Time |
Nick |
Message |
00:02 |
jordan4ibanez |
Wait a second |
00:02 |
jordan4ibanez |
minetest.register_on_dignode(function(pos, oldnode, digger)) is broken? :( |
00:02 |
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00:04 |
jordan4ibanez |
Wait no...hmm....maybe I've just got the dumb. |
00:05 |
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00:20 |
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00:20 |
nolsen |
sythe: facade leader? You mean that facade game? |
00:20 |
sythe |
Nope, not the 2007 one |
00:20 |
sythe |
Common misconception |
00:26 |
nolsen |
Then what Facade? |
00:26 |
nolsen |
If it's not Façade. |
00:28 |
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00:28 |
sythe |
#Facade |
00:38 |
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00:38 |
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00:46 |
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00:54 |
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01:01 |
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01:22 |
Elronnd |
Hi, new to the game: In exploration mode (or whatever it's called) is there a way to accelerate night? |
01:24 |
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01:32 |
est31 |
/time 6000 |
01:33 |
est31 |
or /time 6:00 |
01:51 |
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02:12 |
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02:13 |
Pilcrow182 |
hrrm, fixing bugs is a pain. I've now managed to -completely- break my code... :P |
02:16 |
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02:17 |
technomancy |
Pilcrow182: which code? |
02:18 |
est31 |
Pilcrow182, use git :) |
02:20 |
Pilcrow182 |
technomancy: eh, it's just some mod code I was working on. making an autogrinder and autocompressor for a subgame I've been working on. it mostly worked, but there was a couple of major bugs I couldn't fix with the old code, so I'm overhauling the main abm. |
02:22 |
Pilcrow182 |
not putting it on git yet as it is extremely messy code. I made far too large a mod and I want to split it into parts. |
02:29 |
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02:31 |
technomancy |
cool; based on technic? |
02:31 |
technomancy |
also: use git even if it's not on github |
02:32 |
technomancy |
you can make commits locally and then mistakes can be rolled back and stuff |
02:48 |
jordan4ibanez |
I think I might be making the definitive enchant mod for minetest, but oh god does it generate a fuck ton of tools |
02:54 |
Pilcrow182 |
technomancy: I only know the very basics of using git for github. I'm not gonna mess around with learning how to use it locally right now, but maybe later. Also, no it's not based on technic; it's original code. No offense to RBA or anyone else, but I don't personally like technic. it's well designed, but not to my tastes... |
02:58 |
Pilcrow182 |
jordan4ibanez: it might be better to store the enchantments as item meta, for things that don't affect mining speed, etc. see the mining drill from technic for an example of how to store meta in an inventory item: https://github.com/minetest-technic/technic/blob/master/technic/tools/mining_drill.lua#L262 |
03:03 |
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03:26 |
jordan4ibanez |
So in lua |
03:27 |
jordan4ibanez |
I want to get the values of the tables, but not starting from 1, like 2,3 and so on, {[2]="foo",[3]="fooyoutoo"} |
03:27 |
jordan4ibanez |
I want to modify those values, but without having to specify the item names, so just go list item 1, list item 2 |
03:28 |
jordan4ibanez |
That's literallly the best way I can explain that, haha. |
03:31 |
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04:15 |
technomancy |
Pilcrow182: I'd say using git locally is actually easier than using github |
04:16 |
technomancy |
just skip the `git remote ...` and `git push` steps |
04:17 |
Pilcrow182 |
I'm focusing on the task at hand, but I'll experiment with that later |
04:17 |
est31 |
technomancy, not if you use githubs online editor |
04:18 |
technomancy |
est31: oh yeah I forgot about that |
04:19 |
Pilcrow182 |
est31: I didn't know github had an online editor, so that's no problem; I've used cli git for github pushes. |
04:20 |
est31 |
Pilcrow182, then its in fact easier to use git locally |
04:28 |
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05:03 |
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05:11 |
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05:13 |
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05:16 |
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05:18 |
MinetestBot |
[git] UltimateNate -> minetest/minetest: Remove unneccessary space for tab completion 3ae8b92 http://git.io/vLmME (2015-06-16T07:16:22+02:00) |
05:18 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Don't highlight entries in credits bbf6f4f http://git.io/vLmMu (2015-06-15T17:43:47+02:00) |
05:31 |
jordan4ibanez |
OH GOD |
05:31 |
Elronnd |
? |
05:32 |
jordan4ibanez |
If you do local capabilities = minetest.registered_tools[enchant.pick[x]]["tool_capabilities"], and you modify it in a loop, no matter if you nil it or not, it'll always subtract from itself over and over again |
05:32 |
jordan4ibanez |
You have to make it global |
05:32 |
jordan4ibanez |
4.5 hours wasted figuring that out, great |
05:34 |
technomancy |
yo dawg I heard you like bugs so I put some mutability in your programming language so you can experience undocumented confusing semantics while you code |
05:34 |
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05:34 |
jordan4ibanez |
You just summed that up perfectly, thank you |
05:37 |
technomancy |
normally that meme strikes me as overused, but it seemed like a good fit here |
05:41 |
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05:44 |
TheWild |
about client-side scripting: some time ago I wrote about the need of sending special messages by server to client (e.g. run function by given id with parameters). Now I see that sending special messages from client to server could be good too. By that, we could get rid of automatic send when button on formspec is clicked and leave it to the client-side script decision. |
05:45 |
TheWild |
and even make formspec more flexible: onmouseenter, onmouseleave, onclick, onkeypress... that stuff |
05:46 |
est31 |
yes basically reprogram html + javascript because that is too slow |
05:46 |
est31 |
and NIH |
05:47 |
est31 |
instead of sending code to the client and back I think we should just send strings |
05:47 |
est31 |
strings and mod names |
05:47 |
est31 |
with handler functions |
05:48 |
TheWild |
I didn't mean to make formspec out of html, neither javascript;. I meant events to which functions could be bound to |
05:48 |
est31 |
yes I know |
05:48 |
est31 |
then people come along want to have it resizeable |
05:48 |
est31 |
next people want custom fonts |
05:48 |
est31 |
(already kenney suggesting it) |
05:48 |
est31 |
next people want dynamic resizing |
05:49 |
est31 |
next this next that |
05:49 |
est31 |
and if we wait a bit, we have html |
05:49 |
est31 |
+ js |
05:49 |
TheWild |
I think if resizing could be done in Lua, they could program automatic resizing on their own |
05:49 |
technomancy |
I'm really torn on this |
05:49 |
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05:50 |
technomancy |
I mean, the current system is *very* insufficient, and I am not a fan of NIH, but ... the idea of putting a web view in it makes me cringe a bit |
05:50 |
technomancy |
just say no to CSS |
05:52 |
technomancy |
also I really want a monospace font, but I feel silly asking for it =) |
05:52 |
TheWild |
I'm afraid about putting html to render formspec because: 1. it is too redundant, 2. too much parsing and 3. too much effort for this improvement |
05:52 |
technomancy |
yeah, it's overkill for sure |
05:52 |
technomancy |
if there were a clear option for a middle ground it would make the choice easier, but I don't know of one |
05:52 |
jordan4ibanez |
Wait, no, I'm a triple moron, you can't start an item def with 0, I think? |
05:52 |
jordan4ibanez |
tool def* and tool speeds I mean |
05:53 |
TheWild |
I prefer not to program everything in core, just give ability to do so (everything else can be scripted in Lua) |
05:53 |
technomancy |
TheWild: full ack |
05:53 |
technomancy |
do as little as possible in C++ |
05:53 |
technomancy |
but we need *some* input mechanism and some drawing mechanism |
05:54 |
est31 |
what do you hate about CSS? |
05:54 |
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05:55 |
technomancy |
est31: they just randomly left out obvious features |
05:55 |
technomancy |
est31: witness how many compile-to-CSS languages exist |
05:55 |
est31 |
technomancy, they are adding them, at slow pace, but adding |
05:56 |
technomancy |
ok, I'm just talking about CSS as of the time I stopped paying attention to webdev |
05:57 |
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05:57 |
jordan4ibanez |
Are tool definitions seperate from item definitions? |
06:07 |
TheWild |
just a loose thought: http://pastebin.com/zT1nJ7Wh |
06:07 |
TheWild |
is bringing OOP to minetest an overkill? |
06:15 |
technomancy |
this seems like a pretty tame incarnation of OOP |
06:18 |
technomancy |
TheWild: I wonder if something like formspec.add({{12,10} = button}) would be better |
06:18 |
technomancy |
TheWild: that is, to have the layout be more descriptive |
06:19 |
technomancy |
"at these X and Y coordinates, there is this element" |
06:19 |
technomancy |
would make it more amenable to programmatic manipulation |
06:19 |
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06:20 |
est31 |
hmmmm, what features should your initial client side scripting feature set cover? |
06:24 |
TheWild |
I don't know yet, but I'm sure all (most?) event-catching stuff and receiving/sending special messages to server |
06:24 |
* est31 |
probably shouldnt annoy with these questions |
06:24 |
est31 |
? |
06:24 |
est31 |
ah |
06:25 |
TheWild |
at least all event produced by formspecs - this is to the script decision what is send to the server. Not every button must send something. |
06:25 |
TheWild |
s/send/sent/ |
06:31 |
hmmmm |
est31: by "initial" do you mean what will be included before 1.0.0 release? |
06:31 |
hmmmm |
to answer that |
06:31 |
hmmmm |
this may be a bit ambitious |
06:31 |
hmmmm |
the next-gen formspec and screen drawing |
06:31 |
hmmmm |
sounds |
06:32 |
hmmmm |
client/server RPC |
06:32 |
hmmmm |
the next gen formspec won't be formspec at all |
06:32 |
hmmmm |
formspec is an abomination. it was made for a very specific use case and then people bolted features on and started using it as a custom UI thing |
06:33 |
est31 |
what do you suggest as replacement? |
06:33 |
jordan4ibanez |
Woooo |
06:33 |
jordan4ibanez |
https://youtu.be/T5eAz3jMjp4 |
06:33 |
jordan4ibanez |
Also goodnight |
06:33 |
hmmmm |
an API that looks very similar to irrlicht's native one |
06:34 |
technomancy |
hmmmm: that sounds ideal for a couple reasons |
06:34 |
hmmmm |
in fact the intention is to make it as simple as possible |
06:34 |
hmmmm |
a wrapper around the irrlicht GUI api |
06:34 |
hmmmm |
if we ever move to a new graphics engine, I want to use OpenSceneNode, not ogre3d |
06:34 |
technomancy |
0) closer to irrlicht means less work, which means more likely to be done promptly and 1) means introducing fewer limitations to what mods are capable of |
06:34 |
est31 |
idk, irrlichts API works with hard coordinates, doesnt it? |
06:34 |
hmmmm |
they're relative |
06:35 |
technomancy |
hmmmm: do you have links to the underlying API that we'd be wrapping? |
06:35 |
hmmmm |
technomancy, obviously. |
06:35 |
hmmmm |
well |
06:35 |
hmmmm |
we need to be careful here |
06:35 |
hmmmm |
i don't want to inadvertantly cement any irrlicht-isms into our engine agnostic api |
06:36 |
est31 |
I very much like formspec's inventory based grid |
06:36 |
hmmmm |
http://irrlicht.sourceforge.net/docu/namespaceirr_1_1gui.html |
06:36 |
hmmmm |
so we can make a widget for that |
06:37 |
technomancy |
hmmmm: I'm pretty suspicious of APIs that claim to let you swap out the underlying engine "without changing application code" |
06:37 |
est31 |
no I mean that we leave the bare screen resolution behind and move to something more semantic |
06:37 |
technomancy |
IME it never works in practice for nontrivial things when applied to things like ORM libs |
06:37 |
hmmmm |
est31, don't see why you should be scared about screen resolution dependent things |
06:37 |
est31 |
if we don't then mods which use hard coords will look shit at retina displays for example |
06:37 |
hmmmm |
you have the screen resolution and DPI available to you while plotting the elements |
06:38 |
est31 |
and mods will use hard coords because mod writers are stupid |
06:38 |
est31 |
well, most of them |
06:38 |
technomancy |
._. |
06:38 |
est31 |
(judging by what Ive seen) |
06:38 |
hmmmm |
so we'll make relative coordinates the default |
06:38 |
hmmmm |
trust me, there will be a lot of talk once we start working on it |
06:40 |
est31 |
but many things about client side scripting can be done without formspec redo |
06:41 |
hmmmm |
well |
06:41 |
est31 |
like having sane carts for example |
06:41 |
hmmmm |
i'd like having a form widget with slots |
06:41 |
est31 |
or moddable prediction |
06:41 |
hmmmm |
but i don't want the formspec syntax ever again in anything |
06:41 |
hmmmm |
this is a chance to break free from reverse compatibility |
06:42 |
est31 |
I like formspecs, because you can do things fast |
06:42 |
est31 |
most of the story happens on the server |
06:42 |
est31 |
but when you do the gui yourself in client lua, you will have to take care of a couple of things |
06:42 |
est31 |
1. send input to server |
06:43 |
TheWild |
change formspec syntax and provide a wrapper for backward compatibility |
06:43 |
hmmmm |
that might not be necessary |
06:43 |
est31 |
2. recieve input from server, and display it |
06:43 |
hmmmm |
why do you need to send input to the server |
06:43 |
est31 |
of course, if we have an inventory widget, it will be updated automatically |
06:43 |
hmmmm |
that's the old way of doing things |
06:43 |
hmmmm |
think about things the new way |
06:43 |
est31 |
hmmmm, for example, one changes a parameter for a machine, e.g. a quarry |
06:44 |
hmmmm |
and that logic could be on the client side |
06:44 |
technomancy |
it depends on whether you need to run code server-side to prevent cheating |
06:44 |
est31 |
they press "escape" |
06:44 |
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06:44 |
est31 |
then that has to be sent to the server |
06:44 |
est31 |
the new value |
06:44 |
hmmmm |
setting some value to something else, sure i agree with that |
06:44 |
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06:44 |
hmmmm |
but GUI INPUT does not need to be sent |
06:44 |
est31 |
technomancy, also server side code has multiplayer :) |
06:45 |
est31 |
yes, but you need to write the parser for that |
06:45 |
est31 |
one client side which gets the info |
06:45 |
technomancy |
hmmmm: right; the individual edits vs the final product |
06:45 |
est31 |
one server side |
06:45 |
Pilcrow182 |
got my bugs all solved. improved readability and reduced the mod's size, to boot! now it's late and I need to go to bed. goodnight, all! o/ |
06:45 |
est31 |
you need the client side already with formspecs, now there its on the server |
06:45 |
est31 |
but the server side code will be new |
06:46 |
TheWild |
I prefer game logic to be executed on the server, like server knows everything about environment |
06:46 |
est31 |
its unneccessary overhead and complication when trying to make a simple mod |
06:48 |
est31 |
of course, experienced mod creators want sophisticated APIs |
06:48 |
est31 |
they can use whatever they want |
06:48 |
est31 |
err the new method |
06:48 |
est31 |
but formspecs still should remain I think, for simple mods |
06:50 |
est31 |
but thanks for the list hmmmm |
06:50 |
est31 |
because for me, formspecs arent that bad |
06:50 |
hmmmm |
more generally i want to be able to draw things to the screen |
06:50 |
hmmmm |
and ultimately that will replace the hud |
06:50 |
est31 |
i see |
06:50 |
hmmmm |
register things to be drawn to the screen each loop |
06:51 |
technomancy |
I want to be able to port computercraft to minetest |
06:51 |
technomancy |
also a pony would be super |
06:51 |
hmmmm |
next up |
06:51 |
hmmmm |
visual effects |
06:51 |
technomancy |
http://i.ytimg.com/vi/JePrax2Svlg/hqdefault.jpg |
06:51 |
hmmmm |
registering shaders to get triggered on certain events |
06:52 |
hmmmm |
so you can have blurry vision for 5 seconds if the user drinks a potion or someting |
06:52 |
hmmmm |
and then we can move the death screen to this |
06:52 |
hmmmm |
the entire HP system to lua in fact |
06:52 |
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06:53 |
est31 |
executing arbitrary shader code? |
06:53 |
est31 |
I wonder whether thats secure |
06:54 |
est31 |
also I wonder what webgl implementors have done regarding securit |
06:54 |
est31 |
y |
06:54 |
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06:55 |
TheWild |
AFAIK there were some specific graphics cards which were vulnerable |
06:56 |
hmmmm |
WebGL was at worst a DoS vector |
06:57 |
hmmmm |
mods aren't at the level of untrustworthiness of something as fleeting as a website with javascript |
06:57 |
hmmmm |
there's a much higher level of effort required to install mods to begin with |
06:57 |
est31 |
ahm no |
06:57 |
est31 |
if we have client side scripting |
06:57 |
est31 |
then the mods are provided by the server |
06:58 |
est31 |
just as with javascript |
06:58 |
hmmmm |
that's if we do end up going with that model |
06:59 |
est31 |
you mean you want to require players to manually install the server's mods in order to be abled to join? |
07:00 |
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07:02 |
hmmmm |
that would definitely help the security situation |
07:02 |
hmmmm |
my mind isn't totally made up |
07:02 |
est31 |
I am totally hating that |
07:03 |
CWz |
What security situation |
07:03 |
est31 |
its one of the major advantages of minetest over minecraft IMO |
07:03 |
est31 |
CWz, that you would run untrusted code otherwise |
07:04 |
est31 |
but regarding the shaders, I guess it would be enough to inspect what webgl implementations do |
07:04 |
hmmmm |
the protection is in the drivers now |
07:04 |
TheWild |
me too. Minetest currently went very good way with downloading assets and caching them. Forcing players to download and install each of the mod manually will rather disinterest them. |
07:05 |
TheWild |
^ about: "I am totally hating that" |
07:05 |
est31 |
we should check the shader script whether it invokes any "special features" like undocumented api calls |
07:05 |
est31 |
have a predefined list of features, and run that |
07:07 |
TheWild |
maybe a pack with some standard shaders (like we have minetest_game) |
07:07 |
TheWild |
we could know they're secure (maybe) |
07:09 |
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07:10 |
est31 |
I realize that the more features we give lua access to, the more we allow mod creators to fuck minetest's design descisions (which they usually do) |
07:11 |
est31 |
reminder: we are too scared to include a server side version api because mod creators could abuse that for feature detection |
07:11 |
hmmmm |
https://www.khronos.org/webgl/security/#Shader_Validation_and_Transformation |
07:11 |
TheWild |
do we have any "standarizing organization" to review new features, merge them, reject or implement them the correct way? |
07:12 |
est31 |
https://github.com/orgs/minetest/people |
07:12 |
est31 |
if two of those people +1, then its added |
07:12 |
hmmmm |
well |
07:12 |
hmmmm |
with caveats |
07:12 |
est31 |
unless some speak against |
07:13 |
hmmmm |
for larger changes it might be prudent to get a larger consensus |
07:15 |
est31 |
"A shader cannot address outside a texture" |
07:15 |
est31 |
we can steal their shader compiler :) |
07:19 |
est31 |
ok next item hmmmm ? |
07:23 |
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08:05 |
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08:07 |
est31 |
airbus puts .9k sattelites into earth orbit? |
08:07 |
est31 |
n1ce |
08:16 |
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08:18 |
TheWild |
about https://github.com/minetest/minetest_game/pull/395 - why not to store furnace state and time instead of keeping it active? |
08:23 |
TheWild |
ok, nevermind; I just skipped Kalabasa answer which was the solution and something seems to be commited for that. |
08:36 |
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08:40 |
crazyR |
does anyone know where i can find a copy of travelnet_travel.wav from the travelnet mod. it doesnt seem to be included |
08:43 |
est31 |
ah the new shift-to-and-from-inventory feature is working great |
08:55 |
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08:55 |
JamesTait |
Good morning all; happy Fresh Veggies Day! 😃 |
09:02 |
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11:06 |
Thron |
hi, is there problems with http://www.minetest.net/ site. The links dont open my side?? |
11:07 |
Thron |
wait it just back to normal.. maybe update to site |
11:13 |
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11:20 |
oats |
are leveldb and redis backends incompatible with each other, since it looks like they're used to save levels? |
11:21 |
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11:51 |
sfan5 |
oats: every backend supports everything |
11:51 |
sfan5 |
you can freely migrate between backends |
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12:04 |
TheWild |
does setmetatable(some_table, {anykey = somevalue}) make any sense or only __index, __lt etc. can be used as a key? |
12:05 |
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12:53 |
MinetestBot |
[git] est31 -> minetest/minetest: Add list-rings c977fbd http://git.io/vLO6T (2015-06-16T14:51:26+02:00) |
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13:49 |
LemonLake |
what exactly is a list-ring |
13:56 |
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13:57 |
LemonLake |
about time |
13:57 |
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13:57 |
LemonLake |
how kind of them |
13:57 |
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14:00 |
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14:00 |
Jordach |
oh looky |
14:00 |
Jordach |
a LemonLake |
14:00 |
LemonLake |
eyyy |
14:11 |
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15:13 |
CWz |
Is there setting to increase login into servers timeout |
15:13 |
est31 |
? |
15:14 |
CWz |
when connecting to a server if the server doesn't respond in time client gives up. is there a setting to increase the time the client waits |
15:16 |
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15:16 |
Calinou |
there's no reason you want to do that |
15:17 |
Calinou |
it's 30 seconds AFAIK |
15:17 |
Calinou |
even 10 seconds is a lot |
15:18 |
CWz |
feels more like 5 before it give up |
15:18 |
kilbith |
it's 10s |
15:18 |
kilbith |
https://github.com/minetest/minetest/commit/5f0b36b8b70faa36b20343342567471c8f50b7f2 |
15:18 |
kilbith |
and it's way enough |
15:18 |
Amaz |
It's 10 seconds. |
15:24 |
CWz |
anyone knows who owns dtamedia.info:50000 |
15:25 |
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15:26 |
CraigyDavi |
CWz, probably Ravi Kumar (coolicebothotmail.com) |
15:26 |
CraigyDavi |
* cooliceboyhotmail.com |
15:28 |
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16:37 |
CraigyDavi |
World 'server' not available. Available worlds: 2015-06-16 17:14:36: ERROR[main]: Subgame specified in default_game [minetest] is invalid. 2015-06-16 17:14:36: ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec |
16:37 |
CraigyDavi |
^ uh what's this meaning? |
16:37 |
CraigyDavi |
World server is available! |
16:41 |
Cryterion |
Hi, anyone here know which servers have far digging distance's set? |
16:44 |
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17:03 |
Calinou |
Cryterion, I'm not sure whether disable_anticheat = true disables the check, but I think it does |
17:04 |
Calinou |
in creative mode you can dig up to 10 nodes away |
17:07 |
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17:11 |
Cryterion |
Calinou, tks, that does comfirm that the server we trying to find is in creative mode then |
17:15 |
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17:17 |
Calinou |
the server might have a mod to extend punch range with all items |
17:17 |
Calinou |
but by default, creative mode has an higehr punch range |
17:18 |
Cryterion |
Calinou - Video in server forum, under WhichServerIsThis |
17:24 |
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17:27 |
luizrpgluiz |
hi all :) |
17:27 |
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17:31 |
Krock |
meow |
17:36 |
MinetestBot |
[git] est31 -> minetest/minetest: Update credits tab 7b7f8b7 http://git.io/vLs9t (2015-06-16T19:34:27+02:00) |
17:53 |
jordan4ibanez |
Hi Krock |
18:03 |
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18:03 |
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18:13 |
nolsen |
!server BetterMTServer |
18:13 |
MinetestBot |
nolsen: BetterMTServer | 188.165.3.51 | Clients: 1/10, 0/3 | Version: 0.4.12-dev / minetest | Ping: 7ms |
18:14 |
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18:16 |
nolsen |
BetterMTServer is despertly looking for users. |
18:18 |
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18:19 |
luizrpgluiz |
hahahaha, Brazilian players prefer my server to be the lightest for them |
18:22 |
luizrpgluiz |
concerned that many users are wondering how I make server, and then I say, turns around, searching on the internet, kkkkkkkkkkkkkkkkk |
18:26 |
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18:29 |
DusXMT |
nolsen: Any requirements? |
18:30 |
nolsen |
what you mean? |
18:31 |
nolsen |
Just connect to it. |
18:32 |
nolsen |
https://sites.google.com/site/BetterMTServer |
18:38 |
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18:39 |
nolsen |
Yay. |
18:39 |
nolsen |
!server BetterMTServer |
18:39 |
MinetestBot |
nolsen: BetterMTServer | 188.165.3.51 | Clients: 3/10, 0/3 | Version: 0.4.12-dev / minetest | Ping: 14ms |
18:39 |
nolsen |
3 people :D |
18:40 |
nolsen |
And Ping went up higher. |
18:45 |
Thron |
Ultimate.. |
18:45 |
Thron |
nolsen |
18:45 |
nolsen |
? |
18:46 |
nolsen |
Wow, I found a lava cave but full of mese |
18:46 |
nolsen |
mese ore |
18:46 |
nolsen |
and other various of ores |
18:46 |
nolsen |
erm not mese |
18:46 |
nolsen |
sulfur |
18:46 |
Thron |
im save player ;) dont be so Big Brother checking on me down there under ;)) |
18:52 |
MinetestBot |
[git] est31 -> minetest/minetest: GUIFormSpecMenu::OnEvent code style update and small refactor 7a90b31 http://git.io/vLGBX (2015-06-16T20:33:07+02:00) |
18:56 |
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18:57 |
Jbb |
Ive played mt on a 1gb ram pc |
18:57 |
Jbb |
it just worked without mods |
18:58 |
Jbb |
But there was Problems with the nvidia graphics to |
18:59 |
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18:59 |
jordan4ibanez_ |
Dafaq |
18:59 |
jordan4ibanez_ |
Minetest just crashed my pc for no reason |
18:59 |
nolsen |
!mod Economy |
18:59 |
MinetestBot |
nolsen: Currency and economy [currency] by Dan Duncombe - https://forum.minetest.net/viewtopic.php?t=7002 |
19:00 |
jordan4ibanez_ |
Oh nope, it was simple screen recorder |
19:03 |
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19:04 |
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19:08 |
nolsen |
Ugh my unified skins mod stopped working |
19:08 |
nolsen |
!mod unified_skins |
19:08 |
MinetestBot |
nolsen: Could not find anything. |
19:08 |
nolsen |
!mod unified skins |
19:08 |
MinetestBot |
nolsen: Skins for unified_inventory [u_skins] by Krock - https://forum.minetest.net/viewtopic.php?t=9807 |
19:11 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Simpler patch for saplings trying to grow on unknown nodes a1a2ac7 http://git.io/vLGVs (2015-06-16T21:07:38+02:00) |
19:11 |
nolsen |
!mod facitions |
19:11 |
MinetestBot |
nolsen: Could not find anything. |
19:12 |
nolsen |
Gonna take this in PM |
19:13 |
nolsen |
Does anyone know a mod that brings the minecraft equilivent of /tpa? |
19:13 |
jordan4ibanez_ |
https://youtu.be/e71_7lpv5Kg enchants are fancy |
19:13 |
est31 |
what does /tpa do? |
19:14 |
nolsen |
It's a teleport command for users, except it ask the user if the user that requested the command to teleport to you |
19:14 |
nolsen |
There's also /tpahere |
19:14 |
jordan4ibanez_ |
I think I could make very nice fireworks after I'm done with this, possibly even fireworks that you can modify with a schematic |
19:15 |
nolsen |
which asks the user if the user1 that ran the command to teleport to that user1 |
19:15 |
est31 |
yea there is a mod |
19:15 |
est31 |
dont know the name though |
19:15 |
nolsen |
est31: What mod is it? |
19:15 |
nolsen |
oh |
19:15 |
nolsen |
Maybe this should be not a mod but a MT feature :D |
19:15 |
est31 |
MT is very stripped down |
19:16 |
nolsen |
BetterMTServer is one of the best servers there is :D |
19:16 |
nolsen |
Containing 123 mods. |
19:17 |
nolsen |
But balanced in speed and mods |
19:19 |
nolsen |
Now I need to restart it soon because it's behind a bit on commits. |
19:19 |
nolsen |
It must always be the latest on commit! |
19:38 |
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19:38 |
Calinou |
https://lut.im/OebvJLdb/w38WDeHV |
19:38 |
ElectronLibre |
Wow. |
19:38 |
ElectronLibre |
Let me guess... just test? |
19:39 |
Calinou |
of course |
19:39 |
kilbith |
"just shit" |
19:40 |
ElectronLibre |
^ Just test summed up in two words. |
19:40 |
ElectronLibre |
Other than "just test" |
19:41 |
ElectronLibre |
It's easy to recognize : lot of nodes placed everywhere, people with extra large nicknames including numbers at the end, dead corps, bad grammar, etc.. |
19:41 |
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19:56 |
Thron |
CWz |
19:56 |
CWz |
Yes |
20:02 |
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20:07 |
nolsen |
VanessaE_: I didn't know you had Shiter erm I meant Charter for an ISP. |
20:09 |
VanessaE_ |
actually charter has worked pretty well for me |
20:09 |
VanessaE_ |
no complaints really |
20:09 |
VanessaE |
at least not about internet...now my computer, on the other hand...... |
20:09 |
nolsen |
._. |
20:10 |
nolsen |
Charter doesn't even have native IPv6 |
20:10 |
nolsen |
And they give me 60Mbps internet download speed...but they didn't give me 60Mbps upload speed, just 4Mbps. |
20:10 |
Jordach |
nolsen, fibre or VDSL |
20:10 |
VanessaE |
that's what I have here (60/4) |
20:11 |
VanessaE |
works well enough |
20:11 |
Jordach |
i have the feeling it's copper cabling |
20:11 |
nolsen |
vDSL? |
20:11 |
nolsen |
There's no fibre going to my house |
20:11 |
nolsen |
It's coax cable |
20:11 |
Jordach |
nolsen, it's an upgrade to ADSL |
20:11 |
Jordach |
which allows duplex 1gbps up/down |
20:11 |
nolsen |
No fibre wiring here. |
20:12 |
nolsen |
Just coax cables. |
20:12 |
Jordach |
nolsen, vDSL is copper |
20:12 |
Jordach |
it's just a better connection standard |
20:12 |
Jordach |
my router / modem supports it, and is marked by the RED input jack |
20:12 |
* VanessaE |
is now the proud owner of three 1600x1200 20.1" panels |
20:13 |
VanessaE |
holy crap this is a lot of desktop space |
20:13 |
Jordach |
https://en.wikipedia.org/wiki/Very-high-bit-rate_digital_subscriber_line |
20:13 |
* nolsen |
** SysInfo ** Client: HexChat 2.10.2 (x64) ** OS: Microsoft Windows 8.1 ** CPU: AMD A4-6210 APU with AMD Radeon R3 Graphics (1.00 GHz) ** RAM: 3512 MB Total (961 MB Free) ** VGA: AMD Radeon(TM) R3 Graphics ** Uptime: 15.41 Hours ** |
20:13 |
nolsen |
Decent specs :3 |
20:13 |
Jordach |
you can potentially get more than 60/4 |
20:13 |
nolsen |
Sometimes we don't even get 60/4 |
20:13 |
Jordach |
"VDSL ITU G.993.1 VDSL 55 Mbit/s 3Mbit/s 2001-11-29" |
20:13 |
Jordach |
sounds familiar? |
20:13 |
nolsen |
I guess. |
20:14 |
sfan5 |
me has normal DSL |
20:14 |
sfan5 |
:( |
20:14 |
Jordach |
ADSL is BS |
20:14 |
Jordach |
fibre is coming though |
20:14 |
Jordach |
500/500 |
20:14 |
Jordach |
mmmmmmmm |
20:14 |
nolsen |
DSL = Digital Subscriber Line. |
20:14 |
nolsen |
HAH |
20:14 |
nolsen |
More like DSL = Damn Slow Internet |
20:14 |
nolsen |
Or ADSL = Annoyingly Damn Slow Internet |
20:15 |
VanessaE |
Jordach: 500/500? HAH |
20:15 |
sfan5 |
depends |
20:15 |
sfan5 |
i've never had something faster than dsl |
20:15 |
sfan5 |
so dsl is the normal speed for me |
20:15 |
sfan5 |
(it's slow i can agree on that) |
20:15 |
nolsen |
My internet speed is 100TB up, 1024TB down |
20:15 |
nolsen |
jk |
20:16 |
nolsen |
Nobody even has that speeds yet. |
20:16 |
nolsen |
We don't even have 100Gbps internet yet. |
20:16 |
rom1504 |
even your ram is slower than that |
20:16 |
Calinou |
every single ISP: |
20:17 |
Jordach |
CYKA http://i.imgur.com/EPsMm1a.png |
20:17 |
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20:17 |
Calinou |
http://cdn.meme.am/instances2/500x/296821.jpg |
20:17 |
Jordach |
also, here's sfan5 |
20:17 |
Jordach |
http://i.imgur.com/XrW2U0w.webm |
20:17 |
VanessaE |
brb |
20:18 |
Jordach |
well shit |
20:18 |
Jordach |
>Untitled Page |
20:18 |
Jordach |
shows how competant IT is in this country |
20:19 |
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20:19 |
Jordach |
"superfast broadband (24 Megabits per second and above). " |
20:20 |
Jordach |
brb rewiring circuit box |
20:20 |
Jordach |
i get 120mbps down the road |
20:24 |
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20:26 |
jordan4ibanez |
Jordach: https://www.youtube.com/watch?v=m9cXU2y_Lmc |
20:28 |
Jordach |
Jordach, i nearly implemented tinker's construct tool building |
20:28 |
Jordach |
shite |
20:28 |
Jordach |
lmao |
20:29 |
nolsen |
!mod map |
20:29 |
MinetestBot |
nolsen: Explore [explore_map] by Echo - https://forum.minetest.net/viewtopic.php?t=2950 |
20:30 |
nolsen |
If someone created the mod from minecraft "computercraft" on minetest :D |
20:31 |
nolsen |
Then my life will be complete...I think. |
20:31 |
kilbith |
technomancy did |
20:31 |
Jordach |
>AMD Nano R9 290x at half the watts and a quarter of the size |
20:31 |
nolsen |
!mod computercraft |
20:31 |
Cryterion |
nolsen, Create it, your free to do so :) |
20:31 |
MinetestBot |
nolsen: Could not find anything. |
20:31 |
Jordach |
(card is named Nano) |
20:31 |
nolsen |
I can't. |
20:31 |
nolsen |
I don't know Java or lua. |
20:32 |
Cryterion |
do you know how to program a bit, any language |
20:32 |
nolsen |
Python. |
20:32 |
Cryterion |
lua is easier than basic |
20:33 |
nolsen |
But I would also have to know Java |
20:33 |
nolsen |
In order to make computercraft exactly like the minecraft mod |
20:33 |
Cryterion |
If you can prog Python, then just apply your concept in a lua way, read others mod code, best way the do it |
20:34 |
nolsen |
but I still couldn't do it. |
20:34 |
nolsen |
I'm not the best in python. |
20:34 |
Cryterion |
You'll never get it exact, don't expect that, and exact won't be accepted either, Make your own version |
20:34 |
nolsen |
nah. |
20:35 |
nolsen |
It must be exact |
20:35 |
Cryterion |
Your own version with your bit in it will do |
20:35 |
nolsen |
the original copy was epic |
20:35 |
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20:35 |
nolsen |
I'll let someone else take the oppurtunity |
20:35 |
Cryterion |
You can't copy the texture's, so you'll have to draw your own |
20:36 |
nolsen |
I can't draw. |
20:36 |
nolsen |
But I'm not doing it anyways. |
20:36 |
Jordach |
!pil nolsen |
20:36 |
MinetestBot |
nolsen, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
20:36 |
nolsen |
I'm fine. |
20:37 |
Cryterion |
nah, you got drug with a pil :) |
20:37 |
nolsen |
lol |
20:37 |
nolsen |
suuure |
20:39 |
Taoki |
Hi. Is it possible to make a server shutdown be delated after a minetest.after function has executed? So that the server doesn't close until that function has ran. |
20:40 |
VanessaE |
not sure, but you *can* register an on-shutdown hook if you need to do some kind of housekeeping |
20:41 |
VanessaE |
plants_lib does that (to play out the rest of its mapgen log) |
20:41 |
Taoki |
Don't think that works for what I need. I must delay shutdown until the function executes |
20:41 |
VanessaE |
well you could redefine the /shutdown command. |
20:42 |
VanessaE |
but I don't think you can wedge into the general shutdown code other than that ^^^ or on_shutdown |
20:43 |
Taoki |
ok. Perhaps I could add a delayer in on_shutdown... though that would be a hack |
20:43 |
VanessaE |
sure, you can do that |
20:44 |
VanessaE |
any code executing in an on_shutdown hook will hang the shutdown process until it completes |
20:44 |
VanessaE |
(and I *think* the "environment" is otherwise complete during that time, too) |
20:46 |
nolsen |
!mod u_skins |
20:46 |
MinetestBot |
nolsen: Skins for unified_inventory [u_skins] by Krock - https://forum.minetest.net/viewtopic.php?t=9807 |
20:48 |
Cryterion |
Night everyone |
20:50 |
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21:01 |
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21:03 |
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21:03 |
nolsen |
Finally fixed the unified skins, and now it has the Mane 6 skins! :D BRONIES UNITE! |
21:17 |
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21:22 |
segfault22 |
The function string.split() returns an array, but I'm having trouble accessing it because there is no name assigned to it. How do we assign a name to the array produced by minetest's string.split() function |
21:25 |
VanessaE |
probably just foo,bar,baz,... = string.split(blah) |
21:25 |
VanessaE |
or rather, foo = |
21:25 |
VanessaE |
looks like you'll get foo[1] = (first thing), foo[2] = (second thing), ... |
21:30 |
segfault22 |
So we just put the function string.split() as the value of a variable, so that each time the variable is used, the function executes and returns it's dangling, nameless result. That should work for what I'm using it, for now at least. |
21:30 |
segfault22 |
thank you |
21:36 |
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21:38 |
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21:39 |
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21:39 |
soupertrooper |
hello |
21:44 |
daswort |
hi soupertrooper |
21:45 |
soupertrooper |
I was looking at the source of minetest and was wondering where it handles input and how difficult it would be to allow controller support on android. at the moment when i press buttons it recieves unhandled code or something |
21:46 |
daswort |
For such questions take a look at the developer channel: #minetest-dev soupertrooper |
21:46 |
soupertrooper |
I did check there but seemed empty |
21:50 |
daswort |
There are ~60 people. soupertrooper |
21:51 |
soupertrooper |
my fault :( lol |
21:54 |
daswort |
Have you opened a thread in the forum? Only few know the code for MT on Android, so they may not be in the channel at this moment. |
21:56 |
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22:03 |
nolsen |
Yay |
22:03 |
nolsen |
My server has like 4 or 5 people on it |
22:03 |
nolsen |
!server BetterMTServer |
22:03 |
MinetestBot |
nolsen: BetterMTServer | 188.165.3.51 | Clients: 4/10, 1/4 | Version: 0.4.12-dev / minetest | Ping: 7ms |
22:04 |
nolsen |
Ping is still good. |
22:04 |
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22:59 |
MrQuantumE |
Hullo |
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23:07 |
air |
anyone want a mod? |
23:11 |
WindHero |
that's a rather vague question |
23:12 |
air |
I wrote a mod and am looking for someone to maintain it |
23:13 |
Sokomine |
why don't you maintain it yourshelf? |
23:14 |
air |
that is the boring part, I just wanted to write one |
23:14 |
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23:14 |
Sokomine |
you're most likely the one who knows best about your mod? truely abandomed mods are sometimes taken care of by vanessae. but she has a lot of mods to care about already |
23:14 |
Sokomine |
what does your mod do? |
23:15 |
air |
teleport between a source and destination block |
23:15 |
WindHero |
that seems rather self-maintaining |
23:15 |
WindHero |
not a lot to break in the short run |
23:16 |
* Sokomine |
nods to windhero |
23:17 |
nolsen |
UGGH |
23:17 |
nolsen |
I'm glad I fixed that bug with the PR |
23:17 |
air |
I don't play minetest much and would never use the mod |
23:17 |
nolsen |
now I have to wait till someone compiles it for windows |
23:21 |
WindHero |
If you yourself wouldn't use the mod... |
23:21 |
WindHero |
what suggests to you that others would? |
23:22 |
WindHero |
I personally believe that the best mods are the ones that their creators enjoy |
23:22 |
air |
I don't run a public server, it is good for public servers |
23:22 |
Sokomine |
hm, might be a case of a mod for a server...but even then, the creator would enjoy it on the server he plays on |
23:23 |
WindHero |
case in point: OldCoder's Moontest server used CaveRealms |
23:23 |
air |
you must own the source and destination areas to use, unlike other teleporters that let you tp into an area you don't own |
23:23 |
WindHero |
I eventually started playing there, but couldn't find the caves |
23:24 |
WindHero |
so I investigated, found the problem, and fixed it |
23:26 |
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23:26 |
OldCoder |
WindHero, am I using the right revision? |
23:27 |
WindHero |
I believe so, but I haven't been on your server in a while |
23:27 |
OldCoder |
all right |
23:27 |
OldCoder |
Remember |
23:27 |
OldCoder |
SolarTest |
23:27 |
OldCoder |
Is the Dest |
23:27 |
OldCoder |
ination |
23:27 |
OldCoder |
WindHero, ^ |
23:27 |
WindHero |
Yeah, sorry for the long absense |
23:28 |
OldCoder |
Hm no sorry |
23:28 |
OldCoder |
Just a really fun idea to play with |
23:28 |
OldCoder |
And people want to try it |
23:28 |
OldCoder |
"Why can't I fly to the Earth" |
23:28 |
WindHero |
should I work on Earth before Mars then...? |
23:28 |
OldCoder |
No Mars is the test case |
23:29 |
OldCoder |
and paramat is interested |
23:29 |
WindHero |
! |
23:29 |
OldCoder |
You can consult with him |
23:29 |
OldCoder |
If he has not changed his mind |
23:29 |
OldCoder |
He agrees |
23:29 |
OldCoder |
MT has potential and this is an example |
23:30 |
Sokomine |
solartest sounds very fine. the moontest sky is very impressive |
23:30 |
OldCoder |
We will keep it |
23:30 |
OldCoder |
SolarTest means |
23:30 |
OldCoder |
Different worlds in levels |
23:30 |
OldCoder |
Possibly with different skies |
23:30 |
OldCoder |
It is actually possible |
23:30 |
OldCoder |
To fly between worlds |
23:30 |
WindHero |
yup |
23:31 |
OldCoder |
WindHero, I am prepared to destroy and rebuild the _game and the world |
23:31 |
OldCoder |
Though I'd like to port over the buildings |
23:31 |
OldCoder |
to any new incarnation |
23:31 |
OldCoder |
When you are ready to think about this, see me and I'll give you a ZIP of the _game |
23:31 |
WindHero |
I doubt such steps will be necessary |
23:31 |
Sokomine |
guess the trouble will be to locate the buildings |
23:31 |
OldCoder |
Have not githubbed it yet but will do so |
23:31 |
OldCoder |
Sokomine, one step at a time |
23:32 |
OldCoder |
WindHero, see me for a moonzip |
23:32 |
OldCoder |
Later this month or in July |
23:32 |
WindHero |
I will |
23:32 |
WindHero |
First, |
23:32 |
OldCoder |
And BTW let me know if you know Blender people |
23:32 |
Sokomine |
anyway, good to hear that there's progress and development! |
23:32 |
OldCoder |
I need to put space helmets on the Moo-N Cows |
23:32 |
WindHero |
I should probably do a bit of maintenance on WkyTest |
23:32 |
OldCoder |
Yep |
23:32 |
WindHero |
I myself know blender |
23:32 |
* Sokomine |
currently tries to teach her traders to have a more random stock |
23:32 |
OldCoder |
You will be busy enough as it is |
23:32 |
WindHero |
but Jordach is far better than me |
23:32 |
OldCoder |
Indeed |
23:33 |
OldCoder |
If he shows up I will talk to him |
23:33 |
WindHero |
alright |
23:34 |
WindHero |
Moo-N cows... do I detect a hint of H. G. Wells? |