Time |
Nick |
Message |
00:26 |
Sokomine |
are there any restrictions for the default mod regarding dependencies? |
00:31 |
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00:41 |
LazyJ |
Does liquid_queue_purge_time (see minetest.conf.example) only work client-side or does it also work for the server-side? |
00:42 |
LazyJ |
If a server world uses a lot of water in the form of rivers, waterfalls, elevators, etc, would increasing the liquid_queue_purge_time amount help or hinder? |
00:43 |
LazyJ |
So far in my tests in a singleplayer world, I can't see it make any difference when liquid_queue_purge_time is enabled and when it isn't (= 0 ). |
00:46 |
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00:46 |
Sokomine |
hi lazyj, hi miner |
00:46 |
LazyJ |
Howdy, Sokomine ;) |
00:46 |
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00:52 |
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01:05 |
Taoki |
Strange. When I compile, I get a ton of warnings saying "bla-bla-bla is deprecated [-Wdeprecated-declarations]" |
01:05 |
Taoki |
Also, minetest seems to crash immediately, after it's compiled o_o |
01:05 |
Taoki |
I have Irrlicht 1.8.2 BTW. |
01:06 |
LazyJ |
Taoki, I'm not certain, but you might have to use an older version of Irrlicht. |
01:07 |
Taoki |
Which is the latest supported? And where do I get it? |
01:08 |
Taoki |
The weird thing is, it compiles fine (except for the load of warnings, but instantly crashes at startup |
01:09 |
JohnnyComeL8ly |
Do you have your latest gfx drivers? |
01:09 |
LazyJ |
I just checked my system, it is using Irrlicht 1.8.1. So Irrlicht version probably isn't the problem then. |
01:10 |
LazyJ |
Taoki, errors do happen during compile, not a lot, but some. When it crashes, do you wait a moment and try again? |
01:11 |
Taoki |
JohnnyComeL8ly: I upgraded to openSUSE Tumbleweed today, so even more so than in the past |
01:11 |
JohnnyComeL8ly |
There is a "verbose" flag for running MT.... |
01:11 |
Taoki |
Previously I used 13.2, on which this didn't happen. |
01:11 |
LazyJ |
Occasionally my fresh compiles will crash with a core dump, so I wait a moment and try again and MT fires-up fine. |
01:11 |
LazyJ |
Taoki, I have not tried compiling Minetest on anything other than Ubuntu. |
01:12 |
JohnnyComeL8ly |
I've never had a crash that was MT's fault. |
01:12 |
LazyJ |
The only thing I can think of is to go through the README.txt file and install the dependencies it lists. |
01:12 |
LazyJ |
Other than that, I'm out of ideas. |
01:30 |
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02:33 |
LazyJ |
Our server uses strict protocol checking because, at the time, it was suggested that it may reduce some of the processing Minetest had to do to accommodate the older versions. I've been getting reports from players that they are unable to connect to our MT 0.4.13 server with their MT 0.4.12 clients. I thought the protocol would allow back to two versions older. What is the deal with strict protocol checking now in MT 0.4.13? |
02:58 |
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03:07 |
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03:12 |
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03:12 |
est31 |
LazyJ, strict protocol checking doesn't work that way |
03:13 |
est31 |
strict protocol checking really only allows the actually matching protocol version |
03:13 |
est31 |
which in this case is 0.4.13 only |
03:13 |
est31 |
if the protocol number wasn't raised between two releases, it would work |
03:13 |
LazyJ |
est31, any 0.4.13 or the specific build? |
03:14 |
est31 |
any 0.4.13 |
03:14 |
LazyJ |
Ah. Ok, I'll try to pass that along to the players. Thanks. |
03:16 |
Sokomine |
i'd love to hear feedback regarding my proposed trees_lib |
03:16 |
LazyJ |
est31, while I have your ear, what affect, in game, does the liquid_queue_purge_time have and is it useful server-side or only client-side? |
03:18 |
est31 |
lemme grep |
03:19 |
LazyJ |
If it helps, the minetest.conf.example is where I found the setting. |
03:22 |
est31 |
LazyJ, its a parameter how to handle situations with high load, connected with liquid processing |
03:22 |
LazyJ |
est31, by having it set at 0, it is turned off? |
03:22 |
est31 |
yes |
03:23 |
LazyJ |
But by setting it to... 1, lets say, then it would help if that situation ever arose? |
03:24 |
est31 |
yes, it would make the server more responsive, at the cost of liquid inconsistencies. |
03:25 |
LazyJ |
est31, what would "liquid inconsistencies" be for example? |
03:26 |
LazyJ |
And would these inconsistencies only occur when the load was high enough to trigger the queue purge? |
03:27 |
est31 |
the inconsistencies would only occur at high load |
03:27 |
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03:27 |
est31 |
and to your first question, the liquid processing does a bunch of things |
03:28 |
est31 |
so idk, it would perhaps stop liquid from spreading |
03:29 |
est31 |
or not heighten its levels |
03:29 |
est31 |
or not disappear |
03:29 |
est31 |
stuff like that |
03:29 |
est31 |
it wouldn't cover your spawn in lava just for the case you wonder :) |
03:30 |
LazyJ |
Ah. Good! Lava at spawn always ruins my day. |
03:30 |
LazyJ |
Our server does make use of a lot of falling water (water-elevators in mine shafts). |
03:31 |
LazyJ |
And more players are landscaping with ponds, pools, and streams. |
03:31 |
Sokomine |
guess if the water's there already it's ok and will continue to function. only the spreading of liquids would be affected |
03:32 |
est31 |
yea |
03:32 |
Sokomine |
sometimes, when you outrun mapgen, and there's a cave that has eaten into the underground at a shore, you can walk below the water |
03:32 |
LazyJ |
So when I saw that line in minetest.conf.example, it made me curious if it was a "pressure release valve" that would be good to have. |
03:32 |
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03:32 |
est31 |
yea its thought as that |
03:33 |
est31 |
I think in all cases players can trigger re-calculations of the liquid update, e.g. by placing a torch and removing it or so |
03:33 |
LazyJ |
Ok, thanks for the info and insights, est31 ;) |
03:34 |
est31 |
just when they have a mine down to -20k and their elevator isnt working it can become tedious :) |
03:34 |
LazyJ |
Hehehe... if they mined that deep, they may enjoy the tedium. |
03:35 |
est31 |
lol |
03:43 |
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04:40 |
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04:41 |
bobomb |
mod question. will placing a wood block on the ground cause the wood to grow into a tree? will a "post" of wood grow leaves? |
04:44 |
hmmmm |
nope |
04:44 |
hmmmm |
you need to plant a sapling |
04:45 |
bobomb |
so how does a mapgen mod place trees that will grow? |
04:45 |
bobomb |
other than starting all trees as saplings? |
04:45 |
hmmmm |
it places trees already grown |
04:45 |
bobomb |
that don't grow anymore? |
04:45 |
hmmmm |
correct |
04:46 |
bobomb |
ah. do trees that grow from saplings do so in only one stage? |
04:46 |
hmmmm |
yup |
04:46 |
bobomb |
ok that makes sense. |
04:46 |
hmmmm |
I'm sure somebody has created a mod to grow trees in stages though |
04:52 |
bobomb |
how about placing shrubs, that's simple isn't it? |
04:52 |
bobomb |
and flowers... |
04:52 |
hmmmm |
sure, it's very simple |
04:52 |
bobomb |
no seeds. just palce |
04:52 |
bobomb |
place |
04:52 |
hmmmm |
are you trying to write a mod that places trees and flowers? |
04:53 |
bobomb |
yes |
04:53 |
hmmmm |
you should check out the source for plants_lib |
04:53 |
hmmmm |
or, in fact, just use plants_lib |
04:53 |
bobomb |
oh ok |
04:53 |
hmmmm |
it's part of VanessaE's nature modpack I think |
04:54 |
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05:13 |
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05:13 |
Sokomine |
if you want to add trees, you might want to take a look at my new trees_lib mod. it does not add them at mapgen time though. it only handles the registration of the nodes and the growing of the saplings into a tree |
05:29 |
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05:42 |
swift110-phone |
Cool |
05:42 |
swift110-phone |
Anyone play the game on tablet or phone? |
06:23 |
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08:56 |
JamesTait |
Good morning all; happy Friday, and happy Mole Day! 😃 |
09:07 |
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09:23 |
VanessaE |
bobomb: hmmmm was referring to this: https://forum.minetest.net/viewtopic.php?f=11&t=12999&p=186639 |
09:26 |
VanessaE |
morning James. |
09:44 |
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09:54 |
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09:54 |
TheWild |
github down? |
09:55 |
Amaz |
It's working for me. |
10:00 |
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10:49 |
TheWild |
is there a way to uniquely identify entities? |
10:50 |
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10:52 |
TheWild |
I know I can use metadata for this purpose (which smells overkill), but say: I got a cows from some mod that uses metadata to attach information to each cow. Writing anything to metadata has no use because it is killed each time the mod touches it. |
10:53 |
TheWild |
so maybe: local cows = {}; cows[entity:id()] = {...} |
11:07 |
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11:17 |
Taoki |
Ok, this is weird. I'm compiling Minetest with Irrlicht 1.8.3, and I still get the crash on startup! Guess I'll try with 1.8.1 too then... |
11:19 |
Taoki |
1.8.1 doesn't comiple for me however. |
11:25 |
Ingar |
arch has 1.8.3, my minetest runs fine |
11:25 |
Ingar |
(both the release and the git, I did not compile the releaswe though, just using the binary) |
11:31 |
Taoki |
This is very weird and abnormal, yeah |
11:31 |
Taoki |
I can't think of how it can be triggered |
11:44 |
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13:22 |
Calinou |
https://lut.im/wUgBHr4VGu/QbTo6YXYh2JncpEJ.png |
13:23 |
Calinou |
concrete bumper |
13:27 |
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14:19 |
swift110-phone |
Good morning |
14:22 |
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14:25 |
Obani |
depending on your location* |
14:27 |
Calinou |
Obani, Universal Greeting Time says we should always say "good morning" |
14:27 |
Obani |
brb |
14:42 |
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14:51 |
JohnnyComeL8ly |
guys |
14:51 |
JohnnyComeL8ly |
Hello, guys. |
14:52 |
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15:16 |
dynamodan |
does anyone have an idea what could prevent jungles? I have all the v6_jungles settings correct |
15:17 |
dynamodan |
but no jungles are generating :( |
15:18 |
dynamodan |
I'm running 0.4.10 |
15:29 |
swift110 |
wow |
15:30 |
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15:51 |
JohnnyComeL8ly |
Use MT 0.4.13.... |
15:51 |
JohnnyComeL8ly |
dynamodan: ^ |
15:51 |
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15:53 |
dynamodan |
@Johnny shotgun debugging :) |
15:53 |
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15:53 |
dynamodan |
I figured it out, has nothing to do with version, but thanks |
15:54 |
VanessaE |
dynamodan: also check your map_meta.txt |
15:54 |
VanessaE |
make sure jungles are actually turned on |
15:54 |
VanessaE |
(by default, they aren't, at least in 0.4.10) |
16:09 |
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16:10 |
reber |
hi all |
16:11 |
JohnnyComeL8ly |
Hello, reber. |
16:12 |
JohnnyComeL8ly |
Why do you need to debug an old version? |
16:12 |
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16:20 |
JohnnyComeL8ly |
Is there a reason? |
16:20 |
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16:22 |
JohnnyComeL8ly |
Or is it just some kind of fun to do that? |
16:26 |
JohnnyComeL8ly |
I looked at the article for Shotgun Debugging... rather interesting. |
16:26 |
JohnnyComeL8ly |
*Wikipedia article |
16:27 |
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17:20 |
Hisforever |
Hi anybody know where I can find a train mod? |
17:21 |
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17:22 |
swift110 |
i wish there was a version of minetest for ios |
17:23 |
swift110 |
I know apple is a jerk but it would still be cool |
17:38 |
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17:49 |
Obani |
swift110, a 10$ version ? :p |
17:52 |
Calinou |
swift110, will never happen |
17:52 |
Calinou |
(officially) |
17:52 |
Calinou |
maybe on jailbroken devices at best |
17:54 |
swift110 |
lol |
17:55 |
swift110 |
A guy can dream lol |
17:55 |
Calinou |
girls can dream too |
17:55 |
* Calinou |
runs |
17:55 |
swift110 |
at least its available for android |
17:55 |
swift110 |
but on a 4.7" phone thats pretty small |
18:01 |
Calinou |
I have a 5.5" phone, a LG G3 |
18:01 |
Calinou |
it's a 2014 phone but can still do plenty of things |
18:12 |
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18:39 |
VanessaE |
Calinou: see your /msg |
18:39 |
VanessaE |
(bug reports, and a bit of nagging ;) ) |
18:47 |
exio4 |
Calinou: why not? |
18:48 |
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19:01 |
Ingar |
is there a 'run' ? |
19:05 |
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19:14 |
Ingar |
Calino/n |
19:14 |
Ingar |
nvmd that |
19:18 |
Gael-de-Sailly |
? |
19:24 |
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19:41 |
hmmmm |
is anybody here familiar with Lua Lanes? |
19:49 |
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19:50 |
JohnnyComeL8ly |
No: I just looked it up, and I still wouldn't know whether or not LuaJIT would work with it. It does look interesting... but I don't have enough info to pass sentence on it. |
19:58 |
JohnnyComeL8ly |
hmmmm: It seems that it does work - http://stackoverflow.com/questions/5782142/lua-lanes-in-luajit2 |
19:58 |
hmmmm |
yeah, I knew that much |
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20:34 |
MinetestBot |
[git] paramat -> minetest/minetest: Decoration API: Add flag for placement on liquid surface 59fa117 http://git.io/vW0qb (2015-10-23T21:30:20+01:00) |
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20:51 |
reber |
wich cooperative survival mods/games would you recommend ? |
20:51 |
reber |
*cooperative survival* |
20:53 |
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21:32 |
segfault22 |
any new information about the borkened sheet ore generation or is it forever borkened |
21:34 |
segfault22 |
well then,... oh well... |
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