Time |
Nick |
Message |
00:02 |
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RealBadAngel |
http://i.imgur.com/dgjqSkl.png |
00:04 |
who_wants_some |
yay |
00:16 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen: Add global 'decorations' flag d7bbe81 http://git.io/v4xJz (2015-11-21T00:10:08Z) |
00:19 |
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00:55 |
firebudgy |
Hello :D |
00:56 |
firebudgy |
Hello? |
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03:15 |
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03:26 |
ShadowNinja |
Someone changed the language of the Minetest Google+ page to what's apparently french somehow, and now I have to run everything through Google translate. |
03:28 |
ShadowNinja |
Or Google+ just messed up with their new design. |
03:59 |
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04:03 |
LazyJ |
I found out Google+'s new changes the other day when I logged in. The old layout was awkward but this new layout seems worse. I read that it is a "staged" release so more refinement is supposedly coming. |
04:04 |
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04:04 |
LazyJ |
When I logged in, I saw no way to add or view pictures. I had to dig around and "Goggle" search to find out what they did with uploading pictures and creating albums. |
04:06 |
LazyJ |
Google is big enough they can do whatever they want without care but how is Google+ supposed to compete against Facebook and Linked-In if Google keeps making it harder to do the things FB and LI do? |
04:08 |
LazyJ |
One of the phrases I remember from reading about management goes: "If you want people to do something, make it easy for them to do it." With regard to Google+, I think Google hasn't applied that advice. |
04:08 |
LazyJ |
|
04:10 |
est31 |
github has new changes as well |
04:11 |
est31 |
meh, i guess thats what user interfaces do, they change every now and then... |
04:14 |
LazyJ |
Change is constant but I really wonder if Google observed how casual users of their Google+ actually used it or did Google just made changes based on what Google *thinks* its users want? |
04:15 |
LazyJ |
Eh, I'm ranting because this touches upon similar "management" decisions in other aspects of my life. |
04:15 |
LazyJ |
Ok, rant off. Back to stacking blocks. ;)- |
04:15 |
LazyJ |
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07:00 |
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07:06 |
amadin |
Hi all. Does anybody can post link to config for powerful server (xeon 2x, ssd, 4gb RAM, 100mb/sec)? |
07:11 |
swift110-phone |
Hey |
07:17 |
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07:35 |
ShadowNinja |
amadin: Take a look at Linode or DigitalOcean. Linode uses Xeon E5/E6 and meets all your other specifications (although you'll have to go up a few teirs for the RAM), IDK about DO's CPUs, but they're about the same stats-wise. |
07:35 |
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07:36 |
Krock |
hi |
07:37 |
amadin |
Thanks |
07:37 |
ShadowNinja |
amadin: If by 2x you mean "two physical CPUs" I don't think either offers that, but they offer up to 20 cores. |
07:38 |
amadin |
it's vps so i can use only 2 cores |
07:42 |
Krock |
That's the double of cores I got |
07:42 |
amadin |
ShadowNinja: i ask for minetest.conf tof for hosting |
07:42 |
amadin |
not |
07:53 |
ShadowNinja |
amadin: Huh? What do you mean? |
07:53 |
amadin |
optimized minetest.conf for powerful server |
08:01 |
amadin |
how to get translations for mods? i see template.txt in some mods, i create ru.txt and translate some worlds, but nothing chanhed in game |
08:03 |
amadin |
i already found https://forum.minetest.net/viewtopic.php?f=9&t=13552&hilit=localization |
08:03 |
Krock |
!mod intllib |
08:03 |
MinetestBot |
Krock: Internationalization Library [intllib] by kaeza - https://forum.minetest.net/viewtopic.php?t=4929 |
08:03 |
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08:05 |
ShadowNinja |
amadin: Ask VanessaE perhaps. You won't notice much of a performance increase after two cores unless you're running multiple servers though, since the server's near-singlethreaded. |
08:05 |
amadin |
i think my link is more easy way |
08:05 |
ShadowNinja |
amadin: You need to use the intllib mod (by kaeza). |
08:06 |
ShadowNinja |
Hur dur, i no raed. |
08:07 |
koz_ |
A common problem, that. |
08:07 |
amadin |
i ask for optimized config because players with pick_steel can going through protected walls |
08:07 |
amadin |
if dig fast |
08:08 |
amadin |
block stay back very slow |
08:18 |
Krock |
I doupt there's a solution to fix lag |
08:21 |
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08:22 |
amadin |
i see fast blocks stay back on Minetest simle server, but it add only 2 non-default mods |
08:22 |
amadin |
at than time here was 30-40 peoples online |
08:23 |
amadin |
so it looks like a problem with slow lua |
08:24 |
amadin |
but i must try |
08:47 |
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11:45 |
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11:59 |
Calinou |
my Hunger Games server now uses 20 FPS server step |
11:59 |
Calinou |
(dedicated_server_step = 0.05) |
12:02 |
Calinou |
also restored remote media |
12:06 |
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12:31 |
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13:20 |
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13:27 |
* who_wants_some |
.oO(...) |
13:30 |
Krock |
who_wants_some, what does that display? |
13:31 |
who_wants_some |
emptinness of this chat |
13:31 |
who_wants_some |
or silence |
13:32 |
Krock |
OK, now everybody stop spamming this chat with silence! |
13:32 |
Krock |
It's annoying |
13:32 |
who_wants_some |
yes |
13:34 |
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13:35 |
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13:36 |
who_wants_some |
hmm, interesting bug, icon for cobble, bones, cactus dissapears in my inventory, anyone experienced that? |
13:53 |
Krock |
only with an outdated graphics driver |
13:56 |
* Krock |
thinks that playing the mafia game with the people here could be funny.. |
14:14 |
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15:09 |
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15:21 |
TheWild |
say 50 players on a server * 20 ticks/second * ~50 divisions in a call = ~50000 divisions per second. Should I care about performance? |
15:23 |
Krock |
Nah, that's not relevant |
15:23 |
TheWild |
This is for a "what is player looking at". I'm trying to pre-optimize this but I'm not sure whether it makes sense. |
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16:12 |
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16:18 |
who_wants_some |
for technic people -> https://forum.minetest.net/viewtopic.php?f=11&t=2538&start=1175#p198839 |
16:18 |
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16:39 |
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16:40 |
amadin |
Does i need to change server config on good hosting? |
16:40 |
amadin |
i mean optimization |
16:43 |
VanessaE |
depends on what you're doing |
16:44 |
VanessaE |
the actual Minetest server config itself probably won't need changed, |
16:44 |
VanessaE |
but if you're moving to a better, more powerful server, you may be able to add more mods than you otherwise might have. |
16:44 |
amadin |
i want to host server for 20 players, i have xeon x2, ssd hard drive, 4gb ram, 100 m/b internet |
16:45 |
VanessaE |
now, if you use any kinds of external server management scripts, for example to generate CPU graphs, or to run the minetestmapper every so often, you will need to adapt those according to the capabilities of the new hardware. |
16:45 |
VanessaE |
that's plenty for 20 players as long as you're not using any heavy mods like mesecons or technic |
16:45 |
Krock |
amadin, and how do you think about optimization with these specs? |
16:46 |
Krock |
default settings are fine in your case |
16:46 |
amadin |
for example how much i must set num_emerge_threads? |
16:47 |
VanessaE |
you don't. |
16:47 |
VanessaE |
just don't mess with that parameter |
16:47 |
VanessaE |
in practice, it's useless :) |
16:47 |
VanessaE |
minetest doesn't really benefit from multiple emerge threads, because you'll probably be using at least SOME Lua during mapgen, and Lua is not multi-threaded. |
16:48 |
VanessaE |
(so multiple threads in the engine would just sit there waiting on each other much of the time anyway) |
16:48 |
amadin |
on 0.4.12-dev with 20-30 players without edit config for optimization players reported about lags and i see its too |
16:49 |
VanessaE |
of course. |
16:49 |
amadin |
but with parameterf from forum (from lag01) was no lags |
16:49 |
VanessaE |
there will be some lag if the engine is generating new terraiun |
16:49 |
VanessaE |
terrain* |
16:49 |
VanessaE |
but you can help that by using the /emergeblocks command to pre-generate the map part-way |
16:49 |
VanessaE |
and there are network settings that can help too, such as |
16:49 |
amadin |
no - terrarium was alredy generated in this area |
16:50 |
VanessaE |
max_block_send_distance = 6 |
16:50 |
VanessaE |
max_simultaneous_block_sends_per_client = 10 |
16:50 |
VanessaE |
max_simultaneous_block_sends_server_total = 10000 |
16:50 |
VanessaE |
add those to your server config and it should help. |
16:50 |
amadin |
i read post about optimization from celeron55 and he wrote about increasing some setting for vps hosting |
16:51 |
amadin |
but he don't write more |
16:51 |
amadin |
ok thanks |
16:54 |
amadin |
and second question. does may i with some parameter reduce the return of protected blocks if player dig it? |
16:56 |
VanessaE |
the return of protected blocks? |
16:56 |
VanessaE |
I don't understand your question |
16:58 |
amadin |
if i dig protected block of another player, this block disappears and reappears again |
16:59 |
amadin |
it reappears very slow |
16:59 |
amadin |
i players may go through protected walls |
16:59 |
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16:59 |
amadin |
and players |
16:59 |
amadin |
sorry for my english |
17:05 |
Krock |
at least it's english ;) |
17:06 |
amadin |
ok i try again ) |
17:07 |
amadin |
protector mods try to protect blocks |
17:07 |
VanessaE |
amadin: that's also a function of lag |
17:07 |
VanessaE |
you shouldn't need more than one protection mod in place though. |
17:08 |
amadin |
i use one protector mod |
17:08 |
amadin |
not more |
17:08 |
VanessaE |
(part of it has to do with the client not being able to detect that a block can't be dug; of course if it did, a person could modify a client to ignore that) |
17:11 |
amadin |
but server can say to client about protected block |
17:12 |
amadin |
so server must to it very fastÑŽ I'm right? |
17:12 |
amadin |
fast i mean |
17:13 |
amadin |
server must do it very fast i mean |
17:14 |
rubenwardy |
Added an inventories chapter: http://rubenwardy.com/minetest_modding_book/chapters/inventories.html |
17:15 |
amadin |
maybe some parameter in server config can help the protector mod send information to client faster? |
17:16 |
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17:18 |
TheWild |
oops, who removed singlenode from mapgen list? |
17:20 |
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17:21 |
Amaz |
TheWild, https://github.com/minetest/minetest/commit/9f25aba6c2c3a922ebe74c327e275e83fef1f6f6 |
17:22 |
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17:29 |
TheWild |
ok, thanks. I'm checking out the mcimport.py (by Novatux), a script that converts MC maps to MT maps. I want to look around and find the imported map instead of messing up with terrain generated by MT, so that's why I want singlenode. |
17:32 |
TheWild |
some stuff gets lost in the process (obviously lapis lazulli, mob spawners, cobwebs and... oh, doors?) |
17:36 |
VanessaE |
TheWild: for lapis, use moreores mithril |
17:37 |
VanessaE |
cobwebs can be found in homedecor |
17:42 |
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17:48 |
TheWild |
One map is the backup from a MC server I played on 4 years ago with few of my classmates. It's a mess but nostalgic. The other is the 100 castles generated by Mace map generator within a hour. |
17:50 |
TheWild |
^ it was MC 1.8.1 beta. The last map is "-6946768893378184997", also MC 1.8.1 beta. The seed generates few nice islands. I blamed Mojang when they later changed the map generator. |
17:50 |
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17:57 |
Krock |
TheWild, get that seed into Minetest and I'll give you a cookie as reward :P |
17:57 |
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18:40 |
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18:41 |
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18:47 |
who_wants_some |
MC survival worlds are so boring |
18:48 |
JohnnyComeL8ly |
who_wants_some, then make them interesting... that is your job. |
18:48 |
JohnnyComeL8ly |
Or, don't mention them. ;-P |
18:49 |
who_wants_some |
nah, when I see it i start feeling depressive and disconnect |
18:49 |
who_wants_some |
it is like everything is griefed |
18:49 |
who_wants_some |
and noone around much |
18:49 |
who_wants_some |
or i was on bad servers |
18:50 |
* JohnnyComeL8ly |
is wondering whether there are any non-bad servers...? |
18:52 |
JohnnyComeL8ly |
I've just not heard wonderful news about MC's any parts.... |
18:55 |
who_wants_some |
I there Xanadu like servers on MC? or LinuxGaming? or RedCrab? survival+building+community |
18:56 |
VanessaE |
you want "non-bad", play on one of my minetest servers instead ;) |
18:56 |
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18:57 |
JohnnyComeL8ly |
VanessaE: :-D |
18:59 |
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19:00 |
who_wants_some |
VanessaE, I play of course, just wandering where is that huge MC community, or it is 99% griefers anyway? |
19:01 |
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19:01 |
VanessaE |
it probably is :) |
19:01 |
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19:02 |
JohnnyComeL8ly |
rofl |
19:02 |
Krock |
*99.9% |
19:02 |
VanessaE |
that said, given all the really good MC-related videos I've seen (including this one LEGO-based video I watched last night), and huge, incredibly good builds I've seen in screenshots, I have to wonder as well. |
19:03 |
Calinou |
there are several griefing teams still active on Minecraft |
19:03 |
Calinou |
also there is (was?) a client called GriefCraft |
19:03 |
Calinou |
with tons of cheats and griefing aids |
19:03 |
JohnnyComeL8ly |
Ah, the precision... we need that Krock: without it we are left to grossly inacurate (and slightly biased) estimates. |
19:04 |
who_wants_some |
maybe because MT started with everything mixed in, survival+building+etc, MC biggest servers I visited has Creative/Survival subworlds, so Creative is nice (but on a grids and boring) and Survival is just Fallout Light, but nothing like Survival + Nice cities, Towny mode in MC has everything griefed |
19:04 |
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19:05 |
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19:05 |
Calinou |
griefing is a real problem in mass-building games |
19:05 |
Calinou |
a FPS or racing game isn't as griefable |
19:05 |
Calinou |
a fix is to allow griefing, like some "hardcore PvP" servers do |
19:06 |
Calinou |
but usually, if you allow people to protect their buildings, everything gets protected |
19:06 |
who_wants_some |
nope |
19:06 |
Calinou |
it is common to see on such servers, areas where there are no trees |
19:06 |
VanessaE |
Calinou: well it's either that, or you end up with "just test". |
19:06 |
who_wants_some |
lots of people don't protect anything |
19:06 |
Calinou |
and when there's a tree… it is protected :) |
19:06 |
who_wants_some |
MC is a big "just test" |
19:06 |
Calinou |
who_wants_some, yeah, noobs :p |
19:06 |
Krock |
the more steps are requierd to protect something, the less areas will be protected |
19:07 |
who_wants_some |
that is protectors vs areas debate |
19:08 |
who_wants_some |
also, some people protect so much land with protectors and visit once per year or never, that is bad |
19:08 |
JohnnyComeL8ly |
Fie for shame! |
19:08 |
who_wants_some |
you end up with spawn that is half-empty with protectors |
19:09 |
VanessaE |
who_wants_some: which is why there's a sort of standing-but-unwritten policy on my servers that huge tracts of land may not necessarily keep their protection if they're unused for a long time, and located in a popular area. |
19:10 |
JohnnyComeL8ly |
Move your meat, you loose your seat. |
19:11 |
VanessaE |
(it's not happened very much, and the protection will of course be shrunk down to cover just what is actually used, in such cases) |
19:12 |
who_wants_some |
if you have Vanessa-type admins, sure |
19:12 |
who_wants_some |
other admins rarely join |
19:13 |
who_wants_some |
on other servers |
19:13 |
who_wants_some |
not a big deal anyway |
19:14 |
VanessaE |
hell even I rarely join :P |
19:14 |
VanessaE |
I so often get dogpiled when I do. |
19:14 |
who_wants_some |
what is funny, is if I connect to Survival game on MC server with 90 players, i will rarely meet anyone |
19:15 |
VanessaE |
(so I delegate to other mods/admins :) ) |
19:15 |
who_wants_some |
just use secret accounts |
19:15 |
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19:15 |
who_wants_some |
lol, rubenwardy made CTF server |
19:16 |
who_wants_some |
wonder when Hostage rescue from CS will come in |
19:16 |
rubenwardy |
> |
19:16 |
rubenwardy |
? |
19:16 |
who_wants_some |
that will be a huge win |
19:16 |
rubenwardy |
on CTF? |
19:16 |
who_wants_some |
no |
19:16 |
who_wants_some |
Hostage Rescue subgame will be cool %) |
19:16 |
who_wants_some |
and Bomb Defuse |
19:17 |
who_wants_some |
or Jump mode |
19:17 |
who_wants_some |
there is so much potential |
19:18 |
who_wants_some |
or TDM server |
19:18 |
who_wants_some |
or even Battlefield like |
19:18 |
rubenwardy |
Jump mode? |
19:19 |
who_wants_some |
yes |
19:19 |
who_wants_some |
i will show you what i mean |
19:19 |
rubenwardy |
not like |
19:19 |
rubenwardy |
!mod jump |
19:19 |
MinetestBot |
rubenwardy: Jumping [jumping] by Jeija - https://forum.minetest.net/viewtopic.php?t=2957 |
19:19 |
rubenwardy |
no |
19:19 |
rubenwardy |
!mod "jump" |
19:19 |
MinetestBot |
rubenwardy: Could not find anything. |
19:20 |
rubenwardy |
!mod jump challenge |
19:20 |
MinetestBot |
rubenwardy: Jump Challenge [jump] get as far as you can by rubenwardy - https://forum.minetest.net/viewtopic.php?t=9326 |
19:22 |
who_wants_some |
well like this https://www.youtube.com/watch?v=1azlTOLvgYk |
19:23 |
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19:26 |
TheWild |
damn, I looked into Jeija's jumping mod because I wondering how he set the acceleration to the player so the player bounces. |
19:26 |
TheWild |
and it is just group named "bouncy". Booo. |
19:29 |
Wuzzy |
Nobody plays the Hungry Games :-( |
19:29 |
Wuzzy |
if you want to fight me, join server gunshippenguin.com (port 30001) |
19:30 |
who_wants_some |
or this one https://www.youtube.com/watch?v=LZb5pRfU9jI |
19:30 |
who_wants_some |
jumps are crazy |
19:30 |
who_wants_some |
and I've actually play this game too |
19:32 |
Wuzzy |
*sigh* |
19:32 |
Wuzzy |
Why is #minetest off-topic talk 95% of the time? xD |
19:32 |
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19:32 |
who_wants_some |
don't know |
19:32 |
who_wants_some |
i can talk about bugs |
19:32 |
who_wants_some |
too much bugs |
19:32 |
who_wants_some |
MT is slow |
19:32 |
who_wants_some |
liquid bugs |
19:32 |
who_wants_some |
render bugs |
19:33 |
who_wants_some |
other bugs |
19:33 |
Wuzzy |
did you or someone else report them? |
19:33 |
who_wants_some |
of course |
19:33 |
Wuzzy |
Nobody has hunger for Hungry Games.... :(((( |
19:34 |
Yepoleb |
Wuzzy: i'll take a look |
19:34 |
Wuzzy |
I am now on MinetestForFun's server |
19:34 |
TheWild |
you'll report a bug and it will be marked "feature request" |
19:35 |
Wuzzy |
adress: 158.69.114.146, port 30046 |
19:36 |
Wuzzy |
and "feature request" means "it won't be fixed before the heat death of the universe" xD |
19:36 |
Wuzzy |
haha jk |
19:36 |
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19:37 |
Calinou |
Wuzzy, I updated my Hunger Games server a bit. |
19:37 |
Calinou |
fixed remote_media, changed server step to 0.05 |
19:37 |
Wuzzy |
so...? |
19:37 |
Calinou |
my Xonotic server also has doubled ticrate - 60 FPS |
19:37 |
Calinou |
well, movement is smoother |
19:37 |
Wuzzy |
so...? |
19:37 |
Calinou |
and it feels less laggy |
19:37 |
Calinou |
it uses more CPU though, but I can afford it |
19:37 |
Wuzzy |
I did not know you have a Xonotic server |
19:41 |
Yepoleb |
I want to discuss some movement changes, should i go to #minetest-dev or stay here? |
19:41 |
Calinou |
Yepoleb, are you willing to program those? if not, stay here probably |
19:42 |
who_wants_some |
lol |
19:45 |
swift110-phone |
Hey |
19:47 |
who_wants_some |
we need some mortars in Minetest |
19:48 |
who_wants_some |
if we wanna grief we want to do it right %) |
19:50 |
Krock |
lol |
19:50 |
Krock |
How much is it until "do it right"? |
19:51 |
Krock |
10 griefed buildings; 20? |
19:52 |
TheWild |
maybe: 1. steal expensive stuff from protected areas by using sticky pistons or 2. obstruct homes by putting sand on top of the protected areas |
19:53 |
JohnnyComeL8ly |
TheWild, you are obviously a hacker.... ;-) |
19:54 |
Jeija |
btw I updated http://mesecons.net/, if you have any suggestions for the site please tell me |
19:56 |
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20:00 |
who_wants_some |
https://www.youtube.com/watch?v=ZMhjmVL7usA funny |
20:00 |
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20:01 |
TheWild |
lol! Minetest protocol (incomplete, early draft): Updated 2011-06-18 |
20:01 |
TheWild |
"what you're talking man! It is definitely up to date!" |
20:01 |
c55 |
hi all |
20:01 |
TheWild |
hello c55 |
20:01 |
c55 |
is oldcoder connected? |
20:03 |
c55 |
need to go |
20:03 |
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20:03 |
who_wants_some |
now that is nice antigriefer thing -> https://www.youtube.com/watch?v=_njC_B9T9tU *sarcasm* |
20:03 |
who_wants_some |
start from 18 second |
20:04 |
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20:06 |
who_wants_some |
"won't be fixed before the heat death of the universe" |
20:06 |
who_wants_some |
that is very nice phrase |
20:06 |
TheWild |
yeah, yeah. In Minetest it could be "you're free to program it" |
20:06 |
who_wants_some |
noted |
20:06 |
TheWild |
but there is no player:get_pointed_thing() |
20:06 |
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20:06 |
who_wants_some |
that is for geeks anyway |
20:07 |
who_wants_some |
MT has technic and rnd machines (at least) |
20:07 |
Yepoleb |
Jeija: the images are very big. octocat.png has 4x the size you need and can be optimized from 2mb to 4kb with optipng |
20:07 |
TheWild |
so far I managed to get x,y,z of the node if it is cubic, but to deal with nodeboxes? Maybe tommorow. |
20:08 |
TheWild |
mg_name = singlenode. Oh this world is completely empty! Let's try another seed. |
20:08 |
Jeija |
ok, Yepoleb, I might reduce the octocat image size; I will keep the others large though, it's fine if they don't load as fast |
20:09 |
who_wants_some |
https://www.youtube.com/watch?v=re7oqbYKo5c that is dirty hack |
20:10 |
Yepoleb |
Jeija: why? just put them inside an <a> and link to the original images |
20:12 |
Obani |
who_wants_some, lol nice one xD |
20:12 |
Jeija |
Yepoleb, I might also do that, sounds good as well |
20:13 |
Calinou |
use SVG! |
20:13 |
TheWild |
devs, have you seen the MC videos. It could be possible in (far?) future versions of Minetest, just stop doing crap like group:bounce and bring generic stuff like setting acceleration and velocity to the player as it is already possible for entities. |
20:15 |
TheWild |
and the instant kill was just a glitch. Don't program this! |
20:16 |
Yepoleb |
Jeija: for crafting recipes it's common to make the source items clickable, so you can go directly to their recipe |
20:16 |
Jeija |
Yepoleb, doing that would be way to much work since the craft recipes are currently only pictures |
20:17 |
Yepoleb |
Jeija: do you render or screenshot them? |
20:18 |
Jeija |
Yepoleb, They are basically just screenshots; they're not rendered by the site or anything. So the website doesn't actually know anything about the recipes other than the pictures. |
20:24 |
TheWild |
how to define mod in one world (per world)? |
20:24 |
swift110-phone |
Hey guys |
20:24 |
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20:25 |
c55 |
i'm back |
20:25 |
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20:25 |
c55 |
sorry if before i've disconnected rudely |
20:26 |
swift110-phone |
Cool |
20:26 |
swift110-phone |
C55 this aint a phone call |
20:27 |
Krock |
wait what, swift110 - phone? |
20:27 |
Yepoleb |
Jeija: it shouldn't be too much work, you just have to create a list of divs and add some borders and stuff. clickable items is something i already expect from a recipe list, because it's so common |
20:29 |
c55 |
oldcoder are you here? |
20:29 |
Yepoleb |
Jeija: links to the recipes where an item is used would be nice as well |
20:30 |
Calinou |
I doubt celeron55 uses kiwiirc :p |
20:30 |
Calinou |
moreover, he doesn't join #minetest anymore |
20:31 |
c55 |
i'm not celeron55 |
20:31 |
Jeija |
Yepoleb: it starts to become a lot of work when it's not just about a few items, but all of the items in mesecons ;) |
20:32 |
TheWild |
MC to MT converter works... somewhat. Welcome to Unknownnodeland. http://pasteboard.co/2jgUut7V.png |
20:32 |
Yepoleb |
Jeija: why not use a script? |
20:33 |
Jeija |
because writing a script to manage the conversion takes about as much time as doing the conversion myself ^^ |
20:36 |
c55 |
is oldcoder connected? |
20:36 |
Yepoleb |
Jeija: rendering an html template would take me maybe 30 lines of code |
20:37 |
Yepoleb |
c55: /whois oldcoder |
20:37 |
Yepoleb |
connected, but away |
20:37 |
c55 |
ok |
20:39 |
c55 |
a question |
20:39 |
OldCoder |
Wat |
20:39 |
c55 |
in some multiplayer servers the player starts the game with some stuff |
20:40 |
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20:40 |
stoneminer |
Hi |
20:40 |
OldCoder |
Hiback |
20:40 |
Yepoleb |
Jeija: i noticed the item preview images get loaded on index.html, i think the items.js shouldn't be in the header |
20:40 |
c55 |
it's possible to add in inventory of new player at start book with text? |
20:43 |
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20:43 |
OldCoder |
c55, are you talk to me and what game exactly are you referring to? |
20:43 |
OldCoder |
talking * |
20:45 |
c55 |
i'm talking to you and i referring to minetest_game |
20:46 |
OldCoder |
Wait |
20:46 |
OldCoder |
I do not understand the question, sorry |
20:46 |
OldCoder |
start what book with what text? |
20:46 |
TheWild |
1. Minetest books do support text |
20:46 |
TheWild |
2. you can set metadata to the item |
20:47 |
OldCoder |
There is a mod that allows writing in books |
20:47 |
TheWild |
s/Minetest/minetest_game |
20:47 |
OldCoder |
If that is what you mean |
20:47 |
OldCoder |
TheWild, he is asking something different |
20:47 |
OldCoder |
Releated to having a book in inventory at start |
20:47 |
c55 |
a choosed text |
20:47 |
OldCoder |
c55 you could easily write a mod for this |
20:48 |
who_wants_some |
OldCoder, btw if you missed my message, i can't go through teleport booth because right click on them is not working on 0.4.11 with map_save |
20:48 |
c55 |
well, i'm not a modder |
20:48 |
OldCoder |
who_wants_some, interesting; thanks |
20:48 |
who_wants_some |
OldCoder, refering to old redcrab |
20:48 |
OldCoder |
Figured |
20:48 |
who_wants_some |
ok |
20:48 |
OldCoder |
See email just now |
20:48 |
c55 |
but i understand a bit lua language |
20:48 |
OldCoder |
c55, you can be a modder then |
20:49 |
OldCoder |
who_wants_some, continue to note reset areas, but I'll need more time |
20:49 |
who_wants_some |
ah ok |
20:49 |
OldCoder |
I'm working on related code |
20:49 |
Yepoleb |
Jeija: the banner element overlaps on very wide screens: https://www.dropbox.com/s/vfvdi821blrnins/Bildschirmfoto%20vom%202015-11-21%2021-44-36.png?dl=0 |
20:49 |
c55 |
then what? |
20:49 |
TheWild |
s**t, there is a glitch with the books. I can't believe nobody checked this before. |
20:49 |
OldCoder |
TheWild, go on |
20:49 |
TheWild |
you can write text on the book and you can stack the books, losing the text |
20:50 |
Yepoleb |
Jeija: but that's probably not an issue for most people, just something i found by accident |
20:50 |
c55 |
i can't stack books if in it is text |
20:50 |
OldCoder |
TheWild, thank you |
20:50 |
TheWild |
hmmm... yeah, now it works as intended. |
20:51 |
OldCoder |
Hm? |
20:51 |
OldCoder |
Which way is it? |
20:52 |
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20:52 |
c55 |
oldcoder i've read in the starter text of one of your server that you need help |
20:52 |
c55 |
is true? |
20:52 |
TheWild |
ok, sorry OldCoder |
20:53 |
OldCoder |
Hi |
20:53 |
TheWild |
just nothing is saved if there is no title or no text. My bad, my bad... |
20:53 |
OldCoder |
c55 Everybody needs help |
20:53 |
OldCoder |
TheWild, thanks |
20:53 |
OldCoder |
c55 Now is not the best time to talk; I'm tired today |
20:53 |
OldCoder |
But thank you |
20:53 |
c55 |
ok |
20:54 |
Yepoleb |
Jeija: oh, and the effector blocks don't line up, but that's also not a big issue |
20:54 |
c55 |
i disconnect now but we can continue this conversation tomorrow, ok? |
20:56 |
Yepoleb |
Jeija: anway, very nice site overall, looks really professional |
20:56 |
c55 |
see you soon oldcoder |
20:56 |
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20:57 |
Yepoleb |
Jeija: one last thing, the footer should be on all pages, not just the index |
20:58 |
who_wants_some |
OldCoder, that hole is present on original RedCrab |
20:58 |
OldCoder |
|
20:58 |
OldCoder |
who_wants_some, thank you! |
20:59 |
OldCoder |
So, travelnet right click does not work with 0.4.11 on OldRC ? |
20:59 |
who_wants_some |
yes, does not work |
20:59 |
OldCoder |
Or only with map_save on? |
20:59 |
who_wants_some |
also on signs and whatever |
20:59 |
OldCoder |
Odd! |
20:59 |
OldCoder |
Not related to map_save, right? |
20:59 |
who_wants_some |
i don't remember, really |
20:59 |
OldCoder |
Hm |
20:59 |
who_wants_some |
i've tested with map save on |
21:00 |
OldCoder |
I could port the map save code back to 0.4.10 |
21:00 |
OldCoder |
who_wants_some, is the email confirmation for access working at OldRC ? |
21:00 |
OldCoder |
Would I be able to get in? |
21:00 |
who_wants_some |
OldCoder, just login with nickname and password, you will get basic privs |
21:01 |
OldCoder |
Isn't interact limited to email confirmed accounts? |
21:01 |
who_wants_some |
it is, but you can use teleport booth without interact |
21:01 |
OldCoder |
Hm, good point |
21:01 |
who_wants_some |
i can use them on 0.4.4 but can't on 0.4.11 |
21:01 |
OldCoder |
But is the confirm system working? |
21:01 |
who_wants_some |
I don't know |
21:01 |
OldCoder |
And no |
21:02 |
OldCoder |
Teleport booth is not working |
21:02 |
OldCoder |
without interact there, is it? |
21:02 |
who_wants_some |
it is working |
21:02 |
OldCoder |
Is this a travelnet? |
21:02 |
OldCoder |
Don't travelnets need interact except on my RedCrab? |
21:03 |
who_wants_some |
OldCoder, i just tested, i got shout and fast and I can travel on original redcrab |
21:03 |
who_wants_some |
travelnet |
21:05 |
OldCoder |
who_wants_some, this is odd, isn't it? Haven't travelnets always needed interact? |
21:05 |
who_wants_some |
maybe it was tweaked on original redcrab |
21:07 |
* OldCoder |
shrugs |
21:07 |
OldCoder |
thanks |
21:07 |
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21:38 |
TheWild |
...and there was silence. |
21:38 |
TheWild |
Sometimes I refer to "engine" and "some specific game". I hope you know the difference. |
21:38 |
TheWild |
Microsoft bought Minecr... wait, whole Mojang for $2.5e+9. I heard that in late 2014 and was sure it was a hoax. But it wasn't. |
21:38 |
TheWild |
Since Minecraft is just a "some specific game", aren't they afraid that anyone is free to make Minecraft-like and more powerful than MC engines? |
21:38 |
TheWild |
Maybe it's now like "advertise MC and keep users' eyes closed to better alternatives". |
21:42 |
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21:53 |
sfan5 |
http://opensource.com/life/15/9/open-source-alternatives-minecraft |
21:55 |
TheWild |
Minetest on the top! ;D |
21:56 |
TheWild |
tested Terasology. It is bloated with shaders and my laptop hardly reaches 2 FPS on it. |
22:01 |
TheWild |
and Voxel.js has no lighting and no shading :(, but this one could be a pure engine (you got cubes, do rest yourself). I would be happy if it could have some predefined stuff I don't want to code myself, but still allowing me to override it. |
22:02 |
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22:05 |
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22:06 |
TheWild |
network protocol documentation goes sluggish as hell, but still I'd like to ask: do you accept other formats than raw text? |
22:07 |
Calinou |
Terasolobloat |
22:07 |
Calinou |
(sorry, could not resist) |
22:07 |
Calinou |
Terasoloslow |
22:07 |
Calinou |
(sorry, could not resist #2) |
22:07 |
Ronsor |
Teraslowolgy |
22:07 |
Calinou |
even better :) |
22:07 |
Ronsor |
Terashadorlgy |
22:07 |
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22:07 |
TheWild |
rather Tera-so-slow-gy |
22:08 |
Calinou |
http://opensource.com/sites/default/files/images/life-uploads/minecraft-minetest.jpg |
22:08 |
Calinou |
I took this screenshot ;) |
22:08 |
Ronsor |
never tried Terasology though |
22:08 |
Ronsor |
mostly minetest, classicube, and minecraft for me |
22:08 |
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22:09 |
Calinou |
it can run at 60 FPS here but I have a beefy system |
22:09 |
Calinou |
even on good settings |
22:09 |
Calinou |
(not maximum though) |
22:09 |
Ronsor |
i get 15-30fps in minecraft |
22:10 |
Ronsor |
with other stuff running |
22:10 |
Ronsor |
while minetest gets 40+ (typically 55-60) |
22:10 |
who_wants_some |
i got over 100, usually |
22:10 |
who_wants_some |
with big view range |
22:10 |
who_wants_some |
"Terasology is written in Java" |
22:11 |
who_wants_some |
oh damned |
22:11 |
who_wants_some |
another one |
22:11 |
Calinou |
yeah, that kind of bugs me too |
22:11 |
everamzah |
i try 800x600 @ 100fps capped and capped viewrange (as per hybrid dog's suggestion) and wow what a difference |
22:11 |
Calinou |
I'm not convinced by Java on the desktop |
22:11 |
everamzah |
some cap |
22:11 |
everamzah |
at least it's then consistent |
22:11 |
everamzah |
i mean, not variable |
22:12 |
everamzah |
constant viewrange/fps |
22:12 |
Calinou |
I always use fixed view range |
22:12 |
Calinou |
256 on main desktop and laptop, 128 on old laptop |
22:13 |
everamzah |
i did that for a bit now and it makes a huge difference in itself |
22:14 |
who_wants_some |
at least TrueCraft is in .NET, which is handled with Win/Linux anyway |
22:14 |
everamzah |
coupled with a constant fps via wanted_fps and max_fps seems to smooth it out even further |
22:15 |
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22:15 |
thePalindrome |
.net tends to have lots of issues on linux imo |
22:16 |
TheWild |
MC: 1.7.2 ~30 fps; 1.8.8 ~30 fps, unplayable because server-side mostly hangs |
22:17 |
TheWild |
^ 16 chunks range |
22:19 |
TheWild |
I've been programming in C. I liked it more than C++, because it was more machine-like and more predictable. I skipped C++. I finally reached C# and I think I'll stick with that. |
22:20 |
TheWild |
I tested few triangles with OpenTK on Ubuntu with Mono and it worked. |
22:21 |
TheWild |
is .NET really that bad? |
22:22 |
Calinou |
yes, it has patent issues… |
22:22 |
TheWild |
ah yeah, stupid software patents... |
22:22 |
Calinou |
TheWild, to be honest I like OOP |
22:22 |
Calinou |
so I prefer C++ to C |
22:23 |
everamzah |
so there's gpl logos now |
22:23 |
everamzah |
should grab the lgpl one |
22:24 |
TheWild |
C# is OOP too. Even .NET it has garbage collector thus no explicit deallocation needed. |
22:24 |
TheWild |
curious what patents |
22:28 |
Yepoleb |
TheWild: Using C# on linux still feels more like a compatibility layer than native code |
22:28 |
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22:31 |
TheWild |
Yepoleb, I do not consider it to be a problem. Mono seems pretty solid (though it's a dependency, grrrr...) |
22:32 |
TheWild |
ofc I know using System.Windows.Forms on Linux isn't a good idea ;D |
22:34 |
rubenwardy |
Why do people still recommend dev.minetest.net/Intro :'( |
22:37 |
who_wants_some |
and .NET will be open soon |
22:37 |
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22:37 |
who_wants_some |
ghawd, we need Minetest implemented in Python, just to slow down a bit |
22:38 |
who_wants_some |
too much fps |
22:38 |
who_wants_some |
and 2 sec inventory lag is very fast actually |
22:38 |
who_wants_some |
rubenwardy, I'm not sure people actually know how to play on CTF server |
22:39 |
who_wants_some |
rubenwardy, also, make day/night cycle as real one and reset time after match end |
22:41 |
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22:41 |
who_wants_some |
rubenwardy, also again, just punching it is not fun, people should carry it somehow |
22:45 |
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23:06 |
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23:19 |
BBmine |
How do i use github? |
23:20 |
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23:35 |
thePalindrome |
For the most part, just knowing git can get you pretty far |
23:35 |
thePalindrome |
github has a windows and mac client, if that helps |
23:37 |
thePalindrome |
BBmine |
23:38 |
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23:57 |
rubenwardy |
thanks who_wants_some |
23:57 |
rubenwardy |
Added to my todo list |