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02:16 |
zat |
anyone knows what game are the 3d models taken from? https://www.youtube.com/watch?v=P_MJbgO7SF0 |
02:38 |
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swift110-phone |
Hey |
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06:33 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Fix some threading things and add additional thread unittests 964be64 http://git.io/vWE1M (2015-10-24T02:31:23-04:00) |
06:47 |
MinetestBot |
[git] cheapie -> minetest/minetest: Improve rollback database indexing 380e150 http://git.io/vWEM1 (2015-10-24T08:45:38+02:00) |
06:47 |
MinetestBot |
[git] est31 -> minetest/minetest: Flush rollback log more often f9eb31f http://git.io/vWEMM (2015-10-24T08:45:13+02:00) |
07:32 |
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07:36 |
* VanessaE |
pokes Calinou (am I being ignored? :( ) |
07:37 |
swift110-phone |
Lol |
07:42 |
Calinou |
no |
07:43 |
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07:46 |
Calinou |
I gotta like how GitHub's 404 page hasn't changed in years |
07:46 |
Calinou |
still looks like this https://github.com/404 |
07:46 |
VanessaE |
this is not the 404 page you're looking for. |
07:48 |
* Calinou |
is looking for a laptop on Amazon |
07:48 |
* Calinou |
finds Acer laptop, "reboxed" for €927 in the morning |
07:48 |
* Calinou |
goes back at evening... €981 |
07:48 |
Calinou |
:/ |
07:48 |
VanessaE |
use pricewatch |
07:49 |
Calinou |
too bad, because it was a good price for what it is |
07:49 |
Calinou |
anyway it can wait |
07:49 |
Calinou |
my other ASUS laptop suddenly broke, I can't even access the BIOS |
07:49 |
Calinou |
it was a really decent one |
07:50 |
Ingar |
sic transit laptop |
07:51 |
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07:52 |
Calinou |
Ingar, do the Unvanquished humans have laptops? how much credits do they cost? ;) |
07:52 |
Ingar |
Calinou: free upgrades :p |
07:53 |
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08:05 |
VanessaE |
bbl |
08:09 |
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08:13 |
Calinou |
well I'm looking for a quad-core i7 preferably, with 17" full HD screen |
08:13 |
Calinou |
this simply doesn't exist without dedicated graphics card :( |
08:14 |
Calinou |
and the ones with dedicated card cost easily €1,100 |
08:18 |
nrzkt |
if you create your PC it's not mandatory. And i7 are very expensive. Look at AMD FX 8350 process it's a very big CPU with a little cost. 8 cores 4 ghz . I'm using it since 6 months i'm very pleased to use it. |
08:18 |
Calinou |
nrzkt, the only option here is a laptop |
08:18 |
Calinou |
and no, I'm not buying AMD hardware :) |
08:18 |
Calinou |
the FX 8350 is a 2012 CPU |
08:18 |
Calinou |
and it's a power hog |
08:18 |
nrzkt |
if you use the 8 cores every time yes |
08:18 |
nrzkt |
but it's never the case :) |
08:20 |
nrzkt |
minetest compilation with 8 core: 1min :) |
08:20 |
Calinou |
anyway, the price of Skylake processors is a joke sadly |
08:20 |
Calinou |
compared to Haswell |
08:20 |
nrzkt |
spit on AMD and prefer buy expensive hardware is stupid in many cases, i7 are good processors yes, but only 0.5% people really use the processor correctly :p |
08:21 |
Ingar |
my electricity bills loves me bying intel |
08:21 |
nrzkt |
but if you want intel CPU, use AMD GPU it's very well supported on mesa :) |
08:21 |
nrzkt |
nouveau is a pure shit :p |
08:22 |
Ingar |
lol nouveau |
08:22 |
Ingar |
who the * uses nouveau for gaming |
08:23 |
nrzkt |
nobody, but who uses catalyst ? some who are not aware about mesa these days. Alex and 4 others developpers from AMD are making very good drivers. Since mesa 10.0 i'm using only it and it works very well on all my steam games in ultra mode :) |
08:23 |
Calinou |
AMD GPU: |
08:23 |
Calinou |
1) requires proprietary firmware no matter what |
08:23 |
Calinou |
2) uses more power |
08:23 |
nrzkt |
no |
08:23 |
Calinou |
3) has more dated architecture |
08:23 |
Calinou |
4) is fading away... |
08:23 |
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08:23 |
nrzkt |
and no |
08:23 |
Ingar |
so |
08:23 |
Calinou |
really, AMD is clearly dying IMO |
08:23 |
Ingar |
great open source drivers to play your closed source games ? |
08:23 |
nrzkt |
i play with a 2012 graphic card with recent games like GTA 5 in ultra mode |
08:23 |
Calinou |
especially on CPU front |
08:24 |
Calinou |
Ingar, yeah, people used to do the inverse :P |
08:24 |
Calinou |
which was much better IMO |
08:24 |
nrzkt |
Ingar, yes :p but catalyst is a pure blob |
08:24 |
Ingar |
Calinou: I use the nvidia blob |
08:24 |
Ingar |
I do have a 970 GTX ofc |
08:24 |
Ingar |
afaik nouveau isn't even an option |
08:25 |
nrzkt |
after everybody is free, but don't look at the performance in 100% powerful mode, you NEVER use it like this :) |
08:25 |
Calinou |
at uni I'll do video editing... |
08:25 |
nrzkt |
i prefer AMD because of a good quality/performance price, unlike intel. If i want similar components: Full AMD high perf: 500 euros. Intel/Nvidia: 1500 euros. |
08:25 |
Calinou |
lol 500 euros for high-perf AMD |
08:25 |
Ingar |
^ |
08:26 |
Calinou |
that high perf AMD will heat your house, be impossible to move and strongly increase your power bill |
08:26 |
Ingar |
and.. lol high-perf AMD |
08:26 |
Calinou |
(full AMD laptops are never really powerful, for instance) |
08:26 |
nrzkt |
Calinou, i'm using AMD since 10 years and i have no problem :p |
08:27 |
Ingar |
nrzkt: interesting |
08:27 |
Ingar |
10 years ago I switched from AMD to intel |
08:27 |
nrzkt |
it's a desktop. But yes in laptop amd is late |
08:27 |
Ingar |
Calinou: do you use that laptop as main workstation ? |
08:27 |
Calinou |
no, I have a desktop for that |
08:28 |
Calinou |
but i7-4720HQ + GeForce GTX 960M can come really close performance-wise |
08:28 |
Calinou |
(that was the €981 laptop I'm talking about) |
08:28 |
Ingar |
not bad |
08:29 |
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08:29 |
reber |
hi all |
08:32 |
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08:39 |
Ingar |
mmm I just realized 10years ago I got the AMD64 3500+, and d |
08:40 |
Ingar |
*and the dual core after that (4600+ I think), Core2Duo was slightly later |
08:40 |
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08:41 |
Ingar |
(I remember it because AMD havled the price of the dualcores at that time, and I needed the power for map compiling) |
08:41 |
Ingar |
*AMD halved |
08:45 |
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10:00 |
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10:01 |
Jordach |
hmm |
10:01 |
Jordach |
i wonder if shader modifying apps work with MT |
10:02 |
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10:04 |
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10:06 |
Calinou |
Jordach, do they work with OpenGL in the first place? |
10:06 |
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10:06 |
Calinou |
Ingar, I might go for the i5 version which is only €700 actually |
10:06 |
Jordach |
Calinou, reshade supports OpenGL |
10:06 |
Calinou |
but sold by an external seller |
10:10 |
Jordach |
oo |
10:10 |
Jordach |
it works |
10:17 |
Jordach |
Calinou, http://jordach.net/Images/ReShade/ |
10:23 |
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10:33 |
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10:36 |
MinetestBot |
[git] BlockMen -> minetest/minetest: Fix on_rightclick() being called directly after placing node 127b9ae http://git.io/vWuOv (2015-10-24T12:18:57+02:00) |
10:38 |
Ingar |
Calinou: imho i5 would be fine |
10:38 |
Ingar |
I upgraded recently from an i5 sandy bridge to an i7 skylake, the difference ain't that WOW |
10:39 |
Ingar |
found some nice tall grass |
10:39 |
Ingar |
so I setup my recorder |
10:39 |
Ingar |
and as I press record a dude arrives in his large farming machine |
10:39 |
Ingar |
*facepalm* |
10:56 |
Calinou |
Ingar, yeah, i5 has same single-thread performance as i7-2600K |
10:56 |
Calinou |
but nearly 2× slower in multi-thread |
10:56 |
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10:57 |
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10:57 |
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10:58 |
LazyJ |
What affect does altering the number of max_forceloaded_blocks have? |
10:58 |
VanessaE |
too many with active stuff running in them will slow the server down |
10:59 |
LazyJ |
Ah. |
10:59 |
LazyJ |
I thought blocks could only be active when a player was in them? |
11:00 |
VanessaE |
active as in technic machines, pipeworks, etc. |
11:05 |
LazyJ |
Ok, how about this one - time_send_interval? Sending the time of day to clients,... where is that an advantage? Either it's night or day or is this for mods that display the ingame time? |
11:05 |
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11:06 |
* LazyJ |
is sifting through minetest.conf.example again trying to divine the mysteries of calibrating an MT server. |
11:08 |
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11:30 |
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11:31 |
Calinou |
Ingar, I looked at the Skylake laptops, they are all very expensive :( |
11:32 |
Calinou |
Intel starts feeling they're in a monopoly |
11:33 |
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11:34 |
Ingar |
been mining a bit |
11:34 |
Ingar |
foudn a cave :) |
11:34 |
Ingar |
*found |
11:38 |
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11:41 |
nrzkt |
Calinou, exact. |
11:41 |
* Calinou |
wants to see powerful ARM laptops |
11:41 |
Calinou |
the problem is Windows support, as usual |
11:41 |
Calinou |
manufacturers don't want to make general-purpose ARM computers because of the lack of support of proprietary software |
11:42 |
Obani |
byebye |
11:43 |
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11:52 |
exio4 |
intel? a monopoly? never! |
11:58 |
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13:39 |
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13:40 |
TheWild |
how to disable map generatorfor a game (everything generated = air) . Is the minetest.register_on_generated the only way to go? |
13:44 |
FreeFull |
TheWild: There is a built-in generator that only generates air. It's called singlenode |
13:44 |
TheWild |
yeah, now I remember something. Many thanks! |
13:45 |
FreeFull |
Oh, odd. It doesn't show up in the list when I try to make a new map |
13:45 |
FreeFull |
Only v5, v6 and v7 show up |
13:49 |
TheWild |
I can still see it (it is last entry) |
13:51 |
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13:53 |
Jordach |
Calinou, http://jordach.net/Images/ReShade/screenshot_20151024_145037.png |
13:53 |
Jordach |
trying to get it right with debanding and dither |
13:54 |
Jordach |
here's another one |
13:54 |
Jordach |
http://jordach.net/Images/ReShade/screenshot_20151024_145219.png |
13:58 |
* Krock |
shows his love to Lua: https://github.com/SmallJoker/LuaCGI |
13:59 |
Krock |
Holy crab iz works |
14:07 |
TheWild |
by minetest.setting_set_bool (or something like) yesterday I set creative_mode to true, curiour whether it will update my game mode at runtime. Nope. |
14:07 |
TheWild |
Today I was investigating why minetest always think I am in creative mode |
14:08 |
TheWild |
it set it in minetest.conf |
14:08 |
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14:10 |
AndDT |
Krock: omg, mono |
14:11 |
Krock |
AndDT, fastest way to create a prototype |
14:11 |
AndDT |
ah, prototype |
14:11 |
AndDT |
:) |
14:13 |
Krock |
30 ms for a 732 character small script is too much. I think rewriting this to C++ will give a speed boost |
14:38 |
Ingar |
meh |
14:38 |
Ingar |
can't get grass right |
14:40 |
JohnnyComeL8ly |
Calinou: I too want to see "full-sized" ARM powered laptops (desktops too!) and I want the GFX chipset to be of free HW design... there's got to be somebody who can do that. |
14:42 |
Calinou |
there are 8 core ARM CPUs out there |
14:44 |
rubenwardy |
FreeFull, it has been hidden by default now. |
14:44 |
rubenwardy |
singlenode |
14:45 |
rubenwardy |
as it's "Not for end-users" |
14:45 |
JohnnyComeL8ly |
Calinou: Which ones? |
14:47 |
Calinou |
I don't remember :/ |
14:48 |
JohnnyComeL8ly |
Awh... bummer. |
14:48 |
Calinou |
but even high-clocked 4 core could be enough for basic usage |
14:48 |
FreeFull |
rubenwardy: Oh |
14:49 |
FreeFull |
rubenwardy: That's a pain for someone who wants to use custom lua mapgens |
14:49 |
rubenwardy |
Nope, mapgens can set it from code |
14:49 |
FreeFull |
Ah, do they? |
14:49 |
* FreeFull |
checks the two he uses |
14:49 |
rubenwardy |
However I've used it in the past to create a 1 node thick plane to build circuits on |
14:49 |
rubenwardy |
they should do |
14:56 |
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14:56 |
JohnnyComeL8ly |
Goin' to a flee market with the fam... l8r! |
14:56 |
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14:57 |
JohnnyComeL8ly |
Oh... flea. duh. |
15:07 |
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15:12 |
TheWild |
is Uberi still maintaining WorldEdit? |
15:14 |
TheWild |
last commit he made to WE was 2015-06-19 |
15:14 |
TheWild |
I was blaming WE for lack of some basic functions and thought about implementing them |
15:15 |
TheWild |
and then I found that someone made them already |
15:15 |
TheWild |
https://github.com/Uberi/Minetest-WorldEdit/pull/70 |
15:15 |
TheWild |
quite long time ago. |
15:17 |
TheWild |
this makes me feel this project is not worth contributing |
15:22 |
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15:28 |
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15:34 |
TheWild |
NodeResolver: failed to resolve node name 'mapgen_stone' |
15:34 |
TheWild |
do I have to define basic mapgen nodes even on singlenode? |
15:35 |
Krock |
You shouldn't have to but there might be some parts in the code that expect them |
15:36 |
TheWild |
I have created completely blank game and the only defined thing is the player (player.lua, model, textures, etc.) |
15:41 |
ElectronLibre |
TheWild, you do have to create aliases to "mapgen_stone", and other mapgen nodes. Even is the alias refers to "air"; the engine needs it. |
15:42 |
ElectronLibre |
Otherwise it will kindly remind you every time you start the server that he needs to have some basics nodes, even in singlenode. |
15:42 |
ElectronLibre |
s/he/it |
15:43 |
TheWild |
ok, thanks |
15:43 |
TheWild |
is there something more I have to do on blank game? |
15:44 |
Krock |
Add the airsword mod |
15:44 |
TheWild |
I don't know who is the culprit, Windows builds tend to crash without explaining |
15:44 |
TheWild |
http://pastebin.com/Piccbtt8 |
15:45 |
Krock |
oh yeah.. a crash dump file is nothing. |
15:45 |
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15:46 |
TheWild |
it's only 53 KB, I can upload it if you wish |
15:47 |
Krock |
no thanks, I can't read it exactly too :3 |
15:51 |
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16:39 |
Leoneof |
minetest name will be minetest? |
16:42 |
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16:44 |
paramat |
Leoneof ... why you're here? |
16:45 |
Leoneof |
oh yes, why i'm here O_o |
16:56 |
Calinou |
Mesetint! |
16:59 |
* Krock |
slaps Leoneof a bit with a dictionary to rephrase the first message |
16:59 |
paramat |
lol |
16:59 |
Leoneof |
:{ |
17:00 |
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17:04 |
Leoneof |
minetest = means the game is under "test" stage, there's no name for minetest :} |
17:04 |
Leoneof |
minecraft is registered |
17:04 |
Krock |
My ass is registered too |
17:05 |
Leoneof |
well, minecrap |
17:05 |
Krock |
Wait.. wrong topic |
17:05 |
paramat |
TheWild, 'NodeResolver: failed to resolve node name 'mapgen_stone'' don't worry, those are unavoidable harmless messages, you don't have to do anything |
17:06 |
Krock |
^ they're annoying |
17:07 |
paramat |
did you find out how to auto-select singlenode using code? |
17:08 |
TheWild |
nope. I'm setting mapgen when creating new map, so I'm unsure if changing it is possible |
17:09 |
TheWild |
in code there is a way to do minetest.register_on_generated and set air only for received range |
17:09 |
paramat |
link coming .. |
17:10 |
TheWild |
ok, minetest.set_mapgen_params... (investigating) |
17:11 |
paramat |
https://github.com/paramat/noisegrid/blob/master/init.lua#L174 line 174 |
17:11 |
Leoneof |
'_' |
17:11 |
paramat |
but without the nolight flag |
17:11 |
TheWild |
thanks |
17:12 |
paramat |
but if you run an 'on gen' function which does 'calc_lighting' at the end you can use 'nolight' to avoid a pointless second lighting update |
17:13 |
paramat |
(if you're using the luavoxelmanip) |
17:15 |
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17:30 |
kilbith |
i need a good modder/formspec's hacker to complete this mod : https://github.com/kilbith/realchess |
17:30 |
kilbith |
if you're interested, /msg me |
17:31 |
est31 |
Calinou is a chess player I think |
17:33 |
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17:36 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Fix compilation under MSVC and remove unnecessary conditional function prototype 2d207af http://git.io/vWzug (2015-10-24T13:34:49-04:00) |
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17:40 |
MinetestBot |
[git] PilzAdam -> minetest/minetest: Improve Lua settings menu 6f2d9de http://git.io/vWzzr (2015-10-24T19:39:15+02:00) |
17:41 |
Krock |
rebase time! |
17:44 |
Calinou |
yes |
17:46 |
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18:01 |
MinetestBot |
[git] est31 -> minetest/minetest: Small logging refactor and additional options 2f19abd http://git.io/vWzVS (2015-10-24T19:59:39+02:00) |
18:03 |
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18:14 |
paramat |
perhaps minetest will never pass the test |
18:15 |
PilzAdam |
woah dude, that's deep |
18:16 |
Krock |
Don't fall down, you won't get up again |
18:18 |
est31 |
test? which test? |
18:19 |
Krock |
The one if you can mine |
18:20 |
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18:20 |
MinetestBot |
[git] est31 -> minetest/minetest: Better gettext support for protocol version mismatch messages 85c6b5f http://git.io/vWzKB (2015-10-24T20:16:47+02:00) |
18:27 |
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18:31 |
MinetestBot |
[git] est31 -> minetest/minetest: Run updatepo.sh e46fa22 http://git.io/vWzPx (2015-10-24T20:29:11+02:00) |
18:32 |
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18:36 |
Jordach |
i just found something interesting |
18:36 |
Jordach |
MT doesn't have a depth buffer |
18:36 |
est31 |
depth buffer? |
18:36 |
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18:36 |
Jordach |
things in the distance can be affected by special shaders |
18:36 |
est31 |
fog is done differently you say? |
18:37 |
Jordach |
not that - some shaders require it's existence, but not in the current method |
18:37 |
Calinou |
we could have "fancy fog" |
18:37 |
Calinou |
easily doable, even without shaders |
18:37 |
Calinou |
fog that spins around the player (circular), instead of being a flat plane |
18:39 |
Jordach |
take a look at this cube |
18:39 |
Jordach |
http://jordach.net/Images/Screenshots/screenshot_20151024_193743.png |
18:39 |
Jordach |
notice the bloom |
18:40 |
est31 |
ok |
18:40 |
Jordach |
a shperical lighting system improves the appearance of MT insanely |
18:40 |
Jordach |
(minus the control of sky brightness) |
18:41 |
est31 |
you want to make a pr? |
18:41 |
Calinou |
that's a proprietary shader program |
18:41 |
Jordach |
i'm injecting shaders into it at the moment with DE3D |
18:41 |
Jordach |
D3D |
18:41 |
est31 |
ah not yours :/ |
18:44 |
TheWild |
can I access minetest.get_mapgen_object("voxelmanip") outside register_on_generated? |
18:44 |
Jordach |
est31, http://jordach.net/Images/Screenshots/screenshot_20151024_194340.png |
18:44 |
TheWild |
it producess nil by now |
18:44 |
Jordach |
notice the sky bleeding onto the purple wool |
18:44 |
Jordach |
(and the general brightness with sphere light) |
18:52 |
MinetestBot |
[git] est31 -> minetest/minetest: Android: statically load iconv library 49bda7f http://git.io/vWzyl (2015-10-24T20:47:02+02:00) |
18:52 |
reber |
ElectronLibre, oui parfait :) |
18:52 |
reber |
est ce quelqu'un connait la table d'enchantement ? |
18:52 |
reber |
oops sorry |
18:53 |
reber |
wrong chan :/ |
18:54 |
CWz |
wow so much nicer. Jordach. iwish there was a way to do that in linux. |
18:54 |
Jordach |
tiltshift game too strong |
18:54 |
Jordach |
http://jordach.net/Images/Screenshots/screenshot_20151024_195253.png |
18:54 |
est31 |
if one knows to write shaders... |
18:54 |
Jordach |
Minetest lacks the support for them, properly |
18:54 |
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18:55 |
est31 |
you mean that one can't put shaders into a mod? |
18:55 |
Jordach |
nope |
18:55 |
Jordach |
this is injected |
18:55 |
Jordach |
literally post processing |
18:57 |
Jordach |
MT does't have: depth buffers |
18:57 |
Jordach |
horde of extensions to extend the rendering stage |
18:57 |
Jordach |
(eg rendering passes) |
18:58 |
Jordach |
without those - we're stuck with just bumpmaps |
18:58 |
est31 |
perhaps irrlicht has them |
18:58 |
Jordach |
it does - yet nobody wrote them; these injections just show what could be done with them |
18:59 |
Jordach |
you could have a subgame with custom addon shaders (eg, DoF, Bloom, HDR) |
18:59 |
Jordach |
or one that adds cartoon / borderlands style shading |
19:02 |
Calinou |
we really could have built-in bloom/HDR |
19:02 |
Calinou |
FXAA perhaps |
19:03 |
Jordach |
Calinou, SMAA |
19:03 |
Jordach |
;) |
19:03 |
Jordach |
(framerate hasn't dropped either, on VEs servers) |
19:04 |
Calinou |
SMAA is the shit these days |
19:04 |
Calinou |
but isn't the fastest |
19:05 |
Jordach |
this is MT |
19:05 |
Jordach |
depending on the hardware, we basically have infinite FPS (even on VE-B) |
19:05 |
Jordach |
(i'm getting triple digits at spawn) |
19:07 |
Calinou |
people constantly complain about low FPS... compared to older versions |
19:09 |
Jordach |
i dont even have a decent CPU |
19:10 |
Jordach |
and MT can actually hold a framerate |
19:10 |
Jordach |
(i can also run GTA V at 60fps solid, for comparison) |
19:10 |
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19:12 |
CWz |
I am stuck 60 FPS |
19:12 |
Calinou |
fps_max = 0 in minetest.conf |
19:12 |
Calinou |
please use only for benchmarking purposes |
19:13 |
Jordach |
what are you, my dad :^) |
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20:23 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgfractal: Independent iterations and scale parameters e2fc8f7 http://git.io/vWgfh (2015-10-24T21:18:40+01:00) |
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20:38 |
rubenwardy |
!tell kilbith "horses": https://github.com/kilbith/realchess/blob/master/init.lua#L142 |
20:38 |
MinetestBot |
rubenwardy: I'll pass that on when kilbith is around |
20:39 |
rubenwardy |
https://twitter.com/rubenwardy/status/657884443286347776 |
20:39 |
rubenwardy |
!title |
20:39 |
MinetestBot |
rubenwardy: rubenwardy op Twitter: "Attempting to write a simple #Chess AI, using the minimax algorithm. #CLanguage https://t.co/BMKv76Kd5S" |
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20:56 |
MinetestBot |
[git] PilzAdam -> minetest/minetest: Don't allow games or mods to add secure. settings 9ee0d37 http://git.io/vWgtW (2015-10-24T22:32:03+02:00) |
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21:15 |
MinetestBot |
[git] PilzAdam -> minetest/minetest: Fix setting comments 7d5c736 http://git.io/vWgmS (2015-10-24T23:11:21+02:00) |
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21:34 |
Krock |
Where does the light go when it's turned off? |
21:34 |
PilzAdam |
back to the sun |
21:34 |
PilzAdam |
obviously |
21:35 |
PilzAdam |
how could it keep shining otherwise? |
21:35 |
PilzAdam |
in the night the light from the day travels back |
21:35 |
Krock |
How can you proof this? I got a much better explanation |
21:35 |
PilzAdam |
light takes exactly 12 hours to travel from the sun to the earth |
21:35 |
PilzAdam |
that's why we have 12 hours day, and 12 hours night |
21:35 |
Krock |
It goes into the fridge. Feel free to take a look |
21:35 |
est31 |
haha |
21:36 |
est31 |
thats why we fill the fridge with food |
21:36 |
PilzAdam |
the fridge is just an einstein-rosen-bridge to the sun |
21:36 |
est31 |
as sacrifice for the light god who lives in it |
21:36 |
PilzAdam |
that's why there is light also at night |
21:36 |
est31 |
and to beg for the sun to shine tomorrow as well |
21:36 |
* PilzAdam |
wonders if est31 shouldn't fix streams currently... |
21:37 |
PilzAdam |
:-p |
21:37 |
est31 |
!g xkcd compiling excuse |
21:37 |
MinetestBot |
est31: https://xkcd.com/303/ |
21:37 |
Krock |
Exactly. :D |
21:37 |
est31 |
I've changed log.h |
21:38 |
est31 |
now it rebuilds half of minetest |
21:38 |
est31 |
man, still not working |
21:39 |
est31 |
now I've added a constructor to that logger class |
21:39 |
Krock |
Oh I know this. The excuse here is also very good.. 20 minutes as background or 10 mins as foreground task xD |
21:39 |
est31 |
to initialize that array manually |
21:41 |
Krock |
Another good one I've seen today: https://xkcd.com/149/ |
21:41 |
est31 |
what the shit is happening here |
21:42 |
PilzAdam |
why do I even translate Minetest to german? |
21:42 |
PilzAdam |
everyone knows English anyway |
21:43 |
est31 |
man |
21:44 |
est31 |
this is crazy |
21:44 |
est31 |
somewhere that variable _is_ changed |
21:44 |
est31 |
but I don't know where |
21:44 |
est31 |
because its not in the code |
21:44 |
est31 |
so only explanation: undefined behaviour |
21:45 |
PilzAdam |
Minetest 0.5, now 10% less deterministic |
21:47 |
Krock |
Minetest 0.5, working 50% correctly! |
21:47 |
est31 |
GOT IT |
21:47 |
est31 |
http://pastebin.com/FMTGiteN |
21:47 |
est31 |
man, thats really deep trouble |
21:48 |
est31 |
really really deep |
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21:52 |
est31 |
Ohhh its not my fault |
21:52 |
est31 |
at least I have a theory that says that |
21:52 |
* est31 |
trying |
21:53 |
JohnnyComeL8ly |
lol |
21:53 |
JohnnyComeL8ly |
est31: I've never heard it put that way before. |
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21:56 |
est31 |
confirmed. |
21:56 |
PilzAdam |
est31, then git blame |
21:56 |
est31 |
out of bounds access of vector |
21:56 |
est31 |
I know its SN or hmm |
21:56 |
est31 |
most likely SN |
21:57 |
est31 |
hmm is only the person who took SN's monster patch and applied stuff here and there |
21:59 |
est31 |
seems the method with the error was unused until now |
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22:00 |
est31 |
in fact I've used the method in a previous commit |
22:00 |
est31 |
I haven't detected the error there because I haven't tested it only tested compilation |
22:02 |
PilzAdam |
testing is for noobs anyway |
22:04 |
PilzAdam |
good night |
22:04 |
est31 |
moment |
22:04 |
est31 |
can you look at one commit? |
22:04 |
est31 |
too late :/ |
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MinetestBot |
[git] est31 -> minetest/minetest: Fix out of bounds vector write in Logger::addOutput(ILogOutput *out) 1f76808 http://git.io/vWgCy (2015-10-25T00:13:01+02:00) |
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22:42 |
paramat |
TheWild the mapgen object voxelmanip is a copy of the c++ voxelmanip used in core mapgen, so is only accessible in 'on generated' immediatey after core mapgen generates the chunk |
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