Time |
Nick |
Message |
00:00 |
MinetestBot |
rubenwardy: RemoteViewer [remoteview] by Napiophelios - https://forum.minetest.net/viewtopic.php?t=10177 |
00:00 |
rubenwardy |
... |
00:00 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?t=3924 |
00:00 |
rubenwardy |
also see |
00:00 |
rubenwardy |
!mod IRC Chat |
00:00 |
MinetestBot |
rubenwardy: IRC Chat (Huge rewrite!) [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
00:00 |
hoodedice |
server commands? ./minetest to start the game, Ctrl+ C to shut down the server |
00:00 |
hoodedice |
./s |
00:01 |
RicePancake |
thank you rubenwardy, that is what I was looking for |
00:01 |
hoodedice |
!next |
00:01 |
MinetestBot |
Another satisfied customer. Next! |
00:01 |
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00:03 |
cimbakahn |
That MinetestBot is getting more human all the time. HAHA! |
00:20 |
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00:27 |
hoodedice |
waressearcher2, so you are saying you can help me with C? |
00:45 |
waressearcher2 |
hoodedice: I know some C, thats all I say |
00:55 |
rubenwardy |
Programming C now, for university assignment |
00:55 |
rubenwardy |
It's pretty much the same as C++ |
01:03 |
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01:15 |
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01:17 |
cg_ |
https://github.com/pinkysnowman/projection_light << great lights, no lag, work underwater or into water :) best shit ever |
01:20 |
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01:23 |
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01:25 |
Inocudom |
VanessaE: I think we may have a potential problem in the forums: https://forum.minetest.net/viewtopic.php?f=3&t=13190 |
01:26 |
Inocudom |
At first, this topic was meant to address problems in the Minetest community that oOChainLynxOo pointed out. Problems that you yourself likely noticed. |
01:27 |
Inocudom |
However, it has turned into, well, a war. |
01:27 |
VanessaE |
topic locked. |
01:28 |
Inocudom |
Good. That was the only option. |
01:28 |
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01:29 |
Inocudom |
Minetest's community has enough problems as it is. It doesn't need hostlity from outside sources. |
01:32 |
Inocudom |
I see that one of your friends added more colors to beds and infurn furniture. Other colored nodes might benefit too. |
01:33 |
VanessaE |
what was done to add those colors (using the ^[colorize parameter) has already been done pretty much everywhere else |
01:34 |
Inocudom |
Which is a good thing. Features like that are very useful. |
01:35 |
waressearcher2 |
there are "problems in the Minetest community" ? |
01:35 |
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01:37 |
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01:37 |
Inocudom |
waressearcher2: Unfortunately, yes. For example, a fair number of servers have random blocks placed and dug everywhere, and dating seems to happen regularly. |
01:38 |
VanessaE |
dating is forbidden on my servers |
01:40 |
Inocudom |
There is also the conflict between 4aiman and MinetestForFun recently as well. Also, there are a number of members that post very few times in the Minetest forums due to an issue that they are having and never post again. |
01:41 |
VanessaE |
I attribute it to growing pains. |
01:42 |
Inocudom |
If lots of people post only once of twice and never again, the community ends up rather empty in the end. |
01:42 |
VanessaE |
you will find the same thing in just about any gaming community. |
01:42 |
VanessaE |
or for that matter, just about any online community of any kind |
01:43 |
Inocudom |
Fortunately, we still do have some of our longstanding members with us, like Sokomine and Rubenwardy. |
02:12 |
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02:17 |
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02:19 |
swift110-phone |
Hey all |
02:36 |
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02:42 |
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02:53 |
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03:32 |
Inocudom |
swift110-phone: Hello. |
03:47 |
Inocudom |
Bye. |
03:51 |
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03:54 |
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03:54 |
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04:03 |
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04:19 |
swift110-phone |
Hey inocudom how r u |
04:21 |
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04:33 |
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05:11 |
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05:33 |
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05:40 |
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05:41 |
bob_ |
anyone got any tips for getting the animals mod to worl? |
05:41 |
bob_ |
*work* |
06:17 |
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06:22 |
Megaf |
Heyah |
06:31 |
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Krock joined #minetest |
06:38 |
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GunshipPenguin joined #minetest |
06:51 |
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CWz joined #minetest |
07:04 |
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Thomas-S joined #minetest |
07:04 |
Thomas-S |
hi |
07:04 |
Krock |
hello |
07:12 |
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07:14 |
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07:16 |
Megaf |
Hi Thomas-S Krock |
07:17 |
Megaf |
Hows things? |
07:17 |
Megaf |
!server Megaf |
07:17 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
07:17 |
Krock |
respect. 7ms ping |
07:17 |
Megaf |
meh, people liking my ping, I miss the day I had 2ms ping. |
07:18 |
Megaf |
I will never figure out what happened, if it's a minetest regresion or some issue with my server |
07:18 |
Krock |
but online_players does, sadly, not depends on ping :P |
07:18 |
Krock |
-s |
07:19 |
Krock |
Figure a wa to measure the ping exact then multiplicate it with light speed and you've got the distance |
07:19 |
Krock |
*way |
07:20 |
Krock |
You may subtract 1 ms that's caused by the routers on both sides |
07:21 |
Megaf |
I will try somewthing here, hold on |
07:21 |
Megaf |
by the way, so today I had this weird nightmare |
07:22 |
Krock |
Was there an Oerkki under your bed? |
07:22 |
Megaf |
My grandparent was with me (we live several thousands of kilometers away) and I was very sad because I used his credit card number to subscribe to Netflix and it was very difficult for him to afford that. |
07:23 |
Megaf |
grandfather* |
07:23 |
Krock |
Omg. It's really here. Advertisements in our dreams from the companies at night. |
07:24 |
Megaf |
Oo |
07:24 |
Krock |
Hmm.. in which anime did this happen again... |
07:24 |
Megaf |
Krock: now, that's some scary stuff |
07:25 |
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07:27 |
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07:39 |
Krock |
!tell rubenwardy Only the first argument of !mod is used "!mod IRC Chat" -> it searchs for "IRC", "Chat" is ignored |
07:39 |
MinetestBot |
Krock: I'll pass that on when rubenwardy is around |
07:41 |
Krock |
What happened to the amazing relies challenge topic? Did it die? |
07:42 |
Krock |
Yes, looks like it went to the topic graveyard. "You are not authorised to read this forum." |
07:43 |
asl97 |
!mod more |
07:43 |
MinetestBot |
asl97: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509 |
07:43 |
asl97 |
!mod more tree |
07:43 |
MinetestBot |
asl97: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509 |
07:43 |
asl97 |
hmmm, it really is ignore |
07:44 |
Krock |
one 'm' more and someone's happy that you pinged him |
07:52 |
Krock |
What's this text format again? </Krock> |
07:54 |
Megaf |
anyone has any idea on how do I solve this? "Policy "CMP0054" is not known to this version of CMake." |
07:56 |
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07:57 |
sfan5 |
Megaf: update your CMake, but if everything works it probably does not matter |
07:57 |
Krock |
It's just a warning, so ignore it |
08:00 |
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08:13 |
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08:26 |
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08:48 |
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08:54 |
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08:54 |
asl97 |
why does it ignore it though, the regex should pass `more tree`, if anything, it should have error with 400 since urllib.request doesn't escape the space |
09:03 |
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09:04 |
Krock |
asl97, https://github.com/sfan5/minetestbot-modules/blob/master/modsearch.py#L12 I'm not sure how to include the other args too |
09:04 |
asl97 |
group(2) should return `more tree` since the regex is https://github.com/sfan5/phenny/blob/master/bot.py#L180 |
09:05 |
Megaf |
!server NORULES |
09:05 |
MinetestBot |
Megaf: No results |
09:05 |
Megaf |
!server NORULES |
09:05 |
MinetestBot |
Megaf: No results |
09:05 |
Megaf |
!up 139.162.150.137 |
09:05 |
MinetestBot |
139.162.150.137:30000 is up (29ms) |
09:06 |
Megaf |
!up 139.162.150.137 |
09:06 |
MinetestBot |
139.162.150.137:30000 is up (7ms) |
09:06 |
Megaf |
!server NORULES |
09:06 |
MinetestBot |
Megaf: No results |
09:06 |
asl97 |
Krock: and the web.get doesn't seem to do anything special to the url > https://github.com/sfan5/phenny/blob/master/web.py#L16 |
09:07 |
Megaf |
!server NO RULES |
09:07 |
MinetestBot |
Megaf: NO RULES! | 139.162.150.137 | Clients: 0/99, 0/0 | Version: 0.4.13-dev / NORULES | Ping: 7ms |
09:07 |
Megaf |
there |
09:07 |
Megaf |
:) |
09:07 |
Megaf |
!server Megaf |
09:07 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
09:07 |
Megaf |
so this 7ms ping is bots fault, the bot is laggy |
09:07 |
Megaf |
Krock: ^ |
09:08 |
Megaf |
I used to get 2ms ping, but now a days the bot is laggier :P |
09:08 |
Megaf |
by the way, NO RULES is located n Frankfurt |
09:08 |
Krock |
Why Frankfurt? |
09:09 |
Megaf |
Why not? |
09:09 |
Megaf |
I could choose London or Franfurt, so I've chosen Franfurt |
09:09 |
Megaf |
Frankfurt* |
09:14 |
sfan5 |
Megaf: 7ms is laggy? |
09:15 |
sfan5 |
asl97: the problem if probably that the resulting url is "http://nimg.pf-control.de/MTstuff/modSearchAPI.php?q=more trees" which is invalid (the space needs to be escaped) |
09:16 |
asl97 |
if that is the case, it should have error |
09:16 |
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09:16 |
sfan5 |
uh |
09:16 |
sfan5 |
not really |
09:17 |
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09:20 |
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rubenwardy joined #minetest |
09:20 |
sfan5 |
Megaf: why is 7ms too "laggy"? |
09:38 |
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09:41 |
Megaf |
sfan5: it isnt, but not long ago, the bot would say 2ms |
09:42 |
Megaf |
sfan5: just after we fixed that bug the it would report a much higher ping than it was in reality |
09:47 |
Megaf |
Does anyone here plays Dota 2? |
09:48 |
Megaf |
!server NO RULES |
09:48 |
MinetestBot |
Megaf: NO RULES! | 139.162.150.137 | Clients: 8/99, 5/8 | Version: 0.4.13-dev / NORULES | Ping: 7ms |
10:07 |
CWz |
no rules server tikes |
10:07 |
CWz |
*yikes |
10:12 |
Megaf |
Its just a test :) |
10:13 |
CWz |
a test of what? |
10:13 |
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10:14 |
Megaf |
Im load testing my server in Frankfurt, to see if it worth it to move from it from London to Frankfurt |
10:17 |
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10:18 |
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10:19 |
Megaf |
!server NO RULES |
10:19 |
MinetestBot |
Megaf: NO RULES! | 139.162.150.137 | Clients: 12/99, 6/12 | Version: 0.4.13-dev / NORULES | Ping: 7ms |
10:19 |
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10:21 |
Krock |
Megaf, do you expect 99 players? |
10:21 |
Megaf |
yep |
10:22 |
Megaf |
!server NO RULES |
10:22 |
MinetestBot |
Megaf: NO RULES! | 139.162.150.137 | Clients: 19/99, 6/19 | Version: 0.4.13-dev / NORULES | Ping: 7ms |
10:22 |
Krock |
yes, it's good.. seen it already 5 times |
10:23 |
* Megaf |
will talk in private from MinetestBot |
10:25 |
Calinou |
!server hunger games |
10:25 |
MinetestBot |
Calinou: HUNGER GAMES [Europe/Reims] | 178.170.68.180 | Clients: 3/20, 2/19 | Version: 0.4.12 / hungry_games | Ping: 14ms |
10:27 |
CWz |
wow Megaf no rules is near the top |
10:27 |
Megaf |
28 people there now |
10:28 |
Megaf |
88% of CPU used |
10:28 |
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10:31 |
Calinou |
my server gets 90% of CPU load with 19 players |
10:32 |
nrzkt |
!Appletree |
10:32 |
nrzkt |
!server AppleTree |
10:33 |
nrzkt |
hey MinetestBot ! |
10:33 |
Megaf |
32 players |
10:33 |
nrzkt |
!server AppleTree |
10:34 |
nrzkt |
stupid MinetestBot |
10:34 |
Megaf |
I should have done that earlier to fight those stupid servers |
10:36 |
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10:36 |
Krock |
<3 MinetestBot |
10:36 |
MinetestBot |
<3 Krock |
10:38 |
|
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10:40 |
Megaf |
NO RULES has the lowest ping and lag and one of the highest player number http://servers.minetest.net/ |
10:40 |
Megaf |
hm, not the lowest ping |
10:41 |
Megaf |
!server Craig's Server |
10:41 |
MinetestBot |
Megaf: Craig's Server | minetest.davison.io | Clients: 1/50, 0/2 | Version: 0.4.13-dev / Craig-Server | Ping: 1ms |
10:41 |
Megaf |
!server NO RULES |
10:41 |
MinetestBot |
Megaf: NO RULES! | 139.162.150.137 | Clients: 29/99, 10/32 | Version: 0.4.13-dev / NORULES | Ping: 8ms |
10:41 |
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10:47 |
Krock |
Hahaha |
10:50 |
rubenwardy |
<Megaf> I should have done that earlier to fight those stupid servers |
10:50 |
rubenwardy |
done what? |
10:52 |
rubenwardy |
MinetestBot! |
10:52 |
MinetestBot |
rubenwardy! |
10:52 |
rubenwardy |
No messages for me? :'( |
10:55 |
rubenwardy |
http://irc.minetest.ru/minetest/2015-09-26#i_4405500 |
11:03 |
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11:08 |
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11:17 |
sfan5 |
nrzkt2: i fixed MinetestBot, you should be able to use it again |
11:18 |
nrzkt2 |
sfan5: thanks |
11:18 |
nrzkt2 |
!server AppleTree |
11:18 |
MinetestBot |
nrzkt2: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 7/50, 5/8 | Version: 0.4.13-dev / epixel | Ping: 10ms |
11:18 |
nrzkt2 |
better :) |
11:40 |
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11:40 |
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kilbith left #minetest |
11:43 |
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11:48 |
CWz |
epixel? |
11:51 |
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11:53 |
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12:00 |
* Jordach |
has an idea |
12:07 |
Krock |
omg. |
12:13 |
nrzkt2 |
CWz: epixel |
12:14 |
Krock |
nrzkt2, what does the 'e' stand for? |
12:14 |
CWz |
is epixel a fork? |
12:15 |
nrzkt2 |
CWz: right, it's a fork, but synced with minetest, and as i'm a minetest core developper, i do regularly PR when the PR is compat with minetest philosophy :) |
12:17 |
nrzkt |
but CWz it's a fork with a different philosophy with some different goals and which add features, performance enhancement where needed (and not allowed to MT in these areas) and improved database support |
12:18 |
Krock |
another freeminer? |
12:18 |
nrzkt |
no |
12:18 |
nrzkt |
freeminer is very like minetest, it's not our goal :) |
12:18 |
Krock |
lol |
12:18 |
nrzkt |
code has changed, and at a moment we will change the client and cut the minetest compat, but not atm :) |
12:19 |
nrzkt |
atm it's essentially enhancement to server side content + performances + features |
12:20 |
Krock |
I'd like to see the performance improvments in Minetest too :) |
12:20 |
nrzkt |
i gave them to MT when it's possible |
12:20 |
nrzkt |
if you look at the commit tree :p |
12:20 |
nrzkt |
but somes are impossible, because they are against minetest modularity |
12:20 |
Krock |
I see |
12:20 |
CWz |
where can I find this epixel |
12:21 |
Krock |
good question |
12:21 |
nrzkt |
on our gitlab authenticated repository. BUt warning, epixelserver is not as easy as minetest to compile & install :p |
12:21 |
nrzkt |
epixelserver require redis + postgresql |
12:21 |
CWz |
pass... |
12:21 |
nrzkt |
and gcc 5.2 or Clang 3.6 |
12:22 |
Krock |
both? that's kinda stupid when you only can use one |
12:22 |
nrzkt |
lol krock |
12:22 |
nrzkt |
i you know our architecture... |
12:22 |
Krock |
I'm talking about the backends |
12:22 |
nrzkt |
it's not minetest database, it's epixel database, we have many tables |
12:22 |
Jordach |
the devs have egos that ignore pulls if they don't get them pulled in |
12:22 |
nrzkt |
redis is the best for map database performance, and postgresql for our relational database |
12:22 |
nrzkt |
in postgresql we have creature defines, players, accounts, etc |
12:22 |
Calinou |
a map is not Big Data :) |
12:23 |
nrzkt |
redis is not for big data |
12:23 |
nrzkt |
redis is only a nosql |
12:23 |
Krock |
now add leveldb too and windows users gonna hate you when compiling that stuff |
12:23 |
nrzkt |
it's not hadoop |
12:23 |
nrzkt |
we are not focusing users who wants to compile, but users who wants to play :) |
12:23 |
Krock |
I finally should find a way to include leveldb into my builds |
12:24 |
nrzkt |
leveldb has been dropped from our support, client support sqlite it's sufficient for 1-5 players if you want massive performance use the epixelserver with the optimized database backends |
12:25 |
nrzkt |
and leveldb is compilable on windows :p |
12:26 |
nrzkt |
for somes who wants to look: http://gitlab.unix-experience.fr/epixel/epixel |
12:27 |
asl97 |
not public, need register |
12:27 |
nrzkt |
not my problem, you register you have access to it, GPL didn't say you should have public access :) |
12:29 |
Calinou |
the source code should be easy to get using a free (sic) client software |
12:29 |
nrzkt |
you login, you pull. That's not difficult :) |
12:29 |
Calinou |
http://www.gnu.org/licenses/gpl-faq#SourceInCVS |
12:29 |
asl97 |
there isn't even a tos nor pp |
12:30 |
nrzkt |
tos ? pp ? |
12:30 |
Krock |
years later, when nrzkt is dictator of the world: "Sir, our farmers want more money for their work, thus they stopped producing food" Dictator: "Not my problem, kill those who won't work, the law didn't say they can have more money" |
12:31 |
nrzkt |
xD |
12:31 |
nrzkt |
nice comparison without sense :p |
12:31 |
asl97 |
Krock: terms and conditions, privacy policy |
12:31 |
Krock |
^^ |
12:31 |
asl97 |
ugh, misclick |
12:32 |
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12:35 |
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H-H-H joined #minetest |
12:56 |
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12:57 |
nrzkt |
also epixel has a server console, without adding additionnal deps to server , permitting to interact with server |
12:57 |
nrzkt |
and support for player channels permitting players to create channels, join and talk on it :) |
13:06 |
Jordach |
but, does it have modding APIs? |
13:06 |
Jordach |
(and mesh support?) |
13:11 |
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13:14 |
CWz |
an ip v6 vanessa |
13:14 |
nrzkt |
Jordach: yes as it's a minetest derivate :) |
13:15 |
VanessaE |
yep |
13:15 |
VanessaE |
I've been screwing around a bit with it |
13:16 |
VanessaE |
doesn't always work because I haven't read up on using dhcpv6 |
13:24 |
Out`Of`Control |
hi |
13:24 |
VanessaE |
hi |
13:24 |
Out`Of`Control |
i keep gettings WARNING: Undeclared global variable "mki_interact_keyword" accessed at ...inetest/bin/../mods/homedecor_modpack/signs_lib/init.lua:440 |
13:24 |
Out`Of`Control |
how disable interact_keyword? |
13:24 |
VanessaE |
ignore it. |
13:25 |
Out`Of`Control |
ok |
13:26 |
Out`Of`Control |
i have 2 more from 2 other mods |
13:26 |
Out`Of`Control |
WARNING: Assignment to undeclared global "node" inside a function at ...minetest/bin/../games/ayntest/mods/farming_plus/init.lua:72. |
13:26 |
Out`Of`Control |
is it ok to paste error of 1 line? |
13:26 |
VanessaE |
that one's a bug, sorta. (variables should be local whenever possible) |
13:27 |
Out`Of`Control |
WARNING: Undeclared global variable "HUD_ENABLE_HUNGER" accessed at /home/minetest/minetest/bin/../mods/hud/builtin.lua:41 |
13:28 |
Out`Of`Control |
i use latest hud mod |
13:28 |
VanessaE |
idk about that one. |
13:28 |
Out`Of`Control |
VanessaE: thanks |
13:34 |
Out`Of`Control |
VanessaE: there is a bug with homedecore modpack, some white lamp that are on turn into unknown block, after i update that mod |
13:34 |
VanessaE |
odd |
13:35 |
VanessaE |
must be a missing alias somewhere. what's the node name that shows when you point at it? (F5) |
13:37 |
Out`Of`Control |
i see nothing |
13:37 |
VanessaE |
huh. |
13:38 |
Out`Of`Control |
unknown block |
13:38 |
VanessaE |
dig the node, exit the game, and look in your player file ( <minetest>/worlds/<your_world>/players/singleplayer ) |
13:38 |
asl97 |
isn't unknown block unbreakable? |
13:38 |
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13:38 |
VanessaE |
the node name should be in that file; items are listed from left to right, top to bottom. |
13:38 |
VanessaE |
asl97: quite the opposite. |
13:40 |
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13:41 |
Out`Of`Control |
VanessaE: this is what i see in logs |
13:41 |
Out`Of`Control |
WARNING: Not registering alias, item with same name is already defined: homedecor:standing_lamp_whiteoff -> homedecor:standing_lamp_white_off |
13:41 |
VanessaE |
ok |
13:42 |
VanessaE |
I probably just need to switch the terms in the alias then |
13:44 |
Out`Of`Control |
and one other small bug, maybe you know about it |
13:44 |
Out`Of`Control |
all default:sign_wall turn into same direction |
13:44 |
VanessaE |
known. |
13:44 |
VanessaE |
that's the result of an update I did that makes them all behave like default signs |
13:45 |
VanessaE |
so that existing worlds can be upgraded to use signs_lib. side effect is that existing signs in a world that already had signs_lib get flipped wrongly |
13:45 |
VanessaE |
just use the screwdriver. |
13:45 |
Out`Of`Control |
yeah i use screwdriver |
13:47 |
Out`Of`Control |
thanks for help |
14:00 |
Krock |
VanessaE, so you have 180° rotated texts? |
14:01 |
rubenwardy |
https://github.com/rubenwardy/capturetheflag/blob/master/build.sh |
14:02 |
rubenwardy |
Automatically caches settings by making them into constants in the code |
14:02 |
rubenwardy |
it's a preprocessor |
14:04 |
VanessaE |
Krock: eh? |
14:12 |
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14:39 |
arsdragonfly |
after installing numpy & python-leveldb my minetestserver fails to startup, |
14:40 |
arsdragonfly |
and re-compiling fails at the linking stage |
14:40 |
Krock |
a log may help more than 1000 words |
14:42 |
arsdragonfly |
Krock: http://paste.ubuntu.com/12575977/ |
14:43 |
Krock |
maybe is the leveldb version too old? |
14:53 |
sfan5 |
arsdragonfly: do you use ubuntu 12.04? |
14:57 |
arsdragonfly |
sfan5: debian stretch |
14:58 |
sfan5 |
hm |
14:58 |
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14:58 |
arsdragonfly |
sfan5: seems libleveldb-dev has different dependencies on jessie and stretch |
14:58 |
sfan5 |
ubuntu 12.04 has a broken leveldb too |
14:58 |
arsdragonfly |
one is libleveldb, the other is libleveldb1v5 |
15:00 |
xfceKris |
so...upgrade? |
15:01 |
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15:01 |
arsdragonfly |
downgrade, i would say |
15:02 |
arsdragonfly |
sfan5: any hotfixes for libleveldb1v5(1.18-5)? |
15:03 |
arsdragonfly |
the compilation broke like this: http://paste.ubuntu.com/12575977/ |
15:06 |
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15:26 |
clueless_user_ |
hi guys, anyone got windows binary of MT compiled with this PR https://github.com/minetest/minetest/pull/3166 ? Want to test it for FPS gains. |
15:26 |
Krock |
See latest comment |
15:26 |
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15:27 |
clueless_user_ |
ah |
15:27 |
Krock |
You'll get your build when that's fixed, don't worry ;) |
15:28 |
clueless_user_ |
and RealBadAngel is away for some time since September 5 |
15:28 |
clueless_user_ |
no problem |
15:28 |
clueless_user_ |
i will wait for it |
15:28 |
clueless_user_ |
i'm sick of this microstuttering |
15:28 |
clueless_user_ |
or how it is called |
15:28 |
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15:28 |
clueless_user_ |
and 0.4.4 on redcrab works FLAWLESSLY |
15:29 |
Krock |
using a 0.4.4 client or newer? |
15:29 |
clueless_user_ |
no stutter, good fps :( |
15:29 |
clueless_user_ |
0.4.4 |
15:29 |
clueless_user_ |
client |
15:29 |
Krock |
That's because the map never changes - there are no swapping nodes (on/off) like they're in the technic mod |
15:30 |
clueless_user_ |
it is still impressive |
15:30 |
clueless_user_ |
smooooth |
15:30 |
Krock |
Yeah, as if you would play on singleplayer |
15:30 |
clueless_user_ |
i was only person on it |
15:30 |
clueless_user_ |
no |
15:30 |
arsdragonfly |
sfan5: I performed a dist-upgrade and everything works fine now. |
15:30 |
clueless_user_ |
singleplayer lags for me ^_^ |
15:31 |
arsdragonfly |
!server arsdragonfly |
15:31 |
MinetestBot |
arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 388ms |
15:31 |
Krock |
clueless_user_, this means you should adjust your minetest.conf settings |
15:31 |
clueless_user_ |
i got even worse stutters on singleplayer (but after some time they are gone) |
15:31 |
Krock |
I think Megaf can smile now when you look at this ping |
15:31 |
clueless_user_ |
i know |
15:32 |
clueless_user_ |
it is just i3 and R6870 is too slow for minetest? o.O |
15:32 |
Krock |
clueless_user_, I'm here on a 2.4 GHz singlecore, so don't cry. |
15:32 |
clueless_user_ |
haha |
15:32 |
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15:32 |
clueless_user_ |
i was on 2.8 Pentium playing MT in 2011 iirc |
15:32 |
Krock |
however, I'm mainly playin on 1.8 GHz, so the cooler doesn't make noise |
15:33 |
sfan5 |
clueless_user_: that PR won't help because i requires changes on the server side too |
15:33 |
sfan5 |
it* |
15:33 |
nrzkt |
!server AppleTree |
15:33 |
MinetestBot |
nrzkt: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 8/50, 6/11 | Version: 0.4.13-dev / epixel | Ping: 10ms |
15:34 |
Krock |
RIP, ping of 1ms |
15:34 |
clueless_user_ |
btw, stutters looks the same between P4 2.8Ghz / ATI R9600XT (like 10 year OLD), and Core i3 / ATI R6870 (medium end PC), on different versions |
15:34 |
clueless_user_ |
never cured that for me |
15:34 |
clueless_user_ |
FPS is much better though |
15:34 |
clueless_user_ |
it is chunk loading that causes the stutter |
15:34 |
clueless_user_ |
on singleplayer |
15:34 |
clueless_user_ |
or generation |
15:34 |
Krock |
Did you ever hear of the squash command? |
15:35 |
clueless_user_ |
nope |
15:35 |
Krock |
It merges many commits/changes into one, you can do the same with your messages, but manually. |
15:36 |
arsdragonfly |
!server arsdragonfly |
15:36 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 277ms |
15:36 |
Krock |
Already asked other people who wrote one-word-messages but they mostly didn't understand it |
15:36 |
arsdragonfly |
check out my updated server: https://forum.minetest.net/viewtopic.php?f=10&t=8921&p=192630#p192630 |
15:37 |
* Krock |
reads outda- ehm.. no.. updated! |
15:37 |
Krock |
arsdragonfly, I think the people would like to have a screenshot and a full list of mods |
15:37 |
MinetestBot |
[git] netinetwalker -> minetest/minetest: redis: throw error if block request failed 524a765 http://git.io/vnhZi (2015-09-26T17:36:59+02:00) |
15:38 |
arsdragonfly |
I slightly modified the landrush mod so that it protects from the underground all the way to the sky |
15:38 |
arsdragonfly |
hmm, nice suggestion |
15:38 |
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15:38 |
Krock |
clueless_user_, sorry when I attacked you, but I kinda dislike one-word-messages :/ |
15:39 |
heavygale |
hey there,... is anyone of you using the irc mod ( https://github.com/kaeza/minetest-irc )? I only get the following Error when enabling the mod: stack traceback: ERROR[main]: [C]: in function 'require' ../mods/irc/init.lua:36: in main chunk |
15:39 |
clueless_user_ |
no big deal, i can write very long messages myself. I'm more intrigued about that RedBadAngel PR that increases FPS for him, i will wait for it to test if it really helps. |
15:39 |
Krock |
arsdragonfly, additional to this: Does landrush damage a player that tried to edit the area? |
15:40 |
est31 |
i think it does |
15:40 |
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15:40 |
Krock |
clueless_user_, but yes, sfan5 is right, the servers must update too, to make profit with your FPS count |
15:40 |
clueless_user_ |
I understand, I will test it on singleplayer and people will eventually move their servers on it (probably) |
15:41 |
Krock |
heavygale, is the error log longer, or is that the complete error output? |
15:42 |
heavygale |
Krock: http://paste.boolshit.de/p6vg9gui2/ckmkca |
15:43 |
Krock |
Looking at https://github.com/kaeza/minetest-irc/blob/master/init.lua#L36 .. it can't load the irc module |
15:44 |
Krock |
there is a reference to https://github.com/ShadowNinja/LuaIRC , do you have that installed too, heavygale ? |
15:44 |
heavygale |
i did, the files are in mod/irc/irc |
15:45 |
heavygale |
I did the recursive clone |
15:45 |
Krock |
compiled it like in the readme described? |
15:46 |
clueless_user_ |
what is interesting, it is subjective, but on my slow 1.8 Ghz Pentium laptop with Intel -> block generation is smoother for me than on faster PC, probably because fps is already low and it is less visible, while on good pc fps is high and stutters worsens it to noticable levels |
15:46 |
Krock |
*installed, I mean |
15:47 |
heavygale |
yes, lua-socket is installed in the newest version. |
15:47 |
Krock |
`I am at my wit's end.` |
15:48 |
heavygale |
sadly the error message itsn't that meaningfultoo -.- |
15:50 |
ElectronLibre |
heavygale, there was a trick with the irc mod which was to compile minetest with /usr as the install prefix, thus, Minetest would look into /usr/lib/lua/.... and find the library. |
15:51 |
ElectronLibre |
I don't know why that mod is still that hard to install, how is it still possible that nobody figured out for which particular reason it cannot find the libraries yet. |
15:52 |
heavygale |
but LuaIRC is loacted in a subfolder of the mod itself.. and lua is installed in the home directory of my minetest system user :P |
15:53 |
heavygale |
oh, let's try setting this path a few lines above... |
15:55 |
ElectronLibre |
It's not luaIRC that the mod is looking for, it's lua-socket's library (as far as I could tell from the previous crash logs I inspected last time I tried to help someone to update that mod) |
15:56 |
heavygale |
alright,.. mine is not at the locations listet in the file... I'll change them :) |
16:03 |
arsdragonfly |
!server arsdragonfly |
16:03 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 313ms |
16:07 |
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16:08 |
arsdragonfly |
!server arsdragonfly |
16:08 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 278ms |
16:08 |
arsdragonfly |
The server is back up again now. I need a lot of cobblestone for infrastructure, so I'll buy some from other players thru AdvancedMarket mod. |
16:09 |
arsdragonfly |
sell them to me and you'll have money. |
16:11 |
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16:14 |
Krock |
arsdragonfly, have you seen the valleys mod yet? If you have a new world, it would be amazing to have that on a server |
16:18 |
heavygale |
damn irc mod :D |
16:20 |
CWz |
might want to take care of this write away could be a virus post spam https://forum.minetest.net/viewtopic.php?t=13308&p=192644#p192644 |
16:21 |
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16:23 |
Krock |
CWz, it sohuld be reported & deleted - he uses a jpg image |
16:24 |
Krock |
Minetest actually had such a window back in 0.4.9, but I haven't seen one recently |
16:24 |
Krock |
The post is horribly written and formatted, another reason for counting it as spam |
16:25 |
CWz |
it also links to a bad website i belive |
16:27 |
CWz |
site address seem suspicious |
16:33 |
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17:47 |
waressearcher2 |
!up 74.125.143.18 80 |
17:47 |
MinetestBot |
74.125.143.18:80 seems to be down |
17:48 |
waressearcher2 |
why is it says down when it know its up ? |
17:48 |
waressearcher2 |
its not a minetest server its gmail server |
17:50 |
Krock |
it checks for UDP port 30000 |
17:50 |
kahrl |
"!up" only checks minetest servers |
17:52 |
kahrl |
heh http://upforeveryoneorjustme.com/ |
17:54 |
Calinou |
lol, hostgator ad |
17:54 |
Krock |
kahrl, lovely site :D |
17:54 |
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17:55 |
Krock |
"It's just you. Nobody else can see google.com" |
17:56 |
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17:56 |
clueless_user |
i can't use google.com |
17:56 |
clueless_user |
because, I'm banned from it by Google, because CGNAT, my ass |
17:57 |
Calinou |
it's not a loss :) |
17:57 |
Krock |
duckduckgo :) |
17:57 |
clueless_user |
using https://search.disconnect.me |
17:57 |
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17:58 |
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17:58 |
sfan5 |
clueless_user: that seems unlikely |
17:58 |
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17:58 |
sfan5 |
lots of mobile providers use cgnat |
17:58 |
sfan5 |
and you can use google just fine |
17:59 |
clueless_user |
why on Earth i changed my ISP plan :( saved 5 bucks per month and loose my real dynamic IP, i was horryfied (and there were no indication of BS coming) |
17:59 |
clueless_user |
it is not even crappy "mobile" operator |
18:00 |
nrzkt |
!server Apple |
18:00 |
MinetestBot |
nrzkt: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 4/50, 3/4 | Version: 0.4.13-dev / epixel | Ping: 13ms |
18:00 |
sfan5 |
nrzkt pls |
18:00 |
clueless_user |
more like big monopoly ISP |
18:00 |
Krock |
nrzkt pls |
18:00 |
clueless_user |
that has no ipv4 addresses left |
18:01 |
est31 |
nrzkt, heard of /msg MinetestBot !server Apple |
18:01 |
sfan5 |
but then nobody would see him advertising the server |
18:02 |
nrzkt |
oh sorry :) |
18:02 |
nrzkt |
why not tell MinetestBot to tell directly to the person, it's what i do with my bots :) |
18:02 |
clueless_user |
join Xanadu Crash Survival *cough* not advertising *cough* |
18:02 |
est31 |
there would still be <nrzkt> !server Apple |
18:02 |
sfan5 |
!server ping:least |
18:02 |
MinetestBot |
sfan5: Craig's Server | minetest.davison.io | Clients: 9/50, 6/14 | Version: 0.4.13-dev / Craig-Server | Ping: 1ms |
18:03 |
clueless_user |
3 crashes in 10 minutes |
18:03 |
clueless_user |
it is that bad these days with servers stability |
18:03 |
nrzkt |
sfan5: craig servers is on the serverlist server no ? |
18:03 |
Krock |
We need a rickroll game and some servers to flood all other advertisements with it |
18:03 |
nrzkt |
clueless_user: stability is due to mod problems generally |
18:04 |
sfan5 |
nrzkt: MinetestBot wouldn't display servers if they were not on the server list |
18:04 |
clueless_user |
yeah, too bad problems are not fixed (or fixed slowly) :( |
18:04 |
nrzkt |
sfan5: sorry i would said, hosted on the same machine |
18:04 |
sfan5 |
oh |
18:04 |
sfan5 |
no it's not |
18:05 |
nrzkt |
1ms is generally the same LAN or host :p |
18:05 |
Krock |
Imagine it would be possible to know all Minetest servers on the world without having a master server list ... |
18:05 |
nrzkt |
scan port 30000-30005 on every ip with a little minetest ping client hop :D |
18:05 |
Krock |
Checking all 255*255*255*255*65535 IPs and ports |
18:05 |
sfan5 |
nrzkt: it seems to be hosted at vmbox.co |
18:05 |
Krock |
EVERY SECOND. |
18:06 |
clueless_user |
is it just me or 0.4.13 servers crash more often? only servers with 1d uptime with players is generally < 0.4.13 |
18:06 |
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18:06 |
sfan5 |
nrzkt: http://i.imgur.com/k1DqW0Z.png |
18:06 |
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18:06 |
sfan5 |
it's also in amsterdam |
18:06 |
sfan5 |
which is why the ping is so low |
18:07 |
Krock |
clueless_user, no, the server admins just create backups more often ^^ |
18:07 |
sfan5 |
^ |
18:07 |
clueless_user |
%) |
18:07 |
nrzkt |
yeah :) sfan5 AppleTree is in Paris :p |
18:07 |
Krock |
there's also one in front of my house |
18:07 |
clueless_user |
is it possible to make a backup on the fly? |
18:07 |
sfan5 |
no |
18:08 |
Krock |
clueless_user, yes but I wouldn't call it safe |
18:09 |
Krock |
clueless_user, a 2nd yes when you fly over a world while copying the map to your disk! |
18:09 |
Krock |
hehehe. Nailed it. |
18:10 |
sfan5 |
wub wub wub wub wub |
18:10 |
clueless_user |
current 0.4.13 uptimes, 4hr, 4hr, 10hr, 8hr, 8hr, 1hr, 8hr, 18hr, 1hr, 16hr, must be good backups :D |
18:10 |
clueless_user |
and of course 0 sec Xanadu |
18:10 |
clueless_user |
as always |
18:11 |
clueless_user |
top 10 0.4.13 srvs from serverlist |
18:12 |
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18:12 |
* Mati^1 |
hallo |
18:12 |
Krock |
#minetest-de ? |
18:13 |
nrzkt |
clueless_user, please note my server has 1.3h uptime because i rebooted it to change things, else no problem to have 2 or 3 days uptime ^^ |
18:13 |
clueless_user |
good news |
18:13 |
clueless_user |
my hope-meter has increased |
18:13 |
nrzkt |
i think some admins are crazy with mods and don't look at the compat or the stability of them, using trunk instead of stable releases :) |
18:14 |
nrzkt |
and don't fix themselves the problematic mods |
18:14 |
clueless_user |
big problem - mobs, looks like they make too much lag for server |
18:14 |
nrzkt |
in fact this is a lua problem |
18:15 |
clueless_user |
and people do want mobs a lot |
18:15 |
Jordach |
nrzkt, can i see a few screenshots of epixel? |
18:15 |
nrzkt |
i ported the mobs stack to C++ and the lag disappear |
18:15 |
nrzkt |
idem with item_drop |
18:15 |
Jordach |
just interested in how it looks :P |
18:15 |
clueless_user |
nrzkt, available for download? |
18:15 |
nrzkt |
it looks like every minetest server with buildings :p |
18:15 |
|
Mati^1 left #minetest |
18:15 |
Jordach |
nrzkt, ah |
18:16 |
nrzkt |
it's not a different game it's just a minetest_game with some mods added to it, not really new content, except the player channels, the server console, the datas migrated to database |
18:17 |
nrzkt |
client side there is no real enhancement atm we are focusing on server performance and functions |
18:18 |
nrzkt |
clueless_user, only sources are available |
18:18 |
clueless_user |
ah |
18:18 |
nrzkt |
we aren't distributing it atm, it's in devel |
18:18 |
nrzkt |
but you are free to compile it and use the server if you want |
18:18 |
clueless_user |
it is server-side? |
18:19 |
nrzkt |
you can also use the client, because it embed the server :) |
18:19 |
nrzkt |
and there is a converted to migrate minetest datas to epixel database |
18:20 |
clueless_user |
lol, another wish topic for 0.5 https://forum.minetest.net/viewtopic.php?f=42&t=13307 |
18:20 |
nrzkt |
but there is no public download available, we are not ready, and we will do it, when we will be ready |
18:20 |
Krock |
"datas"... does that even exist? |
18:20 |
Krock |
clueless_user, reported with my hands |
18:21 |
nrzkt |
datas = auth, players, inventories, bans, homes for example :) |
18:21 |
nrzkt |
i go to lunch see you |
18:21 |
* Calinou |
reports Krock with hooves |
18:21 |
Krock |
ouch. |
18:22 |
Calinou |
anyway, locked topic |
18:22 |
Calinou |
it's sad there are 3-4 topics about the issue already :P |
18:23 |
CWz |
which issues? |
18:23 |
clueless_user |
laaags |
18:23 |
CWz |
hmm I would like link to ePixel |
18:23 |
swift110 |
cool |
18:23 |
Krock |
clueless_user, 618 ms isn't that laggy |
18:24 |
Calinou |
depends on game |
18:24 |
Calinou |
I defy you to play any FPS with 300 ms :) |
18:24 |
Krock |
Realtime Shooter! |
18:24 |
sfan5 |
Calinou: tell that to the Cube 2: Sauerbraten players from brazil |
18:25 |
swift110 |
hey Calinou how are you? |
18:25 |
clueless_user |
pfff |
18:25 |
clueless_user |
I play on Extreme Lag Survival with 30 sec lag |
18:25 |
clueless_user |
for real |
18:25 |
clueless_user |
not joking |
18:25 |
waressearcher2 |
"618 ms isn't that laggy", for chess ? |
18:26 |
sfan5 |
Calinou: or: top server today was/is one from the US, 28 players with >100ms ping from europe, 2 with <100ms ping from the US |
18:26 |
clueless_user |
and it is maike and his son, probably |
18:26 |
Calinou |
swift110, hi, fine |
18:27 |
Calinou |
sfan5, yeah lol |
18:27 |
Calinou |
I played Sauerbraten today, and I saw a player with 250 ms ping on ffa |
18:27 |
Calinou |
their movement was pretty choppy |
18:27 |
Calinou |
waressearcher2, depends on speed of chess |
18:27 |
Calinou |
on bullet, most players will yell if they have > 100 ms |
18:27 |
clueless_user |
speed of brain |
18:27 |
sfan5 |
<Calinou> I played Sauerbraten today |
18:27 |
sfan5 |
TIL you do |
18:27 |
Calinou |
I do since several years already :p |
18:28 |
clueless_user |
my ISP was so crappy for years, with pings in country worse than to Germany |
18:28 |
clueless_user |
best ping was 100 ms |
18:28 |
sfan5 |
Calinou: yeah but i thought that you don't really play actively |
18:28 |
sfan5 |
ukrtel? |
18:28 |
Calinou |
my gaming is split between a few games really |
18:28 |
sfan5 |
sounds like ukraine |
18:28 |
Calinou |
OpenArena, Xonotic, QuakeWorld, Minetest, Sauerbraten, X-Moto these days |
18:28 |
clueless_user |
yes |
18:28 |
clueless_user |
ukrtel s--- |
18:29 |
waressearcher2 |
Calinou: some people play over paper mail |
18:29 |
sfan5 |
waressearcher2: IP over Carrier Pigeon |
18:29 |
waressearcher2 |
clueless_user: is there a way to recognize if your ISP uses CGNat ? |
18:29 |
clueless_user |
yes |
18:29 |
Calinou |
we need GEMANAT |
18:29 |
clueless_user |
it gives 10.10.crap.crap IP to your router iirc |
18:29 |
Calinou |
detects copyrighted musics in your router |
18:30 |
sfan5 |
clueless_user: not always 10.x.x.x, generally any private ip |
18:30 |
clueless_user |
could be |
18:30 |
clueless_user |
anyway it is big loss for me |
18:30 |
Krock |
GEMANAT? *facepalm* |
18:30 |
clueless_user |
dynamic IP was cool feature for |
18:31 |
clueless_user |
and now it is this stupid BS |
18:31 |
Krock |
BS is defined as 10. |
18:31 |
clueless_user |
Google captchas, site bans or whatever |
18:31 |
sfan5 |
Krock: wasn't it 16? |
18:31 |
clueless_user |
google is not working since i've moved to another plan, ... like half a year ago |
18:31 |
Calinou |
it is 10 |
18:32 |
waressearcher2 |
its all because "CGNat makes record keeping for law-enforcement operations more difficult, except if the translation of the addresses is logged" ? |
18:32 |
Krock |
sfan5, https://github.com/minetest/minetest/blob/master/src/constants.h#L75 |
18:32 |
sfan5 |
good luck getting iptables to log that stuff |
18:32 |
est31 |
in freeminer BS = 1 |
18:33 |
est31 |
more BS fits in lol |
18:33 |
Krock |
HAHAHAHHAH |
18:33 |
Krock |
that's a good one :) |
18:34 |
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Xenoth joined #minetest |
18:34 |
clueless_user |
chinese brothers will log that stuff for ya anyway |
18:34 |
clueless_user |
by hand |
18:34 |
waressearcher2 |
Calinou: by the way why Halo or CallOfDuty is not on your gaming list ? |
18:34 |
Calinou |
lol, no |
18:34 |
Calinou |
proprietary games that run on Windows only |
18:34 |
waressearcher2 |
its all rage nowadays |
18:34 |
clueless_user |
btw Call of Duty 4 is faster than MT |
18:35 |
clueless_user |
FPS is higher |
18:35 |
sfan5 |
glxgears is also faster than MT |
18:35 |
Calinou |
^ |
18:35 |
Calinou |
29000 FPS |
18:35 |
clueless_user |
and lots of other games with good graphics |
18:35 |
sfan5 |
actually |
18:35 |
waressearcher2 |
they have entire programmers team to optimize the code also engine different |
18:35 |
Calinou |
Minetest needs to draw a lot of triangles, that's why |
18:35 |
sfan5 |
not turning on your computer is faster than MT |
18:35 |
Calinou |
and occlusion is done real-time |
18:35 |
clueless_user |
but this game with simple cubes... no big deal... 20 fps on spawn |
18:35 |
waressearcher2 |
clueless_user: |
18:36 |
clueless_user |
i know it is apple to oranges... but 20 fps on spawn? come on |
18:36 |
Xack |
<clueless_user> btw Call of Duty 4 is faster than MT |
18:36 |
Calinou |
60 fps here |
18:36 |
clueless_user |
it is not even Intel HD BS |
18:36 |
sfan5 |
wow its a Xack |
18:36 |
Xack |
not sure how they're comparable... |
18:36 |
Xack |
hi sfan5 and Calinou |
18:36 |
Calinou |
hi Xack |
18:37 |
swift110 |
hmm |
18:37 |
Calinou |
fixed-geometry games are much faster to render and network |
18:37 |
clueless_user |
gameplay for nice looking COD4 is much better than for 100 ugly cubic stones with 50 chests and it lags like hell and player got seasures |
18:38 |
waressearcher2 |
clueless_user: if you want to compare COD to MT at first give both same money budget and human power |
18:38 |
Xack |
waressearcher2++ |
18:38 |
Calinou |
CoD 4 is dated by now |
18:38 |
clueless_user |
difference is huge |
18:39 |
clueless_user |
of course |
18:39 |
clueless_user |
but this FPS issues on good PC is bad :( |
18:39 |
clueless_user |
are* |
18:39 |
clueless_user |
these* |
18:39 |
Calinou |
what's your graphics card? |
18:39 |
clueless_user |
Radeon 6870 |
18:40 |
Calinou |
not that good actually, by 2015 standards. |
18:40 |
Calinou |
but hopefully decent |
18:40 |
Calinou |
but in general, Minetest doesn't like AMD too much |
18:40 |
waressearcher2 |
its really interesting how GTA5 online managed to make everyone have same amount of pedestrians and traffic when playeing online, I mean you need to synchronize entire city right ? in compare to those problems in MT when lots of sand can crash the server |
18:40 |
clueless_user |
it gives good solid performance in many games, but not on MT spawn |
18:40 |
waressearcher2 |
lots of "falling" sand |
18:40 |
clueless_user |
or fire |
18:41 |
est31 |
waressearcher2, give us the budget GTA5 had, I guess we can come up with a good program. |
18:41 |
xfceKris |
!seen rubenwardy |
18:41 |
MinetestBot |
xfceKris: rubenwardy was last seen at 2015-09-26 14:02:10 UTC on #minetest |
18:42 |
waressearcher2 |
est31: made me CEO of their company I'l give you the budget |
18:42 |
clueless_user |
right now on "just test", looking at the ground on spawn - 33 fps |
18:42 |
clueless_user |
sky is 100 |
18:43 |
Calinou |
try a vanilla server |
18:43 |
Calinou |
not "just lag" |
18:43 |
clueless_user |
pff, who plays vanilla? %) |
18:43 |
waressearcher2 |
est31: I'm trying to say if its not so simple to even make falling sand synchronization work over network how did they managed to synchronize entire city |
18:44 |
clueless_user |
100 nodes away from spawn - 48fps |
18:44 |
Calinou |
clueless_user, it represents the default Minetest performance |
18:44 |
clueless_user |
at ground |
18:44 |
Calinou |
FWIW, I can get 50-60 FPS everywhere, even with 256 view range and fsaa = 4 |
18:44 |
Calinou |
NVIDIA GeForce GTX 570 |
18:44 |
clueless_user |
and nobody except of devs are interested in default or whatever, people need decor, mobs, feature, whatever with performance |
18:45 |
Calinou |
"need" |
18:45 |
Calinou |
mobs are slow |
18:45 |
Calinou |
decor is slow |
18:45 |
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18:45 |
Calinou |
Minecraft players can pretty much live with vanilla :P why not Minetest players? they did in 0.3.x |
18:45 |
clueless_user |
i did since 0.2.xxx |
18:45 |
Calinou |
it's not our fault if people install bloated mods |
18:46 |
clueless_user |
tired |
18:46 |
clueless_user |
it is not the mobs, it is fps :S |
18:46 |
clueless_user |
just test got no mobs at this second near me, just default blocks and few vending machines |
18:47 |
clueless_user |
40 fps o.O |
18:47 |
clueless_user |
and protectors of course |
18:47 |
clueless_user |
current culing is not efficient enough probably |
18:47 |
Calinou |
it has lots of flowing water around |
18:48 |
clueless_user |
100 nodes away, looking at walls, spawn is behind - 30 fps |
18:48 |
Calinou |
we have lots of bottlenecks in code btw |
18:48 |
Calinou |
they are just waiting to be fixed |
18:48 |
Calinou |
ask RealBadAngel for more info |
18:48 |
clueless_user |
i mean spawn is forward* behind walls ** and it is 30 fps :S |
18:48 |
clueless_user |
and it is not TNT Vanta or smth I played 15 years ago |
18:48 |
Calinou |
culling is done per-MapBlock (16×16×16 area) |
18:49 |
clueless_user |
i'm 100 nodes away |
18:49 |
clueless_user |
or not |
18:49 |
clueless_user |
17 nodes, i was wrong |
18:49 |
clueless_user |
let me step away some more |
18:49 |
clueless_user |
ah |
18:49 |
clueless_user |
i was right actually |
18:49 |
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Cryterion__ joined #minetest |
18:50 |
clueless_user |
-140 looking at wood, spawn is in view but is not visible |
18:50 |
clueless_user |
47 fps |
18:51 |
clueless_user |
back to previous position, fps is higher |
18:51 |
clueless_user |
100 nodes away, looking at wall in direction of spawn - from 30 to 50 now |
18:51 |
xfceKris |
It's been measured that the human eye sees at approximately 60 fps, Anything more than that is expecting to much |
18:52 |
clueless_user |
current one is 52, goes now suddenly |
18:52 |
clueless_user |
down* |
18:52 |
clueless_user |
to 40 |
18:52 |
clueless_user |
like something happens |
18:54 |
clueless_user |
fps goes higher after some time on server |
18:54 |
clueless_user |
0.4.13 on Vanessa Basic plus is much worse iirc |
18:55 |
clueless_user |
i did some fraps testing on 0.4.12 on it, now it is worse (or maybe something meaty was added on her spawn) |
18:55 |
waressearcher2 |
xfceKris: for head mounted displays if its less than 90fps most people get uncompofrable, carmac said they need at least 120fps, but the problems there are no such displays that can do 120, technical problems, carmac even proposed some ideas to make it happen to samsung but they refused |
18:55 |
Jordach |
lolwat |
18:55 |
|
Prael joined #minetest |
18:55 |
Jordach |
we already have 144hz monitors now |
18:56 |
Jordach |
with adaptive V-Sync |
18:56 |
waressearcher2 |
Jordach: I watched that video presentation I think it was 2 or 3 years old |
18:56 |
Calinou |
only on desktops, never on laptops or smartphones/tablets |
18:56 |
clueless_user |
Vanessa spawn is 30 fps |
18:56 |
Calinou |
also, 60 fps is enough if your engine is well-written (no stuttering) |
18:56 |
xfceKris |
I can click a few buttons in vlc and see some of my HD movies framerates that are running at 200 is fps |
18:57 |
waressearcher2 |
Jordach: and I mean those displays like in VR |
18:57 |
Calinou |
and 40 fps would be enough with variable sync rate |
18:57 |
Calinou |
(NVIDIA G-Sync, AMD FreeSync) |
18:57 |
Jordach |
waressearcher2, we have the tech for 144hz LCD panels |
18:57 |
Calinou |
only in TN panels |
18:57 |
Calinou |
who wants TN in 2015? |
18:57 |
clueless_user |
i want 16:10 |
18:57 |
Jordach |
VR? |
18:57 |
clueless_user |
nonTN |
18:58 |
clueless_user |
or 4:3 please |
18:58 |
Jordach |
(it's not going into sunlight, is it?) |
18:58 |
Calinou |
4:3 was very unfit to our eyes |
18:58 |
Calinou |
and 16:10 not really fit either |
18:58 |
clueless_user |
tired of that 16:9 BS (i'm on 5:4 TN actually) |
18:58 |
Calinou |
16:9 is good, but the ideal would be 2:1 actually I guess |
18:58 |
Calinou |
(look at the 21:9 experiments) |
18:58 |
clueless_user |
will not fit on my table |
18:58 |
clueless_user |
and too wide |
18:58 |
clueless_user |
i need more height |
18:59 |
Calinou |
then buy a larger screen size? |
18:59 |
clueless_user |
with this ribbons everywhere, and dumbed down table interface on Win10 |
18:59 |
clueless_user |
larger will not fit |
18:59 |
Jordach |
my desk isn't that big and i can fit 2x1080p screens on fine |
18:59 |
|
Taurith joined #minetest |
18:59 |
Calinou |
you must have a small desk then :( |
18:59 |
Calinou |
I could fit 3 here :p |
18:59 |
Calinou |
but I have only 1 |
19:00 |
Jordach |
Calinou, working on building me a new desk |
19:00 |
clueless_user |
my table can fit only 2 5:4 or 4:3 ones |
19:00 |
clueless_user |
table is old though |
19:00 |
|
DMac-Garage joined #minetest |
19:02 |
clueless_user |
standing on vanessa spawn, fps changes a lot from 40 to 30, like it is working on something i don't see |
19:03 |
clueless_user |
at least it is working :) |
19:03 |
swift110 |
I am about to build my first house |
19:03 |
clueless_user |
is it true that server will crash when i reach end of the world? |
19:03 |
clueless_user |
i mean +31000 or -31000 |
19:04 |
Calinou |
no, not anymore |
19:04 |
Calinou |
that was in 0.2 |
19:05 |
clueless_user |
but i've seen some new topics on it, just asking %) i remember that bug since 0.2 |
19:06 |
clueless_user |
here is my screenshot https://i.imgur.com/xKjSOfo.jpg *nostalgia* |
19:07 |
clueless_user |
going after sign will crash it |
19:07 |
Calinou |
back then, Minetest was very fast |
19:07 |
Calinou |
but also very basic |
19:07 |
clueless_user |
FPS=60 on Rad9600XT |
19:08 |
clueless_user |
if you remember glorious 9700 |
19:08 |
clueless_user |
9700 to 9800 |
19:08 |
clueless_user |
and celeron run it with 533MHz CPU @ 192 MB *cough* |
19:09 |
clueless_user |
impossible |
19:10 |
Calinou |
games had to be more optimized in the past |
19:11 |
clueless_user |
still remember my place on 0.2.*: https://i.imgur.com/MiRsUdx.png |
19:12 |
|
Trustable joined #minetest |
19:22 |
waressearcher2 |
I remember when I played games made on unreal tournment engine if I need to just walk some distance in open area and fps was like 5-10 I just mostly look down untill I reach some building where I can look freely with 20-25 fps, but when I say played games on quake3 engine, looking down didn't helped to increase fps too much, for some reason, and I |
19:22 |
waressearcher2 |
was using "CPU: celeron 466 GPU: RivaTNT 8MB" |
19:23 |
Krock |
good old TNT AGP cards :) |
19:23 |
Calinou |
https://www.youtube.com/watch?v=Nx3Wei935m0 |
19:23 |
waressearcher2 |
so for some reason if you look down or just a wall, in unreal engine games it increased fps but not in quake3 engine games |
19:24 |
waressearcher2 |
Krock: that card is still working |
19:25 |
Calinou |
also https://www.youtube.com/watch?v=LI78H8QOOPw |
19:28 |
waressearcher2 |
speaking of COD and quakes https://www.youtube.com/watch?v=W1ZtBCpo0eU |
19:28 |
waressearcher2 |
and comparing them |
19:31 |
MinetestBot |
[git] t4im -> minetest/minetest: Clarify radii and distance types in documentation 776760a http://git.io/vnjsw (2015-09-26T21:28:50+02:00) |
19:31 |
MinetestBot |
[git] t4im -> minetest/minetest: Update .gitignore to ignore symlinks to non-static Minetest directories and sort into an editor section 89e8f3a http://git.io/vnjsr (2015-09-26T21:28:50+02:00) |
19:32 |
waressearcher2 |
Calinou: in your first link, it is strange why is he using DosBox, when he can just turn on all "modern features" and "HD textures" in darkplaces and it will look as vanilla quake 1 |
19:32 |
waressearcher2 |
I mean "turn off" |
19:32 |
Calinou |
https://www.youtube.com/watch?v=m_O0F94DM-k |
19:33 |
Calinou |
and this is original Team Fortress |
19:33 |
Calinou |
no hats, no free2play |
19:33 |
|
swift110-phone joined #minetest |
19:33 |
Calinou |
waressearcher2, https://www.youtube.com/results?search_query=if+quake+was+made+today |
19:34 |
Calinou |
lots of fun videos there :p |
19:34 |
clueless_user |
i run GLQuake myself |
19:34 |
Calinou |
wow, 60 fps is weird |
19:34 |
Calinou |
watching a 60 fps video |
19:35 |
Calinou |
feels like your client is actually running and spectating |
19:36 |
waressearcher2 |
Calinou: I tryd dark places on my PC, turned off everything, decreased screen size to a minimum with "-" and looked at wall and got about 650fps |
19:36 |
waressearcher2 |
tryed |
19:36 |
clueless_user |
we have PIII 650Mhz with Vanta somewhere on work |
19:36 |
waressearcher2 |
is "Vanta" a video card ? |
19:36 |
clueless_user |
need that baby home >_> |
19:36 |
clueless_user |
Riva TNT |
19:36 |
|
Matrixiumn joined #minetest |
19:37 |
clueless_user |
however it is in Full Tower case iirc |
19:37 |
clueless_user |
btw, about default MT on a singleplayer i could get as much as 2500 FPS |
19:37 |
clueless_user |
on vanilla |
19:38 |
clueless_user |
oops |
19:38 |
clueless_user |
i mean 250 fps |
19:39 |
clueless_user |
this https://forum.minetest.net/viewtopic.php?f=3&t=12814 however it was tested on 0.4.12 |
19:40 |
clueless_user |
default settings use fps cap somewhere near 60-70 fps |
19:40 |
clueless_user |
when disable it can go up to 200-300 |
19:40 |
clueless_user |
not that "just lag" 20 fps :( |
19:42 |
MinetestBot |
[git] JohnWayne1986 -> minetest/minetest: Fix falling through nodes on world load (fixes #2784) 8787d2e http://git.io/vnjZ2 (2015-09-26T21:40:45+02:00) |
19:42 |
Calinou |
https://youtu.be/NURfvG0lfpA?t=226 |
19:42 |
Calinou |
we need achivements like that in Minetest |
19:43 |
Calinou |
waressearcher2, http://xpfree.org/epsilon |
19:43 |
Calinou |
I can run it on everything maxed + HDR + indirect lighting + relief mapping, but only 15 fps |
19:43 |
MinetestBot |
[git] ignatenkobrain -> minetest/minetest: FindJson: use PATH_SUFFIXES jsoncpp to find incdir 88a4412 http://git.io/vnjZM (2015-09-26T21:43:01+02:00) |
19:44 |
clueless_user |
added |
19:44 |
clueless_user |
however i prefer DukeNukem |
19:50 |
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19:52 |
waressearcher2 |
what can you do in vanilla MT ? can you build,craft ? |
19:52 |
Calinou |
https://www.youtube.com/watch?v=9k-N49P5N1I |
19:52 |
Calinou |
whoa, that'd be great to have |
19:53 |
clueless_user |
yes |
19:53 |
est31 |
Calinou, source code seems to be released |
19:54 |
est31 |
https://github.com/antrad/If_Quake_2_Was_2D |
19:54 |
est31 |
but not FOSS |
19:54 |
est31 |
and uses directx |
19:54 |
est31 |
oh noes |
19:55 |
waressearcher2 |
so that source code 0.4.13 on git is "vanilla MT" ? |
19:56 |
Calinou |
waressearcher2, yes, without any mods to minetest_game |
19:56 |
Calinou |
http://www.moddb.com/mods/quake-2-xp |
19:56 |
Calinou |
mhm |
19:56 |
Calinou |
trying this |
20:00 |
waressearcher2 |
reminds a bit of "alien shooter" but sidescrolling |
20:01 |
waressearcher2 |
why should they call it "If_Quake_2_Was_2D", it is allready a "Quake 2D", its not that they made animation they made a real "Quake 2D" |
20:01 |
waressearcher2 |
similar to duke 2d |
20:01 |
waressearcher2 |
or even doom 2d |
20:02 |
waressearcher2 |
it would better called "If_Quake_2_Was_Using_Mario_Engine" |
20:03 |
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20:03 |
est31 |
2 scrollers arent mario clones |
20:03 |
est31 |
2d* |
20:03 |
est31 |
not automatically |
20:09 |
waressearcher2 |
the interesting thing is how they reimagined 3d level to 2d, they not just sliced it they actually remastered to fit 2d perspective |
20:10 |
swift110 |
how do I make it daytime |
20:10 |
waressearcher2 |
est31: they have to be clones of something |
20:10 |
waressearcher2 |
swift110: /time 6000 ? |
20:11 |
swift110 |
ok thanks waressearcher2 |
20:11 |
swift110 |
where do I input that though |
20:12 |
clueless_user |
wonder what FPS on "just test" spawn will be on GeForce Titan and some i7 |
20:12 |
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20:12 |
waressearcher2 |
swift110: in console ? |
20:15 |
Calinou |
the GeForce Titan is outperformed by the 980 Ti, clueless_user |
20:15 |
clueless_user |
or on 980 Ti |
20:15 |
clueless_user |
just curious |
20:15 |
clueless_user |
imagine i7 + SLI 980 Ti and ... 20 fps on spawn |
20:16 |
clueless_user |
and your room is warm in the winter |
20:16 |
clueless_user |
no need for heating system |
20:22 |
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20:27 |
swift110 |
im already in the game itselfwow |
20:27 |
swift110 |
wow |
20:27 |
swift110 |
I chopped down a few trees |
20:27 |
Calinou |
Minetest does not support SLI, clueless_user |
20:27 |
Calinou |
and few games do today |
20:28 |
clueless_user |
:S |
20:28 |
clueless_user |
ok, one for minetest, one for heating |
20:29 |
est31 |
SLI? |
20:32 |
Calinou |
something that lets you use 2-4 graphics cards to render a single game |
20:32 |
Calinou |
for rich people |
20:33 |
swift110 |
ok I am trying to make logs for my house. I have looked at the instructions but am having a hard time following them |
20:33 |
est31 |
aha |
20:33 |
waressearcher2 |
silly poor people, SLI is for reach |
20:33 |
Krock |
oh god.. when one oven isn't enough.. why would someone want to use two graphic cards? |
20:34 |
waressearcher2 |
rephrasing that meme: "silly poor people, money is for reach" |
20:34 |
swift110 |
I have my wood in the crafting grid but U need them to be in the output slot to be converted into logs |
20:36 |
waressearcher2 |
Krock: 2 video cards means twice as much CUDA cores |
20:37 |
swift110 |
ok no idea what I just did but I got the wooden planks I wanted |
20:40 |
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20:40 |
waressearcher2 |
swift110: your personal diary |
20:41 |
clueless_user |
hmm |
20:41 |
clueless_user |
6 hours of uptiem and i can't login already |
20:41 |
swift110 |
waressearcher2: lol |
20:41 |
clueless_user |
timed out |
20:42 |
swift110 |
well at least I am enjoying the game which is the point of its existense |
20:46 |
waressearcher2 |
clueless_user: speaking of "20 fps" you were talking about, by the way have you checked how much "fps" you have in say "minecraft" ? |
20:47 |
clueless_user |
i was running it on a old PC (demo one), and fps was over 40 iirc, but it was an old pc |
20:48 |
waressearcher2 |
clueless_user: how old ? |
20:48 |
waressearcher2 |
I'm on 2x1800 E2160 with x300 Radeon, was your better ? |
20:49 |
waressearcher2 |
2x1800Hz |
20:49 |
waressearcher2 |
2GB RAM |
20:50 |
swift110 |
minetest runs great on my i5 2320 with 8 gb ram and gt620 gpu |
20:54 |
clueless_user |
P4 2.8 Ghz / ati r9600xt |
20:56 |
swift110-phone |
It works well on that clueless_user? |
20:56 |
clueless_user |
on p4? |
20:56 |
swift110-phone |
Yes |
20:57 |
clueless_user |
40-60 fps |
20:57 |
clueless_user |
reasonably well |
20:57 |
clueless_user |
it was time without all that mods |
20:57 |
swift110-phone |
Ok |
20:57 |
clueless_user |
just basic blocks, no fancy stuff |
20:58 |
clueless_user |
i'm talking about 0.2.* and 0.3.* times |
20:58 |
clueless_user |
don't remember if i played in 0.4 on old pc |
20:58 |
swift110-phone |
I got it on the pc i mentioned as well as several laptops |
20:59 |
swift110-phone |
One being a core2duo laptop from 2006 |
21:00 |
waressearcher2 |
swift110-phone: what 0.2.* lacks in compare to 0.4.* ? |
21:00 |
waressearcher2 |
not counting mods |
21:01 |
swift110-phone |
I don't know im new to this |
21:01 |
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21:01 |
waressearcher2 |
clueless_user: what 0.2.* lacks in compare to 0.4.* ? not counting mods |
21:01 |
waressearcher2 |
swift110-phone: sorry |
21:01 |
swift110-phone |
Np |
21:02 |
clueless_user |
fire, lava, slabs, stairs, glass bottles, biomes |
21:03 |
clueless_user |
iitc |
21:03 |
clueless_user |
iirc* |
21:03 |
waressearcher2 |
its like "everything" |
21:03 |
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21:03 |
clueless_user |
it was light-weight |
21:04 |
waressearcher2 |
clueless_user: also, have you tryed "plane" map generator ? how much fps you have on spawn ? I mean that without any terrain, just a plane dirt field |
21:04 |
clueless_user |
just experienced up to 1 min lag on ESM |
21:04 |
clueless_user |
it is good |
21:04 |
clueless_user |
i did testing with fresh world in SP |
21:05 |
clueless_user |
usually good at 60 fps (cap is on) or 200 fps (cap is off) |
21:05 |
waressearcher2 |
so all those mountains and trees and water do lower the fps ? |
21:05 |
clueless_user |
i did with mountains and trees |
21:05 |
clueless_user |
trees lower fps for sure |
21:05 |
waressearcher2 |
foliage |
21:05 |
clueless_user |
with fancy leaves |
21:05 |
clueless_user |
glass etc |
21:06 |
waressearcher2 |
"and trees and flovers and chirping birds, and they coming to take me away ha ha" -- some song |
21:06 |
clueless_user |
but if you start on default mapgen with dirt, trees, grass FPS will be quite good with 60 fps (or 200-300 if you remove fps limit in config), apart from some stuttering when generating map blocks |
21:07 |
clueless_user |
only stutter is a problem on SP |
21:07 |
clueless_user |
it is noticable even when FPS is 300 |
21:07 |
clueless_user |
microlag |
21:07 |
clueless_user |
jungle trees can lower fps dramatically |
21:08 |
est31 |
I never had this |
21:08 |
est31 |
what settings do you have |
21:08 |
clueless_user |
you mean stutters? |
21:08 |
est31 |
no jungle trees |
21:08 |
clueless_user |
i got in both SP and MP |
21:08 |
clueless_user |
ahh |
21:08 |
clueless_user |
fancy leaves on |
21:09 |
clueless_user |
go to big jungle forest and fps will go down noticable |
21:09 |
clueless_user |
y* |
21:09 |
clueless_user |
but it is understandable with all those fancy leaves |
21:10 |
swift110-phone |
Yes a lot of rendering |
21:11 |
clueless_user |
it will usually lower v_range to min |
21:11 |
clueless_user |
now i use v_range = 70 |
21:18 |
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21:45 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix redis erroring on non found blocks 4338f10 http://git.io/vnji0 (2015-09-26T23:42:55+02:00) |
22:00 |
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22:16 |
Calinou |
https://lut.im/IyRKCsGQdO/HKQkSZuA.png |
22:16 |
Calinou |
easter egg in DarkPlaces :D |
22:19 |
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22:20 |
waressearcher2 |
Calinou: try "set v_psycho 1" |
22:22 |
Calinou |
old news |
22:22 |
Calinou |
also r_trippy 1 |
22:33 |
MinetestBot |
[git] est31 -> minetest/minetest: Abort at uncatched exceptions e728281 http://git.io/vnj9w (2015-09-27T00:27:36+02:00) |
22:42 |
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23:00 |
MinetestBot |
[git] paramat -> minetest/minetest: Decorations: Remove error message 'chunksize not divisable by sidelen' ffe291c http://git.io/vnj5J (2015-09-26T23:58:56+01:00) |
23:04 |
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23:42 |
clueless_user |
just fired up short carbone-ng SP game on a new world, and what is interesting is FPS, on snow biome it is over 120, but when new blocks are generated it makes stutter in 1 sec with FPS dropping to 70 (or even 40) and back to 120. Funny... |
23:43 |
clueless_user |
after most of the blocks generation it works so nice without stutters, hmm |
23:44 |
RichardTheTurd |
that would be an optimization issue with the game engine |
23:45 |
clueless_user |
pretty much without stutters, maybe slightly sometimes, looks like block generation needs some optimization or something |
23:45 |
asl97 |
mesh generation is heavy, it should be a well known fact |
23:46 |
clueless_user |
fps loss is huge, and just for 1 sec |
23:46 |
clueless_user |
up to 50% |
23:46 |
asl97 |
if you really want to reduce the fps drop, limit the fps, it's as simple as that :P |
23:47 |
clueless_user |
yeah, default limit is 70... but fps drops to 40 sometimes, mostly to 70 :p |
23:47 |
clueless_user |
snow biomes are cool |
23:47 |
xfceKris |
I haven't been following all of the conversation this afternoon and evening, but it appears that clueless_user has been complaining about fps for about four hours now...Is there some substance to this that might entail a major update to the game? |
23:47 |
asl97 |
four hours? |
23:47 |
asl97 |
wow lol |
23:47 |
clueless_user |
i was complaining since 2011 really |
23:48 |
clueless_user |
begging celeron for that occlusion culing >_> |
23:49 |
clueless_user |
just posting some observations |
23:49 |
asl97 |
i thought minetest does a basic version of it already? |
23:49 |
clueless_user |
yes |
23:49 |
clueless_user |
is not mapgen works in a separate thread? |
23:50 |
asl97 |
it is, it in the emerge thread |
23:50 |
asl97 |
or something |
23:50 |
asl97 |
mapgen shouldn't be causing fps drop on the client |
23:51 |
clueless_user |
i remember this stutter thing at least since 0.2.x that's why i'm so picky |
23:51 |
clueless_user |
0.3.* |
23:51 |
clueless_user |
0.2.* was light |
23:51 |
asl97 |
it should be because of the mesh generation |
23:53 |
clueless_user |
it could go like this: 100->70->100, or 100->70->(another blocks)->50->100 |
23:54 |
asl97 |
complaining about it doesn't help |
23:55 |
xfceKris |
dude, either you're to picky, or you have an amazingly good eye for these kinds of tiny details, because I don't see what you are talking about. |
23:55 |
clueless_user |
just observations |
23:55 |
asl97 |
xfceKris: or you just have a crazy good computer which some of us don't |
23:56 |
xfceKris |
I have a carboneNG game with heavy mods and the only time I see any kind of chunk loading lag is when I have fly and fast move enabled and I'm moving close to the ground. |
23:56 |
xfceKris |
And no, I don't have a crazy good pc. |
23:56 |
asl97 |
then it must be a crappy screen xD |
23:57 |
asl97 |
i ain't the one to talk though, mine is from 2006 xD |
23:57 |
xfceKris |
My screen is a 39" Sanyo flatscreen |
23:58 |
xfceKris |
TV. |
23:58 |
xfceKris |
oops |
23:58 |
asl97 |
tv refresh rate is poor isn't it? |
23:59 |
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23:59 |
asl97 |
in any case, the stuttering can mostly been seen on slow mobile |