Time |
Nick |
Message |
00:05 |
Jordach |
https://youtu.be/IstOGIpxlzc |
00:05 |
Jordach |
enjoy some more cubes :P |
00:53 |
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03:49 |
* Sokomine |
tries to bring x back up again... |
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11:30 |
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Topic for #minetest is now Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
11:38 |
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11:55 |
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11:56 |
FreeFull |
The license SDL 1.2 meant people couldn't legally statically link with it. With SDL 2, you can static link and not worry about it |
12:03 |
DusXMT |
FreeFull: They could, but they'd have to provide the object form of the program without SDL in. Either way, my point was that they had the full right to do the switch, not about the licensing terms themselves |
12:04 |
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12:09 |
Taoki |
I relicensed both mods to LGPL (same as Minetest). Thanks for the help and hints :) |
12:13 |
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12:32 |
Calinou |
<VanessaE> WTFPL == public domain |
12:32 |
Calinou |
actually it's wrong, because the work remains copyrighted, and the copyright holder gives an implicit warranty |
12:32 |
Calinou |
(unless they added a warranty disclaimer themselves) |
12:33 |
Calinou |
unlike CC0, which is usually proper public domain, but not in all cases (eg. my CC0 work remains copyrighted because France doesn't allow me to dedicate to the public domain) |
12:33 |
Calinou |
Taoki, if you change license to LGPL, put it it under version 2.1 or later |
12:33 |
Calinou |
not version 3, or just 2.1, or 2 |
12:33 |
Taoki |
Ok. Using the same as Minetest, which is 2.1 |
12:33 |
Calinou |
did you add "or later"? |
12:33 |
Calinou |
it's more important than you think :P |
12:34 |
Taoki |
I just wrote LGPL. Maybe later |
12:34 |
Taoki |
And included the text fil |
12:34 |
Calinou |
then it's LGPLv2.1 only... |
12:35 |
Taoki |
Can be relicensed to higher if anything comes up |
12:35 |
Calinou |
what if you become inactive? |
12:36 |
Taoki |
Anyone else can fork the mod. Plus that's unlikely unless I die or remain without internet ;) |
12:38 |
crazyR_ |
is it possible for a mod to add an item to a players inventory while they are offline?? |
12:38 |
Calinou |
unlikely, but fully possible |
12:38 |
Calinou |
free software developers do eventually die |
12:42 |
Wuzzy |
weird |
12:42 |
Wuzzy |
I can't find any documentation on biome defs |
12:43 |
Wuzzy |
lua_api.txt just mentions register_biome |
12:43 |
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12:43 |
Wuzzy |
(in latest dev) |
12:44 |
red1 |
wuzzy I think the biome system is being changed |
12:46 |
RealBadAngel |
crazyR_, use player on join to achieve that |
12:46 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos 0a90fed http://git.io/vtzLr (2015-06-28T14:45:47+02:00) |
12:47 |
crazyR_ |
so i would need to keep a list players awaiting to receive an item. etc |
12:48 |
crazyR_ |
*list of players |
12:51 |
red1 |
crasyR_ well you can edit the player file directly.... |
12:53 |
red1 |
but that would probably be harder |
12:56 |
crazyR_ |
hmm no worries, thanks |
13:05 |
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13:36 |
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13:36 |
xenkey |
Hi |
13:37 |
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13:45 |
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13:46 |
H-H-H |
hey guys is there any machines made that allow users to add 2 different types of ingredients and have an output without using cooking as the type |
13:47 |
H-H-H |
crafting type i mean |
13:53 |
RealBadAngel |
yes |
13:53 |
RealBadAngel |
check out technic machines |
13:54 |
RealBadAngel |
alloy furnace does such things |
13:56 |
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13:57 |
H-H-H |
i want to make a juicer which will take 2 different ingredients and an empty glass vessel and spit out a drink, i could do it by modifying the furnace but the crafting recipes for the drinks would have to be cooking type wich doesnt sound right |
13:58 |
RealBadAngel |
its up to you how you will call the method |
13:58 |
RealBadAngel |
read alloy furnaces code |
13:58 |
H-H-H |
looking now ty |
13:59 |
RealBadAngel |
it doesnt use any engine crafting API |
13:59 |
RealBadAngel |
it has its own |
14:02 |
H-H-H |
hmmm interesting ty |
14:11 |
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14:17 |
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14:28 |
FreeFull |
mese looks pretty cool now |
14:38 |
Krock |
MESE blocks, yes, but not the ore |
14:41 |
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14:44 |
rubenwardy |
Hi all! |
14:45 |
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14:46 |
technomancy |
it's a ruben wardy! |
14:46 |
technomancy |
hi hi |
14:49 |
rubenwardy |
XD |
14:50 |
rubenwardy |
What are you people up to? |
14:51 |
TheWild |
long time not doing anything in C (well, I hope I still remember something), and such an dissapointment! http://pastebin.com/91HKAqTi |
14:51 |
TheWild |
s/an/a |
14:54 |
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14:56 |
Calinou |
no hunger games :( |
14:59 |
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15:04 |
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15:07 |
rubenwardy |
!server hunger |
15:07 |
MinetestBot |
rubenwardy: GunshipPenguin's Hunger Games Server | minetest.gunshippenguin.com:30001 | Clients: 4/30, 10/22 | Version: 0.4.12 / hungry_games | Ping: 158ms |
15:10 |
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15:11 |
FreeFull |
Whoa, the homedecor tetris cabinet actually lets you play tetris |
15:12 |
rubenwardy |
lol |
15:13 |
FreeFull |
Ooo, double beds |
15:16 |
FreeFull |
And writable books |
15:16 |
technomancy |
FreeFull: what I want to see is a tetris game that works with actual MT nodes |
15:19 |
FreeFull |
technomancy: That should be possible |
15:20 |
technomancy |
yeah now I'm kinda tempted to do it |
15:22 |
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15:24 |
Cryterion |
Not impossible, but would be slow, could do it using abm's I believe, be tricky to program it though |
15:25 |
Krock |
use vmanip |
15:25 |
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15:28 |
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15:28 |
xenkey |
Hi |
15:34 |
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15:35 |
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15:44 |
FreeFull |
How does one make slopes? |
15:45 |
rubenwardy |
VanessaE, lots of stuff happening here: https://github.com/rubenwardy/NodeBoxEditor/commits/dev |
15:45 |
rubenwardy |
It's just a patch version, so only bug fixes really. |
15:52 |
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15:54 |
rubenwardy |
Please could someone take a look at #2094 and/or #1748? |
15:54 |
rubenwardy |
wrong channel :P |
16:00 |
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16:00 |
Calinou |
FreeFull, you need to use circular saw now |
16:00 |
Calinou |
saw-less recipes are gone |
16:00 |
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16:04 |
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16:04 |
luizrpgluiz |
hi all :) |
16:07 |
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16:12 |
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16:12 |
TheWild |
um... sorry for being offensive but https://github.com/minetest/minetest/issues/2838 - once again s**t is flawed similar way we have Q and Shift+Q and nah, we won't fix it because what we have now is "good enough" |
16:26 |
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16:28 |
FreeFull |
Calinou: My circular saw doesn't offer slopes though |
16:32 |
Calinou |
FreeFull, update your More Blocks installation |
16:33 |
FreeFull |
Did the place where the git repository is change? |
16:34 |
FreeFull |
Anyway, cloned https://github.com/calinou/moreblocks/ , should be up to date now |
16:34 |
FreeFull |
I should probably make my gloopblocks be the git version too |
16:34 |
Calinou |
Git ALL the things! |
16:35 |
FreeFull |
Makes it easy to update the mods |
16:36 |
FreeFull |
I wonder how I would list all subdirectories which don't contain a .git directory |
16:38 |
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16:41 |
Calinou |
easy peasy |
16:41 |
Calinou |
https://gist.github.com/Calinou/93938dc92484bc5e89f0 |
16:41 |
Calinou |
modify this |
16:41 |
Calinou |
(this is a script that updates all repositories contained in pwd) |
16:49 |
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16:55 |
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17:03 |
FreeFull |
Cool, worldedit has a gui now |
17:04 |
FreeFull |
Calinou: Ended up being given "find . -maxdepth 1 -type d \! -exec test -d {}/.git \; -print" in ##linux |
17:08 |
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17:13 |
clever |
FreeFull: i can do that much more easily, echo */ |
17:14 |
FreeFull |
clever: That lists all directories |
17:14 |
FreeFull |
Those containing .git too |
17:15 |
clever |
let me see if i can spot the difference |
17:15 |
clever |
yeah, only difference i can spot is the sorting, and hidden directories |
17:15 |
clever |
hidden is easy |
17:15 |
clever |
echo */ .*/ |
17:16 |
FreeFull |
clever: With the command I pasted, if ./somedir/.git exists, ./somedir/ isn't listed |
17:16 |
FreeFull |
Which is what I wanted |
17:16 |
clever |
ah |
17:17 |
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17:51 |
FreeFull |
I like the slopes |
17:51 |
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17:54 |
FreeFull |
Welp, worldedit caused a crash |
17:54 |
FreeFull |
I tried making a pyramid with the GUI, and got 'attempt to index local 'area' (a nil value)' |
17:56 |
FreeFull |
In worldedit/common.lua:65 |
18:02 |
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18:27 |
Taoki |
BTW: I think I remember that recently, a commit has been added which allows you to change the texture of an individual placed node. Is this true, and can you now do things like making a node get retextures when you punch it for instance (without changing to another defined node)? |
18:28 |
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18:29 |
est31 |
I dont think so |
18:30 |
Taoki |
Ah. Might have misunderstood something then |
18:38 |
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18:41 |
TheWild |
Minetest 0.4.12-dev_MSVC: being in main menu, when I click on console and back somewhere out of formspec bounds, an error appears. |
18:43 |
Krock |
An error appears when I forget to power the screen and I try to turn it on |
18:44 |
TheWild |
okay, okay |
18:44 |
TheWild |
that was singleplayer tab only when no world has been created yet |
18:44 |
Krock |
YAY minimap finally works *uploads new version* |
18:45 |
RealBadAngel |
Taoki, ive made such feature but it havent go in |
18:45 |
Taoki |
ok |
18:45 |
RealBadAngel |
technically its easy to do, nodes can have two sets of tiles |
18:45 |
RealBadAngel |
tiles and special tiles |
18:46 |
RealBadAngel |
one bit is enough to select which tileset to use |
18:46 |
Krock |
hmm. the drawtime increases incredibly when I stand still and do a step forwards |
18:46 |
RealBadAngel |
Krock, minimap gets updated |
18:47 |
RealBadAngel |
when you stand still no update is needed |
18:47 |
Krock |
RealBadAngel, but when I turn around, there's no problem |
18:47 |
RealBadAngel |
yes, you dont change pos |
18:47 |
Krock |
you mean because of calulating new blocks? |
18:47 |
Krock |
you're right, it's the minimap |
18:48 |
RealBadAngel |
if its too heavy for you, you can try minimap_double_scan_height = false |
18:48 |
RealBadAngel |
in config of course |
18:48 |
Krock |
great, thanks. |
18:49 |
Taoki |
RealBadAngel: Is there more news that can be shared on the VBO code? I'm like, interested for so many years, I really have to ask :P |
18:49 |
Taoki |
Any chances of it being pulled into master soon? |
18:49 |
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18:49 |
RealBadAngel |
by default surface x1 is area 256x256x256, with setting above its 256x256x128 |
18:49 |
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18:50 |
RealBadAngel |
Taoki, i need to check if there are no memory leaks |
18:50 |
xenkey |
Hi |
18:51 |
Taoki |
Ok. Means it should be in testing. Is there a pull request? |
18:51 |
RealBadAngel |
not yet, maybe tommorow |
18:52 |
* Taoki |
nods |
18:52 |
RealBadAngel |
atm im lookin if i can make minimap scanner any faster |
18:53 |
Krock |
the new minimap feels way better than the old gsmapper |
18:54 |
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18:54 |
Taoki |
It's working very nicely for me too, I agree :) |
18:54 |
AndroidKris |
Hiya, did ya miss me? |
18:56 |
RealBadAngel |
Krock, i assume you checked how it looks with shaders enabled? |
18:56 |
Krock |
bumpmapping is broken on here |
18:56 |
Krock |
red landscape |
18:57 |
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18:57 |
RealBadAngel |
oh rly? whats your system/gpu ? |
18:57 |
Krock |
Microsoft Windows XP Personal Service Pack 3 (Build 2600) Using renderer: OpenGL 2.1.8545 ATI Radeon X300/X550/X1050 Series: ATI Technologies Inc. |
18:58 |
RealBadAngel |
please copy for me shaders failures from console |
18:59 |
Krock |
http://pastebin.com/XR89Yehc |
19:04 |
RealBadAngel |
Krock, please do open client/shaders/nodes_shader/opengl_fragment.glsl |
19:05 |
RealBadAngel |
in line 69 change 24 to 24.0 |
19:05 |
Krock |
lol, what a simple fail.. |
19:05 |
RealBadAngel |
amd is fucking sensitive |
19:06 |
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19:06 |
RealBadAngel |
does it work now? |
19:07 |
Krock |
no errors but a black world when I enable bumpmapping :D |
19:07 |
RealBadAngel |
funny :) |
19:07 |
xenkey |
Do I add freenode to ZNC or do I not? |
19:07 |
RealBadAngel |
i really should buy myself an amd card to test the code |
19:07 |
Krock |
there's some light on the bottom left side. I think that's the same bug as I've seen as a github issue |
19:08 |
RealBadAngel |
anyway, does minimap shader works for you now? |
19:09 |
Krock |
yes, I can see the hights |
19:10 |
Krock |
*heights |
19:10 |
RealBadAngel |
ok, i will try to figure out lighting bug with bumpmapping |
19:10 |
RealBadAngel |
meanwhile pushing variable mismatch fix |
19:10 |
Krock |
somehow I miss the player marker, has it been added yet? |
19:12 |
RealBadAngel |
its used with square map |
19:12 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Bugfix: variable type mismatch 1455267 http://git.io/vtg1u (2015-06-28T21:11:54+02:00) |
19:12 |
RealBadAngel |
press shift+F9 |
19:12 |
Krock |
cute, thanks :) |
19:14 |
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19:20 |
hmmmm |
... |
19:23 |
RealBadAngel |
hmmmm, what? |
19:24 |
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19:24 |
RealBadAngel |
Krock, you have mentioned an issue, can you find it? |
19:26 |
Krock |
RealBadAngel, #1396 |
19:27 |
xenkey |
How can I remove all players that don't have the interact privilege? |
19:29 |
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19:30 |
Krock |
xenkey, how about a Lua script? |
19:41 |
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19:55 |
xenkey |
https://sr.ht/37f8.png |
19:55 |
xenkey |
Mind if I post pics from my old server for a while? |
19:55 |
Jordach |
make an image album :P |
19:56 |
xenkey |
I don't think name_restrictions is working properly |
19:58 |
xenkey |
In fact... |
19:58 |
xenkey |
Who wants to demolish my old server map with me? |
19:59 |
xenkey |
https://sr.ht/4fd7.txt |
20:00 |
xenkey |
Now that name has no vowels, surely it'd have been intercepted by name_restrictions |
20:02 |
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23:39 |
codehero |
OldCoder: where's the lord of the rings server irc channel? |
23:46 |
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23:46 |
Sokomine |
i think they're on inchra. do you need anything? (i.e. interact?) |
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23:53 |
LinuxGuy2020 |
VanessaE: Do you happen to have a zip file of all your creative server mods so that others can install them offline on there own machines. You have one hell of a setup I have to say. |
23:53 |
est31 |
yes |
23:54 |
est31 |
its called dreambuilder |
23:54 |
est31 |
https://forum.minetest.net/viewtopic.php?f=15&t=9196&start=25 |
23:55 |
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prozacgod joined #minetest |
23:56 |
LinuxGuy2020 |
Does anyone happen to know the mod that VanessaE has for inventory replacement screen? I love the search feature and stuff. |
23:57 |
est31 |
its called unified inventory |
23:57 |
est31 |
https://forum.minetest.net/viewtopic.php?id=3933 |
23:59 |
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