Time |
Nick |
Message |
00:07 |
|
rubenwardy joined #minetest |
00:25 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Replace aliased fertile mushrooms. 556f0d4 http://git.io/vuX0y (2016-01-08T00:24:05Z) |
00:30 |
beh |
I got it |
00:30 |
beh |
it still could use a few polishes |
00:30 |
beh |
but i got it! |
00:32 |
beh |
http://pastebin.com/7pjvQR1b |
00:36 |
kaadmy |
please use for loops instead of ridiculous variables ;) |
00:37 |
|
Brains joined #minetest |
00:37 |
beh |
that would require skill |
00:37 |
beh |
;) |
00:37 |
beh |
also those vars are plain old acronyms |
00:37 |
beh |
:o |
00:43 |
kaadmy |
loops https://www.irccloud.com/pastebin/LhfuWWzj |
00:43 |
kaadmy |
lala |
00:53 |
beh |
thats a thing i dont know what it means :o |
00:54 |
beh |
I get boggled looking at code maybe in the future i could polish that sortta thing |
00:54 |
kaadmy |
knowing how to code helps a lot with modding |
01:09 |
|
DI3HARD139 joined #minetest |
01:10 |
FreeFull |
minimum viewing distance doesn't help me if I want to set a maximum too |
01:13 |
DI3HARD139 |
FreeFull: What are you trying to do? |
01:13 |
FreeFull |
DI3HARD139: Minetest is generating chunks way off in the distance |
01:14 |
FreeFull |
Seems |
01:14 |
FreeFull |
Seems to only really happen with custom mapgens |
01:14 |
DI3HARD139 |
is Fullrange on? |
01:14 |
FreeFull |
No |
01:15 |
DI3HARD139 |
what your viewing_range_nodes_max set to? |
01:15 |
|
kaadmy left #minetest |
01:15 |
|
kaadmy joined #minetest |
01:18 |
FreeFull |
DI3HARD139: How do I check that? |
01:18 |
FreeFull |
It's not in ,minetest/minetest.conf |
01:19 |
FreeFull |
Also seems that it's not happening with the built-in mapgens, just all custom ones |
01:20 |
FreeFull |
That is, with the built-in mapgens it doesn't keep eternally generating more chunks even with me just standing still |
01:26 |
FreeFull |
I'm wondering if it's connected to my laptop having a quad core 3GHz CPU, 8GB of RAM and a pretty good graphics card |
01:26 |
FreeFull |
I don't recall this happening on my older, worse laptop |
01:29 |
|
rubenwardy joined #minetest |
01:30 |
DI3HARD139 |
Whats the GPU? |
01:30 |
DI3HARD139 |
I get texture glitches from time to time. Never had to deal with render distance issues tho |
01:31 |
FreeFull |
Actually two GPUs, but I'm playing Minetest with the Intel one |
01:32 |
FreeFull |
00:02.0 VGA compatible controller: Intel Corporation Haswell-ULT Integrated Graphics Controller (rev 09) |
01:32 |
|
GunshipPenguin joined #minetest |
01:35 |
DI3HARD139 |
so ur using hd4000 |
01:35 |
DI3HARD139 |
or hd4200 |
01:36 |
DI3HARD139 |
try using the other GPU. |
01:36 |
DI3HARD139 |
intel gpus aren't designed to game thus can be glitchy at times. |
01:39 |
FreeFull |
It's not a graphics issue though |
01:41 |
DI3HARD139 |
then I cant help then. Usually its those. |
01:41 |
DI3HARD139 |
What version of MT? |
01:41 |
FreeFull |
Minetest 0.4.13-dev-0bbbc6e-dirty |
01:42 |
DI3HARD139 |
well theres ur problem |
01:42 |
DI3HARD139 |
"-dirty" |
01:43 |
FreeFull |
And what does -dirty mean? |
01:43 |
DI3HARD139 |
the files were modified befor building/compiling if I recall |
01:43 |
giho |
calloc with 1's. |
01:44 |
FreeFull |
Well, I don't see the PKGBUILD adding any patches or anything like that |
01:45 |
DI3HARD139 |
try the stable build and see what it does. |
01:48 |
FreeFull |
Ok, I'll install the official Arch package |
01:53 |
|
Elench joined #minetest |
02:17 |
beh |
looking to check a nodes facing direction node.facedir ~= X and node.param2 ~= x is not working |
02:25 |
|
Y joined #minetest |
02:42 |
|
help joined #minetest |
02:42 |
help |
guys |
02:43 |
help |
how do i install i mod |
02:43 |
help |
*a mod |
02:43 |
Guest83145 |
anyone? |
02:44 |
|
rafalcpp__ joined #minetest |
02:44 |
Guest83145 |
do any of you know how to download mods? |
03:13 |
|
Weedy joined #minetest |
03:16 |
lambda-11235 |
Guest30567: http://wiki.minetest.com/wiki/Installing_mods. |
03:17 |
lambda-11235 |
Oops, sorry. I meant Guest83145. |
03:18 |
|
Weedy joined #minetest |
03:23 |
kaadmy |
he left |
03:40 |
|
Weedy joined #minetest |
03:40 |
|
Weedy joined #minetest |
03:41 |
|
wowaname joined #minetest |
03:42 |
|
Weedy_ joined #minetest |
03:42 |
|
SmugLeaf joined #minetest |
03:50 |
|
Weedy joined #minetest |
03:50 |
|
Weedy joined #minetest |
03:51 |
|
Weedy_ joined #minetest |
03:52 |
|
SmugLeaf joined #minetest |
03:59 |
|
Weedy joined #minetest |
03:59 |
|
Weedy joined #minetest |
04:04 |
|
GunshipPenguin joined #minetest |
04:04 |
|
kimfy joined #minetest |
04:22 |
Guest30567 |
lambda-11235: Ha ha, no worries. |
04:47 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Lower mushroom-on-log rate for pine forests. 223e924 http://git.io/vu1sc (2016-01-08T04:44:29Z) |
05:20 |
lambda-11235 |
Snow biome is ironically the worst biome to have a forest fire in. |
05:43 |
lambda-11235 |
Is there any way to put out a forest fire? |
05:44 |
sofar |
worldedit |
05:44 |
sofar |
or disable fire mod |
05:47 |
lambda-11235 |
sofar: Thanks. |
05:50 |
|
Thomas-S joined #minetest |
05:51 |
Thomas-S |
hi |
05:53 |
|
JamesTait joined #minetest |
06:30 |
|
Obani joined #minetest |
06:30 |
|
Fritigern joined #minetest |
06:43 |
|
Obani joined #minetest |
06:44 |
|
pozzoni joined #minetest |
06:50 |
|
Etzos joined #minetest |
07:18 |
|
Ronsor joined #minetest |
07:22 |
|
nrzkt joined #minetest |
07:23 |
|
XeonSquared joined #minetest |
07:24 |
|
red-001 joined #minetest |
07:56 |
|
Darcidride joined #minetest |
07:57 |
|
Darcidride joined #minetest |
08:03 |
|
red-001 joined #minetest |
08:12 |
|
CWz joined #minetest |
08:22 |
|
Beh joined #minetest |
08:22 |
Beh |
Yay I submitted my first mod to the forums <3 |
09:00 |
|
Yepoleb_ joined #minetest |
09:00 |
|
Krock joined #minetest |
09:06 |
fireglow |
ok what is kitsunemimi.pw. ? It's connecting to my servers that are in the public server list. Does it belong to somebody in here? |
09:06 |
|
FreeFull joined #minetest |
09:07 |
fireglow |
ah, http://kitsunemimi.pw./tmp/serverlist_stats_2015-03-14.txt |
09:25 |
JamesTait |
Good morning all; happy Friday, and happy English Toffee Day! 😃 🬠|
09:27 |
Krock |
moin |
09:27 |
Krock |
fireglow, most likely sfan 5's one |
09:28 |
|
kimfy joined #minetest |
09:28 |
fireglow |
Krock: I see |
09:29 |
Krock |
guess if he likes anime :P |
09:36 |
|
Trustable joined #minetest |
09:47 |
|
Megaf joined #minetest |
09:54 |
|
Sick-D joined #minetest |
09:54 |
Sick-D |
Good Morning everyone |
09:56 |
Sick-D |
I have a heavy performance problem with minetest .. with every update its getting worse :/ .. i have a real Powerful machine so i don't think my hardware is the problem.. |
09:58 |
Sick-D |
in singleplayer i have about 110 to 120 FPS with Full viewing range..everytime and everywhere... but on my server.. i just get about 5 to 20 FPS.. (meanwhile other players with bad machines get 40 FPS with double view range of mine) |
09:58 |
Sick-D |
hope someone can help (sry for bad english) |
10:00 |
Krock |
It's understandable ^^ |
10:01 |
Sick-D |
hey krock :D thought i ask here .. :/ Fun Fact: on EVERY server i have these issues .. -.- |
10:02 |
Krock |
Would be strange if it wasn't a problem on some servers. This means there's one big problem instead of many tiny bugs |
10:03 |
Krock |
I'm not able to help you so.. good luck here :) |
10:03 |
Sick-D |
Thank you :) |
10:10 |
|
Telesight joined #minetest |
10:19 |
|
kimfy joined #minetest |
10:23 |
Megaf |
!server Megaf |
10:23 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/1 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
10:36 |
|
rubenwardy joined #minetest |
10:48 |
|
aheinecke joined #minetest |
11:04 |
|
jin_xi joined #minetest |
11:30 |
|
kattsmisk joined #minetest |
11:36 |
Megaf |
I'm always amazed on how immensely better my English grammar and orthography is than USA citizens grammar and spelling that join my server |
11:43 |
|
H-H-H joined #minetest |
11:49 |
|
DFeniks joined #minetest |
11:52 |
|
Calinou joined #minetest |
12:18 |
Krock |
There are players on your server? :P |
12:33 |
rom1504 |
there are servers on his player |
12:45 |
Megaf |
lol Krock |
12:45 |
Megaf |
of course, I play there myself |
12:45 |
Megaf |
lol |
12:45 |
Krock |
xD |
12:45 |
Krock |
rom1504, those players have heavy heads then |
12:45 |
|
rubenwardy joined #minetest |
12:46 |
Megaf |
!server Megaf |
12:46 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 1/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
12:46 |
Megaf |
one at the moment, and it's not me |
12:46 |
Megaf |
;) |
12:46 |
Megaf |
dat ping tho :) |
12:47 |
rubenwardy |
!server Capture the flag |
12:47 |
MinetestBot |
rubenwardy: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 18/20, 11/19 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms |
12:48 |
rubenwardy |
It's because you're hosting europe, the ones with 100+ are probably in 'murica |
12:48 |
rubenwardy |
I'm hosting the in same country afaik, the netherlands. |
12:49 |
|
Fixer joined #minetest |
12:50 |
Megaf |
rubenwardy: my ping reported by MinetestBot used to be 2ms |
12:50 |
Megaf |
I don't now what changed |
12:50 |
rubenwardy |
yeah. The variences are natural |
12:51 |
Megaf |
maybe they moved the bot to somewhere else |
12:51 |
rubenwardy |
packets probably taking different or in congestion |
12:51 |
rubenwardy |
*different pahs |
12:51 |
rubenwardy |
paths |
12:51 |
rubenwardy |
Not sure if the ping includes DNS lookup. I wouldn't think so. |
12:52 |
rubenwardy |
Ping isn't that important though, it doesn't indicate how laggy a server is really |
12:54 |
Megaf |
rubenwardy: DNS used to be included, but they fixed that |
12:55 |
rubenwardy |
ok |
12:55 |
Megaf |
sfan5: what's MinetestBot IP? |
12:55 |
Megaf |
I'd like to traceroute it |
12:56 |
rubenwardy |
I don't like servers with IP addresses. Maybe I'm just irrational from the days of no serverlist. |
12:56 |
everamzah |
!server Lumaria |
12:56 |
MinetestBot |
everamzah: No results |
12:56 |
everamzah |
:'( |
12:56 |
rubenwardy |
as in, IP addresses and no domain name |
12:56 |
sfan5 |
Megaf: 151.236.29.36 |
12:57 |
Megaf |
everamzah: what's the server address and IP? |
12:57 |
everamzah |
i was going to show off my sweet 200ms ping, but i usually timeout to servers.minetest.net anyway |
12:57 |
Megaf |
Thanks sfan5 |
12:57 |
everamzah |
lumaria.duckdns.org |
12:57 |
everamzah |
ip is... |
12:57 |
sfan5 |
Megaf: also MinetestBot just shows the ping from the server list |
12:57 |
sfan5 |
(unless youre looking at !up) |
12:57 |
everamzah |
72.101.13.131 |
12:57 |
Megaf |
!up lumaria.duckdns.org |
12:57 |
MinetestBot |
lumaria.duckdns.org:30000 seems to be down |
12:57 |
everamzah |
w00t! |
12:57 |
everamzah |
it's not |
12:57 |
Megaf |
!up 72.101.13.131 |
12:57 |
everamzah |
just lag-vill |
12:57 |
MinetestBot |
72.101.13.131:30000 seems to be down |
12:57 |
everamzah |
i timeout to servers.minetest.net |
12:58 |
everamzah |
that machine only seems to like port 30000 minetest |
12:58 |
Megaf |
rubenwardy: sfan5: traceroute reports 7.5 ms to the bot indeed |
12:58 |
Megaf |
9 steps |
12:58 |
Megaf |
aka hops |
12:58 |
rubenwardy |
I'll traceroute too |
12:59 |
rubenwardy |
heh http://fossbytes.com/semantic-search-engine-omnity-claims-that-it-can-beat-google-and-buy/ |
12:59 |
sfan5 |
<everamzah> that machine only seems to like port 30000 minetest |
12:59 |
sfan5 |
you can test other ports with !up too |
13:00 |
everamzah |
!up lumaria.duckdns.org:30001 |
13:00 |
MinetestBot |
everamzah: use 'example.org 1337' instead of 'example.org:1337' |
13:00 |
everamzah |
!up lumaria.duckdns.org 30001 |
13:00 |
MinetestBot |
lumaria.duckdns.org:30001 is up (129ms) |
13:00 |
everamzah |
:) |
13:00 |
everamzah |
thx! |
13:00 |
Megaf |
there you go |
13:00 |
rubenwardy |
why was the format changed? |
13:00 |
Megaf |
I use 30003 but I too created a rule for port 30000 |
13:00 |
Megaf |
!up mt.megaf.info |
13:00 |
MinetestBot |
mt.megaf.info:30000 is up (6ms) |
13:00 |
Megaf |
!up mt.megaf.info 30003 |
13:00 |
MinetestBot |
mt.megaf.info:30003 is up (8ms) |
13:00 |
Megaf |
see? |
13:01 |
everamzah |
i... i see something |
13:01 |
rubenwardy |
My trace route says 1.079 with 5 nodes. |
13:01 |
Megaf |
3 hops here take 1.1 ms, 5 goes 7.9 I thnik |
13:02 |
Megaf |
bash: whois: command not found |
13:02 |
Megaf |
=/ |
13:03 |
everamzah |
haha |
13:03 |
Megaf |
rubenwardy: the bot is in NL indeed |
13:03 |
Megaf |
descr: Waveride VPS services in the Netherlands |
13:04 |
rubenwardy |
Yeah, I think sfan5 told me when he saw the small ping I have |
13:04 |
Megaf |
sfan5: where the boat was before being there? |
13:05 |
sfan5 |
the boat was in the water |
13:05 |
everamzah |
and now? |
13:05 |
Megaf |
bot* |
13:05 |
Megaf |
lol |
13:05 |
sfan5 |
the bot was in germany until 24th dec 2015 and since then its in NL |
13:06 |
Megaf |
and before Germany? |
13:06 |
sfan5 |
germany |
13:06 |
everamzah |
:) |
13:06 |
Megaf |
I'm just curious because my server used the get a 2ms ping |
13:06 |
sfan5 |
and before that nowhere |
13:06 |
everamzah |
i love it |
13:06 |
Megaf |
and in 2015 it went up to 8 ms |
13:06 |
Megaf |
so I'd like to know what changed |
13:06 |
Megaf |
if is something on my and or at bot's end |
13:07 |
Megaf |
lol, that sounds weird |
13:07 |
sfan5 |
Megaf: uh sorry, germany until 24th dec 2014 |
13:07 |
sfan5 |
tl;dr it didnt move since a year |
13:07 |
Megaf |
ok, that could be then |
13:07 |
rubenwardy |
anyway, revision time, will read logs. |
13:08 |
rubenwardy |
I wish there was a way for MinetestBot / the server list to see how much a server is struggling |
13:08 |
Megaf |
anyone wanting to hire a Linux/Debian guy in Dublin? |
13:09 |
Megaf |
rubenwardy: servers.minetest.net does that |
13:09 |
Megaf |
it shows lag |
13:09 |
rubenwardy |
that's reported by the server |
13:09 |
rubenwardy |
and it's not real lag |
13:09 |
rubenwardy |
it's misnamed. It's the current server step size |
13:09 |
Megaf |
hm |
13:09 |
rubenwardy |
so your server could be struggling, and you'd have the same lag amount |
13:09 |
rubenwardy |
ie: mine's always 100 or 101, and quite laggy |
13:10 |
Megaf |
I don't think so, because the lag will be identical to step size only to a point |
13:10 |
Megaf |
my stepsize is lower than the lag |
13:10 |
rubenwardy |
but oldcoder's is 100 as well and not laggy at all |
13:10 |
rubenwardy |
so not a good indicator |
13:11 |
rubenwardy |
I guess maybe some way of seeing the packet/s per user, the buffer size and dropped packets would be a better indicator. But rather arbitrary |
13:12 |
rubenwardy |
oh, and I think that "lag" is a target like range finding autoadjust, rather than the actual average serverstep time |
13:12 |
rubenwardy |
sfan5 will now more, all my knowledge is from reading server.cpp for about 1 minute |
13:14 |
sfan5 |
i dont know how the lag value is calculated |
13:14 |
rubenwardy |
ok. |
13:15 |
rubenwardy |
Oh, it was SN that originally made the serverlist, not sfan5 |
13:15 |
sfan5 |
that doesn't mean that i dont know anything about the server list |
13:16 |
rubenwardy |
I know, you've been more active recently. It just looks like it was SN that originally added "lag" to the serverlist, according to GH. |
13:18 |
rubenwardy |
anyway, sorry for miscommunication. Bbl o/ |
13:21 |
|
kaeza joined #minetest |
13:50 |
|
Cerise joined #minetest |
13:50 |
|
Cerise joined #minetest |
14:04 |
|
zat joined #minetest |
14:07 |
Megaf |
I wonder what's more efficient in heating up my flat, our four laptops at full power or our electric heater |
14:11 |
|
RealBadAngel joined #minetest |
14:14 |
Krock |
I heat my room already now with my computer :P |
14:16 |
|
Amaz joined #minetest |
14:23 |
|
behalebabo joined #minetest |
14:25 |
|
unclemarc joined #minetest |
14:34 |
|
est31 joined #minetest |
14:36 |
|
AndDT joined #minetest |
14:51 |
Fixer |
heater |
14:51 |
Fixer |
laptos are for noobs |
14:51 |
Fixer |
you need a good PC with few videocards in a small locked room to heat it up |
14:52 |
|
zat joined #minetest |
14:57 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix redis error reporting 57a4619 http://git.io/vuDpN (2016-01-08T15:37:11+01:00) |
14:57 |
|
Trustable joined #minetest |
15:03 |
|
STHGOM joined #minetest |
15:10 |
|
red-001 joined #minetest |
15:12 |
|
rubenwardy joined #minetest |
15:16 |
|
Tux[Qyou] joined #minetest |
15:17 |
|
Obani joined #minetest |
15:20 |
|
zat joined #minetest |
15:22 |
|
nanovad joined #minetest |
15:23 |
|
kaadmy joined #minetest |
15:28 |
|
jomat joined #minetest |
16:10 |
|
zat joined #minetest |
16:12 |
|
hmmmm joined #minetest |
16:17 |
|
jemadux joined #minetest |
16:34 |
|
jin_xi joined #minetest |
16:36 |
|
rubenwardy joined #minetest |
16:36 |
rubenwardy |
Hi all1 |
16:36 |
rubenwardy |
*! |
16:37 |
rubenwardy |
Fixer, laptops are also for people who want portability |
16:37 |
rubenwardy |
but yes, they are usually expensive for their specs |
16:39 |
Fixer |
rubenwardy, that kind of portability sucks, it is merried to power cord anyway and few hours of work from battery is useless :} |
16:40 |
rubenwardy |
I disagree. I can get a lot of programming done in the four hour train journey home |
16:40 |
rubenwardy |
Also, trains have sockets |
16:40 |
rubenwardy |
and I take mine to lab sessons and the lab computers suck (all the mouses are broken) |
16:41 |
Fixer |
that's special case :} |
16:41 |
rubenwardy |
You can't just bring a new mouse as they have some sort of anti-tampering cover |
16:41 |
rubenwardy |
The IT services run it, they're separate from the CS department so they suck |
16:41 |
Fixer |
often it ends up as notebook with dead battery at batshit shitty small screen on a table in some dumb place and wires all over again |
16:42 |
rubenwardy |
I agree that most noobs use laptops. But not all laptop users are noobs |
16:42 |
rubenwardy |
Well |
16:42 |
rubenwardy |
most noobs use phones now :'( |
16:43 |
rubenwardy |
My ideal setup would have both a gaming desktop and a laptop for different purposes |
16:44 |
rubenwardy |
My laptop is 15.6" and I dual screen with a 20" monitor. |
16:44 |
kaadmy |
i use phones just because i don't have access to a computer atball times |
16:44 |
rubenwardy |
Same |
16:44 |
kaadmy |
i use it for internet, don't use it as a phone |
16:44 |
rubenwardy |
It fits in your pocket, and is good for surfing and chatting |
16:44 |
kaadmy |
yep |
16:45 |
kaadmy |
laptops fit in pockets, too :D |
16:45 |
Fixer |
good fit will be desktop+notebook+tablet+smartphone |
16:46 |
Fixer |
desktop for serious, laptop for "portable", tablet for reading in bed, smartphone for talking |
16:46 |
Fixer |
or simple phone |
16:46 |
rubenwardy |
Just get all the things |
16:46 |
rubenwardy |
XD |
16:47 |
Fixer |
ya |
16:47 |
Fixer |
also, buy some mini-server ._. |
16:47 |
Fixer |
with large HDD slapped to it |
16:47 |
Fixer |
for "stuff" |
16:49 |
rubenwardy |
http://pasteboard.co/DZITrST.jpg |
16:49 |
rubenwardy |
and yes, that's the muppets |
16:51 |
Fixer |
hate such smallheight screens, they are crap |
16:51 |
Fixer |
notebooks with 4:3 is a dream to have |
16:51 |
Fixer |
too bad they raped them long ago |
16:52 |
Fixer |
ShitMidas is on the run these days, too bad he is not dead yet |
16:52 |
rubenwardy |
The laptop one? Yeah, much of content is vertical expecially which code and on websites |
16:52 |
rubenwardy |
*with |
16:53 |
Fixer |
notebook = scrollbook |
16:53 |
rubenwardy |
Huh? Image search says literal scrolls |
16:53 |
Fixer |
you keep scrolling like a moron because you stuck with utterly shitty 1366*768 16:9 screen that is retarted even by 200X standards |
16:53 |
rubenwardy |
oh, you were joking |
16:54 |
rubenwardy |
1366x768 is a stupid resolution XD |
16:54 |
Fixer |
i remember some people in uni 10 years ago, scrolling furiosly for a few minutes. lol |
16:55 |
Fixer |
with a mouse that clicks while scrolling |
16:56 |
Fixer |
much of the websites is for old screen standards, not for 16:9, you end up with r-lously shitty sites with small vertical strip and huge empty bars on the sides |
16:57 |
Fixer |
but if you turn it into portrait mode, it is still shit, because it is just 1080 :( |
16:58 |
Fixer |
1920*1200 offers more space but much more expansive |
16:59 |
Fixer |
but that's for nerd, people will buy 1366*768 shit anyway, and I have no idea why +1000usd notebooks has that shit in it, wtf? |
17:00 |
rubenwardy |
should at least make it HD XD |
17:00 |
Fixer |
ya, 32" HD Ready TV, 1280*7** or some other shitty resolution, so HD so wow |
17:01 |
rubenwardy |
I don't consider that HD |
17:01 |
Fixer |
that is just shit |
17:01 |
Fixer |
with HD sticker |
17:01 |
rubenwardy |
But it's quite a marketing thing |
17:01 |
Fixer |
yes |
17:01 |
Fixer |
but not a big problem because people will probably watch some DVD on it :} |
17:01 |
rubenwardy |
Really it's the screensize, DPI and color clarity that's important. The resolution is a product of the first two |
17:02 |
Fixer |
i'm still waiting for a cheap 4K 16:10 24" monitor :} |
17:02 |
rubenwardy |
My friend has a 4K monitor |
17:03 |
rubenwardy |
He laughs at us dual screeners |
17:03 |
Obani |
Seriously, I had a 1920:1080 screen and it was cool |
17:03 |
Fixer |
everytime i hear 4K/5K/whatever hype I see a new monitor with it, usually >30" with shitty dpi, i don't need that, give me 24" with awesome dpi |
17:03 |
Obani |
NOw I have a 1280:800 screen and I only see the difference when trying to look at my pixels |
17:04 |
Fixer |
1280*800 is not shit, it is much worse |
17:04 |
Fixer |
like cancer |
17:04 |
rubenwardy |
I have 1920x1080 @ 15.6", and 1366x768 @ 20" (the colors are terrible on the latter, along with the DPI) |
17:05 |
|
Ronsor joined #minetest |
17:05 |
Fixer |
oh, don't get me started on colours, they are shit everywhere |
17:05 |
Fixer |
recently i got another monitor side by side |
17:05 |
Fixer |
holy crap, my monitor is BLUE like crazy, and that one is YELLOW like crazy |
17:05 |
Fixer |
TN-Film should die |
17:06 |
Fixer |
i don't even know what is proper colour on my screens |
17:07 |
Fixer |
shit everywhere, now I'm talking too much about, I will actually go to a toilet, brb |
17:07 |
Fixer |
rubenwardy, also, resolution of that photo is horrible |
17:08 |
rubenwardy |
yeah, facebook compressed |
17:08 |
rubenwardy |
and from my phone |
17:08 |
rubenwardy |
I also didn't want anyone to see my screen clearly |
17:14 |
Fixer |
you can make special monitor + glasses setup, so you can look your stuff safely |
17:17 |
rubenwardy |
Polarising filters, right? |
17:17 |
|
nrzkt joined #minetest |
17:18 |
Fixer |
yes |
17:19 |
|
Calinou joined #minetest |
17:22 |
Fixer |
this one is bad-ass -> http://www.anandtech.com/show/8740/eizo-announces-the-ips-265-flexscan-ev2730q-monitor-with-1920x1920-resolution |
17:22 |
Fixer |
cost is ~1000 usd |
17:22 |
Fixer |
1920*1920 |
17:23 |
|
Jordach joined #minetest |
17:24 |
|
rubenwardy_ joined #minetest |
17:28 |
|
nolsen joined #minetest |
17:35 |
Calinou |
lol, will be unusable I guess |
17:38 |
|
lambda-11235 joined #minetest |
17:46 |
Calinou |
WTF Firefox… version 43 in Fedora refuses to install unsigned add-ons |
17:47 |
Calinou |
just tried it… and no idea how to bypass it |
17:53 |
kaadmy |
i think someone asked here yesterday about a node def editor |
17:53 |
kaadmy |
i'm writing one now, what would you like in it? |
18:03 |
|
micechal joined #minetest |
18:04 |
|
Polsaker joined #minetest |
18:06 |
|
Ataron joined #minetest |
18:16 |
rubenwardy_ |
kaadmy, I'd love a way of visualising relationships between items |
18:16 |
rubenwardy_ |
Good for batch creation |
18:16 |
rubenwardy_ |
But yeah, a node/item def editor should be fast and very good and multiple items |
18:16 |
kaadmy |
i'm just writing a simple program that has an interface to create nodes |
18:16 |
rubenwardy_ |
So the ability to set loads of properties at a time |
18:17 |
kaadmy |
for single nodes only tho |
18:17 |
rubenwardy_ |
:'( |
18:17 |
rubenwardy_ |
Have lots of presets then. |
18:17 |
kaadmy |
and maybe i could add an option to batch export from csv ;) |
18:17 |
rubenwardy_ |
ie, nodebox preset, ore preset, stone preset |
18:17 |
rubenwardy_ |
yes, that would be good |
18:17 |
kaadmy |
yes |
18:17 |
kaadmy |
should all be pretty simple with a framework |
18:17 |
rubenwardy_ |
share when done |
18:17 |
rubenwardy_ |
I wish I had the time to do this |
18:18 |
kaadmy |
ok |
18:18 |
kaadmy |
i'm using python/tkinter, so it should work on all platforms correctly |
18:18 |
kaadmy |
python2 |
18:19 |
rubenwardy_ |
ew tkinter ;) |
18:19 |
rubenwardy_ |
I had bad experiences |
18:20 |
kaadmy |
ikr |
18:20 |
kaadmy |
but it should work without complaining on win/mac/linux |
18:20 |
|
Calinou joined #minetest |
18:20 |
rubenwardy_ |
Good for setting up text boxes and drop downs quickly, though |
18:20 |
kaadmy |
i could use gtk, but i dunno about other os support |
18:20 |
Ingar |
ew gtk |
18:20 |
kaeza |
^ |
18:20 |
kaadmy |
heh |
18:21 |
Ingar |
ofc then again |
18:21 |
Ingar |
ew python |
18:21 |
kaadmy |
that's why i'm using tk |
18:21 |
rubenwardy_ |
There's always someone that hates what language you use |
18:21 |
kaadmy |
yep |
18:21 |
Ingar |
well |
18:21 |
Ingar |
have you ever actually used gtk ? |
18:21 |
kaadmy |
nope :) |
18:21 |
Ingar |
be glad |
18:21 |
kaadmy |
could probably learn if i have to |
18:21 |
kaadmy |
i've heard it sucks tho ;) |
18:21 |
Ingar |
suck is an understatement |
18:21 |
Ingar |
it's a horrible API |
18:22 |
rubenwardy_ |
Is there an good, open source, cross platform version of visual studio's window editor, which allows you to easily add callbacks by clicking on a button? |
18:22 |
Ingar |
Qt :p |
18:22 |
rubenwardy_ |
I've heard that the Qt gui editor isn't that good |
18:22 |
kaadmy |
VISUAL BASIC |
18:22 |
AndDT |
for DOS |
18:22 |
kaadmy |
^ doesn't suck, does it |
18:22 |
kaeza |
I don't do much GUI programming, but I heard Qt is very good |
18:22 |
Ingar |
Qt API is awesome |
18:23 |
Ingar |
you write what you think it would have to look like and it usually works |
18:23 |
rubenwardy |
I don't want to use the API, I just want to drag text boxes out XD |
18:23 |
Ingar |
yeah then vb6 is probably best :p |
18:25 |
* Calinou |
installed Numix theme |
18:26 |
Calinou |
https://lut.im/Sv1s08aFqD/fNcOSTKDohZAWiUH.png |
18:28 |
|
diemartin joined #minetest |
18:28 |
* kaadmy |
sees that Calinou's name is Hugo |
18:29 |
Calinou |
yes |
18:29 |
Calinou |
I used to call my GNU/Linux user "calinou", but I eventually renamed my system user to "hugo" on reinstall |
18:29 |
Calinou |
:p |
18:29 |
Calinou |
it's more common to call it by first name |
18:30 |
kaadmy |
ah |
18:30 |
kaadmy |
so Hugo Calinou? :P |
18:31 |
Calinou |
nope, it is not my last name lol |
18:31 |
kaadmy |
ah :( |
18:31 |
* Calinou |
changed terminal color scheme to Tango |
18:31 |
Calinou |
quite nice |
18:31 |
Calinou |
this looks much better than Windows 10 :p |
18:32 |
Ingar |
my real name is for my work account |
18:32 |
Ingar |
and DOS didn't rly have any user accounts ofc |
18:40 |
Calinou |
6 players on Uebergame! |
18:40 |
Calinou |
if you want to join… http://www.duion.com/files/games/Uebergame-1.0.3.5.zip |
18:40 |
kaadmy |
better than 5? |
18:40 |
kaadmy |
^ can't play it :( |
18:41 |
kaadmy |
needs different vid drivers |
18:43 |
|
turd joined #minetest |
18:45 |
turd |
Hi can anyone help me? I'm having trouble running mods "unified_inventory" or "inventory_plus" on a server |
18:45 |
sofar |
turd: describe your problems |
18:46 |
turd |
thanks sofar |
18:46 |
sofar |
I didn't help you yet |
18:46 |
fireglow |
that costs extra |
18:46 |
sofar |
irc guidelines: don't ask to ask. just ask. |
18:47 |
turd |
im running mintestserver on ubuntu server, I add the mods, enable them in world.mt, unified crashed the game cleient, inventory plus doesnt show |
18:47 |
turd |
i'm noob, not sure if i need to edit a config file somewhere else? |
18:47 |
sofar |
are you seeing Lua errors in the terminal from where you start minetest? |
18:49 |
turd |
I don;t know, it scrolls past all that, the client crashed, not the server, but no error msg on client |
18:52 |
AndDT |
Calinou: will that game w/ OpenGL 1.4? |
18:55 |
turd |
i guess i can get error msg if i ssh into server, I'll do that and come back laters |
18:55 |
turd |
but thanks |
18:57 |
|
Yst joined #minetest |
19:05 |
Calinou |
AndDT, no, you need OpenGL 3.0, pretty sure |
19:05 |
Calinou |
(literally any dedicated graphics card since 2007) |
19:05 |
|
Gael-de-Sailly joined #minetest |
19:08 |
AndDT |
Pity. My Nvidia w/ OpenGL 3.0 died from overheating |
19:08 |
AndDT |
(Engineers put passive colling there) |
19:09 |
AndDT |
So I have only OpenGL 2.1 at my desktop |
19:09 |
AndDT |
But my wd green died in my desktop |
19:10 |
AndDT |
sad story |
19:11 |
RealBadAngel |
wd green line is known to be shit |
19:11 |
RealBadAngel |
ive seen shitload of dead ones |
19:11 |
AndDT |
Linux guys told me to turn off autoparking |
19:11 |
AndDT |
But it was too late for it |
19:11 |
RealBadAngel |
most funny folks were using them in servers or video recorders |
19:12 |
AndDT |
it worked about for two years, and suddenly died |
19:12 |
RealBadAngel |
they die usually right after guarantee ends ;) |
19:13 |
AndDT |
all my ps1 games backed up there :) |
19:14 |
RealBadAngel |
best thing to do with them is damage the circuit right before it ends (with reverse polarized power) |
19:14 |
RealBadAngel |
and demand new one |
19:14 |
RealBadAngel |
no service will be able to determine what happened to the drive |
19:15 |
AndDT |
Will they change the circuit? |
19:15 |
AndDT |
Or the whole drive? |
19:15 |
RealBadAngel |
rather whole drive |
19:16 |
RealBadAngel |
if they cheat on us, selling shit that is designed to live only certain ammount of time, nothing wrong to make it die a few weeks before ;) |
19:21 |
sofar |
I've RMA'd like 4-5 drives to seagate and WD |
19:21 |
sofar |
after replacing a drive in my raid array every 6 months you know pretty well which ones are the keepers :) |
19:22 |
Krock |
A garantueed way to destroy it would be an inductor circuit and a diode that leads the current to the drive after the external power is disconnected >:) |
19:22 |
Krock |
CMOS (the usual logic ICs) don't like overvoltage |
19:22 |
RealBadAngel |
grab the external PSU, connect - to HDDs + |
19:22 |
RealBadAngel |
and with PSU + touch some circuits |
19:23 |
Krock |
maybe it has a protection inside |
19:23 |
RealBadAngel |
everything will die |
19:24 |
|
zat joined #minetest |
19:25 |
AndDT |
sofar: so we should buy seagate drives? |
19:28 |
sofar |
AndDT: so, my anecdotal evidence shows WD green is likely the worst drive on the market |
19:28 |
Krock |
AndDT, https://i.kinja-img.com/gawker-media/image/upload/19d8ozgwl22v9jpg.jpg |
19:28 |
sofar |
AndDT: but the best one is not seagate |
19:28 |
sofar |
my top drive is: |
19:28 |
sofar |
Model Family: Hitachi Deskstar 7K3000 |
19:28 |
Krock |
the image link I've sent says the same |
19:29 |
sofar |
yup. WD has made a bit of a comeback since 2 years back, when they were the worst by far |
19:29 |
sofar |
and indeed seagate isn't doing well, they slipped, but they were not that much better than WD |
19:30 |
sofar |
however, hitachi, :^xoxoxoxoxoxo |
19:32 |
|
fusion44 joined #minetest |
19:33 |
|
Matrixiumn joined #minetest |
19:41 |
|
`PenguinDad` joined #minetest |
19:46 |
rubenwardy |
http://rubenwardy.com/minetest_item_map/ |
19:46 |
rubenwardy |
kaadmy, |
19:46 |
rubenwardy |
Ingar |
19:46 |
rubenwardy |
WIP, shows links between craft items |
19:46 |
rubenwardy |
https://github.com/rubenwardy/minetest_item_map |
19:49 |
|
Out`Of`Control joined #minetest |
19:55 |
|
CraigyDavi joined #minetest |
19:58 |
|
unclemarc_ joined #minetest |
19:58 |
Beh |
Hoi everyone |
19:58 |
kaadmy |
hi |
19:58 |
Calinou |
join the dark side of the forum! https://lut.im/O6u7h07NVI/xG2IRuZjwPlt5g3r.png |
19:58 |
|
STHGOM joined #minetest |
19:59 |
Calinou |
(it's an Userstyle applied to Urho3D and Minetest forums, in addition to the default ones)= |
20:00 |
kaadmy |
The first unread post ;) |
20:02 |
kaadmy |
my new way of finding new posts ;) |
20:04 |
|
Skyduskguy joined #minetest |
20:04 |
Calinou |
kaadmy, do you have QuakeWorld? I'm on KTX FFA NISSE |
20:05 |
Skyduskguy |
hello am i here? |
20:05 |
|
beh joined #minetest |
20:05 |
kaadmy |
Calinou: yep |
20:05 |
Skyduskguy |
ok I am |
20:06 |
Skyduskguy |
it was so hard to read chat with all the coming going mess in webclient |
20:06 |
Skyduskguy |
installed mirc |
20:06 |
AndDT |
Calinou: quakeworld? |
20:06 |
Skyduskguy |
hey kaadmy |
20:06 |
Calinou |
AndDT, http://nquake.com/ |
20:06 |
kaadmy |
which server? can't seem to find it |
20:06 |
AndDT |
Do you know whether quakeforge of darkplaces compatible with that? |
20:07 |
kaadmy |
found it |
20:07 |
kaadmy |
darkplaces is compat |
20:07 |
Calinou |
lol, DarkPlaces as QW client |
20:07 |
Calinou |
either use ezQuake or FTEQW |
20:08 |
kaadmy |
Calinou: afaik darkplaces works |
20:08 |
Calinou |
it does, but its prediction is just shoddy |
20:08 |
kaadmy |
i've tried it before in customtf |
20:08 |
Calinou |
since it's technically not a true QW client, but rather a NetQuake client |
20:08 |
Calinou |
with QW protocol support |
20:08 |
kaadmy |
but it works ;) |
20:09 |
kaadmy |
qw is slower than darkplaces for me |
20:09 |
kaadmy |
soi use dp whenever possible |
20:09 |
Calinou |
ezQuake can run on toasters, really |
20:10 |
Skyduskguy |
what is a quake? |
20:10 |
Skyduskguy |
quaker oats? |
20:10 |
kaadmy |
works |
20:10 |
AndDT |
1996 game |
20:10 |
kaadmy |
connecting with dp |
20:10 |
Skyduskguy |
im jk obv |
20:10 |
kaadmy |
https://en.wikipedia.org/wiki/Quake_(video_game) |
20:10 |
Skyduskguy |
ty lol |
20:10 |
Skyduskguy |
also wanted to thank for help yesterday |
20:10 |
Skyduskguy |
I was beh |
20:11 |
Calinou |
it's probably the game that predates most, if not all other FPSes |
20:11 |
Calinou |
the Source engine is loosely based on the Quake engine |
20:11 |
kaadmy |
BTW CoD is based off Quake |
20:11 |
Calinou |
so, Team Fortress 2, Half-Life 2… run on Quake engine technically |
20:11 |
kaadmy |
and by based off, i mean might have some shared code |
20:13 |
kaadmy |
maybe move this conversation to #quakeworld on quakenet? |
20:14 |
|
unclemarc joined #minetest |
20:16 |
Skyduskguy |
i donno dont have much interest in quake |
20:16 |
Skyduskguy |
makes me think of the south is bascially all i get when i hear it |
20:18 |
kaadmy |
dang, darkplaces has much worse lag prediction |
20:18 |
Fixer |
Calinou, you can bypass with about:config for one more release iirc |
20:20 |
Calinou |
I did it :p |
20:21 |
Fixer |
Quake on toaster? how? toaster has VGA/DVI output? |
20:21 |
Fixer |
only as a server :3 |
20:21 |
Fixer |
will be funny to have toaster with mouse, keyboard, monitor attached to it |
20:22 |
Fritigern |
Calinou: "It's probably the game that predates most, if not all other FPSes". Wanna play a round of Wolfenstein 3D? It gave me motion sickness when I first played it |
20:22 |
Calinou |
yes, it's technically the first FPS |
20:22 |
Calinou |
but Quake is the first full 3D FPS |
20:22 |
Fixer |
so noob |
20:22 |
Fixer |
i've loaded my games from cassetes on greyscale TV with some crazy games like Arkanoid |
20:23 |
|
nanovad joined #minetest |
20:23 |
Fixer |
Quake was so good |
20:23 |
Fritigern |
True. Doom had 2D creatures and Quake was the next in the line of 3D games. It was immensely innovative. And fans of Nine Inch Nails should know that NiN write the soundtrack of Quake |
20:24 |
Fritigern |
you could even find NiN references throughout the game |
20:24 |
Fixer |
Calinou, try Cataclysm DDA |
20:24 |
Calinou |
Fritigern, nail ammo has "NIN" on it |
20:24 |
Calinou |
and Trent Reznor made most sounds as well |
20:25 |
* Calinou |
uses HD sound pack though |
20:25 |
Calinou |
can't stand 11khz sounds :D |
20:25 |
sfan5 |
>quake |
20:25 |
Fritigern |
Nowadays it's nothing special to have big names in music help you out with sounds and music. But in 1996, this was unique |
20:25 |
Fixer |
wait, music? |
20:25 |
Fritigern |
Yup |
20:25 |
Fixer |
i don't remember any music in it |
20:25 |
Calinou |
the music is not included in the Steam version |
20:25 |
|
Elench joined #minetest |
20:26 |
Calinou |
same for nQuake |
20:26 |
Fixer |
or maybe it was PC withoust sound |
20:26 |
Fixer |
i've played pirate version in 199X |
20:26 |
Fritigern |
The music was (IIRC) an audio track on the CD. |
20:26 |
Skyduskguy |
how hard is it to create a mob? |
20:26 |
Fixer |
on very good Pentium II by that time |
20:26 |
Fritigern |
As in that the CD was mixed mode, data and audio |
20:26 |
Fixer |
ah, it was nocd pirate version of course |
20:26 |
Calinou |
Fritigern, you can put a Quake CD in your radio player |
20:26 |
Calinou |
it'll play the music |
20:27 |
kaadmy |
that map has not enuf RLs:) |
20:28 |
Fixer |
there was F14 game on same PC |
20:28 |
Fixer |
and that was Win95 |
20:28 |
Fixer |
hmm |
20:29 |
Fixer |
that was so advanced, after that spectrum thing |
20:30 |
Calinou |
it's amazing how real-time computer graphics still evolve today |
20:30 |
Calinou |
I thought it was basically "complete" at one point, but no |
20:30 |
Calinou |
developers brought new stuff to make games look even better |
20:30 |
Fritigern |
Skyduskguy: If I am not mistaken, you will need a Blitz compatible modeler. And this is as far as my knowledge goes |
20:30 |
Calinou |
like physically-based rendering |
20:31 |
kaadmy |
i suk at QW |
20:31 |
Fritigern |
Physics, mocap, environmentals, procedural detritus |
20:31 |
Fixer |
Calinou, graphics are good already, next move is better game itself |
20:33 |
Calinou |
also, there are better engines than ever… and more assets than ever |
20:33 |
Thomas-S |
bye |
20:33 |
Calinou |
still a lack of FLOSS games overall :( |
20:34 |
Fixer |
Calinou, but FLOSS already has most of classics |
20:34 |
|
turd joined #minetest |
20:35 |
Calinou |
it needs novel games |
20:35 |
Calinou |
games with great graphics |
20:35 |
Calinou |
so far, only Uebergame and Xonotic are remotely visually impressive, and most AAA people would say it looks like a 2011 game |
20:35 |
turd |
i need help with running a mod on a server |
20:35 |
kaadmy |
^ |
20:35 |
kaadmy |
Xonotic actually looks decent at full settings |
20:36 |
* Fritigern |
did a google search, but can;t find Ubergame screen shots |
20:36 |
turd |
i run unifed_inventory but it crashed the client connecting to the server |
20:36 |
Fritigern |
turd: Are you 100% certain that you have the most recent version of Unified Inventory? |
20:36 |
Calinou |
kaadmy, most people complain at it because of the default settings don't look that good :( |
20:37 |
|
GunshipPenguin joined #minetest |
20:37 |
turd |
i think this is the error |
20:37 |
Calinou |
Fritigern, note: it looks best on Windows beacuse terrain textures are broken on GNU/Linux :s |
20:37 |
turd |
04:05:54: ACTION[ServerThread]: test [192.168.1.103] joins game. List of players: test |
20:37 |
turd |
04:06:16: INFO[ServerThread]: Players: |
20:37 |
turd |
04:06:16: INFO[ServerThread]: * testRemoteClient 2: m_blocks_sent.size()=0, m_blocks_sending.size()=0, m_nearest_unsent_d=0, m_excess_gotblocks=0 |
20:37 |
turd |
04:06:24: ACTION[ServerThread]: test times out. List of players: |
20:37 |
|
turd was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
20:37 |
Fixer |
Calinou, Nexuiz was good already long ago, also, Unreal Tournament 2004 is >10 years old, but looks lovely and fun to this day (it is non-open-source, but has linux binaries ._.) |
20:37 |
Fritigern |
And that is why we use Pastebin |
20:37 |
Fritigern |
Fixer: Nexuiz has always been too fast-paced for me |
20:37 |
|
turd joined #minetest |
20:38 |
Calinou |
https://lut.im/FXsxEyXrGF/gnONVsdtbHFC3BTU.png |
20:38 |
turd |
i got kicked when i tried to paste the eroor mshg |
20:38 |
Fixer |
i like it that way, also, rocket arena makes it even more cool |
20:38 |
turd |
if anyone can help pls msg me |
20:38 |
Calinou |
there are godrays, good water effects… |
20:38 |
Fritigern |
turd: turd, use pastebin next time. |
20:38 |
Calinou |
Fixer, I wish Epic put Unreal Engine 4 under GPL… they'd lose nothing I guess |
20:39 |
Calinou |
since proprietary games would still need to pay to use it (if they make profits) |
20:39 |
Fritigern |
Anyway, as I asked before, are you sure you have the most recent version of Unified Inv? |
20:39 |
turd |
Fritigen im not certain, can you tell me where that is? |
20:40 |
turd |
I downloaded from the first link on the minetest forum |
20:40 |
Fixer |
Calinou, you can have crappy graphics, but fun game, example: Minecraft, Minetest, or some ASCI one's |
20:40 |
Fixer |
ones'* |
20:41 |
turd |
the mod written by bad_angel |
20:41 |
Calinou |
Minecraft's graphics aren't that bad now |
20:41 |
Calinou |
it's actually quite beautiful, because the art is very well done |
20:41 |
Fritigern |
turd: If you downloaded the version by RealBadAngel, he has handed it over to VanessaE, you can get that version at https://forum.minetest.net/viewtopic.php?t=12767 |
20:41 |
Calinou |
also, there are some realistic texture packs around |
20:41 |
Calinou |
if you're fine with the "photos pasted on blocks" effect |
20:41 |
Fixer |
i was very surprised by Dwarf Fortress and Cataclysm DDA and other's, they look simple, but they are hugely complex and fun to play |
20:42 |
turd |
Fritigen thanks, I will try that. sorry i'm irc noob |
20:42 |
Fritigern |
And turd, if you want more mods, try this search engine for MT mods: http://krock-works.16mb.com/MTstuff/modSearch.php |
20:43 |
turd |
ok thanks, ill try that to. It's kind of hard just getting into this game and searching forum with 3 year old threads, i'm noob. |
20:44 |
turd |
I did use the one form realbadangel and will now check that thread, thanks and bye |
20:44 |
|
Player2 joined #minetest |
20:45 |
* Fritigern |
wonders if people actually still point to that mod search? |
20:45 |
* Krock |
hopes so |
20:45 |
Fritigern |
It's a great tool, but the URL is hard to remember |
20:46 |
Krock |
Ctrl+D helps usually |
20:46 |
Fritigern |
If you could, perhaps you could register an easier URL, if money permits |
20:47 |
Fritigern |
The search is an inveluable resource for me. It helped me update my mods and found new ones that I like. |
20:47 |
Krock |
Oh well, I think it's easier to find it again with bookmarks. It's listed on google too |
20:48 |
Krock |
I'm glad to hear that :) |
20:48 |
Fritigern |
Without your search I would for instance have to wade through forum post after forum post asking "why are there no beds?" when lookiing for the beds mod which I know exists (and which I have) |
20:49 |
Skyduskguy |
soon as i get off my ass |
20:49 |
Skyduskguy |
ill be porting over my texturepack |
20:49 |
Skyduskguy |
it only got a small following |
20:49 |
Skyduskguy |
but that was years ago |
20:50 |
Fritigern |
Oh! texture pack? Coolness! Does it need to be ported from MC to MT, or merely updated? |
20:50 |
|
JBB2 joined #minetest |
20:54 |
Fritigern |
Skyduskguy: I would like to see the pack. Is it stil available online? |
21:21 |
|
DMackey- joined #minetest |
21:58 |
|
Vargos joined #minetest |
22:00 |
|
Glorfindel joined #minetest |
22:10 |
|
Fritigern joined #minetest |
22:13 |
kaadmy |
MT NodeEdit's coming along nicely ;) |
22:34 |
|
Hyrden joined #minetest |
23:15 |
|
red-001 joined #minetest |
23:26 |
|
bas080 joined #minetest |
23:30 |
|
thefamilygrog66 joined #minetest |
23:32 |
thefamilygrog66 |
is it possible to only allow access to a chest-like inventory to one player at a time. i.e. if a player is currently removing items from a chest, and a second player tries to look inside, they're blocked from doing so? |
23:33 |
red-001 |
yes? |
23:33 |
kaadmy |
thefamilygrog66: you could, but you'd have to put something in the node metadata tagged with being "open" or something |
23:33 |
kaadmy |
and disallow other players from looking inside while it's open |
23:33 |
red-001 |
^ |
23:34 |
sofar |
any easy way to do it is to remove the formspec from the chest node metadata on open |
23:34 |
sofar |
and on close put it back |
23:35 |
sofar |
if there's no formspec in the chest, you can't see the contents |
23:35 |
thefamilygrog66 |
ah, yes that makes sense. I'm working on my treasure chest mod and ran into a bug when a player is looking at its contents and another player looks inside, since the mod changes the items inside the main chest inventory whenever a new player examines it. Consequently, if someone already has it open, they can take multiple items (since taken items return to the formspec when another player looks inside) |
23:36 |
thefamilygrog66 |
the "open" tag for the node's metadata is probably the easiest fix, I think |
23:41 |
sofar |
watch out for players opening your chest and disconnecting |
23:45 |
sofar |
you may have to add a node timer to revert the chest so everyone can access it again after a certain time |
23:46 |
thefamilygrog66 |
yeah, I see what you mean |
23:46 |
thefamilygrog66 |
it's possible to check if a specific player is online, though |
23:46 |
sofar |
what if the same player re-opens the chest he himself has open? |
23:48 |
thefamilygrog66 |
I've set it up so that after a player looks inside (and possibly takes items), a snapshot is taken of its inventory, which is copied to an attached node inventory named after the player |
23:48 |
thefamilygrog66 |
when that player looks inside again, the persistent inventory for them is copied to the main chest inventory |
23:49 |
sofar |
why not just make a formspec present the players' copy of that detached inventory directly instead? |
23:49 |
thefamilygrog66 |
so basically, once the chest owner sets it up with the initial items, every player can take those items |
23:50 |
sofar |
I also think you'd want to purge old inventories at a certain point, to prevent the detached inventory list from growing forever |
23:50 |
thefamilygrog66 |
it does that, sofar. however, if they keep the formspec open and a second player looks in the chest, the main inventory changes to the new player's copy |
23:50 |
sofar |
yes but, you don't have to change it, you just present the second player it's own copy of the detached inventory |
23:50 |
thefamilygrog66 |
no, because every player has to be able to remove the same items (i.e. it's for games) |
23:51 |
sofar |
that way both players can look in them at the same time |
23:51 |
sofar |
oh, that makes sense |
23:51 |
thefamilygrog66 |
hmm, I'll have to figure out how to achieve that |
23:51 |
sofar |
just present a different list in the node formspec |
23:52 |
sofar |
instead of |
23:52 |
sofar |
list[context;main;0,0;8,4;] |
23:52 |
sofar |
you'd do |
23:53 |
sofar |
list[context;current_player_copy;0,5;8,4;] |
23:53 |
sofar |
hmm |
23:53 |
sofar |
you may be right. you'd have to intercept the right-click and do an inventory move |
23:54 |
sofar |
since you need to create current_player_copy before the formspec is displayed |
23:54 |
thefamilygrog66 |
yeah, I think the easiest way would be to block them from accessing it if someone else is currently examining it |
23:54 |
sofar |
no, that's just making it unreliable |
23:54 |
sofar |
copying for each player before they see it is far more reliable |
23:55 |
sofar |
since there's no "locking out" going on |
23:55 |
thefamilygrog66 |
it changes though |
23:55 |
thefamilygrog66 |
that's the issue |
23:55 |
sofar |
but it's not shared |
23:55 |
sofar |
list[context;current_player_copy;0,5;8,4;] is not shared between players |
23:55 |
thefamilygrog66 |
I'll try it |
23:56 |
thefamilygrog66 |
btw, why 0,5 instead of 0,0 like your first example? |
23:56 |
sofar |
I'd have code examples for you but I'm willing to see if I can make it work for you |
23:56 |
sofar |
oh I just copied a random example |
23:56 |
thefamilygrog66 |
oh ok |
23:57 |
thefamilygrog66 |
thanks for the suggestions - I'll mess around with it for a bit. Might end up with something a lot cleaner than what I have now anyway |
23:58 |
|
paramat joined #minetest |
23:58 |
|
paramat left #minetest |