Time |
Nick |
Message |
00:16 |
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PopularityGirl joined #minetest |
00:17 |
PopularityGirl |
laff out lud |
00:18 |
PopularityGirl |
nu on recniz me |
00:19 |
PopularityGirl |
du tey |
00:19 |
PopularityGirl |
helo |
00:19 |
PopularityGirl |
anyon |
00:22 |
|
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00:22 |
PopularityGirl |
helo |
00:30 |
sofar |
I missed PopularityGirl :(((( |
00:42 |
|
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00:56 |
jordan4ibanez |
https://youtu.be/915m-haO72E |
00:56 |
jordan4ibanez |
I didn't even realize it was possible to brake the size of items haha |
00:56 |
jordan4ibanez |
break* |
00:56 |
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02:12 |
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02:38 |
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02:59 |
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03:00 |
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03:00 |
Pilcrow182 |
hello all you awesome people! :D |
03:04 |
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03:06 |
Pilcrow182 |
so no one has answered me. does that mean no one here is awesome? :P |
03:06 |
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03:10 |
y |
Pilcrow182: I agree |
03:12 |
Pilcrow182 |
Agree what, y? That no one is awesome? Or that everyone is? :P |
03:12 |
y |
both! |
03:12 |
Pilcrow182 |
lol |
03:13 |
Pilcrow182 |
slow night tonight, eh? |
03:15 |
Pilcrow182 |
there was much more activity last night, but I was working on a rather annoying bug, so I didn't end up joining in on the conversation... |
03:16 |
Pilcrow182 |
it was a good conversation, too. they were talking about formspecs. |
03:17 |
y |
probably |
03:26 |
|
behalebabo joined #minetest |
03:31 |
y |
good night though |
03:32 |
Pilcrow182 |
good night, y. |
03:32 |
y |
:D |
04:03 |
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04:03 |
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04:14 |
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LazyJ joined #minetest |
04:17 |
* Pilcrow182 |
is still lurking |
04:56 |
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04:57 |
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05:01 |
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05:11 |
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05:12 |
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05:18 |
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05:21 |
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05:29 |
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05:31 |
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05:37 |
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05:37 |
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05:38 |
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05:47 |
WindHero |
Well, OldCoder, I watched the first episode of FLCL |
05:48 |
WindHero |
Basically... What. The. Heck. |
05:48 |
* WindHero |
is going to watch next episode :# |
05:48 |
WindHero |
*:3 |
05:48 |
OldCoder |
WindHero, it is simple!!! |
05:48 |
OldCoder |
You see |
05:48 |
OldCoder |
Haruko is an evil alien girl |
05:48 |
WindHero |
I gathered so much |
05:48 |
OldCoder |
Who is chasing the God Atomsk |
05:49 |
OldCoder |
Who has been imprisoned by the corporation |
05:49 |
WindHero |
Whoa, still only saw first ep, lol |
05:49 |
OldCoder |
Medical Mechanica |
05:49 |
OldCoder |
Yes |
05:49 |
OldCoder |
It is fine |
05:49 |
OldCoder |
Trust me |
05:49 |
OldCoder |
Watch the series 3 times |
05:49 |
WindHero |
xD |
05:49 |
OldCoder |
Possibly 6 |
05:49 |
OldCoder |
And read analyses |
05:49 |
OldCoder |
And possibly |
05:49 |
OldCoder |
then |
05:49 |
OldCoder |
parts may make sense |
05:49 |
WindHero |
haha |
05:49 |
OldCoder |
Without spoilers, just fun: |
05:49 |
WindHero |
No, I'm actually better than most at putting things together |
05:49 |
OldCoder |
Watch for Lord Canti, the God of Flames |
05:50 |
OldCoder |
It took me like 6 times |
05:50 |
OldCoder |
But I will say this much |
05:50 |
OldCoder |
There actually is a point |
05:50 |
OldCoder |
To giant robots |
05:50 |
OldCoder |
Crawling out of the boy's head |
05:50 |
OldCoder |
And the red color is the color of the God |
05:50 |
* OldCoder |
is silent now |
05:51 |
WindHero |
alright, I'll keep that in mind |
05:51 |
WindHero |
say, did you ever watch Tengen Toppa Gurren Lagann? |
05:51 |
OldCoder |
No |
05:51 |
OldCoder |
I have only seen |
05:51 |
|
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05:51 |
WindHero |
Same studio |
05:51 |
OldCoder |
about a dozen anime series |
05:51 |
OldCoder |
Maybe a few more |
05:51 |
WindHero |
many consider it an essential. |
05:52 |
OldCoder |
Very well |
05:52 |
|
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05:52 |
WindHero |
plus, Simon, the main character, is a lot like Takkun |
05:53 |
OldCoder |
Takkun is not a name |
05:53 |
OldCoder |
Takkun is an endearment |
05:53 |
WindHero |
I can't remember his full name |
05:53 |
OldCoder |
I believe it means kitten |
05:53 |
OldCoder |
Neither can I |
05:53 |
WindHero |
since Haruko keeps calling him Taro |
05:53 |
OldCoder |
Yep |
05:54 |
* OldCoder |
likes the poor X-Files Colonel on this series |
05:54 |
WindHero |
heh |
05:54 |
WindHero |
I will say this about Gurren Lagann |
05:54 |
WindHero |
it gets about as crazy as FLCL |
05:55 |
WindHero |
maybe more. |
05:55 |
* OldCoder |
will keep this in mind |
05:55 |
WindHero |
Let's just say that they're flinging whole galaxies at each other in the finale |
05:55 |
WindHero |
in an alternate dimension |
05:55 |
OldCoder |
Oi |
05:56 |
* OldCoder |
shall see |
06:00 |
|
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06:02 |
fling |
D'oh! |
06:02 |
* fling |
accidentally the whole galaxy |
06:02 |
WindHero |
lol |
06:02 |
fling |
haha |
06:07 |
|
aishield joined #minetest |
06:08 |
WindHero |
I really ought to watch that one again... |
06:09 |
WindHero |
sans episode 8 :/ |
06:09 |
WindHero |
(or was it 10...?) |
06:12 |
|
aishield joined #minetest |
06:18 |
WindHero |
I should be doing more MT related stuff... |
06:18 |
WindHero |
but I've been slacking and playing Smash Bros 3DS |
06:18 |
WindHero |
since there's a tournament on Saturday |
06:37 |
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06:41 |
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06:55 |
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07:05 |
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07:05 |
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07:08 |
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07:11 |
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07:29 |
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07:34 |
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07:38 |
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07:39 |
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07:40 |
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07:40 |
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07:45 |
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08:00 |
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08:00 |
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08:25 |
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08:49 |
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08:58 |
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08:59 |
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08:59 |
JamesTait |
Good morning all; happy Eat Your Vegetables Day! |
09:17 |
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09:19 |
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09:51 |
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09:51 |
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09:52 |
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10:03 |
Megaf_ |
JamesTait: Right, vegetables today then |
10:04 |
JamesTait |
Megaf_, the ones from yesterday, I assume. 😉 |
10:04 |
* JamesTait |
installs farming mod. |
10:04 |
* Megaf_ |
gets some auto farmed stuff |
10:04 |
Megaf_ |
!server Megaf |
10:04 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 7ms |
10:05 |
Megaf_ |
7 ms, that's an improvment over the 8 ms I had yesterday |
10:05 |
technomancy |
hah |
10:06 |
Megaf_ |
!up mt.megaf.info |
10:06 |
MinetestBot |
mt.megaf.info:30000 is up (8ms) |
10:06 |
Megaf_ |
!up mt.megaf.info 30003 |
10:06 |
MinetestBot |
mt.megaf.info:30003 is up (6ms) |
10:07 |
Megaf_ |
!up mt.megaf.info 8080 |
10:07 |
MinetestBot |
mt.megaf.info:8080 is up (6ms) |
10:07 |
Megaf_ |
That's interesting |
10:07 |
Megaf_ |
!server Megaf |
10:07 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 8ms |
10:07 |
Megaf_ |
and we are back to 8ms |
10:07 |
Megaf_ |
=/ |
10:08 |
Megaf_ |
technomancy: I used to get 2ms of ping, Nothing has changed on my side since then |
10:13 |
Megaf_ |
!server Megaf |
10:13 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 7ms |
10:34 |
technomancy |
Megaf_: what I mean is these measurements are meaningless in isolation |
10:34 |
|
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10:35 |
technomancy |
you would need to take hundreds and graph the median and standard deviation to make any meaningful conclusions |
10:37 |
|
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10:40 |
ThatGraemeGuy |
but its 4x worse?!?! oh-em-gee |
10:40 |
Megaf_ |
!server Megaf |
10:40 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 7ms |
10:43 |
Taoki |
Hi. Does anyone know if schematics is a media folder in Minetest? Like models, textures, sounds, etc. So I can put mts files in it and only write the file name without the full path. |
10:46 |
technomancy |
if you have a high standard deviation a 4x increase is pretty meh |
10:48 |
kilbith |
Taoki, yes, put these in “worlds/<my_world>/schems†|
10:49 |
Taoki |
kilbith: They will be in a mod, not world. But if works the same way as models or textures, it's all good |
10:50 |
kilbith |
Taoki, simply in "schems" then, to the root of your mod |
10:50 |
Taoki |
Thanks |
10:52 |
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11:01 |
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11:05 |
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11:07 |
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11:08 |
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11:13 |
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11:21 |
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12:07 |
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13:27 |
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13:42 |
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14:17 |
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14:17 |
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14:18 |
Taoki |
How do I deserialize minetest.serialize_schematic()? It seems to return the schematic in a text format, not understood by minetest.deserialize |
14:34 |
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14:38 |
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14:40 |
Jordach |
Megaf_, |
14:40 |
Jordach |
<JD-Pub> Server has been running for 1176:06:47 |
14:40 |
Jordach |
still refusing to go |
14:44 |
sfan5 |
Taoki: mts schematics use a binary format, not a lua text format (used by minetest.{,de}serialize) |
14:44 |
Taoki |
sfan5: You can return it in a lua text format with that function |
14:44 |
Taoki |
Which is what I'm soing |
14:44 |
Taoki |
**doing |
14:45 |
sfan5 |
are you sure you don't want minetest.deserialize_schematic? |
14:45 |
sfan5 |
or something like that |
14:46 |
Taoki |
That doesn't exist :P |
14:47 |
|
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14:47 |
sfan5 |
hm |
14:47 |
sfan5 |
no idea |
14:52 |
|
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14:58 |
nolsen |
Ugh I hate noobs. |
14:58 |
nolsen |
Play the game, don't just stand there at the spawn |
15:01 |
kahrl |
they might be still on the loading screen but already spawned as a player object |
15:01 |
nolsen |
It doesn't take that long to load my server. |
15:02 |
kahrl |
did you test from a crappy connection across the globe? |
15:02 |
nolsen |
No. |
15:02 |
nolsen |
My server is in EU, I'm in US |
15:02 |
nolsen |
Which is across the globe |
15:02 |
nolsen |
Well, It's very far atleast. |
15:02 |
nolsen |
more than 1,000 miles. |
15:03 |
nolsen |
And I never get timeouted on my server |
15:03 |
nolsen |
My client may freeze while loading all 125 mods. |
15:04 |
nolsen |
But maybe they shouldn't have potatos as computers. |
15:04 |
nolsen |
or Dial-up as internet |
15:05 |
kahrl |
most players are on mobile, so... |
15:05 |
nolsen |
Which I would like to somehow ban android users :3 |
15:05 |
nolsen |
Because all they do is create timeout noise. |
15:05 |
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15:05 |
nolsen |
I wonder if there is a mod to do such thing |
15:06 |
nolsen |
!mod android ban |
15:06 |
MinetestBot |
nolsen: Could not find anything. |
15:06 |
nolsen |
aww. |
15:06 |
Jordach |
nolsen, most android clients run 0.4.1/0/1 |
15:06 |
nolsen |
0.4.1 isn't old. |
15:06 |
Jordach |
not 0.4.12 with the exception of the official app |
15:06 |
nolsen |
My mom's phone is 0.4.1 or 2 |
15:06 |
nolsen |
I think |
15:07 |
Jordach |
it's 0.4.1x delete as needed |
15:07 |
|
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15:07 |
Jordach |
replace x with 1 or 0 |
15:07 |
nolsen |
Yea, 4.2.2 |
15:07 |
nolsen |
I think. |
15:07 |
nolsen |
That isn't old. |
15:07 |
Jordach |
i meant MT Version |
15:07 |
nolsen |
oh. |
15:07 |
nolsen |
Well why people don't lrn2autoupdate? |
15:07 |
Jordach |
because non-official apps |
15:08 |
nolsen |
I autoupdate all the time :3 |
15:08 |
Jordach |
which strands them on that versipn |
15:08 |
Jordach |
just enable something to force checking of connection protocol |
15:08 |
Jordach |
that usually gets rid of most of the noise |
15:09 |
|
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15:09 |
nolsen |
Well I can't, becase then it'll probably kick me off. |
15:09 |
Jordach |
if you're the same version :P |
15:09 |
nolsen |
Because I have 0.4.12-dev as server. |
15:09 |
Jordach |
it ain't :P |
15:09 |
nolsen |
I have client 0.4.12 |
15:09 |
Jordach |
stable or no> |
15:09 |
nolsen |
The server is the latest commit, the client is stable. |
15:10 |
nolsen |
Infact I need to update the server again to the latest commit. |
15:10 |
nolsen |
nvm, It's the latest still. |
15:14 |
nolsen |
Jordach: How do I force checking/ |
15:14 |
nolsen |
?* |
15:14 |
nolsen |
Googling won't tell me. |
15:18 |
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15:19 |
nolsen |
Yep, Can't connect now. |
15:19 |
nolsen |
The only difference is the server is development. |
15:27 |
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15:30 |
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15:45 |
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15:49 |
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15:51 |
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15:51 |
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15:51 |
nolsen |
For some reason DirectX doesn't work. |
15:52 |
nolsen |
It just makes everything red. |
15:52 |
kahrl |
disable shaders |
15:54 |
nolsen |
Also it's fun to kill android users >:3 |
15:54 |
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15:55 |
nolsen |
And get them to take their timeouts somewhere else. |
15:56 |
nolsen |
kahrl: I can't use shaders? |
15:57 |
kahrl |
they aren't translated to HLSL (the directx shader language) yet |
15:57 |
kahrl |
and probably won't be any time soon |
15:57 |
nolsen |
But DirectX is better. |
15:57 |
nolsen |
:3 |
15:58 |
kilbith |
is known to be less efficient than opengl |
15:58 |
kahrl |
nolsen: Right. Bill Gates says so :P |
15:58 |
nolsen |
No, Steve Ballmer, the leader of the illumanti said so. |
15:59 |
nolsen |
What is the difference between opengl and directx |
15:59 |
nolsen |
Some games doesn't even use opengl |
15:59 |
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16:01 |
kahrl |
not much difference in concept, but they are just completely different APIs for the same purpose, to access video cards |
16:04 |
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16:13 |
nolsen |
I used to have an android 2.4 |
16:14 |
nolsen |
erm 2.3 |
16:14 |
nolsen |
or 2.2 |
16:14 |
nolsen |
idk |
16:16 |
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16:36 |
MinetestBot |
[git] Novatux -> minetest/minetest_game: Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book") 15ef8b0 http://git.io/vLlpJ (2015-06-17T18:33:54+02:00) |
16:43 |
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17:09 |
MinetestBot |
[git] est31 -> minetest/minetest: Fail iconv call gracefully 6dcf549 http://git.io/vL83S (2015-06-17T19:03:58+02:00) |
17:10 |
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17:12 |
bobomb |
are there limitations to using "require" in a mod |
17:12 |
est31 |
yes |
17:12 |
est31 |
you cant use it |
17:13 |
est31 |
if you have to |
17:13 |
est31 |
then you will need security exemptions |
17:13 |
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17:15 |
nolsen |
My server is empty again :( |
17:16 |
bobomb |
security exemptions? |
17:16 |
DusXMT |
well, playing mt isn't a job, you can't expect people to want to play all the time |
17:18 |
nolsen |
DusXMT: No but all they do is join, walk around, and leave. |
17:19 |
est31 |
bobomb, https://forum.minetest.net/viewtopic.php?f=18&t=12471 |
17:19 |
nolsen |
!server BetterMTServer |
17:19 |
MinetestBot |
nolsen: BetterMTServer | 188.165.3.51 | Clients: 1/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms |
17:24 |
Taoki |
I found a very weird bug in minetest.serialize_schematic: It will randomly detect the file at the correct path (eg: modpath/filepath) or instead try to find the schematic at ./ (current directory). |
17:25 |
Taoki |
Basically, I run minetest.serialize_schematic() in a part of my code and it sees the schematic in modpath/ Then I run it in another and it looks for it in ./ |
17:25 |
Taoki |
Anyone know what's causing this issue? |
17:26 |
Taoki |
Actually I run it in the same part of the code, I just call it multiple times. That makes no sense however |
17:35 |
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17:37 |
Taoki |
Anyone? |
17:40 |
nolsen |
Thank you for contacting Minetest tech support, This is some indian guy in some foregin country, please hold *plays music* |
17:40 |
nolsen |
jk |
17:41 |
Taoki |
:) |
17:51 |
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18:08 |
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18:13 |
est31 |
wow, sometimes you have just heureka moments |
18:13 |
est31 |
https://github.com/minetest/minetest/issues/2796#issuecomment-112900490 |
18:16 |
est31 |
btw sfan5, iconv isnt required on windows after all |
18:16 |
est31 |
because there, windows API is used |
18:17 |
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18:26 |
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18:31 |
TheWild |
just a thought: to show context menu on right click? What purpose it could have? |
18:46 |
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19:37 |
est31 |
hmmmm, why is infostream disabled for unittests? |
19:47 |
jordan4ibanez |
How the heck do I use colorize for a texture? |
19:48 |
kilbith |
texture.png^[colorize:color:ratio(1-255) |
19:50 |
TheWild |
hm... no selectionbox_alpha? |
19:53 |
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19:55 |
jordan4ibanez |
Huh |
19:55 |
jordan4ibanez |
That just colors it solid, how do I tint a texture? |
19:57 |
jordan4ibanez |
OH SHOIT |
19:57 |
jordan4ibanez |
Got it |
20:01 |
sfan5 |
o/ jordan4ibanez |
20:01 |
jordan4ibanez |
\o sfan5 |
20:02 |
jordan4ibanez |
sfan5, I'm finally getting around to making enchantments, I think you should help me develop a way of making the enchantment thing have a risk |
20:02 |
sfan5 |
a risk? |
20:03 |
TheWild |
dang! Why is user interface (inventory) blinking? |
20:05 |
jordan4ibanez |
Like, you can right click the enchantment box for a random enchant, and that's great, but that's super op |
20:05 |
jordan4ibanez |
I need to make the player shiver in their britches when using the box to level it out |
20:05 |
jordan4ibanez |
I had some ideas, clear their inventory, kill them, blow up the area using your nuke mod, kill their family, the normal stuff, lmao |
20:06 |
sfan5 |
how about just breaking the item |
20:06 |
sfan5 |
but exploding sounds great too |
20:10 |
jordan4ibanez |
Hmmm |
20:11 |
jordan4ibanez |
30% chance of eating the item, 5% chance of killing them or exploding 1% chance of clearing their entire inventory |
20:12 |
jordan4ibanez |
I might as well level the area with a radius 50 nuke explosion while I clear their inventory |
20:12 |
est31 |
jordan4ibanez, cool tool for griefers |
20:14 |
jordan4ibanez |
est31: The 1% is going to be a math.random() >= 0.999, so it won't be, I'm just scared some computers will like to hit that number a lot for no reason |
20:15 |
est31 |
thats .1% not 1% |
20:15 |
jordan4ibanez |
Also, I'm not very good at math |
20:18 |
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20:19 |
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20:21 |
MinetestBot |
[git] est31 -> minetest/minetest: Make wrap_rows not wrap inside utf-8 multibyte sequences 45a9bb3 http://git.io/vL4ur (2015-06-17T22:19:56+02:00) |
20:22 |
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20:22 |
MinetestBot |
[git] est31 -> minetest/minetest: Make wrap_rows not wrap inside utf-8 multibyte sequences 43dab2f http://git.io/vL4uA (2015-06-17T22:22:15+02:00) |
20:23 |
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20:33 |
jordan4ibanez |
kilbith: Thanks for that! |
20:33 |
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20:33 |
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20:33 |
kilbith |
np |
20:33 |
jordan4ibanez |
It just turned from a box/table to a crucible http://i.imgur.com/aJel4nT.png |
20:33 |
kilbith |
awesome |
20:34 |
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20:34 |
gfsh |
hello, what is minetest developed in? |
20:35 |
gfsh |
what language(s) that is |
20:35 |
gfsh |
also, it appears the wikipedia page was deleted sometime in january this year |
20:35 |
VanessaE |
C++ |
20:35 |
VanessaE |
for the engine, that is. Lua for the game content. |
20:35 |
VanessaE |
assets are usually .ogg and .png |
20:35 |
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20:36 |
VanessaE |
(sometimes .jpg for images). models are typically .obj or .b3d |
20:36 |
gfsh |
VanessaE: would minetest be viable for mod development? considering a lot of the minecraft mod community is java |
20:36 |
gfsh |
so would be nice to have a java way to mod minetest |
20:36 |
VanessaE |
gfsh: oh very much so. there's tons of mods for Minetest, but it ain't ever going to use Java |
20:36 |
VanessaE |
Lua is the modding language we use |
20:36 |
gfsh |
the development wiki appears to be down for now http://minetest.net/wiki/doku.php |
20:37 |
VanessaE |
uh oh |
20:37 |
est31 |
there is no wiki at that spot |
20:37 |
gfsh |
it's linked from here http://wiki.minetest.com/wiki/Minetest_Wiki |
20:37 |
est31 |
there are only two wikis: http://wiki.minetest.net/Main_Page |
20:37 |
VanessaE |
oh sure enough |
20:37 |
est31 |
and http://dev.minetest.net/Main_Page |
20:37 |
jordan4ibanez |
The minetest lua api on github is the bible |
20:37 |
VanessaE |
outdated link there |
20:38 |
VanessaE |
minetest.com is an independent, mostly outdated website. don't use it, it's not official. |
20:38 |
est31 |
or here if you like it more formated: http://rubenwardy.com/minetest_modding_book/lua_api.html |
20:38 |
gfsh |
I was also looking at main differences between MC and minetest, gameplay-wise |
20:39 |
jordan4ibanez |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt - Don't try to read all this |
20:39 |
VanessaE |
gfsh: it's quite different once you get past the most basic elements |
20:39 |
gfsh |
a lot of kids go into programming because they like minecraft and then somehow stumble through the intricate MC modding process |
20:39 |
VanessaE |
I mean, yeah it's voxel-based and has crafting and so forth, but after that it's different :) |
20:40 |
gfsh |
oh, no crafting table... :) |
20:40 |
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20:41 |
VanessaE |
it's built-in |
20:42 |
gfsh |
VanessaE: so any deliberate reason for avoiding java? |
20:43 |
VanessaE |
that I wouldn't know, but I'm glad it doesn't use java |
20:46 |
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20:46 |
gfsh |
did any of the minecraft let's-player give minetest a try so far? |
20:46 |
gfsh |
people like direwolf20 |
20:47 |
gfsh |
I was an avid fan of buildcraft, redpower and industrialcraft (with gregtech) |
20:47 |
VanessaE |
no idea |
20:47 |
nolsen |
heh a dungeon spawned next to lava |
20:47 |
VanessaE |
but we have a decent userbase now at least |
20:48 |
VanessaE |
you wanna see what Minetest can be, try some of the subgames like Dreambuilder or one of the Skyblock derivatives. |
20:48 |
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20:48 |
VanessaE |
(these are basically resource packs you can use from the main menu as if they were entirely new games) |
20:48 |
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20:49 |
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20:49 |
gfsh |
so no charcoal, you've got to mine coal for torches? |
20:50 |
VanessaE |
yes |
20:50 |
VanessaE |
however there IS a mod that adds charcoal |
20:50 |
VanessaE |
there's tons of mods that add pretty much anything you can think of |
20:51 |
VanessaE |
the base minetest_game content is meant to be fairly simple |
20:51 |
VanessaE |
("minimal" even less so) |
20:51 |
VanessaE |
because it is used heavily as a springboard for modding and subgame forks |
20:53 |
nolsen |
in-b4 minetest *** mods and videos becomes a thing. |
20:53 |
nolsen |
inb4* |
20:53 |
VanessaE |
nolsen: too late |
20:53 |
nolsen |
It's only a matter of time. |
20:53 |
nolsen |
DAMMIT |
20:53 |
nolsen |
Well, Minetest is fucked. |
20:53 |
VanessaE |
there's already people making videos |
20:53 |
nolsen |
o.o |
20:53 |
VanessaE |
though not stuff like those pre-rendered CGI ones |
20:54 |
gfsh |
VanessaE: have there been MC devs that switched over to minetest, or at least lookint at it seriously? |
20:54 |
gfsh |
from some of the bigger mods out there |
20:54 |
nolsen |
Good thing sneak isn't part of minetest nativly. |
20:54 |
VanessaE |
gfsh: I've seen a few, especially right after the Microsoft acquisition |
20:54 |
VanessaE |
but idk how many have stuck around |
20:54 |
gfsh |
no mobs that I see so far in the vanilla minetest |
20:54 |
nolsen |
I'm curious to google those videos. |
20:54 |
VanessaE |
nolsen: sneak? sure it ios. |
20:54 |
VanessaE |
is* |
20:54 |
VanessaE |
gfsh: there's mods for that too :) |
20:55 |
gfsh |
yea but well, the vanilla should include that :) |
20:56 |
VanessaE |
most of us agree |
20:56 |
VanessaE |
but until we get client-side modding, that won't happen |
20:56 |
VanessaE |
(all mods run server-side, so if there's lag, it can cause problems for MOBs) |
20:57 |
gfsh |
ah, I see |
20:57 |
VanessaE |
that said, client-side modding IS coming soon-ish |
20:57 |
gfsh |
VanessaE: well, lag is a common feature of MC, it's part of the 'feeling' :) |
20:57 |
VanessaE |
the most rudimentary code is already in (it's what drives the main menu) but that's not nearly enough for full-scale modding |
20:58 |
est31 |
I guess in-game lua will be executed in another lua context than the main menu |
20:58 |
nolsen |
I think the game generates sulfur too much |
20:58 |
nolsen |
if you noclip and look at the bottom of big lava pools, there's nothing but sulfar |
20:58 |
nolsen |
sulfer |
20:58 |
Wayward_Tab |
*Mese |
20:58 |
gfsh |
yea, I'd love a client modding api, one that does not depend on decompiling and deobfuscating the client :p |
20:58 |
nolsen |
It's not meses |
20:58 |
Wayward_Tab |
Not sulfur |
20:58 |
est31 |
Wayward_Tab, no sulfur |
20:58 |
nolsen |
mese* |
20:58 |
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20:58 |
nolsen |
It's sulfr |
20:58 |
Wayward_Tab |
? |
20:58 |
nolsen |
sulfur* |
20:59 |
est31 |
yes in technic modpack |
20:59 |
Wayward_Tab |
Ah, ok |
20:59 |
nolsen |
oh |
20:59 |
gfsh |
the MC modding community has done wonders in a very restrictive IP and technical environment and they've been told to fug off |
20:59 |
est31 |
minetest is LGPL licensed |
20:59 |
VanessaE |
gfsh: oh don't worry about that, we don't discourage modding here and there will be a proper API |
21:00 |
est31 |
(the code) |
21:00 |
VanessaE |
everything's open and free |
21:00 |
VanessaE |
er, Free |
21:00 |
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21:01 |
nolsen |
I think minetest should also have python modding :D |
21:01 |
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21:01 |
nolsen |
Python/Lua/Ruby/mSL/C++/chucknorris++ |
21:01 |
nolsen |
++ |
21:01 |
nolsen |
++ |
21:01 |
nolsen |
:3 |
21:02 |
VanessaE |
nfw :P |
21:04 |
nolsen |
VanessaE: How did you managed to get those relay bots on that other #minetest channel to work? |
21:04 |
nolsen |
I get a no such irc module error |
21:04 |
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21:04 |
VanessaE |
nolsen: I...um...installed the IRC mod? :) |
21:04 |
nolsen |
That is what I was using |
21:04 |
nolsen |
!mod irc |
21:04 |
MinetestBot |
nolsen: IRC Chat (Huge rewrite!) [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
21:04 |
nolsen |
That one |
21:05 |
nolsen |
I loaded it, and got an error. |
21:05 |
VanessaE |
wish kaeza were here to answer that |
21:05 |
VanessaE |
um |
21:05 |
VanessaE |
"got an error" is useless |
21:06 |
est31 |
nolsen, you will have to install luasocket |
21:07 |
gfsh |
no hunger in vanilla either, I see |
21:08 |
nolsen |
luasocket is already installed. |
21:08 |
VanessaE |
gfsh: there's a mod for that :) |
21:09 |
gfsh |
in any event, I am sold :) |
21:09 |
jordan4ibanez |
After I'm done with this, I might modify the sign mod to produce chat bubbles, chat entities that mount to the player and such |
21:10 |
gfsh |
minecraft reddit is now 200K times larger than minetest reddit :) |
21:11 |
gfsh |
unfortunately, it needs a good windows client to attract people to it |
21:12 |
nolsen |
Windows needs to die. |
21:12 |
nolsen |
In the depths of hell |
21:12 |
nolsen |
inb4 religion war. |
21:12 |
gfsh |
of course |
21:12 |
est31 |
like minecraft :) |
21:12 |
nolsen |
Minecraft is fine. |
21:12 |
nolsen |
Only thing I hate minecraft is the lag. |
21:12 |
est31 |
(now that its owned my microsoft) |
21:12 |
jordan4ibanez |
Well that is true, but we're not trying to really attract users, we just have it on the interwebs and people come to it if they're interested |
21:12 |
nolsen |
oh. |
21:12 |
nolsen |
then fuck minecraft. |
21:12 |
jordan4ibanez |
Like yourself, gfsh |
21:13 |
nolsen |
Forgot about that. |
21:13 |
VanessaE |
Windows needs to be cut a thousand times, dipped in acid, rubbed briskly with a cheese grater, really REALLY hurt, and THEN die in a fire. |
21:13 |
nolsen |
VanessaE: My parents use Windows still. |
21:13 |
nolsen |
My dad wanted to use the computer, and said "I need a real browser." |
21:14 |
nolsen |
._. |
21:14 |
nolsen |
What the fuck is wrong with Opera. |
21:14 |
nolsen |
They both use IE. |
21:14 |
nolsen |
Opera is better than IE. |
21:14 |
nolsen |
1000x |
21:14 |
est31 |
ah |
21:14 |
est31 |
sorry |
21:14 |
nolsen |
Everything is better than IE. |
21:14 |
est31 |
wrong chan |
21:14 |
nolsen |
My toaster is better than IE. |
21:15 |
nolsen |
It doesn't surf the internet, but it's still better than IE. |
21:15 |
gfsh |
there is also a C# minecraft 'clone': truecraft https://github.com/SirCmpwn/TrueCraft |
21:16 |
nolsen |
Anyone here know anyone who doesn't leave their phone alone for atleast 2 seconds without playing condy crush |
21:16 |
nolsen |
? |
21:17 |
nolsen |
I intentionally mispelled candy. |
21:18 |
est31 |
man this truecraft isn't very old |
21:18 |
est31 |
its almost as old as my involvement into minetest |
21:18 |
nolsen |
Because it's strange, it's on computer now, and yet they don't leave their phones alone. |
21:19 |
nolsen |
VanessaE: Want to join my server ?:P |
21:19 |
nolsen |
? :P* |
21:19 |
VanessaE |
not right now |
21:19 |
gfsh |
truecraft is under an MIT license |
21:19 |
gfsh |
minetest is GPL, right? |
21:19 |
est31 |
LGPL |
21:19 |
VanessaE |
gfsh: so, seen my homedecor modpack yet? :) |
21:20 |
VanessaE |
and my nixie tubes mod? :D |
21:20 |
VanessaE |
</brag> |
21:23 |
gfsh |
any particualar reason for lgpl and not actual gpl? |
21:25 |
VanessaE |
so that third-party clones/forks can use it commercially I think |
21:25 |
VanessaE |
(the library linking clause) |
21:25 |
est31 |
yup |
21:25 |
est31 |
also commercial mods |
21:25 |
gfsh |
est31: what is the copyright status of minetest, if you know? is it copyright assignment to a single entity that 'owns' minetest, or distributed copyright (everyone owns their contributions, under lgpl) |
21:25 |
est31 |
distributed |
21:25 |
est31 |
https://github.com/minetest/minetest/graphs/contributors |
21:26 |
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21:26 |
gfsh |
VanessaE: using a dumb client architecture may be beneficial, it limits 'hacking' on public servers |
21:26 |
VanessaE |
indeed, though it also limits modding flexibility |
21:26 |
gfsh |
at the expense of the extra lag from the go-betweens |
21:26 |
VanessaE |
(the whole MOBs thing) |
21:27 |
VanessaE |
(minecarts too) |
21:27 |
gfsh |
VanessaE: it can increase modding flexibility, since only the server needs to be modded for things to work on the client |
21:27 |
VanessaE |
gfsh: actually, |
21:27 |
VanessaE |
in this case, |
21:27 |
VanessaE |
client-side scripting will be server-controlled |
21:27 |
est31 |
the SAO API was never mentioned in hmmmm's clientside scripting plans |
21:27 |
est31 |
unfortunately |
21:27 |
VanessaE |
i.e. assets will be sent from server to client to be executed. |
21:27 |
est31 |
and run in a sandbox |
21:28 |
VanessaE |
exactly. |
21:28 |
est31 |
like with webbrowsers |
21:28 |
VanessaE |
users will not have to download external plugins/mods |
21:28 |
VanessaE |
the server will handle that. |
21:28 |
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21:28 |
VanessaE |
est31: about SAOs, seriously? that's surprising. |
21:28 |
gfsh |
minecraft servers handle the griefer problem with: common block lists and the barrier of mojang's log-in check for people, that means banned people need to go and buy minecraft again |
21:28 |
VanessaE |
gfsh: in other words, DRM |
21:29 |
gfsh |
VanessaE: in that case, not DRM, since servers may accept anyone from anywhere, they just chose to restrict to people Mojang can authenticate (usually) |
21:29 |
VanessaE |
a global ban list might be needed some time in the future, but it would have to be optional. |
21:29 |
est31 |
yea ofc |
21:29 |
gfsh |
yea, but IP-based bans are rather weak |
21:30 |
est31 |
and I know whom to put onto that list |
21:30 |
VanessaE |
est31: yep. |
21:30 |
est31 |
(there has been a quite successful griefer/impersonator in the mt community) |
21:30 |
gfsh |
if you fail the minecraft login you can still play and you can also play on servers that have authentication turned off |
21:31 |
gfsh |
none of the popular servers have that, too much of a target for griefers |
21:31 |
est31 |
minetest doesn't even have the capability yet to have popular servers |
21:31 |
Taoki |
Hi. If any forum admins are around: Could you please move the thread for my Structures mod from WIP Mods to Mod Releases? After the changes I've done during the last 3 days, I consider it finished. |
21:31 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=9&t=5524 |
21:32 |
est31 |
problem is: no way to have server clusters |
21:32 |
Taoki |
Also I don't have a zip download, the mod is meant to be ran from Github. It is however final in my book, like Creatures. |
21:32 |
VanessaE |
Taoki: done. topic deleted. |
21:32 |
Taoki |
VanessaE: lol, you scared me :P |
21:32 |
VanessaE |
jk :D |
21:32 |
VanessaE |
Taoki: except one thing, you need to fix the subject |
21:33 |
Taoki |
What's wrong with it? |
21:33 |
VanessaE |
[Mod] tructure I/O & mapgen mod [missing_modname][missing_version] |
21:33 |
Taoki |
What's missing? o.o |
21:33 |
VanessaE |
+S |
21:33 |
VanessaE |
you need the actual modname (the folder name) and a version indicator |
21:33 |
VanessaE |
(or "[git]" if it's versionless) |
21:33 |
Taoki |
GIT, yes... rolling release |
21:34 |
VanessaE |
also I don't see dependency info or license in here |
21:34 |
Taoki |
Ah... should add one to the readme. |
21:34 |
VanessaE |
add to the first post |
21:34 |
Taoki |
Might look into it tomorrow in this case |
21:34 |
Taoki |
Ok |
21:34 |
VanessaE |
those need to be declared there. |
21:36 |
VanessaE |
I have to move it back to WiP then. |
22:14 |
hmmmm |
est31: I figure that CAO movements can be modified by client-side lua |
22:14 |
hmmmm |
really you should be able to do anything in that regard |
22:14 |
hmmmm |
read map, modify objects, etc. |
22:15 |
hmmmm |
CAO movements can then be reported back to the server in batch |
22:19 |
est31 |
perhaps dont do any reporting? |
22:19 |
est31 |
err |
22:20 |
est31 |
what about this: there is always an "owner" of an active object |
22:20 |
est31 |
can be server or client |
22:20 |
hmmmm |
need to experiment |
22:20 |
est31 |
the movements of this are "normative" for the other ones |
22:20 |
est31 |
so sent to them |
22:21 |
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22:21 |
est31 |
a client or a server can always move an object its not the owner of |
22:21 |
hmmmm |
shrug |
22:21 |
est31 |
but the next time a coordinate comes in, that one is chosen |
22:21 |
hmmmm |
i was thinking more or less like mobs |
22:22 |
nolsen |
What is stronger armor in the technic modpack? cast iron? or steel. |
22:22 |
hmmmm |
mobs are not owned by the player, but client-side processing could be used to 1). reduce latency and 2). distribute processing load |
22:24 |
est31 |
nolsen, there is no armour in technic modpack |
22:24 |
nolsen |
technic armor |
22:24 |
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22:24 |
est31 |
dunno aboutthat mod |
22:25 |
est31 |
hmmmm, yea those are the goals |
22:25 |
est31 |
or perhaps should be |
22:26 |
hmmmm |
SAO/CAO interaction with client side lua is very much open for design |
22:26 |
est31 |
thats my main usecase for client side lua |
22:26 |
est31 |
I could code it |
22:27 |
est31 |
if you say its ok |
22:27 |
est31 |
(you said you wanted to do client side lua) |
22:27 |
WindHero |
I believe cast iron is the stronger of the two |
22:27 |
nolsen |
Well what is better, steel picks, or iron picks. |
22:27 |
nolsen |
Since there's no chart. |
22:27 |
WindHero |
they're the same :/ |
22:27 |
hmmmm |
well I more or less wanted to get the framework down |
22:28 |
hmmmm |
then once there's the framework an a couple of examples of how to do things, it's totally free for everybody else |
22:28 |
est31 |
ok, what would be the idea of the framework |
22:28 |
hmmmm |
i'm not sure |
22:28 |
est31 |
perhaps this should go to some more permanent place, like a wiki page |
22:28 |
WindHero |
In technic, cast iron is harder to craft than steel |
22:29 |
WindHero |
though logically, steel should be stronger |
22:29 |
WindHero |
pretty much, you just gotta look up the values in the code to be sure |
22:29 |
nolsen |
WindHero: So what is better, carbon steel, or cast iron steel. |
22:29 |
nolsen |
There is no chart for the game :\ |
22:29 |
nolsen |
erm cast iron |
22:29 |
nolsen |
not cast iron steel |
22:30 |
WindHero |
oh |
22:31 |
WindHero |
carbon steel for sure |
22:31 |
WindHero |
here I thought you merely meant regular steel |
22:31 |
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22:32 |
nolsen |
Dammit, I been crafting cast iron steel for nothing. |
22:33 |
nolsen |
For sure I know that diamond is the most strongest in the game. |
22:34 |
nolsen |
Meh, atleast cast iron steel is better than iron or steel |
22:35 |
WindHero |
indeed |
22:35 |
WindHero |
seriously though, keep saving up for dat nuclear reactor |
22:36 |
nolsen |
. |
22:36 |
nolsen |
what nuclear reactor? |
22:36 |
WindHero |
The amount of material needed (especially stainless steel) is insane |
22:36 |
WindHero |
Do you have the main technic mod installed...? |
22:36 |
nolsen |
ye. |
22:36 |
nolsen |
yes. |
22:36 |
WindHero |
You can craft a nuclear reactor core |
22:37 |
WindHero |
which needs to be surrounded by water, then a special type of steel, then three shells of concrete and blast-proof concrete |
22:37 |
WindHero |
And finally have uranium rods inserted |
22:38 |
WindHero |
If you set it up wrong.... Well, there'll be a hole in the world :P |
22:38 |
WindHero |
Best source of HV power in the game |
22:39 |
nolsen |
I don't understand what is HV |
22:39 |
WindHero |
I can run 8 MV furnaces, 16 injectors, and a few grinders off of it with power to spare |
22:39 |
WindHero |
High Voltage |
22:39 |
WindHero |
So you've never bothered with the solar panels and other electric stuff in the mod? |
22:39 |
nolsen |
<WindHero> The amount of material needed (especially stainless steel) is insane |
22:39 |
nolsen |
oooor I can use /give |
22:40 |
nolsen |
and get the nuclear reactor from there. |
22:40 |
WindHero |
that you can |
22:40 |
WindHero |
Wasn't sure if you were playing singleplayer or on a server |
22:40 |
WindHero |
I built mine on a server, but I was a moderator, so I eventually finished with a little giveme |
22:41 |
WindHero |
mostly for the concrete |
22:41 |
WindHero |
I did the rest the honest way, somehow |
22:41 |
WindHero |
took a few weeks though........ |
22:47 |
nolsen |
how to enable creative? |
22:47 |
nolsen |
There is no button |
22:48 |
kilbith |
there is a checkbox |
22:50 |
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23:03 |
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23:07 |
est31 |
hmmmm, what do you think? http://dev.minetest.net/Client_scripting_plans |
23:10 |
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23:10 |
est31 |
if youve opened it pres f5 |
23:10 |
est31 |
press* |
23:11 |
jordan4ibanez |
sfan5: So brutal https://youtu.be/I9tDuVPRwxI |
23:36 |
jordan4ibanez |
Huh, I wonder if I can make a jetpack that the player gets attached to |
23:40 |
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23:43 |
jordan4ibanez |
Wow even if I wanted to redo some of my old mods, ubuntu one is deleted. Shouldn't have even tried a service provided by canonical. |
23:44 |
est31 |
and you have no backup of your own mods? |
23:44 |
jordan4ibanez |
Ubuntu one was my original backup |
23:45 |
jordan4ibanez |
Everything up until 2013 is gone |
23:45 |
est31 |
ouch |
23:45 |
jordan4ibanez |
sfan5: Do you have a copy of my original paintings mod? |
23:46 |
est31 |
jordan4ibanez, what about https://archive.org/details/ubuntuone-panicgrab-20140405 |
23:47 |
est31 |
perhaps its in there |
23:47 |
est31 |
most likely not |
23:47 |
est31 |
arr its only a list of url |
23:47 |
est31 |
s |
23:51 |
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23:56 |
* Sokomine |
looks around if someone's willing to test a modification to the traders |
23:57 |
Sokomine |
jordan4ibanez: oh. that's not good :-( if you remember all the names of your mods (or what they where about), you might ask on the forum |