Time |
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08:10 |
swift110-phone |
Hey |
08:11 |
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08:21 |
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08:36 |
Krock |
Hey |
08:40 |
swift110-phone |
How r u |
08:49 |
Krock |
im fine |
08:49 |
Krock |
and u |
09:00 |
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09:01 |
reber |
hi all |
09:03 |
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09:44 |
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10:01 |
Ingar |
let's see... tried carpet |
10:07 |
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10:16 |
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10:21 |
MinetestBot |
[git] PilzAdam -> minetest/minetest: Escape " in generated settings_translation_file.cpp 6907c3e http://git.io/vW2VP (2015-10-25T10:56:58+01:00) |
10:22 |
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10:31 |
Ingar |
Carpet could work as grass |
10:39 |
Ingar |
there comitted |
10:41 |
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10:42 |
VanessaE |
you still working on new sounds? |
10:48 |
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10:49 |
Ingar |
VanessaE: yes |
10:49 |
Ingar |
I take my time when I do some project |
10:51 |
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twoelk joined #minetest |
10:52 |
Ingar |
VanessaE: yesterday I did test Dreambuilder btw, but it's somewhat of a system hog :) |
10:52 |
twoelk |
uh? whats happening to the serverlist? |
10:53 |
twoelk |
there were 4 times as much just a moment ago |
10:53 |
Ingar |
twoelk: the internet exploded? |
10:53 |
VanessaE |
wow, big dropout indeed |
10:53 |
* VanessaE |
notes that her servers are still on the list |
10:54 |
VanessaE |
Ingar: yep, I know it is. |
10:54 |
VanessaE |
it ain't for weak systems :) |
10:54 |
Ingar |
VanessaE: that's the issue, I don't hav e a weak system :) |
10:55 |
Ingar |
I didn't look into it further though, there's probably optimizing I can do |
10:55 |
Ingar |
like not running a debugbuild minetest |
10:55 |
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10:55 |
VanessaE |
I've done some clean-ups in the past couple days that should improve performance also |
10:56 |
Ingar |
there might also be a deeper issue |
10:56 |
Ingar |
e.g. I get lag on chests and all in a default game |
10:56 |
Ingar |
no idea if that's 'normal' |
10:56 |
Ingar |
(I hope not) |
10:56 |
twoelk |
it is |
10:57 |
Ingar |
k |
10:57 |
twoelk |
chest formspecs lag has been around for a long time |
10:57 |
twoelk |
not that anyone likes it |
10:58 |
Ingar |
migth be something to dive into later |
10:58 |
twoelk |
please do, join the army of others that have tried |
10:59 |
Ingar |
even in my own crappy code (other project) inventory updates are a lot faster |
11:00 |
|
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11:00 |
Ingar |
but, sounds first :) |
11:00 |
VanessaE |
we need client-side modding to eliminate the lag you describe |
11:02 |
Ingar |
stuff like switching page in the dreambuilder ui is horribly slow |
11:02 |
Ingar |
it's a showstopper |
11:02 |
twoelk |
hmpfr - just when I try to make a list of wich servers use leaflet maps most flee from the public list |
11:04 |
VanessaE |
Ingar: lemme guess, the screen flickers a lot when it's switching pages? |
11:04 |
twoelk |
digitalaudioconcepts.com:30008 links to no forum page? |
11:04 |
VanessaE |
twoelk: no forum page, no. all of my servers use leaflet btw |
11:04 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/ |
11:04 |
Ingar |
VanessaE: which I click next page, the ui just dissapears for a second or so |
11:04 |
VanessaE |
(click a folder therein, not the .png's, then click map.html) |
11:04 |
Ingar |
*when I click next page |
11:05 |
VanessaE |
Ingar: yeah, that's an engine issue. the engine takes a ton of time to render the page |
11:05 |
Ingar |
weird |
11:05 |
VanessaE |
it's because it takes time to render each of the nodes displayed in the inventory |
11:05 |
VanessaE |
once rendered, a page will switch much faster |
11:06 |
VanessaE |
(try paging forward a couple of times, then going backward again) |
11:06 |
twoelk |
ok will browse your folders - got 6 so far and 3 others |
11:06 |
twoelk |
brb |
11:08 |
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11:13 |
VanessaE |
not that I'm complaining, but what IS going on with the public server list? |
11:23 |
CWz |
hey VanessaE |
11:23 |
VanessaE |
hi |
11:24 |
CWz |
seems player have hard time leaving spawn in ve-basic |
11:24 |
VanessaE |
heh |
11:25 |
CWz |
it because they don't bother to look behaind the signboard |
11:25 |
VanessaE |
that reminds me, ve-building's spawn needs to be fuilly-enclosed. |
11:25 |
CWz |
maybe it needs to be simplefied |
11:25 |
CWz |
for them and nolonger be idiot proof |
11:27 |
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11:28 |
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11:31 |
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11:34 |
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11:41 |
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11:45 |
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11:54 |
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12:03 |
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12:13 |
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12:13 |
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12:15 |
MinetestBot |
[git] BlockMen -> minetest/minetest: Add option to disable backface culling for models 50ba7e1 http://git.io/vW2d2 (2015-10-25T12:06:08+01:00) |
12:16 |
bark |
I'm getting "ERROR[CurlFetchThread]: servers.minetest.net/announce" in my server-log. Is there anything I can do to fix it, or must I wait for it to be fixed? |
12:17 |
nrzkt |
bark an IPv4 problem with serverlist |
12:18 |
nrzkt |
sfan5, is on it |
12:18 |
bark |
ah. thanks for the info :) |
12:18 |
sfan5 |
bark: can you tell me what curl -v servers.minetest.net/announce shows |
12:20 |
VanessaE |
sfan5: http://pastebin.ubuntu.com/12942863/ |
12:20 |
VanessaE |
you might find that interesting. |
12:20 |
sfan5 |
i get the same |
12:20 |
sfan5 |
nginx just ignores ipv4 requests to /announce |
12:21 |
sfan5 |
... |
12:21 |
VanessaE |
odd |
12:21 |
bark |
i also get the same |
12:25 |
bark |
Does anyone know of a mod that implement "treasure-chests", which can only be emptied once per player? |
12:34 |
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12:46 |
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12:48 |
sfan5 |
i don't even |
12:48 |
sfan5 |
packets with "GET /announce" do not show up in tcpdump |
12:52 |
sfan5 |
VanessaE: ping |
12:52 |
|
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12:53 |
VanessaE |
pong |
12:53 |
sfan5 |
could you test two commands? |
12:53 |
VanessaE |
sure |
12:53 |
sfan5 |
sudo nping -c 2 --tcp -p 80 --data "474554202f616e6e6f756e636520485454502f312e300d0a0d0a" servers.minetest.net |
12:53 |
sfan5 |
and |
12:53 |
sfan5 |
sudo nping -c 2 --tcp -p 80 --data "474554202f20485454502f312e300d0a0d0a" servers.minetest.net |
12:54 |
sfan5 |
(needs nmap installed) |
12:54 |
VanessaE |
moment |
12:54 |
VanessaE |
http://pastebin.ubuntu.com/12943113/ |
12:55 |
|
Taoki joined #minetest |
12:55 |
VanessaE |
did it get null-routed? |
12:56 |
sfan5 |
kinda |
12:56 |
sfan5 |
it's probably some shitty firewall thats dropping packets with GET /announce |
12:56 |
sfan5 |
that would also explain why GET /announceaaaaaaaaaaaaaaaaaaaaaaaaa doesn't work either |
12:57 |
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12:58 |
Telesight |
I assume you already have seen that the minetest server list is not working correct ? |
12:58 |
sfan5 |
yes |
12:58 |
Telesight |
Ah it seems you already talk about it ...;-) |
13:00 |
CWz |
is it me or most of the server are gone from the list |
13:00 |
Telesight |
YTYes |
13:00 |
Telesight |
TNo it is not you ... |
13:01 |
CWz |
i think this is blessing now some server will get much deserved attention |
13:02 |
Telesight |
I think it is a secret code that you need ...;-) |
13:03 |
CWz |
126 in the public server list felt like over saturation |
13:05 |
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larjona left #minetest |
13:13 |
sfan5 |
opened a ticket at the VPS provider |
13:13 |
sfan5 |
let's hope they do something soon |
13:13 |
sfan5 |
oh wait it's sunday |
13:13 |
sfan5 |
._. |
13:14 |
Telesight |
Now I remember why I do not use VPS ...;-) |
13:15 |
sfan5 |
if you have a dedicated server the provider can also block some packets |
13:15 |
sfan5 |
even your home ISP can do that |
13:18 |
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13:23 |
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13:24 |
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13:29 |
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13:41 |
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13:43 |
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13:48 |
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13:56 |
CWz |
seems my server is also not on the list |
13:57 |
CWz |
I have mix feelings about this. TheGood: less screamsters. TheBad: .... i will get back to that |
14:01 |
CWz |
Telesight, So would you say selfhosting is better then vps? |
14:05 |
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14:09 |
Telesight |
CWz: Did I say that ? ;-) |
14:09 |
Telesight |
Fact is you have more control ... |
14:11 |
TheWild |
inv:get_stack(from_list, from_index) <- this is zero-based or one-based? |
14:20 |
Krock |
TheWild, one-based |
14:20 |
Krock |
but I guess you alreaedy figured it out |
14:25 |
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14:25 |
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Freejack joined #minetest |
14:28 |
TheWild |
Krock, I just slipped on it like on banana peel |
14:29 |
Krock |
lol |
14:30 |
swift110-phone |
Ok |
14:32 |
sfan5 |
Telesight: more control doesn't help you if your isp is filtering packets. |
14:33 |
VanessaE |
I can certainly vouch for THAT |
14:34 |
Telesight |
No then not ... |
14:36 |
Telesight |
By the way, the list is longer now ... |
14:40 |
|
twoelk joined #minetest |
14:40 |
sfan5 |
yup the vps provider fixed it |
14:40 |
|
est31 joined #minetest |
14:41 |
VanessaE |
did they say what the problem ultimately was? |
14:42 |
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14:45 |
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artur99 joined #minetest |
14:46 |
sfan5 |
VanessaE: broken filter regexes |
14:48 |
|
Freejack joined #minetest |
14:49 |
sfan5 |
!server players:most |
14:49 |
MinetestBot |
sfan5: just test | 87.110.8.195 | Clients: 22/78, 18/22 | Version: 0.4.12-dev / minetest | Ping: 37ms |
14:53 |
rubenwardy |
Added night movement to my chess AI. After 10 minutes, it's still "thinking" |
14:53 |
rubenwardy |
:'( |
14:53 |
rubenwardy |
Running callgrind to see where the problem is |
14:53 |
rubenwardy |
*knight |
14:54 |
E4xoi |
maybe you could write the AI in a total language |
14:55 |
nanepiwo |
!server help |
14:55 |
MinetestBot |
nanepiwo: No results |
14:56 |
nanepiwo |
!help server |
14:56 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
15:04 |
rubenwardy |
E4xoi, it's in C |
15:04 |
rubenwardy |
the problem is lack of optimisations |
15:04 |
rubenwardy |
I should make a composition table, and lookup hashing |
15:11 |
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15:13 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Credits: Remove my name df2c474 http://git.io/vWaB8 (2015-10-25T16:10:49+01:00) |
15:24 |
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15:39 |
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15:46 |
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16:02 |
TheWild |
can I abort on_generated so it remains not generated? |
16:04 |
PilzAdam |
no |
16:04 |
PilzAdam |
why do you want to do that? |
16:29 |
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16:29 |
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16:36 |
TheWild |
PilzAdam, I just wanted to make chunk non-passable or generate-later but yeah, I agree that would be weird. |
16:37 |
TheWild |
currently messing with VoxelManip and I have such a problem: after writing new stuff to map, visually it does not update |
16:43 |
TheWild |
http://pastebin.com/RREbL1xy http://pasteboard.co/1DXxnbzj.png |
16:43 |
TheWild |
so that there are chunks still not refreshed |
16:48 |
PilzAdam |
TheWild, a workaround would be just override everything with ignore and keep track of these blocks in your mod |
16:48 |
PilzAdam |
that would be pretty hacky, though |
16:52 |
Ingar |
gain does weird things |
16:52 |
Ingar |
I replaced the default default_dig_crumbly |
16:53 |
TheWild |
grrr! That was vm:update_map(), I didn't read. Sorry. |
16:53 |
Ingar |
it only seems referenced in default.node_sound_leaves_defaults() |
16:53 |
Ingar |
I adjusted gain there, and it works for leaves, but not for other nodes |
16:53 |
Ingar |
(Seems to makes sense, but then I don't get where the default is set) |
17:09 |
Ingar |
or maybe I'm hallucinating |
17:13 |
Ingar |
oh ic |
17:13 |
Ingar |
the grass nodes register leave sounds |
17:14 |
|
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17:14 |
Hisforever |
is the traind a mod or a game? |
17:15 |
Hisforever |
sorry fr the typos |
17:22 |
|
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17:24 |
MinetestBot |
[git] BlockMen -> minetest/minetest: Check if hitter has inventory when punching item eb92bfb http://git.io/vWad1 (2015-10-25T18:15:31+01:00) |
17:38 |
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alket joined #minetest |
17:41 |
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18:08 |
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Obani joined #minetest |
18:11 |
Calinou |
https://lut.im/Nvn3FskOuO/zylWCRJag30gMgOS.png |
18:12 |
Calinou |
traffic cone in the works |
18:12 |
Krock |
Add orange and white stripes, then call it VLC node :P |
18:19 |
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Shackra joined #minetest |
18:27 |
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18:28 |
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18:30 |
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18:32 |
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18:33 |
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18:33 |
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18:34 |
JohnnyComeL8ly |
Hello, what a dreary Sunday it is outside... what's it like out where everyone else is? |
18:34 |
Hisforever |
How far atart do Power rails have to be to keep a Minecart runn9ng smoothly? |
18:34 |
Elench |
Night time here |
18:34 |
Hisforever |
Same here Johnny :( |
18:35 |
|
SylvieLorxu joined #minetest |
18:35 |
Hisforever |
man wish I could type lol |
18:36 |
Hisforever |
let me to that question again |
18:37 |
|
Viper168 joined #minetest |
18:37 |
Hisforever |
I'm doing a mine cart track in my mine. How far apart do the Power rails need to be? |
18:37 |
ultrabots |
please, how to place a pre-programmed mesecons_commandblock from a mesecons_commandblock, i tried code setblock x,y,z 'mesecons_commandblock:commandblock_off,param1=setblock etc.' |
18:38 |
JohnnyComeL8ly |
Well, I suppose that means you're not in the Americas. ;-) |
18:39 |
Elench |
True, I'm in Yurp |
18:39 |
JohnnyComeL8ly |
I durp sometimes too. |
18:39 |
JohnnyComeL8ly |
Europe? |
18:40 |
Elench |
Yeah |
18:40 |
JohnnyComeL8ly |
Clever.... ;P |
18:41 |
Calinou |
https://lut.im/RgCNJt48YP/S2SpoeNpcZCZYD3I.png |
18:41 |
Calinou |
https://lut.im/mYfsCHede5/Gr8iZ2klUt8fiEiA.png |
18:44 |
Krock |
Elench, rofl.. Yurp |
18:44 |
Elench |
Should have gone for Yorp, like the green aliens from Commander Keen :þ |
18:45 |
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18:45 |
ultrabots |
please, how to place a pre-programmed mesecons_commandblock from a mesecons_commandblock, i tried code setblock x,y,z 'mesecons_commandblock:commandblock_off,param1=setblock etc.' like in the othercraft |
18:46 |
Krock |
Additionally to this: exchange some vocals as in https://xkcd.com/148/) |
18:46 |
Krock |
ultrabots, needs metadate to be set too |
18:46 |
Krock |
*metadata |
18:46 |
ultrabots |
uhm |
18:47 |
|
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18:47 |
MinetestBot |
[git] PilzAdam -> minetest/minetest: Fix parameter passing to gettext call eba5f7c http://git.io/vWVtx (2015-10-25T19:14:07+01:00) |
18:47 |
Elench |
Krock: I've been saying ‘wobsite’ since that comic, it's a useful shibboleth |
18:47 |
|
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18:48 |
ultrabots |
ok i try thanks krock |
18:48 |
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18:48 |
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zupoman joined #minetest |
18:49 |
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Freejack joined #minetest |
18:50 |
Krock |
Elench ^^ |
18:50 |
Krock |
!next |
18:50 |
MinetestBot |
Another satisfied customer. Next! |
18:53 |
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18:53 |
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zat joined #minetest |
18:56 |
Calinou |
http://opengameart.org/content/traffic-cone-0 |
19:00 |
|
Freejack joined #minetest |
19:04 |
Krock |
White stripes please! |
19:17 |
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superfly joined #minetest |
19:29 |
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Obani joined #minetest |
19:39 |
reber |
problem with cmake trying to compile minetest : http://pastebin.com/czKCNUqr |
19:39 |
reber |
ideas please ? |
19:40 |
sfan5 |
from which dir are you running cmake? |
19:40 |
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19:40 |
reber |
sfan5, minetest/src |
19:40 |
sfan5 |
that's wrong |
19:40 |
sfan5 |
run "cmake ." in minetest/ |
19:41 |
reber |
ok, thanks sfan5 |
19:42 |
|
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19:43 |
whtemple1959 |
hello, I am having some trouble configuring a simple home based server. I start the server ./minetestserver --info --config /manager/.minetest/minetest.conf but it does not seem to read the minetest.conf any suggesssstions? |
19:44 |
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19:44 |
sfan5 |
/manager/.minetest/minetest.conf seems like a strange path for a config, is it correct? |
19:48 |
Calinou |
Krock, you can alter the diffuse map yourself, I'll try making an alternate version with only diffuse modified |
19:49 |
Krock |
okay |
19:49 |
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19:56 |
whtemple1959 |
Calinou: of course I would be on a different pc so I cannot find the web page with the exact instructions but, this page...https://forum.minetest.net/viewtopic.php?id=4604 has a script frrom VanessaE which has the same start instructions |
20:14 |
whtemple1959 |
sfan: seems my eyes are as bad as my server...of course I would be on a different pc so I cannot find the web page with the exact instructions but, this page...https://forum.minetest.net/viewtopic.php?id=4604 has a script from VanessaE which has the same start instructions |
20:17 |
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20:19 |
ultrabots |
i am trying to make an adventure map, using mesecons_commandblock(s). code in a mcb /lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED") c++error |
20:20 |
ultrabots |
and it erases the commands in the first mcb |
20:24 |
ultrabots |
please anybody have any suggestions to place a preprogrammed mesecons_commandblock from a mesecons_commandblock? |
20:34 |
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20:36 |
iqualfragile |
whew, long time no see |
20:36 |
iqualfragile |
VanessaE: i have been starting up an old server of mine, and logged in to find lots of unknown nodes, mostly from the "vines" and the "poisonivy" mods, are these yours? |
20:39 |
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20:39 |
iqualfragile |
hi rubenwardy |
20:40 |
ultrabots |
please anybody have any suggestions to place a preprogrammed mesecons_commandblock from a mesecons_commandblock? |
20:40 |
rubenwardy |
Started making a video to introduce players to the basic, the craft inventory was lagging so bad that it took about 20s for the sticks to even appear in the output |
20:40 |
rubenwardy |
0/10 |
20:40 |
rubenwardy |
:'( |
20:40 |
JohnnyComeL8ly |
Oh, bummer. |
20:40 |
rubenwardy |
I'll make a video of another game |
20:40 |
iqualfragile |
yeah, that bug report has been there for quite a while |
20:41 |
iqualfragile |
maybe do it using a local server? or were you using singleplayer? |
20:41 |
iqualfragile |
ultrabots: yeah, maybe it would be best to just write your own mod to do what you try to archives |
20:41 |
ultrabots |
i am trying to make an adventure map, using mesecons_commandblock(s). code in a mcb /lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED") c++error |
20:41 |
ultrabots |
and it erases the commands in the first mcb |
20:41 |
ultrabots |
yes i thought about that |
20:42 |
rubenwardy |
don't but quotes around the table like that |
20:42 |
ultrabots |
k |
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20:46 |
ultrabots |
rubenwardy, without the quotes i get a string error |
20:47 |
iqualfragile |
yeah, really it would be best to just spin your own mod for that i think |
20:47 |
rubenwardy |
minetest.get_meta({x=-30,y=1,z=-43}) |
20:47 |
iqualfragile |
or, well gamemode |
20:48 |
ultrabots |
without quotes get a string error |
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20:49 |
ultrabots |
maybe my own mod, but why reinvent the wheel |
20:51 |
est31 |
you still can use other mods when you develop a mod |
20:51 |
ultrabots |
yes |
20:52 |
ultrabots |
but i cant get the lua code to place a commandblock with commands in it already, i have tried all kinds of crazy code, lol |
20:55 |
PilzAdam |
ultrabots, it's metaa::set_string |
20:56 |
PilzAdam |
note the : instead of . |
20:56 |
PilzAdam |
and don't put the quotes there, as rubenwardy said |
20:56 |
ultrabots |
hmmmm |
20:56 |
rubenwardy |
only one : |
20:56 |
rubenwardy |
not two |
20:57 |
PilzAdam |
yeah, right |
20:57 |
iqualfragile |
too much c++? |
20:57 |
PilzAdam |
there more dots the better, I guess ;-) |
20:57 |
PilzAdam |
s/there/the/ |
20:59 |
ultrabots |
lol i get code executed but no result, no command in the command_block |
21:02 |
ultrabots |
am i here? |
21:02 |
nrzkt |
no |
21:02 |
ultrabots |
lol |
21:03 |
ultrabots |
"""/lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED") |
21:03 |
ultrabots |
i removed the ' and replaced the metaa. metaa: |
21:03 |
VanessaE |
iqualfragile: those are in plantlife modpack (depends: biome_lib) |
21:03 |
ultrabots |
"""/lua local metaa = minetest.get_meta( {x=-30,y=1,z=-43}); metaa:set_string( "commands", "tell @nearest Commandblock ERADICATED") |
21:04 |
iqualfragile |
Ah, i dont't have biome_lib |
21:04 |
iqualfragile |
will add that |
21:05 |
ultrabots |
i even used the commands mod to setblock x y z nodestring |
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21:07 |
ultrabots |
i think i got it figured out brb |
21:11 |
ultrabots |
doesnt work -- setblock -30,4,-43 'mesecons_commandblock:commandblock_off,{set_string ("commands","tell @nearest Hello")}' |
21:11 |
iqualfragile |
VanessaE: yep, installing biome_lib solved it, thanks for the help |
21:11 |
VanessaE |
no prob |
21:22 |
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21:26 |
Sokomine |
i've put up a test version with my trees_lib for normal minetest_game: https://github.com/Sokomine/minetest_game/commits/trees_lib |
21:28 |
Sokomine |
there ought to be no visible change (apart from saplings that fail to grow turning into dry shrub), but the lib allows to add trees a lot easier |
21:32 |
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21:33 |
Hisforever |
whats the command to fly in singelplayer mode? please |
21:33 |
VanessaE |
/grant singleplayer fly |
21:33 |
VanessaE |
then press 'k' to do it |
21:33 |
JohnnyComeL8ly |
VanessaE, You stole it from my fingers! ;-) |
21:34 |
Hisforever |
ty VanessaR |
21:34 |
ultrabots |
lol me too |
21:34 |
VanessaE |
heh |
21:34 |
JohnnyComeL8ly |
She probably has an extended clipboard that she just pastes from. ;-) |
21:34 |
ultrabots |
""" /grant singleplayer fly,fast,noclip might be better, k=fly, j=fast, h=noclip |
21:34 |
VanessaE |
nope |
21:35 |
JohnnyComeL8ly |
What is noclip? |
21:35 |
ultrabots |
fly thru stuff |
21:35 |
ElectronLibre |
The ability to see and fly through nodes. |
21:36 |
ultrabots |
so, can it be done? place a pre-programmed command_block from a command_block? |
21:37 |
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21:38 |
ElectronLibre |
ultrabots, since I don't know any command that can write metadatas into a node I think it's impossible to program the command block placed by the first command block. |
21:38 |
ElectronLibre |
I think you should rather create that node yourself, manipulating metadata is quite easy from a mod. |
21:38 |
ultrabots |
well i could just make all the command blocks in different places, and use 1 to place a mesecon_torch |
21:39 |
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21:39 |
ultrabots |
use that already to make a timer to control daytime |
21:40 |
ultrabots |
and 1 to remove the torch for next cycle |
21:43 |
ultrabots |
geez i wanna create this story,adventure,complete the monument kinda-sorta thingy map, that i have an idea for, maybe i just make a mod to handle events |
21:47 |
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21:47 |
DoyleChris |
hello |
21:47 |
ultrabots |
hi |
21:48 |
DoyleChris |
I have a Quarry machine from technic that the Formspec screen is not showing up right. But others are ok. |
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21:48 |
est31 |
is your technic up to date? |
21:49 |
DoyleChris |
should be |
21:49 |
ElectronLibre |
If the block is old break it and put it back to update the formspec. |
21:49 |
DoyleChris |
ill check |
21:50 |
DoyleChris |
I did bu didnt change it |
21:50 |
DoyleChris |
i also deleted from my inventory and readded them |
21:51 |
est31 |
you have a screenshot? |
21:51 |
est31 |
upload it e.g. via http://pasteboard.co/ |
21:55 |
DoyleChris |
http://pasteboard.co/1EhZ85p1.jpg |
21:55 |
DoyleChris |
Notice that the slots are not there |
21:59 |
est31 |
thats expected |
22:00 |
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22:00 |
est31 |
isnt it |
22:01 |
est31 |
once its connected to a network, it shows you the inventory |
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22:05 |
DoyleChris |
the new update has the technic folder inside the technic-master folder. |
22:05 |
DoyleChris |
i know that you rename technic-master to technic |
22:06 |
est31 |
technic is a modpack |
22:07 |
DoyleChris |
i know |
22:07 |
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22:09 |
DoyleChris |
but before it the machines folder was this mods\technic\machines\hv but now its mods\technic\technic\machines\hv |
22:09 |
DoyleChris |
and i get a error from minetest |
22:09 |
est31 |
can you paste the error to a pastebin? |
22:09 |
DoyleChris |
it dosent shoe up in minetest |
22:11 |
est31 |
what do you mean? |
22:12 |
DoyleChris |
well now my world starts up but the technic mod is not listed in the mods list |
22:12 |
est31 |
perhaps look at debug.txt? |
22:12 |
est31 |
might be not satisfied dependencies |
22:12 |
est31 |
have you enabled the modß |
22:12 |
est31 |
? |
22:12 |
Hisforever |
VanessaE: what is the url for your house mod that a little man bilds your house for you? |
22:13 |
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22:13 |
DoyleChris |
went to github for technic downloaded the zip |
22:13 |
DoyleChris |
extracted to technic-master renamed to technic and placed in mods folder |
22:14 |
DoyleChris |
now technic does not show up in the mods list. |
22:14 |
DoyleChris |
nevermind i see it its dark |
22:16 |
DoyleChris |
ok the formspec changes when on a network i got it |
22:17 |
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23:09 |
Sokomine |
Hisforever: towntest (older mod) and npcf (newer, more modern) both have mobs that can build houses from blueprints |
23:12 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/functions: ABM for mossycobble replacing cobble next to water 2729777 http://git.io/vWVbc (2015-10-25T23:11:29Z) |
23:15 |
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23:15 |
christopher |
anyone know why the print function in luacontroller (mesecons) wouldn't show anything in the console? |
23:19 |
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23:25 |
AndDT |
Guest6635: print shows its output in minetestserver output, not in in-game console |
23:26 |
Guest6635 |
aaaahhh, ok |
23:26 |
Guest6635 |
my son is running the server on his machine |
23:26 |
Guest6635 |
is there a way to get it to print to the console? |
23:26 |
Guest6635 |
the documentation for the luacontroller simply said "console", so i assumed in-game |
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23:42 |
MinetestBot |
[git] est31 -> minetest/minetest: Correct comment in l_util.cpp 3936a5e http://git.io/vWVp2 (2015-10-26T00:32:48+01:00) |
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