Time |
Nick |
Message |
00:00 |
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00:16 |
RichardTheTurd |
I have just noticed something. Minetest benefits heavily from high bandwidth ram. ex ddr3 1600 |
00:17 |
waressearcher2 |
or "irrlicht" engine rather ? |
00:17 |
RichardTheTurd |
that 2 |
00:18 |
waressearcher2 |
just a suggestion |
00:36 |
STHGOM |
override_day_night_ratio(ratio) — Overrides day/night ratio, controlling sunlight to a specific amount |
00:36 |
STHGOM |
does anything use this? |
00:44 |
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00:56 |
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00:57 |
paramat |
STHGOM this does https://github.com/paramat/moonrealm |
01:05 |
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01:06 |
STHGOM |
soo, does that make the sly darker? |
01:09 |
paramat |
it keeps light level at maximum for the client while the server time continues unaffected |
01:13 |
paramat |
.. this allows a server with an unaffected normal realm plus a moon realm stacked above with constant maximum light |
01:14 |
paramat |
because the moon realm is on a bright side of the moon always facing the sun |
01:14 |
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01:15 |
paramat |
the mod has a skybox with the sun always fixed directly above |
01:18 |
paramat |
MT cosmology is a world rotating between a sun and moon that are always opposite each other, it's always full moon O_O |
01:19 |
STHGOM |
so doing "0" would be constant darkness? |
01:20 |
paramat |
erm possibly 0.5 is midnight |
01:20 |
paramat |
see lua_api.txt |
01:20 |
STHGOM |
ahhh, i was thinking it was a int kind of thing |
01:21 |
paramat |
(i feel we should possibly have a core moon mapgen, it's there in the sky so ..) |
01:23 |
est31 |
lol moon on lagrange point of sun and earth |
01:23 |
est31 |
L2 |
01:23 |
est31 |
and moon is massless xD |
01:25 |
waressearcher2 |
also, why not to have water evaporate ? |
01:25 |
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01:26 |
paramat |
oh day night ratio may be 0 for darkness, not sure |
01:26 |
STHGOM |
lel, whatdoyouknow. i was looking at your snowfall mod. you said that you wanted heavy rain, but it would look strange under a mostly clear sky. |
01:27 |
STHGOM |
could you make it darker and change the skybox? |
01:28 |
paramat |
i just have |
01:29 |
paramat |
well i removed rain and added dark sky for snowfall |
01:30 |
STHGOM |
ah lol, sorry then :3 |
01:38 |
paramat |
"// override_day_night_ratio(self, brightness=0...1)" looks like 0 fulldark, 1 fullbright |
01:38 |
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08:56 |
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08:57 |
JamesTait |
Good morning all; happy Friday, and happy Comic Book Day! 😃 |
08:57 |
VanessaE |
hey james |
09:00 |
JamesTait |
Hi VanessaE! ☺ How're things? |
09:01 |
VanessaE |
things are ok |
09:04 |
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09:04 |
Krock |
JamesTait, manga too? |
09:07 |
JamesTait |
Sure, I don't see why not! |
09:08 |
Krock |
I expected that the word "Comic" is always used for American/European drawn stories |
09:11 |
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09:11 |
JamesTait |
I'm not about to tell anyone what kind of reading material they're allows to enjoy. 😉 |
09:25 |
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09:27 |
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10:12 |
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10:17 |
CWz |
i wonder if VanessaE went to sleep yet |
10:32 |
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10:34 |
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11:00 |
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11:13 |
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11:13 |
VanessaE |
CWz: I tried to go to sleep, and failed. |
11:16 |
CWz |
VanessaE: ouch. did you try checking if you left any processes running that are stuck |
11:17 |
VanessaE |
/sbin/random_thoughts is pegging one core |
11:17 |
VanessaE |
:P |
11:18 |
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11:20 |
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11:22 |
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11:26 |
CWz |
when i have problems sleeping i just stay a bed engage in an epic battle agents sleepless monster |
11:26 |
CWz |
I win 98% of the time |
11:27 |
VanessaE |
heh |
11:28 |
STHGOM |
what does it look like? |
11:44 |
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11:50 |
xfceKris |
CWz VanessaE STHGOM read this. http://pastebin.com/4XK3gPZj |
11:50 |
xfceKris |
Didn't take the time for proper formatting and such, but...eh. |
11:52 |
VanessaE |
*reads* |
11:52 |
STHGOM |
x3 |
11:55 |
VanessaE |
heh |
11:55 |
VanessaE |
cute :) |
11:57 |
CWz |
lol |
12:00 |
xfceKris |
Been awake most of the night and at 0700 this morning I decided it was time to stop trying to sleep. |
12:17 |
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12:18 |
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12:45 |
xfceKris |
dangit, can't figure out how to position the second half of the node with after_place_node. |
12:46 |
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13:06 |
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14:04 |
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14:06 |
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14:06 |
befe |
Morning all |
14:17 |
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14:17 |
befe |
hello player:hmmmm |
14:25 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=47&t=13302 |
14:25 |
Calinou |
RATING PENDING |
14:25 |
Calinou |
THIS MOD CONTAINS: |
14:25 |
Calinou |
- BLOOD |
14:25 |
Calinou |
- MESE |
14:25 |
Calinou |
- MEZE |
14:25 |
Calinou |
- STRONG LANGUAGE, LIKE "COBBLESTONE" |
14:28 |
Krock |
Oerkkis are weak when you have diamond armor |
14:28 |
befe |
lol |
14:43 |
Calinou |
the comma isn't needed per se |
14:45 |
Krock |
*removes* |
14:45 |
Calinou |
also, minetest.net now uses a SVG logo and SCSS (instead of Stylus) |
14:45 |
Calinou |
so Jekyll handles everything |
14:45 |
Krock |
It looks just great :) |
14:46 |
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14:48 |
Calinou |
we might drop Bootstrap one day |
14:48 |
Calinou |
(faster loading, less messy code) |
14:50 |
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14:50 |
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14:52 |
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15:01 |
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15:04 |
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15:07 |
* Krock |
shoots at the GunshipPenguin |
15:08 |
xfceKris |
screw this blender crap...again. |
15:14 |
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15:14 |
EvergreenTree |
Hello everyone! |
15:14 |
EvergreenTree |
It's been a while |
15:15 |
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15:15 |
Krock |
Hello EvergreenTree :) |
15:16 |
EvergreenTree |
I was wondering, wtf happened to the magichet forum topic? It seemed some people were not happy with 4aiman, and it kind of went off topic |
15:18 |
EvergreenTree |
Is it because the game was not freely licensed? |
15:19 |
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15:20 |
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15:26 |
xfceKris |
Am I still here? |
15:26 |
xfceKris |
Or have I timed out without knowing? |
15:27 |
Amaz |
xfceKris, you're still here :) |
15:27 |
xfceKris |
Then it's not my connection. I keep getting booted from Xanadu |
15:28 |
xfceKris |
always says "connection timed out"...but I'm doubting that's it. |
15:31 |
Krock |
too high ping? |
15:31 |
xfceKris |
Not sure |
15:32 |
xfceKris |
Seems like I have a good connection now though. |
15:33 |
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15:34 |
brothersome |
xfceKris, do you use a USB Wifi stick? |
15:35 |
xfceKris |
nope. wifi -> router -> modem -> www |
15:38 |
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15:40 |
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15:43 |
rubenwardy |
EvergreenTree, it's not just non-freely licensed, there is also a massive EULA 4aiman made up |
15:43 |
rubenwardy |
and 4aiman is a dick |
15:46 |
EvergreenTree |
rubenwardy, That's the gist I got from it. |
15:48 |
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15:54 |
Calinou |
<rubenwardy> and 4aiman is a dick |
15:54 |
Krock |
rubenwardy, I think loggingbot_ loves your nice words |
15:55 |
rubenwardy |
? |
15:55 |
Krock |
it will be in the logs forever. Forever. FOREVER! |
15:55 |
rubenwardy |
I don't care if he sees that, I've made my opinion clear |
15:56 |
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15:56 |
rubenwardy |
I've been here for a long time, and he's the only community member I've had problems with |
15:58 |
proller |
https://github.com/MultiCraftProject/MultiCraft/commit/2b166d92acb82545dddc8c374ee94ac42b357457 |
15:58 |
Krock |
using posts as a time value is .. unusual |
15:59 |
proller |
who wants host fm server ? |
15:59 |
Krock |
proller, does it work win Windows XP? |
15:59 |
proller |
20-30 players per server avg now |
15:59 |
proller |
no |
15:59 |
Krock |
so no |
16:00 |
Krock |
+1 for that amazing commit discussion |
16:00 |
Calinou |
<proller> who wants host fm server ? |
16:00 |
proller |
it works on orangepi2 for 18$ |
16:00 |
Calinou |
I'm sure QuakeWorld server with 15 players uses less CPU than FM server with 0 players :D |
16:00 |
proller |
quake have no changing world |
16:00 |
proller |
just players tracking |
16:02 |
Calinou |
it has a fat server architecture, all physics are server-side |
16:02 |
Calinou |
entity culling is done server-side too |
16:04 |
rubenwardy |
I'd say 3+ years is a long time |
16:05 |
rubenwardy |
you joined a year and a half later than me |
16:05 |
xfceKris |
Calinou, You have to stop comparing modern games to Quake. Quake was an amazing game for its time, but that's it. For it's time...it's time is long past brother. |
16:05 |
rubenwardy |
oct 13 vs jun 12 |
16:05 |
Krock |
rubenwardy, I know :) |
16:05 |
rubenwardy |
:) |
16:07 |
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16:08 |
swift110-phone |
Hey guys |
16:08 |
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16:09 |
Krock |
hi |
16:09 |
hmmmm |
can somebody clue me into this multicraft 4maian/other people affair? |
16:09 |
hmmmm |
i'm seeing it a lot lately |
16:09 |
hmmmm |
sort of curious now |
16:09 |
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16:10 |
* Krock |
listens too |
16:10 |
Krock |
s/4maian/4aiman/ |
16:11 |
Calinou |
xfceKris, modern shooters are hardly as fun IMO |
16:12 |
Calinou |
(moreover, I think they teach bad things to people, especially when put into "real" war situations) |
16:12 |
hmmmm |
well whatever, "that guy whose name starts with a 4 and has some ms and ais" |
16:12 |
rubenwardy |
When 4aiman's Magichet was opensource |
16:12 |
rubenwardy |
some Android fork used it as their subgame on a paid app |
16:13 |
xfceKris |
The biggest selling point for modern shooters over quake is a: realism, and b: world size. That's just my opinion though |
16:13 |
rubenwardy |
that's pretty much it |
16:13 |
hmmmm |
but why are people so mad about it |
16:13 |
rubenwardy |
because 4aiman then made his subgame noncommercial with a restrictive EULA |
16:14 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=192272#p192272 |
16:14 |
rubenwardy |
see that topic |
16:14 |
|
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16:14 |
Krock |
But I think older versions still can be used, or am I wrong there? |
16:14 |
Calinou |
xfceKris, it is possible to have large maps in modern Quake, it's just that 1) few people make them, 2) few people like them (it's boring) |
16:15 |
rubenwardy |
he deleted all older versions |
16:15 |
Krock |
rubenwardy, but in theory? I'm not sure about this case |
16:15 |
rubenwardy |
I don't know |
16:15 |
rubenwardy |
Legally, yes |
16:15 |
rubenwardy |
I think it was WTFPL |
16:15 |
rubenwardy |
no idea |
16:15 |
hmmmm |
well |
16:16 |
hmmmm |
from a legal point of view what he did was totally fine, granted he owned all the content that made up the subgame |
16:16 |
hmmmm |
it's just that versions prior to the one he made commercial are still open source |
16:16 |
rubenwardy |
legally it's fine |
16:16 |
xfceKris |
It's been quite a few years since I played quake (at least a decade), so I'm sure the development has come a long way. |
16:16 |
rubenwardy |
he rewrote a lot of mods |
16:16 |
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16:17 |
hmmmm |
you can't have cool-mod 1.0 that's WTFPL and then change the license to something commercial and retroactively say "oh all your 1.0 copies are infringing" |
16:17 |
hmmmm |
FYI, this precise situation happened before with Berkeley DB and Oracle |
16:19 |
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16:19 |
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16:21 |
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16:22 |
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16:31 |
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16:39 |
rubenwardy |
new chapter: http://rubenwardy.com/minetest_modding_book/chapters/node_metadata.html |
16:39 |
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16:40 |
xfceKris |
ooooo...Ima need that chapter... |
16:40 |
xfceKris |
Nice timing |
16:41 |
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16:43 |
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16:43 |
rubenwardy |
added http://rubenwardy.com/minetest_modding_book/chapters/node_metadata.html#infotext |
16:43 |
rubenwardy |
you're welcome ;) |
16:48 |
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16:52 |
xfceKris |
Your guides are easier for me to understand than https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
16:53 |
rubenwardy |
I'm glad, otherwise I'd be failing |
16:53 |
xfceKris |
Yeah, it'll give you all the info, but it's just a string of information with what seems to be no real sense of direction to me. |
16:53 |
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16:54 |
rubenwardy |
yeah, it has no real order to it |
16:59 |
rubenwardy |
So, ItemStack metadata |
16:59 |
rubenwardy |
is it actually a string? |
17:02 |
rubenwardy |
ItemStack(x) |
17:02 |
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17:02 |
rubenwardy |
it says x can be a table, what is in the table? |
17:03 |
rubenwardy |
items:to_table() ? |
17:04 |
Calinou |
I wish lua_api was a pretty Markdown document with TOC and such |
17:05 |
rubenwardy |
http://rubenwardy.com/minetest_modding_book/lua_api.html |
17:05 |
rubenwardy |
;) |
17:09 |
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17:12 |
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17:17 |
TheWild |
sending ping packets from two computers in my network to the same google server containing the same size and the same content. Ping uses ICMP protocol that has no meaning of ports. When response from google comes, how does the router know which computer it should send to? |
17:21 |
Krock |
Mac-Address? |
17:21 |
|
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17:24 |
TheWild |
MAC isn't sent over internet |
17:24 |
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17:24 |
kahrl |
TheWild: ICMP echo packets have an "identifier" packet, so that could be used instead of ports for NAT / masquerading / "connection" tracking |
17:25 |
kahrl |
"identifier" field* |
17:26 |
kahrl |
other ICMP packets don't have that field, but they carry along the original IP packet that caused the error, so that can be used |
17:28 |
TheWild |
crap! I was looking at tke wiki how ICMP header looks and while reading "Rest of header" I had "Payload" on my mind. |
17:28 |
TheWild |
kahrl: thanks for giving me a hint |
17:29 |
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17:38 |
waressearcher2 |
"how does the router know which computer it should send to", ip adress |
17:39 |
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17:39 |
waressearcher2 |
routers work in 2 layer of OSI model, its ip adress |
17:40 |
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17:40 |
rubenwardy |
new chapter: http://rubenwardy.com/minetest_modding_book/chapters/itemstacks.html |
17:52 |
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17:53 |
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17:55 |
TheWild |
My ISP is blocking any incoming requests, but since UDP has no "official" connection start and end and no session, I was curious how I can connect Minetest server and receive data from it. Maybe UDP isn't blocked at all. |
17:55 |
TheWild |
Testing on two different ISPs. Nope, failure! |
17:55 |
TheWild |
Well, maybe when I start sending packets to a server, my ISP opens the port for incoming requests from remote endpoint and closes after some time of silence. |
17:56 |
TheWild |
I asked google for that and this is named "hole punching", a commonly used technique to establish connections between peers behing firewall. Although it requires another server that helps establishing the connection by keeping for a while ip addresses and ports of peers. |
17:57 |
TheWild |
No big deal, the helper server can be just a PHP script on some free hosting. |
17:57 |
TheWild |
Wow! To stand a server to play with my friends for a while, wouldn't that be great? |
17:57 |
TheWild |
Yeah, but... when I connect some Minetest server, server port is constant and it is generally 30000, while my source port is randomized. |
17:57 |
TheWild |
Let's make special application that functions as a UDP Proxy. By that I could know which ports were used. |
17:57 |
TheWild |
Wait, let's test that "hole punching" first. |
17:57 |
TheWild |
I tried to punch the hole today knowing IP addresses of both networks by attempting to send anything from port 12345 to port 54321 of remote machine and simultaneously on remote machine sending stuff from port 54321 to port 12345 of my machine. |
17:58 |
TheWild |
Unfortunately without success. :( |
18:00 |
TheWild |
Switching the firewall on both computers and router didn't help. (Hey! I believe it does not need any special rule). |
18:00 |
TheWild |
Maybe router is messing up the source port (randomizing). How does then Skype work? |
18:00 |
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18:01 |
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18:02 |
Calinou |
UPnP or UDP hole punching |
18:05 |
sfan5 |
TheWild: no this is not how it works |
18:05 |
sfan5 |
connecting to a minetest servers doesn't require open ports |
18:06 |
sfan5 |
it just requires a functioning NAT |
18:06 |
sfan5 |
when you send some packet to the minetest server your router notes that you made a connection |
18:06 |
sfan5 |
when it gets a packet back it then relays it to you |
18:08 |
TheWild |
^ that I know. Even more, When I connect to Minetest server, this is considered outgoing by my ISP so no problem to send something to server. |
18:10 |
TheWild |
the problem is that: two routers operating on two different ISPs. I know my IP (say A) and IP of another computer (say B). I send something from A:12345 to B:54321. A ISP thinks that maybe I expect a response from B, so opens the port for incoming packets. My packet arrives to B ISP, but it does not know what to do with it and rejests it. |
18:11 |
sfan5 |
yes |
18:11 |
TheWild |
at the same time B:54321 is sending to A:12345, so in theory I should be able to receive the packet |
18:11 |
sfan5 |
depends |
18:12 |
sfan5 |
if B replies with Port unreachable then the router might stop forwarding |
18:12 |
TheWild |
^ ah, here might be a problem |
18:13 |
sfan5 |
8649.611370000Raspberr_xx:xx:xxBroadcastARP60Who has 192.168.2.10? Tell 192.168.2.101 |
18:14 |
sfan5 |
wat r u doing raspberry pi |
18:15 |
Calinou |
for i in {1..256}; do echo -e "\e[38;5;$imHello"; done |
18:15 |
Calinou |
how does one escape the $i in the echo? |
18:15 |
Calinou |
since the "m" ends the color code and must be besides it |
18:16 |
sfan5 |
${i} |
18:17 |
Calinou |
thanks |
18:23 |
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18:29 |
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18:29 |
cimbakahn |
Has anyone seen stormchaser3000 ? |
18:31 |
cimbakahn |
If anyone sees stormchaser3000, tell him to contact me on mumble. |
18:32 |
rubenwardy |
!tell stormchaser3000 <cimbakahn> If anyone sees stormchaser3000, tell him to contact me on mumble. |
18:32 |
MinetestBot |
rubenwardy: I'll pass that on when stormchaser3000 is around |
18:32 |
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18:42 |
Krock |
he should try inchranet.. |
18:47 |
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18:59 |
TheWild |
sfan5, I'm quite late but thanks for help |
19:03 |
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19:14 |
rubenwardy |
please lock: https://forum.minetest.net/viewtopic.php?f=17&t=13238&view=unread#unread |
19:17 |
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19:18 |
Nihao |
Hello, keepers of the cubes! |
19:18 |
Nihao |
Got some strange behaviour on my PC: All local games stall on map generation with the following error message: http://pastebin.com/L7464iv4 |
19:19 |
Nihao |
I tried different MineTest versions. |
19:19 |
Nihao |
All the same |
19:19 |
sfan5 |
how much RAM do you have free? |
19:19 |
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19:19 |
Nihao |
6GB |
19:20 |
Nihao |
But....it is a Windows10....sorry. |
19:20 |
sfan5 |
hm |
19:20 |
Nihao |
The installer killed my Linux. |
19:20 |
sfan5 |
6 GB should be more than enough |
19:20 |
sfan5 |
no idea why it is complaining about too much RAM used |
19:20 |
Nihao |
The OS does not sho memory saturation. |
19:21 |
Nihao |
And, seriously, 20MB???? |
19:21 |
Nihao |
peanuts |
19:21 |
rubenwardy |
hmmmm ^ |
19:21 |
rubenwardy |
OOM error |
19:22 |
rubenwardy |
Lua only has 25MB allocated to it |
19:22 |
rubenwardy |
due to a recent change, AFAIK |
19:22 |
Nihao |
I would like to test under Linuw, but can not recover my partition, yet.....that will last some time. |
19:22 |
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19:22 |
sfan5 |
Nihao: good on your for using the 64-bit build though |
19:22 |
rubenwardy |
2015-09-25 21:05:33: ERROR[Main]: Current Lua memory usage: 23 MB |
19:22 |
sfan5 |
you* |
19:22 |
Nihao |
Yes. sometimes 18MB |
19:22 |
sfan5 |
many people just use the 32-bit build even if they can use 64-bit |
19:23 |
Nihao |
This is 0.4.13-64a5eec |
19:23 |
Nihao |
But official 0.4.13 does the same |
19:24 |
rubenwardy |
hmmmm is the one to talk to, he was attempting to solve this issue on 0.4.13 feature freeze |
19:25 |
Nihao |
hmmmm: Are ou there? |
19:25 |
Nihao |
*you |
19:26 |
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19:30 |
Nihao |
I get the same mistake on 0.4.13, just retried it. Seems to be the mod technic_worldgen? When I disable it, the server is stable. |
19:31 |
Nihao |
My mods are up to date +- 7 days |
19:32 |
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19:32 |
hmmmm |
Nihao, try using the Lua interpreter instead |
19:33 |
Nihao |
Tell me how to do it, please. |
19:33 |
hmmmm |
does this constantly happen? |
19:33 |
Nihao |
yes |
19:33 |
hmmmm |
oh interesting |
19:33 |
hmmmm |
I might want to do some experiments, is that okay with you? |
19:33 |
Nihao |
as soon as I trigger map generation |
19:33 |
Nihao |
If I stand still, it mostly doesn't |
19:34 |
Nihao |
Except in the beginning of course |
19:34 |
hmmmm |
did you modify the mods you're using in any way at all? |
19:34 |
Nihao |
Seems to be worse on the surface. |
19:34 |
Nihao |
no |
19:34 |
Nihao |
no patches |
19:34 |
Nihao |
I just took the zip and deployed it |
19:35 |
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19:35 |
hmmmm |
can you link me to this "technic_worldgen" mod? |
19:35 |
the_raven_262 |
hmmmm... |
19:35 |
the_raven_262 |
this works? |
19:35 |
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19:36 |
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19:36 |
Nihao |
? shall I zip it? I do not know if updates happend meanwhile. |
19:37 |
hmmmm |
oh, well try updating your mods first |
19:37 |
Amaz |
This is technic_worldgen on github: https://github.com/minetest-technic/technic/tree/master/technic_worldgen |
19:38 |
hmmmm |
thanks |
19:38 |
Nihao |
I take the whole "technic", OK? |
19:38 |
Amaz |
np |
19:40 |
Nihao |
hmmmm: No update, all mods already had that state. I used a compare tool to be sure. |
19:40 |
hmmmm |
ok |
19:40 |
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19:41 |
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19:42 |
Nihao |
hmmmm: You told me to use the Lua interpreter -- how is that done? |
19:42 |
Nihao |
...if needed. |
19:43 |
rubenwardy |
DENABLE_LUAJIT = 0 |
19:43 |
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19:43 |
rubenwardy |
DENABLE_LUAJIT = 0 |
19:43 |
rubenwardy |
what platform do you use? |
19:44 |
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19:44 |
Nihao |
Windows 10 64 bit, Mintest 0.4.13-64a5eec. Really sorry I have not my Linuw anymore. |
19:44 |
Nihao |
*x |
19:45 |
WSDguy2014 |
Guys, Sokomine is AFK now? |
19:46 |
Nihao |
rubenwardy: is that "DENABLE_LUAJIT = 0" a compilation option, a command line option for Minetest or a line to add in the config file? |
19:47 |
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19:47 |
rubenwardy |
cmake |
19:48 |
Nihao |
lol |
19:48 |
rubenwardy |
cmake . -DENABLE_LUAJIT=0 |
19:48 |
Nihao |
I do not have anything here on this computer..... |
19:48 |
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19:49 |
rubenwardy |
Oh, Windows :P |
19:49 |
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19:49 |
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19:49 |
rubenwardy |
You need to find a build without LuaJiot |
19:50 |
Nihao |
oh, ok. I look for that. But my old Minetest versions break all the same with the new mod. |
19:54 |
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19:56 |
Krock |
Nihao, is a Non-LuaJIT important for you? Compiling here is not very fast but I could do it |
19:56 |
swift110 |
hello all |
19:56 |
swift110 |
how do i install mods, I am on linux mint |
19:57 |
Krock |
http://wiki.minetest.net/Installing_Mods |
19:57 |
rubenwardy |
Krock, <hmmmm> Nihao, try using the Lua interpreter instead |
19:57 |
Nihao |
Krock: It is for helping hmmmm to debug. He is the one to judge. |
19:58 |
Krock |
okay |
19:58 |
hmmmm |
could you people please stop highlighting me |
19:58 |
Krock |
hmmmm, judge. |
19:58 |
swift110 |
your the one that made you nickname hmmmm |
19:58 |
hmmmm |
in any case, I don't see anything blatantly wrong with technic-worldgen |
19:58 |
Nihao |
:) |
19:58 |
swift110 |
thanks Krock I want to get into the game more |
19:58 |
hmmmm |
I'm guessing it's just the luajit memory limit again |
19:59 |
Nihao |
So, shall I abandon? |
19:59 |
Krock |
swift110, no problem :) |
19:59 |
hmmmm |
sure |
20:00 |
Nihao |
...even though this makes systematically stall all my MT versions starting 0.4.11? |
20:01 |
Nihao |
OK. You are the one who knows what is behind. If you need me, just tell me. |
20:01 |
Nihao |
See you, guys. |
20:01 |
hmmmm |
wait, starting with 0.4.11? |
20:02 |
hmmmm |
as in, with the same exact mods, this works on pre 0.4.11 versions? |
20:06 |
Krock |
perhaps a yes |
20:13 |
Nihao |
22:13:01: ERROR[main]: ServerError: not enough memory |
20:13 |
Nihao |
[biome_lib] Stand by, playing out the rest of the aircheck mapblock log |
20:14 |
Nihao |
(there are 6 entries)... |
20:14 |
Nihao |
That is what 0.4.11 says |
20:14 |
Nihao |
Computer says: 2GB free |
20:19 |
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20:20 |
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20:21 |
Nihao |
Tested several times now. It always breaks the same way. |
20:24 |
asl97 |
Nihao: could we have the list of mod? |
20:29 |
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20:31 |
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20:32 |
Nihao |
asl97: sure. I try to find an easy way to list the active mods. |
20:33 |
asl97 |
in the world folder should have it |
20:33 |
asl97 |
^world.mt |
20:37 |
Nihao |
Thanks. Here it is: http://pastebin.com/RHy6HdE3 |
20:41 |
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20:43 |
Nihao |
asl97: I disabled all but the technic pack and the situation is still the same. |
20:44 |
asl97 |
it is using the default game? |
20:45 |
Nihao |
As opposed to "carbone" and so on? Yes. |
20:45 |
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20:45 |
TheWild |
hole punching failed. What about (ab)using HTTP for POSTing and GETting or mysql server for INSERTing/SELECTing packets? |
20:46 |
Nihao |
?? |
20:47 |
asl97 |
TheWild: wouldn't that be too slow since you need to start a connection for every post and get? |
20:47 |
asl97 |
Nihao: you could try the lua version instead of luajit |
20:47 |
Nihao |
asl97: Can you give me the path to the download, please? |
20:48 |
asl97 |
Nihao: i don't have it |
20:48 |
Nihao |
we are two then |
20:48 |
asl97 |
krock offer to build one though |
20:48 |
Nihao |
Yes, we did not request it, though. |
20:50 |
TheWild |
asl97, I was afraid about it too. Storing packets and retrieving them from database isn't such big load. I was already testing it on some crappy server and got ping ~120 ms. Not the best, but Minetest could deal with it, I think. |
20:52 |
TheWild |
Also, with direct MySQL should be faster because of single connection. I got ~60 ms with one server somewhere in Europe. This is rather good for private gameplay with friends because everyone can insert/delete/etc. |
20:52 |
asl97 |
TheWild: try it with keep alive |
20:53 |
TheWild |
^ good point. That time I was always creating new connection. |
20:53 |
Nihao |
asl97: I just tried out the 32bit version MT-0.4.13-64a5eec-win32: Only technic mod enabled, it stalls without error messge |
20:54 |
asl97 |
Nihao: where did you get that? |
20:54 |
Nihao |
https://sfan5.pf-control.de/minetest-builds/?f |
20:54 |
asl97 |
TheWild: what are you trying anyway? |
20:56 |
TheWild |
right now: what ping I'll get with keep-alive. And later maybe little program to test both solutions in practice (Minetest <-> application <-> HTTP/MySQL server). |
20:57 |
asl97 |
TheWild: minetest custom database something? |
20:58 |
TheWild |
the purpose of database would be to temporarily hold the packets for others to receive them. |
21:00 |
TheWild |
rather not to store the map |
21:02 |
sfan5 |
wat |
21:02 |
sfan5 |
TheWild: wtf are you trying to accomplish? |
21:03 |
asl97 |
Nihao: i have no idea what else do to other than ask krock for it |
21:03 |
sfan5 |
Nihao: i can make a build with normal Lua if you want |
21:03 |
asl97 |
currently i am just going to blame windows like i always do |
21:04 |
Nihao |
If it helps finding the problem, I take whatever build you provide. |
21:04 |
Krock |
*yawns* |
21:04 |
Krock |
tomorrow. |
21:05 |
Nihao |
asl97: I would prefer to use my Linux, but Windows 10 installation destroyed it. |
21:06 |
TheWild |
sfan5, I want to use HTTP or MySQL server as a kind of relay. |
21:06 |
sfan5 |
TheWild: why? |
21:10 |
TheWild |
sfan5: this is because hole punching didn't work and I want to boot a server, even provisionally, and play with friends. Some of the games I had fun with are pretty obsolete and no online servers exists. |
21:10 |
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21:11 |
sfan5 |
just forward a port??? |
21:11 |
TheWild |
didn't work |
21:11 |
sfan5 |
why not |
21:13 |
TheWild |
because my ISP kicks off incoming connections? |
21:14 |
sfan5 |
well ok |
21:14 |
sfan5 |
how is HTTP or SQL going to help with that? |
21:17 |
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21:17 |
TheWild |
Client sends something to server (= periodically POSTs packets to HTTP server and receives packets sent to client); server does the same |
21:17 |
sfan5 |
Nihao: try this build https://sfan5.pf-control.de/minetest-0.4.13-f062bbd-noluajit-win64.7z |
21:17 |
sfan5 |
why not just use raw TCP |
21:18 |
sfan5 |
using HTTP or even MySQL (wat?) is only going to make it slower |
21:18 |
TheWild |
find me a free server that could just take two arbitrary incoming connections and relay from first to second |
21:18 |
sfan5 |
oh you want to use a free web host to relay packets |
21:18 |
sfan5 |
thats |
21:18 |
sfan5 |
uh |
21:19 |
asl97 |
TheWild: forget about the stupid relay, tell the people who want to join to setup a reverse connection |
21:19 |
sfan5 |
pretty stupid |
21:19 |
Nihao |
sfan5: OK, thanks, ongoing. |
21:20 |
asl97 |
basically the person who want to join setup a socket to listen and the server connect to it (and tada, it works) |
21:22 |
TheWild |
what if second person has... well... blocked incoming connections? |
21:23 |
sfan5 |
then you can't establish a connection |
21:23 |
sfan5 |
as easy as that |
21:23 |
sfan5 |
using some free webhost as a relay for packets is a horribly bad idea |
21:23 |
asl97 |
^yup, man in the middle attack and stuff |
21:23 |
sfan5 |
no |
21:24 |
sfan5 |
you're going to have a very high latency |
21:24 |
asl97 |
that is the stuff |
21:24 |
sfan5 |
and the web host won't be pleased by the thousands of http requests they get |
21:24 |
TheWild |
oh, that scary...! |
21:24 |
TheWild |
the second is more revelant. I think they could quickly point this out and block. |
21:25 |
asl97 |
TheWild: maybe use a vpn or something to connect |
21:26 |
Nihao |
sfan5: your "noluajit" build does not stall. At least not with only technic activated. I activate the other mods now |
21:26 |
sfan5 |
huh thats strange |
21:26 |
sfan5 |
Nihao: note that mod execution will be slower without LuaJIT |
21:26 |
sfan5 |
must be a bug in luajit then |
21:26 |
Nihao |
sfan5: the map generation is faster for the moment |
21:26 |
sfan5 |
¯\_(ツ)_/¯ |
21:27 |
sfan5 |
normal lua is supposed to be slower than LuaJIT |
21:27 |
sfan5 |
or rather |
21:27 |
sfan5 |
LuaJIT is supposed to be faster than normal Lua |
21:27 |
asl97 |
maybe the bundle luajit is broken xD |
21:27 |
asl97 |
the windows build does bundle them don't they? |
21:27 |
sfan5 |
idk |
21:28 |
sfan5 |
yes ofc |
21:28 |
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21:29 |
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21:34 |
Nihao |
OK, the generation slowed down considerably now, but the game is stable. |
21:38 |
Nihao |
Let's consider it stable, the MT-0.4.13-f062bbd-noluajit-win64. The next step would be to isolate the error in Luajit, I suppose. |
21:38 |
Nihao |
But...I have to go to sleep now. |
21:39 |
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21:39 |
Nihao |
Urgently :) Thanks for helping me, I will come back and I can run further tests for you, if you need. |
21:40 |
Nihao |
Good night! |
21:45 |
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22:01 |
Gael-de-Sailly |
I heard that some servers have suffered from DDOS attacks |
22:01 |
Gael-de-Sailly |
is that true ? |
22:02 |
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22:13 |
waressearcher2 |
Gael-de-Sailly: I heard that too |
22:32 |
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22:58 |
cimbakahn |
Has anyone seen stormchaser3000 lately? |
23:03 |
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23:04 |
cimbakahn |
If anyone sees stormchaser3000, please tell him to contact me on mumble. |
23:05 |
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23:15 |
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23:18 |
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23:23 |
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23:24 |
arsdragonfly |
!server arsdragonfly |
23:24 |
MinetestBot |
arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 2/15, 2/4 | Version: 0.4.13-dev / minetest | Ping: 268ms |
23:24 |
waressearcher2 |
"Ping: 268ms", is it playable ? |
23:27 |
Jordach |
ars is somewhere in asia |
23:27 |
Jordach |
(MinetestBot is in London) |
23:27 |
waressearcher2 |
so that ping is relative to someone who issued the command "!server" ? |
23:28 |
waressearcher2 |
no, to the bot actually |
23:28 |
Jordach |
yes |
23:47 |
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23:50 |
cimbakahn |
If anyone sees stormchaser3000, please tell him to contact me on mumble. |
23:53 |
waressearcher2 |
some channels have message bots, where you can leave a message, looks like that channel doesn't have one or something |
23:53 |
hoodedice |
!tell hoodedice test |
23:53 |
MinetestBot |
You can tell that to yourself |
23:54 |
hoodedice |
eh, MTBot's tell is sorta working |
23:54 |
rubenwardy |
!tell hoodedice test |
23:54 |
MinetestBot |
rubenwardy: I'll pass that on when hoodedice is around |
23:55 |
hoodedice |
"sorta" |
23:55 |
hoodedice |
any C people here? |
23:55 |
rubenwardy |
<rubenwardy> !tell stormchaser3000 <cimbakahn> If anyone sees stormchaser3000, tell him to contact me on mumble. |
23:55 |
rubenwardy |
Just like C++, init? |
23:55 |
waressearcher2 |
hoodedice: what is it ? also there is #c channel |
23:56 |
hoodedice |
I am already on C |
23:56 |
rubenwardy |
It's a programming langueg |
23:56 |
hoodedice |
##C |
23:56 |
waressearcher2 |
C# |
23:56 |
hoodedice |
no |
23:56 |
hoodedice |
just |
23:56 |
hoodedice |
no |
23:56 |
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23:57 |
RicePancake |
hello, I am wondering how to do server commands from outside the game? I appreciate the help! |
23:58 |
cimbakahn |
? |
23:59 |
waressearcher2 |
RicePancake: like making server listening for RPC or something ? |
23:59 |
waressearcher2 |
and then run them as server commands in game ? |
23:59 |
waressearcher2 |
like remote controlled server ? |
23:59 |
rubenwardy |
!mod remote commands |