Time |
Nick |
Message |
00:03 |
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00:08 |
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00:08 |
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00:10 |
luizrpgluiz |
est31: does not operate even in verbose |
00:10 |
est31 |
luizrpgluiz, does it print something? |
00:12 |
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00:14 |
luizrpgluiz |
est31: this is strange, because it has no code error, I am using straight world to test the example of the dev minetest code |
00:17 |
luizrpgluiz |
est31: your game can generate it? or I forgot to put more code? because putting the post, it does not generate the position 0,0,0 |
00:19 |
sofar |
is anyone in here (really) familiar with the inner workings of mesecons? |
00:19 |
* thePalindrome |
is good with redstone :P |
00:19 |
est31 |
luizrpgluiz, do you have the tree code somewhere? |
00:20 |
luizrpgluiz |
est31: yes, the very dev.minetest.net - http://dev.minetest.net/minetest.spawn_tree |
00:21 |
est31 |
when do you run it? |
00:23 |
luizrpgluiz |
est31: Now, already followed the related pages in treedef pages |
00:24 |
luizrpgluiz |
est31:I'm from the version that was implemented this generation of treedef |
00:25 |
luizrpgluiz |
est31: I am using 0.4.13 |
00:38 |
est31 |
luizrpgluiz, can you try the following code: https://gist.github.com/anonymous/255b35cd1296be811c78 |
00:38 |
est31 |
type /spawn_tree into chat |
00:38 |
est31 |
the example in the wiki is bad, I agree. |
00:38 |
est31 |
I'll change it |
00:40 |
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00:43 |
est31 |
there you go, changed |
00:44 |
luizrpgluiz |
est31: you can change the wiki as the correct way to do it arises during map loading? |
00:44 |
est31 |
luizrpgluiz, your translator made what you said non-readable |
00:46 |
luizrpgluiz |
est31: you can change the wiki dev.minetest? |
00:49 |
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00:50 |
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00:50 |
bleak_fire_ |
Is Krock here? |
00:50 |
luizrpgluiz |
est31: :) :D |
00:51 |
bleak_fire_ |
I'm having bizarre behavior and irreversible crashes with boost_cart |
00:51 |
est31 |
dont use boost |
00:52 |
est31 |
boost is evil |
00:52 |
luizrpgluiz |
est31: you can put more ways for her to be spawn treedefs? as a saplings? |
00:52 |
est31 |
luizrpgluiz, just look at normal tree code |
00:52 |
bleak_fire_ |
est31 is krock? |
00:52 |
est31 |
no |
00:52 |
est31 |
krock is from switzerland, i am from germany |
00:53 |
bleak_fire_ |
what's wrong with boost_cart? i've been using it forever |
00:53 |
est31 |
we are not the same. |
00:53 |
est31 |
I was joking about the name :) |
00:54 |
bleak_fire_ |
it's only this one area |
00:54 |
bleak_fire_ |
if i join and put a cart on a rail and push/ride it, it's fine |
00:55 |
bleak_fire_ |
then i leave the server and come back to find the cart stuck and unremovable |
00:55 |
bleak_fire_ |
and when i use /deleteobjects here the server is rendered unusable |
00:55 |
bleak_fire_ |
it's only this one area |
00:59 |
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00:59 |
luizrpgluiz |
est31: I would like to generate the trees(treedefs) in a specific biome? |
01:02 |
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01:03 |
bleak_fire_ |
the only fix is to remove boost_cart by hand, delete the floating unknown object, then put it back and start the server again |
01:03 |
bleak_fire_ |
put boost_cart back |
01:03 |
bleak_fire_ |
i just made the track a lot bigger and it works now |
01:04 |
bleak_fire_ |
i had the track really small maybe that's why |
01:04 |
bleak_fire_ |
will have to report that bug |
01:06 |
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01:07 |
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01:11 |
est31 |
stuff |
01:11 |
est31 |
weston-flower |
01:11 |
est31 |
doesnt work... :( |
01:17 |
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01:20 |
JohnnyComeL8ly |
Ok, have to look that one up. |
01:22 |
est31 |
well in fact it is minetest |
01:22 |
est31 |
aand it works |
01:22 |
est31 |
at least with xwayland |
01:22 |
est31 |
well, "works" |
01:23 |
est31 |
works but one little bug |
01:23 |
est31 |
which just makes the whole thing unusable |
01:26 |
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01:26 |
JohnnyComeL8ly |
est31, that is too bad. |
01:27 |
JohnnyComeL8ly |
I suppose I don't know what I was using then on Ubuntu GNOME... there was supposed to be system-wide adoption of Wayland, with gnome-shell as its own compositor. |
01:28 |
JohnnyComeL8ly |
What I mean to say is, I don't know how to test that.... |
01:35 |
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01:35 |
JohnnyComeL8ly |
est31, have you tried Ubuntu GNOME? |
01:35 |
est31 |
no |
01:36 |
est31 |
never want to |
01:36 |
est31 |
ran gnome once, years ago |
01:36 |
est31 |
it destroyed my KDE config |
01:36 |
est31 |
since then I am on new computer |
01:36 |
est31 |
and fear to install gnome, as if I do, it will create problems. |
01:37 |
JohnnyComeL8ly |
Ubuntu GNOME is an operating system, not just Gnome DesktopEnvironment. |
01:38 |
JohnnyComeL8ly |
( est31, I'm understanding what you're saying, and I'm not recommending you to add Gnome to KDE.... ;-) |
01:42 |
M_Angel |
I've installed multiple desktop environments in Fedora and never got any issues. |
01:42 |
M_Angel |
we have dnf groupinstall to configure that |
01:45 |
est31 |
well every program seemed to like it, but firefox really freaked out after I've installed gnome |
01:45 |
est31 |
you know, it started being in ubuntu colors, and had ubuntu icons |
01:45 |
est31 |
then it tried to open stuff with gnome programs |
01:46 |
est31 |
but yeah, my experience is years old, its all from pre-unity days |
01:46 |
JohnnyComeL8ly |
Now don't go Unity on me. |
01:47 |
JohnnyComeL8ly |
xD |
01:49 |
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02:04 |
JohnnyComeL8ly |
Good night, y'all: I'm gonna go early. |
02:35 |
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02:50 |
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03:03 |
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03:07 |
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03:08 |
BBmine |
What are some free websites for starting a minetest server? |
03:12 |
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03:15 |
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03:25 |
bleak_fire_ |
i pay $20/mo for a linode vps and put a bunch of stuff including minetest on it |
03:25 |
bleak_fire_ |
hey i'm bored, anyone want to build something with me on the terrarium? |
03:25 |
bleak_fire_ |
(that's my server BBmine) |
03:32 |
BBmine |
Will google drive work? |
03:32 |
est31 |
no |
03:33 |
bleak_fire_ |
do people make servers from google drive? |
03:33 |
bleak_fire_ |
botnets or something i dont know |
03:36 |
sofar |
I host my own servers on my home router/server |
04:03 |
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04:11 |
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04:11 |
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04:13 |
thePalindrome |
You'd have to run your own server for something like mintest |
04:16 |
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04:19 |
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04:20 |
bleak_fire_ |
i'm still having unmovable carts |
04:20 |
bleak_fire_ |
unremovable |
04:20 |
bleak_fire_ |
that i cant delete without irrevokably destroying the server |
04:20 |
bleak_fire_ |
and it's always the same one |
04:21 |
est31 |
"same one"? |
04:21 |
bleak_fire_ |
even when i moved the ride the problem moved |
04:21 |
bleak_fire_ |
it seems to affect some tracks |
04:21 |
bleak_fire_ |
after quitting and rejoining the cart cannot be moved or removed |
04:21 |
bleak_fire_ |
actually i cannot remove any carts |
04:21 |
est31 |
can you create a worldedit file and try it in a fresh world? |
04:21 |
bleak_fire_ |
fresh world? |
04:22 |
bleak_fire_ |
i didnt add worldedit because i didnt want to mess with stuff |
04:22 |
est31 |
you know, export the track using worldedit, then add it to a new world in singleplayer |
04:22 |
est31 |
and try it there |
04:22 |
bleak_fire_ |
i can enter the cart |
04:22 |
bleak_fire_ |
i dont care i just want this mid-air cart gone without /deleteobjects crashing the server |
04:23 |
bleak_fire_ |
it gives you an error every time you join |
04:23 |
bleak_fire_ |
i had to restore backups |
04:23 |
bleak_fire_ |
after using /deleteobjects here to remove the cart |
04:23 |
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04:23 |
est31 |
/deleteobjects crashes the server ?! |
04:24 |
bleak_fire_ |
if i deleteobjects near the mid-air cart the game crashes |
04:24 |
bleak_fire_ |
it gives an "internal error" when someone joins |
04:24 |
bleak_fire_ |
and the server logs show an "mg error" |
04:24 |
bleak_fire_ |
and the game crashes |
04:25 |
bleak_fire_ |
i just built a ride and now found out the old one is stuck |
04:25 |
bleak_fire_ |
i see a bunch of other tracks on my server have this problem, but not all |
04:26 |
bleak_fire_ |
join and see what happens |
04:26 |
est31 |
"mg error"? |
04:26 |
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04:26 |
bleak_fire_ |
i wish you could pick up carts |
04:26 |
bleak_fire_ |
thats what the core dump says |
04:26 |
est31 |
can you put the output to a pastebin? |
04:26 |
est31 |
and share it her |
04:26 |
est31 |
here* |
04:26 |
bleak_fire_ |
i dont want to cause it... |
04:27 |
bleak_fire_ |
because then i lose the roller coaster i just built |
04:27 |
bleak_fire_ |
and everything else within the past few hours since my backup |
04:27 |
est31 |
then make a backup |
04:27 |
est31 |
a new one |
04:27 |
est31 |
then let it crash |
04:27 |
est31 |
and you can revert |
04:29 |
bleak_fire_ |
hey apparently i can place ice blocks on top of the cart, and it shows it halfway through |
04:29 |
swift110-phone |
Hey guys |
04:29 |
bleak_fire_ |
when you drag the mouse it changes between the two blocks |
04:31 |
bleak_fire_ |
ok i will back it up and then cause the core dump |
04:31 |
bleak_fire_ |
and paste |
04:34 |
bleak_fire_ |
the ride is supposed to be in the shape of a figure-8 but even after enlarging it i guess i cant do that |
04:34 |
bleak_fire_ |
here goes the crash |
04:35 |
bleak_fire_ |
clearobjects not deleteobjects |
04:35 |
bleak_fire_ |
no |
04:35 |
bleak_fire_ |
deleteblocks |
04:35 |
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04:35 |
bleak_fire_ |
clearobjects is fine |
04:36 |
bleak_fire_ |
the only "fix" for this is to move the boost_cart out of the mods directory and then put it back |
04:36 |
bleak_fire_ |
because it wont let me pick up the cart |
04:37 |
est31 |
well it smells alot like a mod error of some sort |
04:37 |
est31 |
not an engine error |
04:37 |
est31 |
but still I am interested in the backtrace of the core dump |
04:38 |
bleak_fire_ |
i'm doing a clearobjects now and if that doesnt work i'll cause the crash |
04:38 |
bleak_fire_ |
i seem to remember clearobjects getting rid of peoples carts at some point |
04:38 |
bleak_fire_ |
i just quit and am waiting for it to finish |
04:39 |
bleak_fire_ |
so what's this worldedit people keep asking me about? |
04:39 |
bleak_fire_ |
they keep wanting access to it |
04:40 |
bleak_fire_ |
i didnt add it specifically because i want to get rid of griefers |
04:40 |
bleak_fire_ |
i already reported two bugs griefers were using |
04:40 |
est31 |
dont give worldedit to anybody except admins |
04:40 |
est31 |
they can do whatever they want with worldedit |
04:41 |
est31 |
once they have the priv |
04:41 |
bleak_fire_ |
(juncus replacing everything and unstoppable corium regardless of setting, both were fixed) |
04:41 |
bleak_fire_ |
(by developers) |
04:41 |
bleak_fire_ |
so how does worledit work? |
04:41 |
bleak_fire_ |
and is it too late to install it? |
04:41 |
est31 |
no |
04:42 |
bleak_fire_ |
this? https://forum.minetest.net/viewtopic.php?f=11&t=572&hilit=worldedit&sid=9f3b3025b5dd05f3d70ec0cdc6b77db3 |
04:42 |
bleak_fire_ |
looks old |
04:42 |
est31 |
the post is old |
04:42 |
bleak_fire_ |
v0.4.8 |
04:42 |
est31 |
but the mod itself still runs |
04:43 |
bleak_fire_ |
and can i remove objects by hand? |
04:43 |
bleak_fire_ |
like the kill command if i cant pick it up? |
04:43 |
bleak_fire_ |
since i cant pick up carts? |
04:43 |
bleak_fire_ |
(nobody can) |
04:43 |
est31 |
I dunno |
04:43 |
est31 |
best you wait till Krock gets back online |
04:43 |
bleak_fire_ |
then how does worledit work? |
04:43 |
est31 |
read this https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md |
04:44 |
est31 |
I gotta do stuff |
04:44 |
est31 |
bye |
04:44 |
bleak_fire_ |
object clearing done |
04:45 |
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04:45 |
bleak_fire_ |
clearobjects gets rid of all carts, i just had to wait i guess |
04:46 |
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04:48 |
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04:49 |
bleak_fire_ |
ok, now this is just weird. completely new cart, worked just fine, i come back to the cart and its suck again |
04:50 |
bleak_fire_ |
i wish i could just clear one object and not all of them |
04:51 |
bleak_fire_ |
this is what it tells the user when joining: |
04:51 |
bleak_fire_ |
2015-11-19 23:52:49: ERROR[main]: Access denied. Reason: This server has experie |
04:51 |
bleak_fire_ |
nced an internal error. You will now be disconnected. |
04:52 |
bleak_fire_ |
now i will paste the dump |
04:53 |
bleak_fire_ |
here is the exact error (less the dump) |
04:53 |
bleak_fire_ |
2015-11-20 04:50:56: ERROR[main]: Lua: Runtime error from mod 'mg' in callback environment_OnGenerated(): /usr/share/minetest/games/minetest_game/mods/mg/init.lua:596: bad argument #2 to 'max' (number expected, got nil) |
04:53 |
bleak_fire_ |
(that's the folder the mods are in) |
04:59 |
bleak_fire_ |
i'm able to log in with a test character i set up far far away from the affected area |
05:00 |
bleak_fire_ |
ok so anytime anyone visits this one area |
05:00 |
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05:00 |
bleak_fire_ |
after the /deleteblocks |
05:02 |
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05:02 |
bleak_fire_ |
restored backup and clearing objects now |
05:02 |
bleak_fire_ |
so this is a mapgen bug i guess |
05:02 |
bleak_fire_ |
mapgen and /deleteobjects here |
05:03 |
bleak_fire_ |
can you safely remove mapgen once the map is generated? |
05:05 |
bleak_fire_ |
mg i mean |
05:07 |
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05:07 |
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05:08 |
bleak_fire_ |
looks like the area of code has something to do with deleting ore |
05:09 |
bleak_fire_ |
it's in a for loop |
05:10 |
bleak_fire_ |
mg is the one that generates the villages and stuff btw |
05:17 |
bleak_fire_ |
well here's what to do about the cart: https://forum.minetest.net/viewtopic.php?f=11&t=10172&hilit=boost_cart#p174477 |
05:17 |
bleak_fire_ |
this is an mg bug i accidentally stumbled across |
05:18 |
bleak_fire_ |
if this helps, the buildings (a winter park) are over a sheet of ice, in areas which i extended by adding more ice to the edge of it |
05:18 |
bleak_fire_ |
on the ocean |
05:22 |
bleak_fire_ |
gotta find the forum post |
05:22 |
bleak_fire_ |
and mention it there |
05:23 |
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05:25 |
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05:30 |
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05:35 |
bleak_fire_ |
doing a final backup right now...xz -9 is very very slow |
05:35 |
bleak_fire_ |
then i'l start the server again, no bugs |
05:36 |
bleak_fire_ |
since i am the only one who can /deleteblocks and i know where not to |
05:36 |
bleak_fire_ |
i also left a sign saying how to pick up the carts. i forgot how to, you just press shift-punch |
05:38 |
bleak_fire_ |
who does mg (the mod with villages, not mapgen)? have to get in touch with them |
05:40 |
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05:41 |
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06:12 |
fling |
bleak_fire_: use zfs snapshots as they are instant. |
06:14 |
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06:16 |
bleak_fire_ |
eek...someone walked somewhere nearby and tried to build something and the core dump happened. so did i and the same thing happened |
06:19 |
bleak_fire_ |
i moved the mg folder out of the mods folder, there are a few unknown objects now, but the crash didnt happen |
06:19 |
bleak_fire_ |
there's a town nearby that area |
06:25 |
bleak_fire_ |
nope got a ton of unknown objects after a while |
06:28 |
bleak_fire_ |
it's this same one area. anytime anyone goes near it the server crashes |
06:29 |
bleak_fire_ |
it's right outside of an mg-generated town |
06:34 |
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06:36 |
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06:37 |
TheWild |
hello |
06:38 |
TheWild |
can Irrlicht have a 17x17 texture and modify its pixels "at runtime"? |
06:43 |
TheWild |
not sure how OpenGL could deal with overlapping textures without use of shaders, but if we can compute light over a plane , place computed values into a texture, send it into GPU and then use it as a lightmap, this could fix the light patterns problem ultimately. |
06:44 |
bleak_fire_ |
problem is I can't search for "mg" in the forum or mod list because it's too common/short |
06:45 |
bleak_fire_ |
aah here it is "experimental mapgen" |
06:53 |
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06:58 |
bleak_fire_ |
unfortunately it hasnt been updated in a year |
06:58 |
bleak_fire_ |
i wonder what i can replace it with |
06:59 |
fling |
How to limit max visible range? |
07:00 |
fling |
My players are travelling a lot, then they look back and fps drops to 0 and the game becomes really laggy. |
07:09 |
TheWild |
you can press - and + to adjust visible range. |
07:11 |
TheWild |
additionally, you can set it in minetest.conf |
07:11 |
TheWild |
^ fling |
07:11 |
TheWild |
settings for this are: viewing_range_nodes_min, viewing_range_nodes_max |
07:13 |
TheWild |
also make sure you have full viewing range disabled (the G key by default) |
07:25 |
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07:29 |
RealBadAngel |
TheWild, i heard that youre polish? |
07:31 |
RealBadAngel |
http://irrlicht.sourcearchive.com/documentation/1.7.2plus-pdfsg1-1.1/namespaceirr_1_1video_ac8e9b6c66f7cebabd1a6d30cbc5430f1.html |
07:33 |
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07:35 |
TheWild |
RealBadAngel: yes |
07:35 |
RealBadAngel |
czesc :) |
07:35 |
TheWild |
cześć |
07:36 |
RealBadAngel |
podlinkowalem ci materialy jakie moze uzywac irr |
07:36 |
RealBadAngel |
mozna uzyc materialu gdzie mapa oswietlenia jest dodatkowa teksura |
07:36 |
TheWild |
dzieki |
07:37 |
RealBadAngel |
material moze miec do 4 tekstur |
07:37 |
RealBadAngel |
czyli np diffuse, normal, lightmap i cos dodatkowego |
07:38 |
RealBadAngel |
mozesz uzyc predefiniowanych materialow, lub sam korzystac z tektur na swoj sposob w shaderach |
07:41 |
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07:41 |
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07:42 |
RealBadAngel |
http://gamedev.stackexchange.com/questions/7927/should-i-use-textures-not-sized-to-a-power-of-2 |
07:43 |
RealBadAngel |
wiec bezpieczniej uzywac tekstur POT |
07:45 |
TheWild |
no też dobrze wiedzieć |
07:45 |
TheWild |
RealBadAngel, jakoś rok temu trochę ruszyłem troszkę OpenGL żeby tylko się przetestować czy w ogóle uda mi się jakiś trójkąt narysować. Potem była długa cisza ale od kilku tygodni zacząłem się bardziej przykładać do nauki. |
07:48 |
RealBadAngel |
shadery to fajna zabawa, warto sie pomeczyc |
07:55 |
fling |
TheWild: looks like full viewing range is what I need, thanks. |
07:59 |
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09:54 |
fling |
What is the name of in-game map mod? I can't recall again. |
09:55 |
rubenwardy |
!mod map |
09:55 |
MinetestBot |
rubenwardy: Map Fixer [mapfix] by Gael de Sailly - https://forum.minetest.net/viewtopic.php?t=10662 |
09:55 |
rubenwardy |
Also, there's a minimap if you press F9, fling |
09:55 |
* fling |
also found this -> https://forum.minetest.net/viewtopic.php?id=2747 |
09:55 |
fling |
rubenwardy: no, I want an item I could give to a player. |
09:55 |
fling |
rubenwardy: an item useable as a map. |
09:55 |
rubenwardy |
well |
09:55 |
fling |
Or a block. |
09:55 |
rubenwardy |
be warned, those mods will be buggy |
09:56 |
fling |
c++ mapper works great |
09:56 |
rubenwardy |
the mod side of it |
09:56 |
rubenwardy |
C++ mapper is awesome |
09:56 |
Ingar |
is that like the old worldEdit for that java minetest-like game ? |
09:57 |
rubenwardy |
mapfixer is for fixing bugged shadows |
09:59 |
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10:00 |
JamesTait |
Good morning all; happy Friday, and happy Ubuntu Community Appreciation Day! 😃 |
10:00 |
fling |
something like this -> https://forum.minetest.net/viewtopic.php?f=9&t=4922&sid=e552ab83a6a7686d56951ad65fe917ad&start=100 |
10:00 |
fling |
But there is a better mod, I can't find. |
10:01 |
fling |
VanessaE: Hello. |
10:15 |
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10:17 |
fling |
How do you pronounce Mese? |
10:25 |
OldCoder |
Meece |
10:25 |
OldCoder |
? |
10:26 |
OldCoder |
Meece is from Greecce |
10:26 |
OldCoder |
It is very neece |
10:26 |
fling |
:D |
10:26 |
fling |
Thanks. |
10:26 |
OldCoder |
With Meece one can be at peace |
10:26 |
* OldCoder |
is not actually sure |
10:26 |
OldCoder |
But perhaps meece will endure |
10:26 |
OldCoder |
Meece will be collected by your niece |
10:26 |
OldCoder |
Piece by piece |
10:27 |
OldCoder |
Who will throw into the trees |
10:27 |
OldCoder |
Um |
10:27 |
OldCoder |
For the birdies to seise |
10:27 |
OldCoder |
! |
10:28 |
OldCoder |
Meece is better than Moose |
10:28 |
OldCoder |
Reminds one of Dr. Suess |
10:28 |
OldCoder |
If Meece were Moose |
10:28 |
OldCoder |
Perhaps Mesecons would be Cons of Goose |
10:28 |
OldCoder |
Badda-Bum! |
10:28 |
OldCoder |
|
10:31 |
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10:33 |
fling |
Found it finally! -> https://forum.minetest.net/viewtopic.php?f=11&t=9219&sid=3e75f9eac39d6649dc32cb486a25b872 |
10:33 |
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10:33 |
fling |
OldCoder: Really? |
10:34 |
OldCoder |
Reviewing |
10:34 |
OldCoder |
Ah that is a different subject |
10:34 |
OldCoder |
Really Dr. Suess? Who can say? |
10:34 |
fling |
:D |
10:35 |
* OldCoder |
comments without dismay |
10:35 |
OldCoder |
If Dr. Suess were to find a Meece on a tray |
10:35 |
OldCoder |
I've no doubt he'd say Hip-Hip Hooray |
10:35 |
OldCoder |
|
10:36 |
Calinou |
Drupal 8 is out |
10:36 |
OldCoder |
Without a doubt |
10:36 |
OldCoder |
The others it will surely rout |
10:36 |
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10:39 |
fling |
Is it possible to use MapIt with the cppmapper? |
10:43 |
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11:19 |
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11:28 |
nick19 |
Is there a difference between "intllib" and "intllib?" regarding satisfying dependencies for mobf or mob framework? |
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11:31 |
Calinou |
nick19, "?" means it is an optional dependency |
11:31 |
Calinou |
without "?", a dependency is mandatory, the game will not start if it's not met |
11:32 |
nick19 |
I have mobframework enabled and I have meat, eggs, animal skins and such in my inventory, but when I issue the /mobf chat command I get invalid command. |
11:34 |
nick19 |
A few of the submods say I have unsatisfied dependencies, but I seem to have everything on the list. |
11:38 |
nick19 |
Thank you Calinou for clearing up my ignorance on the '?'. At least now I can rule that out. |
11:41 |
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11:50 |
nick19 |
adv_spawning mod gives lua error: "init.lua:26: attempt to concatenate local 'adv_modpath' (a nil value)" |
11:57 |
nick19 |
I had previously removed the underscore from the folder name for adv_spawning. When I put it back in I got more errors. Does the folder name in the mods directory have an effect on the mod? |
11:58 |
srifqi |
yes it is |
11:58 |
srifqi |
is it a modpack or just single mod? |
11:59 |
nick19 |
I extracted from zip on Sapier's github repo (adv_spawning). |
12:00 |
nick19 |
In an attempt to get mob framework working. |
12:01 |
nick19 |
So, should the mod folder be titled "adv_spawning-master"? |
12:02 |
srifqi |
no, it must be "adv_spawning" |
12:04 |
srifqi |
nick19, do you use recent "adv_spawning" mod? |
12:07 |
srifqi |
okay, change "core." into "minetest." in init.lua |
12:07 |
nick19 |
Right, disallowed characters. So, as "adv_spawning", I'm getting table index is nil on /builtin/ggame/register after failing to load mobf_settings/init.lua. Yes, I just downloaded about an hour ago. |
12:08 |
nick19 |
init.lua from which mod? |
12:09 |
srifqi |
adv_spawning, as core.* is deprecated |
12:11 |
nick19 |
Oh, ok. So change all of the core. prefixes in the file to a minetest. prefix? |
12:12 |
srifqi |
Yup, hope it works |
12:17 |
nick19 |
Still getting faled to load mobf_settings/init.lua and /builtin/game/register table index is nil. My debug.txt has a long list of undeclared global variables from the mob framework if that tells you anything |
12:18 |
srifqi |
Already issued by cesarpachon: https://github.com/sapier/adv_spawning/issues/1 |
12:18 |
srifqi |
He has the same problem with you |
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12:22 |
nick19 |
srifqi, Should I comment on that? Would providing my specs aid in troubleshooting? |
12:23 |
srifqi |
Yes, if sapier care about his mod :) |
12:27 |
nick19 |
The bug report is titled "problem loading in 0.4.9". I have 0.4.13. Does that mean I should open a new issue? |
12:28 |
srifqi |
No, because the main problem is core. prefix instead of loading in 0.4.9 |
12:30 |
nick19 |
But, I'm not getting any of the errors on his list. |
12:34 |
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12:35 |
nick19 |
How do I use a pastebin to show lines from debug.txt? |
12:36 |
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12:38 |
nick19 |
srifqi, thanks for your time and patience. I guess I'll have to come back to this problem. I'll try to figure out the pastebin thing and maybe my debug.txt would tell someone what my problem is. |
12:39 |
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12:41 |
srifqi |
You're welcome! Don't be shy to ask something about Minetest here |
12:44 |
nick19 |
Does anyone have a few minutes to glance at a debug.txt regarding mob framework issues: http://pastebin.com/xKMMecUq |
12:49 |
RealBadAngel |
check mod names |
12:49 |
RealBadAngel |
once its "adv_spawning" in another placae "advspawning" |
12:49 |
RealBadAngel |
propablty you have renamed folder |
12:53 |
nick19 |
RealBadAngel, as in the names of subfolders or files within "mods/adv_spawning" or as in within the lua code? |
12:54 |
nick19 |
My mod root folder is "adv_spawning" |
12:56 |
RealBadAngel |
2015-11-20 05:29:20: ERROR[main]: The following mods could not be found: "advspawning" |
12:56 |
RealBadAngel |
try renaming it |
12:56 |
RealBadAngel |
maybe you have that name in deps? |
12:58 |
nick19 |
Ok, that brings me back to: adv_spawning mod gives lua error: "init.lua:26: attempt to concatenate local 'adv_modpath' (a nil value)". |
13:00 |
nick19 |
My debug.txt consists mainly of unsatisfied dependecy: mobf, which is enabled. |
13:02 |
nick19 |
and: Undeclared global variable "adv_spawning" accessed at /usr/share/games/minetest/mods/advspawning/init.lua:13 |
13:03 |
RealBadAngel |
whats that line? |
13:03 |
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13:04 |
RealBadAngel |
btw, your modpath has mobf in deps? |
13:04 |
nick19 |
I'm sorry what is "in deps"? |
13:05 |
RealBadAngel |
depends.txt in your mod folder |
13:05 |
RealBadAngel |
here you have to put mod names that should be loaded before your mod |
13:11 |
nick19 |
Sorry, I had to chmod the mod. I changed the adv_spawning to advspawning in depends.txt in the mobf mod folder. I still get the same errors. |
13:11 |
RealBadAngel |
hmm, which mod should depend on another? |
13:12 |
nick19 |
I believe mobf depends on adv_spawning |
13:13 |
RealBadAngel |
checked that mod, it doesnt require mobf to run |
13:14 |
nick19 |
No, I meant mobf requires adv_spawning |
13:15 |
RealBadAngel |
default animalmaterials adv_spawning |
13:15 |
RealBadAngel |
those are deps for mobf |
13:15 |
nick19 |
right |
13:16 |
RealBadAngel |
i will check those mods right now, hold on |
13:17 |
nick19 |
Thank you |
13:19 |
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13:33 |
nick19 |
RealBadAngel, it's 6:30 here in AZ. I've been on here for two hours and my wife and kids are waking up. I have to run, but thank you so much for your time and I'm really sorry if I've wasted your last fifteen minutes by cutting out now. I'll try this some more tonight. |
13:33 |
RealBadAngel |
https://github.com/sapier/animals_modpack/pull/108 |
13:33 |
RealBadAngel |
here you have fix for your issue |
13:33 |
nick19 |
Oh you have something. |
13:34 |
RealBadAngel |
edit that file and change that line |
13:38 |
nick19 |
Sorry, I tried and that didn't change anything. |
13:39 |
nick19 |
Thanks again, though. My 2-year-old is starting to hollar. Gotta go. |
13:45 |
swift110-phone |
Let the child play minetest |
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dzho |
heh |
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15:48 |
crazyR |
Hey all. does any one know, if i override minetest.register_on_player_receive_fields would it also apply to the function used within nodes. |
15:48 |
crazyR |
This is an example of what i wantedf todo https://gist.github.com/crazyR14/9beeb38bddfa8bd905e2 |
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15:49 |
crazyR |
^ and yes its hacky, but the only way i could think of doing it, without requiring all register_on_player_receive_fields calls to include extra functions |
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17:25 |
Calinou |
JohnnyComeL8ly, old news |
17:25 |
Calinou |
the problem of Torque is that it has a very "pastist" mentality |
17:25 |
Calinou |
also its development is rather soporadic now |
17:25 |
Calinou |
sporadic* |
17:25 |
JohnnyComeL8ly |
lol :-D |
17:25 |
Calinou |
I much prefer Godot :p |
17:26 |
JohnnyComeL8ly |
Oh, well, I was just looking opensource game engines up and wanted an opinion on it. |
17:26 |
Calinou |
as a lightweight "do it yourself" option, Urho3D is nice: http://urho3d.github.io/ |
17:27 |
Calinou |
more maintained than Irrlicht, and it's a full-blown 2D and 3D game engine. |
17:27 |
Calinou |
supports HTML5 too, and has first-class Android port |
17:28 |
JohnnyComeL8ly |
Calinou, I forgot, Godot is what you are working on... looks good, at any rate. |
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18:06 |
Krock |
hi |
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18:32 |
Yepoleb |
I noticed that the stair mechanic is enabled while jumping and I want to disable it and increase the jump height instead |
18:32 |
Calinou |
Yepoleb, yes, you can "airstep" in Minetest, but in a limited way |
18:32 |
Calinou |
step height in Minetest is 0.6 nodes, and 0.2 while in air |
18:33 |
Calinou |
(in comparison, in Minecraft, you can't airstep) |
18:34 |
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18:35 |
Yepoleb |
Why didn't you just add the 0.2 nodes to the jump height? |
18:35 |
Yepoleb |
Steping creates that jump in the view, which I find very ugly |
18:36 |
Yepoleb |
It feels like the game is lagging |
18:38 |
Calinou |
airstep is essential so that you can still jump while climbing stairs |
18:39 |
Calinou |
Yepoleb, too high jump height is unrealistic :p |
18:39 |
Calinou |
also there's a handy trick for building cheap bridges |
18:39 |
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18:40 |
Calinou |
you can make a "dotted" line of nodes in the air, 1 air node, 1 solid node |
18:40 |
Calinou |
as long as you keep running (normal speed) you can walk since the airstep will put you on the solid node |
18:40 |
Calinou |
so that you can save 50% nodes on your bridges :) |
18:47 |
Yepoleb |
Calinou: while climbing stairs it shouldn't detect you as being in the air |
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18:50 |
Yepoleb |
I would consider cheap bridges a bug, not a feature |
18:53 |
Yepoleb |
And climbing stairs in the air is a lot more unrealistic than high jumping |
19:06 |
Krock |
Thought it was 10+1 who posted it |
19:06 |
Krock |
Until I've noticed the post count and the different name |
19:07 |
Krock |
Needs more avatar varity |
19:08 |
Yepoleb |
Krock: what is that minetest thing everyone talks about? |
19:08 |
Krock |
Yepoleb, seems to be yet another poor minecraft ripoff |
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19:12 |
Yepoleb |
Krock: I hate these people who copy games because they're jealous of how much money the developers earn |
19:13 |
Krock |
Yepoleb, oh, that's why teris was spread so quickly? |
19:13 |
Yepoleb |
What? |
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19:16 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Gates: Add OR and NOR gate 75bd081 http://git.io/v4NCL (2015-11-20T20:13:59+01:00) |
19:17 |
* Krock |
looks of there's an XOR and NAND yet |
19:17 |
Krock |
Yepoleb, nvm |
19:18 |
thePalindrome |
I must've missed something :P |
19:18 |
Krock |
Oh. Those logic gates already existed.. |
19:20 |
Krock |
thePalindrome, what's the something you mean? |
19:20 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format 0ec771b http://git.io/v4Nlw (2015-11-20T20:14:50+01:00) |
19:20 |
thePalindrome |
The odd conversation that happened ~13 minutes ago |
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21:14 |
basil60 |
Hi my server uses 0.4.13, and my world is carbone-ng. I'm tryingt o look at a physics lesson, and tried to craft gunpowder, but it didn't work. IS that a noob error, or am I missing something? |
21:18 |
Out`Of`Control |
is tnt on? |
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21:18 |
basil60 |
<Out`Of`Control>is that in a config or world file somewhere? |
21:19 |
Out`Of`Control |
basil60: in minetest.config |
21:19 |
basil60 |
<Out`Of`Control>I'll ssh in, and check it out...thanks |
21:25 |
basil60 |
<Out`Of`Control>couldn't find any reference to tnt in my .conf file |
21:25 |
ElectronLibre |
It's not referenced in minetest.conf.example, in Minetest's directory. It is referenced in Minetest Game's minetest.conf.example |
21:26 |
ElectronLibre |
If you write "enable_tnt = true" in the main minetest.conf it will work though. |
21:26 |
ElectronLibre |
Just be sure to shutdown, modify, then reboot. |
21:27 |
basil60 |
<ElectronLibre>trying now |
21:30 |
basil60 |
<ElectronLibre>that did the trick..thanks. Turned on gravity while I was in there, so should make the experiment a bit truer |
21:34 |
ElectronLibre |
You're welcome. |
21:34 |
basil60 |
Thanks to <Out`Of`Control> too |
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22:30 |
TheWild |
who implemented the inventory shift+click feature? |
22:31 |
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22:33 |
* est |
did |
22:36 |
TheWild |
Many thanks est. I know it was done some time ago, but once again I do not have to waste time on dragging and dropping all the items from inventory to chest. |
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MinetestBot |
[git] Rui914 -> minetest/minetest: Log static_spawn error only once 4fd394b http://git.io/v4A7h (2015-11-21T00:13:28+01:00) |
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