Coleco" and I love it. |
21:44 |
Fritigern |
So goodbye liberation_sans or whetecver the default was. :-) |
21:45 |
sofar |
link to font page? |
21:45 |
Fritigern |
Already included |
21:46 |
sofar |
oh, I was searching for coleco and didn't find anything |
21:46 |
Fritigern |
But here it is again, just to make sure you see it ;-) => http://www.1001freefonts.com/pixel.font <= |
21:46 |
Fritigern |
Heehee! |
21:47 |
Fritigern |
The page shows only one font, but the package contains 5 different styles of pixel fonts. Some are wider than others, so you can pick the one that works best for your resolution and/or needs |
21:48 |
Fritigern |
It might be worth noting though that because my eyes are getting a little older, I have set the font size to 20 and the shadow to 3. This makes it more pleasant for me to look at the screen and easier to read |
21:49 |
Robert_Zenz |
For everyone interested, this seems to be the origin: http://www.pixelsagas.com/?download=pixel-coleco |
21:50 |
Robert_Zenz |
And for those that care: It is licensed under a "free for personal use" license, complete with the clause that it can't be offered for download. |
21:51 |
Robert_Zenz |
But otherwise looks very itneresting, yes. |
21:52 |
Robert_Zenz |
There are also a few other very interesting fonts: http://www.pixelsagas.com/?s=pixel |
21:53 |
|
Matrixiumn joined #minetest |
21:57 |
Fritigern |
Robert_Zenz: The way I read the license (the same license can be read on 1001freefonts) is that it may be possible to offer the fonts with MT, although it will be nescessary to ask nicely :-) |
21:59 |
|
Vargos joined #minetest |
21:59 |
Robert_Zenz |
Fritigern, yeah, but it's not a free license so it can get complicated quickly. |
21:59 |
Robert_Zenz |
Fritigern, also sorry for me blaring out the license thing...I kinda forgot where I was for a moment... |
22:01 |
Fritigern |
So where 8did* you think you were? :-) |
22:07 |
Robert_Zenz |
Fritigern, I don't know...in some place where it was all about licenses and stuff... |
22:07 |
Robert_Zenz |
Fritigern, maybe I shouldn't have participiated in that Copyright discussion yesterday on Reddit... |
22:07 |
Robert_Zenz |
Fritigern, but it seemed so freaking tempting to comment in it... |
22:08 |
Fritigern |
Hehehe. Well, the license thing made me look for open/libre fonts which may look good in MT. I have found 2 so far but I am not impressed This one: https://fontlibrary.org/en/font/courneuf-family and this one: https://fontlibrary.org/en/font/mr-pixel#VTF MisterPixel-Regular |
22:09 |
Fritigern |
But I am not done yet |
22:10 |
Fritigern |
This one is a bit wide, but may work for some people: https://fontlibrary.org/en/font/press-start-2p |
22:12 |
Robert_Zenz |
Fritigern, MisterPixel looks veyr nice and clean...anyway, be sure to post your findings on the Forum or on GitHub. :) |
22:12 |
Fritigern |
Robert_Zenz: And then there is https://fontlibrary.org/en/font/minecraftia but somehow it feels wrong for MT |
22:13 |
Robert_Zenz |
Fritigern, I understand what you mean, but it loks damn nice. |
22:13 |
Robert_Zenz |
*looks |
22:15 |
Fritigern |
I am thinking.... I have never created a font (well, I did on the C64 but that doesn;t really count IMO) but perhaps I could try my hands at it some time, specifically for MT |
22:16 |
Robert_Zenz |
Fritigern, that would be cool. |
22:16 |
sofar |
more open fonts are more bettter ;) |
22:16 |
Fritigern |
Dunno how hard or easy it would be though. I don;t want to bite off more than I can chew. |
22:17 |
sofar |
there's tools nowadays to make it easier |
22:18 |
Fritigern |
I would definitely go for a pixel-y font, because it just looks better in a voxel-based environment |
22:18 |
Robert_Zenz |
Fritigern, well, as far as I know the first question you need to answer is: Should it be a vector or bitmap font, the bitmap font as fixed size. |
22:19 |
Robert_Zenz |
Fritigern, from there there should be enough tools to pick from, I believe, like FontForge: https://fontforge.github.io/en-US/ |
22:22 |
Fritigern |
I have fontforge in the Ubuntu repos, as well as Birdfont. I will play with both and see what I think |
22:24 |
|
rubenwardy joined #minetest |
22:41 |
|
sdzen joined #minetest |
22:43 |
|
Emperor_Genshin joined #minetest |
22:44 |
|
Out`Of`Control joined #minetest |
23:02 |
Skyduskguy |
@sofar where do i find the mod guidlines? |
23:02 |
sofar |
heh, um |
23:02 |
sofar |
there's forum mod post guidelines, but that's not a generic mod guideline document |
23:03 |
sofar |
not that I know of, that is |
23:03 |
Skyduskguy |
well you mentioned something about licencing? |
23:04 |
sofar |
yeah I'm that type of guy :) |
23:04 |
Skyduskguy |
well I dont know what that is |
23:06 |
sofar |
you're the one with the question. Elaborate on it? |
23:06 |
Skyduskguy |
http://i.imgur.com/zmZeIqP.png |
23:06 |
Fritigern |
Skyduskguy: This seems to be one of the most popular licenses https://creativecommons.org/licenses/by-sa/4.0/legalcode |
23:06 |
Skyduskguy |
im just trying to do this right |
23:07 |
Skyduskguy |
thats a buncha wordy words, |
23:07 |
Skyduskguy |
do i have to be a laywer to post a mod? |
23:08 |
sofar |
ah |
23:08 |
sofar |
that's forum post guidelines |
23:08 |
sofar |
check the stickies in the mods forums |
23:08 |
Skyduskguy |
yeah |
23:08 |
Skyduskguy |
this? License of code (preferably LGPLv2.1+ as is Minetest) (must be compatible with LGPLv2.1 if inclusion to upstream is desired: LGPL, BSD, WTFPL, CC0) (See end of post for more info) |
23:09 |
Skyduskguy |
that may aswell be in chinese |
23:09 |
sofar |
licenses generally are chinese |
23:10 |
|
kahrl joined #minetest |
23:10 |
sofar |
Skyduskguy: forum post of a mod requires it to be open source - e.g. must be redistributable and not public domain |
23:10 |
Skyduskguy |
yeah |
23:11 |
Skyduskguy |
I agree |
23:11 |
Skyduskguy |
What do i have to do? |
23:12 |
sofar |
declare a license, put it in your code and list it in the forum post. |
23:12 |
Skyduskguy |
so make something up? |
23:13 |
Skyduskguy |
so i have to go reading through licenses to do this? im not getting it |
23:13 |
sofar |
wait wait |
23:13 |
sofar |
there's a tool for that |
23:14 |
sofar |
http://choosealicense.com/ |
23:14 |
sofar |
try it |
23:14 |
sofar |
tell me what it comes up with for you |
23:14 |
Skyduskguy |
http://choosealicense.com/no-license/ |
23:15 |
sofar |
LOL |
23:15 |
sofar |
try hardeer |
23:15 |
sofar |
if you choose that option, you probably can't put it on the forums |
23:16 |
sofar |
my suggestion is WTFPL, and if you don't like profanity, just choose MIT |
23:16 |
sofar |
e.g. "simple and permissive" on the webpage |
23:17 |
sofar |
I tend to choose LGPL2.1 for mine, mostly due to the compatibility with minetest |
23:17 |
Skyduskguy |
permitted, commercial use? |
23:17 |
Skyduskguy |
eeww |
23:17 |
sofar |
all these allow commercial use |
23:17 |
Skyduskguy |
maybe i dot know what that means |
23:17 |
sofar |
open source and commercial use are entirely compatible (*) |
23:18 |
Skyduskguy |
making money off something free? |
23:18 |
sofar |
there are limits, but, yes, essentially |
23:18 |
Skyduskguy |
if i have to get some kind of licence |
23:19 |
Skyduskguy |
shouldnt i have it reflect how i feel? |
23:19 |
sofar |
that's usually what people do |
23:19 |
Skyduskguy |
I dun want ppl going around makin money off something intended to be free |
23:19 |
sofar |
but, if you do not know anything about these licenses, you may want to choose based on different aspects |
23:20 |
sofar |
if you want to assure your code stays "free as in beer and speech" you should likely choose LGPL2.1 |
23:20 |
sofar |
or even AGPL |
23:21 |
Skyduskguy |
eh whatever i doubt any of my mods will ever be popular |
23:22 |
Skyduskguy |
free as in speech seems good, had to google it though |
23:22 |
sofar |
you still get to choose :^) |
23:22 |
Skyduskguy |
well reading these features on the licences im seeing |
23:22 |
Skyduskguy |
things i like, Disclose source , state changes, distrib, modi |
23:23 |
Skyduskguy |
cause if someone out there inspired by something i make id like to see. gives a warm feeling ya know |
23:24 |
Skyduskguy |
other then that i just dont want someone nickling little kids for something supposed to be free |
23:24 |
sofar |
I sense you're more of a GPL guy than a BSD/MIT guy then |
23:24 |
sofar |
so, for minetest mods, you'd end up with one of the gpl variants |
23:25 |
Skyduskguy |
so like affero gpl v.0 |
23:25 |
Skyduskguy |
? |
23:25 |
Skyduskguy |
3* |
23:26 |
sofar |
AGPL-1.0 |
23:26 |
sofar |
http://spdx.org/licenses/AGPL-1.0.html |
23:26 |
sofar |
very good for mods that you can expect to run on servers |
23:26 |
sofar |
excellent choice |
23:26 |
Skyduskguy |
well its like data man |
23:26 |
Skyduskguy |
data should be free |
23:27 |
Skyduskguy |
so do i just include a txt or somethign wiht this coppied? |
23:32 |
Skyduskguy |
ok last thing you wanted me to github something? |
23:32 |
|
stormchaser3000 joined #minetest |
23:33 |
|
Taoki joined #minetest |
23:33 |
|
Player2 joined #minetest |
23:34 |
Skyduskguy |
oh noh |
23:34 |
Skyduskguy |
this would need some kind of other program |
23:35 |
Skyduskguy |
@sofar so this github thing? |
23:35 |
sofar |
have you looked at other mods and how they organize? |
23:35 |
sofar |
e.g. github.com/minetest-mods |
23:36 |
Skyduskguy |
a friend wanted me to use github once, gave me a headache |
23:37 |
Skyduskguy |
pulls, pushed, commits blehhh |
23:37 |
sofar |
you're not required. But you may learn useful skills |
23:39 |
|
rgioi5t joined #minetest |
23:39 |
rgioi5t |
test |
23:39 |
Skyduskguy |
pong |
23:39 |
rgioi5t |
how do i install a cart mod |
23:39 |
sofar |
google that exact sentence |
23:40 |
Out`Of`Control |
download place in /mods ? |
23:40 |
sofar |
hit #2 for me :) |
23:40 |
Skyduskguy |
I was pretty confused abotut he mods needing to be renames alot of th eitme |
23:41 |
Skyduskguy |
man all this stuff with github is intimidating |
23:42 |
sofar |
Skyduskguy: do you have any professional aspirations as a software developer or similar? |
23:42 |
Skyduskguy |
dude |
23:42 |
Skyduskguy |
sometimes i dream of dreaming |
23:42 |
Skyduskguy |
but honestly I dont know if i can get through the week sometimes |
23:43 |
sofar |
I'm not asking about any private issues :) |
23:43 |
Skyduskguy |
youre asking about private aspirtations |
23:43 |
Skyduskguy |
and im saying i cannot answer that as yes no |
23:43 |
sofar |
no, I'm asking about your professional aspirations |
23:43 |
sofar |
I too aspire privates. |
23:44 |
Skyduskguy |
well I cannt answer that as yes or no |
23:44 |
sofar |
let's phrase it differently |
23:44 |
sofar |
would you like to know more about this Open Source stuff? |
23:45 |
Skyduskguy |
what is there to know, someone does some stuff another does some stuff to that stuff |
23:45 |
sofar |
I'm more asking about practical tools, methods and best-practices |
23:45 |
sofar |
you wrote a few mods, right? |
23:45 |
Skyduskguy |
that one |
23:46 |
sofar |
so you obviously have (1) ideas, and (2) some skills to make them reality |
23:46 |
Skyduskguy |
and im not completly satisfied with it yet aka wht wips section |
23:46 |
Skyduskguy |
ehh skills... |
23:46 |
sofar |
my question is, would you like to (3) try and get it useful for others more efficiently? |
23:46 |
Skyduskguy |
well there is a learning curve to that git stuff |
23:47 |
Skyduskguy |
it isnt just boom there ya go |
23:47 |
Skyduskguy |
well i did the licence thing, i guess thats what i was obligated to do |
23:48 |
|
yjthrtyhtr joined #minetest |
23:48 |
Skyduskguy |
the git thing is good but I cant learn it |
23:48 |
yjthrtyhtr |
when i tried opening the cart mod |
23:48 |
yjthrtyhtr |
there came an error message |
23:48 |
yjthrtyhtr |
so i disabled it |
23:48 |
Skyduskguy |
thar she errors |
23:48 |
Skyduskguy |
gimme a screen of the error |
23:48 |
sofar |
Skyduskguy: git may seem difficult, but in reality you only need 4-5 git commands to do almost anything you ever need to do with it |
23:48 |
yjthrtyhtr |
how do i get it to work |
23:49 |
Skyduskguy |
give me a screen of the error |
23:49 |
Skyduskguy |
so what i make the mod folder a repository? |
23:49 |
yjthrtyhtr |
http://pastebin.com/gpZ5pQSA |
23:49 |
rubenwardy |
Unified inventory is so ugly |
23:50 |
Skyduskguy |
ok gimme the int.lua of minecarts |
23:50 |
yjthrtyhtr |
how |
23:50 |
yjthrtyhtr |
windows can't open up the file |
23:50 |
Skyduskguy |
go optn the int.lua and pastebin it |
23:50 |
Skyduskguy |
.... |
23:50 |
Skyduskguy |
open with notepad++ |
23:51 |
Skyduskguy |
wait |
23:51 |
Skyduskguy |
yea |
23:51 |
yjthrtyhtr |
k |
23:51 |
Skyduskguy |
notepadd++ is like required |
23:51 |
Megaf |
sofar, for me, git pull, git clone, git push, git commit -a -m 'message', git add, |
23:51 |
Megaf |
5 commands indeed |
23:52 |
Skyduskguy |
I need to Gitgood |
23:52 |
Megaf |
:D |
23:52 |
sofar |
I rarely use more than those myself |
23:52 |
sofar |
only if I mess up :) |
23:52 |
yjthrtyhtr |
http://pastebin.com/CL3TYSTi |
23:52 |
sofar |
also |
23:52 |
sofar |
https://xkcd.com/1597/ |
23:53 |
Skyduskguy |
ok |
23:53 |
Skyduskguy |
take a screenshot of your mods folder |
23:53 |
Skyduskguy |
do you have a screenshot toll? |
23:53 |
Skyduskguy |
they are fun |
23:54 |
Megaf |
sofar, that xkcd is very accurate |
23:54 |
Skyduskguy |
it is |
23:54 |
sofar |
there's only one thing it doesn't have |
23:54 |
sofar |
that's a life saver |
23:54 |
|
lemon joined #minetest |
23:55 |
sofar |
git reflog |
23:55 |
yjthrtyhtr |
actually |
23:55 |
yjthrtyhtr |
forget the mod |
23:55 |
Skyduskguy |
? |
23:55 |
yjthrtyhtr |
how do i create a cart |
23:56 |
Skyduskguy |
you do magik |
23:56 |
Skyduskguy |
screenshot now |
23:56 |
Skyduskguy |
how now brown cart |
23:56 |
yjthrtyhtr |
no |
23:56 |
yjthrtyhtr |
a metal cart |
23:56 |
Skyduskguy |
thats the mod right? |
23:57 |
Skyduskguy |
I dont even know what avaliable in base |
23:57 |
yjthrtyhtr |
yes |
23:57 |
Skyduskguy |
well i donno i didnt write the mod |
23:57 |
yjthrtyhtr |
you don't know how to create it? |
23:57 |
Skyduskguy |
why would i lol |
23:57 |
yjthrtyhtr |
no |
23:57 |
yjthrtyhtr |
like craft ir |
23:57 |
yjthrtyhtr |
*it |
23:57 |
Skyduskguy |
is the minecart a mod? |
23:57 |
Skyduskguy |
liek tha mod you cant get to run? |
23:57 |
yjthrtyhtr |
no |
23:58 |
Skyduskguy |
its base? |
23:58 |
yjthrtyhtr |
yes |
23:58 |
yjthrtyhtr |
forget the mod |
23:58 |
yjthrtyhtr |
how do i craft a cart? |
23:58 |
Skyduskguy |
do minecarts exist in minetest? |
23:58 |
yjthrtyhtr |
yes |
23:59 |
Skyduskguy |
how do you know? |
23:59 |
Skyduskguy |
if you dont know howto make em |
23:59 |
Skyduskguy |
just checked |
23:59 |
Skyduskguy |
minecarts are not a craftable item in default minetest |