Time Nick Message 00:00 MinetestBot rubenwardy: RemoteViewer [remoteview] by Napiophelios - https://forum.minetest.net/viewtopic.php?t=10177 00:00 rubenwardy ... 00:00 rubenwardy https://forum.minetest.net/viewtopic.php?t=3924 00:00 rubenwardy also see 00:00 rubenwardy !mod IRC Chat 00:00 MinetestBot rubenwardy: IRC Chat (Huge rewrite!) [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 00:00 hoodedice server commands? ./minetest to start the game, Ctrl+ C to shut down the server 00:00 hoodedice ./s 00:01 RicePancake thank you rubenwardy, that is what I was looking for 00:01 hoodedice !next 00:01 MinetestBot Another satisfied customer. Next! 00:03 cimbakahn That MinetestBot is getting more human all the time. HAHA! 00:27 hoodedice waressearcher2, so you are saying you can help me with C? 00:45 waressearcher2 hoodedice: I know some C, thats all I say 00:55 rubenwardy Programming C now, for university assignment 00:55 rubenwardy It's pretty much the same as C++ 01:17 cg_ https://github.com/pinkysnowman/projection_light << great lights, no lag, work underwater or into water :) best shit ever 01:25 Inocudom VanessaE: I think we may have a potential problem in the forums: https://forum.minetest.net/viewtopic.php?f=3&t=13190 01:26 Inocudom At first, this topic was meant to address problems in the Minetest community that oOChainLynxOo pointed out. Problems that you yourself likely noticed. 01:27 Inocudom However, it has turned into, well, a war. 01:27 VanessaE topic locked. 01:28 Inocudom Good. That was the only option. 01:29 Inocudom Minetest's community has enough problems as it is. It doesn't need hostlity from outside sources. 01:32 Inocudom I see that one of your friends added more colors to beds and infurn furniture. Other colored nodes might benefit too. 01:33 VanessaE what was done to add those colors (using the ^[colorize parameter) has already been done pretty much everywhere else 01:34 Inocudom Which is a good thing. Features like that are very useful. 01:35 waressearcher2 there are "problems in the Minetest community" ? 01:37 Inocudom waressearcher2: Unfortunately, yes. For example, a fair number of servers have random blocks placed and dug everywhere, and dating seems to happen regularly. 01:38 VanessaE dating is forbidden on my servers 01:40 Inocudom There is also the conflict between 4aiman and MinetestForFun recently as well. Also, there are a number of members that post very few times in the Minetest forums due to an issue that they are having and never post again. 01:41 VanessaE I attribute it to growing pains. 01:42 Inocudom If lots of people post only once of twice and never again, the community ends up rather empty in the end. 01:42 VanessaE you will find the same thing in just about any gaming community. 01:42 VanessaE or for that matter, just about any online community of any kind 01:43 Inocudom Fortunately, we still do have some of our longstanding members with us, like Sokomine and Rubenwardy. 02:19 swift110-phone Hey all 03:32 Inocudom swift110-phone: Hello. 03:47 Inocudom Bye. 04:19 swift110-phone Hey inocudom how r u 05:41 bob_ anyone got any tips for getting the animals mod to worl? 05:41 bob_ *work* 06:22 Megaf Heyah 07:04 Thomas-S hi 07:04 Krock hello 07:16 Megaf Hi Thomas-S Krock 07:17 Megaf Hows things? 07:17 Megaf !server Megaf 07:17 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 07:17 Krock respect. 7ms ping 07:17 Megaf meh, people liking my ping, I miss the day I had 2ms ping. 07:18 Megaf I will never figure out what happened, if it's a minetest regresion or some issue with my server 07:18 Krock but online_players does, sadly, not depends on ping :P 07:18 Krock -s 07:19 Krock Figure a wa to measure the ping exact then multiplicate it with light speed and you've got the distance 07:19 Krock *way 07:20 Krock You may subtract 1 ms that's caused by the routers on both sides 07:21 Megaf I will try somewthing here, hold on 07:21 Megaf by the way, so today I had this weird nightmare 07:22 Krock Was there an Oerkki under your bed? 07:22 Megaf My grandparent was with me (we live several thousands of kilometers away) and I was very sad because I used his credit card number to subscribe to Netflix and it was very difficult for him to afford that. 07:23 Megaf grandfather* 07:23 Krock Omg. It's really here. Advertisements in our dreams from the companies at night. 07:24 Megaf Oo 07:24 Krock Hmm.. in which anime did this happen again... 07:24 Megaf Krock: now, that's some scary stuff 07:39 Krock !tell rubenwardy Only the first argument of !mod is used "!mod IRC Chat" -> it searchs for "IRC", "Chat" is ignored 07:39 MinetestBot Krock: I'll pass that on when rubenwardy is around 07:41 Krock What happened to the amazing relies challenge topic? Did it die? 07:42 Krock Yes, looks like it went to the topic graveyard. "You are not authorised to read this forum." 07:43 asl97 !mod more 07:43 MinetestBot asl97: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509 07:43 asl97 !mod more tree 07:43 MinetestBot asl97: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509 07:43 asl97 hmmm, it really is ignore 07:44 Krock one 'm' more and someone's happy that you pinged him 07:52 Krock What's this text format again? 07:54 Megaf anyone has any idea on how do I solve this? "Policy "CMP0054" is not known to this version of CMake." 07:57 sfan5 Megaf: update your CMake, but if everything works it probably does not matter 07:57 Krock It's just a warning, so ignore it 08:54 asl97 why does it ignore it though, the regex should pass `more tree`, if anything, it should have error with 400 since urllib.request doesn't escape the space 09:04 Krock asl97, https://github.com/sfan5/minetestbot-modules/blob/master/modsearch.py#L12 I'm not sure how to include the other args too 09:04 asl97 group(2) should return `more tree` since the regex is https://github.com/sfan5/phenny/blob/master/bot.py#L180 09:05 Megaf !server NORULES 09:05 MinetestBot Megaf: No results 09:05 Megaf !server NORULES 09:05 MinetestBot Megaf: No results 09:05 Megaf !up 139.162.150.137 09:05 MinetestBot 139.162.150.137:30000 is up (29ms) 09:06 Megaf !up 139.162.150.137 09:06 MinetestBot 139.162.150.137:30000 is up (7ms) 09:06 Megaf !server NORULES 09:06 MinetestBot Megaf: No results 09:06 asl97 Krock: and the web.get doesn't seem to do anything special to the url > https://github.com/sfan5/phenny/blob/master/web.py#L16 09:07 Megaf !server NO RULES 09:07 MinetestBot Megaf: NO RULES! | 139.162.150.137 | Clients: 0/99, 0/0 | Version: 0.4.13-dev / NORULES | Ping: 7ms 09:07 Megaf there 09:07 Megaf :) 09:07 Megaf !server Megaf 09:07 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 09:07 Megaf so this 7ms ping is bots fault, the bot is laggy 09:07 Megaf Krock: ^ 09:08 Megaf I used to get 2ms ping, but now a days the bot is laggier :P 09:08 Megaf by the way, NO RULES is located n Frankfurt 09:08 Krock Why Frankfurt? 09:09 Megaf Why not? 09:09 Megaf I could choose London or Franfurt, so I've chosen Franfurt 09:09 Megaf Frankfurt* 09:14 sfan5 Megaf: 7ms is laggy? 09:15 sfan5 asl97: the problem if probably that the resulting url is "http://nimg.pf-control.de/MTstuff/modSearchAPI.php?q=more trees" which is invalid (the space needs to be escaped) 09:16 asl97 if that is the case, it should have error 09:16 sfan5 uh 09:16 sfan5 not really 09:20 sfan5 Megaf: why is 7ms too "laggy"? 09:41 Megaf sfan5: it isnt, but not long ago, the bot would say 2ms 09:42 Megaf sfan5: just after we fixed that bug the it would report a much higher ping than it was in reality 09:47 Megaf Does anyone here plays Dota 2? 09:48 Megaf !server NO RULES 09:48 MinetestBot Megaf: NO RULES! | 139.162.150.137 | Clients: 8/99, 5/8 | Version: 0.4.13-dev / NORULES | Ping: 7ms 10:07 CWz no rules server tikes 10:07 CWz *yikes 10:12 Megaf Its just a test :) 10:13 CWz a test of what? 10:14 Megaf Im load testing my server in Frankfurt, to see if it worth it to move from it from London to Frankfurt 10:19 Megaf !server NO RULES 10:19 MinetestBot Megaf: NO RULES! | 139.162.150.137 | Clients: 12/99, 6/12 | Version: 0.4.13-dev / NORULES | Ping: 7ms 10:21 Krock Megaf, do you expect 99 players? 10:21 Megaf yep 10:22 Megaf !server NO RULES 10:22 MinetestBot Megaf: NO RULES! | 139.162.150.137 | Clients: 19/99, 6/19 | Version: 0.4.13-dev / NORULES | Ping: 7ms 10:22 Krock yes, it's good.. seen it already 5 times 10:23 * Megaf will talk in private from MinetestBot 10:25 Calinou !server hunger games 10:25 MinetestBot Calinou: HUNGER GAMES [Europe/Reims] | 178.170.68.180 | Clients: 3/20, 2/19 | Version: 0.4.12 / hungry_games | Ping: 14ms 10:27 CWz wow Megaf no rules is near the top 10:27 Megaf 28 people there now 10:28 Megaf 88% of CPU used 10:31 Calinou my server gets 90% of CPU load with 19 players 10:32 nrzkt !Appletree 10:32 nrzkt !server AppleTree 10:33 nrzkt hey MinetestBot ! 10:33 Megaf 32 players 10:33 nrzkt !server AppleTree 10:34 nrzkt stupid MinetestBot 10:34 Megaf I should have done that earlier to fight those stupid servers 10:36 Krock <3 MinetestBot 10:36 MinetestBot <3 Krock 10:40 Megaf NO RULES has the lowest ping and lag and one of the highest player number http://servers.minetest.net/ 10:40 Megaf hm, not the lowest ping 10:41 Megaf !server Craig's Server 10:41 MinetestBot Megaf: Craig's Server | minetest.davison.io | Clients: 1/50, 0/2 | Version: 0.4.13-dev / Craig-Server | Ping: 1ms 10:41 Megaf !server NO RULES 10:41 MinetestBot Megaf: NO RULES! | 139.162.150.137 | Clients: 29/99, 10/32 | Version: 0.4.13-dev / NORULES | Ping: 8ms 10:47 Krock Hahaha 10:50 rubenwardy I should have done that earlier to fight those stupid servers 10:50 rubenwardy done what? 10:52 rubenwardy MinetestBot! 10:52 MinetestBot rubenwardy! 10:52 rubenwardy No messages for me? :'( 10:55 rubenwardy http://irc.minetest.ru/minetest/2015-09-26#i_4405500 11:17 sfan5 nrzkt2: i fixed MinetestBot, you should be able to use it again 11:18 nrzkt2 sfan5: thanks 11:18 nrzkt2 !server AppleTree 11:18 MinetestBot nrzkt2: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 7/50, 5/8 | Version: 0.4.13-dev / epixel | Ping: 10ms 11:18 nrzkt2 better :) 11:48 CWz epixel? 12:00 * Jordach has an idea 12:07 Krock omg. 12:13 nrzkt2 CWz: epixel 12:14 Krock nrzkt2, what does the 'e' stand for? 12:14 CWz is epixel a fork? 12:15 nrzkt2 CWz: right, it's a fork, but synced with minetest, and as i'm a minetest core developper, i do regularly PR when the PR is compat with minetest philosophy :) 12:17 nrzkt but CWz it's a fork with a different philosophy with some different goals and which add features, performance enhancement where needed (and not allowed to MT in these areas) and improved database support 12:18 Krock another freeminer? 12:18 nrzkt no 12:18 nrzkt freeminer is very like minetest, it's not our goal :) 12:18 Krock lol 12:18 nrzkt code has changed, and at a moment we will change the client and cut the minetest compat, but not atm :) 12:19 nrzkt atm it's essentially enhancement to server side content + performances + features 12:20 Krock I'd like to see the performance improvments in Minetest too :) 12:20 nrzkt i gave them to MT when it's possible 12:20 nrzkt if you look at the commit tree :p 12:20 nrzkt but somes are impossible, because they are against minetest modularity 12:20 Krock I see 12:20 CWz where can I find this epixel 12:21 Krock good question 12:21 nrzkt on our gitlab authenticated repository. BUt warning, epixelserver is not as easy as minetest to compile & install :p 12:21 nrzkt epixelserver require redis + postgresql 12:21 CWz pass... 12:21 nrzkt and gcc 5.2 or Clang 3.6 12:22 Krock both? that's kinda stupid when you only can use one 12:22 nrzkt lol krock 12:22 nrzkt i you know our architecture... 12:22 Krock I'm talking about the backends 12:22 nrzkt it's not minetest database, it's epixel database, we have many tables 12:22 Jordach the devs have egos that ignore pulls if they don't get them pulled in 12:22 nrzkt redis is the best for map database performance, and postgresql for our relational database 12:22 nrzkt in postgresql we have creature defines, players, accounts, etc 12:22 Calinou a map is not Big Data :) 12:23 nrzkt redis is not for big data 12:23 nrzkt redis is only a nosql 12:23 Krock now add leveldb too and windows users gonna hate you when compiling that stuff 12:23 nrzkt it's not hadoop 12:23 nrzkt we are not focusing users who wants to compile, but users who wants to play :) 12:23 Krock I finally should find a way to include leveldb into my builds 12:24 nrzkt leveldb has been dropped from our support, client support sqlite it's sufficient for 1-5 players if you want massive performance use the epixelserver with the optimized database backends 12:25 nrzkt and leveldb is compilable on windows :p 12:26 nrzkt for somes who wants to look: http://gitlab.unix-experience.fr/epixel/epixel 12:27 asl97 not public, need register 12:27 nrzkt not my problem, you register you have access to it, GPL didn't say you should have public access :) 12:29 Calinou the source code should be easy to get using a free (sic) client software 12:29 nrzkt you login, you pull. That's not difficult :) 12:29 Calinou http://www.gnu.org/licenses/gpl-faq#SourceInCVS 12:29 asl97 there isn't even a tos nor pp 12:30 nrzkt tos ? pp ? 12:30 Krock years later, when nrzkt is dictator of the world: "Sir, our farmers want more money for their work, thus they stopped producing food" Dictator: "Not my problem, kill those who won't work, the law didn't say they can have more money" 12:31 nrzkt xD 12:31 nrzkt nice comparison without sense :p 12:31 asl97 Krock: terms and conditions, privacy policy 12:31 Krock ^^ 12:31 asl97 ugh, misclick 12:57 nrzkt also epixel has a server console, without adding additionnal deps to server , permitting to interact with server 12:57 nrzkt and support for player channels permitting players to create channels, join and talk on it :) 13:06 Jordach but, does it have modding APIs? 13:06 Jordach (and mesh support?) 13:14 CWz an ip v6 vanessa 13:14 nrzkt Jordach: yes as it's a minetest derivate :) 13:15 VanessaE yep 13:15 VanessaE I've been screwing around a bit with it 13:16 VanessaE doesn't always work because I haven't read up on using dhcpv6 13:24 Out`Of`Control hi 13:24 VanessaE hi 13:24 Out`Of`Control i keep gettings WARNING: Undeclared global variable "mki_interact_keyword" accessed at ...inetest/bin/../mods/homedecor_modpack/signs_lib/init.lua:440 13:24 Out`Of`Control how disable interact_keyword? 13:24 VanessaE ignore it. 13:25 Out`Of`Control ok 13:26 Out`Of`Control i have 2 more from 2 other mods 13:26 Out`Of`Control WARNING: Assignment to undeclared global "node" inside a function at ...minetest/bin/../games/ayntest/mods/farming_plus/init.lua:72. 13:26 Out`Of`Control is it ok to paste error of 1 line? 13:26 VanessaE that one's a bug, sorta. (variables should be local whenever possible) 13:27 Out`Of`Control WARNING: Undeclared global variable "HUD_ENABLE_HUNGER" accessed at /home/minetest/minetest/bin/../mods/hud/builtin.lua:41 13:28 Out`Of`Control i use latest hud mod 13:28 VanessaE idk about that one. 13:28 Out`Of`Control VanessaE: thanks 13:34 Out`Of`Control VanessaE: there is a bug with homedecore modpack, some white lamp that are on turn into unknown block, after i update that mod 13:34 VanessaE odd 13:35 VanessaE must be a missing alias somewhere. what's the node name that shows when you point at it? (F5) 13:37 Out`Of`Control i see nothing 13:37 VanessaE huh. 13:38 Out`Of`Control unknown block 13:38 VanessaE dig the node, exit the game, and look in your player file ( /worlds//players/singleplayer ) 13:38 asl97 isn't unknown block unbreakable? 13:38 VanessaE the node name should be in that file; items are listed from left to right, top to bottom. 13:38 VanessaE asl97: quite the opposite. 13:41 Out`Of`Control VanessaE: this is what i see in logs 13:41 Out`Of`Control WARNING: Not registering alias, item with same name is already defined: homedecor:standing_lamp_whiteoff -> homedecor:standing_lamp_white_off 13:41 VanessaE ok 13:42 VanessaE I probably just need to switch the terms in the alias then 13:44 Out`Of`Control and one other small bug, maybe you know about it 13:44 Out`Of`Control all default:sign_wall turn into same direction 13:44 VanessaE known. 13:44 VanessaE that's the result of an update I did that makes them all behave like default signs 13:45 VanessaE so that existing worlds can be upgraded to use signs_lib. side effect is that existing signs in a world that already had signs_lib get flipped wrongly 13:45 VanessaE just use the screwdriver. 13:45 Out`Of`Control yeah i use screwdriver 13:47 Out`Of`Control thanks for help 14:00 Krock VanessaE, so you have 180° rotated texts? 14:01 rubenwardy https://github.com/rubenwardy/capturetheflag/blob/master/build.sh 14:02 rubenwardy Automatically caches settings by making them into constants in the code 14:02 rubenwardy it's a preprocessor 14:04 VanessaE Krock: eh? 14:39 arsdragonfly after installing numpy & python-leveldb my minetestserver fails to startup, 14:40 arsdragonfly and re-compiling fails at the linking stage 14:40 Krock a log may help more than 1000 words 14:42 arsdragonfly Krock: http://paste.ubuntu.com/12575977/ 14:43 Krock maybe is the leveldb version too old? 14:53 sfan5 arsdragonfly: do you use ubuntu 12.04? 14:57 arsdragonfly sfan5: debian stretch 14:58 sfan5 hm 14:58 arsdragonfly sfan5: seems libleveldb-dev has different dependencies on jessie and stretch 14:58 sfan5 ubuntu 12.04 has a broken leveldb too 14:58 arsdragonfly one is libleveldb, the other is libleveldb1v5 15:00 xfceKris so...upgrade? 15:01 arsdragonfly downgrade, i would say 15:02 arsdragonfly sfan5: any hotfixes for libleveldb1v5(1.18-5)? 15:03 arsdragonfly the compilation broke like this: http://paste.ubuntu.com/12575977/ 15:26 clueless_user_ hi guys, anyone got windows binary of MT compiled with this PR https://github.com/minetest/minetest/pull/3166 ? Want to test it for FPS gains. 15:26 Krock See latest comment 15:27 clueless_user_ ah 15:27 Krock You'll get your build when that's fixed, don't worry ;) 15:28 clueless_user_ and RealBadAngel is away for some time since September 5 15:28 clueless_user_ no problem 15:28 clueless_user_ i will wait for it 15:28 clueless_user_ i'm sick of this microstuttering 15:28 clueless_user_ or how it is called 15:28 clueless_user_ and 0.4.4 on redcrab works FLAWLESSLY 15:29 Krock using a 0.4.4 client or newer? 15:29 clueless_user_ no stutter, good fps :( 15:29 clueless_user_ 0.4.4 15:29 clueless_user_ client 15:29 Krock That's because the map never changes - there are no swapping nodes (on/off) like they're in the technic mod 15:30 clueless_user_ it is still impressive 15:30 clueless_user_ smooooth 15:30 Krock Yeah, as if you would play on singleplayer 15:30 clueless_user_ i was only person on it 15:30 clueless_user_ no 15:30 arsdragonfly sfan5: I performed a dist-upgrade and everything works fine now. 15:30 clueless_user_ singleplayer lags for me ^_^ 15:31 arsdragonfly !server arsdragonfly 15:31 MinetestBot arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 388ms 15:31 Krock clueless_user_, this means you should adjust your minetest.conf settings 15:31 clueless_user_ i got even worse stutters on singleplayer (but after some time they are gone) 15:31 Krock I think Megaf can smile now when you look at this ping 15:31 clueless_user_ i know 15:32 clueless_user_ it is just i3 and R6870 is too slow for minetest? o.O 15:32 Krock clueless_user_, I'm here on a 2.4 GHz singlecore, so don't cry. 15:32 clueless_user_ haha 15:32 clueless_user_ i was on 2.8 Pentium playing MT in 2011 iirc 15:32 Krock however, I'm mainly playin on 1.8 GHz, so the cooler doesn't make noise 15:33 sfan5 clueless_user_: that PR won't help because i requires changes on the server side too 15:33 sfan5 it* 15:33 nrzkt !server AppleTree 15:33 MinetestBot nrzkt: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 8/50, 6/11 | Version: 0.4.13-dev / epixel | Ping: 10ms 15:34 Krock RIP, ping of 1ms 15:34 clueless_user_ btw, stutters looks the same between P4 2.8Ghz / ATI R9600XT (like 10 year OLD), and Core i3 / ATI R6870 (medium end PC), on different versions 15:34 clueless_user_ never cured that for me 15:34 clueless_user_ FPS is much better though 15:34 clueless_user_ it is chunk loading that causes the stutter 15:34 clueless_user_ on singleplayer 15:34 clueless_user_ or generation 15:34 Krock Did you ever hear of the squash command? 15:35 clueless_user_ nope 15:35 Krock It merges many commits/changes into one, you can do the same with your messages, but manually. 15:36 arsdragonfly !server arsdragonfly 15:36 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 277ms 15:36 Krock Already asked other people who wrote one-word-messages but they mostly didn't understand it 15:36 arsdragonfly check out my updated server: https://forum.minetest.net/viewtopic.php?f=10&t=8921&p=192630#p192630 15:37 * Krock reads outda- ehm.. no.. updated! 15:37 Krock arsdragonfly, I think the people would like to have a screenshot and a full list of mods 15:37 MinetestBot 02[git] 04netinetwalker -> 03minetest/minetest: redis: throw error if block request failed 13524a765 http://git.io/vnhZi (152015-09-26T17:36:59+02:00) 15:38 arsdragonfly I slightly modified the landrush mod so that it protects from the underground all the way to the sky 15:38 arsdragonfly hmm, nice suggestion 15:38 Krock clueless_user_, sorry when I attacked you, but I kinda dislike one-word-messages :/ 15:39 heavygale hey there,... is anyone of you using the irc mod ( https://github.com/kaeza/minetest-irc )? I only get the following Error when enabling the mod: stack traceback: ERROR[main]: [C]: in function 'require' ../mods/irc/init.lua:36: in main chunk 15:39 clueless_user_ no big deal, i can write very long messages myself. I'm more intrigued about that RedBadAngel PR that increases FPS for him, i will wait for it to test if it really helps. 15:39 Krock arsdragonfly, additional to this: Does landrush damage a player that tried to edit the area? 15:40 est31 i think it does 15:40 Krock clueless_user_, but yes, sfan5 is right, the servers must update too, to make profit with your FPS count 15:40 clueless_user_ I understand, I will test it on singleplayer and people will eventually move their servers on it (probably) 15:41 Krock heavygale, is the error log longer, or is that the complete error output? 15:42 heavygale Krock: http://paste.boolshit.de/p6vg9gui2/ckmkca 15:43 Krock Looking at https://github.com/kaeza/minetest-irc/blob/master/init.lua#L36 .. it can't load the irc module 15:44 Krock there is a reference to https://github.com/ShadowNinja/LuaIRC , do you have that installed too, heavygale ? 15:44 heavygale i did, the files are in mod/irc/irc 15:45 heavygale I did the recursive clone 15:45 Krock compiled it like in the readme described? 15:46 clueless_user_ what is interesting, it is subjective, but on my slow 1.8 Ghz Pentium laptop with Intel -> block generation is smoother for me than on faster PC, probably because fps is already low and it is less visible, while on good pc fps is high and stutters worsens it to noticable levels 15:46 Krock *installed, I mean 15:47 heavygale yes, lua-socket is installed in the newest version. 15:47 Krock `I am at my wit's end.` 15:48 heavygale sadly the error message itsn't that meaningfultoo -.- 15:50 ElectronLibre heavygale, there was a trick with the irc mod which was to compile minetest with /usr as the install prefix, thus, Minetest would look into /usr/lib/lua/.... and find the library. 15:51 ElectronLibre I don't know why that mod is still that hard to install, how is it still possible that nobody figured out for which particular reason it cannot find the libraries yet. 15:52 heavygale but LuaIRC is loacted in a subfolder of the mod itself.. and lua is installed in the home directory of my minetest system user :P 15:53 heavygale oh, let's try setting this path a few lines above... 15:55 ElectronLibre It's not luaIRC that the mod is looking for, it's lua-socket's library (as far as I could tell from the previous crash logs I inspected last time I tried to help someone to update that mod) 15:56 heavygale alright,.. mine is not at the locations listet in the file... I'll change them :) 16:03 arsdragonfly !server arsdragonfly 16:03 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 313ms 16:08 arsdragonfly !server arsdragonfly 16:08 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 278ms 16:08 arsdragonfly The server is back up again now. I need a lot of cobblestone for infrastructure, so I'll buy some from other players thru AdvancedMarket mod. 16:09 arsdragonfly sell them to me and you'll have money. 16:14 Krock arsdragonfly, have you seen the valleys mod yet? If you have a new world, it would be amazing to have that on a server 16:18 heavygale damn irc mod :D 16:20 CWz might want to take care of this write away could be a virus post spam https://forum.minetest.net/viewtopic.php?t=13308&p=192644#p192644 16:23 Krock CWz, it sohuld be reported & deleted - he uses a jpg image 16:24 Krock Minetest actually had such a window back in 0.4.9, but I haven't seen one recently 16:24 Krock The post is horribly written and formatted, another reason for counting it as spam 16:25 CWz it also links to a bad website i belive 16:27 CWz site address seem suspicious 17:47 waressearcher2 !up 74.125.143.18 80 17:47 MinetestBot 74.125.143.18:80 seems to be down 17:48 waressearcher2 why is it says down when it know its up ? 17:48 waressearcher2 its not a minetest server its gmail server 17:50 Krock it checks for UDP port 30000 17:50 kahrl "!up" only checks minetest servers 17:52 kahrl heh http://upforeveryoneorjustme.com/ 17:54 Calinou lol, hostgator ad 17:54 Krock kahrl, lovely site :D 17:55 Krock "It's just you. Nobody else can see google.com" 17:56 clueless_user i can't use google.com 17:56 clueless_user because, I'm banned from it by Google, because CGNAT, my ass 17:57 Calinou it's not a loss :) 17:57 Krock duckduckgo :) 17:57 clueless_user using https://search.disconnect.me 17:58 sfan5 clueless_user: that seems unlikely 17:58 sfan5 lots of mobile providers use cgnat 17:58 sfan5 and you can use google just fine 17:59 clueless_user why on Earth i changed my ISP plan :( saved 5 bucks per month and loose my real dynamic IP, i was horryfied (and there were no indication of BS coming) 17:59 clueless_user it is not even crappy "mobile" operator 18:00 nrzkt !server Apple 18:00 MinetestBot nrzkt: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 4/50, 3/4 | Version: 0.4.13-dev / epixel | Ping: 13ms 18:00 sfan5 nrzkt pls 18:00 clueless_user more like big monopoly ISP 18:00 Krock nrzkt pls 18:00 clueless_user that has no ipv4 addresses left 18:01 est31 nrzkt, heard of /msg MinetestBot !server Apple 18:01 sfan5 but then nobody would see him advertising the server 18:02 nrzkt oh sorry :) 18:02 nrzkt why not tell MinetestBot to tell directly to the person, it's what i do with my bots :) 18:02 clueless_user join Xanadu Crash Survival *cough* not advertising *cough* 18:02 est31 there would still be !server Apple 18:02 sfan5 !server ping:least 18:02 MinetestBot sfan5: Craig's Server | minetest.davison.io | Clients: 9/50, 6/14 | Version: 0.4.13-dev / Craig-Server | Ping: 1ms 18:03 clueless_user 3 crashes in 10 minutes 18:03 clueless_user it is that bad these days with servers stability 18:03 nrzkt sfan5: craig servers is on the serverlist server no ? 18:03 Krock We need a rickroll game and some servers to flood all other advertisements with it 18:03 nrzkt clueless_user: stability is due to mod problems generally 18:04 sfan5 nrzkt: MinetestBot wouldn't display servers if they were not on the server list 18:04 clueless_user yeah, too bad problems are not fixed (or fixed slowly) :( 18:04 nrzkt sfan5: sorry i would said, hosted on the same machine 18:04 sfan5 oh 18:04 sfan5 no it's not 18:05 nrzkt 1ms is generally the same LAN or host :p 18:05 Krock Imagine it would be possible to know all Minetest servers on the world without having a master server list ... 18:05 nrzkt scan port 30000-30005 on every ip with a little minetest ping client hop :D 18:05 Krock Checking all 255*255*255*255*65535 IPs and ports 18:05 sfan5 nrzkt: it seems to be hosted at vmbox.co 18:05 Krock EVERY SECOND. 18:06 clueless_user is it just me or 0.4.13 servers crash more often? only servers with 1d uptime with players is generally < 0.4.13 18:06 sfan5 nrzkt: http://i.imgur.com/k1DqW0Z.png 18:06 sfan5 it's also in amsterdam 18:06 sfan5 which is why the ping is so low 18:07 Krock clueless_user, no, the server admins just create backups more often ^^ 18:07 sfan5 ^ 18:07 clueless_user %) 18:07 nrzkt yeah :) sfan5 AppleTree is in Paris :p 18:07 Krock there's also one in front of my house 18:07 clueless_user is it possible to make a backup on the fly? 18:07 sfan5 no 18:08 Krock clueless_user, yes but I wouldn't call it safe 18:09 Krock clueless_user, a 2nd yes when you fly over a world while copying the map to your disk! 18:09 Krock hehehe. Nailed it. 18:10 sfan5 wub wub wub wub wub 18:10 clueless_user current 0.4.13 uptimes, 4hr, 4hr, 10hr, 8hr, 8hr, 1hr, 8hr, 18hr, 1hr, 16hr, must be good backups :D 18:10 clueless_user and of course 0 sec Xanadu 18:10 clueless_user as always 18:11 clueless_user top 10 0.4.13 srvs from serverlist 18:12 * Mati^1 hallo 18:12 Krock #minetest-de ? 18:13 nrzkt clueless_user, please note my server has 1.3h uptime because i rebooted it to change things, else no problem to have 2 or 3 days uptime ^^ 18:13 clueless_user good news 18:13 clueless_user my hope-meter has increased 18:13 nrzkt i think some admins are crazy with mods and don't look at the compat or the stability of them, using trunk instead of stable releases :) 18:14 nrzkt and don't fix themselves the problematic mods 18:14 clueless_user big problem - mobs, looks like they make too much lag for server 18:14 nrzkt in fact this is a lua problem 18:15 clueless_user and people do want mobs a lot 18:15 Jordach nrzkt, can i see a few screenshots of epixel? 18:15 nrzkt i ported the mobs stack to C++ and the lag disappear 18:15 nrzkt idem with item_drop 18:15 Jordach just interested in how it looks :P 18:15 clueless_user nrzkt, available for download? 18:15 nrzkt it looks like every minetest server with buildings :p 18:15 Jordach nrzkt, ah 18:16 nrzkt it's not a different game it's just a minetest_game with some mods added to it, not really new content, except the player channels, the server console, the datas migrated to database 18:17 nrzkt client side there is no real enhancement atm we are focusing on server performance and functions 18:18 nrzkt clueless_user, only sources are available 18:18 clueless_user ah 18:18 nrzkt we aren't distributing it atm, it's in devel 18:18 nrzkt but you are free to compile it and use the server if you want 18:18 clueless_user it is server-side? 18:19 nrzkt you can also use the client, because it embed the server :) 18:19 nrzkt and there is a converted to migrate minetest datas to epixel database 18:20 clueless_user lol, another wish topic for 0.5 https://forum.minetest.net/viewtopic.php?f=42&t=13307 18:20 nrzkt but there is no public download available, we are not ready, and we will do it, when we will be ready 18:20 Krock "datas"... does that even exist? 18:20 Krock clueless_user, reported with my hands 18:21 nrzkt datas = auth, players, inventories, bans, homes for example :) 18:21 nrzkt i go to lunch see you 18:21 * Calinou reports Krock with hooves 18:21 Krock ouch. 18:22 Calinou anyway, locked topic 18:22 Calinou it's sad there are 3-4 topics about the issue already :P 18:23 CWz which issues? 18:23 clueless_user laaags 18:23 CWz hmm I would like link to ePixel 18:23 swift110 cool 18:23 Krock clueless_user, 618 ms isn't that laggy 18:24 Calinou depends on game 18:24 Calinou I defy you to play any FPS with 300 ms :) 18:24 Krock Realtime Shooter! 18:24 sfan5 Calinou: tell that to the Cube 2: Sauerbraten players from brazil 18:25 swift110 hey Calinou how are you? 18:25 clueless_user pfff 18:25 clueless_user I play on Extreme Lag Survival with 30 sec lag 18:25 clueless_user for real 18:25 clueless_user not joking 18:25 waressearcher2 "618 ms isn't that laggy", for chess ? 18:26 sfan5 Calinou: or: top server today was/is one from the US, 28 players with >100ms ping from europe, 2 with <100ms ping from the US 18:26 clueless_user and it is maike and his son, probably 18:26 Calinou swift110, hi, fine 18:27 Calinou sfan5, yeah lol 18:27 Calinou I played Sauerbraten today, and I saw a player with 250 ms ping on ffa 18:27 Calinou their movement was pretty choppy 18:27 Calinou waressearcher2, depends on speed of chess 18:27 Calinou on bullet, most players will yell if they have > 100 ms 18:27 clueless_user speed of brain 18:27 sfan5 <Calinou18> I played Sauerbraten today 18:27 sfan5 TIL you do 18:27 Calinou I do since several years already :p 18:28 clueless_user my ISP was so crappy for years, with pings in country worse than to Germany 18:28 clueless_user best ping was 100 ms 18:28 sfan5 Calinou: yeah but i thought that you don't really play actively 18:28 sfan5 ukrtel? 18:28 Calinou my gaming is split between a few games really 18:28 sfan5 sounds like ukraine 18:28 Calinou OpenArena, Xonotic, QuakeWorld, Minetest, Sauerbraten, X-Moto these days 18:28 clueless_user yes 18:28 clueless_user ukrtel s--- 18:29 waressearcher2 Calinou: some people play over paper mail 18:29 sfan5 waressearcher2: IP over Carrier Pigeon 18:29 waressearcher2 clueless_user: is there a way to recognize if your ISP uses CGNat ? 18:29 clueless_user yes 18:29 Calinou we need GEMANAT 18:29 clueless_user it gives 10.10.crap.crap IP to your router iirc 18:29 Calinou detects copyrighted musics in your router 18:30 sfan5 clueless_user: not always 10.x.x.x, generally any private ip 18:30 clueless_user could be 18:30 clueless_user anyway it is big loss for me 18:30 Krock GEMANAT? *facepalm* 18:30 clueless_user dynamic IP was cool feature for 18:31 clueless_user and now it is this stupid BS 18:31 Krock BS is defined as 10. 18:31 clueless_user Google captchas, site bans or whatever 18:31 sfan5 Krock: wasn't it 16? 18:31 clueless_user google is not working since i've moved to another plan, ... like half a year ago 18:31 Calinou it is 10 18:32 waressearcher2 its all because "CGNat makes record keeping for law-enforcement operations more difficult, except if the translation of the addresses is logged" ? 18:32 Krock sfan5, https://github.com/minetest/minetest/blob/master/src/constants.h#L75 18:32 sfan5 good luck getting iptables to log that stuff 18:32 est31 in freeminer BS = 1 18:33 est31 more BS fits in lol 18:33 Krock HAHAHAHHAH 18:33 Krock that's a good one :) 18:34 clueless_user chinese brothers will log that stuff for ya anyway 18:34 clueless_user by hand 18:34 waressearcher2 Calinou: by the way why Halo or CallOfDuty is not on your gaming list ? 18:34 Calinou lol, no 18:34 Calinou proprietary games that run on Windows only 18:34 waressearcher2 its all rage nowadays 18:34 clueless_user btw Call of Duty 4 is faster than MT 18:35 clueless_user FPS is higher 18:35 sfan5 glxgears is also faster than MT 18:35 Calinou ^ 18:35 Calinou 29000 FPS 18:35 clueless_user and lots of other games with good graphics 18:35 sfan5 actually 18:35 waressearcher2 they have entire programmers team to optimize the code also engine different 18:35 Calinou Minetest needs to draw a lot of triangles, that's why 18:35 sfan5 not turning on your computer is faster than MT 18:35 Calinou and occlusion is done real-time 18:35 clueless_user but this game with simple cubes... no big deal... 20 fps on spawn 18:35 waressearcher2 clueless_user: 18:36 clueless_user i know it is apple to oranges... but 20 fps on spawn? come on 18:36 Xack btw Call of Duty 4 is faster than MT 18:36 Calinou 60 fps here 18:36 clueless_user it is not even Intel HD BS 18:36 sfan5 wow its a Xack 18:36 Xack not sure how they're comparable... 18:36 Xack hi sfan5 and Calinou 18:36 Calinou hi Xack 18:37 swift110 hmm 18:37 Calinou fixed-geometry games are much faster to render and network 18:37 clueless_user gameplay for nice looking COD4 is much better than for 100 ugly cubic stones with 50 chests and it lags like hell and player got seasures 18:38 waressearcher2 clueless_user: if you want to compare COD to MT at first give both same money budget and human power 18:38 Xack waressearcher2++ 18:38 Calinou CoD 4 is dated by now 18:38 clueless_user difference is huge 18:39 clueless_user of course 18:39 clueless_user but this FPS issues on good PC is bad :( 18:39 clueless_user are* 18:39 clueless_user these* 18:39 Calinou what's your graphics card? 18:39 clueless_user Radeon 6870 18:40 Calinou not that good actually, by 2015 standards. 18:40 Calinou but hopefully decent 18:40 Calinou but in general, Minetest doesn't like AMD too much 18:40 waressearcher2 its really interesting how GTA5 online managed to make everyone have same amount of pedestrians and traffic when playeing online, I mean you need to synchronize entire city right ? in compare to those problems in MT when lots of sand can crash the server 18:40 clueless_user it gives good solid performance in many games, but not on MT spawn 18:40 waressearcher2 lots of "falling" sand 18:40 clueless_user or fire 18:41 est31 waressearcher2, give us the budget GTA5 had, I guess we can come up with a good program. 18:41 xfceKris !seen rubenwardy 18:41 MinetestBot xfceKris: rubenwardy was last seen at 2015-09-26 14:02:10 UTC on #minetest 18:42 waressearcher2 est31: made me CEO of their company I'l give you the budget 18:42 clueless_user right now on "just test", looking at the ground on spawn - 33 fps 18:42 clueless_user sky is 100 18:43 Calinou try a vanilla server 18:43 Calinou not "just lag" 18:43 clueless_user pff, who plays vanilla? %) 18:43 waressearcher2 est31: I'm trying to say if its not so simple to even make falling sand synchronization work over network how did they managed to synchronize entire city 18:44 clueless_user 100 nodes away from spawn - 48fps 18:44 Calinou clueless_user, it represents the default Minetest performance 18:44 clueless_user at ground 18:44 Calinou FWIW, I can get 50-60 FPS everywhere, even with 256 view range and fsaa = 4 18:44 Calinou NVIDIA GeForce GTX 570 18:44 clueless_user and nobody except of devs are interested in default or whatever, people need decor, mobs, feature, whatever with performance 18:45 Calinou "need" 18:45 Calinou mobs are slow 18:45 Calinou decor is slow 18:45 Calinou Minecraft players can pretty much live with vanilla :P why not Minetest players? they did in 0.3.x 18:45 clueless_user i did since 0.2.xxx 18:45 Calinou it's not our fault if people install bloated mods 18:46 clueless_user tired 18:46 clueless_user it is not the mobs, it is fps :S 18:46 clueless_user just test got no mobs at this second near me, just default blocks and few vending machines 18:47 clueless_user 40 fps o.O 18:47 clueless_user and protectors of course 18:47 clueless_user current culing is not efficient enough probably 18:47 Calinou it has lots of flowing water around 18:48 clueless_user 100 nodes away, looking at walls, spawn is behind - 30 fps 18:48 Calinou we have lots of bottlenecks in code btw 18:48 Calinou they are just waiting to be fixed 18:48 Calinou ask RealBadAngel for more info 18:48 clueless_user i mean spawn is forward* behind walls ** and it is 30 fps :S 18:48 clueless_user and it is not TNT Vanta or smth I played 15 years ago 18:48 Calinou culling is done per-MapBlock (16×16×16 area) 18:49 clueless_user i'm 100 nodes away 18:49 clueless_user or not 18:49 clueless_user 17 nodes, i was wrong 18:49 clueless_user let me step away some more 18:49 clueless_user ah 18:49 clueless_user i was right actually 18:50 clueless_user -140 looking at wood, spawn is in view but is not visible 18:50 clueless_user 47 fps 18:51 clueless_user back to previous position, fps is higher 18:51 clueless_user 100 nodes away, looking at wall in direction of spawn - from 30 to 50 now 18:51 xfceKris It's been measured that the human eye sees at approximately 60 fps, Anything more than that is expecting to much 18:52 clueless_user current one is 52, goes now suddenly 18:52 clueless_user down* 18:52 clueless_user to 40 18:52 clueless_user like something happens 18:54 clueless_user fps goes higher after some time on server 18:54 clueless_user 0.4.13 on Vanessa Basic plus is much worse iirc 18:55 clueless_user i did some fraps testing on 0.4.12 on it, now it is worse (or maybe something meaty was added on her spawn) 18:55 waressearcher2 xfceKris: for head mounted displays if its less than 90fps most people get uncompofrable, carmac said they need at least 120fps, but the problems there are no such displays that can do 120, technical problems, carmac even proposed some ideas to make it happen to samsung but they refused 18:55 Jordach lolwat 18:55 Jordach we already have 144hz monitors now 18:56 Jordach with adaptive V-Sync 18:56 waressearcher2 Jordach: I watched that video presentation I think it was 2 or 3 years old 18:56 Calinou only on desktops, never on laptops or smartphones/tablets 18:56 clueless_user Vanessa spawn is 30 fps 18:56 Calinou also, 60 fps is enough if your engine is well-written (no stuttering) 18:56 xfceKris I can click a few buttons in vlc and see some of my HD movies framerates that are running at 200 is fps 18:57 waressearcher2 Jordach: and I mean those displays like in VR 18:57 Calinou and 40 fps would be enough with variable sync rate 18:57 Calinou (NVIDIA G-Sync, AMD FreeSync) 18:57 Jordach waressearcher2, we have the tech for 144hz LCD panels 18:57 Calinou only in TN panels 18:57 Calinou who wants TN in 2015? 18:57 clueless_user i want 16:10 18:57 Jordach VR? 18:57 clueless_user nonTN 18:58 clueless_user or 4:3 please 18:58 Jordach (it's not going into sunlight, is it?) 18:58 Calinou 4:3 was very unfit to our eyes 18:58 Calinou and 16:10 not really fit either 18:58 clueless_user tired of that 16:9 BS (i'm on 5:4 TN actually) 18:58 Calinou 16:9 is good, but the ideal would be 2:1 actually I guess 18:58 Calinou (look at the 21:9 experiments) 18:58 clueless_user will not fit on my table 18:58 clueless_user and too wide 18:58 clueless_user i need more height 18:59 Calinou then buy a larger screen size? 18:59 clueless_user with this ribbons everywhere, and dumbed down table interface on Win10 18:59 clueless_user larger will not fit 18:59 Jordach my desk isn't that big and i can fit 2x1080p screens on fine 18:59 Calinou you must have a small desk then :( 18:59 Calinou I could fit 3 here :p 18:59 Calinou but I have only 1 19:00 Jordach Calinou, working on building me a new desk 19:00 clueless_user my table can fit only 2 5:4 or 4:3 ones 19:00 clueless_user table is old though 19:02 clueless_user standing on vanessa spawn, fps changes a lot from 40 to 30, like it is working on something i don't see 19:03 clueless_user at least it is working :) 19:03 swift110 I am about to build my first house 19:03 clueless_user is it true that server will crash when i reach end of the world? 19:03 clueless_user i mean +31000 or -31000 19:04 Calinou no, not anymore 19:04 Calinou that was in 0.2 19:05 clueless_user but i've seen some new topics on it, just asking %) i remember that bug since 0.2 19:06 clueless_user here is my screenshot https://i.imgur.com/xKjSOfo.jpg *nostalgia* 19:07 clueless_user going after sign will crash it 19:07 Calinou back then, Minetest was very fast 19:07 Calinou but also very basic 19:07 clueless_user FPS=60 on Rad9600XT 19:08 clueless_user if you remember glorious 9700 19:08 clueless_user 9700 to 9800 19:08 clueless_user and celeron run it with 533MHz CPU @ 192 MB *cough* 19:09 clueless_user impossible 19:10 Calinou games had to be more optimized in the past 19:11 clueless_user still remember my place on 0.2.*: https://i.imgur.com/MiRsUdx.png 19:22 waressearcher2 I remember when I played games made on unreal tournment engine if I need to just walk some distance in open area and fps was like 5-10 I just mostly look down untill I reach some building where I can look freely with 20-25 fps, but when I say played games on quake3 engine, looking down didn't helped to increase fps too much, for some reason, and I 19:22 waressearcher2 was using "CPU: celeron 466 GPU: RivaTNT 8MB" 19:23 Krock good old TNT AGP cards :) 19:23 Calinou https://www.youtube.com/watch?v=Nx3Wei935m0 19:23 waressearcher2 so for some reason if you look down or just a wall, in unreal engine games it increased fps but not in quake3 engine games 19:24 waressearcher2 Krock: that card is still working 19:25 Calinou also https://www.youtube.com/watch?v=LI78H8QOOPw 19:28 waressearcher2 speaking of COD and quakes https://www.youtube.com/watch?v=W1ZtBCpo0eU 19:28 waressearcher2 and comparing them 19:31 MinetestBot 02[git] 04t4im -> 03minetest/minetest: Clarify radii and distance types in documentation 13776760a http://git.io/vnjsw (152015-09-26T21:28:50+02:00) 19:31 MinetestBot 02[git] 04t4im -> 03minetest/minetest: Update .gitignore to ignore symlinks to non-static Minetest directories and sort into an editor section 1389e8f3a http://git.io/vnjsr (152015-09-26T21:28:50+02:00) 19:32 waressearcher2 Calinou: in your first link, it is strange why is he using DosBox, when he can just turn on all "modern features" and "HD textures" in darkplaces and it will look as vanilla quake 1 19:32 waressearcher2 I mean "turn off" 19:32 Calinou https://www.youtube.com/watch?v=m_O0F94DM-k 19:33 Calinou and this is original Team Fortress 19:33 Calinou no hats, no free2play 19:33 Calinou waressearcher2, https://www.youtube.com/results?search_query=if+quake+was+made+today 19:34 Calinou lots of fun videos there :p 19:34 clueless_user i run GLQuake myself 19:34 Calinou wow, 60 fps is weird 19:34 Calinou watching a 60 fps video 19:35 Calinou feels like your client is actually running and spectating 19:36 waressearcher2 Calinou: I tryd dark places on my PC, turned off everything, decreased screen size to a minimum with "-" and looked at wall and got about 650fps 19:36 waressearcher2 tryed 19:36 clueless_user we have PIII 650Mhz with Vanta somewhere on work 19:36 waressearcher2 is "Vanta" a video card ? 19:36 clueless_user need that baby home >_> 19:36 clueless_user Riva TNT 19:37 clueless_user however it is in Full Tower case iirc 19:37 clueless_user btw, about default MT on a singleplayer i could get as much as 2500 FPS 19:37 clueless_user on vanilla 19:38 clueless_user oops 19:38 clueless_user i mean 250 fps 19:39 clueless_user this https://forum.minetest.net/viewtopic.php?f=3&t=12814 however it was tested on 0.4.12 19:40 clueless_user default settings use fps cap somewhere near 60-70 fps 19:40 clueless_user when disable it can go up to 200-300 19:40 clueless_user not that "just lag" 20 fps :( 19:42 MinetestBot 02[git] 04JohnWayne1986 -> 03minetest/minetest: Fix falling through nodes on world load (fixes #2784) 138787d2e http://git.io/vnjZ2 (152015-09-26T21:40:45+02:00) 19:42 Calinou https://youtu.be/NURfvG0lfpA?t=226 19:42 Calinou we need achivements like that in Minetest 19:43 Calinou waressearcher2, http://xpfree.org/epsilon 19:43 Calinou I can run it on everything maxed + HDR + indirect lighting + relief mapping, but only 15 fps 19:43 MinetestBot 02[git] 04ignatenkobrain -> 03minetest/minetest: FindJson: use PATH_SUFFIXES jsoncpp to find incdir 1388a4412 http://git.io/vnjZM (152015-09-26T21:43:01+02:00) 19:44 clueless_user added 19:44 clueless_user however i prefer DukeNukem 19:52 waressearcher2 what can you do in vanilla MT ? can you build,craft ? 19:52 Calinou https://www.youtube.com/watch?v=9k-N49P5N1I 19:52 Calinou whoa, that'd be great to have 19:53 clueless_user yes 19:53 est31 Calinou, source code seems to be released 19:54 est31 https://github.com/antrad/If_Quake_2_Was_2D 19:54 est31 but not FOSS 19:54 est31 and uses directx 19:54 est31 oh noes 19:55 waressearcher2 so that source code 0.4.13 on git is "vanilla MT" ? 19:56 Calinou waressearcher2, yes, without any mods to minetest_game 19:56 Calinou http://www.moddb.com/mods/quake-2-xp 19:56 Calinou mhm 19:56 Calinou trying this 20:00 waressearcher2 reminds a bit of "alien shooter" but sidescrolling 20:01 waressearcher2 why should they call it "If_Quake_2_Was_2D", it is allready a "Quake 2D", its not that they made animation they made a real "Quake 2D" 20:01 waressearcher2 similar to duke 2d 20:01 waressearcher2 or even doom 2d 20:02 waressearcher2 it would better called "If_Quake_2_Was_Using_Mario_Engine" 20:03 est31 2 scrollers arent mario clones 20:03 est31 2d* 20:03 est31 not automatically 20:09 waressearcher2 the interesting thing is how they reimagined 3d level to 2d, they not just sliced it they actually remastered to fit 2d perspective 20:10 swift110 how do I make it daytime 20:10 waressearcher2 est31: they have to be clones of something 20:10 waressearcher2 swift110: /time 6000 ? 20:11 swift110 ok thanks waressearcher2 20:11 swift110 where do I input that though 20:12 clueless_user wonder what FPS on "just test" spawn will be on GeForce Titan and some i7 20:12 waressearcher2 swift110: in console ? 20:15 Calinou the GeForce Titan is outperformed by the 980 Ti, clueless_user 20:15 clueless_user or on 980 Ti 20:15 clueless_user just curious 20:15 clueless_user imagine i7 + SLI 980 Ti and ... 20 fps on spawn 20:16 clueless_user and your room is warm in the winter 20:16 clueless_user no need for heating system 20:27 swift110 im already in the game itselfwow 20:27 swift110 wow 20:27 swift110 I chopped down a few trees 20:27 Calinou Minetest does not support SLI, clueless_user 20:27 Calinou and few games do today 20:28 clueless_user :S 20:28 clueless_user ok, one for minetest, one for heating 20:29 est31 SLI? 20:32 Calinou something that lets you use 2-4 graphics cards to render a single game 20:32 Calinou for rich people 20:33 swift110 ok I am trying to make logs for my house. I have looked at the instructions but am having a hard time following them 20:33 est31 aha 20:33 waressearcher2 silly poor people, SLI is for reach 20:33 Krock oh god.. when one oven isn't enough.. why would someone want to use two graphic cards? 20:34 waressearcher2 rephrasing that meme: "silly poor people, money is for reach" 20:34 swift110 I have my wood in the crafting grid but U need them to be in the output slot to be converted into logs 20:36 waressearcher2 Krock: 2 video cards means twice as much CUDA cores 20:37 swift110 ok no idea what I just did but I got the wooden planks I wanted 20:40 waressearcher2 swift110: your personal diary 20:41 clueless_user hmm 20:41 clueless_user 6 hours of uptiem and i can't login already 20:41 swift110 waressearcher2: lol 20:41 clueless_user timed out 20:42 swift110 well at least I am enjoying the game which is the point of its existense 20:46 waressearcher2 clueless_user: speaking of "20 fps" you were talking about, by the way have you checked how much "fps" you have in say "minecraft" ? 20:47 clueless_user i was running it on a old PC (demo one), and fps was over 40 iirc, but it was an old pc 20:48 waressearcher2 clueless_user: how old ? 20:48 waressearcher2 I'm on 2x1800 E2160 with x300 Radeon, was your better ? 20:49 waressearcher2 2x1800Hz 20:49 waressearcher2 2GB RAM 20:50 swift110 minetest runs great on my i5 2320 with 8 gb ram and gt620 gpu 20:54 clueless_user P4 2.8 Ghz / ati r9600xt 20:56 swift110-phone It works well on that clueless_user? 20:56 clueless_user on p4? 20:56 swift110-phone Yes 20:57 clueless_user 40-60 fps 20:57 clueless_user reasonably well 20:57 clueless_user it was time without all that mods 20:57 swift110-phone Ok 20:57 clueless_user just basic blocks, no fancy stuff 20:58 clueless_user i'm talking about 0.2.* and 0.3.* times 20:58 clueless_user don't remember if i played in 0.4 on old pc 20:58 swift110-phone I got it on the pc i mentioned as well as several laptops 20:59 swift110-phone One being a core2duo laptop from 2006 21:00 waressearcher2 swift110-phone: what 0.2.* lacks in compare to 0.4.* ? 21:00 waressearcher2 not counting mods 21:01 swift110-phone I don't know im new to this 21:01 waressearcher2 clueless_user: what 0.2.* lacks in compare to 0.4.* ? not counting mods 21:01 waressearcher2 swift110-phone: sorry 21:01 swift110-phone Np 21:02 clueless_user fire, lava, slabs, stairs, glass bottles, biomes 21:03 clueless_user iitc 21:03 clueless_user iirc* 21:03 waressearcher2 its like "everything" 21:03 clueless_user it was light-weight 21:04 waressearcher2 clueless_user: also, have you tryed "plane" map generator ? how much fps you have on spawn ? I mean that without any terrain, just a plane dirt field 21:04 clueless_user just experienced up to 1 min lag on ESM 21:04 clueless_user it is good 21:04 clueless_user i did testing with fresh world in SP 21:05 clueless_user usually good at 60 fps (cap is on) or 200 fps (cap is off) 21:05 waressearcher2 so all those mountains and trees and water do lower the fps ? 21:05 clueless_user i did with mountains and trees 21:05 clueless_user trees lower fps for sure 21:05 waressearcher2 foliage 21:05 clueless_user with fancy leaves 21:05 clueless_user glass etc 21:06 waressearcher2 "and trees and flovers and chirping birds, and they coming to take me away ha ha" -- some song 21:06 clueless_user but if you start on default mapgen with dirt, trees, grass FPS will be quite good with 60 fps (or 200-300 if you remove fps limit in config), apart from some stuttering when generating map blocks 21:07 clueless_user only stutter is a problem on SP 21:07 clueless_user it is noticable even when FPS is 300 21:07 clueless_user microlag 21:07 clueless_user jungle trees can lower fps dramatically 21:08 est31 I never had this 21:08 est31 what settings do you have 21:08 clueless_user you mean stutters? 21:08 est31 no jungle trees 21:08 clueless_user i got in both SP and MP 21:08 clueless_user ahh 21:08 clueless_user fancy leaves on 21:09 clueless_user go to big jungle forest and fps will go down noticable 21:09 clueless_user y* 21:09 clueless_user but it is understandable with all those fancy leaves 21:10 swift110-phone Yes a lot of rendering 21:11 clueless_user it will usually lower v_range to min 21:11 clueless_user now i use v_range = 70 21:45 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Fix redis erroring on non found blocks 134338f10 http://git.io/vnji0 (152015-09-26T23:42:55+02:00) 22:16 Calinou https://lut.im/IyRKCsGQdO/HKQkSZuA.png 22:16 Calinou easter egg in DarkPlaces :D 22:20 waressearcher2 Calinou: try "set v_psycho 1" 22:22 Calinou old news 22:22 Calinou also r_trippy 1 22:33 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Abort at uncatched exceptions 13e728281 http://git.io/vnj9w (152015-09-27T00:27:36+02:00) 23:00 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Decorations: Remove error message 'chunksize not divisable by sidelen' 13ffe291c http://git.io/vnj5J (152015-09-26T23:58:56+01:00) 23:42 clueless_user just fired up short carbone-ng SP game on a new world, and what is interesting is FPS, on snow biome it is over 120, but when new blocks are generated it makes stutter in 1 sec with FPS dropping to 70 (or even 40) and back to 120. Funny... 23:43 clueless_user after most of the blocks generation it works so nice without stutters, hmm 23:44 RichardTheTurd that would be an optimization issue with the game engine 23:45 clueless_user pretty much without stutters, maybe slightly sometimes, looks like block generation needs some optimization or something 23:45 asl97 mesh generation is heavy, it should be a well known fact 23:46 clueless_user fps loss is huge, and just for 1 sec 23:46 clueless_user up to 50% 23:46 asl97 if you really want to reduce the fps drop, limit the fps, it's as simple as that :P 23:47 clueless_user yeah, default limit is 70... but fps drops to 40 sometimes, mostly to 70 :p 23:47 clueless_user snow biomes are cool 23:47 xfceKris I haven't been following all of the conversation this afternoon and evening, but it appears that clueless_user has been complaining about fps for about four hours now...Is there some substance to this that might entail a major update to the game? 23:47 asl97 four hours? 23:47 asl97 wow lol 23:47 clueless_user i was complaining since 2011 really 23:48 clueless_user begging celeron for that occlusion culing >_> 23:49 clueless_user just posting some observations 23:49 asl97 i thought minetest does a basic version of it already? 23:49 clueless_user yes 23:49 clueless_user is not mapgen works in a separate thread? 23:50 asl97 it is, it in the emerge thread 23:50 asl97 or something 23:50 asl97 mapgen shouldn't be causing fps drop on the client 23:51 clueless_user i remember this stutter thing at least since 0.2.x that's why i'm so picky 23:51 clueless_user 0.3.* 23:51 clueless_user 0.2.* was light 23:51 asl97 it should be because of the mesh generation 23:53 clueless_user it could go like this: 100->70->100, or 100->70->(another blocks)->50->100 23:54 asl97 complaining about it doesn't help 23:55 xfceKris dude, either you're to picky, or you have an amazingly good eye for these kinds of tiny details, because I don't see what you are talking about. 23:55 clueless_user just observations 23:55 asl97 xfceKris: or you just have a crazy good computer which some of us don't 23:56 xfceKris I have a carboneNG game with heavy mods and the only time I see any kind of chunk loading lag is when I have fly and fast move enabled and I'm moving close to the ground. 23:56 xfceKris And no, I don't have a crazy good pc. 23:56 asl97 then it must be a crappy screen xD 23:57 asl97 i ain't the one to talk though, mine is from 2006 xD 23:57 xfceKris My screen is a 39" Sanyo flatscreen 23:58 xfceKris TV. 23:58 xfceKris oops 23:58 asl97 tv refresh rate is poor isn't it? 23:59 asl97 in any case, the stuttering can mostly been seen on slow mobile