Time Nick Message 01:25 jordan4ibanez Damn, you can't see something that is attached to yourself? 01:26 VanessaE apparently not. 01:28 init how are you wild people 01:32 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Fix is_ground_content settings for nodes 13e15fde1 http://git.io/vLBp1 (152015-06-18T02:25:02+01:00) 01:33 jordan4ibanez A flying boat, a flying player, flames 01:33 jordan4ibanez http://i.imgur.com/ckgao7K.png 01:37 Sokomine jordan4ibanez: just yesterday, i saw a flying goat. it took off at amazing speed and shot up into the sky. up until know, i've only seen that with fish. the goat decided to drop down to ground when i flew up as well :-) 01:37 jordan4ibanez Oh gosh 01:37 jordan4ibanez Maybe it's time to make a flying goat mod 01:39 Sokomine :-) 01:40 Sokomine it just lacked time to figure out where ground was :) 01:52 jordan4ibanez If that is a joke then I don't understand haha 01:55 nolsen I wonder what should I do to make my server popular. 01:55 nolsen Because I have more than 125 mods. 01:55 nolsen What else do they want? 01:58 jordan4ibanez What are your server specs? 01:59 jordan4ibanez Whoa, I just watched the fallout 4 e3 presentation, that weapon crafting thing is AWESOME. Time to replicate it in Minetest 02:00 nolsen 1GB Ram + 1GB swap 02:00 nolsen 2 cores 02:00 nolsen or proccessors 02:00 nolsen idk 02:01 nolsen 10Mb/s in and out 02:01 jordan4ibanez IP? 02:01 jordan4ibanez whoa whoa who 02:01 nolsen !server BetterMTServer 02:01 MinetestBot nolsen: BetterMTServer | 188.165.3.51 | Clients: 1/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms 02:01 jordan4ibanez just pm me that one 02:01 jordan4ibanez Oh right, we took care of the griefers, I think? 02:02 jordan4ibanez Hmmmm 02:02 jordan4ibanez Media is taking a bit 02:03 nolsen it has alot of mods. 02:03 Sokomine jordan4ibanez: my mt was just playing a joke on me. i was testing something in the game when a goat - up to then peacefully standing around - suddenly started to shoot up into the sky. don't know why the mob did that. it did look funny :-) 02:04 jordan4ibanez WHAT 02:04 jordan4ibanez Your server is incredibly fast 02:04 Sokomine nolsen: first and foremost stability. that is: a good chance that the server will remain up for years. second: necessary stuff like /spawn, protection etc. then moderators that are capable 02:04 Sokomine nolsen: but for most players, it might just be "lots of other players" 02:05 nolsen What you meant lots of other players? There is nobody on it. 02:05 jordan4ibanez What the hell, these mods are awesome 02:05 Sokomine nolsen: exactly. players attract players 02:05 nolsen But you need to get players on it. 02:05 nolsen That argument is invalid. 02:06 Sokomine yes...that's a problem for all 02:06 nolsen It's not like we have friends. 02:06 jordan4ibanez Oh my god dude 02:06 jordan4ibanez This is literally the best Minetest server I've ever played on 02:06 nolsen Thanks. 02:06 Sokomine if you have 125 mods installed, it might be too much for mobile clients. quite a lot of players come in that way. but they'll time out if there's too much media data 02:07 nolsen The timeout, period. 02:07 nolsen Client or no client. 02:07 nolsen erm 02:07 nolsen Mobile or not 02:07 nolsen They timeout* 02:07 jordan4ibanez I feel like I'm playing on a Minecraft tekkit/technic/hatpack server 02:07 nolsen Fuck, My grammer and spelling is off today. 02:08 Sokomine hmm. there are many young children using mobile clients. and if many of them hop around on a server, others will soon follow 02:08 Sokomine that's at least what i observed. quality of the server has only little to do with it... 02:08 jordan4ibanez nolsen: Are you in america? 02:08 nolsen Yes. 02:08 Sokomine what's your server? perhaps i can take a look later on. jordan4ibanez seems to like it :-) 02:08 jordan4ibanez Are you near a goodwill? 02:08 nolsen !server BetterMTServer 02:08 MinetestBot nolsen: BetterMTServer | 188.165.3.51 | Clients: 2/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms 02:08 nolsen Also 02:08 nolsen https://sites.google.com/site/BetterMTServer 02:09 nolsen It has the rules, modlist, and operators 02:09 nolsen and IRC channel 02:09 nolsen I like to troll little kids :) 02:09 nolsen well, if they are immature. 02:09 nolsen I usually leave the mature ones alone. 02:10 jordan4ibanez At the goodwill around my house, I bought a 2.6 ghz core 2 optiplex with 4gb ddr2, if there's a goodwill near your house you can get an even better pc and have a server with absolutely no lag 02:10 jordan4ibanez I paid 20 dollars for it 02:10 nolsen The server is a vmonde 02:10 nolsen vmnode 02:10 nolsen In Europe 02:10 jordan4ibanez Oh damn 02:11 jordan4ibanez This is almost as fast as my old server, and it's not even in the same country as me, with 126 mods 02:15 jordan4ibanez This should be a modpack haha 02:16 est31 jordan4ibanez, rather a subgame 02:16 jordan4ibanez True 02:17 jordan4ibanez And the character's head moves, oh my haysues 02:18 nolsen My server is the best server. 02:18 nolsen And it's usually latest with the latest commit on github. 02:20 nolsen And since the stable version is actually not safe for servers, and I'm not going to discuss in 115 people channel why. 02:21 nolsen hmm odd. 02:21 jordan4ibanez What's odd? 02:22 nolsen I'm not sure if my computer decided to be retarded, but h and / isn't working on minetest. 02:23 jordan4ibanez Reassign them and test 02:24 nolsen No it's like I'm not even pressing them 02:24 jordan4ibanez I see you have enchantments 02:24 jordan4ibanez AHEM 02:24 * jordan4ibanez wiggles his fingers 02:25 jordan4ibanez https://github.com/jordan4ibanez/enchantment 02:25 jordan4ibanez but wait! There's more! 02:25 jordan4ibanez https://www.youtube.com/watch?v=QxCZ_j4OFDM 02:26 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Don't print an error for valid listring[] formspec 13ea1b17b http://git.io/vLRI2 (152015-06-18T04:25:11+02:00) 02:27 nolsen I guess I need to update again 02:27 nolsen soon 02:28 jordan4ibanez Wait wait wait 02:28 nolsen Because it's not latest with the commit 02:28 jordan4ibanez Don't use that just yet, if you are at all, it interfere's with item drop 02:29 nolsen I'm not. 02:29 jordan4ibanez What version of item drop are you using? 02:29 nolsen idk 02:30 WindHero Well, figured out the problem with the computer I'm trying to get Ubuntu on 02:30 WindHero The **** motherboard only accepts two OSes: Windows Vista and OpenSUSE 02:31 WindHero And the latter even needs you to download a special driver package. 02:32 jordan4ibanez Are there bad mobs on here, nolsen? 02:32 nolsen yes. 02:32 nolsen Hostile mobs 02:32 nolsen Btw the cow is neutral, attack it, and it'll attack you. 02:33 WindHero wth 02:33 WindHero Maybe a bull, but a cow...?! 02:33 jordan4ibanez I don't understand how your server isn't coughing up a lung trying to generate this terrain 02:35 nolsen (Warning: Incoming bad pun) 02:35 nolsen WindHero: That's just bullshit if it's a bull. 02:35 nolsen Yes thank you. 02:35 WindHero :P 02:36 WindHero what terrain gen is being used? Watershed? 02:36 nolsen no. 02:37 nolsen default 02:37 WindHero huh 02:37 nolsen With MoreTrees :D 02:37 WindHero mgv5? 02:37 nolsen mgv6 02:37 WindHero Oh, nice 02:37 WindHero XP 02:37 nolsen v7 makes the trees all rare 02:37 nolsen You hardly see a tree in v7 02:37 WindHero run SkyTest :D 02:38 WindHero (sorry, just had to advertise :P ) 02:38 WindHero I put especial effort into getting it to run nicely with MoreTrees 02:48 hmmmm trees are not more "rare" in mapgen v7 than they are in mapgen v5 02:49 nolsen Trying to travel to the end of the world 02:50 nolsen My position is 20691.0, 80.9, 21454.3 02:50 nolsen I'm planning to climb up around 1000 - 6000. 02:50 WindHero ~12000 to go... 02:50 nolsen In my UFO 02:50 nolsen I have to make a quick break every time I run out of fuel. 02:50 WindHero Do you have anything installed to make it worth the vertical journey? 02:51 nolsen time.exe 02:51 nolsen nothingtodo.exe 02:51 WindHero SkyLands? MoonRealm? 02:51 nolsen None. 02:51 nolsen I don't have any of that 02:51 nolsen !mod MoonRealm 02:51 MinetestBot nolsen: Moon realm [moonrealm] by paramat - https://forum.minetest.net/viewtopic.php?t=6329 02:51 WindHero !mod SkyLands 02:51 MinetestBot WindHero: Skylands [skylands] by HeroOfTheWinds - https://forum.minetest.net/viewtopic.php?t=9152 02:51 nolsen I will install moonrealm 02:52 WindHero you may need to climb as high as 9000 nodes to find it 02:52 nolsen Sokomine: I said Welome because It wouldn't let me use the C 02:52 nolsen it* 02:52 WindHero huh 02:52 Sokomine cactus boots? won't they hurt? 02:53 nolsen It won't let me use C, H, / 02:53 Sokomine nolsen: strange 02:53 nolsen and j 02:53 Sokomine did you install one of those no-bad-language-mods? 02:53 nolsen Nope. 02:53 nolsen Because cursing isn't against the rules atm 02:54 Sokomine it's just that such mods are known to censor what you can say. usually in a strange way 02:55 nolsen Need to restart client 02:55 nolsen Maybe that'll fix it 03:06 jordan4ibanez Can a moderator move this into releases? 03:06 jordan4ibanez https://forum.minetest.net/viewtopic.php?f=9&t=12641 03:08 WindHero what on earth did you do to that 3rd link? 03:10 jordan4ibanez What? 03:11 jordan4ibanez WHAT THE HELL 03:14 jordan4ibanez Lol jk 03:16 WindHero :P 03:16 WindHero 5̘̖̤̭̠̞ͣͤ̑͛̀͠ͅͅȁ̧̗͈̺̬̦̹͙̃f̵̗̟̪̣̓̑n̵̹̳͎͍̓̍ͯ̐̌ͫ͗́ͅ. 03:16 WindHero clever use of charmap 03:19 jordan4ibanez Oh crap, I forgot to put in a craft recipe 03:19 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain 132da1503 http://git.io/vLRn3 (152015-06-18T04:18:15+01:00) 03:30 WindHero I just might put your enchantments mod into MineTest 03:30 WindHero However, I will probably tweak it to use Wuzzy's mana mod 03:31 WindHero and let people choose how much mana to spend in the enchantment 03:31 WindHero thus determining the odds of success, failure, and doom 03:31 WindHero (Provided you don't mind) 03:40 nolsen VanessaE: Ping 03:40 VanessaE pong 03:40 WindHero point 03:40 nolsen Is your more trees mod supposed to be on water? 03:41 VanessaE no, but sometimes the mapgen changes stuff after trees have been generated. 03:41 VanessaE e.g. caves that then get filled with water 03:41 nolsen It spawns like in the middle of a lake 03:41 nolsen or a body of water. 03:42 VanessaE happens. nothing I can do about it unfortunately. 03:49 Sokomine happens astonishingly oftehn on nolsens server. doesn't look like cavegen. it's a flat water "ocean" - and there, in the middle, a tree. cut off at the water level 03:49 WindHero #ragequit 03:49 WindHero jk 03:49 Sokomine no, certainly not 03:49 WindHero that does sound odd 03:50 WindHero things like that happen to my skylands all the time though 03:54 nolsen VanessaE: You could take a look at it. 03:54 nolsen Here 03:54 nolsen !server BetterMTServer 03:54 MinetestBot nolsen: No results 03:54 nolsen Oh right. 03:54 nolsen Shut off my server to update to the latest commit 03:54 nolsen Shut off my server to update to the latest commit 03:54 nolsen erm 03:54 nolsen dam you up arrow 03:54 nolsen !server BetterMTServer 03:54 MinetestBot nolsen: BetterMTServer | 188.165.3.51 | Clients: 0/10, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms 03:55 nolsen ^ 03:55 VanessaE Sokomine: there's no way moretrees will generate a tree in the middle of the water unless there was dirt or dirt_with_grass for it to generate on, and one node of air above that spot for it to generate *in*. 03:55 VanessaE i.e. something replaced the dirt after the surface was scanned., 03:55 VanessaE or sand. 03:58 VanessaE don't get me wrong, 03:58 VanessaE I've seen exactly the same effect on my own test worlds 03:59 VanessaE but there's no code in plants_lib that will make a tree spawn under water, unless there was air there when the map was scanned and something came along later and filled it up 03:59 nolsen VanessaE: There is one that spawned on nothing but iced. 03:59 nolsen ice* 04:00 VanessaE ice?? 04:01 VanessaE wait, what mapgen and control program are you using for moretrees? 04:01 nolsen v6. 04:01 nolsen not sure what you mean by control program 04:01 nolsen wait.. 04:01 nolsen It's splitted off. 04:01 VanessaE by control program I mean plants_lib, or the mg mod, or whatever is handling the added stuff 04:01 VanessaE I know for sure plants_lib has no code in it to even look at ice, nor does moretrees 04:01 nolsen plants_lib 04:01 nolsen Maybe a user did that 04:02 nolsen because there's wood above the surface. 04:02 nolsen and wood below 04:03 nolsen Okay VanessaE I found one 04:03 nolsen Unless chunks are not loading 04:03 VanessaE screenshot please, from underwater 04:03 VanessaE I'm about to go to bed 04:04 nolsen How do you screenshot? 04:04 VanessaE um, printscreen? :P 04:04 VanessaE or F12 04:04 nolsen Uploading now 04:05 jordan4ibanez goodnight 04:05 nolsen browsing is being a pain 04:05 jordan4ibanez also hi NakedFury 04:06 nolsen imgur is not working... 04:07 VanessaE use tinypic or imgrush or something 04:07 WindHero imgcru.sh is extinct 04:08 VanessaE no, not imgcru.sh 04:08 VanessaE imgrush.com 04:08 VanessaE it's what replaced imgcrush 04:08 WindHero ! 04:08 WindHero man, I've been under a rock 04:08 VanessaE URLs are the same too. imgcru.sh/foo1234 --> imgrush.com/foo1234 04:08 nolsen VanessaE: http://i.imgur.com/FAu3Ifj.png 04:08 WindHero (or rather, an institute) 04:08 VanessaE and besides, it was mediacru.sh :P 04:09 WindHero so all the pics were transferred over? 04:09 VanessaE nolsen: interesting. better bring this up with the mapgen guys. 04:09 VanessaE WindHero: afaik. 04:09 VanessaE I'm off to bed. night 04:09 WindHero 'night! 04:10 nolsen VanessaE: Though v7 (without moretrees) makes trees rare 04:11 WindHero you can edit the rarity of trees in minetest.conf 04:11 WindHero just tweak the perlin values 04:11 nolsen Not sure if that floating tree has been tampered or not. 04:11 WindHero (which direction to tweak them, I don't know off-hand) 04:17 nolsen I could try looking for more trees. 06:09 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome API: Add noise defined biome blend 13e45ecad http://git.io/vLRMn (152015-06-18T07:05:22+01:00) 08:30 crazyR_ whats the best way to remove a default button from unified Inventory without modifying the unified Inventory mod code 08:31 kilbith comment-out the image_button in the formspec ? 08:32 crazyR_ what i mean is i want to remove a button or "de-register it" without modifying the code in the unified Inventory mod 08:33 kilbith what button in particular ? 08:33 crazyR_ i want to be able to do this from a diffrent mod 08:33 crazyR_ home 08:33 kilbith it's saner and simpler to comment-out in the formspec string directly 08:36 kilbith crazyR_, https://github.com/minetest-technic/unified_inventory/blob/master/register.lua#L36 08:36 kilbith and below 08:37 crazyR_ hmm the buttons are inserted into a table like this table.insert(unified_inventory.buttons, def) i could go throught the table and remove the correct one. but that is too hacky. if only the table was a key/vaule table would be better 08:50 crazyR_ ive nto tested it yet but this should work for now. https://gist.github.com/crazyR14/fa23b6c0391556a678aa 09:04 JamesTait Good morning all; happy International Picnic Day! 😃 10:56 H-H-H the default game with no mods doesnt contain falling_node_names hmm i will have to hut for it 11:01 H-H-H hmmm i see it was depreciated a long time ago :( 11:04 Taoki VanessaE: Renamed the topic and added license to README.txt in the mod. Exact same way as the Creatures mod, which is already in mod releases so I imagine it's all fine now. 11:04 Taoki https://forum.minetest.net/viewtopic.php?f=9&t=5524&p=82728 11:33 Taoki Just to be safe: Does minetest.register_biome allow you to define a perlin map (noiseparam set) for each biome? 11:33 Taoki Surprisingly, register_biome is nearly not at all documented 12:56 luizrpgluiz hi 13:05 Junko can I connect to a minecraft server? 13:10 luizrpgluiz minetest is different from minecraft 13:12 luizrpgluiz you will only be able to connect in the game itself Minetest servers 13:13 Junko OK ty 13:14 luizrpgluiz these people never learn even 13:15 technomancy well... maybe if minetest didn't have such a crap name 13:18 luizrpgluiz minetest is not a bad name, if different name would not be so well known by the staff of the open community 13:19 technomancy um 13:20 technomancy it makes me cringe every time I say it 13:20 luizrpgluiz huehuehuehue 13:20 technomancy I feel like no one takes me seriously when I tell mention it 13:21 technomancy "hey check out this cool game I found" / "what's it called?" / "ummm... minetest?" / "...ok yeah whatever" 13:21 luizrpgluiz kkkkkkkkkkk 13:23 technomancy though I guess the solution there is to talk about "games running on the minetest engine" instead 13:23 technomancy people expect game engines to have nonsense names 13:36 technomancy is there a way to exit to the menu with the keyboard? 13:38 luizrpgluiz I have no idea 13:40 technomancy minetest.register_on_player_receive_fields(function() print("ohai") end) -- <- should this cause "ohai" to be printed for every single formspec interaction? 13:45 technomancy because I get precisely nothing 13:49 rubenwardy technomancy: it doesn't run on chest submissions 13:49 rubenwardy iirc 13:49 technomancy rubenwardy: I would like it to trigger on a formspec that's shown via minetest.show_formspec 13:49 technomancy or rather 13:50 rubenwardy it **should** work 13:50 technomancy I would like to be able to use minetest.show_formspec and have *some* kind of callback happen when input is received 13:51 rubenwardy minetest.register_on_player_receive_fields is only called on certain input. Such as button click etc, AFAIK it isn't called on keyboard press 13:51 technomancy rubenwardy: argh 13:51 technomancy ok... so I guess I'm hosed 13:52 * technomancy casts another vote for formspecs to be nuked from orbit 13:52 rubenwardy Don't worry, hmmmm promises a better solution soon™ 13:52 rubenwardy client side lua 13:53 technomancy it's starting to feel like I need to put my whole mod on hold till that lands 13:58 rubenwardy computertest? 14:02 technomancy well ... that's what I would call it if I lacked imagination, yes =) 14:02 technomancy https://github.com/technomancy/calandria/blob/master/Readme.md 14:04 nolsen Anyone in here as a MT player named "TheMiner"? 14:06 nolsen Also how to admin ovverride the areas mod? 14:08 nolsen Hello? 14:09 nolsen Ugh why is everyone away. 14:09 technomancy maybe no one has any idea what you're talking about? 14:12 nolsen I want to admin override areas protected by the areas mod 14:12 nolsen How do I do that? 14:14 nolsen . 14:14 nolsen Does anyone even know what I'm talking about? 14:14 nolsen ._. 14:15 nolsen I want to build on someone else's area since I'm admin, how do I do that? 14:15 nolsen ._. 14:15 nolsen Wow nobody is silenced. 14:15 nolsen erm everybody 14:16 sfan5 . 14:16 nolsen sfan5: What do I do? 14:16 sfan5 no idea 14:17 nolsen ._. 14:17 nolsen Do I ban the user or something? 14:17 nolsen Because I can do that 14:17 kilbith RTFM of areas mod ? 14:18 nolsen There is no manual 14:18 nolsen think pls 14:18 nolsen Why would there be a manual 14:19 kilbith yes, think please... https://github.com/ShadowNinja/areas/blob/master/README.md 14:20 nolsen That's not a manual 14:20 kilbith ... 14:20 nolsen It doesn't say how can I override 14:21 behalebabo areas privilege 14:21 ThatGraemeGuy grant yourself the areas privilege 14:21 nolsen ... 14:21 nolsen that is not how you ovverride 14:21 nolsen It still won't let you edit on others' protected area 14:21 kilbith hell, can't you just unprotect your areas 14:21 kilbith and then apply new protections 14:22 nolsen oh 14:22 nolsen nvm 14:22 nolsen It's not my land 14:24 nolsen Now I can make modifications to other peoples' land 15:30 nolsen VanessaE: Ping. 15:31 VanessaE pong 15:32 nolsen Hold on, Trying to imgur this 15:32 nolsen Once explorer.exe decides to respond. 15:33 nolsen VanessaE: https://imgur.com/eLs2qyF,As1nPG1,2RgLlxv,LI9yCVa,3ZIf6dL,FjseOT9,Vjpaosf,SMgHhTc#0 15:34 nolsen Bit more detail. 15:34 VanessaE stop using explorer. use chromium or firefox. :P 15:34 nolsen Not internet explorer 15:34 nolsen Who the hell use that? 15:34 nolsen Besides my parents. 15:34 nolsen and my grand parents 15:34 nolsen explorer.exe 15:35 VanessaE oh that explorer. 15:35 VanessaE anyway 15:35 VanessaE the screenshots look like things I've seen locally 15:35 nolsen not iexplorer.exe 15:35 nolsen or is it iexplore.exe? 15:35 nolsen the file browser. 15:35 VanessaE it's not a plantlife bug, I'm sure of it 15:35 nolsen I should've removed the red screens. 15:35 nolsen Was from my lack of oxygen 15:37 VanessaE this can only happen, like I said, if there was air there in the first place and something else filled it in with water later, before the tree spawned. also, another way it can happen is if there are air *bubbles* under the water 15:37 nolsen So...a minetest bug? 15:37 VanessaE yes. 15:38 VanessaE the reason trees get cut off in *that* case is because minetest provides no way for a tree to overwrite stuff 15:38 VanessaE (not even water)( 15:38 nolsen It'd be funny if a tree spawned on lava. 15:38 VanessaE this is a bug or deficiency in the spawn_tree() call, but why it started underwater in the first place is because there was air down there. 15:39 est31 I see a mapgen bug 15:39 est31 mapgen is one of the areas I havent touched yet 15:39 VanessaE est31: can you elaborate? 15:39 est31 no 15:39 VanessaE heh 15:39 est31 it was just a note 15:40 est31 (meaning, I cant help sorry) 15:40 nolsen also there is another mapgen bug for v7, it makes trees rare. 15:40 nolsen or uncommon 15:40 nolsen (Though the pictures were taken from a v6 mapgen) 15:45 Sokomine i wonder if the heightmap of the mapgen could be useful in this case 15:45 Sokomine ...and what it would return in such a place 15:52 CWz VanessaE: might want to change the keyword on your servers sometime 15:53 VanessaE CWz: eventually :P 15:53 nolsen !server BetterMTServer 15:53 MinetestBot nolsen: BetterMTServer | 188.165.3.51 | Clients: 2/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms 15:53 nolsen Good ping still. 15:53 nolsen MinetestBot: Liar, there's only one person. 15:54 nolsen The other ping timeout. 15:54 nolsen Android user confirmed1 15:54 nolsen confirmed! 16:33 nolsen heh 16:33 nolsen https://github.com/VanessaE/pipeworks/blob/new_flow_logic/README 16:33 nolsen URL doesn't work 16:34 nolsen for http://vanessae.github.io/pipeworks/ 16:34 VanessaE oh, that was moved 16:35 VanessaE https://github.com/VanessaE/pipeworks/wiki 16:35 VanessaE new flow logic branch is a bit outdated 16:37 VanessaE doesn't rebase cleanly either :-/ 16:38 luizrpgluiz hi 16:40 nolsen I banned someone off my server because someone was speaking in some jibbersh language 16:40 nolsen My server is english only 16:40 nolsen I think I'm going to start working on new_flow_logic branch 16:41 nolsen Because I'm running IHavenothingelsetodo.exe 16:41 nolsen and I have time.exe 16:42 VanessaE there, rebased 16:42 VanessaE (just a one-line conflict) 16:44 nolsen on https://github.com/VanessaE/pipeworks/tree/new_flow_logic? 16:44 VanessaE yeah 16:44 VanessaE rebased it against master 16:44 luizrpgluiz nolsen: my server is also only in Portuguese and English and some people stubbornly to speak in another language. 16:46 nolsen VanessaE: How long does it take to fill the tank? 16:48 VanessaE the tank doesn't work. 16:48 nolsen Well it looks like it. 16:48 nolsen On new_flowing_logic 16:49 VanessaE nope, I don't recall ever having fixed that node. 16:49 nolsen https://imgur.com/gRaFy7L,CjVByP3 16:50 nolsen Unless the pipe was finishing draining 16:50 VanessaE I can't see anything in those screens. daytime please. 16:51 est31 ~topic 16:51 ShadowBot est31: Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ 16:52 nolsen https://imgur.com/S5j10gz,Rc5QB81 16:52 nolsen It didn't last in the tank since I had it filling for a second or two 16:53 nolsen Unless there is no filling yet. 16:53 VanessaE the effect you're describing is probably just a pipe draining down, or a bug 16:53 VanessaE because those tanks don't work 16:53 VanessaE never did 16:53 nolsen k 16:56 VanessaE I've all but given up on new_flow_logic. I did all I could to make it work right, but I need help finishing it and no one is interested. 16:56 nolsen I'm interested. 16:57 nolsen But sadly I know very little in lua :( 16:57 nolsen !pil 16:57 MinetestBot someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ 16:57 nolsen I regret looking at the link 16:58 nolsen but lua couldn't be that hard 17:02 nolsen I'm too lazy to run shitty Github for windows in order to start working on new flow logic. 17:03 nolsen Takes forever just to start. 17:03 est31 then run it from console :) 17:03 est31 git is fastest vcs 17:10 nolsen VanessaE: I got everything out, what file and what should I start doing now? 17:18 rubenwardy "To all the individuals who think this is bad because i [insert minecraft related thing here], consider that this game is for people who cant afford minecraft" 17:18 rubenwardy :'( 17:21 notanewbie Hey Ruenwardy! Wanna collab for the Minetest Wikipedia page? 17:28 rubenwardy lua files suck w/o LuaFileSystem 17:31 VanessaE nolsen: devices.lua is where the tank is located, I think. that's probably also where the code to make it work should go. 17:32 VanessaE that's about the only thing I can suggest working on, unless you're an expert in fluid dynamics :P 17:32 VanessaE (in which case, flowing_logic.lua ) 17:51 TheWild is this "legal" to have UV coordinate set above 1 (it makes repeating texture) 17:55 Calinou yes 18:16 Taoki hmmmm: Is it possible to define a perlin ap (noiseparms) per biome? I couldn't find that setting anywhere, and it's something I planned to use 18:17 Taoki The perlin map of the terrain of an individual biome 18:21 hmmmm that's simply not how the current biome system works 18:22 hmmmm in any case, it sounds like a fine suggestion. so each biome gets its own perlin noise, but how do you handle the intersection of two biome noises? 18:24 Taoki Ah... I assumed that's how it works. Didn't think another way would be possible even 18:24 Taoki Yeah, true as well 18:25 hmmmm in any case, if you could come up with a way that works really well, you're free to implement it 18:26 Taoki hmmmm: Is there a way of knowing the perlin noise responsible for terrain height then? I actually need this for my worn generator mod (which BTW works as intended now). Basically it uses a perlin map to determine structure height, and I need to sync it with that of the biome, so buildings appear at ground level. 18:26 Taoki **town generator mod 18:26 hmmmm there is not. 18:26 hmmmm terrain height is not necessarily defined by noise 18:27 Taoki Interesting. Didn't think there could be any other way 18:27 hmmmm in fact, it isn't at all in any of the current core map generators 18:27 Taoki o.o 18:28 Taoki I saw some perlin noise parameters for mapgens in minetest.example.conf, like terrain_base 18:28 Taoki Thought these are use 18:28 hmmmm one or more instances of perlin noise might help define what the height is, but in no way is it determined by noise 18:30 Taoki It will be tricky to find the correct perlin map then. I figure there might be a way still... I guess I'll have to see. 18:30 Sokomine maybe the heightmap can be of help? 18:30 Taoki Sokomine: Sure. Issue is what the height map is, what it consists of, how I can get it, etc. 18:31 Taoki I thought it's a single perlin noise... now I understand it's not. 18:31 Taoki **perlin map 18:31 hmmmm in on_generated() callbacks, the height map of the currently generated block is available for you to use 18:31 Sokomine Taoki: the heightmap returned by mapgen is a 2d array consisting of the terrain height (as far as that can be determined) at a given x,z coordinate. i'm not sure if it's available for all maps 18:32 Taoki Interesting 18:33 Taoki Does it work for all mapgens? Also can someone help me out with instructions on how I obtain it? 18:33 Sokomine i've played with it by replacing the top node with glass and thus checking if my interpretation of the indices was correct. that world looked strange, but it did help a bit to understand the height map. it does not cover the shell of the mapblock 18:33 Taoki Wait, nevermind... found it 18:33 Taoki it's a mapgen_object property 18:33 Sokomine that's right 18:34 Sokomine like the biomemap, but probably with diffrent meaning and values 18:34 Sokomine as to when and where it's available..i'm not sure. hmmmm can provide more information i think 18:35 hmmmm the biomemap is only available on mapgens that support the new biome infrastructure 18:35 hmmmm meaning only mapgen v5 and v7 18:35 Sokomine and heightmap? 18:36 hmmmm heightmap is available to all core mapgens. 18:37 Taoki How do I know which node I'm addressing in the heightmap? The API says it's an array of Y positions, but now how to get it based on X and Z 18:37 Taoki *at X and Z 18:38 hmmmm it's a flat array based at 1 18:38 Sokomine heightmap[(az-minp.z)*80+(ax-minp.x)+1] turned out to work for me. with 80 beeing mapchunk size 18:38 hmmmm VoxelArea is a helper class for this kind of situation if you have a hard time figuring it out on your own 18:38 Sokomine the glass cover helped to figure it out - and did create some strange, intresting worlds while testing :-) 18:38 hmmmm sokomine: do not assume a chunk is 80 nodes. 18:39 Taoki Sokomine: Thanks! Might use that then 18:39 Taoki Yeah I'll use the minetest setting in that case 18:39 hmmmm local chunk_side_len = maxp.x - minp.x + 1 18:39 hmmmm use this instead 18:39 Taoki Yes... I'll use 16 * minetest.get_settings_float("whatever_the_chunk_size_is") 18:39 Sokomine hmmmm: yes, that's right. it's wrong of me to assume that. i'm afraid i'll have to force (require) it for the villages for now, but it shouldn't be used in new code 18:39 hmmmm no, don't use that either. 18:39 hmmmm that's all bad, bad, wrong 18:40 hmmmm subtle bugs 18:40 Sokomine what's wrong? 18:40 hmmmm whatever map generating parameter is present in the config could very possibly not be what's actually used 18:41 hmmmm there are no less than 8 instances where it could get overridden 18:41 Sokomine that's possible, yes. it's not ideal that there are many places which assume it to be 80. but for now, i've to live with that until i have time to locate all the places and adjust them 18:41 hmmmm ctrl+F "80" 18:41 * Taoki agrees it's better to use maxp.x - minp.x 18:42 hmmmm somebody can just change chunksize to 6 and then your mod is broken 18:42 rubenwardy in lua patterns, how can I do an optional character? 18:42 rubenwardy for example, a url could be one/two/three or one/two/three/ but not one/two/three/four 18:43 Sokomine might not be that easy with a simple find&replace. there are side-effects which need to be taken care of anyway. but that's very mod-specific 18:43 rubenwardy basically the one/two/three[/] is optional. [/*] doesn't work 18:43 rubenwardy I also need to get one and two 18:43 rubenwardy github.com/([%a%d_]+)/([%a%d_]+)[/*]$ 18:43 Sokomine that's right, hmmm. and that's why it ought to be changed in my mod once i get the time to do it 18:43 rubenwardy that's my string 18:44 rubenwardy found it 18:44 rubenwardy github.com/([%a%d_]+)/([%a%d_]+)/?$ 18:45 Sokomine rubenwardy: ah, good. i'm not sure how the regexp version of lua works 18:45 rubenwardy it sucks 18:46 Sokomine that may well be a good description of it. regexps feel very natural in perl, but very artificial in lua 18:46 Taoki Sokomine: "local height = heightmap[(pos_z - minp.z) * 80 + (pos_x - minp.x) + 1]" - So this should be correct? 18:46 Taoki (excluding that 80) 18:47 Sokomine remove the 80 and replace with (maxp.x-minp.x+1) :-) then it ought to be ok 18:48 Sokomine just let your mapgen run once that way and place a glass node at each place given by the heightmap. that's a good way to check that your values are really correct. sometimes visualization helps a lot 18:54 rubenwardy This is what I'm working on: https://github.com/rubenwardy/mtpm 18:54 rubenwardy no promises 18:55 Calinou nice 18:55 Calinou you should probably make mods use a package.json file? 18:55 Calinou then read it 18:55 rubenwardy yeah 18:55 Sokomine very nice. i'm sure such a package manager will help a lot of players 18:56 rubenwardy mods can already use a mod.conf file, that's probably the best one 18:56 rubenwardy I'm making it so it can run in Minetest's mainmenu Lua environment 18:56 rubenwardy or in standalone 18:57 Amaz rubenwardy, will you work on this anymore? https://github.com/rubenwardy/minetest_web_panel 18:57 rubenwardy yeah, I actually worked on python sockets yesterday 18:57 Amaz Great :D 18:58 rubenwardy I'm trying to come up with ways to let it manage other computer on the LAN 18:58 rubenwardy so you could have multiple computers running Minetest under one panel 18:58 Amaz Awesome. 18:59 Undertaker hi 18:59 rubenwardy the plan is to let mtpm also support texturepacks, games and worlds. 19:00 Undertaker someone know how to disable the sheep and the ghost in the creatures ? 19:01 Undertaker creatures mod, I want only keep the zombie 19:07 * Sokomine points to Taoki 19:08 Taoki Undertaker: Hi. The mod doesn't currently have settings to disable specific creatures. If you want to disable a mod, simply comment out its register function (add it between --[[ and ]] ) 19:08 Taoki I... think you're not talking about my mod however. It doesn't have zombies. 19:08 * Amaz thinks this may be the other creaturs mod. 19:09 Taoki Yep :P 19:10 Undertaker hmm OK 19:10 Undertaker which is your mod ? 19:10 kahrl that's about the only thing I can suggest working on, unless you're an expert in fluid dynamics :P 19:11 kahrl well, I've solved Navier-Stokes before, but I still don't understand flowing_logic.lua :D 19:11 Taoki Undertaker: https://forum.minetest.net/viewtopic.php?f=9&t=9240 19:11 VanessaE haha 19:11 Undertaker thanks 19:14 VanessaE kahrl: well, it's easier to understand in new_flow_logic than it was in the master branch anyway :P 19:14 nolsen VanessaE: I beg to differ 19:15 VanessaE heh ok 19:25 giacomo986 hello everyone, i would like to make portals in minetest. I already did this https://www.youtube.com/watch?v=lG3q7mjLg6E that are portals with irrlicht. I'm here to ask some help to understand how minetest works 19:26 ElectronLibre https://github.com/minetest/minetest/blob/master/doc/lua_api.txt <= This may help you pretty much. 19:27 VanessaE nice work, giacomo986. all that's missing is some kind of flash or other effect when passing through the portal 19:28 giacomo986 the problem is that the core of minetest have to be modified 19:28 VanessaE you'll get better results if you coordinate with folks on #minetest-dev 19:28 giacomo986 i'm muted there 19:28 VanessaE that's where the core minetest developers hang out mostly. 19:28 VanessaE you're muted because you're using a webchat 19:29 VanessaE switch to a regular IRC client. 19:29 giacomo986 ok, thanks for the tips 19:29 VanessaE sure 19:32 CWz_ well i just wasted over an hour trying to add a new toggle key to minetest. really wish i learned c++ right about now 19:34 nolsen lol 19:34 nolsen I asked someone because they are pinging out frequently "Are you on android?" and he/she replied with "idk im on my phone" 19:35 CWz_ Lol 19:35 * CWz_ happy level have risen by 7 points 19:35 nolsen Well, that is half-hilarous 19:36 nolsen Because Android can be runned on computers. 19:36 nolsen It's possible. 19:40 node2 hi 19:40 segfault22 hello 19:40 nolsen Though again, it's hilarious. 19:42 segfault22 I'm still experiencing problems with minetest's wonderful string.split() function.. it appears to be outputting a table with an invalid format or keyed improperly 19:44 segfault22 There appears to be a hackish way to make it work though, so nevermind 19:45 TheWild string.split('hello:world', ':') -- returns {'hello','world'} 19:46 TheWild note that lua array index starts from 1 19:51 segfault22 I put the string.split() function call in the pairs() function I'm using to try make separate strings for the mod ID and item ID, from the stackstrings in minetest.registered_items 19:51 segfault22 That way seems to work 19:52 segfault22 However, when converting each row in the table to separate variables (via pairs), nil is returned 19:53 kahrl segfault22: note that the modname:itemname convention is just that: a convention (a semi-enforced one, but still) 19:54 kahrl not all items follow it (e.g., air, ignore) 19:59 segfault22 Well then I might have to make some special code to detect if the stackstring follows the convention, and if not then it would be added to a list of items that don't follow the convention (or simply lost to the bitbucket, because you can't really use "air" or "ignore" items for anything anyways) 20:00 nolsen twoelk: The admin begger is such a drama queen. 20:00 nolsen Sounds like a 10 year old to me. 20:00 nolsen Not getting his way. 20:00 twoelk could be 20:00 nolsen I was like that....when I was 8 - 9. 20:00 twoelk hehe 20:00 nolsen Now I'm 15. 20:00 twoelk I had a lot of wrong ideas with 15 :-P 20:01 segfault22 outside of what air and ignore are used for, you can't use the items for something - even though you can obtain air as an item, you can't grind it down into dust and melt into a pickaxe head mold or something 20:01 nolsen twoelk: k 20:02 Taoki Sokomine: That calculation for the array appears to return nil. 20:02 Taoki heightmap[(pos_z - minp.z) * 80 + (pos_x - minp.x) + 1] 20:04 Taoki Strange... it only did that once apparently 20:05 Taoki Or rather, it does it sometimes. 20:05 hmmmm ensure pos_z and pos_x are integer coordinates. 20:05 Taoki I can confirm the heightmap exists when it does this however. So something might be a little off with the calculation. Any thoughts? 20:05 Taoki They should be I figure 20:06 Taoki local index = (pos_z - minp.z) * chunksize + (pos_x - minp.x) + 1 20:06 Taoki Could I have missed anything in that? 20:06 nolsen I think minetest should have a mute command. 20:06 nolsen Because I would love to mute this immature player. 20:07 kahrl try /revoke username shout 20:21 Taoki hmmmm: Ahhh. Is it possible that if a chunk generates in mid air, above the area where there's no terrain, the heightmap has nil values? 20:21 Taoki **where there is terrain 20:21 Amaz Does anyone know why the wielded object is said to be userdata: 0x7fb344058248 in this code? http://pastie.org/10247639 20:22 Amaz Shouldn't it return the name of the object that the "hitter" is wielding? e.g default:dirt 20:22 Taoki Sokomine: ^ 20:23 Taoki What I said above might be the reason why that wasn't working 20:23 Sokomine Taoki: i don't think nil. i got something like -32000 or so. afaik that was for chunks that where below ground. above...might be nil, yes. i don't remember exactly 20:23 Taoki Makes sense then 20:25 TheWild fullscreen_bpp = 8 for special effect 20:25 Sokomine i've discovered the existence of the heightmap pretty recently 20:30 Amaz Ah, I needed to add :get_name() to the end of hitter:get_wielded_item() 21:25 Amaz https://forum.minetest.net/viewtopic.php?f=9&t=12647 21:26 ajaypay hi est31 21:27 est31 hi 21:27 VanessaE finally! a literal ban hammer! :) 21:27 ajaypay how is trepca doing? 21:28 VanessaE it's doing fine 21:28 ajaypay ban hammer? 21:28 Amaz Yep :) I've been wanting a real one for a while now ;) 21:28 Amaz "real" 21:29 VanessaE [06-18 17:25] https://forum.minetest.net/viewtopic.php?f=9&t=12647 21:29 ajaypay what is it? 21:29 VanessaE it takes the phrase "ban hammer" and applies it literally :) 21:29 VanessaE a hammer that bans the player you strike with it 21:29 ajaypay hmmmmmm.... 21:30 ajaypay okay 21:30 chaos612 VanessaE: i had to ban your imposter the other day LOL 21:30 nolsen twoelk: I'm restating server to add a mod 21:30 VanessaE chaos612: thanks 21:30 ajaypay well is it a mod? 21:30 chaos612 I actually thought it was you at first, 'til i came on here to ask 21:31 twoelk got stuff in the ovwn 21:31 twoelk *oven 21:31 twoelk too late qanyways 21:31 * ajaypay is going to leave soon 21:32 ajaypay bye 21:32 H-H-H hey guys can anyone give me any example of how to detect what the node next to a node is if that makes sence ? 21:33 nolsen Btw VanessaE 21:33 nolsen 22:31:54: WARNING: Assignment to undeclared global "override" inside a function at ...st/bin/../mods/plantlife_modpack/vines/functions.lua:97. 21:33 VanessaE ok 21:33 nolsen I'm collecting these errors :3 21:33 nolsen like 22:31:54: WARNING: Undeclared global variable "drops" accessed at ...nthan/minetest/bin/../mods/item_tweaks/item_drop.lua:5 21:34 nolsen and 22:31:54: WARNING: Undeclared global variable "HUD_ENABLE_HUNGER" accessed at /home/penthan/minetest/bin/../mods/hud/builtin.lua:41 21:34 est31 nolsen, all seem to be mod errors 21:35 nolsen Amaz: The banhammer isn't working 21:35 nolsen infact I don't see any sign that it loaded. 21:36 Amaz Are you looking in the creative inventory> 21:36 Amaz If so, it isn't there. 21:36 Amaz Try /giveme banhammer:banhammer 21:37 nolsen Works 21:37 nolsen what about pick? 21:37 Amaz /giveme banhammer:kick_pick 21:39 twoelk VanessaE the moretrees ruins on nolsen's server blook even weirder than on cryterion's 21:39 MinetestBot 02[git] 04figec -> 03minetest/minetest: Fix wrap_rows at inner byte of char 136044d41 http://git.io/vL2un (152015-06-18T23:38:31+02:00) 21:40 twoelk may be related to paramat's change to alloe placing grass underwater 21:40 twoelk +allow 21:40 nolsen Looks like I need to update my server since another commit has been pushed 21:40 MinetestBot 02[git] 04figec -> 03minetest/minetest: Fix wrap_rows at inner byte of multibyte sequence 133b65a6a http://git.io/vL2uP (152015-06-18T23:39:23+02:00) 21:40 nolsen .... 21:40 nolsen FUUUUUUUUUU 21:41 nolsen my server must be cutting edge 21:41 est31 nolsen, this commit doesnt even touch the server code 21:41 * nolsen wants to run the latest commit on windows 21:41 nolsen It takes too much software 21:41 nolsen and creates too much paranoia 21:43 nolsen and too much effort 21:44 paramat Taoki, if no walkable nodes are found in a mapchunk column the heightmap entry is roughly -32000 21:44 Taoki paramat: Ok. Strange that I occasionally get nil then. Guess I'll just skip the structure when I do 21:44 nolsen Taoki: The server is back online 21:47 nolsen omg 21:47 nolsen there are 444 issues 21:47 nolsen Illumanati confirmed! 21:55 nolsen heh 21:56 nolsen I put 3 water intakes from the pipeworks mod, so incase one of them broke or disconnected, the water would still work, but...I lost where I placed one of the intakes. 22:16 MinetestBot 02[git] 04Uberi -> 03Uberi/MineTest-WorldEdit: Fix formspec typo causing crashing upon using `/orient` in the GUI. 13https:/ http://git.io/vL2PA (152015-06-18T18:14:45-04:00) 23:51 Taoki Sokomine: Done. I removed the perlin noise height, structures are not properly placed at ground level via heightmap :) 23:51 Taoki https://forum.minetest.net/viewtopic.php?f=9&t=5524&start=75#p182180