Time Nick Message 08:10 swift110-phone Hey 08:36 Krock Hey 08:40 swift110-phone How r u 08:49 Krock im fine 08:49 Krock and u 09:01 reber hi all 10:01 Ingar let's see... tried carpet 10:21 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest: Escape " in generated settings_translation_file.cpp 136907c3e http://git.io/vW2VP (152015-10-25T10:56:58+01:00) 10:31 Ingar Carpet could work as grass 10:39 Ingar there comitted 10:42 VanessaE you still working on new sounds? 10:49 Ingar VanessaE: yes 10:49 Ingar I take my time when I do some project 10:52 Ingar VanessaE: yesterday I did test Dreambuilder btw, but it's somewhat of a system hog :) 10:52 twoelk uh? whats happening to the serverlist? 10:53 twoelk there were 4 times as much just a moment ago 10:53 Ingar twoelk: the internet exploded? 10:53 VanessaE wow, big dropout indeed 10:53 * VanessaE notes that her servers are still on the list 10:54 VanessaE Ingar: yep, I know it is. 10:54 VanessaE it ain't for weak systems :) 10:54 Ingar VanessaE: that's the issue, I don't hav e a weak system :) 10:55 Ingar I didn't look into it further though, there's probably optimizing I can do 10:55 Ingar like not running a debugbuild minetest 10:55 VanessaE I've done some clean-ups in the past couple days that should improve performance also 10:56 Ingar there might also be a deeper issue 10:56 Ingar e.g. I get lag on chests and all in a default game 10:56 Ingar no idea if that's 'normal' 10:56 Ingar (I hope not) 10:56 twoelk it is 10:57 Ingar k 10:57 twoelk chest formspecs lag has been around for a long time 10:57 twoelk not that anyone likes it 10:58 Ingar migth be something to dive into later 10:58 twoelk please do, join the army of others that have tried 10:59 Ingar even in my own crappy code (other project) inventory updates are a lot faster 11:00 Ingar but, sounds first :) 11:00 VanessaE we need client-side modding to eliminate the lag you describe 11:02 Ingar stuff like switching page in the dreambuilder ui is horribly slow 11:02 Ingar it's a showstopper 11:02 twoelk hmpfr - just when I try to make a list of wich servers use leaflet maps most flee from the public list 11:04 VanessaE Ingar: lemme guess, the screen flickers a lot when it's switching pages? 11:04 twoelk digitalaudioconcepts.com:30008 links to no forum page? 11:04 VanessaE twoelk: no forum page, no. all of my servers use leaflet btw 11:04 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/ 11:04 Ingar VanessaE: which I click next page, the ui just dissapears for a second or so 11:04 VanessaE (click a folder therein, not the .png's, then click map.html) 11:04 Ingar *when I click next page 11:05 VanessaE Ingar: yeah, that's an engine issue. the engine takes a ton of time to render the page 11:05 Ingar weird 11:05 VanessaE it's because it takes time to render each of the nodes displayed in the inventory 11:05 VanessaE once rendered, a page will switch much faster 11:06 VanessaE (try paging forward a couple of times, then going backward again) 11:06 twoelk ok will browse your folders - got 6 so far and 3 others 11:06 twoelk brb 11:13 VanessaE not that I'm complaining, but what IS going on with the public server list? 11:23 CWz hey VanessaE 11:23 VanessaE hi 11:24 CWz seems player have hard time leaving spawn in ve-basic 11:24 VanessaE heh 11:25 CWz it because they don't bother to look behaind the signboard 11:25 VanessaE that reminds me, ve-building's spawn needs to be fuilly-enclosed. 11:25 CWz maybe it needs to be simplefied 11:25 CWz for them and nolonger be idiot proof 12:15 MinetestBot 02[git] 04BlockMen -> 03minetest/minetest: Add option to disable backface culling for models 1350ba7e1 http://git.io/vW2d2 (152015-10-25T12:06:08+01:00) 12:16 bark I'm getting "ERROR[CurlFetchThread]: servers.minetest.net/announce" in my server-log. Is there anything I can do to fix it, or must I wait for it to be fixed? 12:17 nrzkt bark an IPv4 problem with serverlist 12:18 nrzkt sfan5, is on it 12:18 bark ah. thanks for the info :) 12:18 sfan5 bark: can you tell me what curl -v servers.minetest.net/announce shows 12:20 VanessaE sfan5: http://pastebin.ubuntu.com/12942863/ 12:20 VanessaE you might find that interesting. 12:20 sfan5 i get the same 12:20 sfan5 nginx just ignores ipv4 requests to /announce 12:21 sfan5 ... 12:21 VanessaE odd 12:21 bark i also get the same 12:25 bark Does anyone know of a mod that implement "treasure-chests", which can only be emptied once per player? 12:48 sfan5 i don't even 12:48 sfan5 packets with "GET /announce" do not show up in tcpdump 12:52 sfan5 VanessaE: ping 12:53 VanessaE pong 12:53 sfan5 could you test two commands? 12:53 VanessaE sure 12:53 sfan5 sudo nping -c 2 --tcp -p 80 --data "474554202f616e6e6f756e636520485454502f312e300d0a0d0a" servers.minetest.net 12:53 sfan5 and 12:53 sfan5 sudo nping -c 2 --tcp -p 80 --data "474554202f20485454502f312e300d0a0d0a" servers.minetest.net 12:54 sfan5 (needs nmap installed) 12:54 VanessaE moment 12:54 VanessaE http://pastebin.ubuntu.com/12943113/ 12:55 VanessaE did it get null-routed? 12:56 sfan5 kinda 12:56 sfan5 it's probably some shitty firewall thats dropping packets with GET /announce 12:56 sfan5 that would also explain why GET /announceaaaaaaaaaaaaaaaaaaaaaaaaa doesn't work either 12:58 Telesight I assume you already have seen that the minetest server list is not working correct ? 12:58 sfan5 yes 12:58 Telesight Ah it seems you already talk about it ...;-) 13:00 CWz is it me or most of the server are gone from the list 13:00 Telesight YTYes 13:00 Telesight TNo it is not you ... 13:01 CWz i think this is blessing now some server will get much deserved attention 13:02 Telesight I think it is a secret code that you need ...;-) 13:03 CWz 126 in the public server list felt like over saturation 13:13 sfan5 opened a ticket at the VPS provider 13:13 sfan5 let's hope they do something soon 13:13 sfan5 oh wait it's sunday 13:13 sfan5 ._. 13:14 Telesight Now I remember why I do not use VPS ...;-) 13:15 sfan5 if you have a dedicated server the provider can also block some packets 13:15 sfan5 even your home ISP can do that 13:56 CWz seems my server is also not on the list 13:57 CWz I have mix feelings about this. TheGood: less screamsters. TheBad: .... i will get back to that 14:01 CWz Telesight, So would you say selfhosting is better then vps? 14:09 Telesight CWz: Did I say that ? ;-) 14:09 Telesight Fact is you have more control ... 14:11 TheWild inv:get_stack(from_list, from_index) <- this is zero-based or one-based? 14:20 Krock TheWild, one-based 14:20 Krock but I guess you alreaedy figured it out 14:28 TheWild Krock, I just slipped on it like on banana peel 14:29 Krock lol 14:30 swift110-phone Ok 14:32 sfan5 Telesight: more control doesn't help you if your isp is filtering packets. 14:33 VanessaE I can certainly vouch for THAT 14:34 Telesight No then not ... 14:36 Telesight By the way, the list is longer now ... 14:40 sfan5 yup the vps provider fixed it 14:41 VanessaE did they say what the problem ultimately was? 14:46 sfan5 VanessaE: broken filter regexes 14:49 sfan5 !server players:most 14:49 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 22/78, 18/22 | Version: 0.4.12-dev / minetest | Ping: 37ms 14:53 rubenwardy Added night movement to my chess AI. After 10 minutes, it's still "thinking" 14:53 rubenwardy :'( 14:53 rubenwardy Running callgrind to see where the problem is 14:53 rubenwardy *knight 14:54 E4xoi maybe you could write the AI in a total language 14:55 nanepiwo !server help 14:55 MinetestBot nanepiwo: No results 14:56 nanepiwo !help server 14:56 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 15:04 rubenwardy E4xoi, it's in C 15:04 rubenwardy the problem is lack of optimisations 15:04 rubenwardy I should make a composition table, and lookup hashing 15:13 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest: Credits: Remove my name 13df2c474 http://git.io/vWaB8 (152015-10-25T16:10:49+01:00) 16:02 TheWild can I abort on_generated so it remains not generated? 16:04 PilzAdam no 16:04 PilzAdam why do you want to do that? 16:36 TheWild PilzAdam, I just wanted to make chunk non-passable or generate-later but yeah, I agree that would be weird. 16:37 TheWild currently messing with VoxelManip and I have such a problem: after writing new stuff to map, visually it does not update 16:43 TheWild http://pastebin.com/RREbL1xy http://pasteboard.co/1DXxnbzj.png 16:43 TheWild so that there are chunks still not refreshed 16:48 PilzAdam TheWild, a workaround would be just override everything with ignore and keep track of these blocks in your mod 16:48 PilzAdam that would be pretty hacky, though 16:52 Ingar gain does weird things 16:52 Ingar I replaced the default default_dig_crumbly 16:53 TheWild grrr! That was vm:update_map(), I didn't read. Sorry. 16:53 Ingar it only seems referenced in default.node_sound_leaves_defaults() 16:53 Ingar I adjusted gain there, and it works for leaves, but not for other nodes 16:53 Ingar (Seems to makes sense, but then I don't get where the default is set) 17:09 Ingar or maybe I'm hallucinating 17:13 Ingar oh ic 17:13 Ingar the grass nodes register leave sounds 17:14 Hisforever is the traind a mod or a game? 17:15 Hisforever sorry fr the typos 17:24 MinetestBot 02[git] 04BlockMen -> 03minetest/minetest: Check if hitter has inventory when punching item 13eb92bfb http://git.io/vWad1 (152015-10-25T18:15:31+01:00) 18:11 Calinou https://lut.im/Nvn3FskOuO/zylWCRJag30gMgOS.png 18:12 Calinou traffic cone in the works 18:12 Krock Add orange and white stripes, then call it VLC node :P 18:34 JohnnyComeL8ly Hello, what a dreary Sunday it is outside... what's it like out where everyone else is? 18:34 Hisforever How far atart do Power rails have to be to keep a Minecart runn9ng smoothly? 18:34 Elench Night time here 18:34 Hisforever Same here Johnny :( 18:35 Hisforever man wish I could type lol 18:36 Hisforever let me to that question again 18:37 Hisforever I'm doing a mine cart track in my mine. How far apart do the Power rails need to be? 18:37 ultrabots please, how to place a pre-programmed mesecons_commandblock from a mesecons_commandblock, i tried code setblock x,y,z 'mesecons_commandblock:commandblock_off,param1=setblock etc.' 18:38 JohnnyComeL8ly Well, I suppose that means you're not in the Americas. ;-) 18:39 Elench True, I'm in Yurp 18:39 JohnnyComeL8ly I durp sometimes too. 18:39 JohnnyComeL8ly Europe? 18:40 Elench Yeah 18:40 JohnnyComeL8ly Clever.... ;P 18:41 Calinou https://lut.im/RgCNJt48YP/S2SpoeNpcZCZYD3I.png 18:41 Calinou https://lut.im/mYfsCHede5/Gr8iZ2klUt8fiEiA.png 18:44 Krock Elench, rofl.. Yurp 18:44 Elench Should have gone for Yorp, like the green aliens from Commander Keen :þ 18:45 ultrabots please, how to place a pre-programmed mesecons_commandblock from a mesecons_commandblock, i tried code setblock x,y,z 'mesecons_commandblock:commandblock_off,param1=setblock etc.' like in the othercraft 18:46 Krock Additionally to this: exchange some vocals as in https://xkcd.com/148/) 18:46 Krock ultrabots, needs metadate to be set too 18:46 Krock *metadata 18:46 ultrabots uhm 18:47 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest: Fix parameter passing to gettext call 13eba5f7c http://git.io/vWVtx (152015-10-25T19:14:07+01:00) 18:47 Elench Krock: I've been saying ‘wobsite’ since that comic, it's a useful shibboleth 18:48 ultrabots ok i try thanks krock 18:50 Krock Elench ^^ 18:50 Krock !next 18:50 MinetestBot Another satisfied customer. Next! 18:56 Calinou http://opengameart.org/content/traffic-cone-0 19:04 Krock White stripes please! 19:39 reber problem with cmake trying to compile minetest : http://pastebin.com/czKCNUqr 19:39 reber ideas please ? 19:40 sfan5 from which dir are you running cmake? 19:40 reber sfan5, minetest/src 19:40 sfan5 that's wrong 19:40 sfan5 run "cmake ." in minetest/ 19:41 reber ok, thanks sfan5 19:43 whtemple1959 hello, I am having some trouble configuring a simple home based server. I start the server ./minetestserver --info --config /manager/.minetest/minetest.conf but it does not seem to read the minetest.conf any suggesssstions? 19:44 sfan5 /manager/.minetest/minetest.conf seems like a strange path for a config, is it correct? 19:48 Calinou Krock, you can alter the diffuse map yourself, I'll try making an alternate version with only diffuse modified 19:49 Krock okay 19:56 whtemple1959 Calinou: of course I would be on a different pc so I cannot find the web page with the exact instructions but, this page...https://forum.minetest.net/viewtopic.php?id=4604 has a script frrom VanessaE which has the same start instructions 20:14 whtemple1959 sfan: seems my eyes are as bad as my server...of course I would be on a different pc so I cannot find the web page with the exact instructions but, this page...https://forum.minetest.net/viewtopic.php?id=4604 has a script from VanessaE which has the same start instructions 20:19 ultrabots i am trying to make an adventure map, using mesecons_commandblock(s). code in a mcb /lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED") c++error 20:20 ultrabots and it erases the commands in the first mcb 20:24 ultrabots please anybody have any suggestions to place a preprogrammed mesecons_commandblock from a mesecons_commandblock? 20:36 iqualfragile whew, long time no see 20:36 iqualfragile VanessaE: i have been starting up an old server of mine, and logged in to find lots of unknown nodes, mostly from the "vines" and the "poisonivy" mods, are these yours? 20:39 iqualfragile hi rubenwardy 20:40 ultrabots please anybody have any suggestions to place a preprogrammed mesecons_commandblock from a mesecons_commandblock? 20:40 rubenwardy Started making a video to introduce players to the basic, the craft inventory was lagging so bad that it took about 20s for the sticks to even appear in the output 20:40 rubenwardy 0/10 20:40 rubenwardy :'( 20:40 JohnnyComeL8ly Oh, bummer. 20:40 rubenwardy I'll make a video of another game 20:40 iqualfragile yeah, that bug report has been there for quite a while 20:41 iqualfragile maybe do it using a local server? or were you using singleplayer? 20:41 iqualfragile ultrabots: yeah, maybe it would be best to just write your own mod to do what you try to archives 20:41 ultrabots i am trying to make an adventure map, using mesecons_commandblock(s). code in a mcb /lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED") c++error 20:41 ultrabots and it erases the commands in the first mcb 20:41 ultrabots yes i thought about that 20:42 rubenwardy don't but quotes around the table like that 20:42 ultrabots k 20:46 ultrabots rubenwardy, without the quotes i get a string error 20:47 iqualfragile yeah, really it would be best to just spin your own mod for that i think 20:47 rubenwardy minetest.get_meta({x=-30,y=1,z=-43}) 20:47 iqualfragile or, well gamemode 20:48 ultrabots without quotes get a string error 20:49 ultrabots maybe my own mod, but why reinvent the wheel 20:51 est31 you still can use other mods when you develop a mod 20:51 ultrabots yes 20:52 ultrabots but i cant get the lua code to place a commandblock with commands in it already, i have tried all kinds of crazy code, lol 20:55 PilzAdam ultrabots, it's metaa::set_string 20:56 PilzAdam note the : instead of . 20:56 PilzAdam and don't put the quotes there, as rubenwardy said 20:56 ultrabots hmmmm 20:56 rubenwardy only one : 20:56 rubenwardy not two 20:57 PilzAdam yeah, right 20:57 iqualfragile too much c++? 20:57 PilzAdam there more dots the better, I guess ;-) 20:57 PilzAdam s/there/the/ 20:59 ultrabots lol i get code executed but no result, no command in the command_block 21:02 ultrabots am i here? 21:02 nrzkt no 21:02 ultrabots lol 21:03 ultrabots """/lua local metaa = minetest.get_meta( '{x=-30,y=1,z=-43}'); metaa.set_string( "commands", "tell @nearest Commandblock ERADICATED") 21:03 ultrabots i removed the ' and replaced the metaa. metaa: 21:03 VanessaE iqualfragile: those are in plantlife modpack (depends: biome_lib) 21:03 ultrabots """/lua local metaa = minetest.get_meta( {x=-30,y=1,z=-43}); metaa:set_string( "commands", "tell @nearest Commandblock ERADICATED") 21:04 iqualfragile Ah, i dont't have biome_lib 21:04 iqualfragile will add that 21:05 ultrabots i even used the commands mod to setblock x y z nodestring 21:07 ultrabots i think i got it figured out brb 21:11 ultrabots doesnt work -- setblock -30,4,-43 'mesecons_commandblock:commandblock_off,{set_string ("commands","tell @nearest Hello")}' 21:11 iqualfragile VanessaE: yep, installing biome_lib solved it, thanks for the help 21:11 VanessaE no prob 21:26 Sokomine i've put up a test version with my trees_lib for normal minetest_game: https://github.com/Sokomine/minetest_game/commits/trees_lib 21:28 Sokomine there ought to be no visible change (apart from saplings that fail to grow turning into dry shrub), but the lib allows to add trees a lot easier 21:33 Hisforever whats the command to fly in singelplayer mode? please 21:33 VanessaE /grant singleplayer fly 21:33 VanessaE then press 'k' to do it 21:33 JohnnyComeL8ly VanessaE, You stole it from my fingers! ;-) 21:34 Hisforever ty VanessaR 21:34 ultrabots lol me too 21:34 VanessaE heh 21:34 JohnnyComeL8ly She probably has an extended clipboard that she just pastes from. ;-) 21:34 ultrabots """ /grant singleplayer fly,fast,noclip might be better, k=fly, j=fast, h=noclip 21:34 VanessaE nope 21:35 JohnnyComeL8ly What is noclip? 21:35 ultrabots fly thru stuff 21:35 ElectronLibre The ability to see and fly through nodes. 21:36 ultrabots so, can it be done? place a pre-programmed command_block from a command_block? 21:38 ElectronLibre ultrabots, since I don't know any command that can write metadatas into a node I think it's impossible to program the command block placed by the first command block. 21:38 ElectronLibre I think you should rather create that node yourself, manipulating metadata is quite easy from a mod. 21:38 ultrabots well i could just make all the command blocks in different places, and use 1 to place a mesecon_torch 21:39 ultrabots use that already to make a timer to control daytime 21:40 ultrabots and 1 to remove the torch for next cycle 21:43 ultrabots geez i wanna create this story,adventure,complete the monument kinda-sorta thingy map, that i have an idea for, maybe i just make a mod to handle events 21:47 DoyleChris hello 21:47 ultrabots hi 21:48 DoyleChris I have a Quarry machine from technic that the Formspec screen is not showing up right. But others are ok. 21:48 est31 is your technic up to date? 21:49 DoyleChris should be 21:49 ElectronLibre If the block is old break it and put it back to update the formspec. 21:49 DoyleChris ill check 21:50 DoyleChris I did bu didnt change it 21:50 DoyleChris i also deleted from my inventory and readded them 21:51 est31 you have a screenshot? 21:51 est31 upload it e.g. via http://pasteboard.co/ 21:55 DoyleChris http://pasteboard.co/1EhZ85p1.jpg 21:55 DoyleChris Notice that the slots are not there 21:59 est31 thats expected 22:00 est31 isnt it 22:01 est31 once its connected to a network, it shows you the inventory 22:05 DoyleChris the new update has the technic folder inside the technic-master folder. 22:05 DoyleChris i know that you rename technic-master to technic 22:06 est31 technic is a modpack 22:07 DoyleChris i know 22:09 DoyleChris but before it the machines folder was this mods\technic\machines\hv but now its mods\technic\technic\machines\hv 22:09 DoyleChris and i get a error from minetest 22:09 est31 can you paste the error to a pastebin? 22:09 DoyleChris it dosent shoe up in minetest 22:11 est31 what do you mean? 22:12 DoyleChris well now my world starts up but the technic mod is not listed in the mods list 22:12 est31 perhaps look at debug.txt? 22:12 est31 might be not satisfied dependencies 22:12 est31 have you enabled the modß 22:12 est31 ? 22:12 Hisforever VanessaE: what is the url for your house mod that a little man bilds your house for you? 22:13 DoyleChris went to github for technic downloaded the zip 22:13 DoyleChris extracted to technic-master renamed to technic and placed in mods folder 22:14 DoyleChris now technic does not show up in the mods list. 22:14 DoyleChris nevermind i see it its dark 22:16 DoyleChris ok the formspec changes when on a network i got it 23:09 Sokomine Hisforever: towntest (older mod) and npcf (newer, more modern) both have mobs that can build houses from blueprints 23:12 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/functions: ABM for mossycobble replacing cobble next to water 132729777 http://git.io/vWVbc (152015-10-25T23:11:29Z) 23:15 christopher anyone know why the print function in luacontroller (mesecons) wouldn't show anything in the console? 23:25 AndDT Guest6635: print shows its output in minetestserver output, not in in-game console 23:26 Guest6635 aaaahhh, ok 23:26 Guest6635 my son is running the server on his machine 23:26 Guest6635 is there a way to get it to print to the console? 23:26 Guest6635 the documentation for the luacontroller simply said "console", so i assumed in-game 23:42 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Correct comment in l_util.cpp 133936a5e http://git.io/vWVp2 (152015-10-26T00:32:48+01:00)