Time |
Nick |
Message |
00:00 |
twoelk |
of course it is ok :D just saying breaking compat may be very small and yet noticable as in "you need a newer client to join the fun" |
00:04 |
est31 |
true |
00:06 |
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00:10 |
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00:14 |
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00:17 |
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00:36 |
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00:36 |
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00:47 |
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00:47 |
LandMine |
sup peeps\ |
00:48 |
LandMine |
Hey OldCoder are you there? |
00:48 |
OldCoder |
In a few minutes |
00:49 |
Emperor_Genshin |
o/ |
00:49 |
LandMine |
ok |
00:49 |
LandMine |
please ping me when available |
00:54 |
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01:12 |
Aearnus |
Does anyone have a vector of the minetest icon? |
01:13 |
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01:14 |
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01:22 |
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01:29 |
Jordach |
https://github.com/minetest/minetest/blob/master/misc/minetest-icon.svg |
01:29 |
Jordach |
Aearnus, ^ |
01:29 |
Aearnus |
Jordach: thanks! |
01:38 |
LandMine |
hi Jordach! |
01:38 |
Jordach |
ayy |
01:43 |
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01:49 |
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01:51 |
MinetestBot |
[git] paramat -> minetest/minetest: Cavegen: Mgv6: No small caves entirely above ground 4046f3e http://git.io/vmyLw (2015-07-19T02:47:11+01:00) |
02:03 |
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02:13 |
Tesseract |
w_leds___: Your driver might limit your FPS even if Minetest doesn't. Eg, my Intel HD 4000 forces vsync unless you disable it in the driver settings. |
02:17 |
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02:19 |
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02:27 |
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02:36 |
jhcole |
when i make changes to a default mod in ~/minetest/games/minetest_game/mods/ they are not taking any effect. Any ideas as to what's going on? |
02:37 |
jhcole |
the particular mod i'm changing is buckets, and it isn't defined anywhere else that i know of |
02:39 |
technomancy |
I really like the textures from technic_game, but using the technic mod by itself doesn't bring in those textures |
02:39 |
RealBadAngel |
technic_game is using john smith tp |
02:40 |
technomancy |
RealBadAngel: great; thanks |
02:40 |
technomancy |
since technic_game is deprecated I'm trying to bring back the dream on top of carbone-ng =) |
02:42 |
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02:43 |
technomancy |
what's the "mod support pack" download they have? |
02:46 |
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02:55 |
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03:07 |
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03:16 |
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03:32 |
w_leds___ |
in the following release will you solve the problem numeric keypad / Copy past ? |
03:37 |
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03:39 |
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03:39 |
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03:40 |
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04:13 |
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04:13 |
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04:18 |
Aearnus |
guys, check out the website i've been designing for minetest http://prntscr.com/7ucvpx |
04:24 |
MinetestBot |
[git] est31 -> minetest/minetest: MoveItemSomewhere double bugfix 7bbb9b0 http://git.io/vmyzk (2015-07-19T06:23:41+02:00) |
04:26 |
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04:34 |
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04:58 |
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05:05 |
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05:28 |
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05:45 |
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06:09 |
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06:24 |
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06:31 |
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06:39 |
amadin |
How to reduce the recovery time of protected block (wood, dirt etc.) after digging if it is protected with protector mods? Because now i can walk through walls if i dig whey fast |
06:42 |
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06:55 |
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06:56 |
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07:05 |
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07:09 |
clever |
amadin: sounds like the server needs to enforce clipping better, so you cant walk thru the hole |
07:11 |
amadin |
so i need to enforce clipping beter, because now i can walk thru walls if i dig and walk fast |
07:11 |
amadin |
on every servers |
07:11 |
amadin |
but how do it? |
07:12 |
clever |
the server code needs to be fixed |
07:12 |
amadin |
it is on 0.4.12 and 0.4.12-dev - you think it will be fixed by developers? |
07:13 |
clever |
only if you tell them |
07:13 |
amadin |
so how i can tell them? |
07:13 |
clever |
wait until one shows up in this room |
07:14 |
Krock |
all devs are dead. |
07:14 |
amadin |
maybe i must go to #minetest-dev? |
07:41 |
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07:42 |
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07:43 |
swift110-phone |
Hey |
07:49 |
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08:00 |
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08:16 |
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08:17 |
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08:25 |
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08:56 |
Megaf |
Isnt this protection thing just a mod thing? |
09:09 |
Krock |
yes thatthing is a mod thing |
09:13 |
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09:13 |
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09:13 |
IvanDSM |
Hello! |
09:29 |
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09:31 |
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09:38 |
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09:42 |
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09:45 |
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09:45 |
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10:35 |
Aearnus |
http://aearnus.github.io/minetest-site/ woohoo |
10:36 |
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10:39 |
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10:40 |
Calinou |
I have a competitor now |
10:46 |
Aearnus|Android |
:) |
10:55 |
technomancy |
do you really need js to show static content? |
10:56 |
Aearnus|Android |
technomancy: the only part I used js for is the dropdown because it's 3 am and I'm not in the mood for CSS's crap |
10:56 |
Aearnus|Android |
I have a bit of fixing to do tomorrow |
10:57 |
technomancy |
Aearnus|Android: oh, I see; most of the site is blank with JS turned on too |
10:58 |
technomancy |
when I see blank stuff like that I just assume it's because people are abusing JS, but in this case it's just not finished =) |
10:58 |
Calinou |
<technomancy> do you really need js to show static content? |
10:58 |
Aearnus|Android |
ohh the bottom parts |
10:58 |
Aearnus|Android |
yeah I'm just gonna put some filler text there eventually |
10:58 |
Calinou |
yes, to enhance user experience (show dropdowns on click, remove mobile tap delay, "back to top" button...) |
10:58 |
Calinou |
don't trust us? we have root |
10:59 |
technomancy |
I would love it if the logo could get fixed to not have that goofy truncation of the bottom parts of the letters. |
10:59 |
technomancy |
but that's another issue entirely |
10:59 |
Calinou |
kilbith made a better, simpler logo but it wasn't accepted |
10:59 |
technomancy |
Calinou: have a link? |
10:59 |
Aearnus|Android |
technomancy: I might actually change the logo, it doesn't fit with the webpage |
10:59 |
Aearnus|Android |
idk |
11:03 |
technomancy |
Calinou: my kids and I have been enjoying carbone-ng btw; nice work |
11:15 |
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11:25 |
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11:27 |
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11:40 |
ecutruin |
Calinou, a competitor to MT? |
11:40 |
sfan5 |
Calinou: should i replace carbone in my builds with carbone-ng? |
11:42 |
Calinou |
sfan5, yes |
11:42 |
Calinou |
ecutruin, no, a competitor to my site |
11:42 |
Calinou |
for the website competition |
11:42 |
ecutruin |
Ah. |
11:44 |
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11:45 |
sfan5 |
㈠㈡㈢㈣㈤㈥㈦㈧㈨㈩ |
11:45 |
sfan5 |
huh |
11:46 |
sfan5 |
TIL fcitx does that |
11:46 |
sfan5 |
Calinou: this repo? https://github.com/Calinou/carbone-ng |
11:49 |
Calinou |
yes |
11:49 |
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12:16 |
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12:19 |
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12:41 |
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12:43 |
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12:43 |
Jordach |
holy shit |
12:44 |
Jordach |
that website looks like ass |
12:48 |
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12:55 |
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13:05 |
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13:08 |
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13:34 |
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13:37 |
Routh |
@sfan5 am I correct in assuming that the Oil mod you made is now dead? |
13:38 |
sfan5 |
yes |
13:38 |
Routh |
Is there anything that replaces it for providing oil? |
13:39 |
sfan5 |
i don't think there is |
13:39 |
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13:40 |
Routh |
sfan5: I may just revive it then, I need oil for the subgame I'm making. |
13:41 |
Routh |
If that's ok with you of course |
13:43 |
sfan5 |
yes |
13:43 |
sfan5 |
I'm ok with that |
13:46 |
Routh |
I think I may approach it differently. I may just take the oil blocks you made and merge them into a new mod called 'moreliquids' so I can add toxic waste, rocket fuel, sewage, etc. There are pumps in pipeworks so reviving dup nodes doesn't seem like the right course. I think fixing the new flow logic in pipeworks and making it support a 'moreliquids' mod makes a bit more sense now. |
13:49 |
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13:51 |
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14:04 |
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14:59 |
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15:13 |
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15:15 |
Kai |
what is the latest version of minetest? |
15:16 |
Kai |
I play currently 0.4.9, but i've troubles to install mods and mobs |
15:16 |
Calinou |
Kai, 0.4.12 |
15:16 |
Calinou |
although you can use a daily build to have more features, like minimap |
15:16 |
Kai |
ok thanks |
15:17 |
Kai |
where can i download the 0.4.12 version? |
15:17 |
Calinou |
http://www.minetest.net/download |
15:20 |
Kai |
I use ubuntu, but when i go to https://code.launchpad.net/~minetestdevs/+archive/ubuntu/stable |
15:20 |
Calinou |
get a daily build instead, or build from source |
15:21 |
Kai |
but i dont understand where i have to click for a download |
15:21 |
Calinou |
it's that easy: https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
15:21 |
Calinou |
you copy the whole code block, paste it into a terminal |
15:21 |
Calinou |
(the first one is recommended, non-portable install) |
15:21 |
Calinou |
you will need to type your administrator password once to install dependencies |
15:22 |
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15:22 |
Kai |
Aaht thank you so much |
15:33 |
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15:59 |
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16:00 |
sloantothebone |
hi |
16:11 |
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16:17 |
freelikegnu |
i really have to learn how git works |
16:18 |
freelikegnu |
I forked calinou-ng and I want to replace mods/mobs with another repo |
16:19 |
freelikegnu |
do I have to clone my fork, delete existing mods/mobs then clone the other mob repo and then commit? |
16:30 |
sfan5 |
yes |
16:37 |
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16:44 |
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16:44 |
rubenwardy |
Hi all! |
16:44 |
rubenwardy |
Lol, the log from my server is 15 MB |
16:44 |
xenkey |
That's nothing |
16:44 |
xenkey |
35GB here |
16:45 |
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16:47 |
rubenwardy |
I removed the file 2 days ago |
16:58 |
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16:59 |
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17:06 |
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17:18 |
Sokomine |
hi |
17:21 |
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17:46 |
twoelk |
hi, Sokomine |
17:46 |
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17:49 |
twoelk |
Sokomine: have been playing with your handle_schematics lately but that does not seem to work well for my purpose |
17:52 |
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17:54 |
UltimateNate |
There are 2 minetests in google play, which one should I get? |
17:54 |
UltimateNate |
One is owned by nrz, and one is owned by freeminer. |
17:59 |
Sokomine |
twoelk: oh. why not? can you explain what's missing for you? |
17:59 |
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17:59 |
Sokomine |
it's not completely finished of course...so there's still quite a lot lacking regarding the interface and adding of schematics of any kind |
18:08 |
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18:19 |
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18:22 |
swift110 |
UltimateNate: I got freeminer one |
18:27 |
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18:42 |
Calinou |
get the nrz one, UltimateNate... |
18:42 |
Calinou |
or get it from F-Droid, the ethical storeâ„¢ |
18:45 |
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19:01 |
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19:11 |
swift110 |
why from nrz Calinou |
19:12 |
Calinou |
because Freeminer is a fork of Minetest |
19:12 |
Calinou |
while it's perfectly legal, it is... worse |
19:12 |
Calinou |
slower, less stable |
19:12 |
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19:12 |
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19:13 |
nrzkt |
UltimateNate: my client is our official client |
19:14 |
marq |
I trying to install a mod (https://forum.minetest.net/viewtopic.php?id=2451) |
19:15 |
marq |
but the tab mods doesnt show the installed mod |
19:15 |
marq |
unfortunatally I dont know what i do wrong |
19:16 |
marq |
I here somebody who could give me a hint? |
19:16 |
marq |
*Is |
19:23 |
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19:24 |
Krock |
!mod boost_cart |
19:24 |
MinetestBot |
Krock: Boost cart [boost_cart] by Krock - https://forum.minetest.net/viewtopic.php?t=10172 |
19:24 |
* Krock |
thows ^ at marq |
19:24 |
Krock |
*throws |
19:25 |
marq |
what do you mean Krock? |
19:25 |
Krock |
uhm nothing. Just see this topic: https://forum.minetest.net/viewtopic.php?f=11&t=1379 |
19:26 |
marq |
ok |
19:26 |
marq |
thanks for the tip |
19:26 |
marq |
would be nice if we can download and install mods, in the game |
19:27 |
marq |
like you can do in mozilla with add-ons |
19:28 |
Krock |
there's alrady a mod installer but it's broke since some months.. if it ever worked correctly |
19:28 |
Krock |
*broken |
19:30 |
marq |
hmmm :( |
19:30 |
marq |
it sounds as if it was a good idea |
19:31 |
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19:32 |
marq |
i gona try it |
19:32 |
marq |
have a nice evening |
19:33 |
xenkey |
sup Xenoth |
19:33 |
xenkey |
I love your name, no idea why |
19:36 |
swift110 |
Calinou: oh ok |
19:36 |
swift110 |
nrzkt: thats cool |
19:37 |
swift110 |
I couldnt make sense of how to do anything in the game except move around and jump |
19:39 |
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19:44 |
jhcole |
does anyone know how to set the orientation of torches with world edit? Whenever I place them they are either wall or ceiling oriented |
19:45 |
jhcole |
also, for some reason players can place torches in other players landrush claimed areas |
19:46 |
Sokomine |
hmm. getting several mods to interact freely is sometimes a bit tricky..... |
19:46 |
twoelk |
jhcole: have you tried the screwdriver? |
19:46 |
jhcole |
yes, i could use the screwdriver, but i'm trying to change all the torches in the map |
19:47 |
Sokomine |
jhcole: hm, there was afaik an //orient(s?) command for worldedit |
19:47 |
jhcole |
i switched torch mods, and i want to change all the old types for equivalent new types |
19:47 |
twoelk |
that is a hell of a job if the map is large |
19:48 |
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19:48 |
jhcole |
well, i'm planning to throw this map away anyway, but i thought it would be a good thing to know how to do |
19:48 |
Sokomine |
what torch mod did you select? at least one of the 3d mods is a bit...problematic...in that area. though by now they ought to come with suitable abms do to the orientation themshelves...so you only need a player passing by |
19:49 |
jhcole |
i switched from torches to 3d_torch |
19:49 |
jhcole |
when i disabled torches they became unknowns, so atm they are both enabled |
19:51 |
crazyR |
can anyone help with this error: make[2]: *** [src/CMakeFiles/minetestserver.dir/network/serverpackethandler.cpp.o] Error 1 |
19:51 |
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19:51 |
crazyR |
heres the full log https://gist.github.com/crazyR14/4ccb3d7e3abe841db041 |
19:52 |
crazyR |
nrzkt ^ networking is your expertise isnt it? |
19:53 |
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19:54 |
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19:54 |
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19:54 |
crazyR |
hmm maybe it could be irrlicht actually, let me check |
19:57 |
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19:57 |
swift110 |
hmm |
19:57 |
swift110 |
how long you guys been playing minetest? |
19:58 |
turtleman_ |
ive been playing for 3 years, about |
19:58 |
turtleman_ |
2.5 years |
19:58 |
Calinou |
4 years (started in July 2011) |
19:59 |
swift110 |
wow turtleman_ and Calinou |
19:59 |
swift110 |
I couldn't figure out what to do in the game beside move around and jump |
20:00 |
turtleman_ |
did you figure it out yet? |
20:00 |
jhcole |
Calinou: thanks for the tip about abm! i've got it to switch when a player walks by like you suggested :) |
20:00 |
swift110 |
no |
20:00 |
jhcole |
Sokomine: i mean thanks Sokomine : |
20:01 |
twoelk |
build and mine is what is about for the most, others prefer fighting or social drama |
20:01 |
turtleman_ |
swift110: you can break and place blocks |
20:01 |
turtleman_ |
left click |
20:01 |
turtleman_ |
to break |
20:02 |
turtleman_ |
right click to place |
20:02 |
twoelk |
argh who stole my ability to talk proper english? |
20:02 |
Sokomine |
twoelk: don't forget writing mods :) that's another pleasure the game comes with :-) |
20:02 |
swift110 |
turtleman_: thats cool but how to do that on my phone |
20:02 |
* Sokomine |
runs away with twoelk's english talking capabilities and sells them to the next best guest |
20:02 |
turtleman_ |
oh, its on your phone |
20:02 |
turtleman_ |
different story then |
20:03 |
turtleman_ |
i forget the controls, ill get back to you in a minute |
20:03 |
twoelk |
get some tiny fingers |
20:04 |
Sokomine |
might take some longer touching to place or dig a block. crafting is also more tricky |
20:04 |
swift110 |
ok Sokomine |
20:05 |
swift110 |
I do have it for my pc at home on windows. Its not available as a complete program and i dont have the internet at home thats why i dont play it on linux at home |
20:05 |
twoelk |
even joining servers that want passwords is more tricky on a phone as typing seems difficult |
20:06 |
Xenoth |
It's hard on my tablet, I know that. Phones must be harder. |
20:07 |
twoelk |
I once tried playing on a device that kept trying to connect before I had finished typing |
20:07 |
Sokomine |
tricky yes, but doable. actually building or even crafting is extremly tricky. i usually revoke interact for myshelf when i walk around with my android test account |
20:07 |
Sokomine |
it's impressive that players manage to get along with these controls at all. some minor griefs may be accidents rather than maliscious destruction |
20:08 |
swift110 |
oh ok |
20:09 |
swift110 |
i would love to play on my ipad 3 |
20:09 |
Calinou |
not possible legally :P |
20:09 |
Calinou |
trash your iOS device, get an Android one |
20:09 |
* twoelk |
created havoc when trying to use minetest on a smartphone with his thick fingers |
20:10 |
Sokomine |
hmmm. handle_schematic adds trader definitions according to the materials it finds (i.e. moretrees wood types)...mg_villages depends on handle_schematics; thus, mobf_trader can't depend on mg_villages? |
20:10 |
twoelk |
maybe those using smartphones are mostly young kids becouse they have small and sensetive enough fingers |
20:11 |
Calinou |
tried to play hunger games on my phone, no idea how to craft stuff and to open chests |
20:11 |
Sokomine |
i think they're using mostly tablets and not smartphones. tablets might be easier in that regard |
20:11 |
Calinou |
my phone is 5.5" though |
20:11 |
twoelk |
does that fit into a pocket? |
20:12 |
Calinou |
yes |
20:13 |
twoelk |
my phone is 17*20*7cm, is plugged into the wall and has a dailing disc :-D |
20:14 |
twoelk |
and production stopped some 25 years ago |
20:15 |
Sokomine |
:-) |
20:15 |
Krock |
I got a strange way to waste my time |
20:16 |
* Sokomine |
throws a trader from a village at krock |
20:16 |
* Krock |
eats the trader raw |
20:17 |
Sokomine |
poor mob |
20:17 |
Krock |
>:D |
20:17 |
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20:17 |
swift110 |
calinou no sir |
20:18 |
Sokomine |
you could at least have added some salt |
20:18 |
Krock |
pls no salt. I prefer orange |
20:18 |
turtleman_ |
swift110: did you figure out placing and destroying?? |
20:18 |
turtleman_ |
hold down to destroy. double-tap to place. |
20:20 |
* twoelk |
studies the logs of his server and sees 9 of 10 people not typing a password and assumes most of those to be on phones |
20:22 |
swift110 |
turtleman_: I wasn't trying |
20:23 |
turtleman_ |
i imagine performance is a bigger obstacle than screen size |
20:24 |
twoelk |
depends on the mods installed or the subgame you play |
20:24 |
turtleman_ |
twoelk: i didnt even know you can install mods on mobile |
20:24 |
swift110 |
turtleman_: so hold down on the screen andoh ok |
20:25 |
twoelk |
if you can navigate your file system you can |
20:25 |
turtleman_ |
ill try it out later |
20:25 |
turtleman_ |
swift110: yes, hold down the screen on the block you want to break |
20:29 |
turtleman_ |
i found the mod section. somehow i missed that |
20:29 |
twoelk |
uhm the ingame modstore does not work at the moment |
20:29 |
twoelk |
mods have to be installed manually |
20:30 |
twoelk |
and subgames or textures |
20:30 |
turtleman_ |
oh i see |
20:30 |
turtleman_ |
so maybe in the future it will be ok |
20:34 |
twoelk |
the last attempts to fix the ingame modstore have all but vapourized and no new hero has volanteered for the job - that is actually wrong, some have but non has returned yet to tell the epic story of his futile adventures and failures |
20:35 |
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20:37 |
* twoelk |
tries to focus on hacking build_chest_add_schems_by_directory.lua again |
20:37 |
nrzkt |
crazyR: irrlicht problem |
20:37 |
nrzkt |
if you read the log properly |
20:38 |
crazyR |
nrzkt yes i know, if you read my messages following the one that pinged you. you will see i noticed it, thanks anyway |
20:39 |
swift110 |
oh ok turtleman_ |
20:40 |
Sokomine |
mg_villages works to a degree on a mobile phone |
20:40 |
swift110 |
ok |
20:48 |
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21:05 |
AndroidKris |
What's the easiest way to find my bones where I died? |
21:10 |
twoelk |
if you have respawned and haven't moved much toggle farview (R) and see where you have last been to get a general direction |
21:10 |
twoelk |
else use the mtmapper and assign bright red to bones ;-P |
21:11 |
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21:12 |
twoelk |
oh, forget the last suggestion if you are on android |
21:19 |
AndroidKris |
what would I use to assign bright red to bones? I have mtmapper, but the --help doesn't show any options for things like bones |
21:20 |
sfan5 |
you would edit colors.txt |
21:24 |
Amaz |
Change the line bones:bones x y z into bones:bones 255 0 0 (iirc) |
21:26 |
AndroidKris |
ah, thanks. Found the bones before I read this though, but will definitely remember for next time. |
21:36 |
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22:26 |
est31 |
carbone ng interesting |
22:35 |
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22:36 |
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22:36 |
h539 |
hello |
22:39 |
h539 |
I have an error when I try to build minetest 'No rule to make target '/usr/lib64/libIrrlicht.so' do you know how to solve that ? |
22:39 |
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22:40 |
est31 |
h539, have you installed libirrlicht-dev??? |
22:41 |
h539 |
yes and i build minetest with emerge on gentoo |
22:43 |
est31 |
perhaps your irrlicht path is another one |
22:43 |
est31 |
try to find it then use -DIRRLICHT_LIBRARY for cmake |
22:46 |
h539 |
i also try to build minetest from the sources on github and i get the same error however /usr/lib64/libIrrlicht.so exist |
22:47 |
est31 |
whats emerge? |
22:47 |
est31 |
is that gentoos package manager? |
22:47 |
h539 |
yes |
22:47 |
clever |
yeah, gentoo uses emerge and ebuild |
22:47 |
clever |
emerge handles the dependencies, and ebuild does the actual installing |
22:48 |
clever |
much like apt-get and dpkg |
22:48 |
est31 |
just that it compiles in the meantime |
22:48 |
clever |
yep |
22:48 |
clever |
emerge is also able to download prebuilt binaries, if you configure that |
22:49 |
est31 |
h539, then its either a cmake detection bug, or our fault |
22:49 |
est31 |
or a bug with the irrlicht package |
22:49 |
est31 |
can you list the files it provides? |
22:52 |
h539 |
some files in /usr/include/irrlicht, the .so in /usr/lib and /usr/lib64 and i think its all |
22:53 |
clever |
equery can list all of the files in a given package as well |
22:53 |
clever |
'equery f <packagename>' |
22:53 |
est31 |
so the /usr/lib64/libIrrlicht.so file exists? |
22:53 |
h539 |
yes |
22:53 |
est31 |
h539, can you make a pastebin with the full error? |
22:53 |
h539 |
ok |
22:53 |
est31 |
cmake usually has a stacktrace, I need that |
23:01 |
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23:05 |
h539 |
https://framabin.org/?d6a0ee9d8403aeca#aATBKb70Vz4LYk8zyVOLP2oTPUAeXOWsvHS4npD5W/I= |
23:07 |
Mittttens |
man what is the point of making minetest an engine |
23:07 |
Mittttens |
I take that back |
23:08 |
Mittttens |
but it's like |
23:08 |
Mittttens |
what's the point of having minetest just be something you mod the hell out of if you want to have fun |
23:08 |
Mittttens |
I'd play voxelands if it wasn't terrible |
23:09 |
Mittttens |
I understand wanting to support modders |
23:09 |
Mittttens |
but it's kind of silly to have minetest_game just be a platform |
23:10 |
est31 |
its good to have minetest as an engine |
23:10 |
Mittttens |
you end up with way too many mods and games all doing a similar thing |
23:10 |
est31 |
and about what to do with minetest_game, thats another issue |
23:10 |
est31 |
well, you can make custom games |
23:10 |
est31 |
like dreambuilder, or carbone ng |
23:11 |
est31 |
and sfan's builds ship with both |
23:11 |
Mittttens |
yeah, I understand |
23:11 |
Mittttens |
but what I mean is like |
23:11 |
Aearnus |
I barely play the game, but I've been having a lot of fun hacking away at it |
23:11 |
est31 |
so its stupid to give away the flexibility |
23:11 |
Mittttens |
even when you have 2 big ones like carbone and dreambuilder |
23:12 |
est31 |
and minetest_game serves as a base for both |
23:12 |
Mittttens |
er, actually three if you count minetest_game |
23:12 |
Mittttens |
but those are the three that people mostly play |
23:12 |
est31 |
so whats the point then? |
23:12 |
Mittttens |
you're essentially splitting the people who want to develop into three |
23:13 |
est31 |
its called "diversity" |
23:13 |
Mittttens |
or rather want to make the game enjoyable |
23:13 |
h539 |
est31: here is the pastebin with the errorhttps://framabin.org/?d6a0ee9d8403aeca#aATBKb70Vz4LYk8zyVOLP2oTPUAeXOWsvHS4npD5W/I= |
23:13 |
h539 |
est31: here is the pastebin with the error https://framabin.org/?d6a0ee9d8403aeca#aATBKb70Vz4LYk8zyVOLP2oTPUAeXOWsvHS4npD5W/I= |
23:14 |
est31 |
Mittttens, so then tell the voxelands people to stop, and join us :D |
23:15 |
Mittttens |
oh yeah, and voxelands would be a fourth one |
23:16 |
Mittttens |
but that can't happen since the goal for minetest_game still isn't going to be fun |
23:16 |
w_leds___ |
Minetest start minecraft is in same time is very discouraged that these are a known beug? |
23:17 |
est31 |
minetest didnt evolve as fast i think |
23:17 |
Mittttens |
are you talking to me? |
23:17 |
est31 |
no |
23:17 |
Mittttens |
ah |
23:17 |
est31 |
therefore it was regarded "like minecraft alpha" for a long time |
23:17 |
Mittttens |
but I can see why ;^) |
23:17 |
est31 |
still people think it |
23:17 |
est31 |
but its wrong |
23:19 |
w_leds___ |
Yes No ? |
23:47 |
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