Time |
Nick |
Message |
00:00 |
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00:00 |
Sokomine |
Taoki: that's fine! still needs some polish imho...but does look promising (sadly, polish is usually what takes most time) |
00:14 |
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01:07 |
RealBadAngel |
Taoki, your villages are great |
01:07 |
Taoki |
RealBadAngel: Thanks! Still need to fix a few bugs in the new system, but I'm very happy with how they work now |
01:08 |
RealBadAngel |
one thing comes in mind, those suspended roads could look more like bridges |
01:08 |
Taoki |
The default structures aren't that great, but yeah |
01:09 |
RealBadAngel |
and one thing is still missing |
01:09 |
RealBadAngel |
the villagers :) |
01:17 |
Taoki |
My game will combine structures mod with creatures mod, and more |
01:37 |
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01:43 |
Sokomine |
i'm working on villagers for mg_villages. right now tested traders in adventuretest |
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02:42 |
segfault22 |
How do I get the output of string.split() to be written to a table with a specified variable-name |
02:44 |
segfault22 |
More specifically, does string.split() output to rows or columns in the table |
02:44 |
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02:46 |
segfault22 |
string.split() returns a table with nil values when I try to use it to split stackstrings |
02:48 |
segfault22 |
does anyone here successfully use tables output from string.split() |
03:01 |
segfault22 |
It appears that most helpful information about lua tables has been replaced with wiki talk page excerpts regarding some guy's ideas for new changes to lua, or guides on how to make c++ work with lua stuff |
03:15 |
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03:15 |
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03:16 |
Pilcrow182 |
hello everyone! is VanessaE around/awake, or does anyone else have experience with signs_lib? |
03:20 |
VanessaE |
what's up? |
03:24 |
Pilcrow182 |
hi VanessaE. the default font is too small for me, but when replacing it with one from the extra_fonts directory, it seems to crop the lower part of the letters. shown here is the 34px font: http://i.imgur.com/AFIRjiy.png |
03:24 |
VanessaE |
odd, it's not supposed to do that |
03:24 |
VanessaE |
a higher-resolution font is supposed to be displayed at the same height/size |
03:25 |
VanessaE |
there's a signs char db file in your world dir. |
03:25 |
VanessaE |
delete it and try again |
03:26 |
Pilcrow182 |
still the same. I'll try updating, as I don't know for sure if I have the latest version. also, I'm running 0.4.12-stable, not -dev, if that matters. |
03:27 |
VanessaE |
that won't matter |
03:27 |
VanessaE |
file an issue against homedecor for now |
03:27 |
VanessaE |
I'll point kaeza at it, since signs_lib is mostly his work |
03:29 |
VanessaE |
he and I have been wanting to make a multi-font-size mode for signs, which is partly what those fonts are eventually gonna be used for |
03:29 |
Pilcrow182 |
I'm going to make sure it's still that way in the latest version of homedecor first. the one I have is probably about a month old. |
03:29 |
VanessaE |
but I have to wait for him to do it. I don't understand his code :) |
03:31 |
Pilcrow182 |
heh. there's definitely some interesting stuff there though. the hex hacking in read_char_size() is a neat idea... :) |
03:40 |
Pilcrow182 |
alright, it's the same in the latest git, so I'm filing the issue. also experimenting to see if I can solve it. seems like there's some static number that should be dynamic... |
03:51 |
Pilcrow182 |
ok, the issue is filed, VanessaE. Thanks for your help! |
04:05 |
VanessaE |
ok |
04:05 |
VanessaE |
meanwhile, HDX just got a bunch of updates. |
04:05 |
VanessaE |
yay. |
04:05 |
VanessaE |
:) |
04:27 |
Pilcrow182 |
awesome! I like HDX, but using HD textures makes my computer slow... :( |
04:30 |
Pilcrow182 |
oh, VanessaE, something else about signs_lib: would anyone be interested in a custom formspec bg image I made? (I didn't like the starry one much) http://i.imgur.com/sGA4Lin.png |
04:32 |
VanessaE |
nah, in fact I just updated the HDX version of that earlier today |
04:32 |
VanessaE |
thanks anyway though |
04:34 |
Pilcrow182 |
ok, just thought I'd offer. that's just the bg I use, personally. |
05:00 |
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08:34 |
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08:34 |
JamesTait |
Good morning all; happy Friday, and happy Sauntering Day! 😃 |
08:39 |
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10:53 |
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11:13 |
H-H-H |
anyone recomend some reading to try to get my head around how to make a simple growable item in minetest? |
11:16 |
H-H-H |
hmm just found some usefull info on wiki regarding abm,s |
11:24 |
catninja |
H-H-H: look att lord of the test, lottfarming. those plants are reeeally simple but supports tall plants too |
11:24 |
catninja |
QUESTION: does anyone know of a mod that adds swedish flowercrowns and midsummer-pole? it is midsummers eve today |
11:24 |
H-H-H |
im attempting to make pumpkins and watermelons like MC |
11:33 |
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11:34 |
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12:03 |
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12:27 |
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12:54 |
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12:54 |
rubenwardy |
How can I see if a directory exists from lua? |
12:54 |
rubenwardy |
(yes, I have googled) |
12:54 |
rubenwardy |
I can't see a minetest.is_dir function |
12:55 |
rubenwardy |
and this sort of thing needs to be done by C |
12:55 |
rubenwardy |
as lua doesn't have this support natively |
12:55 |
rubenwardy |
(LuaFileSystem is a module which adds this, but with mod security and the need to run on windows complicating things...") |
12:56 |
rubenwardy |
lol, I'm so used to typing print("sdknsd") |
12:59 |
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13:06 |
technomancy |
it's reeeeeally weird, but yeah, I found basic FS stuff to be missing |
13:07 |
technomancy |
maybe it was added some time in the past 9 years |
13:10 |
rubenwardy |
https://github.com/rubenwardy/mtpm is already pretty functional |
13:10 |
rubenwardy |
you can install mods |
13:10 |
rubenwardy |
but I use os.execute https://github.com/rubenwardy/mtpm/blob/master/core.lua#L52 |
13:14 |
technomancy |
oh sweet |
13:14 |
technomancy |
nice work |
13:14 |
technomancy |
does this work using depends.txt? |
13:14 |
rubenwardy |
it will do |
13:14 |
rubenwardy |
It will work like how pip or npm works |
13:14 |
rubenwardy |
like you could do mtpm -r depends.txt |
13:28 |
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13:41 |
blaze |
bye |
13:41 |
blaze |
oops |
13:41 |
JamesTait |
Is there a daily build of minetestserver for Ubuntu anywhere? The daily ppa only has the client, it seems. |
13:42 |
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14:06 |
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14:50 |
crazyR_ |
<JamesTait> its not hard to build it from source on ubuntu. |
14:50 |
technomancy |
b |
14:50 |
technomancy |
oops |
14:51 |
JamesTait |
crazyR_, yeah, I may well end up doing that. |
14:52 |
technomancy |
as long as you pull in build deps using apt it's easy peasy |
14:53 |
DusXMT |
Plus, for a very tiny, nearly unnoticable speed-boost, you can compile it with processor-specific optimizations :3 |
15:16 |
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15:35 |
CraigyDavi |
Hmm you can't change the text color of a label element can you? |
15:35 |
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15:38 |
Calinou |
nope, we don't support colored chat... |
15:41 |
CraigyDavi |
Ok, looks like I'll just use a table then |
15:44 |
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16:34 |
VanessaE |
good afternoon |
16:34 |
alket |
VanessaE: hi |
16:34 |
VanessaE |
hey |
16:43 |
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18:09 |
Captain |
HELP |
18:09 |
Guest95774 |
i need help running minetest |
18:10 |
Guest95774 |
pls help |
18:11 |
ElectronLibre |
What is your problem? |
18:34 |
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18:35 |
chaos612 |
Has anyone seen a player get interact without the priv being given to them? I swear a guy just came on and my default privs are only shout & home. |
18:38 |
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18:39 |
chaos612 |
maybe I just need more coffee, prob my imagination ;) |
18:41 |
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19:19 |
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19:20 |
jordan4ibanez |
I think it's time to improve fire |
19:25 |
jordan4ibanez |
I never actually knew public domain wasn't a license, but it's nice to know that cc0 exists |
19:25 |
jordan4ibanez |
A moderator: please move into release https://forum.minetest.net/viewtopic.php?f=9&t=12641&p=182116#p182116 |
19:29 |
sfan5 |
jordan4ibanez: in case it's still helpful: no, i dun have a copy of ur paintings mod |
19:46 |
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19:58 |
jordan4ibanez |
Damn |
19:58 |
jordan4ibanez |
That's okay though, it is my fault, I should have never trusted Canonical |
19:59 |
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21:12 |
twoelk |
jordan4ibanez: OldCoder had a collection of old mods online, you might have luck there. His page of old mt-games is still active |
21:28 |
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21:32 |
twoelk |
greenman: the indentions on the mobs wiki page had a purpose. They gave hints as to which mod was a fork or addon of another mod. I guess it wasn't clear enough |
21:42 |
jordan4ibanez |
!tell twoelk thank you |
21:42 |
MinetestBot |
jordan4ibanez: I'll pass that on when twoelk is around |
21:42 |
jordan4ibanez |
https://www.youtube.com/watch?v=4BqnNUpiO-k&feature=youtu.be |
21:57 |
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22:18 |
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22:25 |
catninja |
I've finally succeded in uploading a mod to github!!11!1111 :D :O :D |
22:26 |
catninja |
I just had to share. this is a big step for me |
22:26 |
catninja |
https://github.com/catninja-/midsummer |
22:27 |
est31 |
you should add a license |
22:27 |
catninja |
Oh right |
22:28 |
catninja |
what is the most "free" license? I've used cc-by-sa for images befor but know nothing about code |
22:29 |
est31 |
then the GPL is something for you |
22:29 |
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22:29 |
est31 |
it has the "share alike" part |
22:29 |
est31 |
if you dont want "share alike", then use MIT |
22:29 |
est31 |
also, all of the content is created by you? |
22:29 |
Viper |
cc-by-sa is not most free license |
22:30 |
Viper |
hi catninja wd |
22:32 |
catninja |
Viper: I know, I'm just used to people thinking that even that is too liberal |
22:32 |
Viper |
did you look here? https://creativecommons.org/licenses/ |
22:33 |
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22:33 |
Taoki |
VanessaE: Hi. I fixed the topic, and added license in the mod's readme.txt (it's WTFPL like Creatures). It should be okay to move it to mod releases now |
22:33 |
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22:34 |
catninja |
Viper: yes but that was a couple of years ago ;) |
22:34 |
Taoki |
Especially since I just finished the commits that introduced the final bug fixes and optimizations |
22:34 |
* Viper |
would use GPL for code |
22:34 |
VanessaE |
Taoki: ok. link? |
22:34 |
Taoki |
VanessaE: https://forum.minetest.net/viewtopic.php?f=9&t=5524&p=182294 |
22:34 |
VanessaE |
Taoki: fix the subject too |
22:34 |
Taoki |
I did. Edited the first post |
22:34 |
VanessaE |
oh, you did |
22:34 |
Taoki |
[Mod] Structures [git] [minetest_mods_structures] |
22:35 |
VanessaE |
the title of the first post for some reason didn't update, but the title of the thread did |
22:35 |
Taoki |
Weird. But I guess that's the important one so |
22:35 |
VanessaE |
you need to declare the license in the first post though |
22:36 |
Taoki |
Uh... ok, I'll edit it (didn't do that for Creatures either BTW). |
22:36 |
Taoki |
Will fix both |
22:45 |
Taoki |
VanessaE: Done. |
22:45 |
VanessaE |
I don't see any change in your post |
22:46 |
Taoki |
Just edited the first post. I see them here |
22:46 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=9&t=5524#p82728 |
22:46 |
Taoki |
It's at the bottom |
22:46 |
VanessaE |
OH I was looking at the wrong post |
22:47 |
Taoki |
:) |
22:47 |
VanessaE |
lgtm |
22:47 |
VanessaE |
moved. |
22:47 |
Taoki |
Thanks! |
22:56 |
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