Time  Nick         Message
00:05 Jordach      https://youtu.be/IstOGIpxlzc
00:05 Jordach      enjoy some more cubes :P
03:49 * Sokomine   tries to bring x back up again...
11:56 FreeFull     The license SDL 1.2 meant people couldn't legally statically link with it. With SDL 2, you can static link and not worry about it
12:03 DusXMT       FreeFull: They could, but they'd have to provide the object form of the program without SDL in. Either way, my point was that they had the full right to do the switch, not about the licensing terms themselves
12:09 Taoki        I relicensed both mods to LGPL (same as Minetest). Thanks for the help and hints :)
12:32 Calinou      <VanessaE> WTFPL == public domain
12:32 Calinou      actually it's wrong, because the work remains copyrighted, and the copyright holder gives an implicit warranty
12:32 Calinou      (unless they added a warranty disclaimer themselves)
12:33 Calinou      unlike CC0, which is usually proper public domain, but not in all cases (eg. my CC0 work remains copyrighted because France doesn't allow me to dedicate to the public domain)
12:33 Calinou      Taoki, if you change license to LGPL, put it it under version 2.1 or later
12:33 Calinou      not version 3, or just 2.1, or 2
12:33 Taoki        Ok. Using the same as Minetest, which is 2.1
12:33 Calinou      did you add "or later"?
12:33 Calinou      it's more important than you think :P
12:34 Taoki        I just wrote LGPL. Maybe later
12:34 Taoki        And included the text fil
12:34 Calinou      then it's LGPLv2.1 only...
12:35 Taoki        Can be relicensed to higher if anything comes up
12:35 Calinou      what if you become inactive?
12:36 Taoki        Anyone else can fork the mod. Plus that's unlikely unless I die or remain without internet ;)
12:38 crazyR_      is it possible for a mod to add an item to a players inventory while they are offline??
12:38 Calinou      unlikely, but fully possible
12:38 Calinou      free software developers do eventually die
12:42 Wuzzy        weird
12:42 Wuzzy        I can't find any documentation on biome defs
12:43 Wuzzy        lua_api.txt just mentions register_biome
12:43 Wuzzy        (in latest dev)
12:44 red1         wuzzy I think the biome system is being changed
12:46 RealBadAngel crazyR_, use player on join to achieve that
12:46 MinetestBot  02[git] 04RealBadAngel -> 03minetest/minetest: Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos 130a90fed http://git.io/vtzLr (152015-06-28T14:45:47+02:00)
12:47 crazyR_      so i would need to keep a list players awaiting to receive an item. etc
12:48 crazyR_      *list of players
12:51 red1         crasyR_ well you can edit the player file directly....
12:53 red1         but that would probably be harder
12:56 crazyR_      hmm no worries, thanks
13:36 xenkey       Hi
13:46 H-H-H        hey guys is there any machines made that allow users to add 2 different types of ingredients and have an output without using cooking as the type
13:47 H-H-H        crafting type i mean
13:53 RealBadAngel yes
13:53 RealBadAngel check out technic machines
13:54 RealBadAngel alloy furnace does such things
13:57 H-H-H        i want to make a juicer which will take 2 different ingredients and an empty glass vessel and spit out a drink, i could do it by modifying the furnace but the crafting recipes for the drinks would have to be cooking type wich doesnt sound right
13:58 RealBadAngel its up to you how you will call the method
13:58 RealBadAngel read alloy furnaces code
13:58 H-H-H        looking now ty
13:59 RealBadAngel it doesnt use any engine crafting API
13:59 RealBadAngel it has its own
14:02 H-H-H        hmmm interesting ty
14:28 FreeFull     mese looks pretty cool now
14:38 Krock        MESE blocks, yes, but not the ore
14:44 rubenwardy   Hi all!
14:46 technomancy  it's a ruben wardy!
14:46 technomancy  hi hi
14:49 rubenwardy   XD
14:50 rubenwardy   What are you people up to?
14:51 TheWild      long time not doing anything in C (well, I hope I still remember something), and such an dissapointment! http://pastebin.com/91HKAqTi
14:51 TheWild      s/an/a
14:56 Calinou      no hunger games :(
15:07 rubenwardy   !server hunger
15:07 MinetestBot  rubenwardy: GunshipPenguin's Hunger Games Server | minetest.gunshippenguin.com:30001 | Clients: 4/30, 10/22 | Version: 0.4.12 / hungry_games | Ping: 158ms
15:11 FreeFull     Whoa, the homedecor tetris cabinet actually lets you play tetris
15:12 rubenwardy   lol
15:13 FreeFull     Ooo, double beds
15:16 FreeFull     And writable books
15:16 technomancy  FreeFull: what I want to see is a tetris game that works with actual MT nodes
15:19 FreeFull     technomancy: That should be possible
15:20 technomancy  yeah now I'm kinda tempted to do it
15:24 Cryterion    Not impossible, but would be slow, could do it using abm's I believe, be tricky to program it though
15:25 Krock        use vmanip
15:28 xenkey       Hi
15:44 FreeFull     How does one make slopes?
15:45 rubenwardy   VanessaE, lots of stuff happening here: https://github.com/rubenwardy/NodeBoxEditor/commits/dev
15:45 rubenwardy   It's just a patch version, so only bug fixes really.
15:54 rubenwardy   Please could someone take a look at #2094 and/or #1748?
15:54 rubenwardy   wrong channel :P
16:00 Calinou      FreeFull, you need to use circular saw now
16:00 Calinou      saw-less recipes are gone
16:04 luizrpgluiz  hi all :)
16:12 TheWild      um... sorry for being offensive but https://github.com/minetest/minetest/issues/2838 - once again s**t is flawed similar way we have Q and Shift+Q and nah, we won't fix it because what we have now is "good enough"
16:28 FreeFull     Calinou: My circular saw doesn't offer slopes though
16:32 Calinou      FreeFull, update your More Blocks installation
16:33 FreeFull     Did the place where the git repository is change?
16:34 FreeFull     Anyway, cloned https://github.com/calinou/moreblocks/ , should be up to date now
16:34 FreeFull     I should probably make my gloopblocks be the git version too
16:34 Calinou      Git ALL the things!
16:35 FreeFull     Makes it easy to update the mods
16:36 FreeFull     I wonder how I would list all subdirectories which don't contain a .git directory
16:41 Calinou      easy peasy
16:41 Calinou      https://gist.github.com/Calinou/93938dc92484bc5e89f0
16:41 Calinou      modify this
16:41 Calinou      (this is a script that updates all repositories contained in pwd)
17:03 FreeFull     Cool, worldedit has a gui now
17:04 FreeFull     Calinou: Ended up being given  "find . -maxdepth 1 -type d \! -exec test -d {}/.git \; -print" in ##linux
17:13 clever       FreeFull: i can do that much more easily, echo */
17:14 FreeFull     clever: That lists all directories
17:14 FreeFull     Those containing .git too
17:15 clever       let me see if i can spot the difference
17:15 clever       yeah, only difference i can spot is the sorting, and hidden directories
17:15 clever       hidden is easy
17:15 clever       echo */ .*/
17:16 FreeFull     clever: With the command I pasted, if   ./somedir/.git exists, ./somedir/ isn't listed
17:16 FreeFull     Which is what I wanted
17:16 clever       ah
17:51 FreeFull     I like the slopes
17:54 FreeFull     Welp, worldedit caused a crash
17:54 FreeFull     I tried making a pyramid with the GUI, and got  'attempt to index local 'area' (a nil value)'
17:56 FreeFull     In worldedit/common.lua:65
18:27 Taoki        BTW: I think I remember that recently, a commit has been added which allows you to change the texture of an individual placed node. Is this true, and can you now do things like making a node get retextures when you punch it for instance (without changing to another defined node)?
18:29 est31        I dont think so
18:30 Taoki        Ah. Might have misunderstood something then
18:41 TheWild      Minetest 0.4.12-dev_MSVC: being in main menu, when I click on console and back somewhere out of formspec bounds, an error appears.
18:43 Krock        An error appears when I forget to power the screen and I try to turn it on
18:44 TheWild      okay, okay
18:44 TheWild      that was singleplayer tab only when no world has been created yet
18:44 Krock        YAY minimap finally works *uploads new version*
18:45 RealBadAngel Taoki, ive made such feature but it havent go in
18:45 Taoki        ok
18:45 RealBadAngel technically its easy to do, nodes can have two sets of tiles
18:45 RealBadAngel tiles and special tiles
18:46 RealBadAngel one bit is enough to select which tileset to use
18:46 Krock        hmm. the drawtime increases incredibly when I stand still and do a step forwards
18:46 RealBadAngel Krock, minimap gets updated
18:47 RealBadAngel when you stand still no update is needed
18:47 Krock        RealBadAngel, but when I turn around, there's no problem
18:47 RealBadAngel yes, you dont change pos
18:47 Krock        you mean because of calulating new blocks?
18:47 Krock        you're right, it's the minimap
18:48 RealBadAngel if its too heavy for you, you can try minimap_double_scan_height = false
18:48 RealBadAngel in config of course
18:48 Krock        great, thanks.
18:49 Taoki        RealBadAngel: Is there more news that can be shared on the VBO code? I'm like, interested for so many years, I really have to ask :P
18:49 Taoki        Any chances of it being pulled into master soon?
18:49 RealBadAngel by default surface x1 is area 256x256x256, with setting above its 256x256x128
18:50 RealBadAngel Taoki, i need to check if there are no memory leaks
18:50 xenkey       Hi
18:51 Taoki        Ok. Means it should be in testing. Is there a pull request?
18:51 RealBadAngel not yet, maybe tommorow
18:52 * Taoki      nods
18:52 RealBadAngel atm im lookin if i can make minimap scanner any faster
18:53 Krock        the new minimap feels way better than the old gsmapper
18:54 Taoki        It's working very nicely for me too, I agree :)
18:54 AndroidKris  Hiya, did ya miss me?
18:56 RealBadAngel Krock, i assume you checked how it looks with shaders enabled?
18:56 Krock        bumpmapping is broken on here
18:56 Krock        red landscape
18:57 RealBadAngel oh rly? whats your system/gpu ?
18:57 Krock        Microsoft Windows XP Personal Service Pack 3 (Build 2600)  Using renderer: OpenGL 2.1.8545  ATI Radeon X300/X550/X1050 Series: ATI Technologies Inc.
18:58 RealBadAngel please copy for me shaders failures from console
18:59 Krock        http://pastebin.com/XR89Yehc
19:04 RealBadAngel Krock, please do open client/shaders/nodes_shader/opengl_fragment.glsl
19:05 RealBadAngel in line 69 change 24 to 24.0
19:05 Krock        lol, what a simple fail..
19:05 RealBadAngel amd is fucking sensitive
19:06 RealBadAngel does it work now?
19:07 Krock        no errors but a black world when I enable bumpmapping :D
19:07 RealBadAngel funny :)
19:07 xenkey       Do I add freenode to ZNC or do I not?
19:07 RealBadAngel i really should buy myself an amd card to test the code
19:07 Krock        there's some light on the bottom left side. I think that's the same bug as I've seen as a github issue
19:08 RealBadAngel anyway, does minimap shader works for you now?
19:09 Krock        yes, I can see the hights
19:10 Krock        *heights
19:10 RealBadAngel ok, i will try to figure out lighting bug with bumpmapping
19:10 RealBadAngel meanwhile pushing variable mismatch fix
19:10 Krock        somehow I miss the player marker, has it been added yet?
19:12 RealBadAngel its used with square map
19:12 MinetestBot  02[git] 04RealBadAngel -> 03minetest/minetest: Bugfix: variable type mismatch 131455267 http://git.io/vtg1u (152015-06-28T21:11:54+02:00)
19:12 RealBadAngel press shift+F9
19:12 Krock        cute, thanks :)
19:20 hmmmm        ...
19:23 RealBadAngel hmmmm, what?
19:24 RealBadAngel Krock, you have mentioned an issue, can you find it?
19:26 Krock        RealBadAngel, #1396
19:27 xenkey       How can I remove all players that don't have the interact privilege?
19:30 Krock        xenkey, how about a Lua script?
19:55 xenkey       https://sr.ht/37f8.png
19:55 xenkey       Mind if I post pics from my old server for a while?
19:55 Jordach      make an image album :P
19:56 xenkey       I don't think name_restrictions is working properly
19:58 xenkey       In fact...
19:58 xenkey       Who wants to demolish my old server map with me?
19:59 xenkey       https://sr.ht/4fd7.txt
20:00 xenkey       Now that name has no vowels, surely it'd have been intercepted by name_restrictions
23:39 codehero     OldCoder: where's the lord of the rings server irc channel?
23:46 Sokomine     i think they're on inchra. do you need anything? (i.e. interact?)
23:53 LinuxGuy2020 VanessaE: Do you happen to have a zip file of all your creative server mods so that others can install them offline on there own machines. You have one hell of a setup I have to say.
23:53 est31        yes
23:54 est31        its called dreambuilder
23:54 est31        https://forum.minetest.net/viewtopic.php?f=15&t=9196&start=25
23:56 LinuxGuy2020 Does anyone happen to know the mod that VanessaE has for inventory replacement screen? I love the search feature and stuff.
23:57 est31        its called unified inventory
23:57 est31        https://forum.minetest.net/viewtopic.php?id=3933