Time Nick Message 00:02 RealBadAngel http://i.imgur.com/dgjqSkl.png 00:04 who_wants_some yay 00:16 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mapgen: Add global 'decorations' flag 13d7bbe81 http://git.io/v4xJz (152015-11-21T00:10:08Z) 00:55 firebudgy Hello :D 00:56 firebudgy Hello? 03:26 ShadowNinja Someone changed the language of the Minetest Google+ page to what's apparently french somehow, and now I have to run everything through Google translate. 03:28 ShadowNinja Or Google+ just messed up with their new design. 04:03 LazyJ I found out Google+'s new changes the other day when I logged in. The old layout was awkward but this new layout seems worse. I read that it is a "staged" release so more refinement is supposedly coming. 04:04 LazyJ When I logged in, I saw no way to add or view pictures. I had to dig around and "Goggle" search to find out what they did with uploading pictures and creating albums. 04:06 LazyJ Google is big enough they can do whatever they want without care but how is Google+ supposed to compete against Facebook and Linked-In if Google keeps making it harder to do the things FB and LI do? 04:08 LazyJ One of the phrases I remember from reading about management goes: "If you want people to do something, make it easy for them to do it." With regard to Google+, I think Google hasn't applied that advice. 04:08 LazyJ 04:10 est31 github has new changes as well 04:11 est31 meh, i guess thats what user interfaces do, they change every now and then... 04:14 LazyJ Change is constant but I really wonder if Google observed how casual users of their Google+ actually used it or did Google just made changes based on what Google *thinks* its users want? 04:15 LazyJ Eh, I'm ranting because this touches upon similar "management" decisions in other aspects of my life. 04:15 LazyJ Ok, rant off. Back to stacking blocks. ;)- 04:15 LazyJ 07:06 amadin Hi all. Does anybody can post link to config for powerful server (xeon 2x, ssd, 4gb RAM, 100mb/sec)? 07:11 swift110-phone Hey 07:35 ShadowNinja amadin: Take a look at Linode or DigitalOcean. Linode uses Xeon E5/E6 and meets all your other specifications (although you'll have to go up a few teirs for the RAM), IDK about DO's CPUs, but they're about the same stats-wise. 07:36 Krock hi 07:37 amadin Thanks 07:37 ShadowNinja amadin: If by 2x you mean "two physical CPUs" I don't think either offers that, but they offer up to 20 cores. 07:38 amadin it's vps so i can use only 2 cores 07:42 Krock That's the double of cores I got 07:42 amadin ShadowNinja: i ask for minetest.conf tof for hosting 07:42 amadin not 07:53 ShadowNinja amadin: Huh? What do you mean? 07:53 amadin optimized minetest.conf for powerful server 08:01 amadin how to get translations for mods? i see template.txt in some mods, i create ru.txt and translate some worlds, but nothing chanhed in game 08:03 amadin i already found https://forum.minetest.net/viewtopic.php?f=9&t=13552&hilit=localization 08:03 Krock !mod intllib 08:03 MinetestBot Krock: Internationalization Library [intllib] by kaeza - https://forum.minetest.net/viewtopic.php?t=4929 08:05 ShadowNinja amadin: Ask VanessaE perhaps. You won't notice much of a performance increase after two cores unless you're running multiple servers though, since the server's near-singlethreaded. 08:05 amadin i think my link is more easy way 08:05 ShadowNinja amadin: You need to use the intllib mod (by kaeza). 08:06 ShadowNinja Hur dur, i no raed. 08:07 koz_ A common problem, that. 08:07 amadin i ask for optimized config because players with pick_steel can going through protected walls 08:07 amadin if dig fast 08:08 amadin block stay back very slow 08:18 Krock I doupt there's a solution to fix lag 08:22 amadin i see fast blocks stay back on Minetest simle server, but it add only 2 non-default mods 08:22 amadin at than time here was 30-40 peoples online 08:23 amadin so it looks like a problem with slow lua 08:24 amadin but i must try 11:59 Calinou my Hunger Games server now uses 20 FPS server step 11:59 Calinou (dedicated_server_step = 0.05) 12:02 Calinou also restored remote media 13:27 * who_wants_some .oO(...) 13:30 Krock who_wants_some, what does that display? 13:31 who_wants_some emptinness of this chat 13:31 who_wants_some or silence 13:32 Krock OK, now everybody stop spamming this chat with silence! 13:32 Krock It's annoying 13:32 who_wants_some yes 13:36 who_wants_some hmm, interesting bug, icon for cobble, bones, cactus dissapears in my inventory, anyone experienced that? 13:53 Krock only with an outdated graphics driver 13:56 * Krock thinks that playing the mafia game with the people here could be funny.. 15:21 TheWild say 50 players on a server * 20 ticks/second * ~50 divisions in a call = ~50000 divisions per second. Should I care about performance? 15:23 Krock Nah, that's not relevant 15:23 TheWild This is for a "what is player looking at". I'm trying to pre-optimize this but I'm not sure whether it makes sense. 16:18 who_wants_some for technic people -> https://forum.minetest.net/viewtopic.php?f=11&t=2538&start=1175#p198839 16:40 amadin Does i need to change server config on good hosting? 16:40 amadin i mean optimization 16:43 VanessaE depends on what you're doing 16:44 VanessaE the actual Minetest server config itself probably won't need changed, 16:44 VanessaE but if you're moving to a better, more powerful server, you may be able to add more mods than you otherwise might have. 16:44 amadin i want to host server for 20 players, i have xeon x2, ssd hard drive, 4gb ram, 100 m/b internet 16:45 VanessaE now, if you use any kinds of external server management scripts, for example to generate CPU graphs, or to run the minetestmapper every so often, you will need to adapt those according to the capabilities of the new hardware. 16:45 VanessaE that's plenty for 20 players as long as you're not using any heavy mods like mesecons or technic 16:45 Krock amadin, and how do you think about optimization with these specs? 16:46 Krock default settings are fine in your case 16:46 amadin for example how much i must set num_emerge_threads? 16:47 VanessaE you don't. 16:47 VanessaE just don't mess with that parameter 16:47 VanessaE in practice, it's useless :) 16:47 VanessaE minetest doesn't really benefit from multiple emerge threads, because you'll probably be using at least SOME Lua during mapgen, and Lua is not multi-threaded. 16:48 VanessaE (so multiple threads in the engine would just sit there waiting on each other much of the time anyway) 16:48 amadin on 0.4.12-dev with 20-30 players without edit config for optimization players reported about lags and i see its too 16:49 VanessaE of course. 16:49 amadin but with parameterf from forum (from lag01) was no lags 16:49 VanessaE there will be some lag if the engine is generating new terraiun 16:49 VanessaE terrain* 16:49 VanessaE but you can help that by using the /emergeblocks command to pre-generate the map part-way 16:49 VanessaE and there are network settings that can help too, such as 16:49 amadin no - terrarium was alredy generated in this area 16:50 VanessaE max_block_send_distance = 6 16:50 VanessaE max_simultaneous_block_sends_per_client = 10 16:50 VanessaE max_simultaneous_block_sends_server_total = 10000 16:50 VanessaE add those to your server config and it should help. 16:50 amadin i read post about optimization from celeron55 and he wrote about increasing some setting for vps hosting 16:51 amadin but he don't write more 16:51 amadin ok thanks 16:54 amadin and second question. does may i with some parameter reduce the return of protected blocks if player dig it? 16:56 VanessaE the return of protected blocks? 16:56 VanessaE I don't understand your question 16:58 amadin if i dig protected block of another player, this block disappears and reappears again 16:59 amadin it reappears very slow 16:59 amadin i players may go through protected walls 16:59 amadin and players 16:59 amadin sorry for my english 17:05 Krock at least it's english ;) 17:06 amadin ok i try again ) 17:07 amadin protector mods try to protect blocks 17:07 VanessaE amadin: that's also a function of lag 17:07 VanessaE you shouldn't need more than one protection mod in place though. 17:08 amadin i use one protector mod 17:08 amadin not more 17:08 VanessaE (part of it has to do with the client not being able to detect that a block can't be dug; of course if it did, a person could modify a client to ignore that) 17:11 amadin but server can say to client about protected block 17:12 amadin so server must to it very fastю I'm right? 17:12 amadin fast i mean 17:13 amadin server must do it very fast i mean 17:14 rubenwardy Added an inventories chapter: http://rubenwardy.com/minetest_modding_book/chapters/inventories.html 17:15 amadin maybe some parameter in server config can help the protector mod send information to client faster? 17:18 TheWild oops, who removed singlenode from mapgen list? 17:21 Amaz TheWild, https://github.com/minetest/minetest/commit/9f25aba6c2c3a922ebe74c327e275e83fef1f6f6 17:29 TheWild ok, thanks. I'm checking out the mcimport.py (by Novatux), a script that converts MC maps to MT maps. I want to look around and find the imported map instead of messing up with terrain generated by MT, so that's why I want singlenode. 17:32 TheWild some stuff gets lost in the process (obviously lapis lazulli, mob spawners, cobwebs and... oh, doors?) 17:36 VanessaE TheWild: for lapis, use moreores mithril 17:37 VanessaE cobwebs can be found in homedecor 17:48 TheWild One map is the backup from a MC server I played on 4 years ago with few of my classmates. It's a mess but nostalgic. The other is the 100 castles generated by Mace map generator within a hour. 17:50 TheWild ^ it was MC 1.8.1 beta. The last map is "-6946768893378184997", also MC 1.8.1 beta. The seed generates few nice islands. I blamed Mojang when they later changed the map generator. 17:57 Krock TheWild, get that seed into Minetest and I'll give you a cookie as reward :P 18:47 who_wants_some MC survival worlds are so boring 18:48 JohnnyComeL8ly who_wants_some, then make them interesting... that is your job. 18:48 JohnnyComeL8ly Or, don't mention them. ;-P 18:49 who_wants_some nah, when I see it i start feeling depressive and disconnect 18:49 who_wants_some it is like everything is griefed 18:49 who_wants_some and noone around much 18:49 who_wants_some or i was on bad servers 18:50 * JohnnyComeL8ly is wondering whether there are any non-bad servers...? 18:52 JohnnyComeL8ly I've just not heard wonderful news about MC's any parts.... 18:55 who_wants_some I there Xanadu like servers on MC? or LinuxGaming? or RedCrab? survival+building+community 18:56 VanessaE you want "non-bad", play on one of my minetest servers instead ;) 18:57 JohnnyComeL8ly VanessaE: :-D 19:00 who_wants_some VanessaE, I play of course, just wandering where is that huge MC community, or it is 99% griefers anyway? 19:01 VanessaE it probably is :) 19:02 JohnnyComeL8ly rofl 19:02 Krock *99.9% 19:02 VanessaE that said, given all the really good MC-related videos I've seen (including this one LEGO-based video I watched last night), and huge, incredibly good builds I've seen in screenshots, I have to wonder as well. 19:03 Calinou there are several griefing teams still active on Minecraft 19:03 Calinou also there is (was?) a client called GriefCraft 19:03 Calinou with tons of cheats and griefing aids 19:03 JohnnyComeL8ly Ah, the precision... we need that Krock: without it we are left to grossly inacurate (and slightly biased) estimates. 19:04 who_wants_some maybe because MT started with everything mixed in, survival+building+etc, MC biggest servers I visited has Creative/Survival subworlds, so Creative is nice (but on a grids and boring) and Survival is just Fallout Light, but nothing like Survival + Nice cities, Towny mode in MC has everything griefed 19:05 Calinou griefing is a real problem in mass-building games 19:05 Calinou a FPS or racing game isn't as griefable 19:05 Calinou a fix is to allow griefing, like some "hardcore PvP" servers do 19:06 Calinou but usually, if you allow people to protect their buildings, everything gets protected 19:06 who_wants_some nope 19:06 Calinou it is common to see on such servers, areas where there are no trees 19:06 VanessaE Calinou: well it's either that, or you end up with "just test". 19:06 who_wants_some lots of people don't protect anything 19:06 Calinou and when there's a tree… it is protected :) 19:06 who_wants_some MC is a big "just test" 19:06 Calinou who_wants_some, yeah, noobs :p 19:06 Krock the more steps are requierd to protect something, the less areas will be protected 19:07 who_wants_some that is protectors vs areas debate 19:08 who_wants_some also, some people protect so much land with protectors and visit once per year or never, that is bad 19:08 JohnnyComeL8ly Fie for shame! 19:08 who_wants_some you end up with spawn that is half-empty with protectors 19:09 VanessaE who_wants_some: which is why there's a sort of standing-but-unwritten policy on my servers that huge tracts of land may not necessarily keep their protection if they're unused for a long time, and located in a popular area. 19:10 JohnnyComeL8ly Move your meat, you loose your seat. 19:11 VanessaE (it's not happened very much, and the protection will of course be shrunk down to cover just what is actually used, in such cases) 19:12 who_wants_some if you have Vanessa-type admins, sure 19:12 who_wants_some other admins rarely join 19:13 who_wants_some on other servers 19:13 who_wants_some not a big deal anyway 19:14 VanessaE hell even I rarely join :P 19:14 VanessaE I so often get dogpiled when I do. 19:14 who_wants_some what is funny, is if I connect to Survival game on MC server with 90 players, i will rarely meet anyone 19:15 VanessaE (so I delegate to other mods/admins :) ) 19:15 who_wants_some just use secret accounts 19:15 who_wants_some lol, rubenwardy made CTF server 19:16 who_wants_some wonder when Hostage rescue from CS will come in 19:16 rubenwardy > 19:16 rubenwardy ? 19:16 who_wants_some that will be a huge win 19:16 rubenwardy on CTF? 19:16 who_wants_some no 19:16 who_wants_some Hostage Rescue subgame will be cool %) 19:16 who_wants_some and Bomb Defuse 19:17 who_wants_some or Jump mode 19:17 who_wants_some there is so much potential 19:18 who_wants_some or TDM server 19:18 who_wants_some or even Battlefield like 19:18 rubenwardy Jump mode? 19:19 who_wants_some yes 19:19 who_wants_some i will show you what i mean 19:19 rubenwardy not like 19:19 rubenwardy !mod jump 19:19 MinetestBot rubenwardy: Jumping [jumping] by Jeija - https://forum.minetest.net/viewtopic.php?t=2957 19:19 rubenwardy no 19:19 rubenwardy !mod "jump" 19:19 MinetestBot rubenwardy: Could not find anything. 19:20 rubenwardy !mod jump challenge 19:20 MinetestBot rubenwardy: Jump Challenge [jump] get as far as you can by rubenwardy - https://forum.minetest.net/viewtopic.php?t=9326 19:20 JohnnyComeL8ly [off] This is funny. http://ars.userfriendly.org/cartoons/?id=20151118 19:22 who_wants_some well like this https://www.youtube.com/watch?v=1azlTOLvgYk 19:26 TheWild damn, I looked into Jeija's jumping mod because I wondering how he set the acceleration to the player so the player bounces. 19:26 TheWild and it is just group named "bouncy". Booo. 19:29 Wuzzy Nobody plays the Hungry Games :-( 19:29 Wuzzy if you want to fight me, join server gunshippenguin.com (port 30001) 19:30 who_wants_some or this one https://www.youtube.com/watch?v=LZb5pRfU9jI 19:30 who_wants_some jumps are crazy 19:30 who_wants_some and I've actually play this game too 19:32 Wuzzy *sigh* 19:32 Wuzzy Why is #minetest off-topic talk 95% of the time? xD 19:32 who_wants_some don't know 19:32 who_wants_some i can talk about bugs 19:32 who_wants_some too much bugs 19:32 who_wants_some MT is slow 19:32 who_wants_some liquid bugs 19:32 who_wants_some render bugs 19:33 who_wants_some other bugs 19:33 Wuzzy did you or someone else report them? 19:33 who_wants_some of course 19:33 Wuzzy Nobody has hunger for Hungry Games.... :(((( 19:34 Yepoleb Wuzzy: i'll take a look 19:34 Wuzzy I am now on MinetestForFun's server 19:34 TheWild you'll report a bug and it will be marked "feature request" 19:35 Wuzzy adress: 158.69.114.146, port 30046 19:36 Wuzzy and "feature request" means "it won't be fixed before the heat death of the universe" xD 19:36 Wuzzy haha jk 19:37 Calinou Wuzzy, I updated my Hunger Games server a bit. 19:37 Calinou fixed remote_media, changed server step to 0.05 19:37 Wuzzy so...? 19:37 Calinou my Xonotic server also has doubled ticrate - 60 FPS 19:37 Calinou well, movement is smoother 19:37 Wuzzy so...? 19:37 Calinou and it feels less laggy 19:37 Calinou it uses more CPU though, but I can afford it 19:37 Wuzzy I did not know you have a Xonotic server 19:41 Yepoleb I want to discuss some movement changes, should i go to #minetest-dev or stay here? 19:41 Calinou Yepoleb, are you willing to program those? if not, stay here probably 19:42 who_wants_some lol 19:45 swift110-phone Hey 19:47 who_wants_some we need some mortars in Minetest 19:48 who_wants_some if we wanna grief we want to do it right %) 19:50 Krock lol 19:50 Krock How much is it until "do it right"? 19:51 Krock 10 griefed buildings; 20? 19:52 TheWild maybe: 1. steal expensive stuff from protected areas by using sticky pistons or 2. obstruct homes by putting sand on top of the protected areas 19:53 JohnnyComeL8ly TheWild, you are obviously a hacker.... ;-) 19:54 Jeija btw I updated http://mesecons.net/, if you have any suggestions for the site please tell me 20:00 who_wants_some https://www.youtube.com/watch?v=ZMhjmVL7usA funny 20:01 TheWild lol! Minetest protocol (incomplete, early draft): Updated 2011-06-18 20:01 TheWild "what you're talking man! It is definitely up to date!" 20:01 c55 hi all 20:01 TheWild hello c55 20:01 c55 is oldcoder connected? 20:03 c55 need to go 20:03 who_wants_some now that is nice antigriefer thing -> https://www.youtube.com/watch?v=_njC_B9T9tU *sarcasm* 20:03 who_wants_some start from 18 second 20:06 who_wants_some "won't be fixed before the heat death of the universe" 20:06 who_wants_some that is very nice phrase 20:06 TheWild yeah, yeah. In Minetest it could be "you're free to program it" 20:06 who_wants_some noted 20:06 TheWild but there is no player:get_pointed_thing() 20:06 who_wants_some that is for geeks anyway 20:07 who_wants_some MT has technic and rnd machines (at least) 20:07 Yepoleb Jeija: the images are very big. octocat.png has 4x the size you need and can be optimized from 2mb to 4kb with optipng 20:07 TheWild so far I managed to get x,y,z of the node if it is cubic, but to deal with nodeboxes? Maybe tommorow. 20:08 TheWild mg_name = singlenode. Oh this world is completely empty! Let's try another seed. 20:08 Jeija ok, Yepoleb, I might reduce the octocat image size; I will keep the others large though, it's fine if they don't load as fast 20:09 who_wants_some https://www.youtube.com/watch?v=re7oqbYKo5c that is dirty hack 20:10 Yepoleb Jeija: why? just put them inside an and link to the original images 20:12 Obani who_wants_some, lol nice one xD 20:12 Jeija Yepoleb, I might also do that, sounds good as well 20:13 Calinou use SVG! 20:13 TheWild devs, have you seen the MC videos. It could be possible in (far?) future versions of Minetest, just stop doing crap like group:bounce and bring generic stuff like setting acceleration and velocity to the player as it is already possible for entities. 20:15 TheWild and the instant kill was just a glitch. Don't program this! 20:16 Yepoleb Jeija: for crafting recipes it's common to make the source items clickable, so you can go directly to their recipe 20:16 Jeija Yepoleb, doing that would be way to much work since the craft recipes are currently only pictures 20:17 Yepoleb Jeija: do you render or screenshot them? 20:18 Jeija Yepoleb, They are basically just screenshots; they're not rendered by the site or anything. So the website doesn't actually know anything about the recipes other than the pictures. 20:24 TheWild how to define mod in one world (per world)? 20:24 swift110-phone Hey guys 20:25 c55 i'm back 20:25 c55 sorry if before i've disconnected rudely 20:26 swift110-phone Cool 20:26 swift110-phone C55 this aint a phone call 20:27 Krock wait what, swift110 - phone? 20:27 Yepoleb Jeija: it shouldn't be too much work, you just have to create a list of divs and add some borders and stuff. clickable items is something i already expect from a recipe list, because it's so common 20:29 c55 oldcoder are you here? 20:29 Yepoleb Jeija: links to the recipes where an item is used would be nice as well 20:30 Calinou I doubt celeron55 uses kiwiirc :p 20:30 Calinou moreover, he doesn't join #minetest anymore 20:31 c55 i'm not celeron55 20:31 Jeija Yepoleb: it starts to become a lot of work when it's not just about a few items, but all of the items in mesecons ;) 20:32 TheWild MC to MT converter works... somewhat. Welcome to Unknownnodeland. http://pasteboard.co/2jgUut7V.png 20:32 Yepoleb Jeija: why not use a script? 20:33 Jeija because writing a script to manage the conversion takes about as much time as doing the conversion myself ^^ 20:36 c55 is oldcoder connected? 20:36 Yepoleb Jeija: rendering an html template would take me maybe 30 lines of code 20:37 Yepoleb c55: /whois oldcoder 20:37 Yepoleb connected, but away 20:37 c55 ok 20:39 c55 a question 20:39 OldCoder Wat 20:39 c55 in some multiplayer servers the player starts the game with some stuff 20:40 stoneminer Hi 20:40 OldCoder Hiback 20:40 Yepoleb Jeija: i noticed the item preview images get loaded on index.html, i think the items.js shouldn't be in the header 20:40 c55 it's possible to add in inventory of new player at start book with text? 20:43 OldCoder c55, are you talk to me and what game exactly are you referring to? 20:43 OldCoder talking * 20:45 c55 i'm talking to you and i referring to minetest_game 20:46 OldCoder Wait 20:46 OldCoder I do not understand the question, sorry 20:46 OldCoder start what book with what text? 20:46 TheWild 1. Minetest books do support text 20:46 TheWild 2. you can set metadata to the item 20:47 OldCoder There is a mod that allows writing in books 20:47 TheWild s/Minetest/minetest_game 20:47 OldCoder If that is what you mean 20:47 OldCoder TheWild, he is asking something different 20:47 OldCoder Releated to having a book in inventory at start 20:47 c55 a choosed text 20:47 OldCoder c55 you could easily write a mod for this 20:48 who_wants_some OldCoder, btw if you missed my message, i can't go through teleport booth because right click on them is not working on 0.4.11 with map_save 20:48 c55 well, i'm not a modder 20:48 OldCoder who_wants_some, interesting; thanks 20:48 who_wants_some OldCoder, refering to old redcrab 20:48 OldCoder Figured 20:48 who_wants_some ok 20:48 OldCoder See email just now 20:48 c55 but i understand a bit lua language 20:48 OldCoder c55, you can be a modder then 20:49 OldCoder who_wants_some, continue to note reset areas, but I'll need more time 20:49 who_wants_some ah ok 20:49 OldCoder I'm working on related code 20:49 Yepoleb Jeija: the banner element overlaps on very wide screens: https://www.dropbox.com/s/vfvdi821blrnins/Bildschirmfoto%20vom%202015-11-21%2021-44-36.png?dl=0 20:49 c55 then what? 20:49 TheWild s**t, there is a glitch with the books. I can't believe nobody checked this before. 20:49 OldCoder TheWild, go on 20:49 TheWild you can write text on the book and you can stack the books, losing the text 20:50 Yepoleb Jeija: but that's probably not an issue for most people, just something i found by accident 20:50 c55 i can't stack books if in it is text 20:50 OldCoder TheWild, thank you 20:50 TheWild hmmm... yeah, now it works as intended. 20:51 OldCoder Hm? 20:51 OldCoder Which way is it? 20:52 c55 oldcoder i've read in the starter text of one of your server that you need help 20:52 c55 is true? 20:52 TheWild ok, sorry OldCoder 20:53 OldCoder Hi 20:53 TheWild just nothing is saved if there is no title or no text. My bad, my bad... 20:53 OldCoder c55 Everybody needs help 20:53 OldCoder TheWild, thanks 20:53 OldCoder c55 Now is not the best time to talk; I'm tired today 20:53 OldCoder But thank you 20:53 c55 ok 20:54 Yepoleb Jeija: oh, and the effector blocks don't line up, but that's also not a big issue 20:54 c55 i disconnect now but we can continue this conversation tomorrow, ok? 20:56 Yepoleb Jeija: anway, very nice site overall, looks really professional 20:56 c55 see you soon oldcoder 20:57 Yepoleb Jeija: one last thing, the footer should be on all pages, not just the index 20:58 who_wants_some OldCoder, that hole is present on original RedCrab 20:58 OldCoder 20:58 OldCoder who_wants_some, thank you! 20:59 OldCoder So, travelnet right click does not work with 0.4.11 on OldRC ? 20:59 who_wants_some yes, does not work 20:59 OldCoder Or only with map_save on? 20:59 who_wants_some also on signs and whatever 20:59 OldCoder Odd! 20:59 OldCoder Not related to map_save, right? 20:59 who_wants_some i don't remember, really 20:59 OldCoder Hm 20:59 who_wants_some i've tested with map save on 21:00 OldCoder I could port the map save code back to 0.4.10 21:00 OldCoder who_wants_some, is the email confirmation for access working at OldRC ? 21:00 OldCoder Would I be able to get in? 21:00 who_wants_some OldCoder, just login with nickname and password, you will get basic privs 21:01 OldCoder Isn't interact limited to email confirmed accounts? 21:01 who_wants_some it is, but you can use teleport booth without interact 21:01 OldCoder Hm, good point 21:01 who_wants_some i can use them on 0.4.4 but can't on 0.4.11 21:01 OldCoder But is the confirm system working? 21:01 who_wants_some I don't know 21:01 OldCoder And no 21:02 OldCoder Teleport booth is not working 21:02 OldCoder without interact there, is it? 21:02 who_wants_some it is working 21:02 OldCoder Is this a travelnet? 21:02 OldCoder Don't travelnets need interact except on my RedCrab? 21:03 who_wants_some OldCoder, i just tested, i got shout and fast and I can travel on original redcrab 21:03 who_wants_some travelnet 21:05 OldCoder who_wants_some, this is odd, isn't it? Haven't travelnets always needed interact? 21:05 who_wants_some maybe it was tweaked on original redcrab 21:07 * OldCoder shrugs 21:07 OldCoder thanks 21:38 TheWild ...and there was silence. 21:38 TheWild Sometimes I refer to "engine" and "some specific game". I hope you know the difference. 21:38 TheWild Microsoft bought Minecr... wait, whole Mojang for $2.5e+9. I heard that in late 2014 and was sure it was a hoax. But it wasn't. 21:38 TheWild Since Minecraft is just a "some specific game", aren't they afraid that anyone is free to make Minecraft-like and more powerful than MC engines? 21:38 TheWild Maybe it's now like "advertise MC and keep users' eyes closed to better alternatives". 21:53 sfan5 http://opensource.com/life/15/9/open-source-alternatives-minecraft 21:55 TheWild Minetest on the top! ;D 21:56 TheWild tested Terasology. It is bloated with shaders and my laptop hardly reaches 2 FPS on it. 22:01 TheWild and Voxel.js has no lighting and no shading :(, but this one could be a pure engine (you got cubes, do rest yourself). I would be happy if it could have some predefined stuff I don't want to code myself, but still allowing me to override it. 22:06 TheWild network protocol documentation goes sluggish as hell, but still I'd like to ask: do you accept other formats than raw text? 22:07 Calinou Terasolobloat 22:07 Calinou (sorry, could not resist) 22:07 Calinou Terasoloslow 22:07 Calinou (sorry, could not resist #2) 22:07 Ronsor Teraslowolgy 22:07 Calinou even better :) 22:07 Ronsor Terashadorlgy 22:07 TheWild rather Tera-so-slow-gy 22:08 Calinou http://opensource.com/sites/default/files/images/life-uploads/minecraft-minetest.jpg 22:08 Calinou I took this screenshot ;) 22:08 Ronsor never tried Terasology though 22:08 Ronsor mostly minetest, classicube, and minecraft for me 22:09 Calinou it can run at 60 FPS here but I have a beefy system 22:09 Calinou even on good settings 22:09 Calinou (not maximum though) 22:09 Ronsor i get 15-30fps in minecraft 22:10 Ronsor with other stuff running 22:10 Ronsor while minetest gets 40+ (typically 55-60) 22:10 who_wants_some i got over 100, usually 22:10 who_wants_some with big view range 22:10 who_wants_some "Terasology is written in Java" 22:11 who_wants_some oh damned 22:11 who_wants_some another one 22:11 Calinou yeah, that kind of bugs me too 22:11 everamzah i try 800x600 @ 100fps capped and capped viewrange (as per hybrid dog's suggestion) and wow what a difference 22:11 Calinou I'm not convinced by Java on the desktop 22:11 everamzah some cap 22:11 everamzah at least it's then consistent 22:11 everamzah i mean, not variable 22:12 everamzah constant viewrange/fps 22:12 Calinou I always use fixed view range 22:12 Calinou 256 on main desktop and laptop, 128 on old laptop 22:13 everamzah i did that for a bit now and it makes a huge difference in itself 22:14 who_wants_some at least TrueCraft is in .NET, which is handled with Win/Linux anyway 22:14 everamzah coupled with a constant fps via wanted_fps and max_fps seems to smooth it out even further 22:15 thePalindrome .net tends to have lots of issues on linux imo 22:16 TheWild MC: 1.7.2 ~30 fps; 1.8.8 ~30 fps, unplayable because server-side mostly hangs 22:17 TheWild ^ 16 chunks range 22:19 TheWild I've been programming in C. I liked it more than C++, because it was more machine-like and more predictable. I skipped C++. I finally reached C# and I think I'll stick with that. 22:20 TheWild I tested few triangles with OpenTK on Ubuntu with Mono and it worked. 22:21 TheWild is .NET really that bad? 22:22 Calinou yes, it has patent issues… 22:22 TheWild ah yeah, stupid software patents... 22:22 Calinou TheWild, to be honest I like OOP 22:22 Calinou so I prefer C++ to C 22:23 everamzah so there's gpl logos now 22:23 everamzah should grab the lgpl one 22:24 TheWild C# is OOP too. Even .NET it has garbage collector thus no explicit deallocation needed. 22:24 TheWild curious what patents 22:28 Yepoleb TheWild: Using C# on linux still feels more like a compatibility layer than native code 22:31 TheWild Yepoleb, I do not consider it to be a problem. Mono seems pretty solid (though it's a dependency, grrrr...) 22:32 TheWild ofc I know using System.Windows.Forms on Linux isn't a good idea ;D 22:34 rubenwardy Why do people still recommend dev.minetest.net/Intro :'( 22:37 who_wants_some and .NET will be open soon 22:37 who_wants_some ghawd, we need Minetest implemented in Python, just to slow down a bit 22:38 who_wants_some too much fps 22:38 who_wants_some and 2 sec inventory lag is very fast actually 22:38 who_wants_some rubenwardy, I'm not sure people actually know how to play on CTF server 22:39 who_wants_some rubenwardy, also, make day/night cycle as real one and reset time after match end 22:41 who_wants_some rubenwardy, also again, just punching it is not fun, people should carry it somehow 23:19 BBmine How do i use github? 23:35 thePalindrome For the most part, just knowing git can get you pretty far 23:35 thePalindrome github has a windows and mac client, if that helps 23:37 thePalindrome BBmine 23:57 rubenwardy thanks who_wants_some 23:57 rubenwardy Added to my todo list