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IRC log for #minetest, 2015-10-25

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Time Nick Message
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08:10 swift110-phone Hey
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08:36 Krock Hey
08:40 swift110-phone How r u
08:49 Krock im fine
08:49 Krock and u
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09:01 reber hi all
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10:01 Ingar let's see... tried carpet
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10:21 MinetestBot [git] PilzAdam -> minetest/minetest: Escape " in generated settings_translation_file.cpp 6907c3e http://git.io/vW2VP (2015-10-25T10:56:58+01:00)
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10:31 Ingar Carpet could work as grass
10:39 Ingar there comitted
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10:42 VanessaE you still working on new sounds?
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10:49 Ingar VanessaE: yes
10:49 Ingar I take my time when I do some project
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10:52 Ingar VanessaE: yesterday I did test Dreambuilder btw, but it's somewhat of a system hog :)
10:52 twoelk uh? whats happening to the serverlist?
10:53 twoelk there were 4 times as much just a moment ago
10:53 Ingar twoelk: the internet exploded?
10:53 VanessaE wow, big dropout indeed
10:53 * VanessaE notes that her servers are still on the list
10:54 VanessaE Ingar: yep, I know it is.
10:54 VanessaE it ain't for weak systems :)
10:54 Ingar VanessaE: that's the issue, I don't hav e a weak system :)
10:55 Ingar I didn't look into it further though, there's probably optimizing I can do
10:55 Ingar like not running a debugbuild minetest
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10:55 VanessaE I've done some clean-ups in the past couple days that should improve performance also
10:56 Ingar there might also be a deeper issue
10:56 Ingar e.g. I get lag on chests and all in a default game
10:56 Ingar no idea  if that's 'normal'
10:56 Ingar (I hope not)
10:56 twoelk it is
10:57 Ingar k
10:57 twoelk chest formspecs lag has been around for a long time
10:57 twoelk not that anyone likes it
10:58 Ingar migth be something to dive into later
10:58 twoelk please do, join the army of others that have tried
10:59 Ingar even in my own crappy code (other project) inventory updates are a lot faster
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11:00 Ingar but, sounds first :)
11:00 VanessaE we need client-side modding to eliminate the lag you describe
11:02 Ingar stuff like switching page in the dreambuilder ui is horribly slow
11:02 Ingar it's a showstopper
11:02 twoelk hmpfr - just when I try to make a list of wich servers use leaflet maps most flee from the public list
11:04 VanessaE Ingar: lemme guess, the screen flickers a lot when it's switching pages?
11:04 twoelk digitalaudioconcepts.com:30008 links to no forum page?
11:04 VanessaE twoelk: no forum page, no.  all of my servers use leaflet btw
11:04 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/
11:04 Ingar VanessaE: which I click next page, the ui just dissapears for a second or so
11:04 VanessaE (click a folder therein, not the .png's, then click map.html)
11:04 Ingar *when I click next page
11:05 VanessaE Ingar: yeah, that's an engine issue.  the engine takes a ton of time to render the page
11:05 Ingar weird
11:05 VanessaE it's because it takes time to render each of the nodes displayed in the inventory
11:05 VanessaE once rendered, a page will switch much faster
11:06 VanessaE (try paging forward a couple of times, then going backward again)
11:06 twoelk ok will browse your folders - got 6 so far and 3 others
11:06 twoelk brb
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11:13 VanessaE not that I'm complaining, but what IS going on with the public server list?
11:23 CWz hey VanessaE
11:23 VanessaE hi
11:24 CWz seems player have hard time leaving spawn in ve-basic
11:24 VanessaE heh
11:25 CWz it because they don't bother to look behaind the signboard
11:25 VanessaE that reminds me, ve-building's spawn needs to be fuilly-enclosed.
11:25 CWz maybe it needs to be simplefied
11:25 CWz for them  and nolonger be idiot proof
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12:15 MinetestBot [git] BlockMen -> minetest/minetest: Add option to disable backface culling for models 50ba7e1 http://git.io/vW2d2 (2015-10-25T12:06:08+01:00)
12:16 bark I'm getting "ERROR[CurlFetchThread]: servers.minetest.net/announce" in my server-log. Is there anything I can do to fix it, or must I wait for it to be fixed?
12:17 nrzkt bark an IPv4 problem with serverlist
12:18 nrzkt sfan5, is on it
12:18 bark ah. thanks for the info :)
12:18 sfan5 bark: can you tell me what curl -v servers.minetest.net/announce shows
12:20 VanessaE sfan5: http://pastebin.ubuntu.com/12942863/
12:20 VanessaE you might find that interesting.
12:20 sfan5 i get the same
12:20 sfan5 nginx just ignores ipv4 requests to /announce
12:21 sfan5 ...
12:21 VanessaE odd
12:21 bark i also get the same
12:25 bark Does anyone know of a mod that implement "treasure-chests", which can only be emptied once per player?
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12:48 sfan5 i don't even
12:48 sfan5 packets with "GET /announce" do not show up in tcpdump
12:52 sfan5 VanessaE: ping
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12:53 VanessaE pong
12:53 sfan5 could you test two commands?
12:53 VanessaE sure
12:53 sfan5 sudo nping -c 2 --tcp -p 80 --data "474554202f616e6e6f756e636520485454502f312e300d0a0d0a" servers.minetest.net
12:53 sfan5 and
12:53 sfan5 sudo nping -c 2 --tcp -p 80 --data "474554202f20485454502f312e300d0a0d0a" servers.minetest.net
12:54 sfan5 (needs nmap installed)
12:54 VanessaE moment
12:54 VanessaE http://pastebin.ubuntu.com/12943113/
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12:55 VanessaE did it get null-routed?
12:56 sfan5 kinda
12:56 sfan5 it's probably some shitty firewall thats dropping packets with GET /announce
12:56 sfan5 that would also explain why GET /announceaaaaaaaaaaaaaaaaaaaaaaaaa doesn't work either
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12:58 Telesight I assume you already have seen that the minetest server list is not working correct ?
12:58 sfan5 yes
12:58 Telesight Ah it seems you already talk about it ...;-)
13:00 CWz is it me or most of the server are gone from the list
13:00 Telesight YTYes
13:00 Telesight TNo it is not you ...
13:01 CWz i think this is blessing now some server will get much deserved attention
13:02 Telesight I think it is a secret code that you need ...;-)
13:03 CWz 126 in the public server list felt like over saturation
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13:13 sfan5 opened a ticket at the VPS provider
13:13 sfan5 let's hope they do something soon
13:13 sfan5 oh wait it's sunday
13:13 sfan5 ._.
13:14 Telesight Now I remember why I do not use VPS ...;-)
13:15 sfan5 if you have a dedicated server the provider can also block some packets
13:15 sfan5 even your home ISP can do that
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13:56 CWz seems my server is also not on the list
13:57 CWz I have mix feelings about this. TheGood: less screamsters. TheBad: .... i will get back to that
14:01 CWz Telesight, So would you say selfhosting is better then vps?
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14:09 Telesight CWz: Did I say that ? ;-)
14:09 Telesight Fact is you have more control ...
14:11 TheWild inv:get_stack(from_list, from_index) <- this is zero-based or one-based?
14:20 Krock TheWild, one-based
14:20 Krock but I guess you alreaedy figured it out
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14:28 TheWild Krock, I just slipped on it like on banana peel
14:29 Krock lol
14:30 swift110-phone Ok
14:32 sfan5 Telesight: more control doesn't help you if your isp is filtering packets.
14:33 VanessaE I can certainly vouch for THAT
14:34 Telesight No then not ...
14:36 Telesight By the way, the list is longer now ...
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14:40 sfan5 yup the vps provider fixed it
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14:41 VanessaE did they say what the problem ultimately was?
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14:46 sfan5 VanessaE: broken filter regexes
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14:49 sfan5 !server players:most
14:49 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 22/78, 18/22 | Version: 0.4.12-dev / minetest | Ping: 37ms
14:53 rubenwardy Added night movement to my chess AI. After 10 minutes, it's still "thinking"
14:53 rubenwardy :'(
14:53 rubenwardy Running callgrind to see where the problem is
14:53 rubenwardy *knight
14:54 E4xoi maybe you could write the AI in a total language
14:55 nanepiwo !server help
14:55 MinetestBot nanepiwo: No results
14:56 nanepiwo !help server
14:56 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
15:04 rubenwardy E4xoi, it's in C
15:04 rubenwardy the problem is lack of optimisations
15:04 rubenwardy I should make a composition table, and lookup hashing
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15:13 MinetestBot [git] Rui914 -> minetest/minetest: Credits: Remove my name df2c474 http://git.io/vWaB8 (2015-10-25T16:10:49+01:00)
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16:02 TheWild can I abort on_generated so it remains not generated?
16:04 PilzAdam no
16:04 PilzAdam why do you want to do that?
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16:36 TheWild PilzAdam, I just wanted to make chunk non-passable or generate-later but yeah, I agree that would be weird.
16:37 TheWild currently messing with VoxelManip and I have such a problem: after writing new stuff to map, visually it does not update
16:43 TheWild http://pastebin.com/RREbL1xy http://pasteboard.co/1DXxnbzj.png
16:43 TheWild so that there are chunks still not refreshed
16:48 PilzAdam TheWild, a workaround would be just override everything with ignore and keep track of these blocks in your mod
16:48 PilzAdam that would be pretty hacky, though
16:52 Ingar gain does weird things
16:52 Ingar I replaced the default default_dig_crumbly
16:53 TheWild grrr! That was vm:update_map(), I didn't read. Sorry.
16:53 Ingar it only seems referenced in default.node_sound_leaves_defaults()
16:53 Ingar I adjusted gain there, and it works for leaves, but not for other nodes
16:53 Ingar (Seems to makes sense, but then I don't get where the default is set)
17:09 Ingar or maybe I'm hallucinating
17:13 Ingar oh ic
17:13 Ingar the grass nodes register leave sounds
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17:14 Hisforever is the traind a mod or a game?
17:15 Hisforever sorry fr the typos
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17:24 MinetestBot [git] BlockMen -> minetest/minetest: Check if hitter has inventory when punching item eb92bfb http://git.io/vWad1 (2015-10-25T18:15:31+01:00)
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18:11 Calinou https://lut.im/Nvn3FskOuO/zylWCRJag30gMgOS.png
18:12 Calinou traffic cone in the works
18:12 Krock Add orange and white stripes, then call it VLC node :P
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18:34 JohnnyComeL8ly Hello, what a dreary Sunday it is outside... what's it like out where everyone else is?
18:34 Hisforever How far atart do Power rails have to be to keep a Minecart runn9ng smoothly?
18:34 Elench Night time here
18:34 Hisforever Same here Johnny :(
18:35 SylvieLorxu joined #minetest
18:35 Hisforever man wish I could type lol
18:36 Hisforever let me to that question again
18:37 Viper168 joined #minetest
18:37 Hisforever I'm doing a mine cart track in my mine. How far apart do the Power rails need to be?
18:37 ultrabots please, how to place a pre-programmed mesecons_commandblock from a mesecons_commandblock, i tried code    setblock x,y,z 'mesecons_commandblock:commandblock_off,param1=setblock etc.'
18:38 JohnnyComeL8ly Well, I suppose that means you're not in the Americas. ;-)
18:39 Elench True, I'm in Yurp
18:39 JohnnyComeL8ly I durp sometimes too.
18:39 JohnnyComeL8ly Europe?
18:40 Elench Yeah
18:40 JohnnyComeL8ly Clever.... ;P
18:41 Calinou https://lut.im/RgCNJt48YP/S2SpoeNpcZCZYD3I.png
18:41 Calinou https://lut.im/mYfsCHede5/Gr8iZ2klUt8fiEiA.png
18:44 Krock Elench, rofl.. Yurp
18:44 Elench Should have gone for Yorp, like the green aliens from Commander Keen :þ
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18:45 ultrabots please, how to place a pre-programmed mesecons_commandblock from a mesecons_commandblock, i tried code    setblock x,y,z 'mesecons_commandblock:commandblock_off,param1=setblock etc.'  like in the othercraft
18:46 Krock Additionally to this: exchange some vocals as in https://xkcd.com/148/)
18:46 Krock ultrabots, needs metadate to be set too
18:46 Krock *metadata
18:46 ultrabots uhm
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18:47 MinetestBot [git] PilzAdam -> minetest/minetest: Fix parameter passing to gettext call eba5f7c http://git.io/vWVtx (2015-10-25T19:14:07+01:00)
18:47 Elench Krock: I've been saying ‘wobsite’ since that comic, it's a useful shibboleth
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18:48 ultrabots ok i try thanks krock
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18:50 Krock Elench ^^
18:50 Krock !next
18:50 MinetestBot Another satisfied customer. Next!
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18:56 Calinou http://opengameart.org/content/traffic-cone-0
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19:04 Krock White stripes please!
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19:39 reber problem with cmake trying to compile minetest : http://pastebin.com/czKCNUqr
19:39 reber ideas please ?
19:40 sfan5 from which dir are you running cmake?
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19:40 reber sfan5, minetest/src
19:40 sfan5 that's wrong
19:40 sfan5 run "cmake ." in minetest/
19:41 reber ok, thanks sfan5
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19:43 whtemple1959 hello, I am having some trouble configuring a simple home based server. I start the server ./minetestserver --info --config /manager/.minetest/minetest.conf but it does not seem to read the minetest.conf any suggesssstions?
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19:44 sfan5 /manager/.minetest/minetest.conf seems like a strange path for a config, is it correct?
19:48 Calinou Krock, you can alter the diffuse map yourself, I'll try making an alternate version with only diffuse modified
19:49 Krock okay
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19:56 whtemple1959 Calinou: of course I would be on a different pc so I cannot find the web page with the exact instructions but, this page...https://forum.minetest.net/viewtopic.php?id=4604 has a script frrom VanessaE which has the same start instructions
20:14 whtemple1959 sfan: seems my eyes are as bad as my server...of course I would be on a different pc so I cannot find the web page with the exact instructions but, this page...https://forum.minetest.net/viewtopic.php?id=4604 has a script from VanessaE which has the same start instructions
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20:19 ultrabots i am trying to make an adventure map, using mesecons_commandblock(s). code in a mcb /lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED")  c++error
20:20 ultrabots and it erases the commands in the first mcb
20:24 ultrabots please anybody have any suggestions to place a preprogrammed mesecons_commandblock from a mesecons_commandblock?
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20:36 iqualfragile whew, long time no see
20:36 iqualfragile VanessaE: i have been starting up an old server of mine, and logged in to find lots of unknown nodes, mostly from the "vines" and the "poisonivy" mods, are these yours?
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20:39 iqualfragile hi rubenwardy
20:40 ultrabots please anybody have any suggestions to place a preprogrammed mesecons_commandblock from a mesecons_commandblock?
20:40 rubenwardy Started making a video to introduce players to the basic, the craft inventory was lagging so bad that it took about 20s for the sticks to even appear in the output
20:40 rubenwardy 0/10
20:40 rubenwardy :'(
20:40 JohnnyComeL8ly Oh, bummer.
20:40 rubenwardy I'll make a video of another game
20:40 iqualfragile yeah, that bug report has been there for quite a while
20:41 iqualfragile maybe do it using a local server? or were you using singleplayer?
20:41 iqualfragile ultrabots: yeah, maybe it would be best to just write your own mod to do what you try to archives
20:41 ultrabots i am trying to make an adventure map, using mesecons_commandblock(s). code in a mcb /lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED")  c++error
20:41 ultrabots and it erases the commands in the first mcb
20:41 ultrabots yes i thought about that
20:42 rubenwardy don't but quotes around the table like that
20:42 ultrabots k
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20:46 ultrabots rubenwardy, without the quotes i get a string error
20:47 iqualfragile yeah, really it would be best to just spin your own mod for that i think
20:47 rubenwardy minetest.get_meta({x=-30,y=1,z=-43})
20:47 iqualfragile or, well gamemode
20:48 ultrabots without quotes get a string error
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20:49 ultrabots maybe my own mod, but why reinvent the wheel
20:51 est31 you still can use other mods when you develop a mod
20:51 ultrabots yes
20:52 ultrabots but i cant get the lua code to place a commandblock with commands in it already, i have tried all kinds of crazy code, lol
20:55 PilzAdam ultrabots, it's  metaa::set_string
20:56 PilzAdam note the : instead of .
20:56 PilzAdam and don't put the quotes there, as rubenwardy said
20:56 ultrabots hmmmm
20:56 rubenwardy only one :
20:56 rubenwardy not two
20:57 PilzAdam yeah, right
20:57 iqualfragile too much c++?
20:57 PilzAdam there more dots the better, I guess ;-)
20:57 PilzAdam s/there/the/
20:59 ultrabots lol i get code executed but no result, no command in the command_block
21:02 ultrabots am i here?
21:02 nrzkt no
21:02 ultrabots lol
21:03 ultrabots """/lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED")
21:03 ultrabots i removed the '  and replaced the metaa.    metaa:
21:03 VanessaE iqualfragile: those are in plantlife modpack (depends: biome_lib)
21:03 ultrabots """/lua local metaa = minetest.get_meta( {x=-30,y=1,z=-43}); metaa:set_string( "commands", "tell @nearest Commandblock ERADICATED")
21:04 iqualfragile Ah, i dont't have biome_lib
21:04 iqualfragile will add that
21:05 ultrabots i even used the commands mod to setblock x y z nodestring
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21:07 ultrabots i think i got it figured out brb
21:11 ultrabots doesnt work -- setblock -30,4,-43 'mesecons_commandblock:commandblock_off,{set_string ("commands","tell @nearest Hello")}'
21:11 iqualfragile VanessaE: yep, installing biome_lib solved it, thanks for the help
21:11 VanessaE no prob
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21:26 Sokomine i've put up a test version with my trees_lib for normal minetest_game: https://github.com/Sokomine/minetest_game/commits/trees_lib
21:28 Sokomine there ought to be no visible change (apart from saplings that fail to grow turning into dry shrub), but the lib allows to add trees a lot easier
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21:33 Hisforever whats the command to fly in singelplayer mode? please
21:33 VanessaE /grant singleplayer fly
21:33 VanessaE then press 'k' to do it
21:33 JohnnyComeL8ly VanessaE, You stole it from my fingers! ;-)
21:34 Hisforever ty VanessaR
21:34 ultrabots lol me too
21:34 VanessaE heh
21:34 JohnnyComeL8ly She probably has an extended clipboard that she just pastes from. ;-)
21:34 ultrabots """ /grant singleplayer fly,fast,noclip might be better,   k=fly, j=fast,  h=noclip
21:34 VanessaE nope
21:35 JohnnyComeL8ly What is noclip?
21:35 ultrabots fly thru stuff
21:35 ElectronLibre The ability to see and fly through nodes.
21:36 ultrabots so, can it be done?   place a pre-programmed command_block from a command_block?
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21:38 ElectronLibre ultrabots, since I don't know any command that can write metadatas into a node I think it's impossible to program the command block placed by the first command block.
21:38 ElectronLibre I think you should rather create that node yourself, manipulating metadata is quite easy from a mod.
21:38 ultrabots well i could just make all the command blocks in different places, and use 1 to place a mesecon_torch
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21:39 ultrabots use that already to make a timer to control daytime
21:40 ultrabots and 1 to remove the torch for next cycle
21:43 ultrabots geez i wanna create this story,adventure,complete the monument kinda-sorta thingy map, that i have an idea for, maybe i just make a mod to handle events
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21:47 DoyleChris hello
21:47 ultrabots hi
21:48 DoyleChris I have a Quarry machine from technic that the Formspec screen is not showing up right.  But others are ok.
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21:48 est31 is your technic up to date?
21:49 DoyleChris should be
21:49 ElectronLibre If the block is old break it and put it back to update the formspec.
21:49 DoyleChris ill check
21:50 DoyleChris I did bu didnt change it
21:50 DoyleChris i also deleted from my inventory and readded them
21:51 est31 you have a screenshot?
21:51 est31 upload it e.g. via http://pasteboard.co/
21:55 DoyleChris http://pasteboard.co/1EhZ85p1.jpg
21:55 DoyleChris Notice that the slots are not there
21:59 est31 thats expected
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22:00 est31 isnt it
22:01 est31 once its connected to a network, it shows you the inventory
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22:05 DoyleChris the new update has the technic folder inside the technic-master folder.
22:05 DoyleChris i know that you rename technic-master to technic
22:06 est31 technic is a modpack
22:07 DoyleChris i know
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22:09 DoyleChris but before it the machines folder was this mods\technic\machines\hv but now its mods\technic\technic\machines\hv
22:09 DoyleChris and i get a error from minetest
22:09 est31 can you paste the error to a pastebin?
22:09 DoyleChris it dosent shoe up in minetest
22:11 est31 what do you mean?
22:12 DoyleChris well now my world starts up but the technic mod is not listed in the mods list
22:12 est31 perhaps look at debug.txt?
22:12 est31 might be not satisfied dependencies
22:12 est31 have you enabled the modß
22:12 est31 ?
22:12 Hisforever VanessaE: what is the url for your house mod that a little man bilds your house for you?
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22:13 DoyleChris went to github for technic downloaded the zip
22:13 DoyleChris extracted to technic-master renamed to technic and placed in mods folder
22:14 DoyleChris now technic does not show up in the mods list.
22:14 DoyleChris nevermind i see it its dark
22:16 DoyleChris ok the formspec changes when on a network i got it
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23:09 Sokomine Hisforever: towntest (older mod) and npcf (newer, more modern) both have mobs that can build houses from blueprints
23:12 MinetestBot [git] paramat -> minetest/minetest_game: Default/functions: ABM for mossycobble replacing cobble next to water 2729777 http://git.io/vWVbc (2015-10-25T23:11:29Z)
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23:15 christopher anyone know why the print function in luacontroller (mesecons) wouldn't show anything in the console?
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23:25 AndDT Guest6635: print shows its output in minetestserver output, not in in-game console
23:26 Guest6635 aaaahhh, ok
23:26 Guest6635 my son is running the server on his machine
23:26 Guest6635 is there a way to get it to print to the console?
23:26 Guest6635 the documentation for the luacontroller simply said "console", so i assumed in-game
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23:42 MinetestBot [git] est31 -> minetest/minetest: Correct comment in l_util.cpp 3936a5e http://git.io/vWVp2 (2015-10-26T00:32:48+01:00)
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