Time Nick Message 00:05 Jordach https://youtu.be/IstOGIpxlzc 00:05 Jordach enjoy some more cubes :P 03:49 * Sokomine tries to bring x back up again... 11:56 FreeFull The license SDL 1.2 meant people couldn't legally statically link with it. With SDL 2, you can static link and not worry about it 12:03 DusXMT FreeFull: They could, but they'd have to provide the object form of the program without SDL in. Either way, my point was that they had the full right to do the switch, not about the licensing terms themselves 12:09 Taoki I relicensed both mods to LGPL (same as Minetest). Thanks for the help and hints :) 12:32 Calinou WTFPL == public domain 12:32 Calinou actually it's wrong, because the work remains copyrighted, and the copyright holder gives an implicit warranty 12:32 Calinou (unless they added a warranty disclaimer themselves) 12:33 Calinou unlike CC0, which is usually proper public domain, but not in all cases (eg. my CC0 work remains copyrighted because France doesn't allow me to dedicate to the public domain) 12:33 Calinou Taoki, if you change license to LGPL, put it it under version 2.1 or later 12:33 Calinou not version 3, or just 2.1, or 2 12:33 Taoki Ok. Using the same as Minetest, which is 2.1 12:33 Calinou did you add "or later"? 12:33 Calinou it's more important than you think :P 12:34 Taoki I just wrote LGPL. Maybe later 12:34 Taoki And included the text fil 12:34 Calinou then it's LGPLv2.1 only... 12:35 Taoki Can be relicensed to higher if anything comes up 12:35 Calinou what if you become inactive? 12:36 Taoki Anyone else can fork the mod. Plus that's unlikely unless I die or remain without internet ;) 12:38 crazyR_ is it possible for a mod to add an item to a players inventory while they are offline?? 12:38 Calinou unlikely, but fully possible 12:38 Calinou free software developers do eventually die 12:42 Wuzzy weird 12:42 Wuzzy I can't find any documentation on biome defs 12:43 Wuzzy lua_api.txt just mentions register_biome 12:43 Wuzzy (in latest dev) 12:44 red1 wuzzy I think the biome system is being changed 12:46 RealBadAngel crazyR_, use player on join to achieve that 12:46 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos 130a90fed http://git.io/vtzLr (152015-06-28T14:45:47+02:00) 12:47 crazyR_ so i would need to keep a list players awaiting to receive an item. etc 12:48 crazyR_ *list of players 12:51 red1 crasyR_ well you can edit the player file directly.... 12:53 red1 but that would probably be harder 12:56 crazyR_ hmm no worries, thanks 13:36 xenkey Hi 13:46 H-H-H hey guys is there any machines made that allow users to add 2 different types of ingredients and have an output without using cooking as the type 13:47 H-H-H crafting type i mean 13:53 RealBadAngel yes 13:53 RealBadAngel check out technic machines 13:54 RealBadAngel alloy furnace does such things 13:57 H-H-H i want to make a juicer which will take 2 different ingredients and an empty glass vessel and spit out a drink, i could do it by modifying the furnace but the crafting recipes for the drinks would have to be cooking type wich doesnt sound right 13:58 RealBadAngel its up to you how you will call the method 13:58 RealBadAngel read alloy furnaces code 13:58 H-H-H looking now ty 13:59 RealBadAngel it doesnt use any engine crafting API 13:59 RealBadAngel it has its own 14:02 H-H-H hmmm interesting ty 14:28 FreeFull mese looks pretty cool now 14:38 Krock MESE blocks, yes, but not the ore 14:44 rubenwardy Hi all! 14:46 technomancy it's a ruben wardy! 14:46 technomancy hi hi 14:49 rubenwardy XD 14:50 rubenwardy What are you people up to? 14:51 TheWild long time not doing anything in C (well, I hope I still remember something), and such an dissapointment! http://pastebin.com/91HKAqTi 14:51 TheWild s/an/a 14:56 Calinou no hunger games :( 15:07 rubenwardy !server hunger 15:07 MinetestBot rubenwardy: GunshipPenguin's Hunger Games Server | minetest.gunshippenguin.com:30001 | Clients: 4/30, 10/22 | Version: 0.4.12 / hungry_games | Ping: 158ms 15:11 FreeFull Whoa, the homedecor tetris cabinet actually lets you play tetris 15:12 rubenwardy lol 15:13 FreeFull Ooo, double beds 15:16 FreeFull And writable books 15:16 technomancy FreeFull: what I want to see is a tetris game that works with actual MT nodes 15:19 FreeFull technomancy: That should be possible 15:20 technomancy yeah now I'm kinda tempted to do it 15:24 Cryterion Not impossible, but would be slow, could do it using abm's I believe, be tricky to program it though 15:25 Krock use vmanip 15:28 xenkey Hi 15:44 FreeFull How does one make slopes? 15:45 rubenwardy VanessaE, lots of stuff happening here: https://github.com/rubenwardy/NodeBoxEditor/commits/dev 15:45 rubenwardy It's just a patch version, so only bug fixes really. 15:54 rubenwardy Please could someone take a look at #2094 and/or #1748? 15:54 rubenwardy wrong channel :P 16:00 Calinou FreeFull, you need to use circular saw now 16:00 Calinou saw-less recipes are gone 16:04 luizrpgluiz hi all :) 16:12 TheWild um... sorry for being offensive but https://github.com/minetest/minetest/issues/2838 - once again s**t is flawed similar way we have Q and Shift+Q and nah, we won't fix it because what we have now is "good enough" 16:28 FreeFull Calinou: My circular saw doesn't offer slopes though 16:32 Calinou FreeFull, update your More Blocks installation 16:33 FreeFull Did the place where the git repository is change? 16:34 FreeFull Anyway, cloned https://github.com/calinou/moreblocks/ , should be up to date now 16:34 FreeFull I should probably make my gloopblocks be the git version too 16:34 Calinou Git ALL the things! 16:35 FreeFull Makes it easy to update the mods 16:36 FreeFull I wonder how I would list all subdirectories which don't contain a .git directory 16:41 Calinou easy peasy 16:41 Calinou https://gist.github.com/Calinou/93938dc92484bc5e89f0 16:41 Calinou modify this 16:41 Calinou (this is a script that updates all repositories contained in pwd) 17:03 FreeFull Cool, worldedit has a gui now 17:04 FreeFull Calinou: Ended up being given "find . -maxdepth 1 -type d \! -exec test -d {}/.git \; -print" in ##linux 17:13 clever FreeFull: i can do that much more easily, echo */ 17:14 FreeFull clever: That lists all directories 17:14 FreeFull Those containing .git too 17:15 clever let me see if i can spot the difference 17:15 clever yeah, only difference i can spot is the sorting, and hidden directories 17:15 clever hidden is easy 17:15 clever echo */ .*/ 17:16 FreeFull clever: With the command I pasted, if ./somedir/.git exists, ./somedir/ isn't listed 17:16 FreeFull Which is what I wanted 17:16 clever ah 17:51 FreeFull I like the slopes 17:54 FreeFull Welp, worldedit caused a crash 17:54 FreeFull I tried making a pyramid with the GUI, and got 'attempt to index local 'area' (a nil value)' 17:56 FreeFull In worldedit/common.lua:65 18:27 Taoki BTW: I think I remember that recently, a commit has been added which allows you to change the texture of an individual placed node. Is this true, and can you now do things like making a node get retextures when you punch it for instance (without changing to another defined node)? 18:29 est31 I dont think so 18:30 Taoki Ah. Might have misunderstood something then 18:41 TheWild Minetest 0.4.12-dev_MSVC: being in main menu, when I click on console and back somewhere out of formspec bounds, an error appears. 18:43 Krock An error appears when I forget to power the screen and I try to turn it on 18:44 TheWild okay, okay 18:44 TheWild that was singleplayer tab only when no world has been created yet 18:44 Krock YAY minimap finally works *uploads new version* 18:45 RealBadAngel Taoki, ive made such feature but it havent go in 18:45 Taoki ok 18:45 RealBadAngel technically its easy to do, nodes can have two sets of tiles 18:45 RealBadAngel tiles and special tiles 18:46 RealBadAngel one bit is enough to select which tileset to use 18:46 Krock hmm. the drawtime increases incredibly when I stand still and do a step forwards 18:46 RealBadAngel Krock, minimap gets updated 18:47 RealBadAngel when you stand still no update is needed 18:47 Krock RealBadAngel, but when I turn around, there's no problem 18:47 RealBadAngel yes, you dont change pos 18:47 Krock you mean because of calulating new blocks? 18:47 Krock you're right, it's the minimap 18:48 RealBadAngel if its too heavy for you, you can try minimap_double_scan_height = false 18:48 RealBadAngel in config of course 18:48 Krock great, thanks. 18:49 Taoki RealBadAngel: Is there more news that can be shared on the VBO code? I'm like, interested for so many years, I really have to ask :P 18:49 Taoki Any chances of it being pulled into master soon? 18:49 RealBadAngel by default surface x1 is area 256x256x256, with setting above its 256x256x128 18:50 RealBadAngel Taoki, i need to check if there are no memory leaks 18:50 xenkey Hi 18:51 Taoki Ok. Means it should be in testing. Is there a pull request? 18:51 RealBadAngel not yet, maybe tommorow 18:52 * Taoki nods 18:52 RealBadAngel atm im lookin if i can make minimap scanner any faster 18:53 Krock the new minimap feels way better than the old gsmapper 18:54 Taoki It's working very nicely for me too, I agree :) 18:54 AndroidKris Hiya, did ya miss me? 18:56 RealBadAngel Krock, i assume you checked how it looks with shaders enabled? 18:56 Krock bumpmapping is broken on here 18:56 Krock red landscape 18:57 RealBadAngel oh rly? whats your system/gpu ? 18:57 Krock Microsoft Windows XP Personal Service Pack 3 (Build 2600) Using renderer: OpenGL 2.1.8545 ATI Radeon X300/X550/X1050 Series: ATI Technologies Inc. 18:58 RealBadAngel please copy for me shaders failures from console 18:59 Krock http://pastebin.com/XR89Yehc 19:04 RealBadAngel Krock, please do open client/shaders/nodes_shader/opengl_fragment.glsl 19:05 RealBadAngel in line 69 change 24 to 24.0 19:05 Krock lol, what a simple fail.. 19:05 RealBadAngel amd is fucking sensitive 19:06 RealBadAngel does it work now? 19:07 Krock no errors but a black world when I enable bumpmapping :D 19:07 RealBadAngel funny :) 19:07 xenkey Do I add freenode to ZNC or do I not? 19:07 RealBadAngel i really should buy myself an amd card to test the code 19:07 Krock there's some light on the bottom left side. I think that's the same bug as I've seen as a github issue 19:08 RealBadAngel anyway, does minimap shader works for you now? 19:09 Krock yes, I can see the hights 19:10 Krock *heights 19:10 RealBadAngel ok, i will try to figure out lighting bug with bumpmapping 19:10 RealBadAngel meanwhile pushing variable mismatch fix 19:10 Krock somehow I miss the player marker, has it been added yet? 19:12 RealBadAngel its used with square map 19:12 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Bugfix: variable type mismatch 131455267 http://git.io/vtg1u (152015-06-28T21:11:54+02:00) 19:12 RealBadAngel press shift+F9 19:12 Krock cute, thanks :) 19:20 hmmmm ... 19:23 RealBadAngel hmmmm, what? 19:24 RealBadAngel Krock, you have mentioned an issue, can you find it? 19:26 Krock RealBadAngel, #1396 19:27 xenkey How can I remove all players that don't have the interact privilege? 19:30 Krock xenkey, how about a Lua script? 19:55 xenkey https://sr.ht/37f8.png 19:55 xenkey Mind if I post pics from my old server for a while? 19:55 Jordach make an image album :P 19:56 xenkey I don't think name_restrictions is working properly 19:58 xenkey In fact... 19:58 xenkey Who wants to demolish my old server map with me? 19:59 xenkey https://sr.ht/4fd7.txt 20:00 xenkey Now that name has no vowels, surely it'd have been intercepted by name_restrictions 23:39 codehero OldCoder: where's the lord of the rings server irc channel? 23:46 Sokomine i think they're on inchra. do you need anything? (i.e. interact?) 23:53 LinuxGuy2020 VanessaE: Do you happen to have a zip file of all your creative server mods so that others can install them offline on there own machines. You have one hell of a setup I have to say. 23:53 est31 yes 23:54 est31 its called dreambuilder 23:54 est31 https://forum.minetest.net/viewtopic.php?f=15&t=9196&start=25 23:56 LinuxGuy2020 Does anyone happen to know the mod that VanessaE has for inventory replacement screen? I love the search feature and stuff. 23:57 est31 its called unified inventory 23:57 est31 https://forum.minetest.net/viewtopic.php?id=3933