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IRC log for #minetest, 2015-07-18

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Time Nick Message
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00:35 Xenoth sloantothebone: Not well on here, no.
00:36 Xenoth (Here meaning Linux)
00:40 sloantothebone Xenoth, Odd. Orbiter runs fine here. Well except that when I ran the old copy I could see stars and a black sky in daytime on earth, so I had to reinstall, and its probably gonna crash when I try to do a free return
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01:21 AndroidKris I updated my minetest install with the method provided here --> https://forum.minetest.net/viewtopic.php?f=42&t=3837 and was moving my textures and mods etc. into the correct locations, and I ran across the ~/minetest/util/ folder and saw that it already has stuff in there, then I realized that I have minetestmapper installed in the ~/.minetest/util/ folder. Is it okay to move minetestmapper from ~/.minetest/util/ to ~/minetest/util/ (pay attentio
01:21 AndroidKris n to the placement of the dot's here.
01:21 AndroidKris )
01:21 AndroidKris Also, sorry for the book.
01:27 AndroidKris NVM. noticed that the game stopped reading my mods and texture packs when I moved them from ~/.minetest/* to ~/minetest/*
01:28 AndroidKris If anyone can tell me why this happened and how to correct it, I'll be greatly appreciative. I'm tired of ctrl+h to see hidden files, just to make changes to mods, etc.
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01:32 Niebieski Hey, is there a way to connect to a server through a proxy ?
01:34 exio4 hai wild people
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01:45 Jordach ayy lmao
01:45 Jordach 2 days uptime on a windows box
01:45 Jordach what is this black magic
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02:19 swift110-phone Hey all
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02:27 AndroidKris What can be crafted with nyan cat rainbow? If anything?
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02:31 GunshipPenguin As far as I know, nothing in minetest_game has a crafting recipe involving nyan cat rainbows
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02:33 dzho ...yet.
02:34 VanessaE gloopblocks has a recipe that lets you create nyan blocks, but nothing I know of will use them for anything,
02:34 VanessaE except that they're a fuel in minetest_gam,e
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02:34 VanessaE (and VERY short-acting fuel as I understand it)
02:38 AndroidKris Ah, well, I'm playing Carbone-ng anyway... but I doubt there is anything there either.
02:39 AndroidKris And for some reason, I used to have a link saved to a fairly in depth recipe guide for minetest_game, but can't find it any more.
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02:50 AndroidKris What can I do with Tar?
02:52 Sokomine build a road?
02:58 OldCoder Make a files archive
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03:53 AndroidKris Okay, so when I mine this MESE block. I get this message that says "You feel like you did a mistake."
03:54 AndroidKris Then I die.
03:54 AndroidKris and have to respawn.
03:54 AndroidKris And when I go back to my skeleton to get my stuff back, the MESE block I mined is gone from the side of the mountain, but it's not in my inventory.
03:54 AndroidKris WTF?!?
03:55 AndroidKris Calinou!!!
03:55 AndroidKris What is this you have done to me?
03:55 AndroidKris I must possess this MESE
03:55 AndroidKris !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(inarticulate yelling)
03:57 VanessaE look closer at that MESE.
03:57 VanessaE does it by chance actually say "MEZE"?
03:58 VanessaE well at the next one that you see.
04:01 AndroidKris with a "Z"?
04:01 VanessaE with a backward S
04:01 AndroidKris I didn't notice. give me a second
04:01 VanessaE to be more exactl
04:03 AndroidKris Oh snap, it is a backwards S
04:03 AndroidKris What does that mean?
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04:12 swift110-phone K
04:16 VanessaE that means it's poison :)
04:16 VanessaE it's called "Meze" and is ..well.. that :)
04:19 swift110-phone Hmm
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04:23 luizrpgluiz hi all
04:24 Calinou Mezzzze.
04:24 Calinou hi
04:24 swift110-phone Hi
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05:42 MinetestBot [git] TeTpaAka -> minetest/minetest: Fix invisible player when the attached entity is removed 8d03301 http://git.io/vmXL6 (2015-07-18T07:41:43+02:00)
05:51 MinetestBot [git] DLaboratory -> minetest/minetest: Fix a typo in comment of CMakeLists.txt 162af5f http://git.io/vmXtb (2015-07-18T07:50:52+02:00)
05:51 MinetestBot [git] ExcaliburZero -> minetest/minetest: Change texture pack description file name 5b9c8df http://git.io/vmXtN (2015-07-18T07:50:44+02:00)
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06:01 MinetestBot [git] TeTpaAka -> minetest/minetest: Make acc and vel deprecated in add_particle and search for acceleration and velocity instead dd2e08e http://git.io/vmXqd (2015-07-18T07:57:20+02:00)
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06:37 MinetestBot [git] beyondlimits -> minetest/minetest: Add ability to specify coordinates for /spawnentity c5c609c http://git.io/vmXO9 (2015-07-18T08:35:36+02:00)
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06:45 MinetestBot [git] mark7 -> minetest/minetest: Add antialiasing UI setting 74d8fdb http://git.io/vmXsz (2015-07-18T08:40:57+02:00)
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07:04 MinetestBot [git] Rui914 -> minetest/minetest: Update toolchain_mingw64.cmake 1076bbd http://git.io/vmXZ1 (2015-07-18T09:02:55+02:00)
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08:17 amadin Help i try - cmake . -DRUN_IN_PLACE=TRUE -DENABLE_FREETYPE=1 -BUILD_SERVER -ENABLE_LEVELDB
08:18 amadin but i have error - CMake Error: The source directory "/home/user/minetest/-ENABLE_LEVELDB" does not exist.
08:18 amadin what i do wrong?
08:19 est31 amadin, try passing -DENABLE_LEVELDB
08:19 est31 not -ENABLE_LEVELDB
08:20 amadin ok
08:20 amadin Parse error in command line argument: -DENABLE_LEVELDB
08:20 amadin Should be: VAR:type=value
08:20 amadin CMake Error: No cmake script provided.
08:20 amadin CMake Error: Problem processing arguments. Aborting.
08:20 est31 -DENABLE_LEVELDB=true
08:21 amadin it work!!!!
08:21 amadin so enybody of developers must edit Readme.txt
08:22 amadin because in readme.txt - ENABLE_LEVELDB is writted
08:22 amadin est31 do you speak to developers about it or it did i?
08:23 est31 thanks for reporting the issue, will look into iz
08:23 est31 it*
08:24 est31 ah
08:24 est31 no
08:24 est31 you are reading the readme file wrongly
08:24 est31 all options passed to cmake need a D at the beggining
08:25 est31 beginning*
08:25 amadin but in "General options:" all parameters without D
08:27 amadin maybe better add D to all parameters in section "General options:"?
08:28 est31 no
08:29 est31 this is common knowledge i think
08:29 est31 perhaps it can be pointed out somewhere
08:30 amadin common knowledge for who? for developers?
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08:31 xenkey Lol
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08:31 est31 amadin, for everybody who can compile with cmake :)
08:32 amadin i many different rpograms compiled with cmake i i don't know about D
08:33 xenkey Ugh
08:33 amadin if you want to have many good servers - you must write readme.txt simpler and easier
08:35 xenkey servers started by people like you?
08:35 amadin because i finc amount of professional system administrators under linux is 1% of players
08:35 xenkey No thanks
08:35 xenkey You're clearly not one of those
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08:37 amadin Parse error in command line argument: -DBUILD_SERVER
08:37 amadin Should be: VAR:type=value
08:37 amadin CMake Error: No cmake script provided.
08:37 amadin CMake Error: Problem processing arguments. Aborting.
08:37 amadin but if i use -BUILD_SERVER it work
08:38 est31 use that then
08:38 amadin but you say what i must use D in all parameters
08:39 est31 -BUILD_SERVER is different
08:39 est31 it has no = something
08:39 nrzkt -DBUILD_SERVER=1
08:40 est31 ah
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09:46 jin_xi lol whats up with mt devs? everyone just hatin around and yelling obscenities...
09:46 nrzkt i'm not hatin anybody :p
09:46 nrzkt i just want to have a full controlled network protocol
09:46 nrzkt not a flexible protocol which could trigger unsane error client side and server side
09:47 amadin how force to use LEVELDB if i compiled with it?
09:47 nrzkt i think est31 doesn't sleep so much this night :(. He does good commits but somes need review sometimes
09:58 xenkey amadin: you can force LEVELDB by sending the message "force use of leveldb on <your ip> minetest world <your world> to MinetestBot"
09:59 xenkey LevelDB on the other hand, you can set in the world.mt file in the world root
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10:13 kilbith today, the mesecons evolution : https://www.youtube.com/watch?v=ZVCT2u0oxgQ
10:16 sfan5 !title
10:16 MinetestBot No title found.
10:16 sfan5 :(
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10:40 Viper !title  https://www.youtube.com/watch?v=ZVCT2u0oxgQ
10:40 MinetestBot No title found.
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10:41 kilbith it's week-end, bot in holidays
10:41 xenkey hi Amaz
10:42 Amaz Hi
10:43 xenkey Up to anything new?
10:43 Amaz Not a lot really :)
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11:30 Routh @Jordach Hows it going?
11:30 Jordach okm8
11:31 Routh @Jordach Any luck with mapgen?
11:32 Jordach i'm decent with Biome_API
11:33 Routh I just pulled in the latest master, still seeing a couple biomes as all dirt on a fresh mapgen.
11:33 Jordach because you have to define your own
11:33 Routh I mean in BFD
11:33 Jordach update the copy
11:34 Routh The copy?
11:34 Routh I pulled in the latest master if that's what you mean.
11:34 Jordach download commit e99cf22
11:34 Jordach are you using V6 or singlenode?
11:35 Routh No, I'm letting BFD pick its own mapgen, this is on a server.
11:35 Jordach you need to specify
11:35 Jordach by default MT chooses V6
11:36 Jordach it used to force V7
11:36 Jordach up until V5s release
11:36 Routh Oh, I'm forcing v7 with my subgame, thought you were as well.
11:36 Jordach by default the world meta must have the right mapgen
11:37 Jordach before starting a server, make a world folder, then put map_meta.txt inside of it
11:37 Jordach with this line, then save it
11:37 Jordach mg_name = v7
11:37 Jordach replace that 7 with 5 for the other BiomeAPI mapgen
11:38 Jordach (and if you see one biome for a while, that's not my fault - that's a bug)
11:38 Routh Adding that to the .conf for that server will do the same trick I believe?
11:38 Jordach yes
11:41 Routh Ok, that should do it. Regening now...
11:41 Routh This leaves me with a question for you. Why not force v7 mapgen with your mapgen module?
11:44 Jordach because users might want to use MGV5
11:44 Jordach a server admin has the choice to choose via the conf
11:45 Jordach a player who installs it locally can via creating a world
11:45 Routh Ahh, gotcha. Didn't realize you were aiming to support both mapgens
11:45 Jordach they use the same API
11:45 Routh Don't think I've ever even tried v5
11:45 Jordach it's akin to the older versions of MT
11:46 Jordach and potentially better looking
11:46 Routh I like v7 personally. Theres a few glitches.. but those mountains and rivers are awesome.
11:47 Routh My BFD server mapgen looks pretty good now.
11:47 Routh Thanks
11:47 Jordach you'll also notice the grass tiles are random
11:47 Jordach same for the stone
11:47 Jordach (spying the console log will profile how much it's processing at once)
11:48 Routh I have an area with forest that is almost striped. One chunk of forest is all basic trees, one is all cherry and one all birch. That's kind of neat. How did you make that happen?
11:49 Routh all seperate biomes?
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11:49 Jordach https://github.com/Jordach/big_freaking_dig/tree/master/mods/mapgen
11:49 Jordach yee
11:49 Jordach https://github.com/Jordach/big_freaking_dig/blob/master/mods/mapgen/mapgen.lua
11:50 Jordach there are also hidden easter eggs that have an extremely rare chance of happening
11:51 Routh Interesting.
11:51 Routh I've been pretty bland with biome variety so far. I need to add more variety to my mapgen.
11:51 Jordach there is an entirely dead biome
11:52 Routh Yeah I remember seeing that on your serve
11:52 Jordach occasionally gets mixed with a desert
11:52 Routh Months ago
11:52 Routh But I imagine you polished it now
12:07 Routh @Jordach Ever seen any random stone cobblestone stairs spawn in mapgen?
12:07 Routh floating in the air at that
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12:14 Jordach no
12:14 Jordach those are dungeons
12:21 Routh @Jordach: http://minetest.routh.io/big_freaking_dig.png
12:21 Routh The biome spread is decent so far.
12:22 Jordach i can see an evergreen forest, cherries, birch and oaks
12:22 Routh And a little strip of desert.
12:28 Jordach the temps are based on real Celcius scales
12:28 Jordach with corrected humidity
12:30 Routh I never realized how much brighter your water was than the water in my world until I used the autogeneration for color.txt on the maps.
12:30 Routh http://minetest.routh.io/world.png
12:33 est31 o.0 http://tech.slashdot.org/story/15/07/17/2250253
12:34 Jordach Routh, it's more akin to somewhere between that cyanic sea water and actual river water
12:35 Jordach but right now, i'm interested in updating the forum topic
12:35 Routh yeah, it's nice
12:36 Jordach if you've noticed, the media points from jordach.net
12:36 Jordach so i'm rendering more headers :P
12:36 Routh @est31: O.o ... That's kind of crazy.
12:36 Jordach based Blender
12:37 Xack \o
12:38 Jordach shameful part is, it's using the older blender renderer
12:38 Jordach which means i don't get any GPU acceleration
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12:45 * Jordach is removing Mediacrush based images and finding potential replacements
12:49 sfan5 imgrush
12:49 Jordach fuck it
12:49 Jordach i'll just retake em
12:57 Jordach that works
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13:03 Jordach http://jordach.net/Images/Screenshots/newlogo.png ( ͡° ͜ʖ ͡°)
13:03 Jordach two shaders are mixed together to create the MT overlay method
13:03 sfan5 needs more relism
13:03 sfan5 realism*
13:04 Jordach the alpha channel is what tells it to put dirt down
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13:12 Jordach sfan5, it's rendered on alpha for the mainmenu and forum header
13:12 Jordach bonus: i get to replace the image directly - saving me time having to write a new img tag
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13:19 sfan5 !c 8430000-4215000
13:19 MinetestBot 4215000
13:19 sfan5 !c 8115000-4215000
13:19 MinetestBot 3900000
13:23 MinetestBot [git] TeTpaAka -> minetest/minetest: Refactor particle code to remove the while loops e47f390 http://git.io/vm1uU (2015-07-18T14:54:07+02:00)
13:29 Niebieski is it normal for worlds to consume big memory space ?
13:30 nrzkt yes
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13:54 technomancy trying to build server-only minetest on a headless machine: cmake . -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=false
13:54 technomancy when I run make, only gmp and jsoncpp targets are built
13:56 est31 technomancy, you have to explicitly enable building the server
13:56 est31 -DBUILD_SERVER=true
13:57 technomancy est31: I see... I thought the default was to build both. thanks.
13:57 est31 it has been, not anymore
13:58 technomancy gotcha
13:59 CWz est31 are you on VanessaE's server right now?
14:01 est31 CWz, yes
14:33 MinetestBot [git] nerzhul -> minetest/master-server: Use ternary operator when possible 2fdd0da http://git.io/vm1yd (2015-07-18T16:31:12+02:00)
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14:42 * Calinou had the idea to make a texture pack based on vector graphiczs
14:42 Calinou graphics*
14:43 Calinou sadly, it looks pretty bad right now
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14:48 AndroidKris Calinou: If I use unified inventory with carbone, will it break anything?
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15:07 Calinou maybe
15:07 Calinou try it, it should work better than before
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15:21 Calinou which are the best mods to use along with Unified Inventory? how do I get the craft guide and waypoints?
15:23 kilbith waypoints with travelnet afaik
15:23 kilbith craft guide : button with [?] then click on an item
15:24 VanessaE waypoints is buggy though
15:24 VanessaE (the part of UI, that is, not the engine feature)
15:24 kilbith it works with travelnet right ?
15:24 kilbith i'm not sure
15:26 kilbith ah no it's datastorage
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15:27 kilbith Calinou: https://github.com/minetest-technic/datastorage
15:29 Calinou I'm considering including UI into Carbone NG
15:29 Calinou due to its craft guide
15:29 est31 I'd suggest using the minified version
15:29 est31 the "real" U-I is a bit bloated IMO.
15:30 est31 not bad, but bloated
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15:43 VanessaE "lite" mode it's called :)
15:43 VanessaE install UI, then set  unified_inventory_lite = true  in your .conf.
15:44 Calinou attempt to index local bags_inv (a nil value)
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16:54 Sokomine does anyone by any chance know how that other game (mc) handles the greenness of dirt, leaves and grass plants? those textures seem to be black-and-white only
16:55 kilbith those nodes in minecraft have smooth gradient colorization of greens
16:56 kilbith the colorization depends on the humidity map or so i guess
16:56 Sokomine do you know how to aplly that? i'd like to take a look at some of these schematics
16:56 Sokomine oh
16:56 Calinou they are colorized by code
16:56 Sokomine so that's what that biome data is for?
16:57 Calinou yes, as well as spawning mobs
16:58 Sokomine hm, ok, that might make it more tricky....
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17:07 Calinou ._.
17:07 Calinou maybe they want a second warning
17:07 Calinou his age is obviously real...
17:07 Calinou /s
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17:19 RealBadAngel Sokomine, i have offered to code that but nobody was intersted in it
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17:19 RealBadAngel especially paramat said it wont be useable
17:22 nrzkt RealBadAngel, code what ?
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17:33 RealBadAngel nrzkt, grass tinting
17:34 kilbith paramat has explained why in depth on this issue : https://github.com/minetest/minetest/issues/2816
17:40 RealBadAngel makin a chekerboard with diffrent nodes is not aby subtle
17:41 RealBadAngel *any
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17:42 RealBadAngel but whatever,  tinting can be done and i can code it on a valid request
17:48 * Krock has just seen Carbone NG and thingks about ST TNG
17:48 Sokomine RealBadAngel: thanks for the offer. i'm not sure if we need it in general...i just needed to understand how mc does it so that i can import schematics as well as possible
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17:49 Sokomine i'm creating special compatibility nodes for most mc nodes. there are limits (i don't really want to create nodeboxes for those nodes that might need it right now). but textures as such are very important. buildings have to be watched with the textures they where built with in order to get the right feeling of color combinations
17:50 Sokomine at least dirt is usually less important :-)
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18:16 Calinou Sokomine, Carbone NG now has Unified Inventory, so there's a craft guide by default :)
18:17 Sokomine Calinou: that's good! thank you. i'm sure it'll help a lot of players
18:17 Sokomine i like some of carbones textures. especially the desert stone and variants
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18:18 Sokomine wish only the servers using it would...be of a more lasting kind. perhaps you made your game too easy to install for server owners :)
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18:43 Calinou https://github.com/avinassh/rockstar :D
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18:54 Krock Calinou, we don't need to be a C++ rockstar, we all already have that level
18:58 turtleman_ calinou im trying it out
18:58 turtleman_ C++ in 2 minutes is too suspicious for me not to investigate
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18:59 w_leds___ hello
19:00 Emperor_Genshin o/
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19:02 turtleman_ Calinou: So, this isn't a tutorial?
19:03 turtleman_ i was duped!
19:04 Krock Who said it was a tutorial?
19:04 turtleman_ "This repo will not only teach you Complete C++ in just 2 minutes, also makes Open Source Contributions."
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19:04 turtleman_ it didnt teach me Complete C++
19:04 w_leds___ I want to know how to advance mintest engine because I do not really have any information
19:05 Krock w_leds___, explain. What exactly are you trying to do?
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19:09 w_leds___ I try to find out what happened Minetest since 2014 because it seems to have disappeared from the site since that time
19:10 turtleman_ http://dev.minetest.net/Changelog
19:10 turtleman_ w_leds___: thats the changelog
19:10 turtleman_ last release February 18, 2015.
19:11 turtleman_ are you installing from ppa? if so you might want to try this
19:11 turtleman_ sudo apt-get remove minetestc55 && sudo apt-get install minetest
19:12 Krock turtleman_, every day is a release day
19:12 turtleman_ Krock: huh?
19:13 Krock turtleman_, https://github.com/minetest/minetest/commits
19:13 turtleman_ i mean stable release
19:13 Krock ah
19:14 est31 one is scheduled for in ~1 month.
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19:44 Sketch2 lmao @ that Rockstar script
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20:08 Calinou https://forum.minetest.net/viewtopic.php?f=14&amp;t=12843
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20:12 AndroidKris Three Nyan cats in the sky at the same time...Why did you do this Calinou?
20:13 Calinou to make the nyan tool crafting not too hard
20:13 Calinou and, nyan cats are fun :)
20:14 AndroidKris nyan tool crafting?
20:15 Krock est31, is PHP allowed?
20:16 est31 Krock, no. The site is meant to be static.
20:16 Krock too bad. Header copypasta
20:17 luizrpgluiz Krock: you know when you will launch the next version of minetest?
20:18 Calinou est31, got Jekyll and Grunt up :)
20:19 Pilcrow182 I was always of the mind that the current site setup was the best setup. I always hated that 'sidebar' design that so many sites are using, and liked the pulldown links on the top of the page... hopefully the site will still load fast and use no flash, etc, so it'll still work on my crappy laptop. also, hopefully the wiki and dev-wiki pages will still be easy to find.
20:19 Krock luizrpgluiz, I don't have matches to lauch a new version
20:19 est31 Krock, well using PHP as "scripting language" to generate the static content is allowed. you should however provide a way to be done automatically, e.g. git hook
20:19 Calinou I quite like Jekyll actually... never used it before
20:21 * init hands Calinou Hakyll
20:21 Calinou Lispkyll: ((((((((((A (((static (site ((generator (((((((written (((in ((((((((((((((((((((((((((((((((((Lisp))))))))))))))))))))))))))))))))))))))))))
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20:22 Calinou (yes, the number of parenthesis is totally wrong)
20:22 Polsaker lol
20:22 init I believe if anything, the lisp version would be way shorter than anything you are familiar with :p
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20:26 Sokomine just taking a look at an mc map that is rendered with an isometric view. that looks quite impressive
20:29 turtleman_ actually ive spent the last two weeks writing a site in Gauche scheme
20:30 turtleman_ it didnt quite look like what calinou wrote :P
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21:06 Pilcrow182 is dev.minetest.net freaking out for anyone else? I was using it, and all of a sudden I'm getting an error 502 bad gateway...  :/
21:07 Polsaker worksforme
21:11 Pilcrow182 ah, it's working for me now too. must've just been a hiccup. thanks for checking, Polsaker.
21:15 AndroidKris Calinou: is the sword, axe, pick, and shovel the only nyan craftables? Or can the rainbow be used as well?
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21:17 Calinou nope, rainbow can't be used
21:17 AndroidKris dang.
21:17 AndroidKris any othe cat craftables?
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21:28 Calinou nope
21:33 twoelk I'm getting timeouts from servers.minetest.net/announce all the time today. Is the list reaching some sort of performance limit?
21:35 Pilcrow182 no idea, twoelk. dev.minetest.net was giving me an error 502 earlier, so I'm thinking maybe minetest.net itself is having some hiccups...
21:39 est31 man, after 60 hours, my ssd is still wiping data.
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22:01 Megaf___ joined #minetest
22:01 Megaf___ Hi everyone
22:03 twoelk o/
22:03 Megaf___ !server Megaf
22:03 MinetestBot Megaf___: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 6/11, 2/8 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 13ms
22:05 twoelk hm, just can't get on that list today
22:08 Megaf___ some curl related issue?
22:08 Megaf___ sorry, gtg already, cya
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22:21 w_leds___ Engine is the next release does a major release which therefore spend the 0.4.12 to 0.5.0
22:22 est31 w_leds___, perhaps, perhaps not. right now the "working title" is 0.4.13
22:23 w_leds___ *?
22:23 est31 the core dev team will decide how to name the next release
22:23 w_leds___ ok thx
22:23 est31 it will be one of 0.4.13, 0.5.0 and 1.0.0.
22:23 est31 most likely
22:24 nrzkt 0.5.0 for me :)
22:25 nrzkt maybe add a vote on the forum in our private section ?
22:25 est31 A vote is a good idea
22:26 w_leds___ for when you think we can have a release as "stable" as minecraft ?
22:26 est31 what do you mean with "stable"
22:27 est31 do you mean we have a high release number?
22:27 est31 or that its bug-free?
22:27 est31 (note: minecraft is neither)
22:27 est31 I admit though that we have many ugly bugs.
22:28 est31 they get fixed one by one.
22:29 w_leds___ bug-free
22:31 est31 w_leds___, well thats a hard question.
22:32 est31 as I said we fix them one by one, so hopefully they get fewer
22:32 est31 but otoh we also add features, and some commits just add new bugs
22:32 est31 w_leds___, seems you know some bugs, wanna help minetest by reporting them?
22:33 twoelk there will always be some bugs. w_leds___:  what is your major bug to be addressed?
22:33 est31 (if  they arent already)
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22:34 twoelk hi Jordach, still working on the player model?
22:34 w_leds___ mainly the most important interface is much too hostil not user friendly
22:35 Jordach twoelk, no
22:35 Jordach currently dealing with graphics corruption due a nvidia driver
22:35 Jordach i just had to downgrade to 353.30 to avoid it when 353.50 has it
22:35 twoelk sounds like fun
22:36 Jordach it's stopped for now
22:36 twoelk I am working on some roman themed map and was wondering how to dress the players in togas
22:37 w_leds___ I have a bug I does not exceed 60 fps for my config I should ever have 200
22:38 w_leds___ 780 ti i7
22:38 est31 you may want to turn off fps limiting
22:38 Jordach vsync is enabled by default
22:44 kahrl but the question is, would increasing the fps beyond 60 provide enough noticeable improvement to justify the increased energy consumption
22:46 w_leds___ over 60 fps allows that when I removed the fog I did not fall to 5 fps ...
22:47 est31 I think the tradeoff which limits fps but raises the viewing range is quite good
22:51 w_leds___ the release fps is not an option the config file?
22:52 est31 it is
22:52 est31 look at minetest.conf.example for a list
22:53 est31 then copy over the setting you want to minetest.conf
22:56 w_leds___ or I find minetest.conf.example because I is not in my .minetest file. I have the minetest.conf
22:58 est31 its where your executable is i think
22:59 w_leds___ ubuntu
23:05 est31 whats your minetest version?
23:07 w_leds___ for sound is scheduled to be redone ?
23:08 w_leds___ 0.4.12
23:08 est31 https://github.com/minetest/minetest/blob/0.4.12/minetest.conf.example
23:11 Sketch2 Oh, a while ago naming conventions were mentioned.  I like 0.5.0 as well.
23:11 w_leds___ thx
23:15 est31 interesting notabug.org had a dos attack today
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23:37 twoelk 0.5.0 is significant enough to express all the recent changes, including the minimap. Leave 1.0.0 for breaking compatability with older clients and maps.
23:38 est31 then we'll never have 1.0.0
23:38 est31 because we wont break compat.
23:38 w_leds___ why I have more fps with other other option than openGL?
23:39 est31 w_leds___, in the case you are using the software renderer dont use it
23:39 est31 its shit
23:39 est31 tons of bugs
23:41 w_leds___ ok
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23:45 w_leds___ I'm putting the limit to 500 fps I still exceeds 60?
23:47 twoelk we did breack compat several times in the past. a minor break was adding meshnodes for example. you couldn't play on servers that had those with clients that did not support that.
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23:51 w_leds___ solo either I can not have more than 60
23:53 w_leds___ in the following release will you solve the problem keypad / Copy coler?
23:54 w_leds___ numeric keypad
23:57 est31 twoelk, thats an added feature and completely ok.
23:57 est31 but dont break network just because of "cleanup"
23:58 est31 either way, I dont agree with making major version changes based on whether we broke network or not

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