Time |
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MinetestBot |
[git] kahrl -> minetest/minetest: Print --videomodes response to standard output, too 8f49358 http://git.io/vlRCa (2015-11-02T02:46:36+01:00) |
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swift110-phone |
Hey |
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MinetestBot |
[git] est31 -> minetest/minetest: Rename and move basicmacros.h to util/basic_macros.h 965d112 http://git.io/vlRhK (2015-11-02T04:49:47+01:00) |
03:50 |
est31 |
eww sorry |
03:50 |
est31 |
have to fix it first |
03:58 |
MinetestBot |
[git] est31 -> minetest/minetest: Rename and move basicmacros.h to util/basic_macros.h eabfe09 http://git.io/vl0vF (2015-11-02T04:57:55+01:00) |
04:33 |
hmmmm |
why didn't you rename it to util/misc.h? |
04:33 |
hmmmm |
that's far better I agree |
04:53 |
LazyJ |
Are mapgens v5 and v7 still experimental? |
05:03 |
swift110-phone |
Hmm |
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09:48 |
JamesTait |
Good morning all; happy Monday, and happy Deviled Egg Day! 😃 |
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11:05 |
sabino |
How may I contribute with portuguese translate in wiki minetest? |
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MinetestBot |
[git] gregorycu -> minetest/minetest: Speed up saving of profiling data by 27x 5c3546e http://git.io/vlg9Y (2015-11-02T13:25:21+01:00) |
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13:57 |
Matsetes |
Ho guys! |
13:58 |
Matsetes |
I've been playing with the 0.4.13 but I cannot figure out why I cannot find acacias and I am not able to view items in third person mode |
13:59 |
Matsetes |
Is there anything to change in the config? |
14:16 |
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15:04 |
fireglow |
Does anybody have a geoip mod for connecting IPs handy? |
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15:37 |
JohnnyComeL8ly |
Megaf_: did you make up your away msg? |
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15:49 |
fireglow |
aw, lua-geoip isn't available on FreeBSD |
15:51 |
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15:52 |
JohnnyComeL8ly |
Use GNU/Linux, fireglow.... |
15:53 |
Megaf_ |
JohnnyComeL8ly: whats my away message? |
15:54 |
fireglow |
JohnnyComeL8ly: no, but thanks. (lol) |
15:59 |
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16:01 |
JohnnyComeL8ly |
Megaf_: I'm working on getting it.... |
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16:05 |
JohnnyComeL8ly |
Megaf_: I can't get the Away msg now... it let me before. |
16:06 |
behalebabo |
"All Quassel clients vanished from the face of the earth... (I'm not online/in front of my computer now.)" |
16:07 |
JohnnyComeL8ly |
Yes, thanks, behalebabo! ;-) |
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16:18 |
kaeza |
o/ |
16:18 |
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16:36 |
E4xoi |
hai kaeza |
16:36 |
E4xoi |
long time no see |
16:43 |
Matsetes |
Has anyone noticed my questions? |
16:45 |
* kaeza |
hugs E4xoi |
16:45 |
kaeza |
how's it going? |
16:45 |
* E4xoi |
hugs kaeza back |
16:46 |
E4xoi |
nice enough |
16:46 |
E4xoi |
how are you kaeza? |
16:46 |
kaeza |
nice enough too :) |
16:51 |
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17:03 |
JohnnyComeL8ly |
Matsetes: My opinion is just that: not the official rules; but I think that if you posted the question every five minutes, you'd be more apt to get help... reason being, that people leave and new people join, so it is nigh impossible for you to get help if hardly anybody gets the question. :-) |
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17:07 |
JohnnyComeL8ly |
Matsetes, do you copy? |
17:10 |
Krock |
pfft.. too many important header files changed ... seems to be a build from scratch again |
17:11 |
JohnnyComeL8ly |
I suppose. ;-) |
17:11 |
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17:11 |
Krock |
ShadowBot, are you okay? |
17:12 |
Krock |
eww. No cleverbot behind |
17:12 |
JohnnyComeL8ly |
ShadowBot isn't the same as ShadowNinja... or is it? |
17:13 |
ShadowBot |
JohnnyComeL8ly: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
17:13 |
JohnnyComeL8ly |
Oh, it is a bot.... xD |
17:13 |
JohnnyComeL8ly |
It just gave me a msg. |
17:15 |
Krock |
^ https://github.com/ShadowNinja/Limnoria-plugins/ |
17:17 |
JohnnyComeL8ly |
So, ShadowNinja owns that bot? |
17:18 |
Obani |
VanessaE, inchra netsplitted :/ |
17:19 |
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17:20 |
cheapie |
Obani: As far as I can tell, osiris is having problems (it's veeeerrrrrryyyyy sssslllllooooowwww right now) and its connection to amun timed out. |
17:21 |
Obani |
yes :/ |
17:21 |
cheapie |
I don't see anything unusual on the stats graphs, and yet everything on that server has slowed to a crawl. I've poked VanessaE a few times with no response yet. |
17:26 |
crazyR |
im loving the co-operation going on in https://github.com/minetest/minetest/pull/3292 its nice to see people actually working with each other rather than against. cant wait for this to be finished and pushed :D |
17:26 |
crazyR |
*merged |
17:28 |
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17:29 |
Ingar |
tell me when it's piushed so I can debug it :p |
17:30 |
Ingar |
*pushed |
17:30 |
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17:33 |
* Jordach |
meows at PilzAdam |
17:34 |
Jordach |
trying to implement GoL in MT is difficult - but fun at the same time |
17:35 |
Jordach |
i'm also considering adding in rule configurations |
17:35 |
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17:37 |
Matsetes |
I've been playing with the 0.4.13 but I cannot figure out why I cannot find acacias and I am not able to view items in third person mode |
17:37 |
Matsetes |
Is there anything to change in the config? |
17:38 |
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17:42 |
PilzAdam |
Jordach, you want to implement game of live in Minetest? |
17:42 |
PilzAdam |
maybe look at https://github.com/PilzAdam/wireworld for that |
17:42 |
Jordach |
am working on it personally |
17:43 |
Krock |
3D wierworld blocks pls |
17:43 |
Krock |
*wireworld |
17:44 |
PilzAdam |
it's already 3D |
17:45 |
PilzAdam |
width, height and time |
17:45 |
Krock |
>.< |
17:45 |
Krock |
4D, then, pls. |
17:46 |
Krock |
Creating huge wierworld circuits in the air might be funny sometimes :) |
17:48 |
PilzAdam |
it's already 4D |
17:48 |
PilzAdam |
there is an on/off switch |
17:49 |
Krock |
I didn't know that it is possible to add another axis for a boolean value (switch on/off) |
17:53 |
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18:07 |
JohnnyComeL8ly |
Matsetes: Try /grant singleplayer fly,fast |
18:07 |
JohnnyComeL8ly |
You'll be able to cover ground faster that way. |
18:08 |
Krock |
try /grant singleplayer all if you want to save 5 letters |
18:08 |
JohnnyComeL8ly |
F7 should make the viewpoint different. |
18:09 |
Krock |
It doesn't just 'should' it does. |
18:09 |
Calinou |
http://phoronix.com/scan.php?page=news_item&px=GNU-Linux-Libre-4.3-Kernel |
18:10 |
Matsetes |
JohnnyComeL8ly I can change the view but cannot view items |
18:10 |
Krock |
It's a lovely gnu. |
18:11 |
Krock |
Matsetes, if it's a display bug - screenshot or it didn't happen |
18:12 |
Matsetes |
Krock what? |
18:12 |
Matsetes |
You need proofs? |
18:12 |
Krock |
*scrolls up to read the content* |
18:14 |
Krock |
\o/ George Boole's 200th birthday |
18:15 |
Krock |
Matsetes, are you using mgv5, 7 or math? |
18:16 |
Matsetes |
Mgv6 i think |
18:16 |
Matsetes |
isn't it the default? |
18:16 |
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18:17 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L983 default.register_decorations() called when the mapgen is v5, v7 or math (everything except singlenode and v6) |
18:17 |
Krock |
So using another mapgen will give you such trees |
18:17 |
Calinou |
this will happen if I model the chairs for my table: http://i.imgur.com/nIDNnsL.gif |
18:18 |
Krock |
WEEEEE |
18:18 |
Krock |
oh noes, ShadowBot! |
18:18 |
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19:05 |
twoelk |
Calinou: will you add that effect player animation when using your chairs? ;-P |
19:06 |
Calinou |
animation would be easy to make |
19:06 |
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19:07 |
Fixer |
bew Krock build is out, I will give it a try |
19:07 |
Jordach |
*cough entitynode* |
19:08 |
paramat |
Matsetes acacias are not in mgv6 because there are no savanna biomes, acacias are in mgv5 and mgv7 |
19:09 |
Matsetes |
And why I cannot view item in third person? |
19:09 |
* twoelk |
thinks we could use a lot more default player avatar animations if only that wouldn't add more lag |
19:10 |
Fixer |
there is too much lag |
19:10 |
twoelk |
Matsetes: what jkey are you using? |
19:10 |
Calinou |
needs client-side scripting... |
19:10 |
Calinou |
Matsetes, there's no system in Minetest where you can see the items players have in hand in third person |
19:10 |
Matsetes |
Jkey? |
19:10 |
Fixer |
we should torture developers... by forcing them to play on actual game |
19:10 |
Fixer |
dat inventory lags... drives me mad |
19:11 |
Matsetes |
Calinou I read that on the latest changelog |
19:11 |
twoelk |
Fixer: read #minetest-dev of today - some interesting issues addressed |
19:12 |
twoelk |
Matsetes: try F7 |
19:12 |
Fixer |
twoelk: i did... like it is going to solve stuttering, lags, low fps, whatever... it feels like i'm a mazo playing it... but I love it actually, if not performance issues on pretty good PC |
19:12 |
Fixer |
great game |
19:13 |
* Krock |
agrees |
19:13 |
Fixer |
with annoying bugs for years |
19:13 |
Matsetes |
twoelk I know how to view myself on third person |
19:13 |
Fixer |
Calinou: btw, I know you have awesome moreblocks, moreores... say, why not morerocks from you? %) |
19:14 |
twoelk |
Matsetes: I must have missunderstood your question, tzry to rephrase |
19:14 |
twoelk |
-z |
19:14 |
Calinou |
Fixer, moreponies, moreplayers, morenoobs, morechairs... :) |
19:14 |
Fixer |
technic has some new rocks, but it will be cool to have separate addon with different kinds of nice rocks |
19:14 |
Calinou |
there could be a morenoobs mod |
19:14 |
Calinou |
it creates messages in chat, like "how do i craft wood" |
19:15 |
Krock |
lol |
19:15 |
Elench |
How mine for fish? |
19:15 |
Calinou |
and moreplayers, faking player joins/quits |
19:15 |
Fixer |
Calinou: I guess we have everything now, but more decorative rocks could be nice |
19:15 |
Matsetes |
In the changelog I read that you can view items that you hold in the third person view but I cannot. I can view myself but not what I am holding |
19:15 |
Fixer |
however, 90% is building with that cobble |
19:15 |
Krock |
better call it "driveunknowingmoderatorstorage_mod" |
19:15 |
twoelk |
Fixer: there are tons of deco blocks out there allready |
19:16 |
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19:16 |
Krock |
s/storage/s to rage |
19:16 |
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19:16 |
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19:16 |
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19:17 |
Fixer |
there was mod with basalt somewhere |
19:17 |
twoelk |
Matsetes: sounds like "wielditem" of 3d-armor mod |
19:17 |
Matsetes |
Oh Calinou please, do morenoobs ! |
19:17 |
Fixer |
nope, morerocks |
19:17 |
Fixer |
there are lots of rocks available |
19:17 |
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19:18 |
Matsetes |
twoelk ? |
19:18 |
Fixer |
it is quite easy to make them, hardest part is mapgen |
19:18 |
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19:18 |
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19:19 |
Matsetes |
Fixer rocks? Like marble and granite? |
19:19 |
Fixer |
yes, they are available in technic |
19:19 |
Fixer |
Vanessa's Dreambuilder has it I guess |
19:19 |
Matsetes |
I know, I know |
19:19 |
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19:19 |
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19:19 |
twoelk |
Matsetes: https://forum.minetest.net/viewtopic.php?t=4654 |
19:20 |
Fixer |
that is useful addon |
19:20 |
Fixer |
i like it |
19:20 |
Matsetes |
twoelk But I read it in the changelog of 0.4.13 |
19:20 |
Fixer |
what i don't understand... is why six slots? |
19:21 |
* twoelk |
is confused |
19:21 |
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19:22 |
Fixer |
I wonder, if it is possible to pregenerate, say, 1000 blocks in all directions and play without stutters? could this be added somehow? stutters is unlikely to be fixed in this century |
19:22 |
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19:22 |
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19:22 |
Fixer |
emergeblocks? |
19:23 |
Matsetes |
Make attached objects visible in 3rd person view (est31) |
19:23 |
Matsetes |
It's written in the changelog |
19:24 |
Fixer |
twoelk: i've seen gregory did some profiling of things... hope has been increased |
19:25 |
* Fixer |
wonders why there is no minetest_game in Krock's build |
19:25 |
Matsetes |
And what changes from mapgen v5/v6/v7? |
19:26 |
* Krock |
tells Fixer that's it is to have less data to download |
19:26 |
Obani |
Fixer, you should rename yourself as reporter :p |
19:26 |
Fixer |
bug reporter? |
19:26 |
Fixer |
i report them on forum, sorry for not registering on github for that |
19:27 |
Fixer |
maybe i will, some time later |
19:27 |
* Krock |
adds the reason "And to start with a self-chosen subgame" quickly |
19:28 |
Fixer |
new settings tab is so geeky |
19:29 |
Fixer |
lets see how it works |
19:29 |
twoelk |
Fixer: if I fly around and load a large part of the map and then settle down and play in a small area, I still may have "stutter" if the view is set too high/far or I interact with formspecs or objects that have to check protection befor reacting to interact |
19:29 |
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19:30 |
Fixer |
you can install FRAPS, to see how much it stutters, much better than built-in graph |
19:30 |
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19:30 |
Fixer |
twoelk: there is even torch stutter |
19:30 |
twoelk |
clientside lua or better prediction system might make this better some day |
19:30 |
Fixer |
place lots of torches or start digging.. and stutters will increase |
19:31 |
Fixer |
but main problem is mapgen one |
19:31 |
Fixer |
i have 1Tb hdd with >100 mb read speed (sequential), but stuttering sometimes is extreme, when woods are generated or big mountains |
19:32 |
twoelk |
well mapgen especially luamapgen is a quite heavy load |
19:32 |
Fixer |
that's part of the problem |
19:32 |
Fixer |
another problem is weird network fps stuttering |
19:32 |
Fixer |
fps-over-network-stutter |
19:32 |
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19:32 |
Matsetes |
I feel so lonely... Anyone that can help a little noob? |
19:32 |
Fixer |
when admins goes to work with vending machines on server... it starts to laaaag and fps goes down too |
19:32 |
Fixer |
for everybody |
19:32 |
Fixer |
this is crazy |
19:33 |
Fixer |
that is the issue that RBA found |
19:33 |
Fixer |
also |
19:33 |
Fixer |
mapgen on server is causing big lag for us when we play, at least on Extreme Survival Minetest |
19:33 |
Fixer |
max_lag goes >2 for sure |
19:33 |
twoelk |
yeah - privs or protection check seems to generate lag |
19:34 |
* Krock |
wonders why Matsetes describes him-/herself as a nooob |
19:34 |
twoelk |
probably beacause only the server computes this |
19:34 |
Fixer |
however, when there is no mapgen work, it is much easier on server, like on ESM chaos, limited by 500 nodes area |
19:35 |
Matsetes |
Cause I cannot understand why my friend view items in third person and me no |
19:35 |
Fixer |
even more annoying is item transfer, just horrible, every day, or door lag :) |
19:35 |
Fixer |
yesterday i was waiting door for ~10 sec to open |
19:36 |
Krock |
Matsetes, the wielded item? |
19:36 |
twoelk |
if several players open chests or vending machines at the same time things fet interesting like with the flushing toilets generating lag because people injoyed the sound |
19:36 |
Fixer |
lol |
19:36 |
Matsetes |
Krock yes |
19:37 |
Fixer |
people work with inventory/chests/vendings/depositing all the time, any big server has lots of shops |
19:38 |
Krock |
Matsetes, your friend installed and enabled a mod that's called "wielditem" to see those while being in 3rd person view |
19:38 |
twoelk |
add a supply system of tubes to that and automated resource mining and you get VE-S spawn lag |
19:38 |
Krock |
Matsetes, you will also see the items of the other players if you're using the mod on a server |
19:39 |
Fixer |
twoelk: it feels like there's some kind of mapgen lock ups or whatever, you can have 100FPS average with awful slowdowns for 50-100ms, that is very noticable on new PCs |
19:40 |
Fixer |
you can make it 1000... but it will do that 100 ms stutter anyway, ruining gameplay |
19:40 |
Fixer |
hmm, spawned on glacier biome |
19:41 |
twoelk |
that hi-end hardware has strange lag issues that are more noticable than on weaker machines has been noticed before |
19:41 |
Fixer |
of course, there is a reason |
19:41 |
Matsetes |
twoelk Make attached objects visible in 3rd person view (est31) |
19:41 |
Fixer |
i noticed myself on my slow notebook |
19:41 |
Matsetes |
Krock Make attached objects visible in 3rd person view (est31) |
19:41 |
Fixer |
reason is ... low fps :) |
19:42 |
Matsetes |
That is stated in the changelog |
19:42 |
Fixer |
on slow PC you have 40 ms (25FPS) at best, and lots of stutters are with in this range |
19:42 |
twoelk |
Matsetes: link please |
19:43 |
Krock |
Matsetes, I think that's more like when you are sitting in a cart and watch yourself being inside |
19:43 |
Fixer |
so you will not notice them match, because it is near average |
19:44 |
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19:44 |
Matsetes_ |
http://dev.minetest.net/Changelog |
19:46 |
Fixer |
twoelk: example of mapgen stutter, http://i.imgur.com/OqnXqMs.png, notice 240 ms (that is 4 FPS) |
19:49 |
Matsetes_ |
I dunno why |
19:49 |
* twoelk |
is staring minetest to search for wielded item in default |
19:49 |
Matsetes_ |
Really dunno |
19:50 |
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19:52 |
* twoelk |
can't find reference to wielded item item in git so concludes attached object is indeed behavior with carts and boats |
19:53 |
Matsetes_ |
Well I will ask to my friend why he can view them XD |
19:53 |
Matsetes_ |
Thanks |
19:53 |
Krock |
!next |
19:53 |
MinetestBot |
Another satisfied customer. Next! |
19:54 |
twoelk |
Matsetes_: well does he use armor? |
19:54 |
Krock |
*cough* |
19:54 |
Krock |
!mod wield |
19:54 |
MinetestBot |
Krock: 3d visible wielded items [wield3d] by stu - https://forum.minetest.net/viewtopic.php?t=6407 |
19:56 |
Fixer |
twoelk: is not main game and mapgen are in separated threads (as developers say), so why stutter? it maybe slow to mapgen, but why slow down everything? also, MT uses only 1 core? that is bad news o_0 |
19:56 |
rubenwardy |
Fixer, mesh generation afaik |
19:56 |
rubenwardy |
but I'm no expert |
19:57 |
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19:57 |
Fixer |
when mapgen is working, first core shoots up to 100% |
19:57 |
Matsetes_ |
I don't think he uses that mod... |
19:58 |
Fixer |
hmm, maybe not 100% but more like 70-80% |
19:59 |
Matsetes_ |
And, other question... What changes from mapgen v5 to v6 to v7? |
20:00 |
Fixer |
oooh |
20:00 |
Fixer |
just having a nice ||||| stutter, like on drugs |
20:00 |
Fixer |
generated big mountains |
20:01 |
Fixer |
steppy stutter, interesting |
20:01 |
twoelk |
v6 is the basic normal one, v7 has more extreme landscape but needs some lua mapgen mod to get really interesting, v5 reuses old ideas and has a more unrealistic fantasy landscape |
20:02 |
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20:03 |
twoelk |
Fixer: mapgen in layers? |
20:03 |
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20:03 |
Fixer |
big mountains |
20:03 |
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20:03 |
Fixer |
with woods |
20:03 |
Fixer |
impressive |
20:04 |
Fixer |
git one has same stutter problems for me anyway |
20:04 |
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20:04 |
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20:05 |
Fixer |
step-like stutter is like ~5 very periodic stutters in one seconds, feels *ic |
20:05 |
twoelk |
Fixer: what happens if you flag a flat world or even use a flat mapgen mod? |
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20:06 |
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20:06 |
Fixer |
nice idea |
20:06 |
Fixer |
i will look at it |
20:06 |
Fixer |
or wait, it is not added yet? |
20:07 |
Fixer |
will try it |
20:08 |
twoelk |
compare using flags in minetest.config to using oner of the mods |
20:10 |
Fixer |
ah, flat is v6 only |
20:10 |
Fixer |
will try anyway |
20:12 |
twoelk |
actually you might see a diferance if you also toggle the old mapgen-griever culprit cavegen :-P |
20:13 |
Fixer |
fps is over 130 but sttuter is present on flat one (less one, max one is 50 ms for this minute) |
20:13 |
Fixer |
trees enabled |
20:13 |
Fixer |
0.086 |
20:13 |
Fixer |
too big |
20:13 |
twoelk |
disable caves |
20:13 |
Fixer |
let me disable trees first |
20:15 |
Fixer |
mgv6_spflags = nojungles, nobiomeblend, nomudflow, nosnowbiomes |
20:15 |
twoelk |
then compare with https://forum.minetest.net/viewtopic.php?t=8952 and https://forum.minetest.net/viewtopic.php?t=8952 just for the fun |
20:17 |
Fixer |
even with mgv6_spflags stutters are present, 125 FPS cap hit in a desert, stutters up to 40ms (25fps) |
20:17 |
Fixer |
with grass |
20:18 |
Fixer |
forgot to mention 60 nodes view |
20:18 |
Fixer |
there are less stutters in a desert with those flags, for sure |
20:18 |
Fixer |
will look without caves |
20:19 |
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20:19 |
twoelk |
well decoration like plants and caves are added after initiall generation so mapgen might have 3 or so goes over the first creation before it gets final results |
20:19 |
twoelk |
not to forget mudflow |
20:19 |
Fixer |
mg_flags = flat, nocaves mgv6_spflags = nojungles, nobiomeblend, nomudflow, nosnowbiomes |
20:20 |
twoelk |
worlds without mudflow can look pretty weird at tmes |
20:21 |
Fixer |
hold on, got some trees |
20:21 |
Fixer |
added notrees |
20:22 |
Fixer |
funny |
20:22 |
Fixer |
you walk with 0.00X for few seconds, then bam! 0.024 |
20:23 |
Fixer |
repeat again |
20:23 |
Fixer |
stutter can be catched yet again by the eye |
20:23 |
Fixer |
but it is much more rare |
20:23 |
Fixer |
like 1 stutter per 3 seconds of run |
20:24 |
twoelk |
hehe maybe if you enjoy investigating this in detail you might find out how expensive each element of mapgen is or wether there might be a fundimental problem like some jam in some que |
20:24 |
Fixer |
30 ms is pretty often |
20:25 |
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20:25 |
twoelk |
not to forget the strange singleplayer network lag that has been around for a while |
20:26 |
Fixer |
maybe firewall problem? |
20:26 |
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20:26 |
Fixer |
never had this bug |
20:27 |
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20:31 |
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20:31 |
Fixer |
changing chunksize |
20:32 |
* Jordach |
has stupid idea |
20:32 |
Jordach |
made an accidential way to keep both my MTs in sync with oneanother |
20:33 |
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20:33 |
rubenwardy |
twoelk, mtg has v7 biomes now |
20:34 |
Fixer |
crash with chunksize = 20 |
20:35 |
Teckla |
mtg? magic the gathering? |
20:35 |
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20:39 |
Jordach |
Teckla, short way of saying Minetest Game |
20:40 |
Jordach |
rubenwardy, found a non-git way of moving my development stuff between desktop and laptop |
20:40 |
twoelk |
rubenwardy: aren't the somewhat rudimentary? haven't tried v7 in deafault again |
20:40 |
Jordach |
mklink /j + symlinks |
20:40 |
Jordach |
OwnCloud contains my textures, games, mods etc |
20:40 |
rubenwardy |
links scare me |
20:41 |
Jordach |
while i just use a client with those folders removed |
20:41 |
rubenwardy |
twoelk, paramat did lots of work |
20:41 |
twoelk |
oops, seems like "thick lazay fingers" time is approaching |
20:42 |
twoelk |
typo here typo there typo everyware :D |
20:43 |
* Jordach |
drops BFD and a new subgame into his owncloud MT dir |
20:47 |
Jordach |
lmaoo-- |
20:47 |
Jordach |
i forget how big BFD is |
20:48 |
Fixer |
twoelk: flatgen runs nice... but I can get stutters here too |
20:48 |
Fixer |
35 ms easily |
20:49 |
Fixer |
stutter every ~6-10 sec in here |
20:49 |
twoelk |
so mapgen might not be the only culprit - which is as expected I guess |
20:50 |
Fixer |
it has very nice fps, but it is not stutter free for sure |
20:51 |
Fixer |
twoelk: also, mesh generation correlates well with stutter |
20:51 |
Fixer |
here |
20:52 |
Fixer |
it is mesh load stutter? |
20:52 |
Fixer |
you walk for few seconds clean, after that BAM - 20-30ms + 32 or less meshes load |
20:56 |
Fixer |
twoelk: num_processed_mesh goes high when stutter occur |
20:56 |
Fixer |
twoelk: on flatgen |
20:57 |
twoelk |
sorry cant compute :D |
20:58 |
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20:58 |
autumn80 |
hi |
20:58 |
Fixer |
i will post on my topic about that |
20:58 |
autumn80 |
hey |
20:59 |
autumn80 |
hi |
20:59 |
swift110 |
hey all |
20:59 |
autumn80 |
hey |
20:59 |
autumn80 |
who is on |
20:59 |
autumn80 |
I'm trying to get on Craigs server irc |
21:00 |
autumn80 |
so yah who is on IRC |
21:01 |
Jordach |
aww yiss |
21:01 |
Jordach |
symlinks and junctions on both laptop and desktop |
21:01 |
rubenwardy |
http://darthjarjar.com/ |
21:01 |
rubenwardy |
I really hope that this is true |
21:04 |
Jordach |
lolk |
21:04 |
Jordach |
rubenwardy, same commit for engine on both lappy and desktop - no differences in engine makes me a happy mod dev |
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21:19 |
Jordach |
aaaaaangggggg on |
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21:50 |
Fixer |
hah |
21:50 |
Fixer |
http://www.michaelfogleman.com/craft/ that is example of stutter free game |
21:50 |
Fixer |
super smooth |
21:50 |
Fixer |
very immersive |
21:50 |
Fixer |
i like the view |
21:53 |
rubenwardy |
It's because there's nothing there |
21:53 |
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22:03 |
Fixer |
https://camo.githubusercontent.com/b1e517be7065bb25baf1e3e1d6b23902aad86b9f/687474703a2f2f692e696d6775722e636f6d2f534837776361732e706e67 |
22:05 |
rubenwardy |
yes, pretty blocks |
22:06 |
rubenwardy |
But does it have crafting? iirc, it's only creative |
22:06 |
rubenwardy |
MT has only been stuttering since 0.4.12 |
22:07 |
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22:13 |
Fixer |
rubenwardy: wrong, it was stuttering since 2011 iirc |
22:13 |
rubenwardy |
nope |
22:13 |
Fixer |
it is |
22:13 |
Fixer |
i was complaining in 2012 |
22:13 |
rubenwardy |
Well, if you mean FPS then yes |
22:13 |
Fixer |
fps stuttering due to mapgen and other issues |
22:13 |
Fixer |
that is at least since 0.3.* |
22:13 |
Fixer |
or what was in 2012 |
22:14 |
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22:14 |
Fixer |
that game has very nice sunset |
22:14 |
Fixer |
super cool |
22:15 |
Fixer |
rubenwardy: that game is creative only, but damn view looks good and polished |
22:16 |
rubenwardy |
It's a small game, so there's less bloat |
22:16 |
Fixer |
crashed once |
22:16 |
Fixer |
yeah |
22:16 |
Fixer |
has few bugs with fullscreen mode |
22:19 |
Fixer |
feels almost real, so smooth with very good immersion, while in MT it is stutter or low fps or some far and close rendering glitch |
22:20 |
Fixer |
one of the reason is probably better culing |
22:20 |
Fixer |
for solid speed |
22:20 |
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22:20 |
Fixer |
"Only exposed faces are rendered. This is an important optimization as the vast majority of blocks are either completely hidden or are only exposing one or two faces. Each chunk records a one-block width overlap for each neighboring chunk so it knows which blocks along its perimeter are exposed." |
22:21 |
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22:21 |
Fixer |
and MT has only frustrum per chunk culling iirc |
22:22 |
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22:27 |
Fixer |
that one is super annoying, wonder why only few people report it https://cloud.githubusercontent.com/assets/6941454/6275375/dc7e8782-b87e-11e4-8ff0-602a9b64d856.png |
22:28 |
Fixer |
it could be spotted everywhere on different blocks on different distances |
22:43 |
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23:43 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Add callback parameter for core.emerge_area() c2b5da7 http://git.io/vlKi0 (2015-11-02T18:43:09-05:00) |
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