Time |
Nick |
Message |
00:03 |
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00:04 |
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00:05 |
Sokomine |
twoelk: yes, but there's still limited space available. and that - by now - is the limit. just can't have a big enough, usable screen and extremly tiny at the same time |
00:11 |
* twoelk |
is just battling with his first smartphone and realizes how much bigger his fingers are than the points he has to hit - the go back-undo function is vital |
00:12 |
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01:20 |
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01:21 |
twoelk |
hm |
01:26 |
twoelk |
forgot I had a test server running - guess I should add some accustic alerts :-P |
01:43 |
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02:14 |
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02:15 |
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02:23 |
jomat |
Hmmm.... i just dug a ~800 blocks long tunnel at -290 in dreambuilder and didn't find any uranium at all… am i at the wron elevation? |
02:27 |
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02:30 |
rom1504 |
how high are minetest chunks ? |
02:44 |
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02:47 |
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02:49 |
Sokomine |
jomat: might be. i don't remember where uranium was and don't know where it currently is. best take a look at the code :-) or dig down until you hit a layer |
02:51 |
Sokomine |
rom1504: mapblock height is the same as x and z size - 16 nodes in each direction. mapchunks are usually 5x5x5 mapblocks created at the same time by mapgen. that value can be changed |
02:51 |
jomat |
Sokomine: Well… I dug stairs below -1024 and even didn't have problems to find mithril |
02:52 |
jomat |
And even the code says -80 … -300: https://github.com/minetest-technic/technic/blob/master/technic_worldgen/mg.lua |
02:52 |
jomat |
But I'm not sure what fork_chance = 0 means |
03:14 |
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03:15 |
olcountrytek |
Hello! Is there a minetest channel for total newbies? |
03:33 |
Sokomine |
jomat: mithril can be found below -512 iirc |
03:36 |
jomat |
i think you're right |
04:41 |
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04:55 |
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05:23 |
sofar |
ugh ugh why doesn't this work |
05:23 |
sofar |
local n = minetest.get_node(p) |
05:23 |
sofar |
print(n.name) |
05:23 |
sofar |
always returns "ignore" |
05:24 |
* sofar |
goes crazy |
05:29 |
sofar |
I have the right p. there is stuff in that pos |
05:40 |
* sofar |
& beginner's mistakes :( |
05:50 |
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06:05 |
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06:05 |
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06:12 |
sofar |
hmm |
06:12 |
sofar |
how do I prevent a torch from being hung on the side of a nodebox node? |
06:33 |
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06:36 |
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06:36 |
tbillion |
anyonehome? |
06:40 |
sofar |
does IRC count? |
06:41 |
tbillion |
does it count as being home? |
06:44 |
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06:45 |
tbillion |
general question, do nodes have unique identification numbers? |
06:46 |
sofar |
no |
06:46 |
sofar |
they have names |
06:46 |
sofar |
"default:stone" |
06:49 |
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06:49 |
tbillion |
right but the name of a node could be any node of that name right? |
06:50 |
tbillion |
ok so then how would i get the position of a node at an unknown position? |
06:50 |
tbillion |
given i know what node it is. and not like default dirt |
06:51 |
sofar |
if you know what node you're looking for, you just need to search for it |
06:51 |
tbillion |
say there is only a few hundred of this node in the entire map. |
06:51 |
tbillion |
search for it how? |
06:51 |
sofar |
obviously that's expensive if you have a large area |
06:51 |
sofar |
iterate, there's no such function as "tell me the nearest X node" |
06:52 |
sofar |
if you want to write something efficient, you'll have to maintain a list of places where that special node is |
06:52 |
tbillion |
lol ... that would be a great function. |
06:52 |
sofar |
there are some functions that can help |
06:52 |
sofar |
* `minetest.find_nodes_with_meta(pos1, pos2)` |
06:52 |
sofar |
* Get a table of positions of nodes that have metadata within a region {pos1, pos2} |
06:52 |
sofar |
* `minetest.find_node_near(pos, radius, nodenames)`: returns pos or `nil` |
06:52 |
sofar |
* `radius`: using a maximum metric |
06:52 |
sofar |
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` |
06:53 |
sofar |
all documented in lua_api.txt |
06:53 |
sofar |
minetest.find_nodes_in_area |
06:53 |
sofar |
minetest.find_nodes_in_area_under_air |
06:53 |
tbillion |
i have a function that executes work on the blocks around it, im trying to get ithe funtion to execute with minetest.register_globalstep but global step doesnt pass the position information |
06:53 |
sofar |
make a node timer instead? |
06:54 |
sofar |
probably a lot better that way |
06:54 |
sofar |
NodeTimerRef in lua_api.txt |
06:54 |
tbillion |
will it passs the pos of the node containing the timer? |
06:55 |
sofar |
have you opened lua_api.txt yet? |
06:55 |
tbillion |
yeah im reading it as well as a few other refernce materials. |
06:55 |
sofar |
on_timer function in your nodedef gets called |
06:55 |
sofar |
on_timer = function(pos,elapsed) |
06:55 |
sofar |
so you get... pos |
06:56 |
tbillion |
lol thank you ! |
06:56 |
tbillion |
i been staring at this code for about a week now, things arent sticking out so much if they are obvious any more. |
06:58 |
sofar |
been there. I just stared 20 minutes at 2 lines of code only to find out I had written |
06:58 |
sofar |
pos = { pos.x + x, .... } |
06:58 |
sofar |
while obviously it needs to be |
06:58 |
sofar |
pos = { x = pos.x + x, .... } |
06:59 |
tbillion |
that had to be a fun little bug :) |
06:59 |
tbillion |
im trying to take the code i have off of an ABM and not use minetest.after becasue i want it to execute faster than every second. |
07:00 |
sofar |
node timer sounds like what you need |
07:00 |
sofar |
mesecons uses it for a few things |
07:00 |
sofar |
look at the pressure plate |
07:00 |
sofar |
it has a timer to detect anyone standing on the plate |
07:00 |
tbillion |
Don had suggested using minetest.register_globalstep, but i realized fairly fast for one its global (duh) and it doesnt care about the node that references it. i am going to get to work on the node timer thing see where that leads. |
07:01 |
tbillion |
cool thank you . thats what i love about minetest community the peole are helpful not hateful |
07:02 |
VanessaE |
also consider using an ABM |
07:02 |
VanessaE |
if the thing you need to be doing work can be left idle when the player isn't near |
07:02 |
sofar |
he said he needs higher speed |
07:03 |
VanessaE |
I missed that part. |
07:03 |
sofar |
sub-second he said |
07:06 |
tbillion |
yeah it started out on an ABM, there are alot of issues when it runs on an abm and another reason i want it on a timer of some sort is i want to be able to walk away from it and let it go instead of needing a bunch of world anchors. |
07:07 |
sofar |
node timers will also get unloaded |
07:07 |
tbillion |
also it has a tendancy to move away from the player faster than the player can move which causes it to bug out. |
07:07 |
sofar |
if the area is not loaded, timers for the nodes inside of it do not fire |
07:08 |
tbillion |
... so back to refining my code that emerges the area? |
07:08 |
VanessaE |
yep. |
07:08 |
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07:08 |
sofar |
either that or force the server to never unload |
07:09 |
sofar |
which will make your world size extremely limited :) |
07:09 |
tbillion |
the block itself force loads itself, then moves and force unloads its old self and loads its new self. |
07:09 |
CWz |
hey VanessaE |
07:10 |
VanessaE |
hi |
07:14 |
tbillion |
ok let me see if i understand this correctly, how to ask this. the blocks you see are basically a skin over a bunch of empty area correct? say you have a mapblock, only the face blocks actually exist right, and if you mine one of the face blocks the block behind it is created? |
07:15 |
VanessaE |
no |
07:15 |
VanessaE |
the whole mapblock exists. |
07:15 |
VanessaE |
as do its surrounding mapblocks, if the area has been emerged already |
07:16 |
sofar |
it's not drawn, but it's loaded |
07:16 |
VanessaE |
right. |
07:16 |
* sofar |
hacks up metal trapdoors |
07:17 |
tbillion |
so calling minetest.emerge_area(0,0,0 , 16,16,16) on a map that had no blocks at all would make a mapblock in those coordinates |
07:18 |
VanessaE |
it would build a 5x5x5 mapblock area around that space. |
07:18 |
VanessaE |
(if the area has to be generated) |
07:19 |
tbillion |
lol i suppose that explains how i have been making it seg fault :) |
07:19 |
tbillion |
i was calling it on each block the abm worked on, very wasteful but it worked. until it crashed :) |
07:19 |
VanessaE |
besides, emerge_area() probably needs mapblock coords. |
07:19 |
VanessaE |
(not node coords) |
07:22 |
tbillion |
whats the difference? other than a map block is bigger |
07:23 |
tbillion |
and is there a method to return the mapblock you are currently working in? |
07:23 |
VanessaE |
mapblock coords are 1/16 of node coords |
07:23 |
VanessaE |
that's about all really |
07:24 |
VanessaE |
so if you pass e.g. 0,0,0 and 1,1,1 where mapblock coords are required, then you're operating on 0,0,0 to 16,16,16 in node coords |
07:24 |
tbillion |
wholly cow.. that really explains the seg fault :) |
07:26 |
tbillion |
they should probably note that here > http://dev.minetest.net/minetest.emerge_area |
07:26 |
VanessaE |
wholly cow? you sure there wasn't some lamb or chicken in there? ;) |
07:26 |
tbillion |
pretty sure . no mobs on this server. no actual cows were harmed. |
07:26 |
VanessaE |
haha |
07:27 |
VanessaE |
and yeah I agree; I think one of us brought that up when the function was added |
07:27 |
tbillion |
although thats a great idea VanessaE when i get the mod done i should have it detect when it runs over a cow and have it add ground beef to the inventory.. lmao |
07:27 |
VanessaE |
I guess the consensus was that if it obviously operates on blocks, it should assume block coords |
07:27 |
VanessaE |
hahaha |
07:29 |
tbillion |
lemme go figure out this math now that i know its wrong :) |
07:30 |
sofar |
yay, metal trapdoors implemented |
07:31 |
VanessaE |
all that said, 16x16x16 mapblocks is only 4096, and they're not too big in memory either (what was it, 100k?), so I'm a little surprised that it segfaults |
07:31 |
sofar |
memory running out will not give you a segfault, ever |
07:32 |
tbillion |
well the only i changed this time that made it seg fault was the emerge call |
07:32 |
VanessaE |
well true |
07:33 |
VanessaE |
unless the act of running out of memory trashes pointers somewhere |
07:33 |
tbillion |
and i was calling the emerge blocks 60x60x3 times |
07:33 |
VanessaE |
you know how badly linux handles an out-of-memory-and-no-swap condition |
07:33 |
VanessaE |
tbillion: that's...a tad excessive :) |
07:33 |
tbillion |
lol i really wanted it to work lmao |
07:34 |
sofar |
you'll get an OOM event, still no segfault |
07:34 |
VanessaE |
sofar: I mean trashes pointers elsewhere in your program, |
07:34 |
sofar |
darn, now I have to teach mesecons about metal trap doors |
07:34 |
VanessaE |
i.e. if you did something stupid about assuming that a mem allocation will always succeed |
07:34 |
tbillion |
and i dont have to worry about swap, or memory i got 64gb of real ram and 4gb of swap that never gets used due to so much real memory |
07:35 |
VanessaE |
lua has limits |
07:35 |
VanessaE |
particularly luajit |
07:36 |
VanessaE |
I think 2GB and 1GB respectively? |
07:36 |
sofar |
even in 64gb? |
07:36 |
VanessaE |
yep. |
07:36 |
sofar |
I mean, x64_64? |
07:36 |
tbillion |
and i am sure lua is probably what i killed :) i like to use it til it breaks |
07:36 |
tbillion |
actually pae |
07:36 |
VanessaE |
minetest's environment is pretty much all one big glob and you can't allocate more than some small amount |
07:36 |
tbillion |
pae is what makes the memory limits go up as i remeber |
07:36 |
VanessaE |
for luajit it's like 1 or 2 GB |
07:37 |
VanessaE |
looks like plain lua is 4GB ? |
07:37 |
sofar |
if it uses 32bit addressing |
07:37 |
sofar |
that'd be 4gb |
07:37 |
VanessaE |
yeah |
07:37 |
sofar |
but that's... strange |
07:37 |
VanessaE |
of course I'm told that, in practice, you never want to push lua that high anyway |
07:37 |
VanessaE |
the garbage collector will kill your performance |
07:38 |
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07:38 |
tbillion |
another strangity is when you run an abm facing north or east and it executes the code as fast as it comes in but other wise it executes ata bout one second intervals. |
07:39 |
VanessaE |
tbillion: well, abms aren't supposed to even be able to run more than once a second, so that's weird. |
07:39 |
tbillion |
ill make a screen capture and post it to youtube .. lol its pretty funny .. hang on a sec |
07:44 |
sofar |
VanessaE: any idea how I can get rid of metal doors that have lost ownership metadata easily? |
07:44 |
VanessaE |
worldedit |
07:45 |
VanessaE |
only way I know of |
07:45 |
sofar |
that'd do it |
07:45 |
sofar |
anyway, I should do a pull request to minetest_game/doors and mesecons_doors now |
07:46 |
* sofar |
wonders what to work on next |
07:52 |
CWz |
Minetest does need more admin tools i think... |
08:04 |
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08:07 |
tbillion |
https://youtu.be/lI-jt8bIbN4 |
08:08 |
tbillion |
went west first then north :) |
08:09 |
* sofar |
decides to fix the stupid wheat farming model |
08:11 |
Krock |
tbillion, did you add enough tags? Adele on the right side is kinda irrelevant with minetest |
08:11 |
tbillion |
actually i put no tage lol |
08:11 |
Krock |
however, nice tunnel boring machine :) |
08:11 |
tbillion |
tags... |
08:12 |
Krock |
:< |
08:12 |
tbillion |
i am working on it to give it more features. but thanks |
08:13 |
tbillion |
im working on sub onesecond execution and being able to run it when your not near it and it bing able to deal with blocks that dont exist :) |
08:14 |
tbillion |
at the core any way then when i figure out the whole inventory thing it will be able to refuel itself use different materials, as well as lay different things like bridges roads and tunnels. |
08:21 |
tbillion |
on that emerge blocks is it a net like the set po1 and pos2 in world edit? |
08:23 |
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08:29 |
Krock |
https://bacrown.com/ |
08:29 |
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08:34 |
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08:34 |
leon |
er |
08:35 |
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09:02 |
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09:13 |
tbillion |
interesting fact: minetest.env:add_node(bpos, { name = "air" }) and minetest.dig_node(bpos) do the exact same thing funtionally... however adding air instead of diggin the node results in way less console output :) also adding air is faster and more accurate. |
09:16 |
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10:17 |
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10:40 |
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10:42 |
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10:42 |
Blekpug |
how does one place a ladder? |
10:44 |
Blekpug |
Neither 'use' nor 'drop' seem to do what is wanted. |
10:44 |
tbillion |
place a ladder |
10:44 |
tbillion |
like to climb? |
10:45 |
tbillion |
point at wall right click isnt it? |
10:47 |
Ingar |
like any other node ? |
10:48 |
Ingar |
Blekpug: they like to act a bity weird though |
10:48 |
tbillion |
weird like what? |
10:49 |
Ingar |
at least, compared to that java game |
10:49 |
tbillion |
lol that java game... |
10:49 |
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10:50 |
Blekpug |
It moves like i'm harvesting with the ladder |
10:50 |
Ingar |
you know of whom I speak! |
10:50 |
tbillion |
actually while i know what your talking about when you reference that java game i have actually never played it. when i came to the block game scene minetest is my first and last choice. |
10:51 |
Ingar |
I'm a veteran, played the java game since beta, even tried early minetest versions |
10:51 |
tbillion |
i could have sware all there was to ladders was you place them on the wall walk up to it and then press shift to go up... |
10:51 |
tbillion |
space to go down |
10:52 |
Ingar |
I made a long shaft down recently, can't rmemeber any real issues |
10:52 |
Ingar |
which reminds me, I have to finish it so it gos all the way to the surface :) |
10:53 |
tbillion |
you should look at https://forum.minetest.net/viewtopic.php?f=11&t=11564 way better than ladders |
10:53 |
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10:54 |
Blekpug |
click on alternative mouse button did it. |
10:54 |
tbillion |
how many mouse buttons do you have lol |
10:54 |
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10:54 |
Calinou |
Ingar, played it in Alpha 1.2.2 :p |
10:55 |
Ingar |
Calinou: I resisted okaying the alpha |
10:55 |
Ingar |
I gave in when beta was released |
10:55 |
Ingar |
*playing the alpha |
10:56 |
Calinou |
the inventory was client-side and easily hackable |
10:57 |
Ingar |
bugs? in mc? you're kidding are you? |
10:58 |
tbillion |
whats the difference functionally between VoxelManip():read_from_map({x=pos.x, y=pos.y, z=pos.z}, {x=pos.x+Xmax, y=pos.y+Ymax, z=pos.z+Zmax}) and minetest.emerge_area({x=pos.x-5, y=pos.y-5-5, z=pos.z}, {x=pos.x+Xmax, y=pos.y+Ymax, z=pos.z+Zmax})? |
10:59 |
tbillion |
other than the area size is different.. |
10:59 |
tbillion |
i tested them both out and i cant tell a difference |
11:13 |
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11:24 |
Blekpug |
What tool is used to better harvest plants and leaves? |
11:25 |
Obani |
sword I guess |
11:26 |
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11:29 |
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11:40 |
Blekpug |
Wooden sword is being worn out, so yes. |
11:43 |
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11:53 |
Viper168 |
reminds me, in the real world the machete is one of the coolest gardening tools around |
11:53 |
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11:54 |
Viper168 |
whoever decided that when they had unwanted plants, that they would just go hack them up with a sword was several points of awesome above average |
11:57 |
Krock |
hack the machete |
12:01 |
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12:01 |
kaeza |
o/ |
12:02 |
Krock |
o/ |
12:03 |
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12:22 |
kaeza |
MinetestBot! |
12:22 |
MinetestBot |
kaeza! |
12:24 |
Blekpug |
For http://wiki.minetest.net/Ores , is the 'Common at' depth the depth at which it first becomes common or depth at which it is most common? Do some ores become less common at deeper depths? |
12:35 |
kaeza |
Blekpug, at which it starts becoming more common |
12:35 |
Calinou |
Blekpug, no, eg. coal is as common at -150 as it is at -30000 |
12:35 |
Calinou |
it doesn't get rarer when you get deeper |
12:36 |
Calinou |
(though it is technically possible to make it so) |
12:36 |
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12:37 |
kaeza |
Blekpug, for example, technically speaking, the default game has one (low) probability for MESE at heights -64 to -255, and another (high) probability for depths -256 and below |
12:39 |
Krock |
just dig down to -1024m (or a bit more) - you'll have the maximal ores there |
12:41 |
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12:57 |
Blekpug |
I placed a bunch of leaves on the ground with alt-mouse. --not as stackable items-- and they are still there. I thought they would decay. |
12:58 |
Calinou |
Minetest does not recognize my G700s mouse buttons :( |
12:58 |
Calinou |
(the additional ones) |
12:58 |
Calinou |
at least in key configuration GUI |
12:59 |
Krock |
Blekpug, sadly they don't when they're placed with the mouse |
12:59 |
Krock |
use /pulverize instead |
12:59 |
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13:00 |
Blekpug |
I want them to have a chance to become saplings. /pulverize sounds like it just makes them vanish |
13:00 |
Krock |
That's true. But placing leaves to farm saplings is kinda cheaty |
13:01 |
Krock |
alright, I don't agree with that "feature" too but it has already been added :/ |
13:03 |
kaeza |
they also look rather ugly, and basically useless otherwise |
13:05 |
Blekpug |
saplings useless? If I want to farm trees in a certain place, they are useful |
13:05 |
kaeza |
no, leaves :P |
13:06 |
Blekpug |
In crafting, Is there a way to convert all? middle mouse does the most i've found so far |
13:11 |
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13:19 |
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13:20 |
Krock |
you can use them to make plastic |
13:20 |
Krock |
nvm. Yes, middle mouse is the biggest "step" you can do in crafting |
13:31 |
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13:34 |
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13:44 |
Blekpug |
Sea water does not want to flow down my shaft and i don't know why. |
13:46 |
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13:48 |
Krock |
almost every node can block water |
13:49 |
Krock |
maybe the waterflow stopped - place a torch and remove it again next to (or in) the water |
13:52 |
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14:04 |
Blekpug |
Do ladders stop water? |
14:05 |
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14:06 |
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14:06 |
Krock |
Blekpug, yes, like torches, chairs, apples and stone |
14:07 |
Blekpug |
That explains it. Thanks. |
14:07 |
Krock |
!next |
14:07 |
MinetestBot |
Another satisfied customer. Next! |
14:07 |
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14:09 |
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14:09 |
Krock |
Lol. There's a mod that actually sucks |
14:12 |
Fixer |
hi |
14:12 |
Fixer |
breaking, ati video drivers suck! |
14:13 |
Fixer |
or whatever :} |
14:13 |
Fixer |
they wrote a supernanoinnovative driver control software in QT... and it is crashing, GJ |
14:21 |
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14:23 |
Krock |
lol |
14:26 |
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14:28 |
Fixer |
also, they fixed very dangerous bug with fan control... and it is keeps crashing anyway, guy |
14:29 |
Fixer |
guh* |
14:33 |
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14:34 |
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14:37 |
LazyJ |
When it comes to texture packs, does Minetest load into memory every file in the texture pack, including work files from the graphics program (ie. GIMP's .xcf and Inkscape's .svg) or does it only load the .png and .jpg files? |
14:38 |
LazyJ |
In the texture pack I use, I have a lot of "work files" that are handy to have in the directory as I tweak and create textures. |
14:43 |
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14:52 |
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15:02 |
Calinou |
LazyJ, only the actual images are being loaded |
15:02 |
Calinou |
I suggest you place your source files in a separate folder, it's cleaner |
15:02 |
Calinou |
(also good for Git organization) |
15:03 |
LazyJ |
Ok, thanks ;) |
15:04 |
Blekpug |
Is there a way to specifically plant apple trees or only randomly from regular saplings? |
15:05 |
Blekpug |
I suppose I can repeatedly kill non-apple trees |
15:06 |
Calinou |
they are random, they're the same saplings |
15:07 |
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15:07 |
Blekpug |
And do not come from dropped apples I suppose. |
15:08 |
Blekpug |
It appears that in 4.13 , dropped leaves no longer decompose |
15:08 |
Blekpug |
Regardless of how they are dropped |
15:10 |
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15:11 |
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15:19 |
Calinou |
all items disappear after 10 minutes when dropped |
15:19 |
Calinou |
be it dropped by "nature", by player (drop key) or by player death |
15:26 |
Krock |
it's always the same drop function.. |
15:30 |
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15:32 |
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15:34 |
Blekpug |
Then I should have called one 'place' or similar. |
15:34 |
Blekpug |
I wrote confusingly |
15:34 |
Blekpug |
If there is an 'identify block' feature, please tell. |
15:36 |
Calinou |
Blekpug, press F5 |
15:36 |
Calinou |
and point a block |
15:36 |
Calinou |
see top of screen for information |
15:38 |
Blekpug |
Does not work when pointing at lava. I want to see whether it is a lava source or lava. |
15:38 |
est31 |
take a bucket |
15:40 |
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15:45 |
Blekpug |
est31: How do I determine which it is with a bucket? |
15:45 |
est31 |
you can now point at it I think |
15:49 |
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16:26 |
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16:30 |
CWz |
um what does this mean A steralization error occured: ServerEnvironment::loadMeta():EnvArgsEnd not found! The server is probably running a different version of minetest |
16:30 |
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16:32 |
est |
CWz, read https://forum.minetest.net/viewtopic.php?f=6&t=11746 |
16:34 |
CWz |
thought so. est. someone was havign a problem and asked me about |
16:35 |
Fixer |
Calinou, they are? No need for clearobjects if no mobs? |
16:39 |
Calinou |
Fixer, yes, it was added to default game ~1 year ago |
16:45 |
Fixer |
LazyJ, do you run /clearobjects, your server has no mobs, any effect? |
16:47 |
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16:49 |
Blekpug |
Lava can not be picked up with a bucket. only lava source. I was not expecting that |
16:53 |
Calinou |
obviously, else you could duplicate it |
16:53 |
est |
minetest's way of handling fluids is weird |
16:53 |
est |
no fluid conservation |
16:53 |
est |
no pressure |
16:53 |
est |
etc |
16:54 |
Calinou |
this is not a PhD game |
16:54 |
est |
but I guess freeminer ain't better either |
16:54 |
est |
just more bugs |
16:54 |
est |
slightly more features but mostly more bugs |
16:56 |
est |
man, why can't they release a faster apt package manager |
16:57 |
LazyJ |
Fixer, I run /clearobjects when upgrading the engine but the process now takes over 9hrs to complete. |
16:57 |
Blekpug |
Is there any way to hook up a furnace to lava source for an infinite supply of heat? |
16:57 |
est |
Blekpug, no |
16:57 |
Fixer |
apt is fast o.O |
16:57 |
est |
apt is damn slow |
16:57 |
Fixer |
i mean it is |
16:57 |
Fixer |
what could be faster? |
16:57 |
Blekpug |
pacman is fast |
16:57 |
est |
why does it have to download the whole damn list |
16:58 |
est |
exactly, pacman is fast. |
16:58 |
Blekpug |
pacman used by Arch, Manjaro |
16:58 |
LazyJ |
Even with an entity_ttl of 1 minute, players can make a mess of dropped items by throwing stuff out of their inventory or dropping it into lava and then teleport out of the active area, leaving all the entities still intact. |
16:58 |
est |
git is fast, hg and bzr are slow like svn |
16:59 |
est |
LazyJ, /clearobjects is something that can be speeded up greatly, I just never had the time to sit down and polish the code. |
17:00 |
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17:02 |
LazyJ |
est, I've tried increasing the max_clearobjects_extra_loaded_blocks but it would crash the server (4gb) if set any higher than 1024. |
17:03 |
est |
what the hell, even own settings for it? |
17:03 |
LazyJ |
and it would be great if /clearobjects could be a *lot* faster. |
17:03 |
est |
damn, its just such a simple task, can be done much much faster |
17:04 |
est |
I even have code, the only big issue of it is that you have to restart the server for it |
17:04 |
est |
e.g. not doable while server runs |
17:04 |
est |
like microsoft update :) |
17:04 |
LazyJ |
I have to "close" the server for updgrades and clearobjects as is. |
17:05 |
LazyJ |
So closing the server for 1hr to run a faster clearobjects is better than being closed for 9+ hrs. |
17:06 |
est |
yeah, my code will take ~10 mins for small maps to ~40 mins for larger maps |
17:06 |
est |
larger map as in VE-C |
17:07 |
LazyJ |
LinuxGaming's map is almost 14gb. |
17:07 |
LazyJ |
I also vacuum the map.squlite after each run of clearobjects. |
17:08 |
est |
vacuum? |
17:08 |
LazyJ |
Defrag. |
17:08 |
est |
ok |
17:08 |
tbillion |
does defragging it make a significant performance difference? |
17:09 |
LazyJ |
tbillion, not that I can tell but it does reduce the size of the database a tiny bit. |
17:10 |
LazyJ |
I figure after clearobjects deletes stuff, the defrag tightens up whatever little pockets those deleted entities left behind. |
17:10 |
tbillion |
was curious becasue my sandbox map (development) is constantly gaining loose or lost things , especially with sparradic code executing inside, i notticed that after i destroy a map for a few days i get a major perfomance pickup if i delete the sndbox and start fresh |
17:11 |
Fixer |
side note: people who designed PC keyboard with FN instead of Ctrl and without Pg/Dn Up, Del, Ins, whatever should die from ****** |
17:11 |
tbillion |
alot of us could do without that freaking windows flag though :P |
17:12 |
est |
Fixer, my netbook has a setting in bios to switch between fn and f |
17:12 |
tbillion |
i keep an old kbd the one i have now is from the early ninties i like to hear it when i type..lol |
17:12 |
Fixer |
est, it is PC keyboard not even a notebook, i have no idea why they produce that shit, i have no words i just want to destroy it with a hammer |
17:13 |
est |
What the... |
17:13 |
Fixer |
and it is not my keyboard btw |
17:13 |
tbillion |
fireworks are cooler than a hammer. |
17:14 |
MinetestBot |
[git] est31 -> minetest/minetest: Make travis work again 5643b9b http://git.io/vRuLl (2015-12-05T18:01:01+01:00) |
17:15 |
tbillion |
what is travis? |
17:16 |
est |
online service that builds your software, so that you can check whether your commit breaked a build |
17:16 |
est |
broke |
17:16 |
est |
damn, that was bad english |
17:16 |
Fixer |
also, too bad ISIL terrorises innocent people while not touching scum like printer manufacturers |
17:17 |
tbillion |
ahh, not applicable to me i suppose then... its funny cuz my name is travis..lol |
17:18 |
Fixer |
minetest-dev lives |
17:18 |
Fixer |
kinda |
17:19 |
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17:22 |
Fixer |
btw |
17:22 |
Fixer |
wth is wrong with ambience mod of minetest? |
17:22 |
Fixer |
it feels so... basic, sound is turned on/off depending on where you stand, no 3d, no whatever |
17:30 |
LazyJ |
Ambience is better than nothing until someone invests the time and effort to code something better for Minetest. |
17:31 |
LazyJ |
Same as it is for any mod or engine stuff about Minetest - someone has to be willing and able to invest a lot of their personal time and effort to make something better, for free, for the rest of us to enjoy. |
17:32 |
* LazyJ |
says this as he stares at a mountainous to-do list for his server. |
17:33 |
CWz |
LazyJ, keeps on pile task upon task on himself |
17:34 |
CWz |
This is one of the top 40*35 causes of overstress related death |
18:03 |
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18:46 |
Fixer |
funny how hexchat tries to open links, first click - nope, second - ok... then it opens with only one click without problem |
18:47 |
Krock |
same situation with nTalk here |
18:47 |
est31 |
Fixer, sound is 3d |
18:48 |
Krock |
A yay for Stereo! |
18:48 |
Fixer |
can't locate direct location of the source :} |
18:48 |
Fixer |
...aaand it is 21 day since last farmap commit |
18:49 |
Fixer |
this is gonna be fun times |
18:50 |
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18:56 |
Blekpug |
How do you use a boat? I walk onto it, point down onto it, press use. Then when I move, i am not bound to the boat. |
18:56 |
Krock |
right click |
18:57 |
Krock |
steer with the movement keys |
18:57 |
Fixer |
ya |
18:57 |
Fixer |
figured that out only in 2015 |
18:57 |
Krock |
a whole year? |
18:57 |
Fixer |
well, since 2011 |
18:57 |
Fixer |
whole 4 years |
18:57 |
Fixer |
or whatever |
18:57 |
Krock |
o.o |
18:57 |
Fixer |
used boat as safe place |
18:58 |
Fixer |
swim a lot @ dispatch boat @ ??? @ safety! |
18:58 |
Krock |
get a fish mod that adds sharks |
18:58 |
Fixer |
i was not thinking MT was so advanced :} |
18:58 |
Krock |
lol |
18:59 |
Fixer |
it has some advanced bugs too |
18:59 |
Fixer |
liquid over ignore bug made glorious megagrief on J-T server, fixable only by worldedit |
19:00 |
Krock |
:D |
19:00 |
Fixer |
well, not actually it, but it made things worse |
19:00 |
Fixer |
because with it columns spread a lot and it looked much worse |
19:00 |
Fixer |
and hard to fix |
19:00 |
Fixer |
by hand |
19:00 |
Fixer |
because bugged liquids |
19:00 |
Fixer |
they go down... and then stop |
19:03 |
Sokomine |
yes, kind of funny to walk below the ocean in a "cave" sourrounded by water. sometimes happened on servers which had too much load |
19:05 |
Obani |
rubenwardy, You added the mod to disable the sneak glitch |
19:05 |
Obani |
on your server ? |
19:05 |
rubenwardy |
yeah |
19:05 |
rubenwardy |
I feel that is dis |
19:05 |
rubenwardy |
bleh |
19:05 |
Obani |
- 100 |
19:06 |
Obani |
Yes this feature is horrible |
19:06 |
* Sokomine |
stares disapprovingly at rubenwardy |
19:06 |
rubenwardy |
I feel that it disadvantages against tablet servers, and doesn't make sense |
19:06 |
Obani |
It has became impossible to build |
19:06 |
rubenwardy |
*clients |
19:06 |
rubenwardy |
I will remove the no sneaking part of it |
19:06 |
Sokomine |
sneak glitch is necessary. it might be diffrent if carts where working better |
19:06 |
Blekpug |
How do you interpret radar? |
19:06 |
rubenwardy |
not necessary in a map of 160x160x160 |
19:07 |
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19:07 |
Obani |
Sokomine, here it's even different |
19:07 |
Obani |
This mod disables ALL |
19:07 |
Sokomine |
hm, tablet clients have their own in-built disadvantages. it's ok for sightseeing, but i never figured out how to really built with it. the controls don't work well for me |
19:07 |
Obani |
It just keep the "slowing" feature of the sneak |
19:07 |
Obani |
keeps* |
19:08 |
Sokomine |
rubenwardy: ah, ok. diffrent type of server then. most likely really not necessary to have it then |
19:08 |
rubenwardy |
I like the sneak glitch for building servers |
19:08 |
rubenwardy |
I loved it in redcrab |
19:08 |
kattsmisk |
OldCoder: why can I not reach your servers? |
19:08 |
Sokomine |
does anyone have an idea why the cables/adapters you might need are never there, no matter how many cables you've amassed? |
19:09 |
Sokomine |
rubenwardy: ah, fine :-) then i agree with you :-) would love to see more buildings from you :) |
19:09 |
Obani |
rubenwardy, I hope you won't keep this feature on the server :x |
19:09 |
rubenwardy |
!title https://github.com/rubenwardy/capturetheflag/commit/e8bb6d9ed1a77eb3183e21bd6ec29bb894fad6da |
19:09 |
MinetestBot |
rubenwardy: Allow sneaking · rubenwardy/capturetheflage8bb6d9 · GitHub |
19:10 |
rubenwardy |
I've been away for 26 hours |
19:19 |
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19:27 |
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19:27 |
rubenwardy |
wat |
19:28 |
Obani |
? |
19:28 |
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19:31 |
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19:37 |
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19:40 |
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19:48 |
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19:50 |
Calinou |
time to test my new mouse on Capture The Flag |
19:52 |
Sokomine |
has anyone got any experience with an usb switch for switching keyboard and mouse? |
19:53 |
* Sokomine |
takes calinous mouse and takes a look at it |
19:53 |
Calinou |
rubenwardy, add a sprinting mod perhaps? |
19:53 |
Calinou |
Sokomine, I bought two G700s, one for desktop, one for laptop. They were on a deal on Amazon, €45 each |
19:53 |
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19:53 |
Calinou |
(normally costs €75 to €80) |
19:54 |
Calinou |
this replaces my LS1 (laptop) and M500 (desktop) |
19:54 |
rubenwardy |
I'm going to |
19:54 |
rubenwardy |
I'll do that now |
19:54 |
* twoelk |
hides his 5euro mouse |
19:54 |
sofar |
hah |
19:55 |
Calinou |
rubenwardy, please use the "Use" button rather than double-tap, I hate double-tap |
19:55 |
Sokomine |
Calinou: i wouldn't spend so much money on a mouse. i have an optical cherry one that works fine. it does already last longer than the mechanical mice i had before |
19:55 |
Calinou |
also set the bonus to something reasonable |
19:56 |
Calinou |
like +40% for speed and +10% for jump |
19:56 |
Calinou |
rubenwardy, Ctrl+Shift+T |
19:56 |
Calinou |
reopens last closed tab |
19:56 |
rubenwardy |
I did that, using history -> recently closed tabs |
19:56 |
rubenwardy |
but the textarea was reset |
19:56 |
Sokomine |
twoelk: don't remember how much mine did cost. but the optical mouse is definitely better than the ones with the ball inside. the old ones kept falling apart and where more difficult to operate |
19:57 |
twoelk |
can confirm :-) |
19:57 |
Calinou |
Sokomine, this is laser (up to 8200dpi), wireless (rechargeable using cable), has 4 additional buttons on side, 3 on top left, 1 on middle, mouse wheel is multidirectional, and the mouse wheel is "unlockable" (smooth scrolling) |
19:58 |
Sokomine |
rubenwardy: that's bad :-( i've had that on forums more than once as well (mostly due to other reasons than closing the tab). that's why i prefer to cut&paste the whole text before pressing any further buttons |
19:58 |
Calinou |
also wireless isn't that bad, I can play Warsow using it decently :p |
19:58 |
Calinou |
the downside is the battery life, only ~2 days |
19:58 |
Calinou |
but really, I bought it because of the deal, I wouldn't have bought it outside of a deal |
19:59 |
twoelk |
I have had cheap but good and expensive but bad mice - and mice without a tail aka wireless just don't work for me |
19:59 |
Sokomine |
Calinou: i believe this one has a tiny laser diode as well. no idea about the resolution. wireless - don't want that with input devices. seems your mouse serves diffrent purposes than mine :-) |
19:59 |
Calinou |
some €20 mice are pretty nice, I agree |
20:00 |
Calinou |
Sokomine, I don't want to bother with cables on a laptop… :p |
20:00 |
VanessaE |
Calinou: pretty shitty battery life; my mouse runs for at least a couple months on a single rechargeable "AA" |
20:00 |
Calinou |
VanessaE, yes that's true |
20:00 |
Sokomine |
Calinou: but in a way i've got two mice hooked up to the same machine. in addition to the ooptical mouse, i do have a pointing stick in the keyboard. that one's far more convenient in most situations and saves my hands from starting to hurt (as they do when operating a mouse for a long time) |
20:00 |
Calinou |
thankfully you can leave it plugged all the time if you want |
20:00 |
VanessaE |
I guess that helps, but it defeats the purpose of "wireless" :) |
20:01 |
* twoelk |
eyes his cherry keyboard and calculates with round abvout 15y it might be his oldest piece of hardware still in use |
20:02 |
Sokomine |
i'm annoyed about the amount of cables necessary, but...the one cable from the mouse to...somewhere...just doesn't make a difference. it's a tiny cable. nothing in comparison to the kvm switch i'm considering using :-/ |
20:02 |
Calinou |
the oldest hardware I still use is my processor and graphics card, in my desktop :P |
20:02 |
Calinou |
Feb 2012 |
20:02 |
VanessaE |
I think my BK Precision 1477 oscilloscope qualifies as "oldest" here |
20:03 |
VanessaE |
(thing is, I'm not sure when it was made) |
20:03 |
Calinou |
Sokomine, not having a cable for mouse allows more freedom of movement |
20:03 |
VanessaE |
Sokomine: all those "tiny" cables add up. |
20:04 |
Calinou |
rubenwardy, what about mod to pick up dropped items when walking over them? |
20:04 |
Calinou |
in short… make minetest_game usable :P |
20:04 |
Sokomine |
twoelk: i bought my keyboard not too long ago due to problems with having to use a mouse. i'm very glad about that additional pointing stick |
20:04 |
VanessaE |
hm. service manual for the 1477 was published in 1985 |
20:04 |
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20:05 |
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20:05 |
* Sokomine |
runs away in fear from all those cables! |
20:05 |
Calinou |
the mouse additional buttons can be used to copy/paste, alt-tab, go back/forward in Web browsing… |
20:06 |
Sokomine |
VanessaE: but a wireless mouse won't really save much on that accord. it'd still have to have a receiver plugged in somewhere. then you've got the mouse *and* receiver. that's even worse than one cable! |
20:06 |
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20:06 |
twoelk |
I have a"mousepad" that has an usb hub built-in - that saves cables |
20:06 |
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20:06 |
twoelk |
and it glows in the dark |
20:06 |
VanessaE |
Sokomine: wireless mouse receivers are the size of your thumbnail. |
20:07 |
VanessaE |
(the whole thing barley sticks out of the USB port) |
20:07 |
Sokomine |
Calinou: item_pickup or so does exist and is sometimes used on servers. works quite well. i do get annoyed if people use item_drop. i hate that part. it's such a waste of everyone's ressources |
20:07 |
twoelk |
I had wireless at the office and always had to change batteries |
20:08 |
Sokomine |
VanessaE: still. they need to be plugged in. and the mouse needs to be recharged sometimes |
20:08 |
Calinou |
lol, the "Paste" button enables/disables free move in Minetest |
20:08 |
Calinou |
it just sends a Ctrl+C or Ctrl+V |
20:08 |
Calinou |
so Minetest gets the V |
20:08 |
VanessaE |
Sokomine: not if you use the kind that uses separate rechargable batts |
20:08 |
Calinou |
(I bound free move to V) |
20:08 |
VanessaE |
then you just stick them in any old recharger while you run from a fresh set |
20:09 |
Calinou |
VanessaE, yeah, this mouse has a mini-receiver |
20:09 |
Calinou |
there's "1000 Hz" written on it 8D |
20:09 |
Calinou |
but I'm not using high polling rate anyway |
20:09 |
Sokomine |
VanessaE: but then i'd have the recharger lying around? and that needs to be connected to a power source via a cable as well (unless it's one that fills the whole...er...steckdose) |
20:10 |
twoelk |
besides I once worked at a companie that "advised" us not to use wireless mice so that no one would steal their secrets ;-P |
20:10 |
VanessaE |
Sokomine: sure, "lying around" as in stuffed under your monitor among the other desk junk :) |
20:10 |
Sokomine |
:-) |
20:10 |
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20:10 |
* Sokomine |
does not dare to take another look at that desk jung :-) |
20:11 |
twoelk |
I have a torch attached under my table - in case I need it |
20:11 |
twoelk |
deep mining adventures |
20:12 |
twoelk |
sometimes I visit the old pc's I archive under there |
20:14 |
Sokomine |
there might be dungeon masters hiding down there! |
20:14 |
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20:14 |
Sokomine |
and, as far as old pcs go...i still have a 386er in a big tower here. it's not used anymore but performs well as a stand for a flower pot |
20:16 |
twoelk |
well I do have an 368sx under the table - somewhere |
20:16 |
tbillion |
ive ran the minetest server on a 486DX, didnt work well but it worked. :) whats the easiest way to compute block posistions in an arch? |
20:16 |
Sokomine |
somewhere? :-) |
20:17 |
twoelk |
my table is - er - big? |
20:17 |
Sokomine |
tbillion: amazing :-) wouldn't have expected a 486er to be able to run mt |
20:17 |
tbillion |
i didnt say modern mt :) |
20:17 |
Sokomine |
twoelk: if it's a big tower, you could use it as a table stand. the cases used to be very big and solid |
20:18 |
tbillion |
but i think it was v2 or early 3, stripped down debian 392 megs of ram and server only default game |
20:18 |
Sokomine |
tbillion: perhaps worldedit can do arches. i'm not sure right now. else...sin/cos and the like? |
20:18 |
twoelk |
no it's a desktop or what they where called |
20:18 |
* twoelk |
starts counting |
20:18 |
tbillion |
has to be from lua. and i was hoping for radius, but i suppose sine\cos would work. |
20:19 |
twoelk |
hm 5 pc-towers, 2 lego computercases, a shredder, lots of music-boxes - just can't see what's in the back |
20:20 |
Sokomine |
tbillion: i don't know offhand which functions lua supports in that regard. but i'm sure you can find re |
20:20 |
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20:20 |
twoelk |
oh and a box of socks |
20:21 |
Sokomine |
socks are important as well |
20:21 |
tbillion |
mmk :( off to dig in lua references ... google here i go :) |
20:21 |
Sokomine |
have you found a hidden cache of lost (non-paired) socks? :-) |
20:22 |
Sokomine |
tbillion: that's the right attitude :-) it really ought to be easy enough to find. there are lots of nice references |
20:22 |
* Sokomine |
hands a pick to twoelk |
20:22 |
twoelk |
tbillion: couldn't you use some l-tree formula? |
20:23 |
tbillion |
A point at angle theta on the circle whose centre is (x0,y0) and whose radius is r is (x0 + r cos theta, y0 + r sin theta). Now choose theta values evenly spaced between 0 and 2pi. |
20:23 |
tbillion |
i dont know an ltree formula i only got the associates degree (or two_ |
20:23 |
twoelk |
I guess paramat might know something |
20:25 |
tbillion |
think i found it ::: http://stackoverflow.com/questions/23157655/how-draw-a-circle-in-lua |
20:26 |
Krock |
the larger a circle gets, the more fragments you'll have inside |
20:26 |
tbillion |
is luajit (is that what the engin is called) limited any form standard lua? |
20:27 |
tbillion |
@Krock , yes im actually afraid of that. |
20:27 |
Krock |
there's a memory bug somewhere but you can ignore that |
20:27 |
Krock |
I'm not @ yet |
20:27 |
tbillion |
lmao. im good at finding memory bugs |
20:27 |
twoelk |
tbillion: actually something like this adapted to road building (forget roll) might be fun https://forum.minetest.net/viewtopic.php?id=4766 |
20:28 |
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20:28 |
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20:29 |
twoelk |
tbillion: https://github.com/minetest/minetest/issues/2988 |
20:29 |
tbillion |
manual control? that would make it an entity right? |
20:29 |
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20:30 |
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20:31 |
Calinou |
today I learned: in CTF, you can steal stuff from enemy chest |
20:32 |
tbillion |
i could probably mash up my TBM with microcars (cuz i like them they are cute) actually right now the radius is for the bridges :::http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_140207_zpshdllih4j.png |
20:32 |
tbillion |
im trying to replicate the golden gate bridge in a scaleable model :) [a man without ambition is nothing] |
20:35 |
Sokomine |
Calinou: not very nice. better put stuff *in* the "enemy" chest than take it out. unless it's an npc. then you can steal as much as you like :-) |
20:37 |
* twoelk |
is pretty sure he has seen some goldengate like bridge on some server |
20:38 |
tbillion |
most the stuff i have seen is doen with schematics or mapgen... but hey i always welcome code to autopsy :) |
20:39 |
twoelk |
uhm, the "golden-gate" that bridge spans is some 2k wide - iirc |
20:39 |
Krock |
tbillion, http://pastebin.com/nbVhR6Rm |
20:39 |
Krock |
my way for doing that |
20:39 |
tbillion |
i have walked it on my 18th birthday with this really cute girl and ... well thats off topic |
20:40 |
twoelk |
hehe, have some of these help your machine https://forum.minetest.net/viewtopic.php?t=2576 |
20:40 |
Krock |
mhm actually it would be "local len = math.sqrt((x ^ 2) + (y ^ 2))" |
20:41 |
tbillion |
yeah i seen the workers mod... lol would be funny to deply them as construction crew.. lmao |
20:41 |
tbillion |
ok Krock imma go run this see what i get, thank you for the help bbl8r |
20:42 |
twoelk |
Krock: and now calculate lamp posts at given intervals |
20:42 |
Krock |
tbillion, see my correction message. I coded a bit too fast :/ |
20:42 |
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20:42 |
Krock |
twoelk, err.. what do you mean? |
20:42 |
twoelk |
roadbuilding |
20:43 |
Fixer |
i have super cheap mouse and it is pretty good |
20:43 |
tbillion |
yeah i got the correction... thank you :) |
20:43 |
Sokomine |
twoelk: the voidpixel server has a very nice bridge of that type. libertyland also makes use of slopes to a huge degree |
20:44 |
twoelk |
go steal the design |
20:44 |
twoelk |
put it in your place-schematics box |
20:46 |
Sokomine |
i'm not in need for such a bridge :-) i just did sightseeing and enjoyed having a look at the well-built bridge. it was also fun to run along the cables :-) |
20:46 |
twoelk |
maybe tbillion's should drag some place-schematics-chests around |
20:47 |
twoelk |
would be cool if yoe could drop some blueprints into the machine |
20:48 |
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20:49 |
* Sokomine |
nods to twoelk |
20:50 |
twoelk |
https://en.wikipedia.org/wiki/Fehmarn_Sound_Bridge the bridge I battled the wind on quite often |
20:50 |
Sokomine |
when still building with the old mc classic, some server commands similar to worldedit where helpful. it's often convenient to build elements and then rotate, mirror and otherwise place them in order to construct a more complex construction. the build chest can help there |
20:51 |
Sokomine |
i probably ought to add a command to remove the box after placement. for now, you need to use worledit to get rid of the box if you've spanwed something and don't want the box anymore |
20:51 |
tbillion |
whats a place shecmatic chest? |
20:52 |
tbillion |
and that freakin circle is huge. |
20:52 |
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20:53 |
tbillion |
maybe the shematics should be inventory items and when you put them in the machine it builds that bridge or thing...scalable of course. i like to build to my needs not the needs of a design. |
20:53 |
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20:54 |
twoelk |
tbillion: https://forum.minetest.net/viewtopic.php?f=9&t=13116 <- ask Sokomine for details :-D |
20:56 |
tbillion |
thats cool. |
20:56 |
Sokomine |
meldrian did a nice tutorial on youtube, explaining my handle_schematics mod |
20:59 |
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20:59 |
tbillion |
krocks circle in additon to being big is square :) http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_145502_zpsl8hqpgdj.png |
20:59 |
tbillion |
took a minute to find it ... lol can node positions be float? probably not :( |
21:01 |
Sokomine |
no, they can't. but do take a look at that bridge on the voidpixel server (provided the server's up). it makes use of slopes instead of full blocks only |
21:02 |
Krock |
tbillion, are you sure you applied my after-post message? |
21:02 |
Krock |
and no, floaty numbers are floor'ed |
21:03 |
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21:03 |
tbillion |
yeah... it looks like the bigger it is the rounder it is... radius nine you can see rounded corners, radius 1 you have aperfect 9 block square. hang on ill get eh screen shot. |
21:03 |
tbillion |
would floring the float yield better results? |
21:04 |
twoelk |
may depend on scale? |
21:05 |
tbillion |
http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_150010_zpsmejnffvi.png |
21:05 |
tbillion |
http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_145916_zpspjgsdos8.png |
21:06 |
Krock |
lovely. But why are they so scattered? |
21:07 |
tbillion |
idk i ran the code as is.. i actually think it was over thought... hold on ill be back :) i think it works |
21:12 |
tbillion |
nope , i was wrong but i managed a diamond from a square :) |
21:17 |
Fixer |
damn... XP is superfast |
21:17 |
Fixer |
and my win7 is so horribly slow at boot |
21:18 |
Krock |
http://esfriki.com/f/a6LXLbR_700b.jpg confirmed. |
21:18 |
Krock |
but then I wonder why Win7 takes long to boot.. |
21:18 |
Fixer |
my win7 needs 1:30 min to boot to usable state |
21:18 |
Fixer |
week point is 1Tb 5400rpm hdd |
21:19 |
Fixer |
don't ask why, my error |
21:19 |
Fixer |
wanted 7200rpm, need to buy a new one for new space anyway |
21:19 |
Krock |
about 40s here - without entering the password |
21:19 |
tbillion |
http://raptorserver.co/public_html/?q=minetest <-- code that makes this :) -> http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_151446_zpsbkngdjos.png |
21:19 |
Krock |
(and also without BIOS :3) |
21:20 |
Fixer |
hovewer, i've benchmarked it and it is quite fast, 2x fast as my old hdd, only seek times a lower |
21:20 |
Fixer |
i mean worse |
21:20 |
Krock |
pls.. finally replace all minetest.env: with minetest. |
21:20 |
rubenwardy |
Capture the flag's chat is now on #minetest-ctf, irc.inchra.net! |
21:21 |
rubenwardy |
Calinou, added chat and enabled sneak |
21:21 |
Krock |
also, tbillion, 'cpos' is a global variable |
21:21 |
Fixer |
i suspect that Avast causes most slowdown at boot |
21:36 |
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21:37 |
tbillion |
dont know what happened there guess i lost connection |
21:37 |
Fixer |
guh |
21:37 |
Fixer |
installed nvidia drivers and now having kernel_mode_trap bsod |
21:37 |
Fixer |
g-d damned |
21:47 |
Fixer |
lol |
21:47 |
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21:47 |
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ungali joined #minetest |
21:47 |
Fixer |
i'm sado |
21:48 |
Fixer |
slap me |
21:48 |
Krock |
"sado"? |
21:48 |
Fixer |
i've reinstalled that driver just to assure it will BSOD |
21:48 |
Fixer |
sadistic |
21:48 |
Fixer |
it keeps BSODing |
21:48 |
* Krock |
slaps Fixer a bit with a large trout |
21:48 |
Fixer |
nforce-nvidia-integrated my ass |
21:49 |
Krock |
I can reproduce a BSoD too.. simply by decreasing the Vcore too much |
21:49 |
Fixer |
no overclock |
21:50 |
Krock |
Currentoverclock at 804 MHz @ 0.85V :3 |
21:50 |
twoelk |
your ass is integrated??? I wonder how that sounds - er no - might not want to know :-D |
21:51 |
Krock |
he has an ass-integrated nvidia card |
21:51 |
twoelk |
uhm wrong slot |
21:51 |
Krock |
the ass is mounted next to the heat sink |
21:52 |
Krock |
you mean it should be inserted in another slot? |
21:52 |
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21:53 |
twoelk |
well - not the brwn lined one |
21:53 |
twoelk |
might start stinking there |
21:54 |
Krock |
no, I think they fixed that bug somewhen |
21:55 |
twoelk |
with toilet paper? |
21:55 |
Krock |
bingo. |
21:55 |
Fixer |
nvidia nforce 630a |
21:56 |
Krock |
nvidia ntoiletpaper 600+ |
21:58 |
Fixer |
wth is Mac Lan |
21:59 |
PenguinDad |
Fixer: Macaroni LAN? |
21:59 |
twoelk |
eek put the apples away from the brown slot |
21:59 |
Fixer |
nah |
21:59 |
Fixer |
that's integrated LAN |
21:59 |
Fixer |
BIOS description was crappy |
22:00 |
Fixer |
i will be sadistic once more and install that driver 3rd time |
22:00 |
Krock |
\o/ PenguinDad! |
22:00 |
twoelk |
fixer goes sm |
22:00 |
PenguinDad |
o/ Krock |
22:00 |
* Fixer |
overwrites files |
22:00 |
* Fixer |
extracting |
22:00 |
* Fixer |
Next-Next |
22:01 |
* Fixer |
installs |
22:01 |
* Fixer |
BSOD |
22:02 |
twoelk |
safe mode? |
22:02 |
Fixer |
yes |
22:03 |
Fixer |
will try older driver |
22:03 |
Fixer |
2 years old :} |
22:03 |
Fixer |
i mean 8 years old, actually |
22:04 |
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22:04 |
rubenwardy |
Is the IRC mod known to make servers lag? |
22:04 |
twoelk |
https://www.youtube.com/watch?v=qfHzzy6T9to |
22:06 |
Obani |
rubenwardy, I don't think so |
22:06 |
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22:06 |
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ungali joined #minetest |
22:07 |
twoelk |
iirc chat can lag all by itself |
22:09 |
Fixer |
Sorry. The administrator has banned your IP address. To contact the administrator click here |
22:09 |
Fixer |
guh |
22:09 |
Fixer |
i see that message for like 10 years already |
22:10 |
Fixer |
why on earth Anandtech forum banned my ISP from Ukraine |
22:10 |
Fixer |
wth |
22:12 |
rubenwardy |
strange strange server spam: http://pasteboard.co/2EFOTdOT.png |
22:13 |
Fixer |
rubenwardy, it is not strange, it is damn kiddies |
22:13 |
Fixer |
rubenwardy, install antispam |
22:13 |
rubenwardy |
seems to be an ISIS referense |
22:13 |
Fixer |
o.O |
22:13 |
rubenwardy |
No mod called antispam? |
22:14 |
LazyJ |
Things like that make me rethink my wish that Minetest had better copy/paste abilities. :/ |
22:15 |
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22:15 |
rubenwardy |
this is the best bit: |
22:15 |
rubenwardy |
<rubenwardy> CTFBot, cmd xban 7u7hania7u7 |
22:15 |
rubenwardy |
<CTFBot> Usage: /xban <player> <reason> |
22:15 |
Fixer |
people already copy-past a lot |
22:17 |
LazyJ |
Most of the times that I wish for better copy/paste abilities in MT is when a non-english speaker is on the server or I'm on a non-english speaking server. |
22:18 |
LazyJ |
It would be nice to be able to copy the in-game chat and paste it into Google Translate and vice versa. |
22:18 |
Fixer |
older driver is working |
22:19 |
LazyJ |
Not all MT servers have an IRC server or one that is piped into MT. |
22:19 |
Blekpug |
Can I make bones go away? They are in my way. |
22:19 |
Krock |
LazyJ, It it would be, at least in the F10 console selectable, it would be a huge help |
22:19 |
Blekpug |
The come back after I mine them. |
22:19 |
est31 |
Blekpug, thats because your inventory is full |
22:19 |
est31 |
empty your inventory then the bones wont get back |
22:19 |
est31 |
or open the bones like a chest |
22:19 |
Krock |
thats because they are still new |
22:20 |
est31 |
and remove the stuff you dont want |
22:20 |
Blekpug |
Good call. full inventory |
22:20 |
est31 |
or what Krock said |
22:20 |
est31 |
fresh bones of other ppl cant be accessed |
22:23 |
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22:28 |
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22:31 |
MinetestBot |
[git] susnux -> minetest/minetest: Improve LuaJIT detection 70ece71 http://git.io/vRz8p (2015-12-05T23:31:09+01:00) |
22:35 |
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22:37 |
twoelk |
rubenwardy: http://i.imgur.com/v9by4Gb.png blinded by spam on just-test |
22:38 |
Obani |
twoelk, nice one |
22:38 |
Obani |
gtg |
22:39 |
twoelk |
actually some even managed some ascii-art |
22:53 |
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22:58 |
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22:58 |
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23:00 |
Fixer |
twoelk, that's bad |
23:09 |
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23:09 |
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23:14 |
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23:31 |
Fixer |
damn, can't install ethernet driver |
23:31 |
Fixer |
pure shit |
23:31 |
* Fixer |
headdesks |
23:34 |
Fixer |
looks like i need to reinstall XP again |
23:34 |
Guest50531 |
why? it's depricated |
23:35 |
Fixer |
1gb ram PC |
23:35 |
Guest50531 |
So...use Linux |
23:36 |
Fixer |
it is for work, it needs some acc software, not for linux |
23:36 |
Guest50531 |
it can't run through Wine? |
23:36 |
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23:37 |
hawksquawks |
hello |
23:37 |
Guest50531 |
hwllo |
23:37 |
Guest50531 |
hello |
23:37 |
hawksquawks |
Any one with server experience here ? |
23:38 |
asl97 |
hawksquawks: there are plenty of people with server experience here |
23:38 |
asl97 |
if you have a question, just ask |
23:38 |
rubenwardy |
yeah, just ask |
23:39 |
hawksquawks |
Ideal I am currently setting up a server on ubuntu 15.10 Via command as it's a vps. I can't seem to find the latest stable build 0.4.13 for a PPA |
23:40 |
rubenwardy |
I personally build it myself |
23:41 |
rubenwardy |
As I use custom features |
23:41 |
hawksquawks |
I see |
23:42 |
Guest50531 |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
23:42 |
rubenwardy |
I can only seem to find minetest 0.4.13 in PPAs, not minetestserver |
23:42 |
Guest50531 |
ah |
23:42 |
rubenwardy |
the "minetest" package may contain minetestserver though |
23:43 |
rubenwardy |
you could just use minetest --server |
23:43 |
rubenwardy |
but that'd be a bit overweight as an exe |
23:43 |
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23:46 |
hawksquawks |
Thanks I am going to try debian instead i here the latest is there if not i will try what you have suggested |