Time |
Nick |
Message |
00:11 |
LinuxGuy2020 |
Thank you |
00:16 |
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00:20 |
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00:23 |
OldCoder |
codehero, Inchra #minetest-lott |
00:28 |
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00:29 |
LinuxGuy2020 |
VanessaE: Do you happen to remember the mod that gives the cammo blocks etc? My nephew really wants that stuff. |
00:56 |
est31 |
what are cammb blocks |
01:15 |
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02:52 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add Lua errors to error dialog 0d65ee8 http://git.io/vtaIU (2015-06-29T04:47:35+02:00) |
02:53 |
technomancy |
awww yiss |
02:54 |
technomancy |
http://imgur.com/Szg7JAS |
02:56 |
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03:11 |
Sokomine |
est31: cameoflage (sp?). a mod from dan duncombe. i think it's maintained by vanessae now. she took care of many of dans mods. might be in dreambuilder as well |
03:13 |
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06:16 |
VanessaE |
Sokomine: it's "camo modpack" and actually I don't maintain that one. it is not in dreambuilder but it IS on a couple of my servers |
06:31 |
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07:00 |
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07:01 |
Gael-de-Sailly |
Look at this (old) commit : https://github.com/minetest/minetest_game/commit/4ec4672f016880713b9c4062032be14f6f3c98b1 |
07:01 |
Gael-de-Sailly |
What do you think ? |
07:08 |
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07:17 |
VanessaE |
I didn't realize that stuff was still relevant |
07:17 |
VanessaE |
oh, it isn't |
07:17 |
VanessaE |
(that looked like a PR at first) |
07:24 |
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09:10 |
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09:13 |
JamesTait |
Good morning all; happy Monday, and happy Camera Day! 😃 |
09:15 |
VanessaE |
hi |
09:30 |
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10:02 |
technomancy |
oh no https://forum.minetest.net/viewtopic.php?p=182476#p182476 |
10:03 |
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10:34 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Fix *BSD build with GNU iconv 4e28c8d http://git.io/vtweY (2015-06-29T12:32:01+02:00) |
10:46 |
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12:19 |
CWz |
Has there been any reports of minetest servers being ddosed recetly? |
12:27 |
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12:37 |
sfan5 |
no |
12:47 |
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13:01 |
MinetestBot |
[git] est31 -> minetest/minetest: Add UpdateThread and use it for minimap and mesh threads 29dda9f http://git.io/vtw7b (2015-06-29T15:00:19+02:00) |
13:11 |
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13:17 |
CWz |
grandpa Zeno` |
13:19 |
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13:19 |
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13:22 |
Zeno` |
:P |
13:22 |
* Zeno` |
leans on his cane |
13:22 |
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13:40 |
CWz |
How are you Zeno` |
13:53 |
marktraceur |
Possibly the most useful mod I have ever made... /dropall |
13:55 |
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14:50 |
Calinou |
I thought it was /dontuseatomandremembertoflamethefsf |
14:50 |
est |
wow |
14:50 |
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14:52 |
est |
linus fsf flame https://www.youtube.com/watch?v=PaKIZ7gJlRU |
14:54 |
est |
"so if you want to get money to a organisation that does good, give it to the eff. the fsf is full of crazy biggered people" |
14:54 |
est |
he said a organisation, not an |
14:57 |
technomancy |
he's not a native english speaker |
14:58 |
technomancy |
he's pretty notorious anyway for ad-homenims at people he disagrees with; in this case they got off pretty lightly |
14:58 |
technomancy |
compared to his typical verbal abuse |
14:58 |
* Krock |
thinks about porting the english language.. an abstract idea |
14:59 |
est |
english is already ported to alot of media |
14:59 |
technomancy |
finnish is actually a pretty logical language, so it's understandable that he doesn't have time for all the nonsense of english |
14:59 |
est |
thanks to abstraction layers like unicode or ascii |
14:59 |
est |
you can treat it as simple bits and bytes |
14:59 |
est |
and of course, thanks to writing systems |
14:59 |
technomancy |
english is the C++ of human languages. |
15:00 |
Krock |
thanks ASCII for 13375P34K |
15:00 |
est |
^ |
15:00 |
Krock |
technomancy->exit(); |
15:01 |
technomancy |
Krock: sorry I only accept commands in emacs lisp, forth, and standard ML. |
15:01 |
Krock |
oh :( |
15:01 |
est |
^C |
15:07 |
Calinou |
the EFF doesn't only do good |
15:17 |
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15:54 |
xenkey |
Calinou: um what |
15:55 |
Calinou |
the picture I sent you is a scan of a 1996 magazine |
15:55 |
technomancy |
I think my mod is basically ready https://forum.minetest.net/viewtopic.php?f=9&t=12705 |
15:56 |
xenkey |
How do I use remote media again? |
15:57 |
technomancy |
anyone up for some crazy in-game programming? |
15:57 |
jin_xi |
fork bombs? |
15:58 |
technomancy |
if you like =) |
15:58 |
technomancy |
I haven't implemented pre-empting yet, but it's on my list |
15:59 |
jin_xi |
your mod looks neat in any case |
15:59 |
technomancy |
jin_xi: thanks =) |
15:59 |
technomancy |
jin_xi: do I recognize your name from the turtle mod? |
16:00 |
* jin_xi |
hangs head in shame |
16:00 |
xenkey |
http://www.bitx.pw/ is this right? |
16:00 |
jin_xi |
yes i did some turtle mod, but there are others and much better around. nore did one i believe |
16:00 |
technomancy |
jin_xi: I keep kicking myself for not having tried it out yet. I am a huge fan of logo; seymour papert is a hero of mine. =) |
16:00 |
jin_xi |
its not logo tho |
16:00 |
technomancy |
well |
16:01 |
technomancy |
"logo" is kind of a broad term, bigger than just the language. |
16:01 |
jin_xi |
uses weird forth to skip l-systems in treegen originally |
16:01 |
technomancy |
it has more to do with exploring computational geometry through exploratory programming, which can take many forms |
16:01 |
xenkey |
Right |
16:02 |
xenkey |
I have a big decision to make |
16:02 |
jin_xi |
but i have given up on that and later versions used lua to generate turtle programs... |
16:02 |
xenkey |
I might host a server for the first time with mesecons added |
16:02 |
technomancy |
I am also a forth fan; I built a keyboard that runs forth on its internal microcontroller, but I think in this case sticking with lua makes sense =) |
16:03 |
jin_xi |
i found lua quite sucky to do a little DSL |
16:03 |
jin_xi |
too much syntax |
16:03 |
technomancy |
jin_xi: even with setfenv? |
16:03 |
jin_xi |
oh well, its probably not lua but my lacking skills then... :) |
16:04 |
technomancy |
I mean, with setfenv you can say "run this code, but run it in the context where the things in this table are available as globals" |
16:04 |
jin_xi |
can't say i tried to hard, but a single simple macro could have done it |
16:04 |
technomancy |
so you can have easy access to turtly things in scripts without polluting globals for all mods running |
16:04 |
jin_xi |
yes that sounds useful i was looking to use it to do something alike js with statement |
16:04 |
xenkey |
technomancy: is that ingame programming offer still open? |
16:05 |
* technomancy |
nods |
16:05 |
xenkey |
Where do I sign? |
16:05 |
technomancy |
xenkey: are you running a public server? |
16:05 |
jin_xi |
but i just dont want to type it all out. Along comes the security patch... and then i stopped caring |
16:05 |
xenkey |
technomancy: I sure am |
16:05 |
technomancy |
xenkey: this is really unsuitable for that unfortunately |
16:05 |
xenkey |
I have zero players |
16:05 |
xenkey |
i think we can give it a shot |
16:06 |
technomancy |
xenkey: at this stage I haven't added any security in beyond basic sandboxing; it is trivially easy to bring down the game with a malicious script and possibly even possible to steal admin privs |
16:06 |
xenkey |
right |
16:06 |
technomancy |
but if you want to live on the wild side: https://github.com/technomancy/calandria/blob/master/Readme.md |
16:07 |
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16:07 |
xenkey_ |
hm |
16:07 |
xenkey_ |
you could make an OVH api and connect the placed node to a live server |
16:08 |
xenkey_ |
Now that would be crazy |
16:08 |
technomancy |
you could probably prevent stealing admin privs by commenting out line 63 of server.lua since the chat command stuff is pretty half-baked, undocumented, and lightly tested anyway |
16:08 |
xenkey_ |
What about integrating this with docker |
16:08 |
technomancy |
so then you'd just be worrying about DOS and allowing anyone to log into any server as any user |
16:09 |
xenkey_ |
should i add mesecons to my server? |
16:09 |
technomancy |
xenkey_: not the craziest idea. but I think adding security wouldn't be all that difficult; I just haven't gotten around to it yet |
16:09 |
technomancy |
yessss mesecons is awesome |
16:09 |
xenkey_ |
but it's so |
16:09 |
xenkey_ |
big |
16:09 |
xenkey_ |
is there a smaller version? |
16:09 |
xenkey_ |
Last time I put it on a live server I spend hours slimming down the textures and code |
16:10 |
technomancy |
I've only ever played on LAN |
16:10 |
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16:59 |
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16:59 |
xenkey |
Okay I just set up mesecons, digiline, remote media and some addons for digiline |
17:04 |
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18:00 |
est |
VanessaE, are you still awake? |
18:01 |
est |
I have a german speaking user here and he wants to install the ppa |
18:02 |
est |
has debian wheezy |
18:03 |
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18:11 |
xenkey |
http://psycho.space/p/q3i7 thoughts? |
18:21 |
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18:33 |
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18:33 |
xenkey |
Hi |
18:34 |
xenkey |
Does anyone have any cool ideas for digiline circuits? |
18:37 |
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18:39 |
Jordach |
one that shuts doors when players approach |
18:48 |
xenkey |
I don't have the object detector |
18:48 |
xenkey |
I mean for the spawn part |
18:57 |
xenkey |
https://sr.ht/9940.png |
18:57 |
xenkey |
news system |
18:58 |
xenkey |
Wait can other people change the channel of a screen? |
19:00 |
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19:15 |
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19:18 |
xenkey |
Anyone fancy building a 4 segment display with me? |
19:20 |
Yellowberry |
I would... But this computer dislikes Minetest. |
19:21 |
Yellowberry |
as in it just blue screens |
19:21 |
Yellowberry |
:( |
19:28 |
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19:29 |
Krock |
Yellowberry, you can colorize it |
19:30 |
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19:40 |
Yellowberry |
ahahaha |
19:40 |
Yellowberry |
nice one |
19:40 |
Yellowberry |
see you later |
19:41 |
Yellowberry |
got to go eat lunch |
19:42 |
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19:46 |
xenkey |
How do I raise the overheat threshold? |
19:48 |
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19:51 |
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19:51 |
xenkey |
https://sr.ht/d311.png why does this code overheat? |
19:52 |
xenkey |
I'm sending it this https://sr.ht/1f3e.png |
19:58 |
sloantothebone |
Hello |
20:00 |
sloantothebone |
How do you specify things to be done client-side in lua? |
20:01 |
Calinou |
you can't currently. |
20:01 |
Sokomine |
er, in general you don't? mods run on the server. part of the menu system is also lua...that you can change locally. but i don't know if that's what you want (rather unlikely) |
20:01 |
xenkey |
https://sr.ht/3d55.txt The time doesn't seem to be shown |
20:02 |
xenkey |
https://sr.ht/aec3.png layout is like so |
20:02 |
sloantothebone |
Well they should implement client side stuff. Then you could make boats less laggy and whatnot |
20:02 |
Calinou |
they... |
20:02 |
Calinou |
spooky they... |
20:02 |
Sokomine |
probably. in general, boats work quite well |
20:03 |
xenkey |
Anyone want to do some digiline with me? |
20:03 |
Sokomine |
if you just want to get from a to b, a teleportation mod might be the best choice. else...some funny, slightly buggy handling is not so bad |
20:03 |
Sokomine |
xenkey: sorry, never did much there and can't really help you |
20:03 |
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20:03 |
xenkey |
Okay |
20:03 |
xenkey |
I'm loving the mesecons though |
20:04 |
xenkey |
First time using them and they're so straightforeward |
20:05 |
Cryterion |
try out the digilines then |
20:05 |
xenkey |
I'm using them |
20:14 |
xenkey |
https://sr.ht/e51d.png |
20:16 |
xenkey |
Oh god people can change the channel |
20:21 |
xenkey |
Is there any way to avoid this? |
20:30 |
Jordach |
sfan5, pls http://i.imgur.com/wkibe7s.gif |
20:30 |
sfan5 |
Jordach: meow |
20:31 |
Jordach |
sfan5 being a forum moderator http://i.imgur.com/v2TaP0J.gif |
20:31 |
sfan5 |
lel |
20:36 |
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20:36 |
xenkey |
sqrt(a^a) == a right? |
20:38 |
xenkey |
https://sr.ht/2c4a.txt |
20:38 |
xenkey |
Thoughts? |
20:39 |
xenkey |
I could make a mod which gives players a factorisation puzzle |
20:44 |
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20:52 |
xenkey |
https://sr.ht/e2b6.png |
21:08 |
sfan5 |
xenkey: do you only want math majors on your server? |
21:08 |
xenkey |
math majors |
21:08 |
xenkey |
im sure 14 year olds can solve these |
21:09 |
xenkey |
i did quadratics at 14 |
21:09 |
xenkey |
But I'll leave it at a really simple logic puzzle |
21:11 |
sfan5 |
xenkey: is the value for sqrt in radians or degrees |
21:11 |
sfan5 |
there are many ways to get that wrong |
21:11 |
xenkey |
uh |
21:11 |
sfan5 |
especially for younger players |
21:11 |
xenkey |
sqrt(a^2) = a, it's quite obvious |
21:12 |
TheWild |
sqrt(a^a) is actually abs(a) |
21:12 |
xenkey |
a^2 |
21:12 |
sfan5 |
ohhh |
21:12 |
sfan5 |
wait |
21:12 |
sfan5 |
nvm |
21:12 |
TheWild |
oops, right I meant a^2 |
21:13 |
sfan5 |
sqrt is not sin |
21:13 |
xenkey |
lol |
21:13 |
sfan5 |
but i still think math questions of this level are not suited to prevent bots |
21:13 |
sfan5 |
or whatever you want to prevent |
21:14 |
xenkey |
I want to prevent illiterate 8 year olds |
21:14 |
xenkey |
Math and english go hand in hand usually |
21:14 |
sfan5 |
but not square roots |
21:15 |
xenkey |
But I think you'll agree it's extremely good for deterring griefers |
21:15 |
xenkey |
And it's a concept I've not seen anywhere before |
21:23 |
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21:42 |
Jordach |
!tell xenkey even better - have a puzzle that can't be googled or wolfram alpha'd |
21:42 |
MinetestBot |
Jordach: I'll pass that on when xenkey is around |
21:50 |
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22:08 |
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22:09 |
LinuxGuy2020 |
Is it possible to use world editor to save and import from one world to another? It looks like it has save/load features but I wasnt sure. |
22:10 |
Sokomine |
LinuxGuy2020: the mod WorldEdit will help you |
22:10 |
Sokomine |
you can also try to use my handle_schematics mod, but that's not finished yet |
22:12 |
LinuxGuy2020 |
Sokomine: So Im correct in assuming thats what the save/load thing I saw was for? |
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LinuxGuy2020 |
What mod do I need to protect areas that are already completed on a home server map? I just want to be able to mark them so no one can add/remove anything to those parts. |
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LinuxGuy2020 |
What mod is needed to protect areas that are already built? Maybe there is a good one that allows change of ownership etc. |
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