Time |
Nick |
Message |
00:00 |
nolsen |
heh, I spawned in stone |
00:08 |
nolsen |
!server |
00:08 |
MinetestBot |
nolsen: AppleTree - Survival & Build (Cust textures) | e-story.wtf | Clients: 0/50, 0/4 | Version: 0.4.12-dev / minetest | Ping: 14ms |
00:08 |
nolsen |
!server 188.165.3.51 |
00:08 |
MinetestBot |
nolsen: No results |
00:08 |
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phantombeta joined #minetest |
00:08 |
nolsen |
:( |
00:11 |
nolsen |
Finally, My server is online after I was too lazy to run it. |
00:13 |
nolsen |
Does anyone find annoying that people join your server, and not say a word? |
00:14 |
nolsen |
I was going to teleport someone out of an spawn glitch, but decided to leave before I fix the privs |
00:15 |
nolsen |
!mod android ban |
00:15 |
MinetestBot |
nolsen: Could not find anything. |
00:16 |
nolsen |
Would like to find a way to ban android clients because all they do is time out. |
00:22 |
bobomb |
is it possible to read_from_map(p1,p2) and then load set_data() and then alter the emin and emax while preserving the data? |
00:23 |
jordan4ibanez |
Can I modify tool defs while the game is running? |
00:28 |
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00:33 |
Sokomine |
Taoki: that's not very diffrent from mg_villages. you could just feed it your list of structures |
00:35 |
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00:35 |
Sokomine |
Taoki: are you able to produce a table which contains a list of all structures your town will consist of, complete with start position and orientation and type of building? |
00:36 |
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00:41 |
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00:41 |
Sokomine |
Taoki: how do i get one of your towns to spawn? |
00:44 |
nolsen |
For some reason, static_spawn won't work |
00:51 |
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01:03 |
nolsen |
Where is everyone? |
01:12 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome API: Enable biome generation to lower world limit 38482d2 http://git.io/vLUJG (2015-06-15T02:07:38+01:00) |
01:14 |
Taoki |
Sokomine: I am, that's how it currently works |
01:18 |
Sokomine |
Taoki: ok. where is that list generated? which format does it have? |
01:19 |
Taoki |
Sokomine: From on_generated. The format is a table of sub-tables of the type: {"file.mts", position, scale, rotation} |
01:20 |
nolsen |
Can anyone help me? static_spawnpoint won't work. |
01:22 |
Taoki |
Sorry, I'm not familiar with that :( |
01:23 |
Sokomine |
ah, that sounds fine |
01:23 |
Sokomine |
nolsen: perhaps you've got a mod that interprets it diffrently? |
01:23 |
Sokomine |
Taoki: what does "scale" mean? |
01:24 |
nolsen |
Sokomine: nope. |
01:24 |
nolsen |
Because it never done this before. |
01:24 |
Taoki |
Ah... I think it's the starting and ending point. My code was built that way |
01:24 |
Taoki |
Need to go in a minute tho |
01:25 |
Sokomine |
Taoki: can you export that list? make it available? i'd love to spawn your towns with my code |
01:25 |
Sokomine |
which ought to work, providing a bit of interfacing takes place |
01:26 |
Taoki |
Sokomine: The functions that generate towns and roads are located in their own files. Theoretically you can just include them and easily use the two functions :) |
01:27 |
Sokomine |
got any image uploading platform at hand? |
01:28 |
Sokomine |
wait a minute, please... |
01:28 |
Sokomine |
uploading an image |
01:29 |
Taoki |
ok. |
01:29 |
Sokomine |
Taoki: see http://postimg.org/image/geelswu1p/full/ of course that "town" is cut off. that's due to there beeing a limit for village checks |
01:30 |
Taoki |
You can find the code here BTW: https://github.com/MirceaKitsune/minetest_mods_structures/tree/distributed_mapgen |
01:30 |
Sokomine |
the village is just larger than the range the function checks for... |
01:30 |
Taoki |
Sokomine: Very nice! I like how that looks |
01:30 |
Sokomine |
and how do you spawn your towns? i've downloaded your code already but didn't get a town |
01:31 |
Sokomine |
Taoki: that's just a tiny tweaking of mg_villages. basicly, i let the first village be of type "taoki" (yes, a village type is named after you :-)) and made it 200 nodes in radius |
01:31 |
Sokomine |
the trouble with that is that it's tricky to get that much land loaded all at once |
01:31 |
Taoki |
Fly around till it eventually happens. |
01:31 |
Taoki |
Time to go now, night |
01:31 |
Sokomine |
sleep well |
01:46 |
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01:53 |
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01:54 |
solomon |
awesome work |
01:54 |
solomon |
hello minetestbot |
01:54 |
MinetestBot |
Hey solomon! |
01:55 |
solomon |
minetestbot help |
01:55 |
solomon |
inetestBot help |
01:56 |
nolsen |
#2788 |
01:57 |
nolsen |
aww, it doesn't have the github issue lookup? |
01:57 |
nolsen |
https://github.com/minetest/minetest/issues/2788 |
01:57 |
nolsen |
s/it/this channel |
01:57 |
solomon |
what... |
02:00 |
air |
why does minetest.get_node_timer(pos).is_started() want an argument? |
02:01 |
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02:12 |
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02:19 |
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02:28 |
nolsen |
!mod IRC |
02:28 |
MinetestBot |
nolsen: IRC Chat (Huge rewrite!) [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
02:37 |
Elronnd |
!help |
02:37 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
02:42 |
WindHero |
There, fixed up the errors in SkyLands and SkyTest |
02:51 |
nolsen |
http://pastebin.com/rPndbZKg |
02:57 |
WindHero |
Hmm, have you asked kaeza about it? |
02:57 |
WindHero |
OldCoder also is fairly versed in setting up irc mod |
02:58 |
OldCoder |
Hi |
02:58 |
OldCoder |
WindHero, look forward to talking |
02:58 |
WindHero |
hey |
02:58 |
OldCoder |
and yes I plan to release my notes on IRC mod soon |
02:58 |
WindHero |
yeah, sorry for being gone so long |
02:59 |
OldCoder |
Spent MT time today with Celeron55 on other matters |
02:59 |
OldCoder |
How did school work out? |
02:59 |
WindHero |
Excellent |
02:59 |
OldCoder |
So, feeling positive |
02:59 |
WindHero |
finished my first year with 4.0 gpa intact |
02:59 |
OldCoder |
What comes next in that arena? |
02:59 |
WindHero |
pretty much |
02:59 |
OldCoder |
Declare major next year? |
02:59 |
WindHero |
I already had declared major |
02:59 |
WindHero |
Computer Science |
02:59 |
OldCoder |
In 1st year? |
02:59 |
OldCoder |
O.K. |
02:59 |
WindHero |
yeah |
02:59 |
OldCoder |
And thumbs++ on GPA |
03:00 |
WindHero |
thanks |
03:00 |
OldCoder |
Even 3.8 is quite hirable |
03:00 |
OldCoder |
You get to relax for a few weeks? |
03:00 |
WindHero |
although, I have a 3rd year friend who has no declared major |
03:00 |
WindHero |
yeah, thankfully |
03:00 |
WindHero |
though, I've already been having a lot going on |
03:00 |
OldCoder |
Well, let's chat a bit as time permits |
03:00 |
OldCoder |
Personal life? |
03:00 |
OldCoder |
Business? |
03:00 |
OldCoder |
Summer job? |
03:00 |
WindHero |
already a paid internship :P |
03:00 |
OldCoder |
Heh |
03:00 |
OldCoder |
Summer is work? |
03:01 |
nolsen |
So how should I fix it? |
03:02 |
WindHero |
it's not a heavy work internship |
03:02 |
WindHero |
I've also been attempting to build a lubuntu pc |
03:03 |
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03:03 |
OldCoder |
Ah |
03:03 |
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03:03 |
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03:03 |
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03:04 |
nolsen |
!server Minecraft+ |
03:04 |
MinetestBot |
nolsen: Minecraft+ | 188.165.3.51 | Clients: 0/30, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms |
03:05 |
nolsen |
My server has the latest commit :3 |
03:05 |
nolsen |
And usually does. |
03:06 |
WindHero |
nice |
03:07 |
WindHero |
that would explain your irc problem |
03:07 |
WindHero |
did you give it the security permission? |
03:07 |
nolsen |
Is that needed? |
03:07 |
nolsen |
I don't need to do that on any other mod |
03:07 |
WindHero |
https://forum.minetest.net/viewtopic.php?f=18&t=12471 |
03:07 |
WindHero |
Oh way |
03:07 |
WindHero |
*wait |
03:07 |
WindHero |
it says it's disabled by default |
03:08 |
* WindHero |
is a dodo |
03:10 |
OldCoder |
? |
03:19 |
nolsen |
I tried to upgrade my world from a v6, to a v7, but before I did that I copied my world.mt, auth.txt, and the players directory, then I nuked the world directory, and recreated it, and add the files, but I got this error: http://pastebin.com/6MGCfkSD |
03:21 |
nolsen |
Eh, I unloaded the snow mod, and it loaded fine |
03:24 |
WindHero |
snow has been quite... :/ ... after mapgen changed |
03:28 |
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03:51 |
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03:54 |
paramat |
yes i recommend not usng the snow mod. both mgv6 and v7 can now do far better snow biomes using the engine and/or biome definitions |
03:55 |
paramat |
i've worked on the snow mod a lot and it's a mess |
04:13 |
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04:14 |
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04:46 |
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04:47 |
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04:47 |
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04:48 |
technomancy |
what's the minimum amount of ram you could play minetest with on linux? |
05:10 |
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06:40 |
RealBadAngel |
technomancy, im developing rather heavy gfx effects with 4gb of ram |
06:42 |
technomancy |
RealBadAngel: oh yeah, it runs fine on 2GB too; I'm wondering about 1 and under |
06:42 |
RealBadAngel |
depends on texture packs mainly |
06:43 |
technomancy |
RealBadAngel: makes sense |
06:43 |
RealBadAngel |
dreambuilder with hdx can pump it up to 14-15 gb |
06:43 |
technomancy |
RealBadAngel: at least for running the client alone |
06:44 |
RealBadAngel |
mt game with 256x texture pack and parallax + bumpmapping runs here fine, 40-60fps |
06:44 |
RealBadAngel |
depending on how many leaves around |
06:45 |
technomancy |
anyone tried it on half a gig? |
06:52 |
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07:07 |
technomancy |
everyone is speechless at my outrageous suggestion; I see how it is =) |
07:08 |
RealBadAngel |
512mb? oh cmon, ram is cheap nowadays |
07:08 |
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07:09 |
RealBadAngel |
do you expect mt to run on watches? there was a vid on that |
07:09 |
technomancy |
I'm working on setting up a lab for teaching kids, and I'm working with donated equipment. not sure this mobo will hold more. |
07:09 |
technomancy |
if it does, it'll be some ancient form factor that's a huge pain to track down =\ |
07:10 |
RealBadAngel |
if you would like to set up a box with 0,5gb of ram you will have to search lotsa of trash cans |
07:10 |
RealBadAngel |
because you wont find neihter ram modules of such size or mobos to support them |
07:11 |
RealBadAngel |
or youre planning to open a museum, that could be another story |
07:11 |
RealBadAngel |
but why involve mt in that? ;) |
07:11 |
technomancy |
very funny. =) anyway, I live in rural thailand, so I understand it's like a different world to most people. |
07:16 |
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07:20 |
RealBadAngel |
technomancy, when you will use minimal settings, default textures mt wont need that much |
07:20 |
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07:22 |
technomancy |
cool. I need to figure out the OS first since it's too old to boot over USB, but hopefully I can get it all sorted. |
07:26 |
technomancy |
how do you fake out a rightclick? I see there's a way once you have an ObjectRef, (http://dev.minetest.net/ObjectRef_methods) but I only have a pos |
07:39 |
technomancy |
hm; that probably doesn't work on nodes |
07:41 |
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08:00 |
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08:04 |
kilbith |
no spam posts yet today :) |
08:06 |
VanessaE |
shhhhh |
08:06 |
VanessaE |
don't jinx it :) |
08:19 |
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09:04 |
kilbith |
just miss tar and feathers... |
09:08 |
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09:09 |
JamesTait |
Good morning all; happy Monday, and happy Nature Photography Day! 😃 |
09:15 |
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09:18 |
technomancy |
is there a way to fake a rightclick on a node such that it opens a formspec with the proper callbacks? minetest.show_formspec doesn't trigger the on_receive_fields callback correctly |
09:18 |
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09:18 |
kilbith |
what do you mean by "doesn't trigger correctly" ? |
09:19 |
kilbith |
it's kind of slow because it's server-side step, yeah |
09:19 |
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09:59 |
technomancy |
kilbith: sorry, I mean that it triggers a different callback from the one I want |
09:59 |
technomancy |
it triggers a player-specific callback instead of the node-specific callback |
10:00 |
technomancy |
I would rather not use `register_on_player_receive_fields` |
10:01 |
technomancy |
but it seems like there is no way to use the one I want |
10:02 |
air |
does minetest.get_player_by_name() return nil if player is not connected to server? |
10:04 |
air |
technomancy: you can store the formspec in the metadata, then it calls on_receive_fields |
10:05 |
technomancy |
air: I know |
10:05 |
technomancy |
air: I want to trigger the formspec programmatically |
10:05 |
technomancy |
I want to know if there's a way to do this that will work with the callbacks I've already written |
10:05 |
air |
I just spent the last hour figuring that out, had to use the method your don't want to use |
10:05 |
technomancy |
OK, so there is no way around registering redundant callbacks |
10:06 |
technomancy |
good to know |
10:06 |
air |
could be, but I didn't find them |
10:06 |
technomancy |
also: daaaaamn it would be nice if this were documented =( |
10:06 |
air |
what is wrong with the register_on_player_receive_fields, besides located outside the register_node? |
10:06 |
technomancy |
overall my experience with minetest has been extremely positive, but formspecs are the one place where everything is just a complete mess =\ |
10:07 |
technomancy |
air: it's just redundant. I don't like having to do the same thing two different ways. |
10:07 |
air |
agreed |
10:08 |
technomancy |
formspecs: http://p.hagelb.org/chair.gif |
10:09 |
kilbith |
PR welcome if you don't like it |
10:10 |
technomancy |
well I don't dislike it enough to learn C++ =) |
10:12 |
kilbith |
there was a PR that made the formspec in table form instead of string |
10:12 |
technomancy |
TBH that was a compliment; most software I use has many more things to complain about! |
10:12 |
technomancy |
kilbith: afaict it didn't change the underlying mechanism, just the declaration syntax |
10:13 |
kilbith |
ofc but that'd be an improvement |
10:13 |
technomancy |
the syntax is annoying but easy to work around; the underlying limitations are much more troublesome |
10:13 |
kilbith |
also tables are faster than strings |
10:14 |
technomancy |
the current system is enough of a mess that personally I don't think it's worth spending more time improving; it needs to be nuked from orbit and started from scratch |
10:14 |
technomancy |
not that I'm telling other people what to spend their time on |
10:22 |
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10:27 |
CWz_ |
what is the difference between worldedit's copy and stack commands |
10:39 |
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12:32 |
Taoki |
Hi. I noticed there is a way to use minetest.get_perlin and get2d / get3d to read it. Isn't there also a minetest.set_perlin? So the perlin noise can be modified in an area that hasn't generated yet, to influence the results it will give when it does generate |
12:41 |
Taoki |
If not, could someone please explain me how I can use perlin:get2d to determine the average height of an area? That's kinda what I would like to do. |
12:41 |
Taoki |
Like basically, I give it an area defined by two corners. In that area, I need to know what is the lowest node and what is the highest node. From what the mapgen will generate of course, decorations not included. |
12:54 |
Taoki |
Apparently the get_perlin function wants some noise parameters. But I need it to return the exact noise of the world, not generate some random perlin map |
12:56 |
air |
for your own custom noise map, not the one used to gen the world |
12:58 |
Taoki |
I need the perlin map to know the average height of an area, before it is generated |
12:58 |
Taoki |
So I need the exact perlin map of the world |
12:59 |
Taoki |
Apparently however, I don't get any complaints if I use get_perlin_map() without any parameters. So I assume this does what I want? |
12:59 |
air |
probably not |
13:00 |
air |
it most likely just uses default values for the function |
13:01 |
Taoki |
Ok. How do I get the world perlin noise then? |
13:01 |
air |
and a single perlin map isn't used to generate the terrain |
13:01 |
air |
there are usually many maps to carve it |
13:01 |
Taoki |
I need the main terrain map |
13:03 |
Taoki |
Like the one that generates basic hills, caves ignored |
13:12 |
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13:55 |
Taoki |
Ok. How do I get the scale, offset, spread, persist and octaves of the default mapgens (v6 / v7 / etc)? I have the seed, but I need to know these as well to generate the proper perlin map. |
13:55 |
Taoki |
Any thoughts? |
13:59 |
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14:00 |
Amaz |
minetest.get_mapgen_params? (Almost entirely random, probably not what you're looking for...) |
14:01 |
Amaz |
(By almost entirely random, I mean my posting of it, not the function itself ;)) |
14:01 |
Taoki |
Thanks, will take a look :) |
14:02 |
Taoki |
Looking at it in the API. Not sure if it contains all the info for perlin map |
14:05 |
Amaz |
Yeah... I suppose you've looked at minetest.get_perlin? |
14:05 |
Amaz |
That seems to be a hopeful one. |
14:05 |
Taoki |
Yeah... but it requires those parameters for some weird reason, nstead of just using the mapgen's |
14:05 |
Amaz |
Ah |
14:05 |
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14:06 |
Taoki |
Aha... what I'm looking for is mgv6_np_terrain_base |
14:07 |
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14:07 |
luizrpgluiz |
hi all |
14:09 |
Taoki |
hi |
14:10 |
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14:12 |
Taoki |
I managed to get it working by manually inputting the values for my mapgen! So the last thing I need is getting those parameters in realtime, somehow... |
14:12 |
Taoki |
But since mapgens and settings can differ, that will be hard. |
14:17 |
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14:33 |
Taoki |
Ugh... I can barely find any documentation on minetest.get_noiseparams |
14:34 |
Taoki |
Namely what on earth "name" is supposed to be |
14:39 |
nolsen |
for some reason, my game threw an seg fault error, what do I do? |
14:41 |
nolsen |
Is it a game error, or is it an system error? |
14:42 |
DusXMT |
nolsen: Mine used to give me them as well on a previous install; I think it was because of FGLRX, since I'm now using the free radeon driver (with microcode) and it works flawlessly... |
14:42 |
nolsen |
I'm not using an GUI... |
14:42 |
Calinou |
what operating system do you use? |
14:42 |
nolsen |
Ubuntu |
14:43 |
DusXMT |
Not using a GUI? So this is a server? |
14:43 |
nolsen |
Yes. |
14:43 |
Calinou |
nolsen, please make a paste of the error message at http://paste.ubuntu.com |
14:43 |
Calinou |
(there are command-line helpers for this, like pastebinit) |
14:43 |
nolsen |
There is no error message |
14:43 |
nolsen |
It just says seg fault |
14:44 |
Calinou |
run it with gdb then |
14:44 |
Calinou |
gdb minetestserver |
14:44 |
Calinou |
run |
14:44 |
Calinou |
bt full |
14:44 |
Calinou |
then copy the bt full command result |
14:44 |
nolsen |
Too much work, It might not happen again |
14:46 |
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14:57 |
nolsen |
Oh god, someone is speaking dutch in my server. |
15:00 |
Calinou |
heb je zeggen dat ik Nederlands spreken? |
15:05 |
DusXMT |
hehe, that looks kinda like a mangled version of German |
15:06 |
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15:07 |
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15:10 |
nolsen |
Calinou: What are you? migi on my server? |
15:10 |
nolsen |
People go on my server and follow me, hoping I give them something |
15:10 |
nolsen |
They are basicly those pigeons or whatever those birds are in Finding Nemo, "Mine mine mine mine mine" |
15:12 |
nolsen |
"Krieg ich somethingsomething" |
15:13 |
nolsen |
I have to noclip myself just to get away from them. |
15:14 |
DusXMT |
that's... interesting |
15:14 |
nolsen |
One guy said that what I quoted |
15:15 |
* DusXMT |
never really got the point of public mc/mt servers, personally |
15:16 |
nolsen |
So you can play with other people? |
15:16 |
nolsen |
And hope those "Other people" are not assholes, or little kids. |
15:16 |
nolsen |
That's pretty much why I stay away from MC servers. |
15:16 |
nolsen |
Unless I host my own. |
15:17 |
nolsen |
I'm a dictator on my MC/MT servers. :D |
15:17 |
DusXMT |
But when the others _are_ mindless? I think a closed community is the only real way multiplayer can work nicely; no need to worry about griefers, stupid people, etc. |
15:18 |
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15:18 |
nolsen |
"ich will Sachen" I don't speak german D: |
15:18 |
DusXMT |
I want stuff |
15:18 |
nolsen |
. |
15:18 |
nolsen |
Then he needs to get it. |
15:18 |
nolsen |
not from me |
15:19 |
nolsen |
teleporte mich zu dir |
15:19 |
DusXMT |
teleport me to you |
15:19 |
nolsen |
. |
15:20 |
nolsen |
Begger alert! |
15:22 |
nolsen |
!server minecraft+ |
15:22 |
MinetestBot |
nolsen: Minecraft+ | 188.165.3.51 | Clients: 2/10, 1/3 | Version: 0.4.12-dev / minetest | Ping: 7ms |
15:22 |
nolsen |
DusXMT: ^ That's my server. |
15:22 |
* DusXMT |
nods |
15:25 |
|
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15:26 |
nolsen |
Does anyone know a mod that put these empty minetest dungeons into use? |
15:26 |
nolsen |
!mod travelnet |
15:26 |
MinetestBot |
nolsen: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877 |
15:28 |
|
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15:28 |
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15:28 |
nolsen |
!mod moreores |
15:28 |
MinetestBot |
nolsen: More Ores [moreores] by Calinou - https://forum.minetest.net/viewtopic.php?t=549 |
15:30 |
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15:30 |
nolsen |
!mod moretrees |
15:30 |
MinetestBot |
nolsen: More Trees! [moretrees] by VanessaE - https://forum.minetest.net/viewtopic.php?t=4394 |
15:31 |
nolsen |
Someone is suggesting these mods |
15:31 |
nolsen |
!mod ufos |
15:31 |
MinetestBot |
nolsen: UFOs [ufos] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=4086 |
15:32 |
kilbith |
don't abuse the bot please |
15:32 |
nolsen |
Then how am I supposed to search the bot? |
15:32 |
nolsen |
erm the mods |
15:33 |
kilbith |
google is your friend (tm) |
15:33 |
nolsen |
Fine, I'll just PM it :3 |
15:34 |
Amaz |
No, not google! This is truly your friend! http://nimg.pf-control.de/MTstuff/modSearch.php |
15:35 |
est31 |
above all, its not evil unlike google |
15:36 |
est31 |
"do evil" -- google |
15:37 |
est31 |
ah dammÃt |
15:37 |
MinetestBot |
[git] gity.st -> minetest/minetest: Fixed crash caused by saplings trying to grow on unknown nodes 4b1eadc http://git.io/vLIPR (2015-06-15T17:36:12+02:00) |
15:37 |
Amaz |
est31, unless Krock built some sort of secret tracking mechanism into it which steals all your data ;) |
15:39 |
nolsen |
Looks like I need to git pull and compile it again |
15:39 |
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15:40 |
nolsen |
oh nvm |
15:41 |
|
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15:44 |
MinetestBot |
[git] gity.st -> minetest/minetest: Don't crash when saplings try to grow on unknown nodes 3b4408a http://git.io/vLIDN (2015-06-15T17:41:25+02:00) |
15:44 |
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15:45 |
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15:59 |
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16:02 |
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16:08 |
nolsen |
Is it me, or did moretrees actually made my game spawn with very few trees. |
16:09 |
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16:10 |
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CWz joined #minetest |
16:15 |
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16:16 |
nolsen |
Does anyone know a mod that put these empty minetest dungeons into use? |
16:24 |
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alket joined #minetest |
16:42 |
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16:44 |
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17:03 |
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17:09 |
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17:09 |
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17:12 |
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17:14 |
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17:15 |
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Lemmmy joined #minetest |
17:15 |
Lemmmy |
hey all, was last here a very long time ago under the alias 'lemonlake', what's new since 0.4.9? |
17:16 |
kilbith |
http://dev.minetest.net/Changelog |
17:17 |
Lemmmy |
thank you ;p |
17:20 |
|
Dumbeldor joined #minetest |
17:23 |
|
Krock joined #minetest |
17:23 |
Lemmmy |
ey Krock |
17:23 |
Krock |
ey |
17:24 |
Krock |
Once more, it was helpful to look at the logs. Why don't you nme yourself lemonlake again? |
17:24 |
Krock |
*name |
17:24 |
Lemmmy |
loool |
17:24 |
Calinou |
"LemonLake: No longer working on mlpgame since 2014!" |
17:25 |
Krock |
it was LemonLake iirc |
17:25 |
lemonlake |
fkn nickserve |
17:25 |
lemonlake |
one sec i onluy have a pinky finger |
17:25 |
Krock |
It's the keyboard's fault |
17:25 |
kilbith |
or imposter ? |
17:25 |
lemonlake |
lol |
17:26 |
Krock |
kilbith, are you real? |
17:26 |
kilbith |
no, kilbith is virtual |
17:26 |
* sfan5 |
meows at lemonlake |
17:26 |
lemonlake |
hiii |
17:27 |
sfan5 |
hi |
17:27 |
Krock |
this real life game is somewhat an illusion |
17:27 |
|
cdy joined #minetest |
17:27 |
kilbith |
or a program |
17:27 |
Krock |
#thematrix |
17:27 |
|
cdy left #minetest |
17:28 |
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blaze joined #minetest |
17:29 |
nolsen |
Krock: Trust noone |
17:29 |
nolsen |
Or an agent will kill you. |
17:29 |
Krock |
nolsen, I trust myself |
17:31 |
lemonlake |
Right, I have hands now |
17:31 |
|
LemonLake joined #minetest |
17:31 |
LemonLake |
Hi everyone! |
17:31 |
LemonLake |
It's been quite a while, pretty much been playing osu all this time. It seems not much has changed here ;p |
17:34 |
RealBadAngel |
LemonLake, you can check new shaders with reworked parallax code |
17:34 |
LemonLake |
Let me get the game first lol |
17:35 |
LemonLake |
oh yeah....windows |
17:35 |
RealBadAngel |
https://imgrush.com/h_F-0fk8FC8Z.png |
17:35 |
LemonLake |
So you all moved to imgrush since mediacrush shut down? |
17:35 |
LemonLake |
Damn that looks nice |
17:40 |
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17:45 |
Lemmmy |
wow, this nick is registered by someone else .-. |
17:45 |
|
FreeFull joined #minetest |
17:49 |
nolsen |
2015-06-15 18:47:45: ERROR[ServerThread]: Server: kelly: Failed to emerge player (player allocated to an another client) |
17:52 |
|
Cryterion joined #minetest |
17:54 |
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alket joined #minetest |
18:01 |
* VanessaE |
peeks in |
18:02 |
|
artur99 joined #minetest |
18:03 |
* CWz |
notices VanessaE in his corner of his eye |
18:03 |
VanessaE |
hey |
18:03 |
Cryterion |
hi |
18:04 |
|
est31 joined #minetest |
18:05 |
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john01f joined #minetest |
18:06 |
TheWild |
were there optimizations to the renderer done since last release? |
18:06 |
Cryterion |
does minetest log failed login attempts? |
18:07 |
est31 |
Cryterion, yes |
18:08 |
* est31 |
supplied wrong password |
18:08 |
nolsen |
My server is taking forever to connect |
18:08 |
Cryterion |
kwl. will do a search later on |
18:08 |
john01f |
alert("Hello, world") |
18:08 |
artur99 |
lol |
18:09 |
john01f |
=]] |
18:09 |
artur99 |
testing freenode for xss? :)) |
18:09 |
nolsen |
Gotta love if some program like Minetest freezes, everything else freezes with it. |
18:10 |
nolsen |
!ping Minetest+ |
18:10 |
nolsen |
!server Minetest+ |
18:10 |
MinetestBot |
nolsen: No results |
18:10 |
nolsen |
!server Minecraft+ |
18:10 |
MinetestBot |
nolsen: Minecraft+ | 188.165.3.51 | Clients: 0/10, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms |
18:10 |
nolsen |
>7ms |
18:10 |
nolsen |
More like 700s |
18:10 |
nolsen |
My client is stuck at "Done" atm ._. |
18:10 |
nolsen |
With tons of PNG errors |
18:11 |
john01f |
who's playing transformice.com ? |
18:11 |
nolsen |
Is there a way to optimize your server with mods? |
18:12 |
nolsen |
Because no chunks (erm nodes) has loaded yet. |
18:12 |
artur99 |
nolsen, I'd remove most of them |
18:12 |
nolsen |
lol |
18:12 |
nolsen |
And have a crappy server |
18:13 |
|
phantombeta joined #minetest |
18:13 |
artur99 |
not really :D there's enough some mesecons, technic and I++ :) |
18:14 |
nolsen |
My server needs to be exactly like Minecraft, but better. |
18:14 |
nolsen |
Otherwise, people will do what they usually do, but quicker. |
18:15 |
artur99 |
lol :D |
18:15 |
nolsen |
Usually, they join, walk around for no reason, and quit |
18:15 |
nolsen |
Without even playing the game. |
18:15 |
nolsen |
Because, they are idiots :D |
18:16 |
artur99 |
noobs :D |
18:16 |
nolsen |
13:13:00: ERROR[MeshUpdateThread]: Waiting for texture molehills_dirt.png^[crack:1:0 timed out. |
18:17 |
artur99 |
Meh, i'd remove that mod... |
18:17 |
nolsen |
... |
18:17 |
nolsen |
Lets remove everything also :D |
18:17 |
nolsen |
And make it have nothing but a bock |
18:17 |
nolsen |
block* |
18:17 |
nolsen |
because...why not |
18:17 |
nolsen |
</sarcasm> |
18:18 |
artur99 |
mm, yeah :)) how much ram do you have? |
18:18 |
nolsen |
It's not the ram |
18:18 |
john01f |
rip ram |
18:18 |
nolsen |
It's too lazy to use any CPU |
18:18 |
artur99 |
:))) well, buy a DS then |
18:19 |
nolsen |
... |
18:19 |
nolsen |
Troll alert. |
18:19 |
artur99 |
no more than 50-60$/mo |
18:19 |
nolsen |
I'm not paying for anything |
18:20 |
nolsen |
artur99: Could you please think before you type |
18:20 |
nolsen |
Getting a DS won't help anything. |
18:20 |
artur99 |
I could try :D |
18:20 |
nolsen |
... |
18:20 |
* nolsen |
needs a facepalm |
18:21 |
|
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18:27 |
nolsen |
I found the problem now, It seems it was the optimization settings. |
18:28 |
nolsen |
my server is now amazing |
18:28 |
nolsen |
If I do a mod that changes things around (Like add biomes, or trees, or whatever), I usually reset the world. |
18:28 |
artur99 |
:)) lol |
18:30 |
artur99 |
!seen ruskie |
18:30 |
MinetestBot |
artur99: ruskie was last seen at 2014-11-16 18:35:03 UTC on #minetest |
18:33 |
est31 |
!seen artur99 |
18:33 |
MinetestBot |
est31: artur99 was last seen at 2014-07-10 16:28:36 UTC on #minetest |
18:34 |
artur99 |
? |
18:34 |
est31 |
MinetestBot is broken |
18:34 |
artur99 |
aaah :)) lol |
18:35 |
artur99 |
thx |
18:36 |
sfan5 |
!seen artur99 |
18:36 |
MinetestBot |
sfan5: artur99 was last seen at 2014-07-10 16:28:36 UTC on #minetest |
18:37 |
sfan5 |
hm |
18:37 |
artur99 |
!seen sfan5 |
18:37 |
MinetestBot |
artur99: sfan5 was last seen at 2015-05-17 14:58:12 UTC on #minetest |
18:39 |
artur99 |
!seen VanessaE |
18:39 |
MinetestBot |
artur99: vanessae was last seen at 2015-05-17 23:45:08 UTC on #minetest |
18:39 |
* VanessaE |
pokes artur99 and MinetestBot |
18:39 |
artur99 |
well, it broke up on 2015-05-17 |
18:39 |
artur99 |
:D |
18:40 |
|
kilbith left #minetest |
18:40 |
sfan5 |
!c time |
18:40 |
MinetestBot |
NameError: name 'time' is not defined |
18:41 |
sfan5 |
!py __import__('time').gmtime(1431874692) |
18:41 |
MinetestBot |
time.struct_time(tm_year=2015, tm_mon=5, tm_mday=17, tm_hour=14, tm_min=58, tm_sec=12, tm_wday=6, tm_yday=137, tm_isdst=0) |
18:41 |
nolsen |
!py print("Hello, World!") |
18:41 |
nolsen |
:( |
18:43 |
artur99 |
:)) |
18:44 |
|
RealBadAngel joined #minetest |
18:45 |
sfan5 |
!py __import__('time').gmtime(1434393667) |
18:45 |
MinetestBot |
time.struct_time(tm_year=2015, tm_mon=6, tm_mday=15, tm_hour=18, tm_min=41, tm_sec=7, tm_wday=0, tm_yday=166, tm_isdst=0) |
18:47 |
nolsen |
Does anyone know a better weather mod that doesn't eat all your CPU? |
18:47 |
nolsen |
not snowdrift, because snowdift sucks. |
18:47 |
VanessaE |
not really, because particles currently suck |
18:48 |
VanessaE |
(there is work going off and on to make them better, though) |
18:48 |
VanessaE |
and besides, a weather mod would need client-side scripting |
18:48 |
VanessaE |
(also coming some day) |
18:50 |
nolsen |
Perhaps I could just have my max player limit to 10? |
18:50 |
nolsen |
Which already is. |
18:54 |
Taoki |
God... Lua suffers from some insane issues. I am trying to get a value from a table... and it returns me a value from another table x_x |
18:54 |
Taoki |
Something that's virtually impossible |
18:58 |
VanessaE |
taoki: pass-by-reference issue maybe? |
19:00 |
|
Haudegen joined #minetest |
19:01 |
Taoki |
VanessaE: Two tables are virtually being combined... without anyone issuing such a command. |
19:01 |
VanessaE |
odd |
19:01 |
Taoki |
yes. Must be a high level corruption somewhere in the code |
19:02 |
CraigyDavi |
Hey, anyone know if using LevelDB reduces map file size? |
19:02 |
VanessaE |
CraigyDavi: yes, by around 25 percent or so |
19:03 |
VanessaE |
(or more) |
19:03 |
CraigyDavi |
Oh cool, any other optimizations I can do to make it smaller on LevelDB? |
19:03 |
VanessaE |
this is because leveldb employs a lightweight compression algo (but configured for speed, rather than size). |
19:03 |
CraigyDavi |
sqlite can do VACCUUM iirc |
19:03 |
VanessaE |
not sure really |
19:04 |
CraigyDavi |
I see, I might try out leveldb sometime |
19:04 |
|
OldCoder joined #minetest |
19:07 |
Taoki |
It seems the table gets corrupted later, not right after it is created |
19:12 |
nolsen |
O.O I have 121 mods loaded on my server: http://pastie.org/private/obnju782lzlbwoezvcomq |
19:12 |
Sokomine |
hm, most of the time it's an error in the code if something goes wrong. it's very difficult to see one's own errors in that regard. a language like lua doesn't make it easy :-( |
19:19 |
|
kilbith joined #minetest |
19:24 |
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Robert_Zenz joined #minetest |
19:30 |
Teckla |
Someone here invited me to their server |
19:30 |
Teckla |
My daughter and I promptly fell into a pit from which we could not escape |
19:30 |
Teckla |
Now we have nightmares about grues |
19:31 |
Teckla |
Minetests causes PTSD |
19:31 |
Sokomine |
Teckla: servers are supposed to have a /spawn command. type that in chat. if it doesn't work, tell the server owner to install a /spawn command |
19:31 |
Calinou |
this is why it comes without warranty :) |
19:31 |
Sokomine |
Teckla: there's usually also /sethome and /home. very useful commands |
19:32 |
Sokomine |
Calinou: what, no warranty? |
19:32 |
Teckla |
Sokomine: oh oh thanx :) |
19:32 |
Teckla |
I did not know about /spawn, I failed to rtfm :( |
19:32 |
* Sokomine |
stares at a cobble block that is partially defective! |
19:33 |
Sokomine |
Teckla: it's sometimes written on signs around spawn. but not always. the server owner might be inexperienced and not even have a spawn command installed |
19:33 |
* Sokomine |
complains to Calinou about that cobble block that turned out to be less durable than expected |
19:35 |
Calinou |
I wish there was /spawn by default |
19:35 |
Sokomine |
Calinou: good idea |
19:36 |
Sokomine |
i'm afraid many many first-built-houses get lost after players die for the first time... |
19:36 |
Sokomine |
perhaps they could find their way back if there'd be a spwan command |
19:37 |
Taoki |
Found out the cause. Apparently, if I insert table1 into table3, then do a loop through each entry in table2 and also insert that in table3, table2 gets inserted into table1 |
19:37 |
Taoki |
Lua has a major bug somewhere |
19:38 |
Taoki |
http://pastebin.com/raw.php?i=FPQ5i57t |
19:38 |
Taoki |
If someone wants to report that bug to Lua, feel free to. Too busy tonight |
19:42 |
Sokomine |
Taoki: and if you use schematics[ #schematics+1 ] = road ? |
19:42 |
Taoki |
Thinking of using that, trying it now |
19:42 |
est31 |
Taoki, can you provide a minimal example that works without minetest? |
19:43 |
Taoki |
Perhaps another time, busy for tonight |
19:43 |
Taoki |
Sokomine: That does it too |
19:44 |
kilbith |
and it's even faster |
19:45 |
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19:45 |
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SmugLeaf joined #minetest |
20:03 |
|
FreeFull joined #minetest |
20:03 |
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FreeFull joined #minetest |
20:06 |
|
Thron joined #minetest |
20:08 |
Thron |
noob |
20:11 |
nolsen |
Thron: Are you talking to yourself? |
20:12 |
Thron |
LOL looks like it mate :)) |
20:12 |
Thron |
still new to this chatting stuff :) |
20:18 |
crazyR |
hey all |
20:18 |
est31 |
hi crazyR, what happened with t4im? |
20:18 |
Thron |
hi crazy |
20:18 |
crazyR |
what do you mean est31? |
20:19 |
est31 |
t4im used to program alot and hang out on #minetest-technic. he doesnt |
20:19 |
est31 |
is he still on your server? |
20:20 |
crazyR |
not to sure. i think he has had alot going on in real life. my server is currently being reinvented. but his irc logs on each day. |
20:20 |
|
Haudegen joined #minetest |
20:21 |
est31 |
ok i see |
20:21 |
Thron |
crazy.. hoe thw server comming? |
20:39 |
crazyR |
all good so far Thron. been on holiday/vacation for the last week. got back this morning. so spending the week catching up lol |
20:40 |
nolsen |
https://sites.google.com/site/bettermtserver/ :D |
20:40 |
nolsen |
I renamed my server |
20:40 |
Thron |
nice.. my holiday is in the pipeline .. week or two from now :) |
20:42 |
Thron |
nolsen, what was the server name before? |
20:42 |
nolsen |
Minecraft+ |
20:45 |
Taoki |
What is the easiest wat to know the biome of an area being generated from on_generate? |
20:50 |
Taoki |
It seems like minetest.get_mapgen_object should work, but I have no idea what the name of the object is |
20:53 |
Taoki |
Never mind, it was minetest.get_mapgen_object("biomemap") |
20:57 |
nolsen |
What is the password hashed in? Because I want to change mine? |
20:57 |
nolsen |
erm |
20:57 |
nolsen |
s/mine?/mine. |
20:57 |
Taoki |
Ugh... why does it always return nil though? Doesn't the biome map exist vor mgv6? |
21:05 |
TheWild |
is this a good place to point out shortcomings of minetest_game? |
21:05 |
Sokomine |
Taoki: no idea. best wait for paramat? i only used the height map so far, and that does work |
21:05 |
Taoki |
Seems to work for v7 |
21:05 |
Sokomine |
TheWild: if you want to...we all need to complain from time to time :-) |
21:06 |
TheWild |
have anyone played MT with earphones? |
21:06 |
Sokomine |
no |
21:08 |
TheWild |
I sometimes play and I noticed (I'm sure many of you too) that when placing a node, it's sound is sometimes heard too much from the left |
21:08 |
nolsen |
What is the default for active_block_range? |
21:08 |
nolsen |
Trying to fine-tune my epic server. |
21:09 |
TheWild |
I just checked all sounds in minetest_game/default and this is default_place_node_hard.1.ogg - it is heard from left channel only |
21:09 |
TheWild |
was that an accident or what? |
21:10 |
* TheWild |
has no great experience with git |
21:33 |
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21:41 |
TheWild |
I just took latest minetest_game and found out it is not compatible with Minetest 0.4.12 (released, not minetest-master) |
21:42 |
TheWild |
btw, why it requires scripts working even when connecting to server? |
21:48 |
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21:53 |
est31 |
yes minetest_game isnt compatible with older releases |
21:53 |
est31 |
get a git build if you want to use newest minetest_game :) |
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22:20 |
nolsen |
Hey VanessaE |
22:20 |
nolsen |
Is that VE-Creative bot in Inchranet yours? |
22:21 |
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22:59 |
Sokomine |
nolsen: yes, VE-Creative is one of VanessaEs servers |
23:00 |
nolsen |
Because I wonder how did she get it to work. |
23:00 |
nolsen |
I tried getting it to work, but I get an some module error |
23:00 |
nolsen |
saying that IRC is no such module |
23:05 |
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23:37 |
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23:38 |
paramat |
Taoki "So the perlin noise can be modified in an area that hasn't generated yet" not possible |
23:41 |
paramat |
to know terrain before it generates you need to use the basic terrain noiseparams in .conf.example and recreate mapgen in lua. use perlinmaps otherwise it will be very slow |
23:42 |
paramat |
see my mod 'pathv6alt' it partially does this to get a smoothed surface that approximates v6 terrain |
23:43 |
paramat |
such a surface could be used for a city groundlevel because it never exceeds a certain gradient, it's always 'drivable' |
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23:44 |
y |
https://www.youtube.com/watch?v=waHoKp0j_YA |
23:45 |
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23:45 |
paramat |
heat/humidity/biome maps do not exist in mgv6 |
23:45 |
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23:46 |
jordan4ibanez |
Minetest.serialize is beyond helpful |
23:48 |
paramat |
to know biome in mgv6 use the noiseparams and recreate this in lua: https://github.com/minetest/minetest/blob/master/src/mapgen_v6.cpp#L412 |
23:52 |
paramat |
Taoki ^ |
23:53 |
Taoki |
paramat: Yep. My mod now allows syncing the structure perlin map with that of the mapgen. Manually of course, you must define the same perlin noiseparms for the city as the biome it spawns in |
23:53 |
Taoki |
Should work tho |
23:55 |
paramat |
to recreate basic v6 terrain you need terrain base, terrain higher, steepness, height select |
23:57 |
paramat |
although that could be simplified for a rough terrain level |
23:57 |
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