Time |
Nick |
Message |
00:12 |
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00:25 |
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00:36 |
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00:48 |
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00:49 |
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01:23 |
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01:25 |
jordan4ibanez |
Damn, you can't see something that is attached to yourself? |
01:26 |
VanessaE |
apparently not. |
01:28 |
init |
how are you wild people |
01:28 |
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01:32 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Fix is_ground_content settings for nodes e15fde1 http://git.io/vLBp1 (2015-06-18T02:25:02+01:00) |
01:33 |
jordan4ibanez |
A flying boat, a flying player, flames |
01:33 |
jordan4ibanez |
http://i.imgur.com/ckgao7K.png |
01:37 |
Sokomine |
jordan4ibanez: just yesterday, i saw a flying goat. it took off at amazing speed and shot up into the sky. up until know, i've only seen that with fish. the goat decided to drop down to ground when i flew up as well :-) |
01:37 |
jordan4ibanez |
Oh gosh |
01:37 |
jordan4ibanez |
Maybe it's time to make a flying goat mod |
01:39 |
Sokomine |
:-) |
01:40 |
Sokomine |
it just lacked time to figure out where ground was :) |
01:40 |
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01:51 |
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nolsen joined #minetest |
01:52 |
jordan4ibanez |
If that is a joke then I don't understand haha |
01:55 |
nolsen |
I wonder what should I do to make my server popular. |
01:55 |
nolsen |
Because I have more than 125 mods. |
01:55 |
nolsen |
What else do they want? |
01:58 |
jordan4ibanez |
What are your server specs? |
01:59 |
jordan4ibanez |
Whoa, I just watched the fallout 4 e3 presentation, that weapon crafting thing is AWESOME. Time to replicate it in Minetest |
02:00 |
nolsen |
1GB Ram + 1GB swap |
02:00 |
nolsen |
2 cores |
02:00 |
nolsen |
or proccessors |
02:00 |
nolsen |
idk |
02:01 |
nolsen |
10Mb/s in and out |
02:01 |
jordan4ibanez |
IP? |
02:01 |
jordan4ibanez |
whoa whoa who |
02:01 |
nolsen |
!server BetterMTServer |
02:01 |
MinetestBot |
nolsen: BetterMTServer | 188.165.3.51 | Clients: 1/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms |
02:01 |
jordan4ibanez |
just pm me that one |
02:01 |
jordan4ibanez |
Oh right, we took care of the griefers, I think? |
02:02 |
jordan4ibanez |
Hmmmm |
02:02 |
jordan4ibanez |
Media is taking a bit |
02:03 |
nolsen |
it has alot of mods. |
02:03 |
Sokomine |
jordan4ibanez: my mt was just playing a joke on me. i was testing something in the game when a goat - up to then peacefully standing around - suddenly started to shoot up into the sky. don't know why the mob did that. it did look funny :-) |
02:04 |
jordan4ibanez |
WHAT |
02:04 |
jordan4ibanez |
Your server is incredibly fast |
02:04 |
Sokomine |
nolsen: first and foremost stability. that is: a good chance that the server will remain up for years. second: necessary stuff like /spawn, protection etc. then moderators that are capable |
02:04 |
Sokomine |
nolsen: but for most players, it might just be "lots of other players" |
02:05 |
nolsen |
What you meant lots of other players? There is nobody on it. |
02:05 |
jordan4ibanez |
What the hell, these mods are awesome |
02:05 |
Sokomine |
nolsen: exactly. players attract players |
02:05 |
nolsen |
But you need to get players on it. |
02:05 |
nolsen |
That argument is invalid. |
02:06 |
Sokomine |
yes...that's a problem for all |
02:06 |
nolsen |
It's not like we have friends. |
02:06 |
jordan4ibanez |
Oh my god dude |
02:06 |
jordan4ibanez |
This is literally the best Minetest server I've ever played on |
02:06 |
nolsen |
Thanks. |
02:06 |
|
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02:06 |
Sokomine |
if you have 125 mods installed, it might be too much for mobile clients. quite a lot of players come in that way. but they'll time out if there's too much media data |
02:07 |
nolsen |
The timeout, period. |
02:07 |
nolsen |
Client or no client. |
02:07 |
nolsen |
erm |
02:07 |
nolsen |
Mobile or not |
02:07 |
nolsen |
They timeout* |
02:07 |
jordan4ibanez |
I feel like I'm playing on a Minecraft tekkit/technic/hatpack server |
02:07 |
nolsen |
Fuck, My grammer and spelling is off today. |
02:08 |
Sokomine |
hmm. there are many young children using mobile clients. and if many of them hop around on a server, others will soon follow |
02:08 |
Sokomine |
that's at least what i observed. quality of the server has only little to do with it... |
02:08 |
jordan4ibanez |
nolsen: Are you in america? |
02:08 |
nolsen |
Yes. |
02:08 |
Sokomine |
what's your server? perhaps i can take a look later on. jordan4ibanez seems to like it :-) |
02:08 |
jordan4ibanez |
Are you near a goodwill? |
02:08 |
nolsen |
!server BetterMTServer |
02:08 |
MinetestBot |
nolsen: BetterMTServer | 188.165.3.51 | Clients: 2/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms |
02:08 |
nolsen |
Also |
02:08 |
nolsen |
https://sites.google.com/site/BetterMTServer |
02:09 |
nolsen |
It has the rules, modlist, and operators |
02:09 |
nolsen |
and IRC channel |
02:09 |
nolsen |
I like to troll little kids :) |
02:09 |
nolsen |
well, if they are immature. |
02:09 |
nolsen |
I usually leave the mature ones alone. |
02:10 |
jordan4ibanez |
At the goodwill around my house, I bought a 2.6 ghz core 2 optiplex with 4gb ddr2, if there's a goodwill near your house you can get an even better pc and have a server with absolutely no lag |
02:10 |
jordan4ibanez |
I paid 20 dollars for it |
02:10 |
nolsen |
The server is a vmonde |
02:10 |
nolsen |
vmnode |
02:10 |
nolsen |
In Europe |
02:10 |
jordan4ibanez |
Oh damn |
02:11 |
jordan4ibanez |
This is almost as fast as my old server, and it's not even in the same country as me, with 126 mods |
02:15 |
jordan4ibanez |
This should be a modpack haha |
02:16 |
est31 |
jordan4ibanez, rather a subgame |
02:16 |
jordan4ibanez |
True |
02:17 |
jordan4ibanez |
And the character's head moves, oh my haysues |
02:18 |
nolsen |
My server is the best server. |
02:18 |
nolsen |
And it's usually latest with the latest commit on github. |
02:20 |
nolsen |
And since the stable version is actually not safe for servers, and I'm not going to discuss in 115 people channel why. |
02:21 |
nolsen |
hmm odd. |
02:21 |
jordan4ibanez |
What's odd? |
02:22 |
nolsen |
<nolsen> I'm not sure if my computer decided to be retarded, but h and / isn't working on minetest. |
02:23 |
jordan4ibanez |
Reassign them and test |
02:24 |
nolsen |
No it's like I'm not even pressing them |
02:24 |
jordan4ibanez |
I see you have enchantments |
02:24 |
jordan4ibanez |
AHEM |
02:24 |
* jordan4ibanez |
wiggles his fingers |
02:25 |
jordan4ibanez |
https://github.com/jordan4ibanez/enchantment |
02:25 |
jordan4ibanez |
but wait! There's more! |
02:25 |
jordan4ibanez |
https://www.youtube.com/watch?v=QxCZ_j4OFDM |
02:26 |
MinetestBot |
[git] est31 -> minetest/minetest: Don't print an error for valid listring[] formspec ea1b17b http://git.io/vLRI2 (2015-06-18T04:25:11+02:00) |
02:27 |
nolsen |
I guess I need to update again |
02:27 |
nolsen |
soon |
02:28 |
jordan4ibanez |
Wait wait wait |
02:28 |
nolsen |
Because it's not latest with the commit |
02:28 |
jordan4ibanez |
Don't use that just yet, if you are at all, it interfere's with item drop |
02:29 |
nolsen |
I'm not. |
02:29 |
jordan4ibanez |
What version of item drop are you using? |
02:29 |
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02:29 |
nolsen |
idk |
02:30 |
WindHero |
Well, figured out the problem with the computer I'm trying to get Ubuntu on |
02:30 |
WindHero |
The **** motherboard only accepts two OSes: Windows Vista and OpenSUSE |
02:31 |
WindHero |
And the latter even needs you to download a special driver package. |
02:31 |
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02:32 |
jordan4ibanez |
Are there bad mobs on here, nolsen? |
02:32 |
nolsen |
yes. |
02:32 |
nolsen |
Hostile mobs |
02:32 |
nolsen |
Btw the cow is neutral, attack it, and it'll attack you. |
02:33 |
WindHero |
wth |
02:33 |
WindHero |
Maybe a bull, but a cow...?! |
02:33 |
jordan4ibanez |
I don't understand how your server isn't coughing up a lung trying to generate this terrain |
02:35 |
nolsen |
(Warning: Incoming bad pun) |
02:35 |
nolsen |
WindHero: That's just bullshit if it's a bull. |
02:35 |
nolsen |
Yes thank you. |
02:35 |
WindHero |
:P |
02:36 |
WindHero |
what terrain gen is being used? Watershed? |
02:36 |
nolsen |
no. |
02:37 |
nolsen |
default |
02:37 |
WindHero |
huh |
02:37 |
nolsen |
With MoreTrees :D |
02:37 |
WindHero |
mgv5? |
02:37 |
nolsen |
mgv6 |
02:37 |
WindHero |
Oh, nice |
02:37 |
WindHero |
XP |
02:37 |
nolsen |
v7 makes the trees all rare |
02:37 |
nolsen |
You hardly see a tree in v7 |
02:37 |
WindHero |
run SkyTest :D |
02:38 |
WindHero |
(sorry, just had to advertise :P ) |
02:38 |
WindHero |
I put especial effort into getting it to run nicely with MoreTrees |
02:48 |
hmmmm |
trees are not more "rare" in mapgen v7 than they are in mapgen v5 |
02:49 |
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02:49 |
nolsen |
Trying to travel to the end of the world |
02:50 |
nolsen |
My position is 20691.0, 80.9, 21454.3 |
02:50 |
nolsen |
I'm planning to climb up around 1000 - 6000. |
02:50 |
WindHero |
~12000 to go... |
02:50 |
nolsen |
In my UFO |
02:50 |
nolsen |
I have to make a quick break every time I run out of fuel. |
02:50 |
WindHero |
Do you have anything installed to make it worth the vertical journey? |
02:51 |
nolsen |
time.exe |
02:51 |
nolsen |
nothingtodo.exe |
02:51 |
WindHero |
SkyLands? MoonRealm? |
02:51 |
nolsen |
None. |
02:51 |
nolsen |
I don't have any of that |
02:51 |
nolsen |
!mod MoonRealm |
02:51 |
MinetestBot |
nolsen: Moon realm [moonrealm] by paramat - https://forum.minetest.net/viewtopic.php?t=6329 |
02:51 |
WindHero |
!mod SkyLands |
02:51 |
MinetestBot |
WindHero: Skylands [skylands] by HeroOfTheWinds - https://forum.minetest.net/viewtopic.php?t=9152 |
02:51 |
nolsen |
I will install moonrealm |
02:52 |
WindHero |
you may need to climb as high as 9000 nodes to find it |
02:52 |
nolsen |
Sokomine: I said Welome because It wouldn't let me use the C |
02:52 |
nolsen |
it* |
02:52 |
WindHero |
huh |
02:52 |
Sokomine |
cactus boots? won't they hurt? |
02:53 |
nolsen |
It won't let me use C, H, / |
02:53 |
Sokomine |
nolsen: strange |
02:53 |
nolsen |
and j |
02:53 |
Sokomine |
did you install one of those no-bad-language-mods? |
02:53 |
nolsen |
Nope. |
02:53 |
nolsen |
Because cursing isn't against the rules atm |
02:54 |
Sokomine |
it's just that such mods are known to censor what you can say. usually in a strange way |
02:55 |
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02:55 |
nolsen |
Need to restart client |
02:55 |
nolsen |
Maybe that'll fix it |
03:03 |
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03:03 |
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Freejack joined #minetest |
03:06 |
jordan4ibanez |
Can a moderator move this into releases? |
03:06 |
jordan4ibanez |
https://forum.minetest.net/viewtopic.php?f=9&t=12641 |
03:08 |
WindHero |
what on earth did you do to that 3rd link? |
03:10 |
jordan4ibanez |
What? |
03:11 |
jordan4ibanez |
WHAT THE HELL |
03:14 |
jordan4ibanez |
Lol jk |
03:16 |
WindHero |
:P |
03:16 |
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03:16 |
WindHero |
5̘̖̤ÌÌ ÌžÍ£Í¤Ì‘Í›Ì€Í Í…Í…Ȩ̗͈̺̬̦̹͙̀̃f̵̗̟̪̣̓̑n̵̹̳͎ÍÌ“ÌͯÌ̌ͫ͗ÌÍ…. |
03:16 |
WindHero |
clever use of charmap |
03:18 |
|
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03:18 |
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Freejack joined #minetest |
03:19 |
jordan4ibanez |
Oh crap, I forgot to put in a craft recipe |
03:19 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain 2da1503 http://git.io/vLRn3 (2015-06-18T04:18:15+01:00) |
03:30 |
WindHero |
I just might put your enchantments mod into MineTest |
03:30 |
WindHero |
However, I will probably tweak it to use Wuzzy's mana mod |
03:31 |
WindHero |
and let people choose how much mana to spend in the enchantment |
03:31 |
WindHero |
thus determining the odds of success, failure, and doom |
03:31 |
WindHero |
(Provided you don't mind) |
03:34 |
|
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03:40 |
nolsen |
VanessaE: Ping |
03:40 |
VanessaE |
pong |
03:40 |
WindHero |
point |
03:40 |
nolsen |
Is your more trees mod supposed to be on water? |
03:41 |
VanessaE |
no, but sometimes the mapgen changes stuff after trees have been generated. |
03:41 |
VanessaE |
e.g. caves that then get filled with water |
03:41 |
nolsen |
It spawns like in the middle of a lake |
03:41 |
nolsen |
or a body of water. |
03:42 |
VanessaE |
happens. nothing I can do about it unfortunately. |
03:49 |
Sokomine |
happens astonishingly oftehn on nolsens server. doesn't look like cavegen. it's a flat water "ocean" - and there, in the middle, a tree. cut off at the water level |
03:49 |
WindHero |
#ragequit |
03:49 |
WindHero |
jk |
03:49 |
Sokomine |
no, certainly not |
03:49 |
WindHero |
that does sound odd |
03:50 |
WindHero |
things like that happen to my skylands all the time though |
03:50 |
|
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03:54 |
nolsen |
VanessaE: You could take a look at it. |
03:54 |
nolsen |
Here |
03:54 |
nolsen |
!server BetterMTServer |
03:54 |
MinetestBot |
nolsen: No results |
03:54 |
nolsen |
Oh right. |
03:54 |
nolsen |
Shut off my server to update to the latest commit |
03:54 |
nolsen |
Shut off my server to update to the latest commit |
03:54 |
nolsen |
erm |
03:54 |
nolsen |
dam you up arrow |
03:54 |
nolsen |
!server BetterMTServer |
03:54 |
MinetestBot |
nolsen: BetterMTServer | 188.165.3.51 | Clients: 0/10, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms |
03:55 |
nolsen |
^ |
03:55 |
VanessaE |
Sokomine: there's no way moretrees will generate a tree in the middle of the water unless there was dirt or dirt_with_grass for it to generate on, and one node of air above that spot for it to generate *in*. |
03:55 |
VanessaE |
i.e. something replaced the dirt after the surface was scanned., |
03:55 |
VanessaE |
or sand. |
03:58 |
VanessaE |
don't get me wrong, |
03:58 |
VanessaE |
I've seen exactly the same effect on my own test worlds |
03:59 |
VanessaE |
but there's no code in plants_lib that will make a tree spawn under water, unless there was air there when the map was scanned and something came along later and filled it up |
03:59 |
nolsen |
VanessaE: There is one that spawned on nothing but iced. |
03:59 |
nolsen |
ice* |
04:00 |
VanessaE |
ice?? |
04:01 |
VanessaE |
wait, what mapgen and control program are you using for moretrees? |
04:01 |
nolsen |
v6. |
04:01 |
nolsen |
not sure what you mean by control program |
04:01 |
nolsen |
wait.. |
04:01 |
nolsen |
It's splitted off. |
04:01 |
VanessaE |
by control program I mean plants_lib, or the mg mod, or whatever is handling the added stuff |
04:01 |
VanessaE |
I know for sure plants_lib has no code in it to even look at ice, nor does moretrees |
04:01 |
nolsen |
plants_lib |
04:01 |
nolsen |
Maybe a user did that |
04:02 |
nolsen |
because there's wood above the surface. |
04:02 |
nolsen |
and wood below |
04:03 |
nolsen |
Okay VanessaE I found one |
04:03 |
nolsen |
Unless chunks are not loading |
04:03 |
VanessaE |
screenshot please, from underwater |
04:03 |
VanessaE |
I'm about to go to bed |
04:04 |
nolsen |
How do you screenshot? |
04:04 |
VanessaE |
um, printscreen? :P |
04:04 |
VanessaE |
or F12 |
04:04 |
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04:04 |
nolsen |
Uploading now |
04:05 |
jordan4ibanez |
goodnight |
04:05 |
nolsen |
browsing is being a pain |
04:05 |
jordan4ibanez |
also hi NakedFury |
04:06 |
nolsen |
imgur is not working... |
04:07 |
VanessaE |
use tinypic or imgrush or something |
04:07 |
WindHero |
imgcru.sh is extinct |
04:08 |
VanessaE |
no, not imgcru.sh |
04:08 |
VanessaE |
imgrush.com |
04:08 |
VanessaE |
it's what replaced imgcrush |
04:08 |
WindHero |
! |
04:08 |
WindHero |
man, I've been under a rock |
04:08 |
VanessaE |
URLs are the same too. imgcru.sh/foo1234 --> imgrush.com/foo1234 |
04:08 |
nolsen |
VanessaE: http://i.imgur.com/FAu3Ifj.png |
04:08 |
WindHero |
(or rather, an institute) |
04:08 |
VanessaE |
and besides, it was mediacru.sh :P |
04:09 |
WindHero |
so all the pics were transferred over? |
04:09 |
VanessaE |
nolsen: interesting. better bring this up with the mapgen guys. |
04:09 |
VanessaE |
WindHero: afaik. |
04:09 |
VanessaE |
I'm off to bed. night |
04:09 |
WindHero |
'night! |
04:10 |
nolsen |
VanessaE: Though v7 (without moretrees) makes trees rare |
04:11 |
WindHero |
you can edit the rarity of trees in minetest.conf |
04:11 |
WindHero |
just tweak the perlin values |
04:11 |
nolsen |
Not sure if that floating tree has been tampered or not. |
04:11 |
WindHero |
(which direction to tweak them, I don't know off-hand) |
04:17 |
nolsen |
I could try looking for more trees. |
04:32 |
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06:09 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome API: Add noise defined biome blend e45ecad http://git.io/vLRMn (2015-06-18T07:05:22+01:00) |
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08:30 |
crazyR_ |
whats the best way to remove a default button from unified Inventory without modifying the unified Inventory mod code |
08:31 |
kilbith |
comment-out the image_button in the formspec ? |
08:32 |
crazyR_ |
what i mean is i want to remove a button or "de-register it" without modifying the code in the unified Inventory mod |
08:33 |
kilbith |
what button in particular ? |
08:33 |
crazyR_ |
i want to be able to do this from a diffrent mod |
08:33 |
crazyR_ |
home |
08:33 |
kilbith |
it's saner and simpler to comment-out in the formspec string directly |
08:36 |
kilbith |
crazyR_, https://github.com/minetest-technic/unified_inventory/blob/master/register.lua#L36 |
08:36 |
kilbith |
and below |
08:37 |
crazyR_ |
hmm the buttons are inserted into a table like this table.insert(unified_inventory.buttons, def) i could go throught the table and remove the correct one. but that is too hacky. if only the table was a key/vaule table would be better |
08:50 |
crazyR_ |
ive nto tested it yet but this should work for now. https://gist.github.com/crazyR14/fa23b6c0391556a678aa |
08:53 |
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JamesTait |
Good morning all; happy International Picnic Day! 😃 |
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H-H-H |
the default game with no mods doesnt contain falling_node_names hmm i will have to hut for it |
11:00 |
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11:01 |
H-H-H |
hmmm i see it was depreciated a long time ago :( |
11:04 |
Taoki |
VanessaE: Renamed the topic and added license to README.txt in the mod. Exact same way as the Creatures mod, which is already in mod releases so I imagine it's all fine now. |
11:04 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=9&t=5524&p=82728 |
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11:33 |
Taoki |
Just to be safe: Does minetest.register_biome allow you to define a perlin map (noiseparam set) for each biome? |
11:33 |
Taoki |
Surprisingly, register_biome is nearly not at all documented |
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12:56 |
luizrpgluiz |
hi |
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13:05 |
Junko |
can I connect to a minecraft server? |
13:05 |
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13:10 |
luizrpgluiz |
minetest is different from minecraft |
13:12 |
luizrpgluiz |
you will only be able to connect in the game itself Minetest servers |
13:13 |
Junko |
OK ty |
13:14 |
luizrpgluiz |
these people never learn even |
13:15 |
technomancy |
well... maybe if minetest didn't have such a crap name |
13:18 |
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13:18 |
luizrpgluiz |
minetest is not a bad name, if different name would not be so well known by the staff of the open community |
13:19 |
technomancy |
um |
13:20 |
technomancy |
it makes me cringe every time I say it |
13:20 |
luizrpgluiz |
huehuehuehue |
13:20 |
technomancy |
I feel like no one takes me seriously when I tell mention it |
13:21 |
technomancy |
"hey check out this cool game I found" / "what's it called?" / "ummm... minetest?" / "...ok yeah whatever" |
13:21 |
luizrpgluiz |
kkkkkkkkkkk |
13:23 |
technomancy |
though I guess the solution there is to talk about "games running on the minetest engine" instead |
13:23 |
technomancy |
people expect game engines to have nonsense names |
13:24 |
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13:36 |
technomancy |
is there a way to exit to the menu with the keyboard? |
13:38 |
luizrpgluiz |
I have no idea |
13:40 |
technomancy |
minetest.register_on_player_receive_fields(function() print("ohai") end) -- <- should this cause "ohai" to be printed for every single formspec interaction? |
13:45 |
technomancy |
because I get precisely nothing |
13:48 |
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13:49 |
rubenwardy |
technomancy: it doesn't run on chest submissions |
13:49 |
rubenwardy |
iirc |
13:49 |
technomancy |
rubenwardy: I would like it to trigger on a formspec that's shown via minetest.show_formspec |
13:49 |
technomancy |
or rather |
13:50 |
rubenwardy |
it **should** work |
13:50 |
technomancy |
I would like to be able to use minetest.show_formspec and have *some* kind of callback happen when input is received |
13:51 |
rubenwardy |
minetest.register_on_player_receive_fields is only called on certain input. Such as button click etc, AFAIK it isn't called on keyboard press |
13:51 |
technomancy |
rubenwardy: argh |
13:51 |
technomancy |
ok... so I guess I'm hosed |
13:52 |
* technomancy |
casts another vote for formspecs to be nuked from orbit |
13:52 |
rubenwardy |
Don't worry, hmmmm promises a better solution soonâ„¢ |
13:52 |
rubenwardy |
client side lua |
13:53 |
technomancy |
it's starting to feel like I need to put my whole mod on hold till that lands |
13:58 |
rubenwardy |
computertest? |
14:02 |
technomancy |
well ... that's what I would call it if I lacked imagination, yes =) |
14:02 |
technomancy |
https://github.com/technomancy/calandria/blob/master/Readme.md |
14:04 |
nolsen |
Anyone in here as a MT player named "TheMiner"? |
14:06 |
nolsen |
Also how to admin ovverride the areas mod? |
14:08 |
nolsen |
Hello? |
14:09 |
nolsen |
Ugh why is everyone away. |
14:09 |
technomancy |
maybe no one has any idea what you're talking about? |
14:12 |
nolsen |
I want to admin override areas protected by the areas mod |
14:12 |
nolsen |
How do I do that? |
14:14 |
nolsen |
. |
14:14 |
nolsen |
Does anyone even know what I'm talking about? |
14:14 |
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14:14 |
nolsen |
._. |
14:15 |
nolsen |
I want to build on someone else's area since I'm admin, how do I do that? |
14:15 |
nolsen |
._. |
14:15 |
nolsen |
Wow nobody is silenced. |
14:15 |
nolsen |
erm everybody |
14:16 |
sfan5 |
. |
14:16 |
nolsen |
sfan5: What do I do? |
14:16 |
sfan5 |
no idea |
14:17 |
nolsen |
._. |
14:17 |
nolsen |
Do I ban the user or something? |
14:17 |
nolsen |
Because I can do that |
14:17 |
kilbith |
RTFM of areas mod ? |
14:18 |
nolsen |
There is no manual |
14:18 |
nolsen |
think pls |
14:18 |
nolsen |
Why would there be a manual |
14:19 |
kilbith |
yes, think please... https://github.com/ShadowNinja/areas/blob/master/README.md |
14:20 |
nolsen |
That's not a manual |
14:20 |
kilbith |
... |
14:20 |
nolsen |
It doesn't say how can I override |
14:21 |
behalebabo |
areas privilege |
14:21 |
ThatGraemeGuy |
grant yourself the areas privilege |
14:21 |
nolsen |
... |
14:21 |
nolsen |
that is not how you ovverride |
14:21 |
nolsen |
It still won't let you edit on others' protected area |
14:21 |
kilbith |
hell, can't you just unprotect your areas |
14:21 |
kilbith |
and then apply new protections |
14:22 |
nolsen |
oh |
14:22 |
nolsen |
nvm |
14:22 |
nolsen |
It's not my land |
14:24 |
nolsen |
Now I can make modifications to other peoples' land |
14:27 |
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15:30 |
nolsen |
VanessaE: Ping. |
15:31 |
VanessaE |
pong |
15:32 |
nolsen |
Hold on, Trying to imgur this |
15:32 |
nolsen |
Once explorer.exe decides to respond. |
15:33 |
nolsen |
VanessaE: https://imgur.com/eLs2qyF,As1nPG1,2RgLlxv,LI9yCVa,3ZIf6dL,FjseOT9,Vjpaosf,SMgHhTc#0 |
15:34 |
nolsen |
Bit more detail. |
15:34 |
VanessaE |
stop using explorer. use chromium or firefox. :P |
15:34 |
nolsen |
Not internet explorer |
15:34 |
nolsen |
Who the hell use that? |
15:34 |
nolsen |
Besides my parents. |
15:34 |
nolsen |
and my grand parents |
15:34 |
nolsen |
explorer.exe |
15:35 |
VanessaE |
oh that explorer. |
15:35 |
VanessaE |
anyway |
15:35 |
VanessaE |
the screenshots look like things I've seen locally |
15:35 |
nolsen |
not iexplorer.exe |
15:35 |
nolsen |
or is it iexplore.exe? |
15:35 |
nolsen |
the file browser. |
15:35 |
VanessaE |
it's not a plantlife bug, I'm sure of it |
15:35 |
nolsen |
I should've removed the red screens. |
15:35 |
nolsen |
Was from my lack of oxygen |
15:37 |
VanessaE |
this can only happen, like I said, if there was air there in the first place and something else filled it in with water later, before the tree spawned. also, another way it can happen is if there are air *bubbles* under the water |
15:37 |
nolsen |
So...a minetest bug? |
15:37 |
VanessaE |
yes. |
15:38 |
VanessaE |
the reason trees get cut off in *that* case is because minetest provides no way for a tree to overwrite stuff |
15:38 |
VanessaE |
(not even water)( |
15:38 |
nolsen |
It'd be funny if a tree spawned on lava. |
15:38 |
VanessaE |
this is a bug or deficiency in the spawn_tree() call, but why it started underwater in the first place is because there was air down there. |
15:39 |
est31 |
I see a mapgen bug |
15:39 |
est31 |
mapgen is one of the areas I havent touched yet |
15:39 |
VanessaE |
est31: can you elaborate? |
15:39 |
est31 |
no |
15:39 |
VanessaE |
heh |
15:39 |
est31 |
it was just a note |
15:40 |
est31 |
(meaning, I cant help sorry) |
15:40 |
nolsen |
also there is another mapgen bug for v7, it makes trees rare. |
15:40 |
nolsen |
or uncommon |
15:40 |
nolsen |
(Though the pictures were taken from a v6 mapgen) |
15:45 |
Sokomine |
i wonder if the heightmap of the mapgen could be useful in this case |
15:45 |
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15:45 |
Sokomine |
...and what it would return in such a place |
15:52 |
CWz |
VanessaE: might want to change the keyword on your servers sometime |
15:53 |
VanessaE |
CWz: eventually :P |
15:53 |
nolsen |
!server BetterMTServer |
15:53 |
MinetestBot |
nolsen: BetterMTServer | 188.165.3.51 | Clients: 2/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms |
15:53 |
nolsen |
Good ping still. |
15:53 |
nolsen |
MinetestBot: Liar, there's only one person. |
15:54 |
nolsen |
The other ping timeout. |
15:54 |
nolsen |
Android user confirmed1 |
15:54 |
nolsen |
confirmed! |
15:54 |
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16:33 |
nolsen |
heh |
16:33 |
nolsen |
https://github.com/VanessaE/pipeworks/blob/new_flow_logic/README |
16:33 |
nolsen |
URL doesn't work |
16:34 |
nolsen |
for http://vanessae.github.io/pipeworks/ |
16:34 |
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16:34 |
VanessaE |
oh, that was moved |
16:35 |
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16:35 |
VanessaE |
https://github.com/VanessaE/pipeworks/wiki |
16:35 |
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16:35 |
VanessaE |
new flow logic branch is a bit outdated |
16:37 |
VanessaE |
doesn't rebase cleanly either :-/ |
16:38 |
luizrpgluiz |
hi |
16:40 |
nolsen |
I banned someone off my server because someone was speaking in some jibbersh language |
16:40 |
nolsen |
My server is english only |
16:40 |
nolsen |
I think I'm going to start working on new_flow_logic branch |
16:41 |
nolsen |
Because I'm running IHavenothingelsetodo.exe |
16:41 |
nolsen |
and I have time.exe |
16:42 |
VanessaE |
there, rebased |
16:42 |
VanessaE |
(just a one-line conflict) |
16:44 |
nolsen |
on https://github.com/VanessaE/pipeworks/tree/new_flow_logic? |
16:44 |
VanessaE |
yeah |
16:44 |
VanessaE |
rebased it against master |
16:44 |
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16:44 |
luizrpgluiz |
nolsen: my server is also only in Portuguese and English and some people stubbornly to speak in another language. |
16:46 |
nolsen |
VanessaE: How long does it take to fill the tank? |
16:48 |
VanessaE |
the tank doesn't work. |
16:48 |
nolsen |
Well it looks like it. |
16:48 |
nolsen |
On new_flowing_logic |
16:49 |
VanessaE |
nope, I don't recall ever having fixed that node. |
16:49 |
nolsen |
https://imgur.com/gRaFy7L,CjVByP3 |
16:50 |
nolsen |
Unless the pipe was finishing draining |
16:50 |
VanessaE |
I can't see anything in those screens. daytime please. |
16:50 |
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16:51 |
est31 |
~topic |
16:51 |
ShadowBot |
est31: Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
16:52 |
nolsen |
https://imgur.com/S5j10gz,Rc5QB81 |
16:52 |
nolsen |
It didn't last in the tank since I had it filling for a second or two |
16:53 |
nolsen |
Unless there is no filling yet. |
16:53 |
VanessaE |
the effect you're describing is probably just a pipe draining down, or a bug |
16:53 |
VanessaE |
because those tanks don't work |
16:53 |
VanessaE |
never did |
16:53 |
nolsen |
k |
16:56 |
VanessaE |
I've all but given up on new_flow_logic. I did all I could to make it work right, but I need help finishing it and no one is interested. |
16:56 |
nolsen |
I'm interested. |
16:57 |
nolsen |
But sadly I know very little in lua :( |
16:57 |
nolsen |
!pil |
16:57 |
MinetestBot |
someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
16:57 |
nolsen |
I regret looking at the link |
16:58 |
nolsen |
but lua couldn't be that hard |
17:02 |
nolsen |
I'm too lazy to run shitty Github for windows in order to start working on new flow logic. |
17:03 |
nolsen |
Takes forever just to start. |
17:03 |
est31 |
then run it from console :) |
17:03 |
est31 |
git is fastest vcs |
17:09 |
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17:10 |
nolsen |
VanessaE: I got everything out, what file and what should I start doing now? |
17:16 |
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17:18 |
rubenwardy |
"To all the individuals who think this is bad because i [insert minecraft related thing here], consider that this game is for people who cant afford minecraft" |
17:18 |
rubenwardy |
:'( |
17:19 |
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17:21 |
notanewbie |
Hey Ruenwardy! Wanna collab for the Minetest Wikipedia page? |
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17:28 |
rubenwardy |
lua files suck w/o LuaFileSystem |
17:31 |
VanessaE |
nolsen: devices.lua is where the tank is located, I think. that's probably also where the code to make it work should go. |
17:32 |
VanessaE |
that's about the only thing I can suggest working on, unless you're an expert in fluid dynamics :P |
17:32 |
VanessaE |
(in which case, flowing_logic.lua ) |
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17:51 |
TheWild |
is this "legal" to have UV coordinate set above 1 (it makes repeating texture) |
17:55 |
Calinou |
yes |
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18:16 |
Taoki |
hmmmm: Is it possible to define a perlin ap (noiseparms) per biome? I couldn't find that setting anywhere, and it's something I planned to use |
18:17 |
Taoki |
The perlin map of the terrain of an individual biome |
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18:21 |
hmmmm |
that's simply not how the current biome system works |
18:22 |
hmmmm |
in any case, it sounds like a fine suggestion. so each biome gets its own perlin noise, but how do you handle the intersection of two biome noises? |
18:24 |
Taoki |
Ah... I assumed that's how it works. Didn't think another way would be possible even |
18:24 |
Taoki |
Yeah, true as well |
18:25 |
hmmmm |
in any case, if you could come up with a way that works really well, you're free to implement it |
18:26 |
Taoki |
hmmmm: Is there a way of knowing the perlin noise responsible for terrain height then? I actually need this for my worn generator mod (which BTW works as intended now). Basically it uses a perlin map to determine structure height, and I need to sync it with that of the biome, so buildings appear at ground level. |
18:26 |
Taoki |
**town generator mod |
18:26 |
hmmmm |
there is not. |
18:26 |
hmmmm |
terrain height is not necessarily defined by noise |
18:27 |
Taoki |
Interesting. Didn't think there could be any other way |
18:27 |
hmmmm |
in fact, it isn't at all in any of the current core map generators |
18:27 |
Taoki |
o.o |
18:28 |
Taoki |
I saw some perlin noise parameters for mapgens in minetest.example.conf, like terrain_base |
18:28 |
Taoki |
Thought these are use |
18:28 |
hmmmm |
one or more instances of perlin noise might help define what the height is, but in no way is it determined by noise |
18:30 |
Taoki |
It will be tricky to find the correct perlin map then. I figure there might be a way still... I guess I'll have to see. |
18:30 |
Sokomine |
maybe the heightmap can be of help? |
18:30 |
Taoki |
Sokomine: Sure. Issue is what the height map is, what it consists of, how I can get it, etc. |
18:31 |
Taoki |
I thought it's a single perlin noise... now I understand it's not. |
18:31 |
Taoki |
**perlin map |
18:31 |
hmmmm |
in on_generated() callbacks, the height map of the currently generated block is available for you to use |
18:31 |
Sokomine |
Taoki: the heightmap returned by mapgen is a 2d array consisting of the terrain height (as far as that can be determined) at a given x,z coordinate. i'm not sure if it's available for all maps |
18:32 |
Taoki |
Interesting |
18:33 |
Taoki |
Does it work for all mapgens? Also can someone help me out with instructions on how I obtain it? |
18:33 |
Sokomine |
i've played with it by replacing the top node with glass and thus checking if my interpretation of the indices was correct. that world looked strange, but it did help a bit to understand the height map. it does not cover the shell of the mapblock |
18:33 |
Taoki |
Wait, nevermind... found it |
18:33 |
Taoki |
it's a mapgen_object property |
18:33 |
Sokomine |
that's right |
18:34 |
Sokomine |
like the biomemap, but probably with diffrent meaning and values |
18:34 |
Sokomine |
as to when and where it's available..i'm not sure. hmmmm can provide more information i think |
18:35 |
hmmmm |
the biomemap is only available on mapgens that support the new biome infrastructure |
18:35 |
hmmmm |
meaning only mapgen v5 and v7 |
18:35 |
Sokomine |
and heightmap? |
18:36 |
hmmmm |
heightmap is available to all core mapgens. |
18:37 |
Taoki |
How do I know which node I'm addressing in the heightmap? The API says it's an array of Y positions, but now how to get it based on X and Z |
18:37 |
Taoki |
*at X and Z |
18:38 |
hmmmm |
it's a flat array based at 1 |
18:38 |
Sokomine |
heightmap[(az-minp.z)*80+(ax-minp.x)+1] turned out to work for me. with 80 beeing mapchunk size |
18:38 |
hmmmm |
VoxelArea is a helper class for this kind of situation if you have a hard time figuring it out on your own |
18:38 |
Sokomine |
the glass cover helped to figure it out - and did create some strange, intresting worlds while testing :-) |
18:38 |
hmmmm |
sokomine: do not assume a chunk is 80 nodes. |
18:39 |
Taoki |
Sokomine: Thanks! Might use that then |
18:39 |
Taoki |
Yeah I'll use the minetest setting in that case |
18:39 |
hmmmm |
local chunk_side_len = maxp.x - minp.x + 1 |
18:39 |
hmmmm |
use this instead |
18:39 |
Taoki |
Yes... I'll use 16 * minetest.get_settings_float("whatever_the_chunk_size_is") |
18:39 |
Sokomine |
hmmmm: yes, that's right. it's wrong of me to assume that. i'm afraid i'll have to force (require) it for the villages for now, but it shouldn't be used in new code |
18:39 |
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18:39 |
hmmmm |
no, don't use that either. |
18:39 |
hmmmm |
that's all bad, bad, wrong |
18:40 |
hmmmm |
subtle bugs |
18:40 |
Sokomine |
what's wrong? |
18:40 |
hmmmm |
whatever map generating parameter is present in the config could very possibly not be what's actually used |
18:41 |
hmmmm |
there are no less than 8 instances where it could get overridden |
18:41 |
Sokomine |
that's possible, yes. it's not ideal that there are many places which assume it to be 80. but for now, i've to live with that until i have time to locate all the places and adjust them |
18:41 |
hmmmm |
ctrl+F "80" |
18:41 |
* Taoki |
agrees it's better to use maxp.x - minp.x |
18:42 |
hmmmm |
somebody can just change chunksize to 6 and then your mod is broken |
18:42 |
rubenwardy |
in lua patterns, how can I do an optional character? |
18:42 |
rubenwardy |
for example, a url could be one/two/three or one/two/three/ but not one/two/three/four |
18:43 |
Sokomine |
might not be that easy with a simple find&replace. there are side-effects which need to be taken care of anyway. but that's very mod-specific |
18:43 |
rubenwardy |
basically the one/two/three[/] is optional. [/*] doesn't work |
18:43 |
rubenwardy |
I also need to get one and two |
18:43 |
rubenwardy |
github.com/([%a%d_]+)/([%a%d_]+)[/*]$ |
18:43 |
Sokomine |
that's right, hmmm. and that's why it ought to be changed in my mod once i get the time to do it |
18:43 |
rubenwardy |
that's my string |
18:44 |
rubenwardy |
found it |
18:44 |
rubenwardy |
github.com/([%a%d_]+)/([%a%d_]+)/?$ |
18:45 |
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18:45 |
Sokomine |
rubenwardy: ah, good. i'm not sure how the regexp version of lua works |
18:45 |
rubenwardy |
it sucks |
18:46 |
Sokomine |
that may well be a good description of it. regexps feel very natural in perl, but very artificial in lua |
18:46 |
Taoki |
Sokomine: "local height = heightmap[(pos_z - minp.z) * 80 + (pos_x - minp.x) + 1]" - So this should be correct? |
18:46 |
Taoki |
(excluding that 80) |
18:47 |
Sokomine |
remove the 80 and replace with (maxp.x-minp.x+1) :-) then it ought to be ok |
18:48 |
Sokomine |
just let your mapgen run once that way and place a glass node at each place given by the heightmap. that's a good way to check that your values are really correct. sometimes visualization helps a lot |
18:54 |
rubenwardy |
This is what I'm working on: https://github.com/rubenwardy/mtpm |
18:54 |
rubenwardy |
no promises |
18:55 |
Calinou |
nice |
18:55 |
Calinou |
you should probably make mods use a package.json file? |
18:55 |
Calinou |
then read it |
18:55 |
rubenwardy |
yeah |
18:55 |
Sokomine |
very nice. i'm sure such a package manager will help a lot of players |
18:56 |
rubenwardy |
mods can already use a mod.conf file, that's probably the best one |
18:56 |
rubenwardy |
I'm making it so it can run in Minetest's mainmenu Lua environment |
18:56 |
rubenwardy |
or in standalone |
18:57 |
Amaz |
rubenwardy, will you work on this anymore? https://github.com/rubenwardy/minetest_web_panel |
18:57 |
rubenwardy |
yeah, I actually worked on python sockets yesterday |
18:57 |
Amaz |
Great :D |
18:58 |
rubenwardy |
I'm trying to come up with ways to let it manage other computer on the LAN |
18:58 |
rubenwardy |
so you could have multiple computers running Minetest under one panel |
18:58 |
Amaz |
Awesome. |
18:58 |
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18:59 |
Undertaker |
hi |
18:59 |
rubenwardy |
the plan is to let mtpm also support texturepacks, games and worlds. |
19:00 |
Undertaker |
someone know how to disable the sheep and the ghost in the creatures ? |
19:01 |
Undertaker |
creatures mod, I want only keep the zombie |
19:03 |
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19:07 |
* Sokomine |
points to Taoki |
19:08 |
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19:08 |
Taoki |
Undertaker: Hi. The mod doesn't currently have settings to disable specific creatures. If you want to disable a mod, simply comment out its register function (add it between --[[ and ]] ) |
19:08 |
Taoki |
I... think you're not talking about my mod however. It doesn't have zombies. |
19:08 |
* Amaz |
thinks this may be the other creaturs mod. |
19:09 |
Taoki |
Yep :P |
19:10 |
Undertaker |
hmm OK |
19:10 |
Undertaker |
which is your mod ? |
19:10 |
kahrl |
<VanessaE> that's about the only thing I can suggest working on, unless you're an expert in fluid dynamics :P |
19:11 |
kahrl |
well, I've solved Navier-Stokes before, but I still don't understand flowing_logic.lua :D |
19:11 |
Taoki |
Undertaker: https://forum.minetest.net/viewtopic.php?f=9&t=9240 |
19:11 |
VanessaE |
haha |
19:11 |
Undertaker |
thanks |
19:14 |
VanessaE |
kahrl: well, it's easier to understand in new_flow_logic than it was in the master branch anyway :P |
19:14 |
nolsen |
VanessaE: I beg to differ |
19:15 |
VanessaE |
heh ok |
19:16 |
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19:22 |
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19:25 |
giacomo986 |
hello everyone, i would like to make portals in minetest. I already did this https://www.youtube.com/watch?v=lG3q7mjLg6E that are portals with irrlicht. I'm here to ask some help to understand how minetest works |
19:26 |
ElectronLibre |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt <= This may help you pretty much. |
19:27 |
VanessaE |
nice work, giacomo986. all that's missing is some kind of flash or other effect when passing through the portal |
19:28 |
giacomo986 |
the problem is that the core of minetest have to be modified |
19:28 |
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19:28 |
VanessaE |
you'll get better results if you coordinate with folks on #minetest-dev |
19:28 |
giacomo986 |
i'm muted there |
19:28 |
VanessaE |
that's where the core minetest developers hang out mostly. |
19:28 |
VanessaE |
you're muted because you're using a webchat |
19:29 |
VanessaE |
switch to a regular IRC client. |
19:29 |
giacomo986 |
ok, thanks for the tips |
19:29 |
VanessaE |
sure |
19:32 |
CWz_ |
well i just wasted over an hour trying to add a new toggle key to minetest. really wish i learned c++ right about now |
19:34 |
nolsen |
lol |
19:34 |
nolsen |
I asked someone because they are pinging out frequently "Are you on android?" and he/she replied with "idk im on my phone" |
19:35 |
CWz_ |
Lol |
19:35 |
* CWz_ |
happy level have risen by 7 points |
19:35 |
nolsen |
Well, that is half-hilarous |
19:36 |
nolsen |
Because Android can be runned on computers. |
19:36 |
nolsen |
It's possible. |
19:38 |
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19:40 |
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19:40 |
node2 |
hi |
19:40 |
segfault22 |
hello |
19:40 |
nolsen |
Though again, it's hilarious. |
19:40 |
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19:42 |
segfault22 |
I'm still experiencing problems with minetest's wonderful string.split() function.. it appears to be outputting a table with an invalid format or keyed improperly |
19:44 |
segfault22 |
There appears to be a hackish way to make it work though, so nevermind |
19:45 |
TheWild |
string.split('hello:world', ':') -- returns {'hello','world'} |
19:46 |
TheWild |
note that lua array index starts from 1 |
19:48 |
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19:48 |
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19:51 |
segfault22 |
I put the string.split() function call in the pairs() function I'm using to try make separate strings for the mod ID and item ID, from the stackstrings in minetest.registered_items |
19:51 |
segfault22 |
That way seems to work |
19:52 |
segfault22 |
However, when converting each row in the table to separate variables (via pairs), nil is returned |
19:53 |
kahrl |
segfault22: note that the modname:itemname convention is just that: a convention (a semi-enforced one, but still) |
19:54 |
kahrl |
not all items follow it (e.g., air, ignore) |
19:57 |
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19:59 |
segfault22 |
Well then I might have to make some special code to detect if the stackstring follows the convention, and if not then it would be added to a list of items that don't follow the convention (or simply lost to the bitbucket, because you can't really use "air" or "ignore" items for anything anyways) |
20:00 |
nolsen |
twoelk: The admin begger is such a drama queen. |
20:00 |
nolsen |
Sounds like a 10 year old to me. |
20:00 |
nolsen |
Not getting his way. |
20:00 |
twoelk |
could be |
20:00 |
nolsen |
I was like that....when I was 8 - 9. |
20:00 |
twoelk |
hehe |
20:00 |
nolsen |
Now I'm 15. |
20:00 |
twoelk |
I had a lot of wrong ideas with 15 :-P |
20:01 |
segfault22 |
outside of what air and ignore are used for, you can't use the items for something - even though you can obtain air as an item, you can't grind it down into dust and melt into a pickaxe head mold or something |
20:01 |
nolsen |
twoelk: k |
20:02 |
Taoki |
Sokomine: That calculation for the array appears to return nil. |
20:02 |
Taoki |
heightmap[(pos_z - minp.z) * 80 + (pos_x - minp.x) + 1] |
20:02 |
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20:04 |
Taoki |
Strange... it only did that once apparently |
20:05 |
Taoki |
Or rather, it does it sometimes. |
20:05 |
hmmmm |
ensure pos_z and pos_x are integer coordinates. |
20:05 |
Taoki |
I can confirm the heightmap exists when it does this however. So something might be a little off with the calculation. Any thoughts? |
20:05 |
Taoki |
They should be I figure |
20:06 |
Taoki |
local index = (pos_z - minp.z) * chunksize + (pos_x - minp.x) + 1 |
20:06 |
Taoki |
Could I have missed anything in that? |
20:06 |
nolsen |
I think minetest should have a mute command. |
20:06 |
nolsen |
Because I would love to mute this immature player. |
20:06 |
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20:07 |
kahrl |
try /revoke username shout |
20:07 |
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20:21 |
Taoki |
hmmmm: Ahhh. Is it possible that if a chunk generates in mid air, above the area where there's no terrain, the heightmap has nil values? |
20:21 |
Taoki |
**where there is terrain |
20:21 |
Amaz |
Does anyone know why the wielded object is said to be userdata: 0x7fb344058248 in this code? http://pastie.org/10247639 |
20:22 |
Amaz |
Shouldn't it return the name of the object that the "hitter" is wielding? e.g default:dirt |
20:22 |
Taoki |
Sokomine: ^ |
20:23 |
Taoki |
What I said above might be the reason why that wasn't working |
20:23 |
Sokomine |
Taoki: i don't think nil. i got something like -32000 or so. afaik that was for chunks that where below ground. above...might be nil, yes. i don't remember exactly |
20:23 |
Taoki |
Makes sense then |
20:25 |
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20:25 |
TheWild |
fullscreen_bpp = 8 for special effect |
20:25 |
Sokomine |
i've discovered the existence of the heightmap pretty recently |
20:30 |
Amaz |
Ah, I needed to add :get_name() to the end of hitter:get_wielded_item() |
20:32 |
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21:25 |
Amaz |
https://forum.minetest.net/viewtopic.php?f=9&t=12647 |
21:26 |
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21:26 |
ajaypay |
hi est31 |
21:27 |
est31 |
hi |
21:27 |
VanessaE |
finally! a literal ban hammer! :) |
21:27 |
ajaypay |
how is trepca doing? |
21:28 |
VanessaE |
it's doing fine |
21:28 |
ajaypay |
ban hammer? |
21:28 |
Amaz |
Yep :) I've been wanting a real one for a while now ;) |
21:28 |
Amaz |
"real" |
21:29 |
VanessaE |
[06-18 17:25] <Amaz> https://forum.minetest.net/viewtopic.php?f=9&t=12647 |
21:29 |
ajaypay |
what is it? |
21:29 |
VanessaE |
it takes the phrase "ban hammer" and applies it literally :) |
21:29 |
VanessaE |
a hammer that bans the player you strike with it |
21:29 |
ajaypay |
hmmmmmm.... |
21:30 |
ajaypay |
okay |
21:30 |
chaos612 |
VanessaE: i had to ban your imposter the other day LOL |
21:30 |
nolsen |
twoelk: I'm restating server to add a mod |
21:30 |
VanessaE |
chaos612: thanks |
21:30 |
ajaypay |
well is it a mod? |
21:30 |
chaos612 |
I actually thought it was you at first, 'til i came on here to ask |
21:31 |
twoelk |
got stuff in the ovwn |
21:31 |
twoelk |
*oven |
21:31 |
twoelk |
too late qanyways |
21:31 |
* ajaypay |
is going to leave soon |
21:32 |
ajaypay |
bye |
21:32 |
H-H-H |
hey guys can anyone give me any example of how to detect what the node next to a node is if that makes sence ? |
21:33 |
nolsen |
Btw VanessaE |
21:33 |
nolsen |
22:31:54: WARNING: Assignment to undeclared global "override" inside a function at ...st/bin/../mods/plantlife_modpack/vines/functions.lua:97. |
21:33 |
VanessaE |
ok |
21:33 |
nolsen |
I'm collecting these errors :3 |
21:33 |
nolsen |
like 22:31:54: WARNING: Undeclared global variable "drops" accessed at ...nthan/minetest/bin/../mods/item_tweaks/item_drop.lua:5 |
21:34 |
nolsen |
and 22:31:54: WARNING: Undeclared global variable "HUD_ENABLE_HUNGER" accessed at /home/penthan/minetest/bin/../mods/hud/builtin.lua:41 |
21:34 |
est31 |
nolsen, all seem to be mod errors |
21:35 |
nolsen |
Amaz: The banhammer isn't working |
21:35 |
nolsen |
infact I don't see any sign that it loaded. |
21:36 |
Amaz |
Are you looking in the creative inventory> |
21:36 |
Amaz |
If so, it isn't there. |
21:36 |
Amaz |
Try /giveme banhammer:banhammer |
21:37 |
nolsen |
Works |
21:37 |
nolsen |
what about pick? |
21:37 |
Amaz |
/giveme banhammer:kick_pick |
21:39 |
twoelk |
VanessaE the moretrees ruins on nolsen's server blook even weirder than on cryterion's |
21:39 |
MinetestBot |
[git] figec -> minetest/minetest: Fix wrap_rows at inner byte of char 6044d41 http://git.io/vL2un (2015-06-18T23:38:31+02:00) |
21:40 |
twoelk |
may be related to paramat's change to alloe placing grass underwater |
21:40 |
twoelk |
+allow |
21:40 |
nolsen |
Looks like I need to update my server since another commit has been pushed |
21:40 |
MinetestBot |
[git] figec -> minetest/minetest: Fix wrap_rows at inner byte of multibyte sequence 3b65a6a http://git.io/vL2uP (2015-06-18T23:39:23+02:00) |
21:40 |
nolsen |
.... |
21:40 |
nolsen |
FUUUUUUUUUU |
21:41 |
nolsen |
my server must be cutting edge |
21:41 |
est31 |
nolsen, this commit doesnt even touch the server code |
21:41 |
* nolsen |
wants to run the latest commit on windows |
21:41 |
nolsen |
It takes too much software |
21:41 |
nolsen |
and creates too much paranoia |
21:42 |
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21:43 |
nolsen |
and too much effort |
21:44 |
paramat |
Taoki, if no walkable nodes are found in a mapchunk column the heightmap entry is roughly -32000 |
21:44 |
Taoki |
paramat: Ok. Strange that I occasionally get nil then. Guess I'll just skip the structure when I do |
21:44 |
nolsen |
Taoki: The server is back online |
21:47 |
nolsen |
omg |
21:47 |
nolsen |
there are 444 issues |
21:47 |
nolsen |
Illumanati confirmed! |
21:55 |
nolsen |
heh |
21:56 |
nolsen |
I put 3 water intakes from the pipeworks mod, so incase one of them broke or disconnected, the water would still work, but...I lost where I placed one of the intakes. |
22:16 |
MinetestBot |
[git] Uberi -> Uberi/MineTest-WorldEdit: Fix formspec typo causing crashing upon using `/orient` in the GUI. https:/ http://git.io/vL2PA (2015-06-18T18:14:45-04:00) |
22:40 |
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23:51 |
Taoki |
Sokomine: Done. I removed the perlin noise height, structures are not properly placed at ground level via heightmap :) |
23:51 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=9&t=5524&start=75#p182180 |