Time Nick Message 00:25 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Replace aliased fertile mushrooms. 13556f0d4 http://git.io/vuX0y (152016-01-08T00:24:05Z) 00:30 beh I got it 00:30 beh it still could use a few polishes 00:30 beh but i got it! 00:32 beh http://pastebin.com/7pjvQR1b 00:36 kaadmy please use for loops instead of ridiculous variables ;) 00:37 beh that would require skill 00:37 beh ;) 00:37 beh also those vars are plain old acronyms 00:37 beh :o 00:43 kaadmy loops https://www.irccloud.com/pastebin/LhfuWWzj 00:43 kaadmy lala 00:53 beh thats a thing i dont know what it means :o 00:54 beh I get boggled looking at code maybe in the future i could polish that sortta thing 00:54 kaadmy knowing how to code helps a lot with modding 01:10 FreeFull minimum viewing distance doesn't help me if I want to set a maximum too 01:13 DI3HARD139 FreeFull: What are you trying to do? 01:13 FreeFull DI3HARD139: Minetest is generating chunks way off in the distance 01:14 FreeFull Seems 01:14 FreeFull Seems to only really happen with custom mapgens 01:14 DI3HARD139 is Fullrange on? 01:14 FreeFull No 01:15 DI3HARD139 what your viewing_range_nodes_max set to? 01:18 FreeFull DI3HARD139: How do I check that? 01:18 FreeFull It's not in ,minetest/minetest.conf 01:19 FreeFull Also seems that it's not happening with the built-in mapgens, just all custom ones 01:20 FreeFull That is, with the built-in mapgens it doesn't keep eternally generating more chunks even with me just standing still 01:26 FreeFull I'm wondering if it's connected to my laptop having a quad core 3GHz CPU, 8GB of RAM and a pretty good graphics card 01:26 FreeFull I don't recall this happening on my older, worse laptop 01:30 DI3HARD139 Whats the GPU? 01:30 DI3HARD139 I get texture glitches from time to time. Never had to deal with render distance issues tho 01:31 FreeFull Actually two GPUs, but I'm playing Minetest with the Intel one 01:32 FreeFull 00:02.0 VGA compatible controller: Intel Corporation Haswell-ULT Integrated Graphics Controller (rev 09) 01:35 DI3HARD139 so ur using hd4000 01:35 DI3HARD139 or hd4200 01:36 DI3HARD139 try using the other GPU. 01:36 DI3HARD139 intel gpus aren't designed to game thus can be glitchy at times. 01:39 FreeFull It's not a graphics issue though 01:41 DI3HARD139 then I cant help then. Usually its those. 01:41 DI3HARD139 What version of MT? 01:41 FreeFull Minetest 0.4.13-dev-0bbbc6e-dirty 01:42 DI3HARD139 well theres ur problem 01:42 DI3HARD139 "-dirty" 01:43 FreeFull And what does -dirty mean? 01:43 DI3HARD139 the files were modified befor building/compiling if I recall 01:43 giho calloc with 1's. 01:44 FreeFull Well, I don't see the PKGBUILD adding any patches or anything like that 01:45 DI3HARD139 try the stable build and see what it does. 01:48 FreeFull Ok, I'll install the official Arch package 02:17 beh looking to check a nodes facing direction node.facedir ~= X and node.param2 ~= x is not working 02:42 help guys 02:43 help how do i install i mod 02:43 help *a mod 02:43 Guest83145 anyone? 02:44 Guest83145 do any of you know how to download mods? 03:16 lambda-11235 Guest30567: http://wiki.minetest.com/wiki/Installing_mods. 03:17 lambda-11235 Oops, sorry. I meant Guest83145. 03:23 kaadmy he left 04:22 Guest30567 lambda-11235: Ha ha, no worries. 04:47 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Lower mushroom-on-log rate for pine forests. 13223e924 http://git.io/vu1sc (152016-01-08T04:44:29Z) 05:20 lambda-11235 Snow biome is ironically the worst biome to have a forest fire in. 05:43 lambda-11235 Is there any way to put out a forest fire? 05:44 sofar worldedit 05:44 sofar or disable fire mod 05:47 lambda-11235 sofar: Thanks. 05:51 Thomas-S hi 08:22 Beh Yay I submitted my first mod to the forums <3 09:06 fireglow ok what is kitsunemimi.pw. ? It's connecting to my servers that are in the public server list. Does it belong to somebody in here? 09:07 fireglow ah, http://kitsunemimi.pw./tmp/serverlist_stats_2015-03-14.txt 09:25 JamesTait Good morning all; happy Friday, and happy English Toffee Day! 😃 🍬 09:27 Krock moin 09:27 Krock fireglow, most likely sfan 5's one 09:28 fireglow Krock: I see 09:29 Krock guess if he likes anime :P 09:54 Sick-D Good Morning everyone 09:56 Sick-D I have a heavy performance problem with minetest .. with every update its getting worse :/ .. i have a real Powerful machine so i don't think my hardware is the problem.. 09:58 Sick-D in singleplayer i have about 110 to 120 FPS with Full viewing range..everytime and everywhere... but on my server.. i just get about 5 to 20 FPS.. (meanwhile other players with bad machines get 40 FPS with double view range of mine) 09:58 Sick-D hope someone can help (sry for bad english) 10:00 Krock It's understandable ^^ 10:01 Sick-D hey krock :D thought i ask here .. :/ Fun Fact: on EVERY server i have these issues .. -.- 10:02 Krock Would be strange if it wasn't a problem on some servers. This means there's one big problem instead of many tiny bugs 10:03 Krock I'm not able to help you so.. good luck here :) 10:03 Sick-D Thank you :) 10:23 Megaf !server Megaf 10:23 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/1 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms 11:36 Megaf I'm always amazed on how immensely better my English grammar and orthography is than USA citizens grammar and spelling that join my server 12:18 Krock There are players on your server? :P 12:33 rom1504 there are servers on his player 12:45 Megaf lol Krock 12:45 Megaf of course, I play there myself 12:45 Megaf lol 12:45 Krock xD 12:45 Krock rom1504, those players have heavy heads then 12:46 Megaf !server Megaf 12:46 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 1/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 12:46 Megaf one at the moment, and it's not me 12:46 Megaf ;) 12:46 Megaf dat ping tho :) 12:47 rubenwardy !server Capture the flag 12:47 MinetestBot rubenwardy: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 18/20, 11/19 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms 12:48 rubenwardy It's because you're hosting europe, the ones with 100+ are probably in 'murica 12:48 rubenwardy I'm hosting the in same country afaik, the netherlands. 12:50 Megaf rubenwardy: my ping reported by MinetestBot used to be 2ms 12:50 Megaf I don't now what changed 12:50 rubenwardy yeah. The variences are natural 12:51 Megaf maybe they moved the bot to somewhere else 12:51 rubenwardy packets probably taking different or in congestion 12:51 rubenwardy *different pahs 12:51 rubenwardy paths 12:51 rubenwardy Not sure if the ping includes DNS lookup. I wouldn't think so. 12:52 rubenwardy Ping isn't that important though, it doesn't indicate how laggy a server is really 12:54 Megaf rubenwardy: DNS used to be included, but they fixed that 12:55 rubenwardy ok 12:55 Megaf sfan5: what's MinetestBot IP? 12:55 Megaf I'd like to traceroute it 12:56 rubenwardy I don't like servers with IP addresses. Maybe I'm just irrational from the days of no serverlist. 12:56 everamzah !server Lumaria 12:56 MinetestBot everamzah: No results 12:56 everamzah :'( 12:56 rubenwardy as in, IP addresses and no domain name 12:56 sfan5 Megaf: 151.236.29.36 12:57 Megaf everamzah: what's the server address and IP? 12:57 everamzah i was going to show off my sweet 200ms ping, but i usually timeout to servers.minetest.net anyway 12:57 Megaf Thanks sfan5 12:57 everamzah lumaria.duckdns.org 12:57 everamzah ip is... 12:57 sfan5 Megaf: also MinetestBot just shows the ping from the server list 12:57 sfan5 (unless youre looking at !up) 12:57 everamzah 72.101.13.131 12:57 Megaf !up lumaria.duckdns.org 12:57 MinetestBot lumaria.duckdns.org:30000 seems to be down 12:57 everamzah w00t! 12:57 everamzah it's not 12:57 Megaf !up 72.101.13.131 12:57 everamzah just lag-vill 12:57 MinetestBot 72.101.13.131:30000 seems to be down 12:57 everamzah i timeout to servers.minetest.net 12:58 everamzah that machine only seems to like port 30000 minetest 12:58 Megaf rubenwardy: sfan5: traceroute reports 7.5 ms to the bot indeed 12:58 Megaf 9 steps 12:58 Megaf aka hops 12:58 rubenwardy I'll traceroute too 12:59 rubenwardy heh http://fossbytes.com/semantic-search-engine-omnity-claims-that-it-can-beat-google-and-buy/ 12:59 sfan5 that machine only seems to like port 30000 minetest 12:59 sfan5 you can test other ports with !up too 13:00 everamzah !up lumaria.duckdns.org:30001 13:00 MinetestBot everamzah: use 'example.org 1337' instead of 'example.org:1337' 13:00 everamzah !up lumaria.duckdns.org 30001 13:00 MinetestBot lumaria.duckdns.org:30001 is up (129ms) 13:00 everamzah :) 13:00 everamzah thx! 13:00 Megaf there you go 13:00 rubenwardy why was the format changed? 13:00 Megaf I use 30003 but I too created a rule for port 30000 13:00 Megaf !up mt.megaf.info 13:00 MinetestBot mt.megaf.info:30000 is up (6ms) 13:00 Megaf !up mt.megaf.info 30003 13:00 MinetestBot mt.megaf.info:30003 is up (8ms) 13:00 Megaf see? 13:01 everamzah i... i see something 13:01 rubenwardy My trace route says 1.079 with 5 nodes. 13:01 Megaf 3 hops here take 1.1 ms, 5 goes 7.9 I thnik 13:02 Megaf bash: whois: command not found 13:02 Megaf =/ 13:03 everamzah haha 13:03 Megaf rubenwardy: the bot is in NL indeed 13:03 Megaf descr: Waveride VPS services in the Netherlands 13:04 rubenwardy Yeah, I think sfan5 told me when he saw the small ping I have 13:04 Megaf sfan5: where the boat was before being there? 13:05 sfan5 the boat was in the water 13:05 everamzah and now? 13:05 Megaf bot* 13:05 Megaf lol 13:05 sfan5 the bot was in germany until 24th dec 2015 and since then its in NL 13:06 Megaf and before Germany? 13:06 sfan5 germany 13:06 everamzah :) 13:06 Megaf I'm just curious because my server used the get a 2ms ping 13:06 sfan5 and before that nowhere 13:06 everamzah i love it 13:06 Megaf and in 2015 it went up to 8 ms 13:06 Megaf so I'd like to know what changed 13:06 Megaf if is something on my and or at bot's end 13:07 Megaf lol, that sounds weird 13:07 sfan5 Megaf: uh sorry, germany until 24th dec 2014 13:07 sfan5 tl;dr it didnt move since a year 13:07 Megaf ok, that could be then 13:07 rubenwardy anyway, revision time, will read logs. 13:08 rubenwardy I wish there was a way for MinetestBot / the server list to see how much a server is struggling 13:08 Megaf anyone wanting to hire a Linux/Debian guy in Dublin? 13:09 Megaf rubenwardy: servers.minetest.net does that 13:09 Megaf it shows lag 13:09 rubenwardy that's reported by the server 13:09 rubenwardy and it's not real lag 13:09 rubenwardy it's misnamed. It's the current server step size 13:09 Megaf hm 13:09 rubenwardy so your server could be struggling, and you'd have the same lag amount 13:09 rubenwardy ie: mine's always 100 or 101, and quite laggy 13:10 Megaf I don't think so, because the lag will be identical to step size only to a point 13:10 Megaf my stepsize is lower than the lag 13:10 rubenwardy but oldcoder's is 100 as well and not laggy at all 13:10 rubenwardy so not a good indicator 13:11 rubenwardy I guess maybe some way of seeing the packet/s per user, the buffer size and dropped packets would be a better indicator. But rather arbitrary 13:12 rubenwardy oh, and I think that "lag" is a target like range finding autoadjust, rather than the actual average serverstep time 13:12 rubenwardy sfan5 will now more, all my knowledge is from reading server.cpp for about 1 minute 13:14 sfan5 i dont know how the lag value is calculated 13:14 rubenwardy ok. 13:15 rubenwardy Oh, it was SN that originally made the serverlist, not sfan5 13:15 sfan5 that doesn't mean that i dont know anything about the server list 13:16 rubenwardy I know, you've been more active recently. It just looks like it was SN that originally added "lag" to the serverlist, according to GH. 13:18 rubenwardy anyway, sorry for miscommunication. Bbl o/ 14:07 Megaf I wonder what's more efficient in heating up my flat, our four laptops at full power or our electric heater 14:14 Krock I heat my room already now with my computer :P 14:51 Fixer heater 14:51 Fixer laptos are for noobs 14:51 Fixer you need a good PC with few videocards in a small locked room to heat it up 14:57 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Fix redis error reporting 1357a4619 http://git.io/vuDpN (152016-01-08T15:37:11+01:00) 16:36 rubenwardy Hi all1 16:36 rubenwardy *! 16:37 rubenwardy Fixer, laptops are also for people who want portability 16:37 rubenwardy but yes, they are usually expensive for their specs 16:39 Fixer rubenwardy, that kind of portability sucks, it is merried to power cord anyway and few hours of work from battery is useless :} 16:40 rubenwardy I disagree. I can get a lot of programming done in the four hour train journey home 16:40 rubenwardy Also, trains have sockets 16:40 rubenwardy and I take mine to lab sessons and the lab computers suck (all the mouses are broken) 16:41 Fixer that's special case :} 16:41 rubenwardy You can't just bring a new mouse as they have some sort of anti-tampering cover 16:41 rubenwardy The IT services run it, they're separate from the CS department so they suck 16:41 Fixer often it ends up as notebook with dead battery at batshit shitty small screen on a table in some dumb place and wires all over again 16:42 rubenwardy I agree that most noobs use laptops. But not all laptop users are noobs 16:42 rubenwardy Well 16:42 rubenwardy most noobs use phones now :'( 16:43 rubenwardy My ideal setup would have both a gaming desktop and a laptop for different purposes 16:44 rubenwardy My laptop is 15.6" and I dual screen with a 20" monitor. 16:44 kaadmy i use phones just because i don't have access to a computer atball times 16:44 rubenwardy Same 16:44 kaadmy i use it for internet, don't use it as a phone 16:44 rubenwardy It fits in your pocket, and is good for surfing and chatting 16:44 kaadmy yep 16:45 kaadmy laptops fit in pockets, too :D 16:45 Fixer good fit will be desktop+notebook+tablet+smartphone 16:46 Fixer desktop for serious, laptop for "portable", tablet for reading in bed, smartphone for talking 16:46 Fixer or simple phone 16:46 rubenwardy Just get all the things 16:46 rubenwardy XD 16:47 Fixer ya 16:47 Fixer also, buy some mini-server ._. 16:47 Fixer with large HDD slapped to it 16:47 Fixer for "stuff" 16:49 rubenwardy http://pasteboard.co/DZITrST.jpg 16:49 rubenwardy and yes, that's the muppets 16:51 Fixer hate such smallheight screens, they are crap 16:51 Fixer notebooks with 4:3 is a dream to have 16:51 Fixer too bad they raped them long ago 16:52 Fixer ShitMidas is on the run these days, too bad he is not dead yet 16:52 rubenwardy The laptop one? Yeah, much of content is vertical expecially which code and on websites 16:52 rubenwardy *with 16:53 Fixer notebook = scrollbook 16:53 rubenwardy Huh? Image search says literal scrolls 16:53 Fixer you keep scrolling like a moron because you stuck with utterly shitty 1366*768 16:9 screen that is retarted even by 200X standards 16:53 rubenwardy oh, you were joking 16:54 rubenwardy 1366x768 is a stupid resolution XD 16:54 Fixer i remember some people in uni 10 years ago, scrolling furiosly for a few minutes. lol 16:55 Fixer with a mouse that clicks while scrolling 16:56 Fixer much of the websites is for old screen standards, not for 16:9, you end up with r-lously shitty sites with small vertical strip and huge empty bars on the sides 16:57 Fixer but if you turn it into portrait mode, it is still shit, because it is just 1080 :( 16:58 Fixer 1920*1200 offers more space but much more expansive 16:59 Fixer but that's for nerd, people will buy 1366*768 shit anyway, and I have no idea why +1000usd notebooks has that shit in it, wtf? 17:00 rubenwardy should at least make it HD XD 17:00 Fixer ya, 32" HD Ready TV, 1280*7** or some other shitty resolution, so HD so wow 17:01 rubenwardy I don't consider that HD 17:01 Fixer that is just shit 17:01 Fixer with HD sticker 17:01 rubenwardy But it's quite a marketing thing 17:01 Fixer yes 17:01 Fixer but not a big problem because people will probably watch some DVD on it :} 17:01 rubenwardy Really it's the screensize, DPI and color clarity that's important. The resolution is a product of the first two 17:02 Fixer i'm still waiting for a cheap 4K 16:10 24" monitor :} 17:02 rubenwardy My friend has a 4K monitor 17:03 rubenwardy He laughs at us dual screeners 17:03 Obani Seriously, I had a 1920:1080 screen and it was cool 17:03 Fixer everytime i hear 4K/5K/whatever hype I see a new monitor with it, usually >30" with shitty dpi, i don't need that, give me 24" with awesome dpi 17:03 Obani NOw I have a 1280:800 screen and I only see the difference when trying to look at my pixels 17:04 Fixer 1280*800 is not shit, it is much worse 17:04 Fixer like cancer 17:04 rubenwardy I have 1920x1080 @ 15.6", and 1366x768 @ 20" (the colors are terrible on the latter, along with the DPI) 17:05 Fixer oh, don't get me started on colours, they are shit everywhere 17:05 Fixer recently i got another monitor side by side 17:05 Fixer holy crap, my monitor is BLUE like crazy, and that one is YELLOW like crazy 17:05 Fixer TN-Film should die 17:06 Fixer i don't even know what is proper colour on my screens 17:07 Fixer shit everywhere, now I'm talking too much about, I will actually go to a toilet, brb 17:07 Fixer rubenwardy, also, resolution of that photo is horrible 17:08 rubenwardy yeah, facebook compressed 17:08 rubenwardy and from my phone 17:08 rubenwardy I also didn't want anyone to see my screen clearly 17:14 Fixer you can make special monitor + glasses setup, so you can look your stuff safely 17:17 rubenwardy Polarising filters, right? 17:18 Fixer yes 17:22 Fixer this one is bad-ass -> http://www.anandtech.com/show/8740/eizo-announces-the-ips-265-flexscan-ev2730q-monitor-with-1920x1920-resolution 17:22 Fixer cost is ~1000 usd 17:22 Fixer 1920*1920 17:35 Calinou lol, will be unusable I guess 17:46 Calinou WTF Firefox… version 43 in Fedora refuses to install unsigned add-ons 17:47 Calinou just tried it… and no idea how to bypass it 17:53 kaadmy i think someone asked here yesterday about a node def editor 17:53 kaadmy i'm writing one now, what would you like in it? 18:16 rubenwardy_ kaadmy, I'd love a way of visualising relationships between items 18:16 rubenwardy_ Good for batch creation 18:16 rubenwardy_ But yeah, a node/item def editor should be fast and very good and multiple items 18:16 kaadmy i'm just writing a simple program that has an interface to create nodes 18:16 rubenwardy_ So the ability to set loads of properties at a time 18:17 kaadmy for single nodes only tho 18:17 rubenwardy_ :'( 18:17 rubenwardy_ Have lots of presets then. 18:17 kaadmy and maybe i could add an option to batch export from csv ;) 18:17 rubenwardy_ ie, nodebox preset, ore preset, stone preset 18:17 rubenwardy_ yes, that would be good 18:17 kaadmy yes 18:17 kaadmy should all be pretty simple with a framework 18:17 rubenwardy_ share when done 18:17 rubenwardy_ I wish I had the time to do this 18:18 kaadmy ok 18:18 kaadmy i'm using python/tkinter, so it should work on all platforms correctly 18:18 kaadmy python2 18:19 rubenwardy_ ew tkinter ;) 18:19 rubenwardy_ I had bad experiences 18:20 kaadmy ikr 18:20 kaadmy but it should work without complaining on win/mac/linux 18:20 rubenwardy_ Good for setting up text boxes and drop downs quickly, though 18:20 kaadmy i could use gtk, but i dunno about other os support 18:20 Ingar ew gtk 18:20 kaeza ^ 18:20 kaadmy heh 18:21 Ingar ofc then again 18:21 Ingar ew python 18:21 kaadmy that's why i'm using tk 18:21 rubenwardy_ There's always someone that hates what language you use 18:21 kaadmy yep 18:21 Ingar well 18:21 Ingar have you ever actually used gtk ? 18:21 kaadmy nope :) 18:21 Ingar be glad 18:21 kaadmy could probably learn if i have to 18:21 kaadmy i've heard it sucks tho ;) 18:21 Ingar suck is an understatement 18:21 Ingar it's a horrible API 18:22 rubenwardy_ Is there an good, open source, cross platform version of visual studio's window editor, which allows you to easily add callbacks by clicking on a button? 18:22 Ingar Qt :p 18:22 rubenwardy_ I've heard that the Qt gui editor isn't that good 18:22 kaadmy VISUAL BASIC 18:22 AndDT for DOS 18:22 kaadmy ^ doesn't suck, does it 18:22 kaeza I don't do much GUI programming, but I heard Qt is very good 18:22 Ingar Qt API is awesome 18:23 Ingar you write what you think it would have to look like and it usually works 18:23 rubenwardy I don't want to use the API, I just want to drag text boxes out XD 18:23 Ingar yeah then vb6 is probably best :p 18:25 * Calinou installed Numix theme 18:26 Calinou https://lut.im/Sv1s08aFqD/fNcOSTKDohZAWiUH.png 18:28 * kaadmy sees that Calinou's name is Hugo 18:29 Calinou yes 18:29 Calinou I used to call my GNU/Linux user "calinou", but I eventually renamed my system user to "hugo" on reinstall 18:29 Calinou :p 18:29 Calinou it's more common to call it by first name 18:30 kaadmy ah 18:30 kaadmy so Hugo Calinou? :P 18:31 Calinou nope, it is not my last name lol 18:31 kaadmy ah :( 18:31 * Calinou changed terminal color scheme to Tango 18:31 Calinou quite nice 18:31 Calinou this looks much better than Windows 10 :p 18:32 Ingar my real name is for my work account 18:32 Ingar and DOS didn't rly have any user accounts ofc 18:40 Calinou 6 players on Uebergame! 18:40 Calinou if you want to join… http://www.duion.com/files/games/Uebergame-1.0.3.5.zip 18:40 kaadmy better than 5? 18:40 kaadmy ^ can't play it :( 18:41 kaadmy needs different vid drivers 18:45 turd Hi can anyone help me? I'm having trouble running mods "unified_inventory" or "inventory_plus" on a server 18:45 sofar turd: describe your problems 18:46 turd thanks sofar 18:46 sofar I didn't help you yet 18:46 fireglow that costs extra 18:46 sofar irc guidelines: don't ask to ask. just ask. 18:47 turd im running mintestserver on ubuntu server, I add the mods, enable them in world.mt, unified crashed the game cleient, inventory plus doesnt show 18:47 turd i'm noob, not sure if i need to edit a config file somewhere else? 18:47 sofar are you seeing Lua errors in the terminal from where you start minetest? 18:49 turd I don;t know, it scrolls past all that, the client crashed, not the server, but no error msg on client 18:52 AndDT Calinou: will that game w/ OpenGL 1.4? 18:55 turd i guess i can get error msg if i ssh into server, I'll do that and come back laters 18:55 turd but thanks 19:05 Calinou AndDT, no, you need OpenGL 3.0, pretty sure 19:05 Calinou (literally any dedicated graphics card since 2007) 19:08 AndDT Pity. My Nvidia w/ OpenGL 3.0 died from overheating 19:08 AndDT (Engineers put passive colling there) 19:09 AndDT So I have only OpenGL 2.1 at my desktop 19:09 AndDT But my wd green died in my desktop 19:10 AndDT sad story 19:11 RealBadAngel wd green line is known to be shit 19:11 RealBadAngel ive seen shitload of dead ones 19:11 AndDT Linux guys told me to turn off autoparking 19:11 AndDT But it was too late for it 19:11 RealBadAngel most funny folks were using them in servers or video recorders 19:12 AndDT it worked about for two years, and suddenly died 19:12 RealBadAngel they die usually right after guarantee ends ;) 19:13 AndDT all my ps1 games backed up there :) 19:14 RealBadAngel best thing to do with them is damage the circuit right before it ends (with reverse polarized power) 19:14 RealBadAngel and demand new one 19:14 RealBadAngel no service will be able to determine what happened to the drive 19:15 AndDT Will they change the circuit? 19:15 AndDT Or the whole drive? 19:15 RealBadAngel rather whole drive 19:16 RealBadAngel if they cheat on us, selling shit that is designed to live only certain ammount of time, nothing wrong to make it die a few weeks before ;) 19:21 sofar I've RMA'd like 4-5 drives to seagate and WD 19:21 sofar after replacing a drive in my raid array every 6 months you know pretty well which ones are the keepers :) 19:22 Krock A garantueed way to destroy it would be an inductor circuit and a diode that leads the current to the drive after the external power is disconnected >:) 19:22 Krock CMOS (the usual logic ICs) don't like overvoltage 19:22 RealBadAngel grab the external PSU, connect - to HDDs + 19:22 RealBadAngel and with PSU + touch some circuits 19:23 Krock maybe it has a protection inside 19:23 RealBadAngel everything will die 19:25 AndDT sofar: so we should buy seagate drives? 19:28 sofar AndDT: so, my anecdotal evidence shows WD green is likely the worst drive on the market 19:28 Krock AndDT, https://i.kinja-img.com/gawker-media/image/upload/19d8ozgwl22v9jpg.jpg 19:28 sofar AndDT: but the best one is not seagate 19:28 sofar my top drive is: 19:28 sofar Model Family: Hitachi Deskstar 7K3000 19:28 Krock the image link I've sent says the same 19:29 sofar yup. WD has made a bit of a comeback since 2 years back, when they were the worst by far 19:29 sofar and indeed seagate isn't doing well, they slipped, but they were not that much better than WD 19:30 sofar however, hitachi, :^xoxoxoxoxoxo 19:46 rubenwardy http://rubenwardy.com/minetest_item_map/ 19:46 rubenwardy kaadmy, 19:46 rubenwardy Ingar 19:46 rubenwardy WIP, shows links between craft items 19:46 rubenwardy https://github.com/rubenwardy/minetest_item_map 19:58 Beh Hoi everyone 19:58 kaadmy hi 19:58 Calinou join the dark side of the forum! https://lut.im/O6u7h07NVI/xG2IRuZjwPlt5g3r.png 19:59 Calinou (it's an Userstyle applied to Urho3D and Minetest forums, in addition to the default ones)= 20:00 kaadmy The first unread post ;) 20:02 kaadmy my new way of finding new posts ;) 20:04 Calinou kaadmy, do you have QuakeWorld? I'm on KTX FFA NISSE 20:05 Skyduskguy hello am i here? 20:05 kaadmy Calinou: yep 20:05 Skyduskguy ok I am 20:06 Skyduskguy it was so hard to read chat with all the coming going mess in webclient 20:06 Skyduskguy installed mirc 20:06 AndDT Calinou: quakeworld? 20:06 Skyduskguy hey kaadmy 20:06 Calinou AndDT, http://nquake.com/ 20:06 kaadmy which server? can't seem to find it 20:06 AndDT Do you know whether quakeforge of darkplaces compatible with that? 20:07 kaadmy found it 20:07 kaadmy darkplaces is compat 20:07 Calinou lol, DarkPlaces as QW client 20:07 Calinou either use ezQuake or FTEQW 20:08 kaadmy Calinou: afaik darkplaces works 20:08 Calinou it does, but its prediction is just shoddy 20:08 kaadmy i've tried it before in customtf 20:08 Calinou since it's technically not a true QW client, but rather a NetQuake client 20:08 Calinou with QW protocol support 20:08 kaadmy but it works ;) 20:09 kaadmy qw is slower than darkplaces for me 20:09 kaadmy soi use dp whenever possible 20:09 Calinou ezQuake can run on toasters, really 20:10 Skyduskguy what is a quake? 20:10 Skyduskguy quaker oats? 20:10 kaadmy works 20:10 AndDT 1996 game 20:10 kaadmy connecting with dp 20:10 Skyduskguy im jk obv 20:10 kaadmy https://en.wikipedia.org/wiki/Quake_(video_game) 20:10 Skyduskguy ty lol 20:10 Skyduskguy also wanted to thank for help yesterday 20:10 Skyduskguy I was beh 20:11 Calinou it's probably the game that predates most, if not all other FPSes 20:11 Calinou the Source engine is loosely based on the Quake engine 20:11 kaadmy BTW CoD is based off Quake 20:11 Calinou so, Team Fortress 2, Half-Life 2… run on Quake engine technically 20:11 kaadmy and by based off, i mean might have some shared code 20:13 kaadmy maybe move this conversation to #quakeworld on quakenet? 20:16 Skyduskguy i donno dont have much interest in quake 20:16 Skyduskguy makes me think of the south is bascially all i get when i hear it 20:18 kaadmy dang, darkplaces has much worse lag prediction 20:18 Fixer Calinou, you can bypass with about:config for one more release iirc 20:20 Calinou I did it :p 20:21 Fixer Quake on toaster? how? toaster has VGA/DVI output? 20:21 Fixer only as a server :3 20:21 Fixer will be funny to have toaster with mouse, keyboard, monitor attached to it 20:22 Fritigern Calinou: "It's probably the game that predates most, if not all other FPSes". Wanna play a round of Wolfenstein 3D? It gave me motion sickness when I first played it 20:22 Calinou yes, it's technically the first FPS 20:22 Calinou but Quake is the first full 3D FPS 20:22 Fixer so noob 20:22 Fixer i've loaded my games from cassetes on greyscale TV with some crazy games like Arkanoid 20:23 Fixer Quake was so good 20:23 Fritigern True. Doom had 2D creatures and Quake was the next in the line of 3D games. It was immensely innovative. And fans of Nine Inch Nails should know that NiN write the soundtrack of Quake 20:24 Fritigern you could even find NiN references throughout the game 20:24 Fixer Calinou, try Cataclysm DDA 20:24 Calinou Fritigern, nail ammo has "NIN" on it 20:24 Calinou and Trent Reznor made most sounds as well 20:25 * Calinou uses HD sound pack though 20:25 Calinou can't stand 11khz sounds :D 20:25 sfan5 >quake 20:25 Fritigern Nowadays it's nothing special to have big names in music help you out with sounds and music. But in 1996, this was unique 20:25 Fixer wait, music? 20:25 Fritigern Yup 20:25 Fixer i don't remember any music in it 20:25 Calinou the music is not included in the Steam version 20:26 Calinou same for nQuake 20:26 Fixer or maybe it was PC withoust sound 20:26 Fixer i've played pirate version in 199X 20:26 Fritigern The music was (IIRC) an audio track on the CD. 20:26 Skyduskguy how hard is it to create a mob? 20:26 Fixer on very good Pentium II by that time 20:26 Fritigern As in that the CD was mixed mode, data and audio 20:26 Fixer ah, it was nocd pirate version of course 20:26 Calinou Fritigern, you can put a Quake CD in your radio player 20:26 Calinou it'll play the music 20:27 kaadmy that map has not enuf RLs:) 20:28 Fixer there was F14 game on same PC 20:28 Fixer and that was Win95 20:28 Fixer hmm 20:29 Fixer that was so advanced, after that spectrum thing 20:30 Calinou it's amazing how real-time computer graphics still evolve today 20:30 Calinou I thought it was basically "complete" at one point, but no 20:30 Calinou developers brought new stuff to make games look even better 20:30 Fritigern Skyduskguy: If I am not mistaken, you will need a Blitz compatible modeler. And this is as far as my knowledge goes 20:30 Calinou like physically-based rendering 20:31 kaadmy i suk at QW 20:31 Fritigern Physics, mocap, environmentals, procedural detritus 20:31 Fixer Calinou, graphics are good already, next move is better game itself 20:33 Calinou also, there are better engines than ever… and more assets than ever 20:33 Thomas-S bye 20:33 Calinou still a lack of FLOSS games overall :( 20:34 Fixer Calinou, but FLOSS already has most of classics 20:35 Calinou it needs novel games 20:35 Calinou games with great graphics 20:35 Calinou so far, only Uebergame and Xonotic are remotely visually impressive, and most AAA people would say it looks like a 2011 game 20:35 turd i need help with running a mod on a server 20:35 kaadmy ^ 20:35 kaadmy Xonotic actually looks decent at full settings 20:36 * Fritigern did a google search, but can;t find Ubergame screen shots 20:36 turd i run unifed_inventory but it crashed the client connecting to the server 20:36 Fritigern turd: Are you 100% certain that you have the most recent version of Unified Inventory? 20:36 Calinou kaadmy, most people complain at it because of the default settings don't look that good :( 20:37 turd i think this is the error 20:37 Calinou Fritigern, note: it looks best on Windows beacuse terrain textures are broken on GNU/Linux :s 20:37 turd 04:05:54: ACTION[ServerThread]: test [192.168.1.103] joins game. List of players: test 20:37 turd 04:06:16: INFO[ServerThread]: Players: 20:37 turd 04:06:16: INFO[ServerThread]: * test RemoteClient 2: m_blocks_sent.size()=0, m_blocks_sending.size()=0, m_nearest_unsent_d=0, m_excess_gotblocks=0 20:37 turd 04:06:24: ACTION[ServerThread]: test times out. List of players: 20:37 Fixer Calinou, Nexuiz was good already long ago, also, Unreal Tournament 2004 is >10 years old, but looks lovely and fun to this day (it is non-open-source, but has linux binaries ._.) 20:37 Fritigern And that is why we use Pastebin 20:37 Fritigern Fixer: Nexuiz has always been too fast-paced for me 20:38 Calinou https://lut.im/FXsxEyXrGF/gnONVsdtbHFC3BTU.png 20:38 turd i got kicked when i tried to paste the eroor mshg 20:38 Fixer i like it that way, also, rocket arena makes it even more cool 20:38 turd if anyone can help pls msg me 20:38 Calinou there are godrays, good water effects… 20:38 Fritigern turd: turd, use pastebin next time. 20:38 Calinou Fixer, I wish Epic put Unreal Engine 4 under GPL… they'd lose nothing I guess 20:39 Calinou since proprietary games would still need to pay to use it (if they make profits) 20:39 Fritigern Anyway, as I asked before, are you sure you have the most recent version of Unified Inv? 20:39 turd Fritigen im not certain, can you tell me where that is? 20:40 turd I downloaded from the first link on the minetest forum 20:40 Fixer Calinou, you can have crappy graphics, but fun game, example: Minecraft, Minetest, or some ASCI one's 20:40 Fixer ones'* 20:41 turd the mod written by bad_angel 20:41 Calinou Minecraft's graphics aren't that bad now 20:41 Calinou it's actually quite beautiful, because the art is very well done 20:41 Fritigern turd: If you downloaded the version by RealBadAngel, he has handed it over to VanessaE, you can get that version at https://forum.minetest.net/viewtopic.php?t=12767 20:41 Calinou also, there are some realistic texture packs around 20:41 Calinou if you're fine with the "photos pasted on blocks" effect 20:41 Fixer i was very surprised by Dwarf Fortress and Cataclysm DDA and other's, they look simple, but they are hugely complex and fun to play 20:42 turd Fritigen thanks, I will try that. sorry i'm irc noob 20:42 Fritigern And turd, if you want more mods, try this search engine for MT mods: http://krock-works.16mb.com/MTstuff/modSearch.php 20:43 turd ok thanks, ill try that to. It's kind of hard just getting into this game and searching forum with 3 year old threads, i'm noob. 20:44 turd I did use the one form realbadangel and will now check that thread, thanks and bye 20:45 * Fritigern wonders if people actually still point to that mod search? 20:45 * Krock hopes so 20:45 Fritigern It's a great tool, but the URL is hard to remember 20:46 Krock Ctrl+D helps usually 20:46 Fritigern If you could, perhaps you could register an easier URL, if money permits 20:47 Fritigern The search is an inveluable resource for me. It helped me update my mods and found new ones that I like. 20:47 Krock Oh well, I think it's easier to find it again with bookmarks. It's listed on google too 20:48 Krock I'm glad to hear that :) 20:48 Fritigern Without your search I would for instance have to wade through forum post after forum post asking "why are there no beds?" when lookiing for the beds mod which I know exists (and which I have) 20:49 Skyduskguy soon as i get off my ass 20:49 Skyduskguy ill be porting over my texturepack 20:49 Skyduskguy it only got a small following 20:49 Skyduskguy but that was years ago 20:50 Fritigern Oh! texture pack? Coolness! Does it need to be ported from MC to MT, or merely updated? 20:54 Fritigern Skyduskguy: I would like to see the pack. Is it stil available online? 22:13 kaadmy MT NodeEdit's coming along nicely ;) 23:32 thefamilygrog66 is it possible to only allow access to a chest-like inventory to one player at a time. i.e. if a player is currently removing items from a chest, and a second player tries to look inside, they're blocked from doing so? 23:33 red-001 yes? 23:33 kaadmy thefamilygrog66: you could, but you'd have to put something in the node metadata tagged with being "open" or something 23:33 kaadmy and disallow other players from looking inside while it's open 23:33 red-001 ^ 23:34 sofar any easy way to do it is to remove the formspec from the chest node metadata on open 23:34 sofar and on close put it back 23:35 sofar if there's no formspec in the chest, you can't see the contents 23:35 thefamilygrog66 ah, yes that makes sense. I'm working on my treasure chest mod and ran into a bug when a player is looking at its contents and another player looks inside, since the mod changes the items inside the main chest inventory whenever a new player examines it. Consequently, if someone already has it open, they can take multiple items (since taken items return to the formspec when another player looks inside) 23:36 thefamilygrog66 the "open" tag for the node's metadata is probably the easiest fix, I think 23:41 sofar watch out for players opening your chest and disconnecting 23:45 sofar you may have to add a node timer to revert the chest so everyone can access it again after a certain time 23:46 thefamilygrog66 yeah, I see what you mean 23:46 thefamilygrog66 it's possible to check if a specific player is online, though 23:46 sofar what if the same player re-opens the chest he himself has open? 23:48 thefamilygrog66 I've set it up so that after a player looks inside (and possibly takes items), a snapshot is taken of its inventory, which is copied to an attached node inventory named after the player 23:48 thefamilygrog66 when that player looks inside again, the persistent inventory for them is copied to the main chest inventory 23:49 sofar why not just make a formspec present the players' copy of that detached inventory directly instead? 23:49 thefamilygrog66 so basically, once the chest owner sets it up with the initial items, every player can take those items 23:50 sofar I also think you'd want to purge old inventories at a certain point, to prevent the detached inventory list from growing forever 23:50 thefamilygrog66 it does that, sofar. however, if they keep the formspec open and a second player looks in the chest, the main inventory changes to the new player's copy 23:50 sofar yes but, you don't have to change it, you just present the second player it's own copy of the detached inventory 23:50 thefamilygrog66 no, because every player has to be able to remove the same items (i.e. it's for games) 23:51 sofar that way both players can look in them at the same time 23:51 sofar oh, that makes sense 23:51 thefamilygrog66 hmm, I'll have to figure out how to achieve that 23:51 sofar just present a different list in the node formspec 23:52 sofar instead of 23:52 sofar list[context;main;0,0;8,4;] 23:52 sofar you'd do 23:53 sofar list[context;current_player_copy;0,5;8,4;] 23:53 sofar hmm 23:53 sofar you may be right. you'd have to intercept the right-click and do an inventory move 23:54 sofar since you need to create current_player_copy before the formspec is displayed 23:54 thefamilygrog66 yeah, I think the easiest way would be to block them from accessing it if someone else is currently examining it 23:54 sofar no, that's just making it unreliable 23:54 sofar copying for each player before they see it is far more reliable 23:55 sofar since there's no "locking out" going on 23:55 thefamilygrog66 it changes though 23:55 thefamilygrog66 that's the issue 23:55 sofar but it's not shared 23:55 sofar list[context;current_player_copy;0,5;8,4;] is not shared between players 23:55 thefamilygrog66 I'll try it 23:56 thefamilygrog66 btw, why 0,5 instead of 0,0 like your first example? 23:56 sofar I'd have code examples for you but I'm willing to see if I can make it work for you 23:56 sofar oh I just copied a random example 23:56 thefamilygrog66 oh ok 23:57 thefamilygrog66 thanks for the suggestions - I'll mess around with it for a bit. Might end up with something a lot cleaner than what I have now anyway