Time Nick Message 00:00 nolsen heh, I spawned in stone 00:08 nolsen !server 00:08 MinetestBot nolsen: AppleTree - Survival & Build (Cust textures) | e-story.wtf | Clients: 0/50, 0/4 | Version: 0.4.12-dev / minetest | Ping: 14ms 00:08 nolsen !server 188.165.3.51 00:08 MinetestBot nolsen: No results 00:08 nolsen :( 00:11 nolsen Finally, My server is online after I was too lazy to run it. 00:13 nolsen Does anyone find annoying that people join your server, and not say a word? 00:14 nolsen I was going to teleport someone out of an spawn glitch, but decided to leave before I fix the privs 00:15 nolsen !mod android ban 00:15 MinetestBot nolsen: Could not find anything. 00:16 nolsen Would like to find a way to ban android clients because all they do is time out. 00:22 bobomb is it possible to read_from_map(p1,p2) and then load set_data() and then alter the emin and emax while preserving the data? 00:23 jordan4ibanez Can I modify tool defs while the game is running? 00:33 Sokomine Taoki: that's not very diffrent from mg_villages. you could just feed it your list of structures 00:35 Sokomine Taoki: are you able to produce a table which contains a list of all structures your town will consist of, complete with start position and orientation and type of building? 00:41 Sokomine Taoki: how do i get one of your towns to spawn? 00:44 nolsen For some reason, static_spawn won't work 01:03 nolsen Where is everyone? 01:12 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome API: Enable biome generation to lower world limit 1338482d2 http://git.io/vLUJG (152015-06-15T02:07:38+01:00) 01:14 Taoki Sokomine: I am, that's how it currently works 01:18 Sokomine Taoki: ok. where is that list generated? which format does it have? 01:19 Taoki Sokomine: From on_generated. The format is a table of sub-tables of the type: {"file.mts", position, scale, rotation} 01:20 nolsen Can anyone help me? static_spawnpoint won't work. 01:22 Taoki Sorry, I'm not familiar with that :( 01:23 Sokomine ah, that sounds fine 01:23 Sokomine nolsen: perhaps you've got a mod that interprets it diffrently? 01:23 Sokomine Taoki: what does "scale" mean? 01:24 nolsen Sokomine: nope. 01:24 nolsen Because it never done this before. 01:24 Taoki Ah... I think it's the starting and ending point. My code was built that way 01:24 Taoki Need to go in a minute tho 01:25 Sokomine Taoki: can you export that list? make it available? i'd love to spawn your towns with my code 01:25 Sokomine which ought to work, providing a bit of interfacing takes place 01:26 Taoki Sokomine: The functions that generate towns and roads are located in their own files. Theoretically you can just include them and easily use the two functions :) 01:27 Sokomine got any image uploading platform at hand? 01:28 Sokomine wait a minute, please... 01:28 Sokomine uploading an image 01:29 Taoki ok. 01:29 Sokomine Taoki: see http://postimg.org/image/geelswu1p/full/ of course that "town" is cut off. that's due to there beeing a limit for village checks 01:30 Taoki You can find the code here BTW: https://github.com/MirceaKitsune/minetest_mods_structures/tree/distributed_mapgen 01:30 Sokomine the village is just larger than the range the function checks for... 01:30 Taoki Sokomine: Very nice! I like how that looks 01:30 Sokomine and how do you spawn your towns? i've downloaded your code already but didn't get a town 01:31 Sokomine Taoki: that's just a tiny tweaking of mg_villages. basicly, i let the first village be of type "taoki" (yes, a village type is named after you :-)) and made it 200 nodes in radius 01:31 Sokomine the trouble with that is that it's tricky to get that much land loaded all at once 01:31 Taoki Fly around till it eventually happens. 01:31 Taoki Time to go now, night 01:31 Sokomine sleep well 01:54 solomon awesome work 01:54 solomon hello minetestbot 01:54 MinetestBot Hey solomon! 01:55 solomon minetestbot help 01:55 solomon inetestBot help 01:56 nolsen #2788 01:57 nolsen aww, it doesn't have the github issue lookup? 01:57 nolsen https://github.com/minetest/minetest/issues/2788 01:57 nolsen s/it/this channel 01:57 solomon what... 02:00 air why does minetest.get_node_timer(pos).is_started() want an argument? 02:28 nolsen !mod IRC 02:28 MinetestBot nolsen: IRC Chat (Huge rewrite!) [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 02:37 Elronnd !help 02:37 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 02:42 WindHero There, fixed up the errors in SkyLands and SkyTest 02:51 nolsen http://pastebin.com/rPndbZKg 02:57 WindHero Hmm, have you asked kaeza about it? 02:57 WindHero OldCoder also is fairly versed in setting up irc mod 02:58 OldCoder Hi 02:58 OldCoder WindHero, look forward to talking 02:58 WindHero hey 02:58 OldCoder and yes I plan to release my notes on IRC mod soon 02:58 WindHero yeah, sorry for being gone so long 02:59 OldCoder Spent MT time today with Celeron55 on other matters 02:59 OldCoder How did school work out? 02:59 WindHero Excellent 02:59 OldCoder So, feeling positive 02:59 WindHero finished my first year with 4.0 gpa intact 02:59 OldCoder What comes next in that arena? 02:59 WindHero pretty much 02:59 OldCoder Declare major next year? 02:59 WindHero I already had declared major 02:59 WindHero Computer Science 02:59 OldCoder In 1st year? 02:59 OldCoder O.K. 02:59 WindHero yeah 02:59 OldCoder And thumbs++ on GPA 03:00 WindHero thanks 03:00 OldCoder Even 3.8 is quite hirable 03:00 OldCoder You get to relax for a few weeks? 03:00 WindHero although, I have a 3rd year friend who has no declared major 03:00 WindHero yeah, thankfully 03:00 WindHero though, I've already been having a lot going on 03:00 OldCoder Well, let's chat a bit as time permits 03:00 OldCoder Personal life? 03:00 OldCoder Business? 03:00 OldCoder Summer job? 03:00 WindHero already a paid internship :P 03:00 OldCoder Heh 03:00 OldCoder Summer is work? 03:01 nolsen So how should I fix it? 03:02 WindHero it's not a heavy work internship 03:02 WindHero I've also been attempting to build a lubuntu pc 03:03 OldCoder Ah 03:04 nolsen !server Minecraft+ 03:04 MinetestBot nolsen: Minecraft+ | 188.165.3.51 | Clients: 0/30, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms 03:05 nolsen My server has the latest commit :3 03:05 nolsen And usually does. 03:06 WindHero nice 03:07 WindHero that would explain your irc problem 03:07 WindHero did you give it the security permission? 03:07 nolsen Is that needed? 03:07 nolsen I don't need to do that on any other mod 03:07 WindHero https://forum.minetest.net/viewtopic.php?f=18&t=12471 03:07 WindHero Oh way 03:07 WindHero *wait 03:07 WindHero it says it's disabled by default 03:08 * WindHero is a dodo 03:10 OldCoder ? 03:19 nolsen I tried to upgrade my world from a v6, to a v7, but before I did that I copied my world.mt, auth.txt, and the players directory, then I nuked the world directory, and recreated it, and add the files, but I got this error: http://pastebin.com/6MGCfkSD 03:21 nolsen Eh, I unloaded the snow mod, and it loaded fine 03:24 WindHero snow has been quite... :/ ... after mapgen changed 03:54 paramat yes i recommend not usng the snow mod. both mgv6 and v7 can now do far better snow biomes using the engine and/or biome definitions 03:55 paramat i've worked on the snow mod a lot and it's a mess 04:48 technomancy what's the minimum amount of ram you could play minetest with on linux? 06:40 RealBadAngel technomancy, im developing rather heavy gfx effects with 4gb of ram 06:42 technomancy RealBadAngel: oh yeah, it runs fine on 2GB too; I'm wondering about 1 and under 06:42 RealBadAngel depends on texture packs mainly 06:43 technomancy RealBadAngel: makes sense 06:43 RealBadAngel dreambuilder with hdx can pump it up to 14-15 gb 06:43 technomancy RealBadAngel: at least for running the client alone 06:44 RealBadAngel mt game with 256x texture pack and parallax + bumpmapping runs here fine, 40-60fps 06:44 RealBadAngel depending on how many leaves around 06:45 technomancy anyone tried it on half a gig? 07:07 technomancy everyone is speechless at my outrageous suggestion; I see how it is =) 07:08 RealBadAngel 512mb? oh cmon, ram is cheap nowadays 07:09 RealBadAngel do you expect mt to run on watches? there was a vid on that 07:09 technomancy I'm working on setting up a lab for teaching kids, and I'm working with donated equipment. not sure this mobo will hold more. 07:09 technomancy if it does, it'll be some ancient form factor that's a huge pain to track down =\ 07:10 RealBadAngel if you would like to set up a box with 0,5gb of ram you will have to search lotsa of trash cans 07:10 RealBadAngel because you wont find neihter ram modules of such size or mobos to support them 07:11 RealBadAngel or youre planning to open a museum, that could be another story 07:11 RealBadAngel but why involve mt in that? ;) 07:11 technomancy very funny. =) anyway, I live in rural thailand, so I understand it's like a different world to most people. 07:20 RealBadAngel technomancy, when you will use minimal settings, default textures mt wont need that much 07:22 technomancy cool. I need to figure out the OS first since it's too old to boot over USB, but hopefully I can get it all sorted. 07:26 technomancy how do you fake out a rightclick? I see there's a way once you have an ObjectRef, (http://dev.minetest.net/ObjectRef_methods) but I only have a pos 07:39 technomancy hm; that probably doesn't work on nodes 08:04 kilbith no spam posts yet today :) 08:06 VanessaE shhhhh 08:06 VanessaE don't jinx it :) 08:55 CWz [off] There are so many issues with this https://forum.minetest.net/viewtopic.php?f=6&t=12619&sid=a807c1a3c1860b6f966b25531a264774 like Imposters 09:04 kilbith just miss tar and feathers... 09:09 JamesTait Good morning all; happy Monday, and happy Nature Photography Day! 😃 09:18 technomancy is there a way to fake a rightclick on a node such that it opens a formspec with the proper callbacks? minetest.show_formspec doesn't trigger the on_receive_fields callback correctly 09:18 kilbith what do you mean by "doesn't trigger correctly" ? 09:19 kilbith it's kind of slow because it's server-side step, yeah 09:59 technomancy kilbith: sorry, I mean that it triggers a different callback from the one I want 09:59 technomancy it triggers a player-specific callback instead of the node-specific callback 10:00 technomancy I would rather not use `register_on_player_receive_fields` 10:01 technomancy but it seems like there is no way to use the one I want 10:02 air does minetest.get_player_by_name() return nil if player is not connected to server? 10:04 air technomancy: you can store the formspec in the metadata, then it calls on_receive_fields 10:05 technomancy air: I know 10:05 technomancy air: I want to trigger the formspec programmatically 10:05 technomancy I want to know if there's a way to do this that will work with the callbacks I've already written 10:05 air I just spent the last hour figuring that out, had to use the method your don't want to use 10:05 technomancy OK, so there is no way around registering redundant callbacks 10:06 technomancy good to know 10:06 air could be, but I didn't find them 10:06 technomancy also: daaaaamn it would be nice if this were documented =( 10:06 air what is wrong with the register_on_player_receive_fields, besides located outside the register_node? 10:06 technomancy overall my experience with minetest has been extremely positive, but formspecs are the one place where everything is just a complete mess =\ 10:07 technomancy air: it's just redundant. I don't like having to do the same thing two different ways. 10:07 air agreed 10:08 technomancy formspecs: http://p.hagelb.org/chair.gif 10:09 kilbith PR welcome if you don't like it 10:10 technomancy well I don't dislike it enough to learn C++ =) 10:12 kilbith there was a PR that made the formspec in table form instead of string 10:12 technomancy TBH that was a compliment; most software I use has many more things to complain about! 10:12 technomancy kilbith: afaict it didn't change the underlying mechanism, just the declaration syntax 10:13 kilbith ofc but that'd be an improvement 10:13 technomancy the syntax is annoying but easy to work around; the underlying limitations are much more troublesome 10:13 kilbith also tables are faster than strings 10:14 technomancy the current system is enough of a mess that personally I don't think it's worth spending more time improving; it needs to be nuked from orbit and started from scratch 10:14 technomancy not that I'm telling other people what to spend their time on 10:27 CWz_ what is the difference between worldedit's copy and stack commands 12:32 Taoki Hi. I noticed there is a way to use minetest.get_perlin and get2d / get3d to read it. Isn't there also a minetest.set_perlin? So the perlin noise can be modified in an area that hasn't generated yet, to influence the results it will give when it does generate 12:41 Taoki If not, could someone please explain me how I can use perlin:get2d to determine the average height of an area? That's kinda what I would like to do. 12:41 Taoki Like basically, I give it an area defined by two corners. In that area, I need to know what is the lowest node and what is the highest node. From what the mapgen will generate of course, decorations not included. 12:54 Taoki Apparently the get_perlin function wants some noise parameters. But I need it to return the exact noise of the world, not generate some random perlin map 12:56 air for your own custom noise map, not the one used to gen the world 12:58 Taoki I need the perlin map to know the average height of an area, before it is generated 12:58 Taoki So I need the exact perlin map of the world 12:59 Taoki Apparently however, I don't get any complaints if I use get_perlin_map() without any parameters. So I assume this does what I want? 12:59 air probably not 13:00 air it most likely just uses default values for the function 13:01 Taoki Ok. How do I get the world perlin noise then? 13:01 air and a single perlin map isn't used to generate the terrain 13:01 air there are usually many maps to carve it 13:01 Taoki I need the main terrain map 13:03 Taoki Like the one that generates basic hills, caves ignored 13:55 Taoki Ok. How do I get the scale, offset, spread, persist and octaves of the default mapgens (v6 / v7 / etc)? I have the seed, but I need to know these as well to generate the proper perlin map. 13:55 Taoki Any thoughts? 14:00 Amaz minetest.get_mapgen_params? (Almost entirely random, probably not what you're looking for...) 14:01 Amaz (By almost entirely random, I mean my posting of it, not the function itself ;)) 14:01 Taoki Thanks, will take a look :) 14:02 Taoki Looking at it in the API. Not sure if it contains all the info for perlin map 14:05 Amaz Yeah... I suppose you've looked at minetest.get_perlin? 14:05 Amaz That seems to be a hopeful one. 14:05 Taoki Yeah... but it requires those parameters for some weird reason, nstead of just using the mapgen's 14:05 Amaz Ah 14:06 Taoki Aha... what I'm looking for is mgv6_np_terrain_base 14:07 luizrpgluiz hi all 14:09 Taoki hi 14:12 Taoki I managed to get it working by manually inputting the values for my mapgen! So the last thing I need is getting those parameters in realtime, somehow... 14:12 Taoki But since mapgens and settings can differ, that will be hard. 14:33 Taoki Ugh... I can barely find any documentation on minetest.get_noiseparams 14:34 Taoki Namely what on earth "name" is supposed to be 14:39 nolsen for some reason, my game threw an seg fault error, what do I do? 14:41 nolsen Is it a game error, or is it an system error? 14:42 DusXMT nolsen: Mine used to give me them as well on a previous install; I think it was because of FGLRX, since I'm now using the free radeon driver (with microcode) and it works flawlessly... 14:42 nolsen I'm not using an GUI... 14:42 Calinou what operating system do you use? 14:42 nolsen Ubuntu 14:43 DusXMT Not using a GUI? So this is a server? 14:43 nolsen Yes. 14:43 Calinou nolsen, please make a paste of the error message at http://paste.ubuntu.com 14:43 Calinou (there are command-line helpers for this, like pastebinit) 14:43 nolsen There is no error message 14:43 nolsen It just says seg fault 14:44 Calinou run it with gdb then 14:44 Calinou gdb minetestserver 14:44 Calinou run 14:44 Calinou bt full 14:44 Calinou then copy the bt full command result 14:44 nolsen Too much work, It might not happen again 14:57 nolsen Oh god, someone is speaking dutch in my server. 15:00 Calinou heb je zeggen dat ik Nederlands spreken? 15:05 DusXMT hehe, that looks kinda like a mangled version of German 15:10 nolsen Calinou: What are you? migi on my server? 15:10 nolsen People go on my server and follow me, hoping I give them something 15:10 nolsen They are basicly those pigeons or whatever those birds are in Finding Nemo, "Mine mine mine mine mine" 15:12 nolsen "Krieg ich somethingsomething" 15:13 nolsen I have to noclip myself just to get away from them. 15:14 DusXMT that's... interesting 15:14 nolsen One guy said that what I quoted 15:15 * DusXMT never really got the point of public mc/mt servers, personally 15:16 nolsen So you can play with other people? 15:16 nolsen And hope those "Other people" are not assholes, or little kids. 15:16 nolsen That's pretty much why I stay away from MC servers. 15:16 nolsen Unless I host my own. 15:17 nolsen I'm a dictator on my MC/MT servers. :D 15:17 DusXMT But when the others _are_ mindless? I think a closed community is the only real way multiplayer can work nicely; no need to worry about griefers, stupid people, etc. 15:18 nolsen "ich will Sachen" I don't speak german D: 15:18 DusXMT I want stuff 15:18 nolsen . 15:18 nolsen Then he needs to get it. 15:18 nolsen not from me 15:19 nolsen teleporte mich zu dir 15:19 DusXMT teleport me to you 15:19 nolsen . 15:20 nolsen Begger alert! 15:22 nolsen !server minecraft+ 15:22 MinetestBot nolsen: Minecraft+ | 188.165.3.51 | Clients: 2/10, 1/3 | Version: 0.4.12-dev / minetest | Ping: 7ms 15:22 nolsen DusXMT: ^ That's my server. 15:22 * DusXMT nods 15:26 nolsen Does anyone know a mod that put these empty minetest dungeons into use? 15:26 nolsen !mod travelnet 15:26 MinetestBot nolsen: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877 15:28 nolsen !mod moreores 15:28 MinetestBot nolsen: More Ores [moreores] by Calinou - https://forum.minetest.net/viewtopic.php?t=549 15:30 nolsen !mod moretrees 15:30 MinetestBot nolsen: More Trees! [moretrees] by VanessaE - https://forum.minetest.net/viewtopic.php?t=4394 15:31 nolsen Someone is suggesting these mods 15:31 nolsen !mod ufos 15:31 MinetestBot nolsen: UFOs [ufos] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=4086 15:32 kilbith don't abuse the bot please 15:32 nolsen Then how am I supposed to search the bot? 15:32 nolsen erm the mods 15:33 kilbith google is your friend (tm) 15:33 nolsen Fine, I'll just PM it :3 15:34 Amaz No, not google! This is truly your friend! http://nimg.pf-control.de/MTstuff/modSearch.php 15:35 est31 above all, its not evil unlike google 15:36 est31 "do evil" -- google 15:37 est31 ah dammít 15:37 MinetestBot 02[git] 04git@y.st -> 03minetest/minetest: Fixed crash caused by saplings trying to grow on unknown nodes 134b1eadc http://git.io/vLIPR (152015-06-15T17:36:12+02:00) 15:37 Amaz est31, unless Krock built some sort of secret tracking mechanism into it which steals all your data ;) 15:39 nolsen Looks like I need to git pull and compile it again 15:40 nolsen oh nvm 15:44 MinetestBot 02[git] 04git@y.st -> 03minetest/minetest: Don't crash when saplings try to grow on unknown nodes 133b4408a http://git.io/vLIDN (152015-06-15T17:41:25+02:00) 16:08 nolsen Is it me, or did moretrees actually made my game spawn with very few trees. 16:16 nolsen Does anyone know a mod that put these empty minetest dungeons into use? 17:15 Lemmmy hey all, was last here a very long time ago under the alias 'lemonlake', what's new since 0.4.9? 17:16 kilbith http://dev.minetest.net/Changelog 17:17 Lemmmy thank you ;p 17:23 Lemmmy ey Krock 17:23 Krock ey 17:24 Krock Once more, it was helpful to look at the logs. Why don't you nme yourself lemonlake again? 17:24 Krock *name 17:24 Lemmmy loool 17:24 Calinou "LemonLake: No longer working on mlpgame since 2014!" 17:25 Krock it was LemonLake iirc 17:25 lemonlake fkn nickserve 17:25 lemonlake one sec i onluy have a pinky finger 17:25 Krock It's the keyboard's fault 17:25 kilbith or imposter ? 17:25 lemonlake lol 17:26 Krock kilbith, are you real? 17:26 kilbith no, kilbith is virtual 17:26 * sfan5 meows at lemonlake 17:26 lemonlake hiii 17:27 sfan5 hi 17:27 Krock this real life game is somewhat an illusion 17:27 kilbith or a program 17:27 Krock #thematrix 17:29 nolsen Krock: Trust noone 17:29 nolsen Or an agent will kill you. 17:29 Krock nolsen, I trust myself 17:31 lemonlake Right, I have hands now 17:31 LemonLake Hi everyone! 17:31 LemonLake It's been quite a while, pretty much been playing osu all this time. It seems not much has changed here ;p 17:34 RealBadAngel LemonLake, you can check new shaders with reworked parallax code 17:34 LemonLake Let me get the game first lol 17:35 LemonLake oh yeah....windows 17:35 RealBadAngel https://imgrush.com/h_F-0fk8FC8Z.png 17:35 LemonLake So you all moved to imgrush since mediacrush shut down? 17:35 LemonLake Damn that looks nice 17:45 Lemmmy wow, this nick is registered by someone else .-. 17:49 nolsen 2015-06-15 18:47:45: ERROR[ServerThread]: Server: kelly: Failed to emerge player (player allocated to an another client) 18:01 * VanessaE peeks in 18:03 * CWz notices VanessaE in his corner of his eye 18:03 VanessaE hey 18:03 Cryterion hi 18:06 TheWild were there optimizations to the renderer done since last release? 18:06 Cryterion does minetest log failed login attempts? 18:07 est31 Cryterion, yes 18:08 * est31 supplied wrong password 18:08 nolsen My server is taking forever to connect 18:08 Cryterion kwl. will do a search later on 18:08 john01f alert("Hello, world") 18:08 artur99 lol 18:09 john01f =]] 18:09 artur99 testing freenode for xss? :)) 18:09 nolsen Gotta love if some program like Minetest freezes, everything else freezes with it. 18:10 nolsen !ping Minetest+ 18:10 nolsen !server Minetest+ 18:10 MinetestBot nolsen: No results 18:10 nolsen !server Minecraft+ 18:10 MinetestBot nolsen: Minecraft+ | 188.165.3.51 | Clients: 0/10, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms 18:10 nolsen >7ms 18:10 nolsen More like 700s 18:10 nolsen My client is stuck at "Done" atm ._. 18:10 nolsen With tons of PNG errors 18:11 john01f who's playing transformice.com ? 18:11 nolsen Is there a way to optimize your server with mods? 18:12 nolsen Because no chunks (erm nodes) has loaded yet. 18:12 artur99 nolsen, I'd remove most of them 18:12 nolsen lol 18:12 nolsen And have a crappy server 18:13 artur99 not really :D there's enough some mesecons, technic and I++ :) 18:14 nolsen My server needs to be exactly like Minecraft, but better. 18:14 nolsen Otherwise, people will do what they usually do, but quicker. 18:15 artur99 lol :D 18:15 nolsen Usually, they join, walk around for no reason, and quit 18:15 nolsen Without even playing the game. 18:15 nolsen Because, they are idiots :D 18:16 artur99 noobs :D 18:16 nolsen 13:13:00: ERROR[MeshUpdateThread]: Waiting for texture molehills_dirt.png^[crack:1:0 timed out. 18:17 artur99 Meh, i'd remove that mod... 18:17 nolsen ... 18:17 nolsen Lets remove everything also :D 18:17 nolsen And make it have nothing but a bock 18:17 nolsen block* 18:17 nolsen because...why not 18:17 nolsen 18:18 artur99 mm, yeah :)) how much ram do you have? 18:18 nolsen It's not the ram 18:18 john01f rip ram 18:18 nolsen It's too lazy to use any CPU 18:18 artur99 :))) well, buy a DS then 18:19 nolsen ... 18:19 nolsen Troll alert. 18:19 artur99 no more than 50-60$/mo 18:19 nolsen I'm not paying for anything 18:20 nolsen artur99: Could you please think before you type 18:20 nolsen Getting a DS won't help anything. 18:20 artur99 I could try :D 18:20 nolsen ... 18:20 * nolsen needs a facepalm 18:27 nolsen I found the problem now, It seems it was the optimization settings. 18:28 nolsen my server is now amazing 18:28 nolsen If I do a mod that changes things around (Like add biomes, or trees, or whatever), I usually reset the world. 18:28 artur99 :)) lol 18:30 artur99 !seen ruskie 18:30 MinetestBot artur99: ruskie was last seen at 2014-11-16 18:35:03 UTC on #minetest 18:33 est31 !seen artur99 18:33 MinetestBot est31: artur99 was last seen at 2014-07-10 16:28:36 UTC on #minetest 18:34 artur99 ? 18:34 est31 MinetestBot is broken 18:34 artur99 aaah :)) lol 18:35 artur99 thx 18:36 sfan5 !seen artur99 18:36 MinetestBot sfan5: artur99 was last seen at 2014-07-10 16:28:36 UTC on #minetest 18:37 sfan5 hm 18:37 artur99 !seen sfan5 18:37 MinetestBot artur99: sfan5 was last seen at 2015-05-17 14:58:12 UTC on #minetest 18:39 artur99 !seen VanessaE 18:39 MinetestBot artur99: vanessae was last seen at 2015-05-17 23:45:08 UTC on #minetest 18:39 * VanessaE pokes artur99 and MinetestBot 18:39 artur99 well, it broke up on 2015-05-17 18:39 artur99 :D 18:40 sfan5 !c time 18:40 MinetestBot NameError: name 'time' is not defined 18:41 sfan5 !py __import__('time').gmtime(1431874692) 18:41 MinetestBot time.struct_time(tm_year=2015, tm_mon=5, tm_mday=17, tm_hour=14, tm_min=58, tm_sec=12, tm_wday=6, tm_yday=137, tm_isdst=0) 18:41 nolsen !py print("Hello, World!") 18:41 nolsen :( 18:43 artur99 :)) 18:45 sfan5 !py __import__('time').gmtime(1434393667) 18:45 MinetestBot time.struct_time(tm_year=2015, tm_mon=6, tm_mday=15, tm_hour=18, tm_min=41, tm_sec=7, tm_wday=0, tm_yday=166, tm_isdst=0) 18:47 nolsen Does anyone know a better weather mod that doesn't eat all your CPU? 18:47 nolsen not snowdrift, because snowdift sucks. 18:47 VanessaE not really, because particles currently suck 18:48 VanessaE (there is work going off and on to make them better, though) 18:48 VanessaE and besides, a weather mod would need client-side scripting 18:48 VanessaE (also coming some day) 18:50 nolsen Perhaps I could just have my max player limit to 10? 18:50 nolsen Which already is. 18:54 Taoki God... Lua suffers from some insane issues. I am trying to get a value from a table... and it returns me a value from another table x_x 18:54 Taoki Something that's virtually impossible 18:58 VanessaE taoki: pass-by-reference issue maybe? 19:01 Taoki VanessaE: Two tables are virtually being combined... without anyone issuing such a command. 19:01 VanessaE odd 19:01 Taoki yes. Must be a high level corruption somewhere in the code 19:02 CraigyDavi Hey, anyone know if using LevelDB reduces map file size? 19:02 VanessaE CraigyDavi: yes, by around 25 percent or so 19:03 VanessaE (or more) 19:03 CraigyDavi Oh cool, any other optimizations I can do to make it smaller on LevelDB? 19:03 VanessaE this is because leveldb employs a lightweight compression algo (but configured for speed, rather than size). 19:03 CraigyDavi sqlite can do VACCUUM iirc 19:03 VanessaE not sure really 19:04 CraigyDavi I see, I might try out leveldb sometime 19:07 Taoki It seems the table gets corrupted later, not right after it is created 19:12 nolsen O.O I have 121 mods loaded on my server: http://pastie.org/private/obnju782lzlbwoezvcomq 19:12 Sokomine hm, most of the time it's an error in the code if something goes wrong. it's very difficult to see one's own errors in that regard. a language like lua doesn't make it easy :-( 19:30 Teckla Someone here invited me to their server 19:30 Teckla My daughter and I promptly fell into a pit from which we could not escape 19:30 Teckla Now we have nightmares about grues 19:31 Teckla Minetests causes PTSD 19:31 Sokomine Teckla: servers are supposed to have a /spawn command. type that in chat. if it doesn't work, tell the server owner to install a /spawn command 19:31 Calinou this is why it comes without warranty :) 19:31 Sokomine Teckla: there's usually also /sethome and /home. very useful commands 19:32 Sokomine Calinou: what, no warranty? 19:32 Teckla Sokomine: oh oh thanx :) 19:32 Teckla I did not know about /spawn, I failed to rtfm :( 19:32 * Sokomine stares at a cobble block that is partially defective! 19:33 Sokomine Teckla: it's sometimes written on signs around spawn. but not always. the server owner might be inexperienced and not even have a spawn command installed 19:33 * Sokomine complains to Calinou about that cobble block that turned out to be less durable than expected 19:35 Calinou I wish there was /spawn by default 19:35 Sokomine Calinou: good idea 19:36 Sokomine i'm afraid many many first-built-houses get lost after players die for the first time... 19:36 Sokomine perhaps they could find their way back if there'd be a spwan command 19:37 Taoki Found out the cause. Apparently, if I insert table1 into table3, then do a loop through each entry in table2 and also insert that in table3, table2 gets inserted into table1 19:37 Taoki Lua has a major bug somewhere 19:38 Taoki http://pastebin.com/raw.php?i=FPQ5i57t 19:38 Taoki If someone wants to report that bug to Lua, feel free to. Too busy tonight 19:42 Sokomine Taoki: and if you use schematics[ #schematics+1 ] = road ? 19:42 Taoki Thinking of using that, trying it now 19:42 est31 Taoki, can you provide a minimal example that works without minetest? 19:43 Taoki Perhaps another time, busy for tonight 19:43 Taoki Sokomine: That does it too 19:44 kilbith and it's even faster 20:08 Thron noob 20:11 nolsen Thron: Are you talking to yourself? 20:12 Thron LOL looks like it mate :)) 20:12 Thron still new to this chatting stuff :) 20:18 crazyR hey all 20:18 est31 hi crazyR, what happened with t4im? 20:18 Thron hi crazy 20:18 crazyR what do you mean est31? 20:19 est31 t4im used to program alot and hang out on #minetest-technic. he doesnt 20:19 est31 is he still on your server? 20:20 crazyR not to sure. i think he has had alot going on in real life. my server is currently being reinvented. but his irc logs on each day. 20:21 est31 ok i see 20:21 Thron crazy.. hoe thw server comming? 20:39 crazyR all good so far Thron. been on holiday/vacation for the last week. got back this morning. so spending the week catching up lol 20:40 nolsen https://sites.google.com/site/bettermtserver/ :D 20:40 nolsen I renamed my server 20:40 Thron nice.. my holiday is in the pipeline .. week or two from now :) 20:42 Thron nolsen, what was the server name before? 20:42 nolsen Minecraft+ 20:45 Taoki What is the easiest wat to know the biome of an area being generated from on_generate? 20:50 Taoki It seems like minetest.get_mapgen_object should work, but I have no idea what the name of the object is 20:53 Taoki Never mind, it was minetest.get_mapgen_object("biomemap") 20:57 nolsen What is the password hashed in? Because I want to change mine? 20:57 nolsen erm 20:57 nolsen s/mine?/mine. 20:57 Taoki Ugh... why does it always return nil though? Doesn't the biome map exist vor mgv6? 21:05 TheWild is this a good place to point out shortcomings of minetest_game? 21:05 Sokomine Taoki: no idea. best wait for paramat? i only used the height map so far, and that does work 21:05 Taoki Seems to work for v7 21:05 Sokomine TheWild: if you want to...we all need to complain from time to time :-) 21:06 TheWild have anyone played MT with earphones? 21:06 Sokomine no 21:08 TheWild I sometimes play and I noticed (I'm sure many of you too) that when placing a node, it's sound is sometimes heard too much from the left 21:08 nolsen What is the default for active_block_range? 21:08 nolsen Trying to fine-tune my epic server. 21:09 TheWild I just checked all sounds in minetest_game/default and this is default_place_node_hard.1.ogg - it is heard from left channel only 21:09 TheWild was that an accident or what? 21:10 * TheWild has no great experience with git 21:41 TheWild I just took latest minetest_game and found out it is not compatible with Minetest 0.4.12 (released, not minetest-master) 21:42 TheWild btw, why it requires scripts working even when connecting to server? 21:53 est31 yes minetest_game isnt compatible with older releases 21:53 est31 get a git build if you want to use newest minetest_game :) 22:20 nolsen Hey VanessaE 22:20 nolsen Is that VE-Creative bot in Inchranet yours? 22:59 Sokomine nolsen: yes, VE-Creative is one of VanessaEs servers 23:00 nolsen Because I wonder how did she get it to work. 23:00 nolsen I tried getting it to work, but I get an some module error 23:00 nolsen saying that IRC is no such module 23:38 paramat Taoki "So the perlin noise can be modified in an area that hasn't generated yet" not possible 23:41 paramat to know terrain before it generates you need to use the basic terrain noiseparams in .conf.example and recreate mapgen in lua. use perlinmaps otherwise it will be very slow 23:42 paramat see my mod 'pathv6alt' it partially does this to get a smoothed surface that approximates v6 terrain 23:43 paramat such a surface could be used for a city groundlevel because it never exceeds a certain gradient, it's always 'drivable' 23:44 y https://www.youtube.com/watch?v=waHoKp0j_YA 23:45 paramat heat/humidity/biome maps do not exist in mgv6 23:46 jordan4ibanez Minetest.serialize is beyond helpful 23:48 paramat to know biome in mgv6 use the noiseparams and recreate this in lua: https://github.com/minetest/minetest/blob/master/src/mapgen_v6.cpp#L412 23:52 paramat Taoki ^ 23:53 Taoki paramat: Yep. My mod now allows syncing the structure perlin map with that of the mapgen. Manually of course, you must define the same perlin noiseparms for the city as the biome it spawns in 23:53 Taoki Should work tho 23:55 paramat to recreate basic v6 terrain you need terrain base, terrain higher, steepness, height select 23:57 paramat although that could be simplified for a rough terrain level