Time Nick Message 00:16 RichardTheTurd I have just noticed something. Minetest benefits heavily from high bandwidth ram. ex ddr3 1600 00:17 waressearcher2 or "irrlicht" engine rather ? 00:17 RichardTheTurd that 2 00:18 waressearcher2 just a suggestion 00:36 STHGOM override_day_night_ratio(ratio) — Overrides day/night ratio, controlling sunlight to a specific amount 00:36 STHGOM does anything use this? 00:57 paramat STHGOM this does https://github.com/paramat/moonrealm 01:06 STHGOM soo, does that make the sly darker? 01:09 paramat it keeps light level at maximum for the client while the server time continues unaffected 01:13 paramat .. this allows a server with an unaffected normal realm plus a moon realm stacked above with constant maximum light 01:14 paramat because the moon realm is on a bright side of the moon always facing the sun 01:15 paramat the mod has a skybox with the sun always fixed directly above 01:18 paramat MT cosmology is a world rotating between a sun and moon that are always opposite each other, it's always full moon O_O 01:19 STHGOM so doing "0" would be constant darkness? 01:20 paramat erm possibly 0.5 is midnight 01:20 paramat see lua_api.txt 01:20 STHGOM ahhh, i was thinking it was a int kind of thing 01:21 paramat (i feel we should possibly have a core moon mapgen, it's there in the sky so ..) 01:23 est31 lol moon on lagrange point of sun and earth 01:23 est31 L2 01:23 est31 and moon is massless xD 01:25 waressearcher2 also, why not to have water evaporate ? 01:26 paramat oh day night ratio may be 0 for darkness, not sure 01:26 STHGOM lel, whatdoyouknow. i was looking at your snowfall mod. you said that you wanted heavy rain, but it would look strange under a mostly clear sky. 01:27 STHGOM could you make it darker and change the skybox? 01:28 paramat i just have 01:29 paramat well i removed rain and added dark sky for snowfall 01:30 STHGOM ah lol, sorry then :3 01:38 paramat "// override_day_night_ratio(self, brightness=0...1)" looks like 0 fulldark, 1 fullbright 08:57 JamesTait Good morning all; happy Friday, and happy Comic Book Day! 😃 08:57 VanessaE hey james 09:00 JamesTait Hi VanessaE! ☺ How're things? 09:01 VanessaE things are ok 09:04 Krock JamesTait, manga too? 09:07 JamesTait Sure, I don't see why not! 09:08 Krock I expected that the word "Comic" is always used for American/European drawn stories 09:11 JamesTait I'm not about to tell anyone what kind of reading material they're allows to enjoy. 😉 10:17 CWz i wonder if VanessaE went to sleep yet 10:32 CWz [off] freeminer has the Guest(insert digits here) plague but even worst. definite not going to host a freeminer server now 11:13 VanessaE CWz: I tried to go to sleep, and failed. 11:16 CWz VanessaE: ouch. did you try checking if you left any processes running that are stuck 11:17 VanessaE /sbin/random_thoughts is pegging one core 11:17 VanessaE :P 11:26 CWz when i have problems sleeping i just stay a bed engage in an epic battle agents sleepless monster 11:26 CWz I win 98% of the time 11:27 VanessaE heh 11:28 STHGOM what does it look like? 11:50 xfceKris CWz VanessaE STHGOM read this. http://pastebin.com/4XK3gPZj 11:50 xfceKris Didn't take the time for proper formatting and such, but...eh. 11:52 VanessaE *reads* 11:52 STHGOM x3 11:55 VanessaE heh 11:55 VanessaE cute :) 11:57 CWz lol 12:00 xfceKris Been awake most of the night and at 0700 this morning I decided it was time to stop trying to sleep. 12:45 xfceKris dangit, can't figure out how to position the second half of the node with after_place_node. 14:06 befe Morning all 14:17 befe hello player:hmmmm 14:25 Calinou https://forum.minetest.net/viewtopic.php?f=47&t=13302 14:25 Calinou RATING PENDING 14:25 Calinou THIS MOD CONTAINS: 14:25 Calinou - BLOOD 14:25 Calinou - MESE 14:25 Calinou - MEZE 14:25 Calinou - STRONG LANGUAGE, LIKE "COBBLESTONE" 14:28 Krock Oerkkis are weak when you have diamond armor 14:28 befe lol 14:40 Krock [off] https://forum.minetest.net/viewtopic.php?p=192490#p192490 Did I make any grammar mistake? 14:43 Calinou the comma isn't needed per se 14:45 Krock *removes* 14:45 Calinou also, minetest.net now uses a SVG logo and SCSS (instead of Stylus) 14:45 Calinou so Jekyll handles everything 14:45 Krock It looks just great :) 14:48 Calinou we might drop Bootstrap one day 14:48 Calinou (faster loading, less messy code) 15:07 * Krock shoots at the GunshipPenguin 15:08 xfceKris screw this blender crap...again. 15:14 EvergreenTree Hello everyone! 15:14 EvergreenTree It's been a while 15:15 Krock Hello EvergreenTree :) 15:16 EvergreenTree I was wondering, wtf happened to the magichet forum topic? It seemed some people were not happy with 4aiman, and it kind of went off topic 15:18 EvergreenTree Is it because the game was not freely licensed? 15:26 xfceKris Am I still here? 15:26 xfceKris Or have I timed out without knowing? 15:27 Amaz xfceKris, you're still here :) 15:27 xfceKris Then it's not my connection. I keep getting booted from Xanadu 15:28 xfceKris always says "connection timed out"...but I'm doubting that's it. 15:31 Krock too high ping? 15:31 xfceKris Not sure 15:32 xfceKris Seems like I have a good connection now though. 15:34 brothersome xfceKris, do you use a USB Wifi stick? 15:35 xfceKris nope. wifi -> router -> modem -> www 15:43 rubenwardy EvergreenTree, it's not just non-freely licensed, there is also a massive EULA 4aiman made up 15:43 rubenwardy and 4aiman is a dick 15:46 EvergreenTree rubenwardy, That's the gist I got from it. 15:54 Calinou and 4aiman is a dick 15:54 Calinou [off] I second that 15:54 Krock rubenwardy, I think loggingbot_ loves your nice words 15:55 rubenwardy ? 15:55 Krock it will be in the logs forever. Forever. FOREVER! 15:55 rubenwardy I don't care if he sees that, I've made my opinion clear 15:56 rubenwardy I've been here for a long time, and he's the only community member I've had problems with 15:57 Krock [off] yes, you're 450 posts longer on Minetest than me 15:58 proller https://github.com/MultiCraftProject/MultiCraft/commit/2b166d92acb82545dddc8c374ee94ac42b357457 15:58 Krock using posts as a time value is .. unusual 15:59 proller who wants host fm server ? 15:59 Krock proller, does it work win Windows XP? 15:59 proller 20-30 players per server avg now 15:59 proller no 15:59 Krock so no 16:00 Krock +1 for that amazing commit discussion 16:00 Calinou who wants host fm server ? 16:00 proller it works on orangepi2 for 18$ 16:00 Calinou I'm sure QuakeWorld server with 15 players uses less CPU than FM server with 0 players :D 16:00 proller quake have no changing world 16:00 proller just players tracking 16:02 Calinou it has a fat server architecture, all physics are server-side 16:02 Calinou entity culling is done server-side too 16:04 rubenwardy I'd say 3+ years is a long time 16:05 rubenwardy you joined a year and a half later than me 16:05 xfceKris Calinou, You have to stop comparing modern games to Quake. Quake was an amazing game for its time, but that's it. For it's time...it's time is long past brother. 16:05 rubenwardy oct 13 vs jun 12 16:05 Krock rubenwardy, I know :) 16:05 rubenwardy :) 16:08 swift110-phone Hey guys 16:09 Krock hi 16:09 hmmmm can somebody clue me into this multicraft 4maian/other people affair? 16:09 hmmmm i'm seeing it a lot lately 16:09 hmmmm sort of curious now 16:10 * Krock listens too 16:10 Krock s/4maian/4aiman/ 16:11 Calinou xfceKris, modern shooters are hardly as fun IMO 16:12 Calinou (moreover, I think they teach bad things to people, especially when put into "real" war situations) 16:12 hmmmm well whatever, "that guy whose name starts with a 4 and has some ms and ais" 16:12 rubenwardy When 4aiman's Magichet was opensource 16:12 rubenwardy some Android fork used it as their subgame on a paid app 16:13 xfceKris The biggest selling point for modern shooters over quake is a: realism, and b: world size. That's just my opinion though 16:13 rubenwardy that's pretty much it 16:13 hmmmm but why are people so mad about it 16:13 rubenwardy because 4aiman then made his subgame noncommercial with a restrictive EULA 16:14 rubenwardy https://forum.minetest.net/viewtopic.php?p=192272#p192272 16:14 rubenwardy see that topic 16:14 Krock But I think older versions still can be used, or am I wrong there? 16:14 Calinou xfceKris, it is possible to have large maps in modern Quake, it's just that 1) few people make them, 2) few people like them (it's boring) 16:15 rubenwardy he deleted all older versions 16:15 Krock rubenwardy, but in theory? I'm not sure about this case 16:15 rubenwardy I don't know 16:15 rubenwardy Legally, yes 16:15 rubenwardy I think it was WTFPL 16:15 rubenwardy no idea 16:15 hmmmm well 16:16 hmmmm from a legal point of view what he did was totally fine, granted he owned all the content that made up the subgame 16:16 hmmmm it's just that versions prior to the one he made commercial are still open source 16:16 rubenwardy legally it's fine 16:16 xfceKris It's been quite a few years since I played quake (at least a decade), so I'm sure the development has come a long way. 16:16 rubenwardy he rewrote a lot of mods 16:17 hmmmm you can't have cool-mod 1.0 that's WTFPL and then change the license to something commercial and retroactively say "oh all your 1.0 copies are infringing" 16:17 hmmmm FYI, this precise situation happened before with Berkeley DB and Oracle 16:39 rubenwardy new chapter: http://rubenwardy.com/minetest_modding_book/chapters/node_metadata.html 16:40 xfceKris ooooo...Ima need that chapter... 16:40 xfceKris Nice timing 16:43 rubenwardy added http://rubenwardy.com/minetest_modding_book/chapters/node_metadata.html#infotext 16:43 rubenwardy you're welcome ;) 16:52 xfceKris Your guides are easier for me to understand than https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 16:53 rubenwardy I'm glad, otherwise I'd be failing 16:53 xfceKris Yeah, it'll give you all the info, but it's just a string of information with what seems to be no real sense of direction to me. 16:54 rubenwardy yeah, it has no real order to it 16:59 rubenwardy So, ItemStack metadata 16:59 rubenwardy is it actually a string? 17:02 rubenwardy ItemStack(x) 17:02 rubenwardy it says x can be a table, what is in the table? 17:03 rubenwardy items:to_table() ? 17:04 Calinou I wish lua_api was a pretty Markdown document with TOC and such 17:05 rubenwardy http://rubenwardy.com/minetest_modding_book/lua_api.html 17:05 rubenwardy ;) 17:17 TheWild sending ping packets from two computers in my network to the same google server containing the same size and the same content. Ping uses ICMP protocol that has no meaning of ports. When response from google comes, how does the router know which computer it should send to? 17:21 Krock Mac-Address? 17:24 TheWild MAC isn't sent over internet 17:24 kahrl TheWild: ICMP echo packets have an "identifier" packet, so that could be used instead of ports for NAT / masquerading / "connection" tracking 17:25 kahrl "identifier" field* 17:26 kahrl other ICMP packets don't have that field, but they carry along the original IP packet that caused the error, so that can be used 17:28 TheWild crap! I was looking at tke wiki how ICMP header looks and while reading "Rest of header" I had "Payload" on my mind. 17:28 TheWild kahrl: thanks for giving me a hint 17:38 waressearcher2 "how does the router know which computer it should send to", ip adress 17:39 waressearcher2 routers work in 2 layer of OSI model, its ip adress 17:40 rubenwardy new chapter: http://rubenwardy.com/minetest_modding_book/chapters/itemstacks.html 17:55 TheWild My ISP is blocking any incoming requests, but since UDP has no "official" connection start and end and no session, I was curious how I can connect Minetest server and receive data from it. Maybe UDP isn't blocked at all. 17:55 TheWild Testing on two different ISPs. Nope, failure! 17:55 TheWild Well, maybe when I start sending packets to a server, my ISP opens the port for incoming requests from remote endpoint and closes after some time of silence. 17:56 TheWild I asked google for that and this is named "hole punching", a commonly used technique to establish connections between peers behing firewall. Although it requires another server that helps establishing the connection by keeping for a while ip addresses and ports of peers. 17:57 TheWild No big deal, the helper server can be just a PHP script on some free hosting. 17:57 TheWild Wow! To stand a server to play with my friends for a while, wouldn't that be great? 17:57 TheWild Yeah, but... when I connect some Minetest server, server port is constant and it is generally 30000, while my source port is randomized. 17:57 TheWild Let's make special application that functions as a UDP Proxy. By that I could know which ports were used. 17:57 TheWild Wait, let's test that "hole punching" first. 17:57 TheWild I tried to punch the hole today knowing IP addresses of both networks by attempting to send anything from port 12345 to port 54321 of remote machine and simultaneously on remote machine sending stuff from port 54321 to port 12345 of my machine. 17:58 TheWild Unfortunately without success. :( 18:00 TheWild Switching the firewall on both computers and router didn't help. (Hey! I believe it does not need any special rule). 18:00 TheWild Maybe router is messing up the source port (randomizing). How does then Skype work? 18:02 Calinou UPnP or UDP hole punching 18:05 sfan5 TheWild: no this is not how it works 18:05 sfan5 connecting to a minetest servers doesn't require open ports 18:06 sfan5 it just requires a functioning NAT 18:06 sfan5 when you send some packet to the minetest server your router notes that you made a connection 18:06 sfan5 when it gets a packet back it then relays it to you 18:08 TheWild ^ that I know. Even more, When I connect to Minetest server, this is considered outgoing by my ISP so no problem to send something to server. 18:10 TheWild the problem is that: two routers operating on two different ISPs. I know my IP (say A) and IP of another computer (say B). I send something from A:12345 to B:54321. A ISP thinks that maybe I expect a response from B, so opens the port for incoming packets. My packet arrives to B ISP, but it does not know what to do with it and rejests it. 18:11 sfan5 yes 18:11 TheWild at the same time B:54321 is sending to A:12345, so in theory I should be able to receive the packet 18:11 sfan5 depends 18:12 sfan5 if B replies with Port unreachable then the router might stop forwarding 18:12 TheWild ^ ah, here might be a problem 18:13 sfan5 86 49.611370000 Raspberr_xx:xx:xx Broadcast ARP 60 Who has 192.168.2.10? Tell 192.168.2.101 18:14 sfan5 wat r u doing raspberry pi 18:15 Calinou for i in {1..256}; do echo -e "\e[38;5;$imHello"; done 18:15 Calinou how does one escape the $i in the echo? 18:15 Calinou since the "m" ends the color code and must be besides it 18:16 sfan5 ${i} 18:17 Calinou thanks 18:29 cimbakahn Has anyone seen stormchaser3000 ? 18:31 cimbakahn If anyone sees stormchaser3000, tell him to contact me on mumble. 18:32 rubenwardy !tell stormchaser3000 If anyone sees stormchaser3000, tell him to contact me on mumble. 18:32 MinetestBot rubenwardy: I'll pass that on when stormchaser3000 is around 18:42 Krock he should try inchranet.. 18:59 TheWild sfan5, I'm quite late but thanks for help 19:14 rubenwardy please lock: https://forum.minetest.net/viewtopic.php?f=17&t=13238&view=unread#unread 19:18 Nihao Hello, keepers of the cubes! 19:18 Nihao Got some strange behaviour on my PC: All local games stall on map generation with the following error message: http://pastebin.com/L7464iv4 19:19 Nihao I tried different MineTest versions. 19:19 Nihao All the same 19:19 sfan5 how much RAM do you have free? 19:19 Nihao 6GB 19:20 Nihao But....it is a Windows10....sorry. 19:20 sfan5 hm 19:20 Nihao The installer killed my Linux. 19:20 sfan5 6 GB should be more than enough 19:20 sfan5 no idea why it is complaining about too much RAM used 19:20 Nihao The OS does not sho memory saturation. 19:21 Nihao And, seriously, 20MB???? 19:21 Nihao peanuts 19:21 rubenwardy hmmmm ^ 19:21 rubenwardy OOM error 19:22 rubenwardy Lua only has 25MB allocated to it 19:22 rubenwardy due to a recent change, AFAIK 19:22 Nihao I would like to test under Linuw, but can not recover my partition, yet.....that will last some time. 19:22 sfan5 Nihao: good on your for using the 64-bit build though 19:22 rubenwardy 2015-09-25 21:05:33: ERROR[Main]: Current Lua memory usage: 23 MB 19:22 sfan5 you* 19:22 Nihao Yes. sometimes 18MB 19:22 sfan5 many people just use the 32-bit build even if they can use 64-bit 19:23 Nihao This is 0.4.13-64a5eec 19:23 Nihao But official 0.4.13 does the same 19:24 rubenwardy hmmmm is the one to talk to, he was attempting to solve this issue on 0.4.13 feature freeze 19:25 Nihao hmmmm: Are ou there? 19:25 Nihao *you 19:30 Nihao I get the same mistake on 0.4.13, just retried it. Seems to be the mod technic_worldgen? When I disable it, the server is stable. 19:31 Nihao My mods are up to date +- 7 days 19:32 hmmmm Nihao, try using the Lua interpreter instead 19:33 Nihao Tell me how to do it, please. 19:33 hmmmm does this constantly happen? 19:33 Nihao yes 19:33 hmmmm oh interesting 19:33 hmmmm I might want to do some experiments, is that okay with you? 19:33 Nihao as soon as I trigger map generation 19:33 Nihao If I stand still, it mostly doesn't 19:34 Nihao Except in the beginning of course 19:34 hmmmm did you modify the mods you're using in any way at all? 19:34 Nihao Seems to be worse on the surface. 19:34 Nihao no 19:34 Nihao no patches 19:34 Nihao I just took the zip and deployed it 19:35 hmmmm can you link me to this "technic_worldgen" mod? 19:35 the_raven_262 hmmmm... 19:35 the_raven_262 this works? 19:36 Nihao ? shall I zip it? I do not know if updates happend meanwhile. 19:37 hmmmm oh, well try updating your mods first 19:37 Amaz This is technic_worldgen on github: https://github.com/minetest-technic/technic/tree/master/technic_worldgen 19:38 hmmmm thanks 19:38 Nihao I take the whole "technic", OK? 19:38 Amaz np 19:40 Nihao hmmmm: No update, all mods already had that state. I used a compare tool to be sure. 19:40 hmmmm ok 19:42 Nihao hmmmm: You told me to use the Lua interpreter -- how is that done? 19:42 Nihao ...if needed. 19:43 rubenwardy DENABLE_LUAJIT = 0 19:43 rubenwardy DENABLE_LUAJIT = 0 19:43 rubenwardy what platform do you use? 19:44 Nihao Windows 10 64 bit, Mintest 0.4.13-64a5eec. Really sorry I have not my Linuw anymore. 19:44 Nihao *x 19:45 WSDguy2014 Guys, Sokomine is AFK now? 19:46 Nihao rubenwardy: is that "DENABLE_LUAJIT = 0" a compilation option, a command line option for Minetest or a line to add in the config file? 19:47 rubenwardy cmake 19:48 Nihao lol 19:48 rubenwardy cmake . -DENABLE_LUAJIT=0 19:48 Nihao I do not have anything here on this computer..... 19:49 rubenwardy Oh, Windows :P 19:49 rubenwardy You need to find a build without LuaJiot 19:50 Nihao oh, ok. I look for that. But my old Minetest versions break all the same with the new mod. 19:56 Krock Nihao, is a Non-LuaJIT important for you? Compiling here is not very fast but I could do it 19:56 swift110 hello all 19:56 swift110 how do i install mods, I am on linux mint 19:57 Krock http://wiki.minetest.net/Installing_Mods 19:57 rubenwardy Krock, Nihao, try using the Lua interpreter instead 19:57 Nihao Krock: It is for helping hmmmm to debug. He is the one to judge. 19:58 Krock okay 19:58 hmmmm could you people please stop highlighting me 19:58 Krock hmmmm, judge. 19:58 swift110 your the one that made you nickname hmmmm 19:58 hmmmm in any case, I don't see anything blatantly wrong with technic-worldgen 19:58 Nihao :) 19:58 swift110 thanks Krock I want to get into the game more 19:58 hmmmm I'm guessing it's just the luajit memory limit again 19:59 Nihao So, shall I abandon? 19:59 Krock swift110, no problem :) 19:59 hmmmm sure 20:00 Nihao ...even though this makes systematically stall all my MT versions starting 0.4.11? 20:01 Nihao OK. You are the one who knows what is behind. If you need me, just tell me. 20:01 Nihao See you, guys. 20:01 hmmmm wait, starting with 0.4.11? 20:02 hmmmm as in, with the same exact mods, this works on pre 0.4.11 versions? 20:06 Krock perhaps a yes 20:13 Nihao 22:13:01: ERROR[main]: ServerError: not enough memory 20:13 Nihao [biome_lib] Stand by, playing out the rest of the aircheck mapblock log 20:14 Nihao (there are 6 entries)... 20:14 Nihao That is what 0.4.11 says 20:14 Nihao Computer says: 2GB free 20:21 Nihao Tested several times now. It always breaks the same way. 20:24 asl97 Nihao: could we have the list of mod? 20:32 Nihao asl97: sure. I try to find an easy way to list the active mods. 20:33 asl97 in the world folder should have it 20:33 asl97 ^world.mt 20:37 Nihao Thanks. Here it is: http://pastebin.com/RHy6HdE3 20:43 Nihao asl97: I disabled all but the technic pack and the situation is still the same. 20:44 asl97 it is using the default game? 20:45 Nihao As opposed to "carbone" and so on? Yes. 20:45 TheWild hole punching failed. What about (ab)using HTTP for POSTing and GETting or mysql server for INSERTing/SELECTing packets? 20:46 Nihao ?? 20:47 asl97 TheWild: wouldn't that be too slow since you need to start a connection for every post and get? 20:47 asl97 Nihao: you could try the lua version instead of luajit 20:47 Nihao asl97: Can you give me the path to the download, please? 20:48 asl97 Nihao: i don't have it 20:48 Nihao we are two then 20:48 asl97 krock offer to build one though 20:48 Nihao Yes, we did not request it, though. 20:50 TheWild asl97, I was afraid about it too. Storing packets and retrieving them from database isn't such big load. I was already testing it on some crappy server and got ping ~120 ms. Not the best, but Minetest could deal with it, I think. 20:52 TheWild Also, with direct MySQL should be faster because of single connection. I got ~60 ms with one server somewhere in Europe. This is rather good for private gameplay with friends because everyone can insert/delete/etc. 20:52 asl97 TheWild: try it with keep alive 20:53 TheWild ^ good point. That time I was always creating new connection. 20:53 Nihao asl97: I just tried out the 32bit version MT-0.4.13-64a5eec-win32: Only technic mod enabled, it stalls without error messge 20:54 asl97 Nihao: where did you get that? 20:54 Nihao https://sfan5.pf-control.de/minetest-builds/?f 20:54 asl97 TheWild: what are you trying anyway? 20:56 TheWild right now: what ping I'll get with keep-alive. And later maybe little program to test both solutions in practice (Minetest <-> application <-> HTTP/MySQL server). 20:57 asl97 TheWild: minetest custom database something? 20:58 TheWild the purpose of database would be to temporarily hold the packets for others to receive them. 21:00 TheWild rather not to store the map 21:02 sfan5 wat 21:02 sfan5 TheWild: wtf are you trying to accomplish? 21:03 asl97 Nihao: i have no idea what else do to other than ask krock for it 21:03 sfan5 Nihao: i can make a build with normal Lua if you want 21:03 asl97 currently i am just going to blame windows like i always do 21:04 Nihao If it helps finding the problem, I take whatever build you provide. 21:04 Krock *yawns* 21:04 Krock tomorrow. 21:05 Nihao asl97: I would prefer to use my Linux, but Windows 10 installation destroyed it. 21:06 TheWild sfan5, I want to use HTTP or MySQL server as a kind of relay. 21:06 sfan5 TheWild: why? 21:10 TheWild sfan5: this is because hole punching didn't work and I want to boot a server, even provisionally, and play with friends. Some of the games I had fun with are pretty obsolete and no online servers exists. 21:11 sfan5 just forward a port??? 21:11 TheWild didn't work 21:11 sfan5 why not 21:13 TheWild because my ISP kicks off incoming connections? 21:14 sfan5 well ok 21:14 sfan5 how is HTTP or SQL going to help with that? 21:17 TheWild Client sends something to server (= periodically POSTs packets to HTTP server and receives packets sent to client); server does the same 21:17 sfan5 Nihao: try this build https://sfan5.pf-control.de/minetest-0.4.13-f062bbd-noluajit-win64.7z 21:17 sfan5 why not just use raw TCP 21:18 sfan5 using HTTP or even MySQL (wat?) is only going to make it slower 21:18 TheWild find me a free server that could just take two arbitrary incoming connections and relay from first to second 21:18 sfan5 oh you want to use a free web host to relay packets 21:18 sfan5 thats 21:18 sfan5 uh 21:19 asl97 TheWild: forget about the stupid relay, tell the people who want to join to setup a reverse connection 21:19 sfan5 pretty stupid 21:19 Nihao sfan5: OK, thanks, ongoing. 21:20 asl97 basically the person who want to join setup a socket to listen and the server connect to it (and tada, it works) 21:22 TheWild what if second person has... well... blocked incoming connections? 21:23 sfan5 then you can't establish a connection 21:23 sfan5 as easy as that 21:23 sfan5 using some free webhost as a relay for packets is a horribly bad idea 21:23 asl97 ^yup, man in the middle attack and stuff 21:23 sfan5 no 21:24 sfan5 you're going to have a very high latency 21:24 asl97 that is the stuff 21:24 sfan5 and the web host won't be pleased by the thousands of http requests they get 21:24 TheWild oh, that scary...! 21:24 TheWild the second is more revelant. I think they could quickly point this out and block. 21:25 asl97 TheWild: maybe use a vpn or something to connect 21:26 Nihao sfan5: your "noluajit" build does not stall. At least not with only technic activated. I activate the other mods now 21:26 sfan5 huh thats strange 21:26 sfan5 Nihao: note that mod execution will be slower without LuaJIT 21:26 sfan5 must be a bug in luajit then 21:26 Nihao sfan5: the map generation is faster for the moment 21:26 sfan5 ¯\_(ツ)_/¯ 21:27 sfan5 normal lua is supposed to be slower than LuaJIT 21:27 sfan5 or rather 21:27 sfan5 LuaJIT is supposed to be faster than normal Lua 21:27 asl97 maybe the bundle luajit is broken xD 21:27 asl97 the windows build does bundle them don't they? 21:27 sfan5 idk 21:28 sfan5 yes ofc 21:34 Nihao OK, the generation slowed down considerably now, but the game is stable. 21:38 Nihao Let's consider it stable, the MT-0.4.13-f062bbd-noluajit-win64. The next step would be to isolate the error in Luajit, I suppose. 21:38 Nihao But...I have to go to sleep now. 21:39 Nihao Urgently :) Thanks for helping me, I will come back and I can run further tests for you, if you need. 21:40 Nihao Good night! 22:01 Gael-de-Sailly I heard that some servers have suffered from DDOS attacks 22:01 Gael-de-Sailly is that true ? 22:13 waressearcher2 Gael-de-Sailly: I heard that too 22:58 cimbakahn Has anyone seen stormchaser3000 lately? 23:04 cimbakahn If anyone sees stormchaser3000, please tell him to contact me on mumble. 23:24 arsdragonfly !server arsdragonfly 23:24 MinetestBot arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 2/15, 2/4 | Version: 0.4.13-dev / minetest | Ping: 268ms 23:24 waressearcher2 "Ping: 268ms", is it playable ? 23:27 Jordach ars is somewhere in asia 23:27 Jordach (MinetestBot is in London) 23:27 waressearcher2 so that ping is relative to someone who issued the command "!server" ? 23:28 waressearcher2 no, to the bot actually 23:28 Jordach yes 23:50 cimbakahn If anyone sees stormchaser3000, please tell him to contact me on mumble. 23:53 waressearcher2 some channels have message bots, where you can leave a message, looks like that channel doesn't have one or something 23:53 hoodedice !tell hoodedice test 23:53 MinetestBot You can tell that to yourself 23:54 hoodedice eh, MTBot's tell is sorta working 23:54 rubenwardy !tell hoodedice test 23:54 MinetestBot rubenwardy: I'll pass that on when hoodedice is around 23:55 hoodedice "sorta" 23:55 hoodedice any C people here? 23:55 rubenwardy !tell stormchaser3000 If anyone sees stormchaser3000, tell him to contact me on mumble. 23:55 rubenwardy Just like C++, init? 23:55 waressearcher2 hoodedice: what is it ? also there is #c channel 23:56 hoodedice I am already on C 23:56 rubenwardy It's a programming langueg 23:56 hoodedice ##C 23:56 waressearcher2 C# 23:56 hoodedice no 23:56 hoodedice just 23:56 hoodedice no 23:57 RicePancake hello, I am wondering how to do server commands from outside the game? I appreciate the help! 23:58 cimbakahn ? 23:59 waressearcher2 RicePancake: like making server listening for RPC or something ? 23:59 waressearcher2 and then run them as server commands in game ? 23:59 waressearcher2 like remote controlled server ? 23:59 rubenwardy !mod remote commands