Time Nick Message 00:37 H-H-H hey guys does anyone here use the irc mod? 00:40 lemon How do I use minetest.place_schematic_on_vmanip ? 00:41 lemon I give it schematic and vm, but nothing is generated. 00:42 lemon On the other hand, minetest.place_schematic works fine. 00:47 lemon Wow, I don't know what I did, but it works. 00:51 H-H-H wish i had the same luck lemon 00:52 lemon H-H-H, what's your problem& 00:52 lemon ? 00:52 H-H-H im trying to get the irc mod to work but it doesnt seem to recognise the settings in minetest.conf 00:53 H-H-H however im using a run in place build so it might not like the location of my minetest.conf file 00:53 lemon It should work. 00:54 lemon It worked in my run in place minetest when I used to write data to the minetest.conf. 00:54 H-H-H i have added the required options to minetest.conf but the mod always says they arent set 00:57 lemon hm 00:57 lemon try setting the option with the mod 00:57 H-H-H 2016-01-13 00:56:21: ERROR[Main]: ModError: Failed to load and run script from /home/chris/Desktop/Survive/bin/../mods/irc/init.lua: 00:57 H-H-H 2016-01-13 00:56:21: ERROR[Main]: /home/chris/Desktop/Survive/bin/../mods/irc/config.lua:18: Required configuration option irc.nick missing. 00:58 H-H-H however in my minetest.conf it has irc.nick = testbot 00:59 H-H-H it has to be set in minetest.conf 00:59 H-H-H from the readme 00:59 H-H-H All settings are changed in `minetest.conf`. If any of these settings 00:59 H-H-H are not set, the default value is used. 01:00 H-H-H hmmmmm i wonder 01:02 H-H-H haha some of your luck rubbed of on me lol 01:03 H-H-H it seems my local minetest.conf was interfering with it i renamed it minetest.conf-old and it is working now :P 01:15 lemon haha 01:17 lemon schematics don't rotate iron bars :( 01:24 sofar http://i.imgur.com/HRN1lIa.png 01:24 sofar http://i.imgur.com/aUIzAeh.png 01:25 lemon nice 01:26 lemon https://neboard.me/media/images/1452639209668.png 01:26 sofar those screenshots are client-side connected nodes. No needing 15 nodedefs to create fences, only 1 01:27 lemon will they reconnect if I rotate them with world edit, for instance? 01:27 sofar the map does not know they are connected 01:28 sofar so yes 01:28 sofar once you load the world, the client graphics engine will paint the connections 01:29 lemon will these fences be in the main game? 01:29 sofar that's what this patch does 01:29 lemon I see 01:30 sofar they can be configured to work like electric wires 01:30 sofar or as conduits like pipeworks 01:30 sofar all in one nodedef 01:31 sofar or even complex carpet that appears to connect 01:32 sofar lemon: earlier screenshot: https://camo.githubusercontent.com/744987ce79045d189769af5834e36c5563a6229c/687474703a2f2f692e696d6775722e636f6d2f72524b5a316c522e706e67 01:34 lemon Hm, I think it will look interesting if fences will also connect diagonally. 01:52 Glorfindel uh oh 01:52 Glorfindel I just started minetest and the window it starts in flashes up before closing 01:52 Glorfindel "Bus error (Core dumped)" 01:55 Glorfindel how does I fix it? 02:00 Glorfindel and now all of the sudden it works 02:00 Glorfindel bleh 03:10 dakotalongears Sup 04:01 thePalindrome What kind of more "music oriented" sound functions are available? I'm not really seeing any 04:01 thePalindrome play_sound localizes when the function is called, so it's not well suited for any sound greater than a quarter of a second 04:08 sofar thePalindrome: mono sounds are played at a fixed position 04:08 sofar thePalindrome: unless you specify a player 04:08 sofar thePalindrome: if you provide a player name and stereo sound, it stays with the player 04:08 sofar thePalindrome: a good example of music would be the "ambience" mod 04:10 thePalindrome Ah, alright, wasn't sure if the engine had support for this kind of thing 04:10 thePalindrome Although that doesn't really work for a block that emits sound 04:10 thePalindrome *node 04:14 thePalindrome I'm really thinking that a mod that emits sounds from a node, but then I'd have to run the sounds a half second at a time so that it'll be localized 04:15 sofar there's plenty of sound making nodes 04:15 sofar but you have to keep in mind, that you can not physically emit stereo sound from 1 position 04:15 sofar stereo by definition means TWO positions 04:16 sofar so if you want to have sound coming from 2 locations, you need to code it to come from 2 locations 04:16 thePalindrome Er, not quite what I'm saying 04:16 sofar it's not an engine thing. it's a mathmatical impossibility to hear stereo sound coming from 1 position :) 04:17 thePalindrome I'm saying if I play a 10 second sound from a node next to me, the sound doesn't update based on my movement, unless I replay the sound 04:17 sofar if you play a mono sound sample at pos X, and the player moves, you will hear it become softer or louder 04:18 sofar do you mean you want a repeating sound? 04:18 thePalindrome Not quite 04:18 sofar what do you mean with "update" 04:18 thePalindrome As of 4.13 the sound isn't updating 04:19 thePalindrome As in, if I move so that the sound comes from my right, it still plays from my left, because that's where it was when I started 04:19 sofar is it a mono sound sample? 04:20 thePalindrome I believe it's technically a stereo sample, but then why not ignore one channel? 04:20 sofar openal thinks stereo means unattenuated 04:20 sofar recode it to mono 04:20 sofar stereo samples in fixed locations are a bug in the sound sample being stereo 04:21 sofar https://github.com/minetest/minetest/issues/1823 04:22 sofar the underlying reason is that openal thinks that your stereo stream could be dolby 5.1, and have positional parameters attached to it, and it tries to approximate positions for both stereo streams 04:23 thePalindrome Ah, I see now 04:23 sofar but since you're outputting to stereo sound, it's all put in the same position (whereas it wouldn't be if you actually had 5.1 speakers... but then again you probably couldn't hear it anyway) 04:24 thePalindrome So for the sake of a positional sound, stereo makes no sense logically? 04:26 thePalindrome Alright, never done much audio work before, so my audio logic is a little off :P 04:28 sofar as said in the bug, you could totally play two mono sounds from separate locations 04:30 thePalindrome I see now, thinking about it, a positional sound is by definition mono :P 04:31 thePalindrome Although it seems that if a sound is audible, you can't stop hearing it by going out of range, lemme check the issue page 04:32 sofar I haven't tested long-playing sounds 04:32 sofar if a 15+ second audio mono sample doesn't get softer as you walk away, that's a bug 04:33 thePalindrome It gets softer, but never cuts out 04:33 thePalindrome likewise, if you can't hear it when it starts, you'll never hear it 04:33 thePalindrome I'm not seeing it in the issue tracker though, so I'll report it 04:36 sofar did you specify max_range? 04:37 thePalindrome I don't believe so 04:37 thePalindrome It says it defaults to 32 though 04:39 sofar max_hear_distance 04:39 thePalindrome Yeah, that's what I set 04:42 thePalindrome Is that an issue, or am I doing something wrong? 04:43 sofar set it to something like 5 and see if it plays at a distance of 10 ? 04:44 thePalindrome Lemme test that then 04:45 kaadmy ah 04:46 kaadmy i think you have to specify the file as the first argument to minetest.sound_play, and the second argument is the params 04:46 thePalindrome That's... not the issue I'm having, but you are correct there 04:50 thePalindrome Yeah, the issue reproduces with a smaller range 05:08 thePalindrome Submitted #3559 05:18 lambda-11235 Where can I find cotton? 05:18 JohnnyComeL8ly By looking for jungle grass and harvesting it. 05:19 JohnnyComeL8ly lambda-11235, you'll find some seeds in some of the grass. 05:20 JohnnyComeL8ly Hey, y'all! https://www.youtube.com/watch?v=ET4s_hHSRHg 05:20 JohnnyComeL8ly !link 05:21 lambda-11235 JohnnyComeL8ly: Thanks. That's almost as intuitive as wool being made from cotton. 05:21 JohnnyComeL8ly Yeah, I know... what can I say. 05:22 JohnnyComeL8ly I forget what you do to have the video label brought up.... 05:44 thePalindrome Welp, nighty night 05:44 JohnnyComeL8ly Sweet dreams, thePalindrome! 05:57 JohnnyComeL8ly !name 06:00 JohnnyComeL8ly !title 06:00 MinetestBot JohnnyComeL8ly: Oi, Proshetal Se Sandanski - YouTube 06:01 JohnnyComeL8ly I did it... after querying MTBot for "!help" 06:06 Thomas-S hi 06:17 JohnnyComeL8ly Hello, Thomas-S. 06:17 Thomas-S Hello 06:17 JohnnyComeL8ly :) 06:18 JohnnyComeL8ly https://www.youtube.com/watch?v=gWLdEDpCBUo 06:18 JohnnyComeL8ly !title 06:18 MinetestBot JohnnyComeL8ly: Pitat Me, Mamo, V Selo Momite - YouTube 10:00 JamesTait Good morning all; happy Wednesday, and happy Skeptics Day! 😃 11:02 everamzah oooh 13:02 Megaf !server Megaf 13:02 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms 13:04 Megaf I must find a way to reduce minetestserver's memory use, for now it is using 200 MB with no users online 13:04 Megaf after a couple of hours of runtime and being played 13:06 Megaf 130 MB just seconds after a cold start 13:11 Calinou Xonotic is worse in terms of RAM usage, it can eat 250-300 MB with no players 13:12 Megaf ok, with one player walking around it is using 154 MB 13:12 Megaf but several machines are active 13:16 Megaf maybe switching to 32 bit would help 13:16 Megaf =/ 13:19 twoelk mh - seems I don't have interact on Megaf server. I thought I had long ago. Do you wipe dead accounts? 13:26 Megaf twoelk, nope, maybe you had other account? 13:26 Megaf twoelk, hold on, 13:27 twoelk I see lots of power lines, any technic anchors active? 13:27 twoelk oops? ah server shutting down? 13:27 Megaf twoelk, can you rejoin please? 13:28 Megaf twoelk, I restarted the server this time with --terminal to grant you interact 13:28 twoelk thx 13:29 * twoelk is watching the -loading media screen- 13:30 twoelk and connected 13:44 red-001 sofar I made a PR to add glass and obsidian doors and add backwards compatibility with the old mod 13:53 alket https://www.youtube.com/watch?v=N2QWrXKYmZQ 13:53 alket VanessaE: ^ 13:56 red-001 sofar you might what to move the edge of the mesh a bit further away form the sides of the node 13:56 red-001 the is a small graphics glitch because they are too close 14:02 Megaf lovely video alket 14:02 Megaf do you know her? 14:03 Megaf alket, And I haven't seenyou on my server yet 14:03 alket Megaf: no i dont 14:04 alket just found out while looking of minetest videos 14:05 alket Megaf: which one is your server ? 14:13 Megaf alket, mt.megaf.info 30000 and/or 30003 14:14 alket thanks 14:14 Megaf You're welcome 14:15 Megaf VanessaE, do you have cars in your server? I'm thinking about modifying boat and making it into a car. But I can't create a model for it 14:19 alket there is a car model 14:44 twoelk Megaf you may find more vehicles in some of these mods: http://wiki.minetest.net/Mods:Vehicles 15:35 Megaf !server Megaf 15:36 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 3/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms 15:36 kaadmy !server pixture 15:36 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/2 | Version: 0.4.13-dev / pixture | Ping: 11ms 15:40 Emperor_Genshin Made new textures for gauges :3 http://picpaste.com/pics/screenshot_20160113_103804-BXyK1U97.1452699550.png 15:43 kaadmy looks neat ;) 16:11 Megaf twoelk, it was an accident, I tried to Ctrl C to paste something but the server window was open and I killed it :P 16:12 twoelk so I noticed ;-P 16:14 Megaf sorry about that 16:14 Megaf it wont happen agan 16:45 Glorfindel oh no, CTF server is maxed out :( 16:53 STHGOM thats news :P 17:14 Emperor_Genshin Well guys, heading out for a bit. I'll drop this here hope you guys like what you see :) 17:14 Emperor_Genshin http://picpaste.com/screenshot_20160113_121011-jigytG5L.png 17:15 Obani Emperor_Genshin, Tremendous ! 17:15 Obani But not for low computers :p 17:18 Calinou lol, Xonotic skybox 17:19 Emperor_Genshin ^ikr, just using it as a placeholder for now 17:19 RealBadAngel i cant see here nothing that couldnt be done in mt 17:19 Calinou it screams "photos pasted on blocks" :P 17:20 RealBadAngel it "screams" custom textures for nodes, player mesh and set skybox 17:20 RealBadAngel easily done with mods 17:20 Emperor_Genshin ^this 17:21 RealBadAngel yes this 17:21 Obani Just found that and I'm pretty enjoying myself https://www.youtube.com/watch?v=k9HtmdqHsLk 17:21 RealBadAngel instead of pasteing other folks work, do that in our engine 17:21 RealBadAngel its possible 17:24 RealBadAngel or is it already mt shot? 17:26 Emperor_Genshin it's just a screenshot from mt 17:26 Obani lol 17:26 Obani owned 17:26 Emperor_Genshin ? 17:26 RealBadAngel my appologies then 17:26 Emperor_Genshin It's ok 17:27 RealBadAngel at last some1 who know how to use stuff 17:27 sofar I wasn't sure either :) 17:27 sofar the GM icon is epic 17:27 sofar is that a mod? 17:27 Emperor_Genshin yes 17:35 Obani Emperor_Genshin, that you made ? 17:35 Emperor_Genshin the GM Icon I've made it, the code I had help from fishyWET and Amaz 17:37 Emperor_Genshin the skybox mod that i was using, https://forum.minetest.net/viewtopic.php?f=9&t=13775 17:39 Emperor_Genshin and for the big tool, well it's just wield3d + 3d_armor without wieldview 17:40 Emperor_Genshin it seems wield3d can follow visual scale of a wielded item 17:53 sofar https://github.com/minetest-mods/lightning 17:54 red-001 so lighting as in lighting and thunder? 17:55 sofar both, yes 17:55 red-001 cool 17:55 sofar 3 textures and 3 sounds 17:55 sofar sets nodes on fire 17:55 sofar and changes a few nodes into other nodes if hit 17:55 sofar e.g. sand -> glass, dirt -> gravel, tree -> coal 17:55 red-001 does ice melt? 17:56 sofar we can add that 17:56 sofar I just did a few things 17:56 Ingar talking about sounds.. we might get snow soon! 17:56 red-001 would it be possible to at a callback like on_lighting? 17:56 red-001 when a node gets hit? 17:57 sofar red-001: yeah, just need to add a public api 17:57 red-001 cool 17:57 red-001 I add the source of the door textures I made to the readme 18:06 sofar hmm it's not entirely working properly yet 18:06 * sofar drives to work 18:11 Glorfindel rubenwardy: if you see this, is your stats page for the CTF server not working? 18:16 Emperor_Genshin Caliinou, question, what made you think that screenshot i've sent was photoshoped? 18:16 Emperor_Genshin feedback is appreciated, was it because I've hidden chat + hud? 18:17 Glorfindel Emperor_Genshin: use tab so you don't misspell nicks lol 18:17 Calinou Emperor_Genshin, no, "photos pasted on blocks" is a syndrome you get because you use high-resolution textures on low-resolution models 18:17 Emperor_Genshin Ah I see, thanks for the clarification 18:18 Calinou try http://xpfree.org/epsilon/, you'll get this feeling a lot 18:18 Calinou high-resolution textures over very low-detail models and maps 18:18 Emperor_Genshin I see, lol 18:19 Emperor_Genshin yeah I see where you were coming from XD 18:20 Emperor_Genshin I agree 18:22 Emperor_Genshin I'll try to tone down using high quality images next time, i've been thinking about it for quite a while 18:22 Calinou it's fine, but be aware of this problem 18:22 Calinou good resource by the way: http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets/ 18:24 Emperor_Genshin I will be aware of it, thank you Calinou for the feedback and resources :) 18:48 Skyduskguy Hoi 18:54 thePalindrome Hullo everyone 18:54 Krock Hullo, thePalindrome 18:57 void7 hi :) 18:57 Emperor_Genshin Hullo 18:57 lambda-11235 What good is fast privilege without fly? 18:58 Amaz lambda-11235, you can hold down e with w, and run, instead of walking 18:58 thePalindrome Handy that 18:58 Emperor_Genshin um fast you can run faster :3 18:59 Emperor_Genshin if you hold "E" key 18:59 kaadmy actually the "Use" key, not specifically E 19:02 void7 yeah 19:51 * Fixer looks over big swath of text 20:28 gravgun Yo people, can minetest.find_node_near be used to find any nodes NOT in specified list? I.e. find non-air nodes 20:40 Skyduskguy hmm i dunno 20:40 Skyduskguy maybe make it reg the name of found nodes n print it 20:40 gravgun on -dev someone suggested I use VoxelManip to check that with 3 nested whiles 20:40 gravgun which was already my solution 20:40 gravgun Just had hope there was a built-in ay 20:41 gravgun way* 20:41 Thomas-S bye 20:42 thePalindrome VoxManip *should* have what you need http://dev.minetest.net/Voxel_Manipulator 20:45 thePalindrome gravgun: VoxelArea:iter() sounds like what you'd want 21:00 kaadmy !server pixture 21:00 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/2 | Version: 0.4.13-dev / pixture | Ping: 13ms 21:04 lambda-11235 I can't dispense water from a water bucket. Any suggestions? 21:05 thePalindrome Left-click 21:05 thePalindrome That got me the first couple times :P 21:07 lambda-11235 thePalindrome: Doesn't work, it just digs the dirt where I'm trying to pore it. 21:08 sfan5 !server players:most 21:08 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 24/40, 15/28 | Version: 0.4.13-dev / minetest | Ping: 114ms 21:09 thePalindrome Er, right-click to empty, left-click to fill 21:10 lambda-11235 thePalindrome: right-click won't empty. I'm on vanessE Basic-Plus server. 21:11 thePalindrome Ah, can't help you there, don't do much server stuff :P My guess is something about privs 21:32 MinetestBot 02[git] 04BlockMen -> 03BlockMen/minetest_next: Birch, not aspen 13607734a https://github.com/BlockMen/minetest_next/commit/607734a8fc6c72acfef21f1de134474ccbf8b0bc (152016-01-13T22:26:22+01:00) 21:32 MinetestBot 02[git] 04sofar -> 03BlockMen/minetest_next: Add aspen tree 1360fe6d1 https://github.com/BlockMen/minetest_next/commit/60fe6d1d5140faba44c0511e5969ad8ecdeb8a4a (152016-01-13T19:18:10+01:00) 21:40 Robert_Zenz Am I seeing this right that games can't bring their own fonts? 21:48 Calinou Robert_Zenz, games can't 21:48 est31 font is client thing right now 21:48 Calinou user can change fonts, but games can't 21:48 est31 so no 21:48 Robert_Zenz Mh, sad, but thanks. 21:58 rubenwardy Learning the Android SDK 21:59 rubenwardy Exciting 22:00 thePalindrome Aye, tis certainly different 22:04 Robert_Zenz Wow...tracking font licenses down is a pain in the ass... 22:05 sofar yup 22:05 Calinou Robert_Zenz, https://github.com/google/fonts 22:05 Calinou problem solved 22:08 Robert_Zenz Calinou, yeahno, not really, unfortunately. There are a few very nice fonts out there where's nothing near them in that list as far as I can see. 22:09 sofar https://www.google.com/fonts/specimen/Press+Start+2P neat 22:11 Calinou please don't use pixel-y fonts, they are a nightmare to read 22:11 Emperor_Genshin lol pixel-y, the horror 22:11 Robert_Zenz Calinou, depends, I'd say. There are nice once and awful ones. 22:12 sofar Calinou: I dunno, minetest is pixel-y by itself, I'd think that would go nicely 22:12 sofar although, it's awkwardly squareish 22:12 Robert_Zenz sofar, I've stumbled upon VCR OSD Mono, which looks quite nice and I'd actually like to use: http://www.deviantart.com/art/VCR-OSD-Mono-Font-531878609 22:13 Calinou ask author to license it properly ( ͡° ͜ʖ ͡°) 22:13 Calinou I've done that dozens of times for various things, it works 30-50% of the time 22:14 Robert_Zenz Calinou, I just did that...now it's waiting time. 22:15 Robert_Zenz sofar, and then I've found Hachicro, which I thought might be nice for Pixture, but the author seems to have fallen of the interwebz. http://www.dafont.com/hachicro.font 22:16 sofar I don't like the outlined fonts much 22:16 Robert_Zenz sofar, that I can understand. 22:48 Megaf folks, is there any way or hack a player can do to force a time for himself? 22:48 Megaf like, the player will say the world as day when in reality it is night 22:50 sofar world light is server side, but the client can change any aspect of visibility 22:51 Amaz A player can add a new light table here https://github.com/minetest/minetest/blob/master/src/light.cpp with high values in all cases, thus making everything bright. 22:51 Amaz Hmmm 22:51 Amaz Probably should have used off for that... 23:01 Hijiri aux1 returned by the the player controls function means the use key? 23:02 sofar Megaf: a user can also change the gamma setting 23:18 Megaf hm 23:56 twoelk there - lan to internet connection seems complete again