Time |
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rubenwardy |
http://minetest.rubenwardy.com/curated/ |
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01:11 |
rubenwardy |
!title http://minetest.rubenwardy.com/curated/ |
01:11 |
MinetestBot |
rubenwardy: Curated Serverlist |
01:12 |
rubenwardy |
Hijiri: "Moniod" |
01:12 |
rubenwardy |
hope you're not going FP on us |
01:12 |
rubenwardy |
"fold" |
01:12 |
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01:20 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=10&t=13850 |
01:20 |
MinetestBot |
rubenwardy: Curated Serverlist - Minetest Forums |
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03:33 |
STHGOM |
what is the size of the player collisionbox? |
03:35 |
XeonSquared |
Is there a way to set the texture pack on the Android version? |
03:48 |
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03:52 |
XeonSquared |
oh okay, there's an option in the config file |
03:57 |
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03:59 |
okey |
Testing, testing, 1 2 3... |
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05:38 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Place tree logs as decorations. 57939c6 http://git.io/vur8m (2016-01-07T05:36:12Z) |
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06:02 |
MinetestBot |
[git] paramat -> minetest/minetest: Liquids: Flow into and destroy 'floodable' nodes 0bbbc6e http://git.io/vurRM (2016-01-07T05:57:19Z) |
06:07 |
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06:17 |
lambda-11235 |
What's the quickest way to build ladders and stairs without mods? |
06:17 |
Fritigern |
Create slabs and use them as stairs |
06:20 |
lambda-11235 |
More generically, is their an easy way to put a bunch of blocks in the crafting area? |
06:21 |
Fritigern |
Translation: Is there a way to draw the nodes into the crafting grid like in Minecraft? |
06:21 |
Fritigern |
The answer to that would be no |
06:22 |
Fritigern |
Though if you can code, feel free to add such functionality |
06:22 |
VanessaE |
but you CAN shift-click to move whole stacks into the crafting grid |
06:22 |
VanessaE |
and middle-click on the crafting output to craft 10 at a time |
06:24 |
Fritigern |
lambda-11235: Never forget that MT and MC are two different beasts and MT will not always have what MC has. After all, MT was insipired by MC but it does not try to be a cabon copy. |
06:25 |
lambda-11235 |
Fritigern: I've never played Minecraft, but I think right-click will work. |
06:29 |
lambda-11235 |
VanessaE: Thanks, shift-click will help a lot getting items out of the grid. |
06:29 |
VanessaE |
yw |
06:33 |
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07:48 |
XeonSquared |
okay here's a question about the android version: how do I split stacks? |
07:50 |
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07:50 |
kaeza |
o/ |
08:08 |
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08:10 |
oleastre |
If I remember correctly, with a zoom like gesture when you already hold the items |
08:12 |
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08:12 |
Thomas-S |
hi |
08:17 |
red-001 |
hi |
08:43 |
XeonSquared |
oleastre, yep, thanks |
08:44 |
XeonSquared |
unexpected but I guess it makes sense |
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08:58 |
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08:59 |
sky__ |
I have a small mod idea id like to learn to make |
09:00 |
sky__ |
ive never made a mod before though so eh I dont know howto check what a node is |
09:00 |
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09:00 |
sky__ |
like is it dirt? is it air? something like that |
09:04 |
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09:19 |
sky__ |
like is nod as pos |
09:20 |
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09:42 |
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09:43 |
JamesTait |
Good morning all; happy Thursday, and happy Old Rock Day! 😃 🎸 |
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12:10 |
everamzah |
is that like, classic rock? |
12:14 |
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12:21 |
RealBadAngel |
"old rock day", heh, today my lady is turning 45 |
12:22 |
CWz |
what is old rock day |
12:23 |
RealBadAngel |
day of ancienty boulders? ;) |
12:24 |
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12:35 |
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12:44 |
RealBadAngel |
if somebody wanna try, i have updated Stargates mod |
12:44 |
RealBadAngel |
http://i.imgur.com/IGT12LE.png |
12:45 |
RealBadAngel |
https://github.com/minetest-technic/stargate |
12:45 |
RealBadAngel |
now meshes are used for gates |
12:59 |
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13:25 |
Fixer |
aaarrh, rain all day |
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14:42 |
Infected_Adri |
Hi |
14:42 |
Infected_Adri |
XeonSquared ! |
14:42 |
XeonSquared |
funny to see you here |
14:43 |
Infected_Adri |
Yeah |
14:43 |
Infected_Adri |
I can't believe Im here |
14:43 |
Infected_Adri |
Funny lmao |
14:43 |
Infected_Adri |
X) |
14:45 |
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14:57 |
FreeFull |
I think minetest was generating too many chunks at once and it made the fracture mod hit the memory limit |
14:57 |
FreeFull |
Which apparently is 1000MB |
14:59 |
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15:00 |
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15:01 |
FreeFull |
Not sure I can limit how many chunks minetest is generating at a time though |
15:02 |
Thomas-S |
bye |
15:16 |
FreeFull |
Problem: Minetest just won't stop generating chunks, so it's constantly writing to disk |
15:17 |
FreeFull |
Or maybe the full CPU core it's using is being used for something else? |
15:18 |
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15:18 |
FreeFull |
It is writing to the disk though |
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16:08 |
STHGOM |
max_block_generate_distance in minetest config? |
16:08 |
Calinou |
the default value is good (6 I think) |
16:16 |
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16:51 |
H-H-H |
lol i justmade a mod that crashes minetest completely by accident lol i think i have a tiny bug somewhere haha |
16:53 |
kaadmy |
um, is there an error in the debug.txt? |
16:54 |
H-H-H |
ServerError: Lua: Runtime error from mod 'ecm' in callback nodemeta_inventory_AllowMove(): /home/chris/Desktop/Survive/bin/../mods/ecm/nodes.lua:30: attempt to call global 'allow_metadata_inventory_put' (a nil value) |
16:55 |
H-H-H |
i had a typo in a function name lol |
17:05 |
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17:05 |
Thomas-S |
hi |
17:08 |
RealBadAngel |
Thomas-S, howdy |
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19:07 |
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19:07 |
beh |
is there a simple way to print a table? |
19:07 |
beh |
im trying to watch some x y z stuff |
19:08 |
kaadmy |
print(dump(<table>)) |
19:10 |
beh |
ty but i get an error :/ im new to this all |
19:11 |
kaadmy |
what's the error when printing the table? |
19:11 |
beh |
ERROR[Main]: ...netest-0.4.13-98d16e0-win64\bin\..\mods\testing\init.lua:8: unexpected symbol near '<' |
19:12 |
kaadmy |
duh |
19:12 |
kaadmy |
put the variable name in place of <table> |
19:12 |
beh |
i did |
19:12 |
beh |
print(dump(<airpos>)) |
19:13 |
beh |
thread with code is here https://forum.minetest.net/viewtopic.php?f=47&t=13855&p=203804#p203804 |
19:13 |
beh |
i really do appreciate it |
19:13 |
kaadmy |
don't put the <> braces there |
19:13 |
kaadmy |
for example: print(dump(airpos)) |
19:15 |
kaadmy |
and the code in the forum thread won't work, it'll always replace |
19:15 |
beh |
yeah ive noticed |
19:15 |
beh |
but the print works now |
19:15 |
beh |
:) |
19:16 |
beh |
anything that tests the air and replaces correctly? |
19:16 |
kaadmy |
i'm posting a reply on the forums |
19:16 |
kaadmy |
with the fixed code |
19:17 |
beh |
wow you are super nice |
19:17 |
kaadmy |
is the code to place slabs above wood? |
19:17 |
beh |
yeah but this is just the start, im learning as i go |
19:17 |
kaadmy |
and no problem ;) |
19:17 |
beh |
the final thing i have in mind is to make dirt and sand slopes checking the side for air and placing it there |
19:18 |
kaadmy |
that'll be fairly hard |
19:18 |
beh |
but id have to know howto make a slope aswell as howto make it face a direction, one step at a time i figure |
19:20 |
beh |
one thing |
19:20 |
kaadmy |
maybe look at this code? it's very complex, but has slopes. https://forum.minetest.net/viewtopic.php?f=50&t=12889 |
19:20 |
beh |
in lua docs ~= seems to mean not equal |
19:20 |
beh |
but the way it looks like its been used has been equal to |
19:22 |
kaadmy |
yes, ~= is not equal, = is equal |
19:22 |
kaadmy |
oops, so right now it'll only replace things above wood :) |
19:23 |
kaadmy |
fixed |
19:24 |
RealBadAngel |
== is equal |
19:29 |
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19:33 |
beh |
hmm |
19:33 |
beh |
new code doesnt change anything |
19:33 |
beh |
im watching the console |
19:33 |
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19:35 |
kaadmy |
the code in my forum post only fixed how it works, but disables printing it |
19:35 |
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19:36 |
beh |
yeah but nothings being replaces |
19:36 |
beh |
i readded the print dump |
19:37 |
kaadmy |
the chance is 100.. |
19:37 |
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19:37 |
beh |
thats in %? yes? |
19:37 |
kaadmy |
that means every 2 seconds, there is a 1 in 100 chance of running |
19:37 |
beh |
ohhhhh |
19:37 |
kaadmy |
1 is 100% |
19:37 |
kaadmy |
2 is 50% |
19:37 |
beh |
my bad haha ty for the pointer |
19:38 |
beh |
hmm still nothing happening |
19:39 |
beh |
i posted the code im using in the thread - the chance = 1 change |
19:41 |
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19:59 |
beh |
posted completed |
19:59 |
beh |
ty vm |
20:12 |
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20:13 |
amadin |
hi all. if i put on the ground 1 block of papyrus, did it will grow? |
20:13 |
Hijiri |
I think it has to be in dirt or sand to grow |
20:13 |
Hijiri |
and be near water |
20:14 |
Hijiri |
or maybe any soil works? |
20:14 |
amadin |
no papyrus in farming mod |
20:14 |
Hijiri |
oh |
20:14 |
Hijiri |
sorry |
20:15 |
amadin |
but on wiki written - Renewable Yes |
20:21 |
sfan5 |
Krock: nice completly useless use of [off] there |
20:25 |
Krock |
sfan5, loggingbot_ should ask te NSA if it wants to know my twitter-like messages |
20:26 |
Krock |
Don't want to feed google with "personal stuff" |
20:32 |
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20:34 |
Thomas-S |
bye |
20:44 |
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20:47 |
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21:00 |
Calinou |
245 free accounts on https://framadrive.org/ ! |
21:01 |
Calinou |
2 GB of ownCloud storage :) |
21:01 |
Calinou |
the site is in French, but the app is available in English as wel |
21:01 |
Calinou |
well* |
21:04 |
beh |
hmm placing a node with a specific dir |
21:04 |
beh |
anyone know how? |
21:05 |
kaadmy |
Calinou: 253 accounts now ;) |
21:05 |
kaadmy |
243* |
21:05 |
RealBadAngel |
calinou, how to change language? |
21:06 |
kaadmy |
beh: if the node you're placing is facedir(like chests), you can use the param2 of a node |
21:07 |
RealBadAngel |
nvm, found it |
21:08 |
beh |
I dont understand, but im going to dig through some stuff that places nodes with directions |
21:08 |
kaadmy |
https://www.irccloud.com/pastebin/lSfXf2He/ |
21:08 |
kaadmy |
try that, replace the arbitrary looking stuff |
21:08 |
RealBadAngel |
you have to place node regular way, then swap it again with param2 set |
21:09 |
kaadmy |
RealBadAngel: ^ |
21:10 |
RealBadAngel |
param2 is 0-23 |
21:11 |
RealBadAngel |
0-3 is old facedir, just a single case of full 6dfacedir |
21:13 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?p=103693#p103693 |
21:13 |
kaadmy |
that's for wallmounted, isn't it? |
21:13 |
kaadmy |
i thought facedir was 0-3, wallmounted goes higher |
21:14 |
beh |
That works perfectly :) |
21:14 |
beh |
ty RealBadAnfel |
21:14 |
beh |
behh |
21:16 |
RealBadAngel |
kaadmy, facedir was in range 0-3 before 2013 |
21:17 |
kaadmy |
ah |
21:17 |
kaadmy |
i've never dealt with it, that's what i had though it as |
21:20 |
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21:21 |
RealBadAngel |
kaadmy, using screwdriver makes you use it actually |
21:21 |
RealBadAngel |
thx to 6d facedir you can set nodes upside down for example |
21:23 |
kaadmy |
ah |
21:27 |
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21:42 |
Fixer |
*,...,* |
21:50 |
beh |
got it working |
21:51 |
beh |
now i just gotta find a method to know if a block is a full sized block |
21:51 |
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21:51 |
beh |
here is what im doin http://i.imgur.com/3QAarxQ.gifv |
21:58 |
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21:59 |
Krock |
uh looks nice, beh. |
21:59 |
beh |
pretend its sand or plain dirt |
21:59 |
beh |
I still gotta add the panels for those so i used wood in the mean time |
22:00 |
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22:01 |
beh |
is there a way to test how a node was drawn? |
22:01 |
Robert_Zenz |
beh, get the definition and check the drawtype and if there is a nodebox. |
22:02 |
beh |
im using this for methods http://dev.minetest.net/Category:Methods |
22:02 |
kaadmy |
if minetest |
22:02 |
kaadmy |
oops |
22:02 |
beh |
whats the method for get definition? |
22:04 |
kaadmy |
if minetest.registered_nodes["default:wood"].drawtype == "normal" then print("full node") end |
22:04 |
beh |
I wish this explained things better like what get node can get |
22:05 |
kaadmy |
just print the return value of it |
22:07 |
beh |
how do i get the definition of a node? |
22:07 |
kaadmy |
minetest.registered_nodes[name] |
22:08 |
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22:09 |
beh |
man i need a better list of methods |
22:09 |
kaadmy |
doc/lua_api.txt |
22:10 |
kaadmy |
in the main data tree |
22:10 |
beh |
found it |
22:11 |
beh |
wait but that would point at a specific node, no? |
22:12 |
beh |
there is an example in this txt |
22:12 |
beh |
reding.... |
22:14 |
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22:46 |
beh |
damn |
22:46 |
beh |
im getting nowhere here |
22:47 |
Robert_Zenz |
beh, what exactly do you need? |
22:48 |
beh |
id like to know if x1b has a normal drawtype aka a plain box |
22:48 |
beh |
local x1b = minetest.get_node({x = pos.x + 1, y = pos.y - 1, z = pos.z}) |
22:51 |
beh |
any ideas? im poopin out |
22:51 |
beh |
I didnt even think id get stuck here |
22:57 |
Robert_Zenz |
beh, get_node returns a table, like this { name = "node_name", param1 = 0, param2 = 0 }. |
22:58 |
beh |
yeah i know thats just explaining one of the checks for x |
22:58 |
beh |
i just wanted it clear that i need a nodes draw type by a pos |
22:58 |
Robert_Zenz |
beh, so what you want is roughly this http://pastebin.com/WRXbN1bP |
22:58 |
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22:59 |
beh |
that node.name is the local var set int he first line? |
23:00 |
Robert_Zenz |
beh, node is the variable, name is a property of that variable. |
23:00 |
Robert_Zenz |
beh, ahrm, you ever wrote code before? |
23:01 |
beh |
sometimes |
23:01 |
Robert_Zenz |
beh, what language? |
23:01 |
beh |
nah |
23:01 |
beh |
i couldnt get an edu |
23:01 |
beh |
so i know no language just bits and times |
23:01 |
beh |
i know logic |
23:02 |
Robert_Zenz |
beh, that wasn't my question, because I can easily explain it to you in terms you might be familiar with. |
23:03 |
beh |
gml modded c+ somthing i think |
23:03 |
Robert_Zenz |
beh, C++ it is...consider Lua tables as classes (though, they can be created dynamically on the fly), so with node.name, you're accessing a field. |
23:04 |
beh |
nah |
23:04 |
beh |
i dont understand the for sure |
23:04 |
exio4 |
lua tables are just records, basically a thing with multiple named things inside |
23:04 |
beh |
first line gets a node and prints the result onto local node? |
23:05 |
Robert_Zenz |
beh, yes it assigns it to the variable called node. |
23:05 |
beh |
second gets a def based ont he first var |
23:05 |
beh |
and puts it into another var node_definition |
23:05 |
beh |
how do i pull the draw type of that? |
23:06 |
beh |
node_definition.drawtype ? |
23:06 |
Robert_Zenz |
beh, exactly. |
23:07 |
beh |
ty |
23:08 |
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23:12 |
beh |
this seem ok? http://pastebin.com/hSmmJg9w |
23:12 |
beh |
i gotta say ive had alot of helpful people here today |
23:12 |
beh |
im starting to get excited about this |
23:13 |
beh |
so many things about mc i wanted to make a reality, but the barrier to entry was so thick |
23:15 |
Robert_Zenz |
beh, kinda, you might want to have that last line inside an if statement or something: http://www.lua.org/pil/4.3.1.html |
23:18 |
beh |
it is |
23:18 |
beh |
well i think an and |
23:22 |
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23:23 |
beh |
ITS WORKING |
23:23 |
beh |
:) |
23:28 |
beh |
had to put normal in "" |
23:35 |
kaadmy |
beh: if the node's glass, there's a different drawtype(s) |
23:40 |
beh |
thats fine |
23:40 |
beh |
now i gotta make it self destruct if air is below it and insta mine break |
23:43 |
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23:44 |
kaadmy |
if airnode.name == "" then minetest.remove_node(pos) end |